Only the region size constants remain.
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@ -3,15 +3,6 @@ namespace PolyVox
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template <typename VoxelType>
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Vector3DFloat computeCentralDifferenceGradient(const VolumeIterator<VoxelType>& volIter)
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{
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//FIXME - should this test be here?
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if((volIter.getPosX() < 1) || (volIter.getPosX() > POLYVOX_VOLUME_SIDE_LENGTH-2) ||
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(volIter.getPosY() < 1) || (volIter.getPosY() > POLYVOX_VOLUME_SIDE_LENGTH-2) ||
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(volIter.getPosZ() < 1) || (volIter.getPosZ() > POLYVOX_VOLUME_SIDE_LENGTH-2))
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{
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//LogManager::getSingleton().logMessage("Out of range");
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return Vector3DFloat(0.0,0.0,0.0);
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}
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//FIXME - bitwise way of doing this?
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VoxelType voxel1nx = volIter.peekVoxel1nx0py0pz() > 0 ? 1: 0;
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VoxelType voxel1px = volIter.peekVoxel1px0py0pz() > 0 ? 1: 0;
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@ -33,15 +24,6 @@ namespace PolyVox
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template <typename VoxelType>
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Vector3DFloat computeSobelGradient(const VolumeIterator<VoxelType>& volIter)
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{
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//FIXME - should this test be here?
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if((volIter.getPosX() < 1) || (volIter.getPosX() > POLYVOX_VOLUME_SIDE_LENGTH-2) ||
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(volIter.getPosY() < 1) || (volIter.getPosY() > POLYVOX_VOLUME_SIDE_LENGTH-2) ||
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(volIter.getPosZ() < 1) || (volIter.getPosZ() > POLYVOX_VOLUME_SIDE_LENGTH-2))
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{
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//LogManager::getSingleton().logMessage("Out of range");
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return Vector3DFloat(0.0,0.0,0.0);
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}
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static const int weights[3][3][3] = { { {2,3,2}, {3,6,3}, {2,3,2} }, {
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{3,6,3}, {6,0,6}, {3,6,3} }, { {2,3,2}, {3,6,3}, {2,3,2} } };
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@ -71,9 +71,6 @@ namespace PolyVox
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bool surfaceUpToDate[POLYVOX_VOLUME_SIDE_LENGTH_IN_REGIONS][POLYVOX_VOLUME_SIDE_LENGTH_IN_REGIONS][POLYVOX_VOLUME_SIDE_LENGTH_IN_REGIONS];
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bool regionIsHomogenous[POLYVOX_VOLUME_SIDE_LENGTH_IN_REGIONS][POLYVOX_VOLUME_SIDE_LENGTH_IN_REGIONS][POLYVOX_VOLUME_SIDE_LENGTH_IN_REGIONS];
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//SurfacePatchRenderable* m_singleMaterialSurfaces[POLYVOX_VOLUME_SIDE_LENGTH_IN_REGIONS][POLYVOX_VOLUME_SIDE_LENGTH_IN_REGIONS][POLYVOX_VOLUME_SIDE_LENGTH_IN_REGIONS];
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//SurfacePatchRenderable* m_multiMaterialSurfaces[POLYVOX_VOLUME_SIDE_LENGTH_IN_REGIONS][POLYVOX_VOLUME_SIDE_LENGTH_IN_REGIONS][POLYVOX_VOLUME_SIDE_LENGTH_IN_REGIONS];
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Vector3DFloat computeNormal(const Vector3DFloat& position, NormalGenerationMethod normalGenerationMethod) const;
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public:
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@ -48,6 +48,7 @@ namespace PolyVox
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bool containsPoint(Vector3DInt32 pos, boost::uint16_t boundary);
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boost::uint16_t getSideLength(void);
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boost::uint8_t getSideLengthPower(void);
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boost::uint16_t getSideLengthInBlocks(void);
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boost::uint16_t getBlockSideLength(void);
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@ -61,7 +62,7 @@ namespace PolyVox
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boost::uint32_t m_uNoOfBlocksInVolume;
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boost::uint16_t m_uSideLengthInBlocks;
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boost::uint16_t m_uSideLengthPower;
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boost::uint8_t m_uSideLengthPower;
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boost::uint16_t m_uSideLength;
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boost::uint16_t m_uBlockSideLengthPower;
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@ -165,6 +165,12 @@ namespace PolyVox
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return m_uSideLength;
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}
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template <typename VoxelType>
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boost::uint8_t Volume<VoxelType>::getSideLengthPower(void)
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{
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return m_uSideLengthPower;
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}
