Cleaning up.
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679e419946
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@ -93,6 +93,8 @@ namespace Ogre
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void setAxisVisible(bool visible);
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SceneNode* makeSureSceneNodeExists(const String strSceneNodeName, bool bShouldExist);
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//std::map<UIntVector3, SceneNode*> sceneNodes;
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@ -118,14 +118,22 @@ namespace Ogre
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for(std::list<RegionGeometry>::iterator iterRegionGeometry = listChangedRegionGeometry.begin(); iterRegionGeometry != listChangedRegionGeometry.end(); iterRegionGeometry++)
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{
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std::stringstream location;
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location << "(" << iterRegionGeometry->m_v3dRegionPosition.x << "," << iterRegionGeometry->m_v3dRegionPosition.y << "," << iterRegionGeometry->m_v3dRegionPosition.z << ")";
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//Generate some strings used to name the scene nodes and renderables.
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std::stringstream ssPosition;
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ssPosition << "(" << iterRegionGeometry->m_v3dRegionPosition.x << "," << iterRegionGeometry->m_v3dRegionPosition.y << "," << iterRegionGeometry->m_v3dRegionPosition.z << ")";
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const std::string strPosition = ssPosition.str();
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std::stringstream singleMaterialNode;
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singleMaterialNode << "Single Material Node: " << location.str();
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std::stringstream ssSceneNodeName;
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ssSceneNodeName << "Scene Node: " << strPosition;
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const std::string strSceneNodeName = ssSceneNodeName.str();
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std::stringstream multiMaterialNode;
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multiMaterialNode << "Multi Material Node: " << location.str();
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std::stringstream ssSingleMaterialPatchName;
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ssSingleMaterialPatchName << "Single Material Patch: " << strPosition;
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const std::string strSingleMaterialPatchName = ssSingleMaterialPatchName.str();
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std::stringstream ssMultiMaterialPatchName;
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ssMultiMaterialPatchName << "Multi Material Patch: " << strPosition;
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const std::string strMultiMaterialPatchName = ssMultiMaterialPatchName.str();
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//LogManager::getSingleton().logMessage(location.str());
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//LogManager::getSingleton().logMessage(singleMaterialNode.str());
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@ -134,82 +142,60 @@ namespace Ogre
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if(iterRegionGeometry->m_bIsEmpty)
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{
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if(hasSceneNode(location.str()))
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makeSureSceneNodeExists(strSceneNodeName, false);
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continue;
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}
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SceneNode* sceneNode = makeSureSceneNodeExists(strSceneNodeName, true);
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sceneNode->setPosition(Vector3(iterRegionGeometry->m_v3dRegionPosition.x*OGRE_REGION_SIDE_LENGTH,iterRegionGeometry->m_v3dRegionPosition.y*OGRE_REGION_SIDE_LENGTH,iterRegionGeometry->m_v3dRegionPosition.z*OGRE_REGION_SIDE_LENGTH));
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bool bSingleMaterialPatchExists = hasMovableObject(strSingleMaterialPatchName,SurfacePatchRenderableFactory::FACTORY_TYPE_NAME);
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bool bMultiMaterialPatchExists = hasMovableObject(strMultiMaterialPatchName,SurfacePatchRenderableFactory::FACTORY_TYPE_NAME);
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if(iterRegionGeometry->m_bContainsSingleMaterialPatch)
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{
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SurfacePatchRenderable* singleMaterialSurfacePatchRenderable;
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if(hasMovableObject(strSingleMaterialPatchName,SurfacePatchRenderableFactory::FACTORY_TYPE_NAME))
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{
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getRootSceneNode()->removeAndDestroyChild(location.str());
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singleMaterialSurfacePatchRenderable = dynamic_cast<SurfacePatchRenderable*>(getMovableObject(strSingleMaterialPatchName, SurfacePatchRenderableFactory::FACTORY_TYPE_NAME));
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singleMaterialSurfacePatchRenderable->updateWithNewSurfacePatch(iterRegionGeometry->m_patchSingleMaterial);
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}
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else
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{
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singleMaterialSurfacePatchRenderable = dynamic_cast<SurfacePatchRenderable*>(createMovableObject(strSingleMaterialPatchName, SurfacePatchRenderableFactory::FACTORY_TYPE_NAME));
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singleMaterialSurfacePatchRenderable->setInitialSurfacePatch(iterRegionGeometry->m_patchSingleMaterial,materialMap->getMaterialAtIndex(1));
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singleMaterialSurfacePatchRenderable->setRenderQueueGroup(RENDER_QUEUE_4);
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sceneNode->attachObject(singleMaterialSurfacePatchRenderable);
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}
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}
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else
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{
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//If a SceneNode doesn't exist in this position then create one.
