Rearranging files in PolyVox.
This commit is contained in:
parent
4f546d1dc4
commit
29ef5f021e
@ -2,8 +2,9 @@ CMAKE_MINIMUM_REQUIRED(VERSION 2.6)
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PROJECT(PolyVox)
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ADD_SUBDIRECTORY(PolyVoxCore)
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ADD_SUBDIRECTORY(PolyVoxUtil)
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#ADD_SUBDIRECTORY(PolyVoxCore)
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#ADD_SUBDIRECTORY(PolyVoxUtil)
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ADD_SUBDIRECTORY(library)
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ADD_SUBDIRECTORY(examples/OpenGL)
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ADD_DEPENDENCIES(OpenGLExample PolyVoxCore PolyVoxUtil)
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ADD_DEPENDENCIES(OpenGLExample PolyVoxCore)
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@ -26,9 +26,9 @@ IF (WIN32)
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#Also, glut32.dll goes in C:\Windows\System. Using C:\Windows\System32 doesn't seem to work
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#Tell CMake the paths for OpenGL and for PolyVox (which is just relative to our current location)
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INCLUDE_DIRECTORIES(${Boost_INCLUDE_DIRS} ${OPENGL_INCLUDE_DIR} "../../PolyVoxCore/include")
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INCLUDE_DIRECTORIES(${Boost_INCLUDE_DIRS} ${OPENGL_INCLUDE_DIR} "../../library/include")
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#No idea why we have to look three levels up for build and only two for include. They should be the same level?!
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LINK_DIRECTORIES("../../../build/PolyVoxCore")
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LINK_DIRECTORIES("../../../build/library")
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#Build
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ADD_EXECUTABLE(OpenGLExample ${SRC_FILES})
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@ -1,8 +1,8 @@
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#include "BlockVolume.h"
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#include "BlockVolumeIterator.h"
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#include "IndexedSurfacePatch.h"
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#include "SurfaceExtractors.h"
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#include "Utility.h"
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#include "PolyVoxCore/BlockVolume.h"
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#include "PolyVoxCore/BlockVolumeIterator.h"
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#include "PolyVoxCore/IndexedSurfacePatch.h"
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#include "PolyVoxCore/SurfaceExtractors.h"
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#include "PolyVoxCore/Utility.h"
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#include <windows.h> // Standard Header For Most Programs
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#include <gl/gl.h> // The GL Header File
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113
library/CMakeLists.txt
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113
library/CMakeLists.txt
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@ -0,0 +1,113 @@
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CMAKE_MINIMUM_REQUIRED(VERSION 2.6)
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PROJECT(PolyVoxCore)
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SET(POLYVOX_VERSION_MAJOR "0")
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SET(POLYVOX_VERSION_MINOR "1")
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SET(POLYVOX_VERSION_PATCH "0")
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SET(POLYVOX_VERSION "${POLYVOX_VERSION_MAJOR}.${POLYVOX_VERSION_MINOR}.${POLYVOX_VERSION_PATCH}")
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#Projects source files
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SET(CORE_SRC_FILES
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source/PolyVoxCore/GradientEstimators.cpp
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source/PolyVoxCore/IndexedSurfacePatch.cpp
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source/PolyVoxCore/MarchingCubesTables.cpp
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source/PolyVoxCore/Region.cpp
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source/PolyVoxCore/RegionGeometry.cpp
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source/PolyVoxCore/SurfaceAdjusters.cpp
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source/PolyVoxCore/SurfaceExtractors.cpp
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source/PolyVoxCore/SurfaceExtractorsDecimated.cpp
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source/PolyVoxCore/SurfaceVertex.cpp
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source/PolyVoxCore/Utility.cpp
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source/PolyVoxCore/VoxelFilters.cpp
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)
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#Projects headers files
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SET(CORE_INC_FILES
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include/PolyVoxCore/Block.h
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include/PolyVoxCore/Block.inl
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include/PolyVoxCore/BlockVolume.h
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include/PolyVoxCore/BlockVolume.inl
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include/PolyVoxCore/BlockVolumeIterator.h
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include/PolyVoxCore/BlockVolumeIterator.inl
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include/PolyVoxCore/Constants.h
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include/PolyVoxCore/Enums.h
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include/PolyVoxCore/GradientEstimators.h
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include/PolyVoxCore/GradientEstimators.inl
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include/PolyVoxCore/LinearVolume.h
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include/PolyVoxCore/LinearVolume.inl
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include/PolyVoxCore/IndexedSurfacePatch.h
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include/PolyVoxCore/MarchingCubesTables.h
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include/PolyVoxCore/PolyVoxForwardDeclarations.h
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include/PolyVoxCore/PolyVoxCStdInt.h
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include/PolyVoxCore/Region.h
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include/PolyVoxCore/RegionGeometry.h
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include/PolyVoxCore/SurfaceAdjusters.h
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include/PolyVoxCore/SurfaceExtractors.h
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include/PolyVoxCore/SurfaceExtractorsDecimated.h
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include/PolyVoxCore/SurfaceVertex.h
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include/PolyVoxCore/TypeDef.h
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include/PolyVoxCore/Utility.h
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include/PolyVoxCore/Vector.h
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include/PolyVoxCore/Vector.inl
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include/PolyVoxCore/VoxelFilters.h
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)
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#Projects source files
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SET(UTIL_SRC_FILES
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source/PolyVoxUtil/VolumeChangeTracker.cpp
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)
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#Projects headers files
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SET(UTIL_INC_FILES
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include/PolyVoxUtil/VolumeChangeTracker.h
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)
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ADD_DEFINITIONS(-DPOLYVOX_EXPORT) #Export symbols in the .dll
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#Appends "_d" to the generated library when in debug mode
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SET(CMAKE_DEBUG_POSTFIX "_d")
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#"Sources" and "Headers" are the group names in Visual Studio.
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#They may have other uses too...
