IndexedSurfacePatch no longer handles duplicate vertices. This is done directly by the reference marching cubes implementation.
This commit is contained in:
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3ce8e42551
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1c2a007d23
@ -36,7 +36,7 @@ namespace PolyVox
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class POLYVOX_API IndexedSurfacePatch
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{
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public:
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IndexedSurfacePatch(bool allowDuplicateVertices);
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IndexedSurfacePatch();
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~IndexedSurfacePatch();
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void addTriangle(const SurfaceVertex& v0,const SurfaceVertex& v1,const SurfaceVertex& v2);
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@ -52,20 +52,6 @@ namespace PolyVox
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public:
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std::vector<std::uint32_t> m_vecTriangleIndices;
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std::vector<SurfaceVertex> m_vecVertices;
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static std::int32_t vertexIndicesX[POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1];
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static std::int32_t vertexIndicesY[POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1];
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static std::int32_t vertexIndicesZ[POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1];
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static std::int32_t noOfVerticesSubmitted;
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static std::int32_t noOfVerticesAccepted;
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static std::int32_t noOfTrianglesSubmitted;
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std::int32_t getIndexFor(const Vector3DFloat& pos);
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void setIndexFor(const Vector3DFloat& pos, std::int32_t newIndex);
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public:
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bool m_AllowDuplicateVertices;
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};
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}
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@ -45,6 +45,9 @@ namespace PolyVox
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POLYVOX_API void generateRoughVerticesForSlice(BlockVolumeIterator<std::uint8_t>& volIter, Region& regSlice, const Vector3DFloat& offset, std::uint8_t* bitmask, IndexedSurfacePatch* singleMaterialPatch,std::int32_t vertexIndicesX[],std::int32_t vertexIndicesY[],std::int32_t vertexIndicesZ[]);
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POLYVOX_API void generateReferenceMeshDataForRegion(BlockVolume<std::uint8_t>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch);
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std::int32_t getIndexFor(const Vector3DFloat& pos, std::int32_t vertexIndicesX[POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1], std::int32_t vertexIndicesY[POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1], std::int32_t vertexIndicesZ[POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1]);
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void setIndexFor(const Vector3DFloat& pos, std::int32_t newIndex, std::int32_t vertexIndicesX[POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1], std::int32_t vertexIndicesY[POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1], std::int32_t vertexIndicesZ[POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1]);
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}
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#endif
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@ -25,19 +25,8 @@ using namespace std;
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namespace PolyVox
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{
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int32_t IndexedSurfacePatch::noOfVerticesSubmitted = 0;
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int32_t IndexedSurfacePatch::noOfVerticesAccepted = 0;
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int32_t IndexedSurfacePatch::noOfTrianglesSubmitted = 0;
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int32_t IndexedSurfacePatch::vertexIndicesX[POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1];
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int32_t IndexedSurfacePatch::vertexIndicesY[POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1];
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int32_t IndexedSurfacePatch::vertexIndicesZ[POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1];
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IndexedSurfacePatch::IndexedSurfacePatch(bool allowDuplicateVertices)
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:m_AllowDuplicateVertices(allowDuplicateVertices)
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IndexedSurfacePatch::IndexedSurfacePatch()
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{
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memset(vertexIndicesX,0xFF,sizeof(vertexIndicesX)); //0xFF is -1 as two's complement - this may not be portable...
