Cleaning up.

This commit is contained in:
David Williams 2008-01-24 21:07:31 +00:00
parent 679e419946
commit 1a41acd06b
2 changed files with 81 additions and 68 deletions

View File

@ -93,6 +93,8 @@ namespace Ogre
void setAxisVisible(bool visible);
SceneNode* makeSureSceneNodeExists(const String strSceneNodeName, bool bShouldExist);
//std::map<UIntVector3, SceneNode*> sceneNodes;

View File

@ -118,14 +118,22 @@ namespace Ogre
for(std::list<RegionGeometry>::iterator iterRegionGeometry = listChangedRegionGeometry.begin(); iterRegionGeometry != listChangedRegionGeometry.end(); iterRegionGeometry++)
{
std::stringstream location;
location << "(" << iterRegionGeometry->m_v3dRegionPosition.x << "," << iterRegionGeometry->m_v3dRegionPosition.y << "," << iterRegionGeometry->m_v3dRegionPosition.z << ")";
//Generate some strings used to name the scene nodes and renderables.
std::stringstream ssPosition;
ssPosition << "(" << iterRegionGeometry->m_v3dRegionPosition.x << "," << iterRegionGeometry->m_v3dRegionPosition.y << "," << iterRegionGeometry->m_v3dRegionPosition.z << ")";
const std::string strPosition = ssPosition.str();
std::stringstream singleMaterialNode;
singleMaterialNode << "Single Material Node: " << location.str();
std::stringstream ssSceneNodeName;
ssSceneNodeName << "Scene Node: " << strPosition;
const std::string strSceneNodeName = ssSceneNodeName.str();
std::stringstream multiMaterialNode;
multiMaterialNode << "Multi Material Node: " << location.str();
std::stringstream ssSingleMaterialPatchName;
ssSingleMaterialPatchName << "Single Material Patch: " << strPosition;
const std::string strSingleMaterialPatchName = ssSingleMaterialPatchName.str();
std::stringstream ssMultiMaterialPatchName;
ssMultiMaterialPatchName << "Multi Material Patch: " << strPosition;
const std::string strMultiMaterialPatchName = ssMultiMaterialPatchName.str();
//LogManager::getSingleton().logMessage(location.str());
//LogManager::getSingleton().logMessage(singleMaterialNode.str());
@ -134,82 +142,60 @@ namespace Ogre
if(iterRegionGeometry->m_bIsEmpty)
{
if(hasSceneNode(location.str()))
makeSureSceneNodeExists(strSceneNodeName, false);
continue;
}
SceneNode* sceneNode = makeSureSceneNodeExists(strSceneNodeName, true);
sceneNode->setPosition(Vector3(iterRegionGeometry->m_v3dRegionPosition.x*OGRE_REGION_SIDE_LENGTH,iterRegionGeometry->m_v3dRegionPosition.y*OGRE_REGION_SIDE_LENGTH,iterRegionGeometry->m_v3dRegionPosition.z*OGRE_REGION_SIDE_LENGTH));
bool bSingleMaterialPatchExists = hasMovableObject(strSingleMaterialPatchName,SurfacePatchRenderableFactory::FACTORY_TYPE_NAME);
bool bMultiMaterialPatchExists = hasMovableObject(strMultiMaterialPatchName,SurfacePatchRenderableFactory::FACTORY_TYPE_NAME);
if(iterRegionGeometry->m_bContainsSingleMaterialPatch)
{
SurfacePatchRenderable* singleMaterialSurfacePatchRenderable;
if(hasMovableObject(strSingleMaterialPatchName,SurfacePatchRenderableFactory::FACTORY_TYPE_NAME))
{
getRootSceneNode()->removeAndDestroyChild(location.str());
singleMaterialSurfacePatchRenderable = dynamic_cast<SurfacePatchRenderable*>(getMovableObject(strSingleMaterialPatchName, SurfacePatchRenderableFactory::FACTORY_TYPE_NAME));
singleMaterialSurfacePatchRenderable->updateWithNewSurfacePatch(iterRegionGeometry->m_patchSingleMaterial);
}
else
{
singleMaterialSurfacePatchRenderable = dynamic_cast<SurfacePatchRenderable*>(createMovableObject(strSingleMaterialPatchName, SurfacePatchRenderableFactory::FACTORY_TYPE_NAME));
singleMaterialSurfacePatchRenderable->setInitialSurfacePatch(iterRegionGeometry->m_patchSingleMaterial,materialMap->getMaterialAtIndex(1));
singleMaterialSurfacePatchRenderable->setRenderQueueGroup(RENDER_QUEUE_4);
sceneNode->attachObject(singleMaterialSurfacePatchRenderable);
}
}
else
{
//If a SceneNode doesn't exist in this position then create one.
SceneNode* sceneNode;
if(hasSceneNode(location.str()))
if(hasMovableObject(strSingleMaterialPatchName,SurfacePatchRenderableFactory::FACTORY_TYPE_NAME))
{
sceneNode = dynamic_cast<SceneNode*>(getRootSceneNode()->getChild(location.str()));
}
else
{
sceneNode = getRootSceneNode()->createChildSceneNode(location.str(), Vector3(iterRegionGeometry->m_v3dRegionPosition.x*OGRE_REGION_SIDE_LENGTH,iterRegionGeometry->m_v3dRegionPosition.y*OGRE_REGION_SIDE_LENGTH,iterRegionGeometry->m_v3dRegionPosition.z*OGRE_REGION_SIDE_LENGTH));
