Tidying up ImprovedCubicSurfaceExtractor.
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@ -32,11 +32,6 @@ freely, subject to the following restrictions:
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namespace PolyVox
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{
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struct Quad
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{
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uint32_t vertices[4];
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};
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template< template<typename> class VolumeType, typename VoxelType>
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class ImprovedCubicSurfaceExtractor
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{
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@ -57,17 +52,23 @@ namespace PolyVox
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NoOfFaces
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};
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struct Quad
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{
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uint32_t vertices[4];
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};
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public:
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ImprovedCubicSurfaceExtractor(VolumeType<VoxelType>* volData, Region region, SurfaceMesh<PositionMaterial>* result, bool bMergeQuads = true);
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void execute();
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int32_t addVertex(float fX, float fY, float fZ, uint8_t uMaterial, Array<3, IndexAndMaterial>& existingVertices);
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void execute();
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private:
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int32_t addVertex(float fX, float fY, float fZ, uint8_t uMaterial, Array<3, IndexAndMaterial>& existingVertices);
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bool performQuadMerging(std::list<Quad>& quads);
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bool mergeQuads(Quad& q1, Quad& q2);
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//The volume data and a sampler to access it.
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VolumeType<VoxelType>* m_volData;
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typename VolumeType<VoxelType>::Sampler m_sampVolume;
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//Information about the region we are currently processing
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Region m_regSizeInVoxels;
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@ -75,28 +76,22 @@ namespace PolyVox
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//The surface patch we are currently filling.
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SurfaceMesh<PositionMaterial>* m_meshCurrent;
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//Array<4, IndexAndMaterial> m_vertices;
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//Used to avoid creating duplicate vertices.
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Array<3, IndexAndMaterial> m_previousSliceVertices;
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Array<3, IndexAndMaterial> m_currentSliceVertices;
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Array<4, uint8_t> m_faces;
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//During extraction we create a number of different lists of quads. All the
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//quads in a given list are in the same plane and facing in the same direction.
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std::vector< std::list<Quad> > m_vecQuads[NoOfFaces];
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//Controls whether quad merging should be performed. This might be undesirable
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//is the user needs per-vertex attributes, or to perform per vertex lighting.
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bool m_bMergeQuads;
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//Although we try to avoid creating multiple vertices at the same location, sometimes this is unavoidable
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//if they have different materials. For example, four different materials next to each other would mean
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//four quads (though more triangles) sharing the vertex. As far as I can tell, four is the worst case scenario.
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static const uint32_t MaxQuadsSharingVertex;
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////////////////////////////////////////////////////////////////////////////////
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// Decimation
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////////////////////////////////////////////////////////////////////////////////
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bool decimate(std::list<Quad>& quads);
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bool mergeQuads(Quad& q1, Quad& q2);
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static const uint32_t MaxQuadsSharingVertex;
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};
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}
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@ -35,7 +35,6 @@ namespace PolyVox
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template< template<typename> class VolumeType, typename VoxelType>
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ImprovedCubicSurfaceExtractor<VolumeType, VoxelType>::ImprovedCubicSurfaceExtractor(VolumeType<VoxelType>* volData, Region region, SurfaceMesh<PositionMaterial>* result, bool bMergeQuads)
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:m_volData(volData)
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,m_sampVolume(volData)
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,m_regSizeInVoxels(region)
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,m_meshCurrent(result)
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,m_bMergeQuads(bMergeQuads)
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@ -58,8 +57,6 @@ namespace PolyVox
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uint32_t uRegionWidth = m_regSizeInVoxels.getUpperCorner().getX() - m_regSizeInVoxels.getLowerCorner().getX() + 1;
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uint32_t uRegionHeight = m_regSizeInVoxels.getUpperCorner().getY() - m_regSizeInVoxels.getLowerCorner().getY() + 1;
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uint32_t uRegionDepth = m_regSizeInVoxels.getUpperCorner().getZ() - m_regSizeInVoxels.getLowerCorner().getZ() + 1;
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m_faces.resize(ArraySizes(uRegionWidth)(uRegionHeight)(uRegionDepth)(NoOfFaces));
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memset(m_faces.getRawData(), 0x00, m_faces.getNoOfElements() * sizeof(uint8_t)); //Note: hard-coded type uint8_t
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m_vecQuads[NegativeX].resize(m_regSizeInVoxels.getUpperCorner().getX() - m_regSizeInVoxels.getLowerCorner().getX() + 2);
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m_vecQuads[PositiveX].resize(m_regSizeInVoxels.getUpperCorner().getX() - m_regSizeInVoxels.getLowerCorner().getX() + 2);
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@ -218,7 +215,9 @@ namespace PolyVox
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if(m_bMergeQuads)
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{
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while(decimate(listQuads)){}
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//Repeatedly call this function until it returns
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//false to indicate nothing more can be done.
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while(performQuadMerging(listQuads)){}
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}
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std::list<Quad>::iterator iterEnd = listQuads.end();
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@ -274,7 +273,7 @@ namespace PolyVox
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}
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template< template<typename> class VolumeType, typename VoxelType>
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bool ImprovedCubicSurfaceExtractor<VolumeType, VoxelType>::decimate(std::list<Quad>& quads)
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bool ImprovedCubicSurfaceExtractor<VolumeType, VoxelType>::performQuadMerging(std::list<Quad>& quads)
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{
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bool bDidMerge = false;
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for(std::list<Quad>::iterator outerIter = quads.begin(); outerIter != quads.end(); outerIter++)
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@ -310,6 +309,9 @@ namespace PolyVox
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//so just check that the first pair or vertices match.
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if(fabs(m_meshCurrent->getVertices()[q1.vertices[0]].getMaterial() - m_meshCurrent->getVertices()[q2.vertices[0]].getMaterial()) < 0.001)
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{
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//Now check whether quad 2 is adjacent to quad one by comparing vertices.
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//Adjacent quads must share two vertices, and the second quad could be to the
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//top, bottom, left, of right of the first one. This gives four combinations to test.
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if((q1.vertices[0] == q2.vertices[1]) && ((q1.vertices[3] == q2.vertices[2])))
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{
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q1.vertices[0] = q2.vertices[0];
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@ -336,6 +338,7 @@ namespace PolyVox
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}
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}
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//Quads cannot be merged.
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return false;
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}
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}
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