More work on experimental marching cubes implementation.
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@ -56,23 +56,6 @@ namespace PolyVox
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BlockVolumeIterator<boost::uint8_t> volIter(*volumeData);
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//std::vector<boost::uint32_t> vecTriangleIndices;
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//std::vector<SurfaceVertex> vecVertices;
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/*Region regTwoSlice(region);
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Vector3DInt32 upperCorner = regTwoSlice.getUpperCorner();
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upperCorner.setZ(regTwoSlice.getLowerCorner().getZ() + 1);
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regTwoSlice.setUpperCorner(upperCorner);
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generateExperimentalMeshDataForRegionSlice(volIter, regTwoSlice, singleMaterialPatch, offset);
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regTwoSlice.setLowerCorner(regTwoSlice.getLowerCorner() + Vector3DInt32(0,0,1));
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regTwoSlice.setUpperCorner(regTwoSlice.getUpperCorner() + Vector3DInt32(0,0,1));
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generateExperimentalMeshDataForRegionSlice(volIter, regTwoSlice, singleMaterialPatch, offset);*/
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for(boost::uint32_t uSlice = 0; ((uSlice <= 15) && (uSlice + offset.getZ() < region.getUpperCorner().getZ())); ++uSlice)
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{
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Vector3DInt32 lowerCorner = Vector3DInt32(region.getLowerCorner().getX(), region.getLowerCorner().getY(), region.getLowerCorner().getZ() + uSlice);
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@ -81,11 +64,6 @@ namespace PolyVox
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generateExperimentalMeshDataForRegionSlice(volIter, regTwoSlice, singleMaterialPatch, offset);
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}
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//FIXME - can it happen that we have no vertices or triangles? Should exit early?
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//singleMaterialPatch->m_vecVertices = vecVertices;
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//singleMaterialPatch->m_vecTriangleIndices = vecTriangleIndices;
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std::vector<SurfaceVertex>::iterator iterSurfaceVertex = singleMaterialPatch->getVertices().begin();
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while(iterSurfaceVertex != singleMaterialPatch->getVertices().end())
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@ -107,16 +85,21 @@ namespace PolyVox
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memset(vertexIndicesZ,0xFF,sizeof(vertexIndicesZ));
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//Cell bitmasks
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boost::uint8_t bitmask[POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1];
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boost::uint8_t bitmask[POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1][2];
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memset(bitmask, 0x00, sizeof(bitmask));
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Region regFirstSlice(regTwoSlice);
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regFirstSlice.setUpperCorner(regFirstSlice.getUpperCorner() - Vector3DInt32(0,0,1));
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Region regSecondSlice(regTwoSlice);
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regSecondSlice.setLowerCorner(regSecondSlice.getLowerCorner() + Vector3DInt32(0,0,1));
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//////////////////////////////////////////////////////////////////////////
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// Compute bitmasks
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//////////////////////////////////////////////////////////////////////////
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//Iterate over each cell in the region
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volIter.setPosition(regTwoSlice.getLowerCorner().getX(),regTwoSlice.getLowerCorner().getY(), regTwoSlice.getLowerCorner().getZ());
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volIter.setValidRegion(regTwoSlice);
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volIter.setPosition(regFirstSlice.getLowerCorner().getX(),regFirstSlice.getLowerCorner().getY(), regFirstSlice.getLowerCorner().getZ());
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volIter.setValidRegion(regFirstSlice);
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do
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//while(volIter.moveForwardInRegionXYZ())
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{
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@ -148,7 +131,45 @@ namespace PolyVox
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if (v011 == 0) iCubeIndex |= 128;
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//Save the bitmask
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bitmask[x][y][z] = iCubeIndex;
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bitmask[x][y][0] = iCubeIndex;
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}while(volIter.moveForwardInRegionXYZ());//For each cell
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//Iterate over each cell in the region
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volIter.setPosition(regSecondSlice.getLowerCorner().getX(),regSecondSlice.getLowerCorner().getY(), regSecondSlice.getLowerCorner().getZ());
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volIter.setValidRegion(regSecondSlice);
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do
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//while(volIter.moveForwardInRegionXYZ())
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{
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//Current position
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const uint16_t x = volIter.getPosX() - offset.getX();
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const uint16_t y = volIter.getPosY() - offset.getY();
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const uint16_t z = volIter.getPosZ() - offset.getZ();
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//Voxels values
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const uint8_t v000 = volIter.getVoxel();
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const uint8_t v100 = volIter.peekVoxel1px0py0pz();
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const uint8_t v010 = volIter.peekVoxel0px1py0pz();
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const uint8_t v110 = volIter.peekVoxel1px1py0pz();
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const uint8_t v001 = volIter.peekVoxel0px0py1pz();
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const uint8_t v101 = volIter.peekVoxel1px0py1pz();
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const uint8_t v011 = volIter.peekVoxel0px1py1pz();
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const uint8_t v111 = volIter.peekVoxel1px1py1pz();
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//Determine the index into the edge table which tells us which vertices are inside of the surface
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uint8_t iCubeIndex = 0;
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if (v000 == 0) iCubeIndex |= 1;
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if (v100 == 0) iCubeIndex |= 2;
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if (v110 == 0) iCubeIndex |= 4;
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if (v010 == 0) iCubeIndex |= 8;
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if (v001 == 0) iCubeIndex |= 16;
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if (v101 == 0) iCubeIndex |= 32;
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if (v111 == 0) iCubeIndex |= 64;
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if (v011 == 0) iCubeIndex |= 128;
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//Save the bitmask
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bitmask[x][y][1] = iCubeIndex;
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}while(volIter.moveForwardInRegionXYZ());//For each cell