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SOURCE_GROUP("CoreSources" FILES ${CORE_SRC_FILES})
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SOURCE_GROUP("CoreHeaders" FILES ${CORE_INC_FILES})
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SOURCE_GROUP("UtilSources" FILES ${UTIL_SRC_FILES})
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SOURCE_GROUP("UtilHeaders" FILES ${UTIL_INC_FILES})
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#Tell CMake the paths
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INCLUDE_DIRECTORIES(${CMAKE_CURRENT_SOURCE_DIR}/include)
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#Build
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ADD_LIBRARY(PolyVoxCore SHARED ${CORE_SRC_FILES} ${CORE_INC_FILES})
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SET_TARGET_PROPERTIES(PolyVoxCore PROPERTIES VERSION ${POLYVOX_VERSION} SOVERSION ${POLYVOX_VERSION_MAJOR})
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IF(WIN32)
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SET_TARGET_PROPERTIES(PolyVoxCore PROPERTIES COMPILE_FLAGS "/wd4251") #Disable warning on STL exports
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ENDIF(WIN32)
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#Install
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INSTALL(TARGETS PolyVoxCore
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RUNTIME DESTINATION bin
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LIBRARY DESTINATION lib
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ARCHIVE DESTINATION lib
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)
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INSTALL(FILES ${CORE_INC_FILES} DESTINATION include/PolyVoxCore)
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#Build
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ADD_LIBRARY(PolyVoxUtil SHARED ${UTIL_SRC_FILES} ${UTIL_INC_FILES})
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TARGET_LINK_LIBRARIES(PolyVoxUtil PolyVoxCore)
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SET_TARGET_PROPERTIES(PolyVoxUtil PROPERTIES VERSION ${POLYVOX_VERSION} SOVERSION ${POLYVOX_VERSION_MAJOR})
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IF(WIN32)
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SET_TARGET_PROPERTIES(PolyVoxUtil PROPERTIES COMPILE_FLAGS "/wd4251") #Disable warning on STL exports
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ENDIF(WIN32)
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#Install
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INSTALL(TARGETS PolyVoxUtil
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RUNTIME DESTINATION bin
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LIBRARY DESTINATION lib
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ARCHIVE DESTINATION lib
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)
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INSTALL(FILES ${UTIL_INC_FILES} DESTINATION include/PolyVoxUtil)
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61
library/include/PolyVoxCore/Block.h
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61
library/include/PolyVoxCore/Block.h
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@ -0,0 +1,61 @@
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#pragma region License
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/******************************************************************************
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This file is part of the PolyVox library
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Copyright (C) 2006 David Williams
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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******************************************************************************/
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#pragma endregion
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#ifndef __PolyVox_Block_H__
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#define __PolyVox_Block_H__
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#pragma region Headers
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#include "PolyVoxForwardDeclarations.h"
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#include "PolyVoxCStdInt.h"
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#pragma endregion
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namespace PolyVox
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{
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template <typename VoxelType>
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class Block
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{
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//Make BlockVolumeIterator a friend
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friend class BlockVolumeIterator<VoxelType>;
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public:
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Block(uint8 uSideLengthPower);
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Block(const Block& rhs);
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~Block();
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Block& operator=(const Block& rhs);
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uint16 getSideLength(void) const;
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VoxelType getVoxelAt(uint16 uXPos, uint16 uYPos, uint16 uZPos) const;
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void setVoxelAt(uint16 uXPos, uint16 uYPos, uint16 uZPos, VoxelType tValue);
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void fill(VoxelType tValue);
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private:
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uint8 m_uSideLengthPower;
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uint16 m_uSideLength;
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VoxelType* m_tData;
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};
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}
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#include "Block.inl"
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#endif
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124
library/include/PolyVoxCore/Block.inl
Normal file
124
library/include/PolyVoxCore/Block.inl
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@ -0,0 +1,124 @@
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#pragma region License
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/******************************************************************************
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This file is part of the PolyVox library
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Copyright (C) 2006 David Williams
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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******************************************************************************/
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#pragma endregion
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#pragma region Headers
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#include <cassert>
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#include <cstring> //For memcpy
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#include <stdexcept> //for std::invalid_argument
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#pragma endregion
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namespace PolyVox
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{
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#pragma region Constructors/Destructors
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template <typename VoxelType>
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Block<VoxelType>::Block(uint8 uSideLengthPower)
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:m_tData(0)
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{
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//Check the block size is sensible. This corresponds to a side length of 256 voxels
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if(uSideLengthPower > 8)
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{
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throw std::invalid_argument("Block side length power must be less than or equal to eight");
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}
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//Compute the side length
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m_uSideLengthPower = uSideLengthPower;
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m_uSideLength = 0x01 << uSideLengthPower;
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//If this fails an exception will be thrown. Memory is not
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//allocated and there is nothing else in this class to clean up
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m_tData = new VoxelType[m_uSideLength * m_uSideLength * m_uSideLength];
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}
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template <typename VoxelType>
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Block<VoxelType>::Block(const Block<VoxelType>& rhs)
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{
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*this = rhs;
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}
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template <typename VoxelType>
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Block<VoxelType>::~Block()
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{
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delete[] m_tData;
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m_tData = 0;
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}
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#pragma endregion
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#pragma region Operators
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template <typename VoxelType>
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Block<VoxelType>& Block<VoxelType>::operator=(const Block<VoxelType>& rhs)
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{
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if (this == &rhs)
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{
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return *this;
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}
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memcpy(m_tData, rhs.m_tData, m_uSideLength * m_uSideLength * m_uSideLength);
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return *this;
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}
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#pragma endregion
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#pragma region Getters
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template <typename VoxelType>
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uint16 Block<VoxelType>::getSideLength(void) const
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{
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return m_uSideLength;
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}
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template <typename VoxelType>
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VoxelType Block<VoxelType>::getVoxelAt(uint16 uXPos, uint16 uYPos, uint16 uZPos) const
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{
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assert(uXPos < m_uSideLength);
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assert(uYPos < m_uSideLength);
