Some tidying up op OpenGL example.
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@ -16,8 +16,14 @@ using namespace std;
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//Global variables are easier for demonstration purposes, especially
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//as I'm not sure how/if I can pass variables to the GLUT functions.
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const uint16_t g_uVolumeSideLength = 128;
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BlockVolume<uint8_t> g_volData(logBase2(g_uVolumeSideLength)); //Creates a volume 128x128x128
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IndexedSurfacePatch* g_ispRegionSurfaces[8][8][8];
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const uint16_t g_uRegionSideLength = 16;
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const uint16_t g_uVolumeSideLengthInRegions = g_uVolumeSideLength / g_uRegionSideLength;
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//Creates a volume 128x128x128
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BlockVolume<uint8_t> g_volData(logBase2(g_uVolumeSideLength));
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//Rather than storing one big mesh, the volume is broken into regions and a mesh is stored for each region
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IndexedSurfacePatch* g_ispRegionSurfaces[g_uVolumeSideLengthInRegions][g_uVolumeSideLengthInRegions][g_uVolumeSideLengthInRegions];
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void createSphereInVolume(void)
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{
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@ -70,19 +76,21 @@ void display ( void ) // Create The Display Function
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glTranslatef(-g_uVolumeSideLength/2,-g_uVolumeSideLength/2,-200.0f);
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glBegin(GL_TRIANGLES);
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for(uint16_t z = 0; z < 8; ++z)
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for(uint16_t uRegionZ = 0; uRegionZ < g_uVolumeSideLengthInRegions; ++uRegionZ)
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{
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for(uint16_t y = 0; y < 8; ++y)
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for(uint16_t uRegionY = 0; uRegionY < g_uVolumeSideLengthInRegions; ++uRegionY)
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{
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for(uint16_t x = 0; x < 8; ++x)
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for(uint16_t uRegionX = 0; uRegionX < g_uVolumeSideLengthInRegions; ++uRegionX)
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{
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const vector<SurfaceVertex>& vertices = g_ispRegionSurfaces[x][y][z]->getVertices();
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const vector<uint32_t>& indices = g_ispRegionSurfaces[x][y][z]->getIndices();
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for(vector<uint32_t>::const_iterator indexIter = indices.begin(); indexIter != indices.end(); ++indexIter)
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const vector<SurfaceVertex>& vecVertices = g_ispRegionSurfaces[uRegionX][uRegionY][uRegionZ]->getVertices();
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const vector<uint32_t>& vecIndices = g_ispRegionSurfaces[uRegionX][uRegionY][uRegionZ]->getIndices();
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for(vector<uint32_t>::const_iterator iterIndex = vecIndices.begin(); iterIndex != vecIndices.end(); ++iterIndex)
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{
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const SurfaceVertex& vertex = vertices[*indexIter];
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const Vector3DFloat& vertexPos = vertex.getPosition();
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glVertex3f(vertexPos.getX() + (x*16), vertexPos.getY() + (y*16), vertexPos.getZ() + (z*16));
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const SurfaceVertex& vertex = vecVertices[*iterIndex];
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const Vector3DFloat& v3dVertexPos = vertex.getPosition();
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const Vector3DFloat v3dRegionOffset(uRegionX * g_uRegionSideLength, uRegionY * g_uRegionSideLength, uRegionZ * g_uRegionSideLength);
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const Vector3DFloat v3dFinalVertexPos = v3dVertexPos + v3dRegionOffset;
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glVertex3f(v3dFinalVertexPos.getX(), v3dFinalVertexPos.getY(), v3dFinalVertexPos.getZ());
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}
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}
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}
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@ -136,14 +144,17 @@ void main ( int argc, char** argv ) // Create Main Function For Bringing It Al
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{
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createSphereInVolume();
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for(uint16_t z = 0; z < 8; ++z)
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for(uint16_t uRegionZ = 0; uRegionZ < g_uVolumeSideLengthInRegions; ++uRegionZ)
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{
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for(uint16_t y = 0; y < 8; ++y)
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for(uint16_t uRegionY = 0; uRegionY < g_uVolumeSideLengthInRegions; ++uRegionY)
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{
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for(uint16_t x = 0; x < 8; ++x)
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for(uint16_t uRegionX = 0; uRegionX < g_uVolumeSideLengthInRegions; ++uRegionX)
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{
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g_ispRegionSurfaces[x][y][z] = new IndexedSurfacePatch(false);
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generateReferenceMeshDataForRegion(&g_volData, Region(Vector3DInt32(x * 16, y * 16, z * 16), Vector3DInt32((x+1) * 16, (y+1) * 16, (z+1) * 16)), g_ispRegionSurfaces[x][y][z]);
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g_ispRegionSurfaces[uRegionX][uRegionY][uRegionZ] = new IndexedSurfacePatch(false);
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IndexedSurfacePatch* ispCurrent = g_ispRegionSurfaces[uRegionX][uRegionY][uRegionZ];
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Vector3DInt32 regLowerCorner(uRegionX * g_uRegionSideLength, uRegionY * g_uRegionSideLength, uRegionZ * g_uRegionSideLength);
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Vector3DInt32 regUpperCorner((uRegionX + 1) * g_uRegionSideLength, (uRegionY + 1) * g_uRegionSideLength, (uRegionZ + 1) * g_uRegionSideLength);
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generateReferenceMeshDataForRegion(&g_volData, Region(regLowerCorner, regUpperCorner), ispCurrent);
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}
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}
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}
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@ -152,7 +163,7 @@ void main ( int argc, char** argv ) // Create Main Function For Bringing It Al
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init ();
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glutInitDisplayMode ( GLUT_RGB | GLUT_DOUBLE ); // Display Mode
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glutInitWindowSize ( 500, 500 ); // If glutFullScreen wasn't called this is the window size
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glutCreateWindow ( "NeHe's OpenGL Framework" ); // Window Title (argv[0] for current directory as title)
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glutCreateWindow ( "PolyVox OpenGL Example" ); // Window Title (argv[0] for current directory as title)
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//glutFullScreen ( ); // Put Into Full Screen
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glutDisplayFunc ( display ); // Matching Earlier Functions To Their Counterparts
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glutReshapeFunc ( reshape );
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@ -160,13 +171,13 @@ void main ( int argc, char** argv ) // Create Main Function For Bringing It Al
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glutSpecialFunc ( arrow_keys );
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glutMainLoop ( ); // Initialize The Main Loop
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for(uint16_t z = 0; z < 8; ++z)
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for(uint16_t uRegionZ = 0; uRegionZ < g_uVolumeSideLengthInRegions; ++uRegionZ)
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{
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for(uint16_t y = 0; y < 8; ++y)
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for(uint16_t uRegionY = 0; uRegionY < g_uVolumeSideLengthInRegions; ++uRegionY)
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{
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for(uint16_t x = 0; x < 8; ++x)
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for(uint16_t uRegionX = 0; uRegionX < g_uVolumeSideLengthInRegions; ++uRegionX)
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{
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delete g_ispRegionSurfaces[x][y][z];
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delete g_ispRegionSurfaces[uRegionX][uRegionY][uRegionZ];
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}
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}
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}
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