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@ -160,8 +181,8 @@ namespace PolyVox
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uint8_t vertMaterials[12];
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//Iterate over each cell in the region
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volIter.setPosition(regTwoSlice.getLowerCorner().getX(),regTwoSlice.getLowerCorner().getY(), regTwoSlice.getLowerCorner().getZ());
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volIter.setValidRegion(regTwoSlice);
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volIter.setPosition(regFirstSlice.getLowerCorner().getX(),regFirstSlice.getLowerCorner().getY(), regFirstSlice.getLowerCorner().getZ());
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volIter.setValidRegion(regFirstSlice);
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//while(volIter.moveForwardInRegionXYZ())
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do
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{
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@ -173,7 +194,7 @@ namespace PolyVox
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const uint8_t v000 = volIter.getVoxel();
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//Determine the index into the edge table which tells us which vertices are inside of the surface
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uint8_t iCubeIndex = bitmask[x][y][z];
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uint8_t iCubeIndex = bitmask[x][y][0];
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/* Cube is entirely in/out of the surface */
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if (edgeTable[iCubeIndex] == 0)
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@ -223,6 +244,74 @@ namespace PolyVox
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}
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}while(volIter.moveForwardInRegionXYZ());//For each cell
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//Iterate over each cell in the region
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volIter.setPosition(regSecondSlice.getLowerCorner().getX(),regSecondSlice.getLowerCorner().getY(), regSecondSlice.getLowerCorner().getZ());
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volIter.setValidRegion(regSecondSlice);
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//while(volIter.moveForwardInRegionXYZ())
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do
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{
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//Current position
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const uint16_t x = volIter.getPosX() - offset.getX();
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const uint16_t y = volIter.getPosY() - offset.getY();
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const uint16_t z = volIter.getPosZ() - offset.getZ();
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const uint8_t v000 = volIter.getVoxel();
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//Determine the index into the edge table which tells us which vertices are inside of the surface
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uint8_t iCubeIndex = bitmask[x][y][1];
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/* Cube is entirely in/out of the surface */
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if (edgeTable[iCubeIndex] == 0)
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{
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continue;
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}
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/* Find the vertices where the surface intersects the cube */
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if (edgeTable[iCubeIndex] & 1)
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{
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if((x + offset.getX()) != regTwoSlice.getUpperCorner().getX())
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{
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vertlist[0].setX(x + 0.5f);
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vertlist[0].setY(y);
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vertlist[0].setZ(z);
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vertMaterials[0] = v000 | volIter.peekVoxel1px0py0pz(); //Because one of these is 0, the or operation takes the max.
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SurfaceVertex surfaceVertex(vertlist[0],vertMaterials[0], 1.0);
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singleMaterialPatch->m_vecVertices.push_back(surfaceVertex);
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vertexIndicesX[x][y][z] = singleMaterialPatch->m_vecVertices.size()-1;
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}
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}
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if (edgeTable[iCubeIndex] & 8)
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{
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if((y + offset.getY()) != regTwoSlice.getUpperCorner().getY())
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{
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vertlist[3].setX(x);
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vertlist[3].setY(y + 0.5f);
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vertlist[3].setZ(z);
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vertMaterials[3] = v000 | volIter.peekVoxel0px1py0pz();
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SurfaceVertex surfaceVertex(vertlist[3],vertMaterials[3], 1.0);
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singleMaterialPatch->m_vecVertices.push_back(surfaceVertex);
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vertexIndicesY[x][y][z] = singleMaterialPatch->m_vecVertices.size()-1;
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}
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}
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if (edgeTable[iCubeIndex] & 256)
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{
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if((z + offset.getZ()) != regTwoSlice.getUpperCorner().getZ())
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{
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vertlist[8].setX(x);
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vertlist[8].setY(y);
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vertlist[8].setZ(z + 0.5f);
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vertMaterials[8] = v000 | volIter.peekVoxel0px0py1pz();
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SurfaceVertex surfaceVertex(vertlist[8],vertMaterials[8], 1.0);
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singleMaterialPatch->m_vecVertices.push_back(surfaceVertex);
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vertexIndicesZ[x][y][z] = singleMaterialPatch->m_vecVertices.size()-1;
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}
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}
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}while(volIter.moveForwardInRegionXYZ());//For each cell
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//////////////////////////////////////////////////////////////
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// Set the indices
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//////////////////////////////////////////////////////////////
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boost::uint32_t indlist[12];
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//Iterate over each cell in the region
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regTwoSlice.setUpperCorner(regTwoSlice.getUpperCorner() - Vector3DInt32(1,1,1));
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@ -237,7 +326,7 @@ namespace PolyVox
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const uint16_t z = volIter.getPosZ() - offset.getZ();
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//Determine the index into the edge table which tells us which vertices are inside of the surface
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uint8_t iCubeIndex = bitmask[x][y][z];
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uint8_t iCubeIndex = bitmask[x][y][0];
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/* Cube is entirely in/out of the surface */
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if (edgeTable[iCubeIndex] == 0)
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