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assert(uZPos < m_uSideLength);
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return m_tData
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[
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uXPos +
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uYPos * m_uSideLength +
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uZPos * m_uSideLength * m_uSideLength
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];
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}
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#pragma endregion
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#pragma region Setters
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template <typename VoxelType>
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void Block<VoxelType>::setVoxelAt(uint16 uXPos, uint16 uYPos, uint16 uZPos, VoxelType tValue)
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{
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assert(uXPos < m_uSideLength);
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assert(uYPos < m_uSideLength);
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assert(uZPos < m_uSideLength);
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m_tData
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[
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uXPos +
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uYPos * m_uSideLength +
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uZPos * m_uSideLength * m_uSideLength
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] = tValue;
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}
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#pragma endregion
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#pragma region Other
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template <typename VoxelType>
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void Block<VoxelType>::fill(VoxelType tValue)
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{
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memset(m_tData, tValue, m_uSideLength * m_uSideLength * m_uSideLength * sizeof(VoxelType));
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}
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#pragma endregion
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}
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86
library/include/PolyVoxCore/BlockVolume.h
Normal file
86
library/include/PolyVoxCore/BlockVolume.h
Normal file
@ -0,0 +1,86 @@
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#pragma region License
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/******************************************************************************
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This file is part of the PolyVox library
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Copyright (C) 2006 David Williams
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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|
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
|
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|
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You should have received a copy of the GNU General Public License
|
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along with this program; if not, write to the Free Software
|
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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******************************************************************************/
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#pragma endregion
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#ifndef __PolyVox_BlockVolume_H__
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#define __PolyVox_BlockVolume_H__
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#pragma region Headers
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#include "PolyVoxForwardDeclarations.h"
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#include "PolyVoxCStdInt.h"
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#include <map>
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#pragma endregion
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namespace PolyVox
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{
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template <typename VoxelType>
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class BlockVolume
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{
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//Make BlockVolumeIterator a friend
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friend class BlockVolumeIterator<VoxelType>;
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public:
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BlockVolume(uint8 uSideLengthPower, uint8 uBlockSideLengthPower = 5);
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BlockVolume(const BlockVolume& rhs);
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~BlockVolume();
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BlockVolume& operator=(const BlockVolume& rhs);
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Region getEnclosingRegion(void) const;
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uint16 getSideLength(void) const;
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VoxelType getVoxelAt(uint16 uXPos, uint16 uYPos, uint16 uZPos) const;
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VoxelType getVoxelAt(const Vector3DUint16& v3dPos) const;
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bool containsPoint(const Vector3DFloat& pos, float boundary) const;
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bool containsPoint(const Vector3DInt32& pos, uint16 boundary) const;
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BlockVolumeIterator<VoxelType> firstVoxel(void);
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void idle(uint32 uAmount);
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BlockVolumeIterator<VoxelType> lastVoxel(void);
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private:
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Block<VoxelType>* getHomogenousBlock(VoxelType tHomogenousValue) const;
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Block<VoxelType>** m_pBlocks;
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bool* m_pIsShared;
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bool* m_pIsPotentiallySharable;
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VoxelType* m_pHomogenousValue;
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mutable std::map<VoxelType, Block<VoxelType>*> m_pHomogenousBlocks;
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uint32 m_uNoOfBlocksInVolume;
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uint16 m_uSideLengthInBlocks;
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uint8 m_uSideLengthPower;
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uint16 m_uSideLength;
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uint8 m_uBlockSideLengthPower;
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uint16 m_uBlockSideLength;
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};
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//Some handy typedefs
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typedef BlockVolume<float> FloatBlockVolume;
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typedef BlockVolume<uint8> UInt8BlockVolume;
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typedef BlockVolume<uint16> UInt16BlockVolume;
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}
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#include "BlockVolume.inl"
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#endif
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231
library/include/PolyVoxCore/BlockVolume.inl
Normal file
231
library/include/PolyVoxCore/BlockVolume.inl
Normal file
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#pragma region License
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/******************************************************************************
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This file is part of the PolyVox library
|
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Copyright (C) 2006 David Williams
|
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|
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This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
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******************************************************************************/
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#pragma endregion
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#pragma region Headers
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#include "Block.h"
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#include "Region.h"
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#include "Vector.h"
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#include <cassert>
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#include <cstring> //For memcpy
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#pragma endregion
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namespace PolyVox
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{
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#pragma region Constructors/Destructors
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template <typename VoxelType>
|
||||
BlockVolume<VoxelType>::BlockVolume(uint8 uSideLengthPower, uint8 uBlockSideLengthPower)
|
||||
:m_pBlocks(0)
|
||||
{
|
||||
//Check the volume size is sensible. This corresponds to a side length of 65536 voxels
|
||||
if(uSideLengthPower > 16)
|
||||
{
|
||||
throw std::invalid_argument("Volume side length power must be less than or equal to 16");
|
||||
}
|
||||
|
||||
//Compute the volume side length
|
||||
m_uSideLengthPower = uSideLengthPower;
|
||||
m_uSideLength = 0x01 << uSideLengthPower;
|
||||
|
||||
//Compute the block side length
|
||||
m_uBlockSideLengthPower = uBlockSideLengthPower;
|
||||
m_uBlockSideLength = 0x01 << uBlockSideLengthPower;
|
||||
|
||||
//Compute the side length in blocks
|
||||
m_uSideLengthInBlocks = m_uSideLength / m_uBlockSideLength;
|
||||
|
||||
//Compute number of blocks in the volume
|
||||
m_uNoOfBlocksInVolume = m_uSideLengthInBlocks * m_uSideLengthInBlocks * m_uSideLengthInBlocks;
|
||||
|
||||
//Create the blocks
|
||||
m_pBlocks = new Block<VoxelType>*[m_uNoOfBlocksInVolume];
|
||||
m_pIsShared = new bool[m_uNoOfBlocksInVolume];
|
||||
m_pIsPotentiallySharable = new bool[m_uNoOfBlocksInVolume];
|
||||
m_pHomogenousValue = new VoxelType[m_uNoOfBlocksInVolume];
|
||||
for(uint32 i = 0; i < m_uNoOfBlocksInVolume; ++i)
|
||||
{
|
||||
m_pBlocks[i] = getHomogenousBlock(0); //new Block<VoxelType>(uBlockSideLengthPower);
|
||||
m_pIsShared[i] = true;
|
||||
m_pIsPotentiallySharable[i] = false;
|
||||
m_pHomogenousValue[i] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
template <typename VoxelType>
|
||||
BlockVolume<VoxelType>::BlockVolume(const BlockVolume<VoxelType>& rhs)
|
||||
{
|
||||
*this = rhs;
|
||||
}
|
||||
|
||||
template <typename VoxelType>
|
||||
BlockVolume<VoxelType>::~BlockVolume()
|
||||
{
|
||||
for(uint32 i = 0; i < m_uNoOfBlocksInVolume; ++i)
|
||||
{
|
||||
delete m_pBlocks[i];
|
||||
}
|
||||
}
|
||||
#pragma endregion
|
||||
|
||||
#pragma region Operators
|
||||
template <typename VoxelType>
|
||||
BlockVolume<VoxelType>& BlockVolume<VoxelType>::operator=(const BlockVolume& rhs)
|
||||
{
|
||||
if (this == &rhs)
|
||||
{
|
||||
return *this;
|
||||
}
|
||||
|
||||
/*for(uint16 i = 0; i < POLYVOX_NO_OF_BLOCKS_IN_VOLUME; ++i)
|
||||
{
|
||||
//FIXME - Add checking...