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SceneNode* sceneNode;
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if(hasSceneNode(location.str()))
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if(hasMovableObject(strSingleMaterialPatchName,SurfacePatchRenderableFactory::FACTORY_TYPE_NAME))
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{
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sceneNode = dynamic_cast<SceneNode*>(getRootSceneNode()->getChild(location.str()));
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}
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else
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{
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sceneNode = getRootSceneNode()->createChildSceneNode(location.str(), Vector3(iterRegionGeometry->m_v3dRegionPosition.x*OGRE_REGION_SIDE_LENGTH,iterRegionGeometry->m_v3dRegionPosition.y*OGRE_REGION_SIDE_LENGTH,iterRegionGeometry->m_v3dRegionPosition.z*OGRE_REGION_SIDE_LENGTH));
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sceneNode->detachObject(strSingleMaterialPatchName);
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}
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}
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if(iterRegionGeometry->m_bContainsSingleMaterialPatch)
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if(iterRegionGeometry->m_bContainsMultiMaterialPatch)
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{
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SurfacePatchRenderable* multiMaterialSurfacePatchRenderable;
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if(hasMovableObject(strMultiMaterialPatchName,SurfacePatchRenderableFactory::FACTORY_TYPE_NAME) )
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{
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SurfacePatchRenderable* singleMaterialSurfacePatchRenderable;
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if(hasMovableObject(singleMaterialNode.str(),SurfacePatchRenderableFactory::FACTORY_TYPE_NAME) )
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{
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singleMaterialSurfacePatchRenderable = dynamic_cast<SurfacePatchRenderable*>(getMovableObject(singleMaterialNode.str(), SurfacePatchRenderableFactory::FACTORY_TYPE_NAME));
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singleMaterialSurfacePatchRenderable->updateWithNewSurfacePatch(iterRegionGeometry->m_patchSingleMaterial);
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}
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else
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{
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singleMaterialSurfacePatchRenderable = dynamic_cast<SurfacePatchRenderable*>(createMovableObject(singleMaterialNode.str(), SurfacePatchRenderableFactory::FACTORY_TYPE_NAME));
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singleMaterialSurfacePatchRenderable->setInitialSurfacePatch(iterRegionGeometry->m_patchSingleMaterial,materialMap->getMaterialAtIndex(1));
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singleMaterialSurfacePatchRenderable->setRenderQueueGroup(RENDER_QUEUE_4);
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sceneNode->attachObject(singleMaterialSurfacePatchRenderable);
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}
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multiMaterialSurfacePatchRenderable = dynamic_cast<SurfacePatchRenderable*>(getMovableObject(strMultiMaterialPatchName, SurfacePatchRenderableFactory::FACTORY_TYPE_NAME));
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multiMaterialSurfacePatchRenderable->updateWithNewSurfacePatch(iterRegionGeometry->m_patchMultiMaterial);
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}
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else
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{
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try
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{
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sceneNode->detachObject(singleMaterialNode.str());
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}
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catch(...)
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{}
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multiMaterialSurfacePatchRenderable = dynamic_cast<SurfacePatchRenderable*>(createMovableObject(strMultiMaterialPatchName, SurfacePatchRenderableFactory::FACTORY_TYPE_NAME));
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multiMaterialSurfacePatchRenderable->setInitialSurfacePatch(iterRegionGeometry->m_patchMultiMaterial,materialMap->getMaterialAtIndex(2));
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multiMaterialSurfacePatchRenderable->setRenderQueueGroup(RENDER_QUEUE_4);
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sceneNode->attachObject(multiMaterialSurfacePatchRenderable);
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}
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if(iterRegionGeometry->m_bContainsMultiMaterialPatch)
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}
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else
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{
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if(hasMovableObject(strMultiMaterialPatchName,SurfacePatchRenderableFactory::FACTORY_TYPE_NAME))
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{
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//If a SceneNode doesn't exist in this position then create one.
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SurfacePatchRenderable* multiMaterialSurfacePatchRenderable;
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try
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{
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multiMaterialSurfacePatchRenderable = dynamic_cast<SurfacePatchRenderable*>(sceneNode->getAttachedObject(multiMaterialNode.str()));
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}
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catch(...)
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{
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multiMaterialSurfacePatchRenderable = 0;
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}
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if(multiMaterialSurfacePatchRenderable == 0)
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{
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SurfacePatchRenderable* multiMaterialSurfacePatchRenderable = new SurfacePatchRenderable(multiMaterialNode.str());
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multiMaterialSurfacePatchRenderable->setInitialSurfacePatch(iterRegionGeometry->m_patchMultiMaterial,materialMap->getMaterialAtIndex(2));
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multiMaterialSurfacePatchRenderable->setRenderQueueGroup(RENDER_QUEUE_3);
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sceneNode->attachObject(multiMaterialSurfacePatchRenderable);
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}
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else
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{
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multiMaterialSurfacePatchRenderable->updateWithNewSurfacePatch(iterRegionGeometry->m_patchMultiMaterial);
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}
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}
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else
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{
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try
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{
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sceneNode->detachObject(multiMaterialNode.str());
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}
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catch(...)
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{}
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sceneNode->detachObject(strMultiMaterialPatchName);
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}
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}
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}
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@ -228,6 +214,31 @@ namespace Ogre
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//LogManager::getSingleton().logMessage("No of vertices accepted = " + StringConverter::toString(IndexedSurfacePatch::noOfVerticesAccepted));
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}
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SceneNode* PolyVoxSceneManager::makeSureSceneNodeExists(const String strSceneNodeName, bool bShouldExist)
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{
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bool bSceneNodeExists = hasSceneNode(strSceneNodeName);
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if(bShouldExist == false)
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{
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if(hasSceneNode(strSceneNodeName))
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{
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getRootSceneNode()->removeAndDestroyChild(strSceneNodeName);
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}
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return 0;
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}
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else
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{
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//If a SceneNode doesn't exist in this position then create one.
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if(hasSceneNode(strSceneNodeName))
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{
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return dynamic_cast<SceneNode*>(getRootSceneNode()->getChild(strSceneNodeName));
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}
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else
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{
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return getRootSceneNode()->createChildSceneNode(strSceneNodeName);
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}
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}
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}
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std::list<RegionGeometry> PolyVoxSceneManager::getChangedRegionGeometry(void)
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{
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std::list<RegionGeometry> listChangedRegionGeometry;
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