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template <typename VoxelType>
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boost::uint16_t Volume<VoxelType>::getSideLengthInBlocks(void)
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{
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@ -117,9 +117,9 @@ namespace PolyVox
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firstY = std::max(firstY,0);
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firstZ = std::max(firstZ,0);
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lastX = std::min(lastX,int(POLYVOX_VOLUME_SIDE_LENGTH-1));
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lastY = std::min(lastY,int(POLYVOX_VOLUME_SIDE_LENGTH-1));
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lastZ = std::min(lastZ,int(POLYVOX_VOLUME_SIDE_LENGTH-1));
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lastX = std::min(lastX,int(volumeData->getSideLength()-1));
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lastY = std::min(lastY,int(volumeData->getSideLength()-1));
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lastZ = std::min(lastZ,int(volumeData->getSideLength()-1));
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VolumeIterator<boost::uint8_t> volIter(*volumeData);
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volIter.setValidRegion(firstX,firstY,firstZ,lastX,lastY,lastZ);
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@ -242,9 +242,9 @@ namespace PolyVox
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const uint16_t firstX = regionX * POLYVOX_REGION_SIDE_LENGTH;
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const uint16_t firstY = regionY * POLYVOX_REGION_SIDE_LENGTH;
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const uint16_t firstZ = regionZ * POLYVOX_REGION_SIDE_LENGTH;
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const uint16_t lastX = (std::min)(firstX + POLYVOX_REGION_SIDE_LENGTH-1,static_cast<uint32_t>(POLYVOX_VOLUME_SIDE_LENGTH-2));
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const uint16_t lastY = (std::min)(firstY + POLYVOX_REGION_SIDE_LENGTH-1,static_cast<uint32_t>(POLYVOX_VOLUME_SIDE_LENGTH-2));
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const uint16_t lastZ = (std::min)(firstZ + POLYVOX_REGION_SIDE_LENGTH-1,static_cast<uint32_t>(POLYVOX_VOLUME_SIDE_LENGTH-2));
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const uint16_t lastX = (std::min)(firstX + POLYVOX_REGION_SIDE_LENGTH-1,static_cast<uint32_t>(volumeData->getSideLength()-2));
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const uint16_t lastY = (std::min)(firstY + POLYVOX_REGION_SIDE_LENGTH-1,static_cast<uint32_t>(volumeData->getSideLength()-2));
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const uint16_t lastZ = (std::min)(firstZ + POLYVOX_REGION_SIDE_LENGTH-1,static_cast<uint32_t>(volumeData->getSideLength()-2));
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//Offset from lower block corner
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const Vector3DFloat offset(firstX,firstY,firstZ);
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@ -544,7 +544,7 @@ namespace PolyVox
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Vector3DFloat PolyVoxSceneManager::computeNormal(const Vector3DFloat& position, NormalGenerationMethod normalGenerationMethod) const
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{
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VolumeIterator<boost::uint8_t> volIter(*volumeData); //FIXME - save this somewhere - could be expensive to create?
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const float posX = position.x();
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const float posY = position.y();
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@ -554,8 +554,18 @@ namespace PolyVox
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const uint16_t floorY = static_cast<uint16_t>(posY);
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const uint16_t floorZ = static_cast<uint16_t>(posZ);
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//Check all corners are within the volume, allowing a boundary for gradient estimation
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bool lowerCornerInside = volumeData->containsPoint(Vector3DInt32(floorX, floorY, floorZ),1);
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bool upperCornerInside = volumeData->containsPoint(Vector3DInt32(floorX+1, floorY+1, floorZ+1),1);
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if((!lowerCornerInside) || (!upperCornerInside))
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{
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normalGenerationMethod = SIMPLE;
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}
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Vector3DFloat result;
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VolumeIterator<boost::uint8_t> volIter(*volumeData); //FIXME - save this somewhere - could be expensive to create?
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if(normalGenerationMethod == SOBEL)
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{
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@ -691,7 +701,7 @@ namespace PolyVox
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uint16_t PolyVoxSceneManager::getSideLength(void)
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{
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return POLYVOX_VOLUME_SIDE_LENGTH;
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return volumeData->getSideLength();
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}
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uint8_t PolyVoxSceneManager::getMaterialIndexAt(uint16_t uX, uint16_t uY, uint16_t uZ)
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