|
||||
m_pBlocks[i] = SharedPtr<Block>(new Block);
|
||||
}*/
|
||||
|
||||
for(uint32 i = 0; i < m_uNoOfBlocksInVolume; ++i)
|
||||
{
|
||||
//I think this is OK... If a block is in the homogeneous array it's ref count will be greater
|
||||
//than 1 as there will be the pointer in the volume and the pointer in the static homogeneous array.
|
||||
/*if(rhs.m_pBlocks[i].unique())
|
||||
{
|
||||
m_pBlocks[i] = SharedPtr<Block>(new Block(*(rhs.m_pBlocks[i])));
|
||||
}
|
||||
else
|
||||
{*/
|
||||
//we have a block in the homogeneous array - just copy the pointer.
|
||||
m_pBlocks[i] = rhs.m_pBlocks[i];
|
||||
//}
|
||||
}
|
||||
|
||||
return *this;
|
||||
}
|
||||
#pragma endregion
|
||||
|
||||
#pragma region Getters
|
||||
template <typename VoxelType>
|
||||
Region BlockVolume<VoxelType>::getEnclosingRegion(void) const
|
||||
{
|
||||
return Region(Vector3DInt32(0,0,0), Vector3DInt32(m_uSideLength-1,m_uSideLength-1,m_uSideLength-1));
|
||||
}
|
||||
|
||||
template <typename VoxelType>
|
||||
uint16 BlockVolume<VoxelType>::getSideLength(void) const
|
||||
{
|
||||
return m_uSideLength;
|
||||
}
|
||||
|
||||
template <typename VoxelType>
|
||||
VoxelType BlockVolume<VoxelType>::getVoxelAt(uint16 uXPos, uint16 uYPos, uint16 uZPos) const
|
||||
{
|
||||
assert(uXPos < getSideLength());
|
||||
assert(uYPos < getSideLength());
|
||||
assert(uZPos < getSideLength());
|
||||
|
||||
const uint16 blockX = uXPos >> m_uBlockSideLengthPower;
|
||||
const uint16 blockY = uYPos >> m_uBlockSideLengthPower;
|
||||
const uint16 blockZ = uZPos >> m_uBlockSideLengthPower;
|
||||
|
||||
const uint16 xOffset = uXPos - (blockX << m_uBlockSideLengthPower);
|
||||
const uint16 yOffset = uYPos - (blockY << m_uBlockSideLengthPower);
|
||||
const uint16 zOffset = uZPos - (blockZ << m_uBlockSideLengthPower);
|
||||
|
||||
const Block<VoxelType>* block = m_pBlocks
|
||||
[
|
||||
blockX +
|
||||
blockY * m_uSideLengthInBlocks +
|
||||
blockZ * m_uSideLengthInBlocks * m_uSideLengthInBlocks
|
||||
];
|
||||
|
||||
return block->getVoxelAt(xOffset,yOffset,zOffset);
|
||||
}
|
||||
|
||||
template <typename VoxelType>
|
||||
VoxelType BlockVolume<VoxelType>::getVoxelAt(const Vector3DUint16& v3dPos) const
|
||||
{
|
||||
assert(v3dPos.getX() < m_uSideLength);
|
||||
assert(v3dPos.getY() < m_uSideLength);
|
||||
assert(v3dPos.getZ() < m_uSideLength);
|
||||
|
||||
return getVoxelAt(v3dPos.getX(), v3dPos.getY(), v3dPos.getZ());
|
||||
}
|
||||
#pragma endregion
|
||||
|
||||
#pragma region Other
|
||||
template <typename VoxelType>
|
||||
bool BlockVolume<VoxelType>::containsPoint(const Vector3DFloat& pos, float boundary) const
|
||||
{
|
||||
return (pos.getX() <= m_uSideLength - 1 - boundary)
|
||||
&& (pos.getY() <= m_uSideLength - 1 - boundary)
|
||||
&& (pos.getZ() <= m_uSideLength - 1 - boundary)
|
||||
&& (pos.getX() >= boundary)
|
||||
&& (pos.getY() >= boundary)
|
||||
&& (pos.getZ() >= boundary);
|
||||
}
|
||||
|
||||
template <typename VoxelType>
|
||||
bool BlockVolume<VoxelType>::containsPoint(const Vector3DInt32& pos, uint16 boundary) const
|
||||
{
|
||||
return (pos.getX() <= m_uSideLength - 1 - boundary)
|
||||
&& (pos.getY() <= m_uSideLength - 1 - boundary)
|
||||
&& (pos.getZ() <= m_uSideLength - 1 - boundary)
|
||||
&& (pos.getX() >= boundary)
|
||||
&& (pos.getY() >= boundary)
|
||||
&& (pos.getZ() >= boundary);
|
||||
}
|
||||
|
||||
template <typename VoxelType>
|
||||
BlockVolumeIterator<VoxelType> BlockVolume<VoxelType>::firstVoxel(void)
|
||||
{
|
||||
BlockVolumeIterator<VoxelType> iter(*this);
|
||||
iter.setPosition(0,0,0);
|
||||
return iter;
|
||||
}
|
||||
|
||||
template <typename VoxelType>
|
||||
void BlockVolume<VoxelType>::idle(uint32 uAmount)
|
||||
{
|
||||
}
|
||||
|
||||
template <typename VoxelType>
|
||||
BlockVolumeIterator<VoxelType> BlockVolume<VoxelType>::lastVoxel(void)
|
||||
{
|
||||
BlockVolumeIterator<VoxelType> iter(*this);
|
||||
iter.setPosition(m_uSideLength-1,m_uSideLength-1,m_uSideLength-1);
|
||||
return iter;
|
||||
}
|
||||
#pragma endregion
|
||||
|
||||
#pragma region Private Implementation
|
||||
template <typename VoxelType>
|
||||
Block<VoxelType>* BlockVolume<VoxelType>::getHomogenousBlock(VoxelType tHomogenousValue) const
|
||||
{
|
||||
typename std::map<VoxelType, Block<VoxelType>*>::iterator iterResult = m_pHomogenousBlocks.find(tHomogenousValue);
|
||||
if(iterResult == m_pHomogenousBlocks.end())
|
||||
{
|
||||
Block<VoxelType>* pBlock = new Block<VoxelType>(m_uBlockSideLengthPower);
|
||||
pBlock->fill(tHomogenousValue);