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memset(vertexIndicesY,0xFF,sizeof(vertexIndicesY));
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memset(vertexIndicesZ,0xFF,sizeof(vertexIndicesZ));
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}
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IndexedSurfacePatch::~IndexedSurfacePatch()
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@ -45,64 +34,13 @@ namespace PolyVox
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}
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void IndexedSurfacePatch::addTriangle(const SurfaceVertex& v0,const SurfaceVertex& v1,const SurfaceVertex& v2)
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{
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noOfTrianglesSubmitted++;
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noOfVerticesSubmitted += 3;
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if(!m_AllowDuplicateVertices)
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{
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int32_t index = getIndexFor(v0.getPosition());
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if(index == -1)
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{
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m_vecVertices.push_back(v0);
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m_vecTriangleIndices.push_back(m_vecVertices.size()-1);
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setIndexFor(v0.getPosition(), m_vecVertices.size()-1);
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noOfVerticesAccepted++;
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}
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else
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{
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m_vecTriangleIndices.push_back(index);
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}
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index = getIndexFor(v1.getPosition());
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if(index == -1)
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{
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m_vecVertices.push_back(v1);
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m_vecTriangleIndices.push_back(m_vecVertices.size()-1);
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setIndexFor(v1.getPosition(), m_vecVertices.size()-1);
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noOfVerticesAccepted++;
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}
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else
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{
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m_vecTriangleIndices.push_back(index);
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}
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index = getIndexFor(v2.getPosition());
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if(index == -1)
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{
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m_vecVertices.push_back(v2);
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m_vecTriangleIndices.push_back(m_vecVertices.size()-1);
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setIndexFor(v2.getPosition(), m_vecVertices.size()-1);
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noOfVerticesAccepted++;
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}
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else
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{
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m_vecTriangleIndices.push_back(index);
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}
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}
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else
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{
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m_vecVertices.push_back(v0);
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m_vecTriangleIndices.push_back(m_vecVertices.size()-1);
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m_vecVertices.push_back(v1);
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m_vecTriangleIndices.push_back(m_vecVertices.size()-1);
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m_vecVertices.push_back(v2);
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m_vecTriangleIndices.push_back(m_vecVertices.size()-1);
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noOfVerticesAccepted += 3;
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}
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{
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m_vecVertices.push_back(v0);
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m_vecTriangleIndices.push_back(m_vecVertices.size()-1);
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m_vecVertices.push_back(v1);
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m_vecTriangleIndices.push_back(m_vecVertices.size()-1);
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m_vecVertices.push_back(v2);
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m_vecTriangleIndices.push_back(m_vecVertices.size()-1);
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}
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void IndexedSurfacePatch::fillVertexAndIndexData(std::vector<SurfaceVertex>& vecVertices, std::vector<uint32_t>& vecIndices)
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@ -120,71 +58,6 @@ namespace PolyVox
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}*/
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}
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std::int32_t IndexedSurfacePatch::getIndexFor(const Vector3DFloat& pos)
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{
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assert(pos.getX() >= 0.0f);
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assert(pos.getY() >= 0.0f);
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assert(pos.getZ() >= 0.0f);
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assert(pos.getX() <= POLYVOX_REGION_SIDE_LENGTH);
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assert(pos.getY() <= POLYVOX_REGION_SIDE_LENGTH);
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assert(pos.getZ() <= POLYVOX_REGION_SIDE_LENGTH);
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float xIntPart;
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float xFracPart = std::modf(pos.getX(), &xIntPart);
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float yIntPart;
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float yFracPart = std::modf(pos.getY(), &yIntPart);
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float zIntPart;
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float zFracPart = std::modf(pos.getZ(), &zIntPart);
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//Of all the fractional parts, two should be zero and one should have a value.
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if(xFracPart > 0.000001f)
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{
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return vertexIndicesX[static_cast<uint16_t>(xIntPart)][static_cast<uint16_t>(yIntPart)][static_cast<uint16_t>(zIntPart)];
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}
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if(yFracPart > 0.000001f)
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{
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return vertexIndicesY[static_cast<uint16_t>(xIntPart)][static_cast<uint16_t>(yIntPart)][static_cast<uint16_t>(zIntPart)];
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}
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if(zFracPart > 0.000001f)
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{
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return vertexIndicesZ[static_cast<uint16_t>(xIntPart)][static_cast<uint16_t>(yIntPart)][static_cast<uint16_t>(zIntPart)];
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}
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while(true);
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}
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void IndexedSurfacePatch::setIndexFor(const Vector3DFloat& pos, std::int32_t newIndex)
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{
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assert(pos.getX() >= 0.0f);
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assert(pos.getY() >= 0.0f);
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assert(pos.getZ() >= 0.0f);
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assert(pos.getX() <= POLYVOX_REGION_SIDE_LENGTH);
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assert(pos.getY() <= POLYVOX_REGION_SIDE_LENGTH);
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assert(pos.getZ() <= POLYVOX_REGION_SIDE_LENGTH);
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assert(newIndex < 10000);
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float xIntPart;
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float xFracPart = std::modf(pos.getX(), &xIntPart);
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float yIntPart;
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float yFracPart = std::modf(pos.getY(), &yIntPart);
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float zIntPart;
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float zFracPart = std::modf(pos.getZ(), &zIntPart);
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//Of all the fractional parts, two should be zero and one should have a value.
