Got mesh smoothing working.
Cleaning up code. Various changes made without internet access.
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@@ -1,5 +1,6 @@
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#pragma region License
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/******************************************************************************
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This file is part of a voxel plugin for OGRE
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This file is part of the PolyVox library
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Copyright (C) 2006 David Williams
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This program is free software; you can redistribute it and/or
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@@ -16,15 +17,16 @@ You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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******************************************************************************/
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#pragma endregion
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#ifndef __PolyVox_Volume_H__
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#define __PolyVox_Volume_H__
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#include "boost/cstdint.hpp"
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#include "Constants.h"
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#pragma region Headers
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#include "PolyVoxForwardDeclarations.h"
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#include "TypeDef.h"
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#include "Vector.h"
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#include "boost/cstdint.hpp"
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#pragma endregion
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namespace PolyVox
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{
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@@ -34,30 +36,24 @@ namespace PolyVox
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//Make VolumeIterator a friend
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friend class VolumeIterator<VoxelType>;
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//Volume interface
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public:
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Volume(boost::uint8_t uSideLengthPower, boost::uint8_t uBlockSideLengthPower = 5);
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~Volume();
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private:
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Volume(const Volume& rhs);
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~Volume();
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Volume& operator=(const Volume& rhs);
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public:
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bool containsPoint(Vector3DFloat pos, float boundary);
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bool containsPoint(Vector3DInt32 pos, boost::uint16_t boundary);
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boost::uint16_t getSideLength(void);
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boost::uint8_t getSideLengthPower(void);
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boost::uint16_t getSideLengthInBlocks(void);
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VoxelType getVoxelAt(boost::uint16_t uXPos, boost::uint16_t uYPos, boost::uint16_t uZPos) const;
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VoxelType getVoxelAt(const Vector3DUint16& v3dPos) const;
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boost::uint16_t getBlockSideLength(void);
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boost::uint16_t getBlockSideLengthPower(void);
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void setVoxelAt(boost::uint16_t uXPos, boost::uint16_t uYPos, boost::uint16_t uZPos, VoxelType tValue);
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void setVoxelAt(const Vector3DUint16& v3dPos, VoxelType tValue);
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void tidy(void);
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bool containsPoint(Vector3DFloat pos, float boundary) const;
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bool containsPoint(Vector3DInt32 pos, boost::uint16_t boundary) const;
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private:
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Block<VoxelType>* getBlock(boost::uint16_t index);
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Block<VoxelType>** mBlocks;
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boost::uint32_t m_uNoOfBlocksInVolume;
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boost::uint16_t m_uSideLengthInBlocks;
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