|
||||
m_pHomogenousBlocks.insert(std::make_pair(tHomogenousValue, pBlock));
|
||||
return pBlock;
|
||||
}
|
||||
return iterResult->second;
|
||||
}
|
||||
#pragma endregion
|
||||
}
|
138
library/include/PolyVoxCore/BlockVolumeIterator.h
Normal file
138
library/include/PolyVoxCore/BlockVolumeIterator.h
Normal file
@ -0,0 +1,138 @@
|
||||
#pragma region License
|
||||
/******************************************************************************
|
||||
This file is part of the PolyVox library
|
||||
Copyright (C) 2006 David Williams
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
******************************************************************************/
|
||||
#pragma endregion
|
||||
|
||||
#ifndef __VolumeIterator_H__
|
||||
#define __VolumeIterator_H__
|
||||
|
||||
#pragma region Headers
|
||||
#include "PolyVoxForwardDeclarations.h"
|
||||
|
||||
#include "PolyVoxCStdInt.h"
|
||||
#pragma endregion
|
||||
|
||||
namespace PolyVox
|
||||
{
|
||||
template <typename VoxelType>
|
||||
class BlockVolumeIterator
|
||||
{
|
||||
public:
|
||||
BlockVolumeIterator(BlockVolume<VoxelType>& volume);
|
||||
~BlockVolumeIterator();
|
||||
|
||||
bool operator==(const BlockVolumeIterator& rhs);
|
||||
bool operator<(const BlockVolumeIterator& rhs);
|
||||
bool operator>(const BlockVolumeIterator& rhs);
|
||||
bool operator<=(const BlockVolumeIterator& rhs);
|
||||
bool operator>=(const BlockVolumeIterator& rhs);
|
||||
|
||||
uint16 getPosX(void) const;
|
||||
uint16 getPosY(void) const;
|
||||
uint16 getPosZ(void) const;
|
||||
VoxelType getSubSampledVoxel(uint8 uLevel) const;
|
||||
const BlockVolume<VoxelType>& getVolume(void) const;
|
||||
VoxelType getVoxel(void) const;
|
||||
|
||||
void setPosition(const Vector3DInt16& v3dNewPos);
|
||||
void setPosition(uint16 xPos, uint16 yPos, uint16 zPos);
|
||||
void setValidRegion(const Region& region);
|
||||
void setValidRegion(uint16 xFirst, uint16 yFirst, uint16 zFirst, uint16 xLast, uint16 yLast, uint16 zLast);
|
||||
void setVoxel(VoxelType tValue);
|
||||
|
||||
bool isValidForRegion(void) const;
|
||||
void moveForwardInRegionFast(void);
|
||||
bool moveForwardInRegionXYZ(void);
|
||||
|
||||
VoxelType peekVoxel1nx1ny1nz(void) const;
|
||||
VoxelType peekVoxel1nx1ny0pz(void) const;
|
||||
VoxelType peekVoxel1nx1ny1pz(void) const;
|
||||
VoxelType peekVoxel1nx0py1nz(void) const;
|
||||
VoxelType peekVoxel1nx0py0pz(void) const;
|
||||
VoxelType peekVoxel1nx0py1pz(void) const;
|
||||
VoxelType peekVoxel1nx1py1nz(void) const;
|
||||
VoxelType peekVoxel1nx1py0pz(void) const;
|
||||
VoxelType peekVoxel1nx1py1pz(void) const;
|
||||
|
||||
VoxelType peekVoxel0px1ny1nz(void) const;
|
||||
VoxelType peekVoxel0px1ny0pz(void) const;
|
||||
VoxelType peekVoxel0px1ny1pz(void) const;
|
||||
VoxelType peekVoxel0px0py1nz(void) const;
|
||||
VoxelType peekVoxel0px0py0pz(void) const;
|
||||
VoxelType peekVoxel0px0py1pz(void) const;
|
||||
VoxelType peekVoxel0px1py1nz(void) const;
|
||||
VoxelType peekVoxel0px1py0pz(void) const;
|
||||
VoxelType peekVoxel0px1py1pz(void) const;
|
||||
|
||||
VoxelType peekVoxel1px1ny1nz(void) const;
|
||||
VoxelType peekVoxel1px1ny0pz(void) const;
|
||||
VoxelType peekVoxel1px1ny1pz(void) const;
|
||||
VoxelType peekVoxel1px0py1nz(void) const;
|
||||
VoxelType peekVoxel1px0py0pz(void) const;
|
||||
VoxelType peekVoxel1px0py1pz(void) const;
|
||||
VoxelType peekVoxel1px1py1nz(void) const;
|
||||
VoxelType peekVoxel1px1py0pz(void) const;
|
||||
VoxelType peekVoxel1px1py1pz(void) const;
|
||||
|
||||
private:
|
||||
|
||||
//The current volume
|
||||
BlockVolume<VoxelType>& mVolume;
|
||||
|
||||
//The current position in the volume
|
||||
uint16 mXPosInVolume;
|
||||
uint16 mYPosInVolume;
|
||||
uint16 mZPosInVolume;
|
||||
|
||||
//The position of the current block
|
||||
uint16 mXBlock;
|
||||
uint16 mYBlock;
|
||||
uint16 mZBlock;
|
||||
|
||||
//The offset into the current block
|
||||
uint16 mXPosInBlock;
|
||||
uint16 mYPosInBlock;
|
||||
uint16 mZPosInBlock;
|
||||
|
||||
//Other current position information
|
||||
VoxelType* mCurrentVoxel;
|
||||
uint32 mBlockIndexInVolume;
|
||||
uint32 mVoxelIndexInBlock;
|
||||
|
||||
uint16 mXRegionFirst;
|
||||
uint16 mYRegionFirst;
|
||||
uint16 mZRegionFirst;
|
||||
uint16 mXRegionLast;
|
||||
uint16 mYRegionLast;
|
||||
uint16 mZRegionLast;
|
||||
|
||||
uint16 mXRegionFirstBlock;
|
||||
uint16 mYRegionFirstBlock;
|
||||
uint16 mZRegionFirstBlock;
|
||||
uint16 mXRegionLastBlock;
|
||||
uint16 mYRegionLastBlock;
|
||||
uint16 mZRegionLastBlock;