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if(xFracPart > 0.000001f)
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{
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vertexIndicesX[static_cast<uint16_t>(xIntPart)][static_cast<uint16_t>(yIntPart)][static_cast<uint16_t>(zIntPart)] = newIndex;
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}
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if(yFracPart > 0.000001f)
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{
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vertexIndicesY[static_cast<uint16_t>(xIntPart)][static_cast<uint16_t>(yIntPart)][static_cast<uint16_t>(zIntPart)] = newIndex;
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}
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if(zFracPart > 0.000001f)
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{
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vertexIndicesZ[static_cast<uint16_t>(xIntPart)][static_cast<uint16_t>(yIntPart)][static_cast<uint16_t>(zIntPart)] = newIndex;
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}
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}
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const std::vector<SurfaceVertex>& IndexedSurfacePatch::getVertices(void) const
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{
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return m_vecVertices;
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@ -27,12 +27,12 @@ namespace PolyVox
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{
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//Generate the surface
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RegionGeometry regionGeometry;
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regionGeometry.m_patchSingleMaterial = new IndexedSurfacePatch(false);
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regionGeometry.m_patchSingleMaterial = new IndexedSurfacePatch();
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regionGeometry.m_v3dRegionPosition = iterChangedRegions->getLowerCorner();
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//generateDecimatedMeshDataForRegion(volume.getVolumeData(), 0, *iterChangedRegions, regionGeometry.m_patchSingleMaterial);
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generateDecimatedMeshDataForRegion(volume.getVolumeData(), 1, *iterChangedRegions, regionGeometry.m_patchSingleMaterial);
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generateReferenceMeshDataForRegion(volume.getVolumeData(), *iterChangedRegions, regionGeometry.m_patchSingleMaterial);
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//generateReferenceMeshDataForRegion(volume.getVolumeData(), *iterChangedRegions, regionGeometry.m_patchSingleMaterial);
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//for(int ct = 0; ct < 2; ct++)
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Vector3DInt32 temp = regionGeometry.m_v3dRegionPosition;
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@ -578,6 +578,14 @@ namespace PolyVox
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void generateReferenceMeshDataForRegion(BlockVolume<uint8_t>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch)
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{
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static std::int32_t vertexIndicesX[POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1];
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static std::int32_t vertexIndicesY[POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1];
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static std::int32_t vertexIndicesZ[POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1];
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memset(vertexIndicesX,0xFF,sizeof(vertexIndicesX)); //0xFF is -1 as two's complement - this may not be portable...
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memset(vertexIndicesY,0xFF,sizeof(vertexIndicesY));
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memset(vertexIndicesZ,0xFF,sizeof(vertexIndicesZ));
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//When generating the mesh for a region we actually look one voxel outside it in the
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// back, bottom, right direction. Protect against access violations by cropping region here
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Region regVolume = volumeData->getEnclosingRegion();
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@ -778,26 +786,113 @@ namespace PolyVox
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const uint8_t material2 = vertMaterials[triTable[iCubeIndex][i+2]];
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//If all the materials are the same, we just need one triangle for that material with all the alphas set high.