sceneNode->detachObject(strSingleMaterialPatchName);
}
}
if(iterRegionGeometry->m_bContainsSingleMaterialPatch)
if(iterRegionGeometry->m_bContainsMultiMaterialPatch)
{
SurfacePatchRenderable* multiMaterialSurfacePatchRenderable;
if(hasMovableObject(strMultiMaterialPatchName,SurfacePatchRenderableFactory::FACTORY_TYPE_NAME) )
{
SurfacePatchRenderable* singleMaterialSurfacePatchRenderable;
if(hasMovableObject(singleMaterialNode.str(),SurfacePatchRenderableFactory::FACTORY_TYPE_NAME) )
{
singleMaterialSurfacePatchRenderable = dynamic_cast<SurfacePatchRenderable*>(getMovableObject(singleMaterialNode.str(), SurfacePatchRenderableFactory::FACTORY_TYPE_NAME));
singleMaterialSurfacePatchRenderable->updateWithNewSurfacePatch(iterRegionGeometry->m_patchSingleMaterial);
}
else
{
singleMaterialSurfacePatchRenderable = dynamic_cast<SurfacePatchRenderable*>(createMovableObject(singleMaterialNode.str(), SurfacePatchRenderableFactory::FACTORY_TYPE_NAME));
singleMaterialSurfacePatchRenderable->setInitialSurfacePatch(iterRegionGeometry->m_patchSingleMaterial,materialMap->getMaterialAtIndex(1));
singleMaterialSurfacePatchRenderable->setRenderQueueGroup(RENDER_QUEUE_4);
sceneNode->attachObject(singleMaterialSurfacePatchRenderable);
}
multiMaterialSurfacePatchRenderable = dynamic_cast<SurfacePatchRenderable*>(getMovableObject(strMultiMaterialPatchName, SurfacePatchRenderableFactory::FACTORY_TYPE_NAME));
multiMaterialSurfacePatchRenderable->updateWithNewSurfacePatch(iterRegionGeometry->m_patchMultiMaterial);
}
else
{
try
{
sceneNode->detachObject(singleMaterialNode.str());
}
catch(...)
{}
multiMaterialSurfacePatchRenderable = dynamic_cast<SurfacePatchRenderable*>(createMovableObject(strMultiMaterialPatchName, SurfacePatchRenderableFactory::FACTORY_TYPE_NAME));
multiMaterialSurfacePatchRenderable->setInitialSurfacePatch(iterRegionGeometry->m_patchMultiMaterial,materialMap->getMaterialAtIndex(2));
multiMaterialSurfacePatchRenderable->setRenderQueueGroup(RENDER_QUEUE_4);
sceneNode->attachObject(multiMaterialSurfacePatchRenderable);
}
if(iterRegionGeometry->m_bContainsMultiMaterialPatch)
}
else
{
if(hasMovableObject(strMultiMaterialPatchName,SurfacePatchRenderableFactory::FACTORY_TYPE_NAME))
{
//If a SceneNode doesn't exist in this position then create one.
SurfacePatchRenderable* multiMaterialSurfacePatchRenderable;
try
{
multiMaterialSurfacePatchRenderable = dynamic_cast<SurfacePatchRenderable*>(sceneNode->getAttachedObject(multiMaterialNode.str()));
}
catch(...)
{
multiMaterialSurfacePatchRenderable = 0;
}
if(multiMaterialSurfacePatchRenderable == 0)
{
SurfacePatchRenderable* multiMaterialSurfacePatchRenderable = new SurfacePatchRenderable(multiMaterialNode.str());
multiMaterialSurfacePatchRenderable->setInitialSurfacePatch(iterRegionGeometry->m_patchMultiMaterial,materialMap->getMaterialAtIndex(2));
multiMaterialSurfacePatchRenderable->setRenderQueueGroup(RENDER_QUEUE_3);
sceneNode->attachObject(multiMaterialSurfacePatchRenderable);
}
else
{
multiMaterialSurfacePatchRenderable->updateWithNewSurfacePatch(iterRegionGeometry->m_patchMultiMaterial);
}
}
else
{
try
{
sceneNode->detachObject(multiMaterialNode.str());
}
catch(...)
{}
sceneNode->detachObject(strMultiMaterialPatchName);
}
}
}
@ -228,6 +214,31 @@ namespace Ogre
//LogManager::getSingleton().logMessage("No of vertices accepted = " + StringConverter::toString(IndexedSurfacePatch::noOfVerticesAccepted));
}
SceneNode* PolyVoxSceneManager::makeSureSceneNodeExists(const String strSceneNodeName, bool bShouldExist)
{
bool bSceneNodeExists = hasSceneNode(strSceneNodeName);
if(bShouldExist == false)
{
if(hasSceneNode(strSceneNodeName))
{
getRootSceneNode()->removeAndDestroyChild(strSceneNodeName);
}
return 0;
}
else
{
//If a SceneNode doesn't exist in this position then create one.
if(hasSceneNode(strSceneNodeName))
{
return dynamic_cast<SceneNode*>(getRootSceneNode()->getChild(strSceneNodeName));
}
else
{
return getRootSceneNode()->createChildSceneNode(strSceneNodeName);
}
}
}
std::list<RegionGeometry> PolyVoxSceneManager::getChangedRegionGeometry(void)
{
std::list<RegionGeometry> listChangedRegionGeometry;