|
||||
|
||||
bool mIsValidForRegion;
|
||||
};
|
||||
}
|
||||
|
||||
#include "BlockVolumeIterator.inl"
|
||||
|
||||
#endif
|
684
library/include/PolyVoxCore/BlockVolumeIterator.inl
Normal file
684
library/include/PolyVoxCore/BlockVolumeIterator.inl
Normal file
@ -0,0 +1,684 @@
|
||||
#pragma region License
|
||||
/******************************************************************************
|
||||
This file is part of the PolyVox library
|
||||
Copyright (C) 2006 David Williams
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
******************************************************************************/
|
||||
#pragma endregion
|
||||
|
||||
#pragma region Headers
|
||||
#include "Block.h"
|
||||
#include "BlockVolume.h"
|
||||
#include "Vector.h"
|
||||
#pragma endregion
|
||||
|
||||
namespace PolyVox
|
||||
{
|
||||
#pragma region Constructors/Destructors
|
||||
template <typename VoxelType>
|
||||
BlockVolumeIterator<VoxelType>::BlockVolumeIterator(BlockVolume<VoxelType>& volume)
|
||||
:mVolume(volume)
|
||||
{
|
||||
}
|
||||
|
||||
template <typename VoxelType>
|
||||
BlockVolumeIterator<VoxelType>::~BlockVolumeIterator()
|
||||
{
|
||||
}
|
||||
#pragma endregion
|
||||
|
||||
#pragma region Operators
|
||||
template <typename VoxelType>
|
||||
bool BlockVolumeIterator<VoxelType>::operator==(const BlockVolumeIterator<VoxelType>& rhs)
|
||||
{
|
||||
//We could just check whether the two mCurrentVoxel pointers are equal, but this may not
|
||||
//be safe in the future if we decide to allow blocks to be shared between volumes
|
||||
//So we really check whether the positions are the same.
|
||||
//NOTE: With all iterator comparisons it is the users job to ensure they at least point
|
||||
//to the same volume. Otherwise they are not comparible.
|
||||
assert(&mVolume == &rhs.mVolume);
|
||||
return
|
||||
(
|
||||
(mXPosInVolume == rhs.mXPosInVolume) &&
|
||||
(mYPosInVolume == rhs.mYPosInVolume) &&
|
||||
(mZPosInVolume == rhs.mZPosInVolume)
|
||||
);
|
||||
}
|
||||
|
||||
template <typename VoxelType>
|
||||
bool BlockVolumeIterator<VoxelType>::operator<(const BlockVolumeIterator<VoxelType>& rhs)
|
||||
{
|
||||
assert(&mVolume == &rhs.mVolume);
|
||||
|
||||
if(mZPosInVolume < rhs.mZPosInVolume)
|
||||
return true;
|
||||
if(mZPosInVolume > rhs.mZPosInVolume)
|
||||
return false;
|
||||
|
||||
if(mYPosInVolume < rhs.mYPosInVolume)
|
||||
return true;
|
||||
if(mYPosInVolume > rhs.mYPosInVolume)
|
||||
return false;
|
||||
|
||||
if(mXPosInVolume < rhs.mXPosInVolume)
|
||||
return true;
|
||||
if(mXPosInVolume > rhs.mXPosInVolume)
|
||||
return false;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
template <typename VoxelType>
|
||||
bool BlockVolumeIterator<VoxelType>::operator>(const BlockVolumeIterator<VoxelType>& rhs)
|
||||
{
|
||||
assert(&mVolume == &rhs.mVolume);
|
||||
return (rhs < *this);
|
||||
}
|
||||
|
||||
template <typename VoxelType>
|
||||
bool BlockVolumeIterator<VoxelType>::operator<=(const BlockVolumeIterator<VoxelType>& rhs)
|
||||
{
|
||||
assert(&mVolume == &rhs.mVolume);
|
||||
return (rhs > *this);
|
||||
}
|
||||
|
||||
template <typename VoxelType>
|
||||
bool BlockVolumeIterator<VoxelType>::operator>=(const BlockVolumeIterator<VoxelType>& rhs)
|
||||
{
|
||||
assert(&mVolume == &rhs.mVolume);
|
||||
return (rhs < *this);
|
||||
}
|
||||
#pragma endregion
|
||||
|
||||
#pragma region Getters
|
||||
template <typename VoxelType>
|
||||
uint16 BlockVolumeIterator<VoxelType>::getPosX(void) const
|
||||
{
|
||||
return mXPosInVolume;
|
||||
}
|
||||
|
||||
template <typename VoxelType>
|
||||
uint16 BlockVolumeIterator<VoxelType>::getPosY(void) const
|
||||
{
|
||||
return mYPosInVolume;
|
||||
}
|
||||
|
||||
template <typename VoxelType>
|
||||
uint16 BlockVolumeIterator<VoxelType>::getPosZ(void) const
|
||||
{
|
||||
return mZPosInVolume;
|
||||
}
|
||||
|
||||
template <typename VoxelType>
|
||||
VoxelType BlockVolumeIterator<VoxelType>::getSubSampledVoxel(uint8 uLevel) const
|
||||
{
|
||||
if(uLevel == 0)
|
||||
{
|
||||
return getVoxel();
|
||||
}
|
||||
else if(uLevel == 1)
|
||||
{
|
||||
VoxelType tValue = getVoxel();
|
||||
tValue = (std::max)(tValue, peekVoxel1px0py0pz());
|
||||
tValue = (std::max)(tValue, peekVoxel0px1py0pz());
|
||||
tValue = (std::max)(tValue, peekVoxel1px1py0pz());
|
||||
tValue = (std::max)(tValue, peekVoxel0px0py1pz());
|
||||
tValue = (std::max)(tValue, peekVoxel1px0py1pz());
|
||||
tValue = (std::max)(tValue, peekVoxel0px1py1pz());
|
||||
tValue = (std::max)(tValue, peekVoxel1px1py1pz());