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SurfaceVertex surfaceVertex0Alpha1(vertex0, normal0, material0 + 0.1f);
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SurfaceVertex surfaceVertex1Alpha1(vertex1, normal1, material1 + 0.1f);
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SurfaceVertex surfaceVertex2Alpha1(vertex2, normal2, material2 + 0.1f);
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singleMaterialPatch->addTriangle(surfaceVertex0Alpha1, surfaceVertex1Alpha1, surfaceVertex2Alpha1);
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SurfaceVertex v0(vertex0, normal0, material0 + 0.1f);
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SurfaceVertex v1(vertex1, normal1, material1 + 0.1f);
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SurfaceVertex v2(vertex2, normal2, material2 + 0.1f);
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//singleMaterialPatch->addTriangle(surfaceVertex0Alpha1, surfaceVertex1Alpha1, surfaceVertex2Alpha1);
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int32_t index = getIndexFor(v0.getPosition(), vertexIndicesX, vertexIndicesY, vertexIndicesZ);
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if(index == -1)
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{
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singleMaterialPatch->m_vecVertices.push_back(v0);
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singleMaterialPatch->m_vecTriangleIndices.push_back(singleMaterialPatch->m_vecVertices.size()-1);
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setIndexFor(v0.getPosition(), singleMaterialPatch->m_vecVertices.size()-1, vertexIndicesX, vertexIndicesY, vertexIndicesZ);
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}
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else
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{
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singleMaterialPatch->m_vecTriangleIndices.push_back(index);
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}
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index = getIndexFor(v1.getPosition(), vertexIndicesX, vertexIndicesY, vertexIndicesZ);
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if(index == -1)
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{
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singleMaterialPatch->m_vecVertices.push_back(v1);
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singleMaterialPatch->m_vecTriangleIndices.push_back(singleMaterialPatch->m_vecVertices.size()-1);
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setIndexFor(v1.getPosition(), singleMaterialPatch->m_vecVertices.size()-1, vertexIndicesX, vertexIndicesY, vertexIndicesZ);
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}
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else
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{
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singleMaterialPatch->m_vecTriangleIndices.push_back(index);
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}
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index = getIndexFor(v2.getPosition(), vertexIndicesX, vertexIndicesY, vertexIndicesZ);
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if(index == -1)
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{
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singleMaterialPatch->m_vecVertices.push_back(v2);
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singleMaterialPatch->m_vecTriangleIndices.push_back(singleMaterialPatch->m_vecVertices.size()-1);
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setIndexFor(v2.getPosition(), singleMaterialPatch->m_vecVertices.size()-1, vertexIndicesX, vertexIndicesY, vertexIndicesZ);
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}
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else
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{
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singleMaterialPatch->m_vecTriangleIndices.push_back(index);
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}
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}//For each triangle
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}//For each cell
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}
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//FIXME - can it happen that we have no vertices or triangles? Should exit early?
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std::int32_t getIndexFor(const Vector3DFloat& pos, std::int32_t vertexIndicesX[POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1], std::int32_t vertexIndicesY[POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1], std::int32_t vertexIndicesZ[POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1])
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{
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assert(pos.getX() >= 0.0f);
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assert(pos.getY() >= 0.0f);
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assert(pos.getZ() >= 0.0f);
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assert(pos.getX() <= POLYVOX_REGION_SIDE_LENGTH);
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assert(pos.getY() <= POLYVOX_REGION_SIDE_LENGTH);
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assert(pos.getZ() <= POLYVOX_REGION_SIDE_LENGTH);
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float xIntPart;
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float xFracPart = std::modf(pos.getX(), &xIntPart);
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float yIntPart;
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float yFracPart = std::modf(pos.getY(), &yIntPart);
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float zIntPart;
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float zFracPart = std::modf(pos.getZ(), &zIntPart);
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//for(std::map<uint8_t, IndexedSurfacePatch*>::iterator iterPatch = surfacePatchMapResult.begin(); iterPatch != surfacePatchMapResult.end(); ++iterPatch)
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/*{
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//Of all the fractional parts, two should be zero and one should have a value.