|
||||
return tValue;
|
||||
}
|
||||
else
|
||||
{
|
||||
const uint8 uSize = 1 << uLevel;
|
||||
|
||||
VoxelType tValue = 0;
|
||||
for(uint8 z = 0; z < uSize; ++z)
|
||||
{
|
||||
for(uint8 y = 0; y < uSize; ++y)
|
||||
{
|
||||
for(uint8 x = 0; x < uSize; ++x)
|
||||
{
|
||||
tValue = (std::max)(tValue, mVolume.getVoxelAt(mXPosInVolume + x, mYPosInVolume + y, mZPosInVolume + z));
|
||||
}
|
||||
}
|
||||
}
|
||||
return tValue;
|
||||
}
|
||||
}
|
||||
|
||||
template <typename VoxelType>
|
||||
const BlockVolume<VoxelType>& BlockVolumeIterator<VoxelType>::getVolume(void) const
|
||||
{
|
||||
return mVolume;
|
||||
}
|
||||
|
||||
template <typename VoxelType>
|
||||
VoxelType BlockVolumeIterator<VoxelType>::getVoxel(void) const
|
||||
{
|
||||
return *mCurrentVoxel;
|
||||
}
|
||||
#pragma endregion
|
||||
|
||||
#pragma region Setters
|
||||
template <typename VoxelType>
|
||||
void BlockVolumeIterator<VoxelType>::setPosition(const Vector3DInt16& v3dNewPos)
|
||||
{
|
||||
setPosition(v3dNewPos.getX(), v3dNewPos.getY(), v3dNewPos.getZ());
|
||||
}
|
||||
|
||||
template <typename VoxelType>
|
||||
void BlockVolumeIterator<VoxelType>::setPosition(uint16 xPos, uint16 yPos, uint16 zPos)
|
||||
{
|
||||
mXPosInVolume = xPos;
|
||||
mYPosInVolume = yPos;
|
||||
mZPosInVolume = zPos;
|
||||
|
||||
mXBlock = mXPosInVolume >> mVolume.m_uBlockSideLengthPower;
|
||||
mYBlock = mYPosInVolume >> mVolume.m_uBlockSideLengthPower;
|
||||
mZBlock = mZPosInVolume >> mVolume.m_uBlockSideLengthPower;
|
||||
|
||||
mXPosInBlock = mXPosInVolume - (mXBlock << mVolume.m_uBlockSideLengthPower);
|
||||
mYPosInBlock = mYPosInVolume - (mYBlock << mVolume.m_uBlockSideLengthPower);
|
||||
mZPosInBlock = mZPosInVolume - (mZBlock << mVolume.m_uBlockSideLengthPower);
|
||||
|
||||
mBlockIndexInVolume = mXBlock +
|
||||
mYBlock * mVolume.m_uSideLengthInBlocks +
|
||||
mZBlock * mVolume.m_uSideLengthInBlocks * mVolume.m_uSideLengthInBlocks;
|
||||
Block<VoxelType>* currentBlock = mVolume.m_pBlocks[mBlockIndexInVolume];
|
||||
|
||||
mVoxelIndexInBlock = mXPosInBlock +
|
||||
mYPosInBlock * mVolume.m_uBlockSideLength +
|
||||
mZPosInBlock * mVolume.m_uBlockSideLength * mVolume.m_uBlockSideLength;
|
||||
|
||||
mCurrentVoxel = currentBlock->m_tData + mVoxelIndexInBlock;
|
||||
}
|
||||
|
||||
template <typename VoxelType>
|
||||
void BlockVolumeIterator<VoxelType>::setValidRegion(const Region& region)
|
||||
{
|
||||
setValidRegion(region.getLowerCorner().getX(),region.getLowerCorner().getY(),region.getLowerCorner().getZ(),region.getUpperCorner().getX(),region.getUpperCorner().getY(),region.getUpperCorner().getZ());
|
||||
}
|
||||
|
||||
template <typename VoxelType>
|
||||
void BlockVolumeIterator<VoxelType>::setValidRegion(uint16 xFirst, uint16 yFirst, uint16 zFirst, uint16 xLast, uint16 yLast, uint16 zLast)
|
||||
{
|
||||
mXRegionFirst = xFirst;
|
||||
mYRegionFirst = yFirst;
|
||||
mZRegionFirst = zFirst;
|
||||
|
||||
mXRegionLast = xLast;
|
||||
mYRegionLast = yLast;
|
||||
mZRegionLast = zLast;
|
||||
|
||||
mXRegionFirstBlock = mXRegionFirst >> mVolume.m_uBlockSideLengthPower;
|
||||
mYRegionFirstBlock = mYRegionFirst >> mVolume.m_uBlockSideLengthPower;
|
||||
mZRegionFirstBlock = mZRegionFirst >> mVolume.m_uBlockSideLengthPower;
|
||||
|
||||
mXRegionLastBlock = mXRegionLast >> mVolume.m_uBlockSideLengthPower;
|
||||
mYRegionLastBlock = mYRegionLast >> mVolume.m_uBlockSideLengthPower;
|
||||
mZRegionLastBlock = mZRegionLast >> mVolume.m_uBlockSideLengthPower;
|
||||
}
|
||||
|
||||
template <typename VoxelType>
|
||||
void BlockVolumeIterator<VoxelType>::setVoxel(VoxelType tValue)
|
||||
{
|
||||
const uint32 uBlockIndex =
|
||||
mXBlock +
|
||||
mYBlock * mVolume.m_uSideLengthInBlocks +
|
||||
mZBlock * mVolume.m_uSideLengthInBlocks * mVolume.m_uSideLengthInBlocks;
|
||||
|
||||
const bool bIsShared = mVolume.m_pIsShared[uBlockIndex];
|
||||
const VoxelType tHomogenousValue = mVolume.m_pHomogenousValue[uBlockIndex];
|
||||
if(bIsShared)
|
||||
{
|
||||
if(tHomogenousValue != tValue)
|
||||
{
|
||||
mVolume.m_pBlocks[uBlockIndex] = new Block<VoxelType>(mVolume.m_uBlockSideLengthPower);
|
||||
mVolume.m_pIsShared[uBlockIndex] = false;
|
||||
mVolume.m_pBlocks[uBlockIndex]->fill(tHomogenousValue);
|
||||
mCurrentVoxel = mVolume.m_pBlocks[uBlockIndex]->m_tData + mVoxelIndexInBlock;
|
||||
*mCurrentVoxel = tValue;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//There is a chance that setting this voxel makes the block homogenous and therefore shareable.