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if(xFracPart > 0.000001f)
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{
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return vertexIndicesX[static_cast<uint16_t>(xIntPart)][static_cast<uint16_t>(yIntPart)][static_cast<uint16_t>(zIntPart)];
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}
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if(yFracPart > 0.000001f)
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{
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return vertexIndicesY[static_cast<uint16_t>(xIntPart)][static_cast<uint16_t>(yIntPart)][static_cast<uint16_t>(zIntPart)];
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}
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if(zFracPart > 0.000001f)
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{
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return vertexIndicesZ[static_cast<uint16_t>(xIntPart)][static_cast<uint16_t>(yIntPart)][static_cast<uint16_t>(zIntPart)];
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}
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while(true);
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}
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std::vector<SurfaceVertex>::iterator iterSurfaceVertex = singleMaterialPatch->getVertices().begin();
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while(iterSurfaceVertex != singleMaterialPatch->getVertices().end())
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{
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Vector3DFloat tempNormal = computeNormal(volumeData, static_cast<Vector3DFloat>(iterSurfaceVertex->getPosition() + offset), CENTRAL_DIFFERENCE);
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const_cast<SurfaceVertex&>(*iterSurfaceVertex).setNormal(tempNormal);
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++iterSurfaceVertex;
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}
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}*/
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void setIndexFor(const Vector3DFloat& pos, std::int32_t newIndex, std::int32_t vertexIndicesX[POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1], std::int32_t vertexIndicesY[POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1], std::int32_t vertexIndicesZ[POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1])
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{
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assert(pos.getX() >= 0.0f);
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assert(pos.getY() >= 0.0f);
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assert(pos.getZ() >= 0.0f);
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assert(pos.getX() <= POLYVOX_REGION_SIDE_LENGTH);
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assert(pos.getY() <= POLYVOX_REGION_SIDE_LENGTH);
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assert(pos.getZ() <= POLYVOX_REGION_SIDE_LENGTH);
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assert(newIndex < 10000);
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float xIntPart;
|
||||
float xFracPart = std::modf(pos.getX(), &xIntPart);
|
||||
float yIntPart;
|
||||
float yFracPart = std::modf(pos.getY(), &yIntPart);
|
||||
float zIntPart;
|
||||
float zFracPart = std::modf(pos.getZ(), &zIntPart);
|
||||
|
||||
//Of all the fractional parts, two should be zero and one should have a value.
|
||||
if(xFracPart > 0.000001f)
|
||||
{
|
||||
vertexIndicesX[static_cast<uint16_t>(xIntPart)][static_cast<uint16_t>(yIntPart)][static_cast<uint16_t>(zIntPart)] = newIndex;
|
||||
}
|
||||
if(yFracPart > 0.000001f)
|
||||
{
|
||||
vertexIndicesY[static_cast<uint16_t>(xIntPart)][static_cast<uint16_t>(yIntPart)][static_cast<uint16_t>(zIntPart)] = newIndex;
|
||||
}
|
||||
if(zFracPart > 0.000001f)
|
||||
{
|
||||
vertexIndicesZ[static_cast<uint16_t>(xIntPart)][static_cast<uint16_t>(yIntPart)][static_cast<uint16_t>(zIntPart)] = newIndex;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -150,7 +150,7 @@ void main ( int argc, char** argv ) // Create Main Function For Bringing It Al
|
||||
{
|
||||
for(uint16_t uRegionX = 0; uRegionX < g_uVolumeSideLengthInRegions; ++uRegionX)
|
||||
{
|
||||
g_ispRegionSurfaces[uRegionX][uRegionY][uRegionZ] = new IndexedSurfacePatch(false);
|
||||
g_ispRegionSurfaces[uRegionX][uRegionY][uRegionZ] = new IndexedSurfacePatch();
|
||||
IndexedSurfacePatch* ispCurrent = g_ispRegionSurfaces[uRegionX][uRegionY][uRegionZ];
|
||||
Vector3DInt32 regLowerCorner(uRegionX * g_uRegionSideLength, uRegionY * g_uRegionSideLength, uRegionZ * g_uRegionSideLength);
|
||||
Vector3DInt32 regUpperCorner((uRegionX + 1) * g_uRegionSideLength, (uRegionY + 1) * g_uRegionSideLength, (uRegionZ + 1) * g_uRegionSideLength);
|
||||
|
Loading…
x
Reference in New Issue
Block a user