|
||||
mVolume.m_pIsPotentiallySharable[uBlockIndex] = true;
|
||||
*mCurrentVoxel = tValue;
|
||||
}
|
||||
}
|
||||
#pragma endregion
|
||||
|
||||
#pragma region Other
|
||||
template <typename VoxelType>
|
||||
bool BlockVolumeIterator<VoxelType>::isValidForRegion(void) const
|
||||
{
|
||||
return mIsValidForRegion;
|
||||
}
|
||||
|
||||
template <typename VoxelType>
|
||||
void BlockVolumeIterator<VoxelType>::moveForwardInRegionFast(void)
|
||||
{
|
||||
mXPosInBlock++;
|
||||
mCurrentVoxel++;
|
||||
mXPosInVolume++;
|
||||
if((mXPosInBlock == mVolume.m_uBlockSideLength) || (mXPosInVolume > mXRegionLast))
|
||||
{
|
||||
mXPosInVolume = (std::max)(mXRegionFirst,uint16(mXBlock * mVolume.m_uBlockSideLength));
|
||||
mXPosInBlock = mXPosInVolume - (mXBlock << mVolume.m_uBlockSideLengthPower);
|
||||
mVoxelIndexInBlock = mXPosInBlock +
|
||||
mYPosInBlock * mVolume.m_uBlockSideLength +
|
||||
mZPosInBlock * mVolume.m_uBlockSideLength * mVolume.m_uBlockSideLength;
|
||||
Block<VoxelType>* currentBlock = mVolume.m_pBlocks[mBlockIndexInVolume];
|
||||
mCurrentVoxel = currentBlock->m_tData + mVoxelIndexInBlock;
|
||||
|
||||
mYPosInBlock++;
|
||||
mYPosInVolume++;
|
||||
mCurrentVoxel += mVolume.m_uBlockSideLength;
|
||||
if((mYPosInBlock == mVolume.m_uBlockSideLength) || (mYPosInVolume > mYRegionLast))
|
||||
{
|
||||
mYPosInVolume = (std::max)(mYRegionFirst,uint16(mYBlock * mVolume.m_uBlockSideLength));
|
||||
mYPosInBlock = mYPosInVolume - (mYBlock << mVolume.m_uBlockSideLengthPower);
|
||||
mVoxelIndexInBlock = mXPosInBlock +
|
||||
mYPosInBlock * mVolume.m_uBlockSideLength +
|
||||
mZPosInBlock * mVolume.m_uBlockSideLength * mVolume.m_uBlockSideLength;
|
||||
Block<VoxelType>* currentBlock = mVolume.m_pBlocks[mBlockIndexInVolume];
|
||||
mCurrentVoxel = currentBlock->m_tData + mVoxelIndexInBlock;
|
||||
|
||||
mZPosInBlock++;
|
||||
mZPosInVolume++;
|
||||
mCurrentVoxel += mVolume.m_uBlockSideLength * mVolume.m_uBlockSideLength;
|
||||
|
||||
if((mZPosInBlock == mVolume.m_uBlockSideLength) || (mZPosInVolume > mZRegionLast))
|
||||
{
|
||||
//At this point we've left the current block. Find a new one...
|
||||
|
||||
++mXBlock;
|
||||
++mBlockIndexInVolume;
|
||||
if(mXBlock > mXRegionLastBlock)
|
||||
{
|
||||
mXBlock = mXRegionFirstBlock;
|
||||
mBlockIndexInVolume = mXBlock +
|
||||
mYBlock * mVolume.m_uSideLengthInBlocks +
|
||||
mZBlock * mVolume.m_uSideLengthInBlocks * mVolume.m_uSideLengthInBlocks;
|
||||
|
||||
++mYBlock;
|
||||
mBlockIndexInVolume += mVolume.m_uSideLengthInBlocks;
|
||||
if(mYBlock > mYRegionLastBlock)
|
||||
{
|
||||
mYBlock = mYRegionFirstBlock;
|
||||
mBlockIndexInVolume = mXBlock +
|
||||
mYBlock * mVolume.m_uSideLengthInBlocks +
|
||||
mZBlock * mVolume.m_uSideLengthInBlocks * mVolume.m_uSideLengthInBlocks;
|
||||
|
||||
++mZBlock;
|
||||
mBlockIndexInVolume += mVolume.m_uSideLengthInBlocks * mVolume.m_uSideLengthInBlocks;
|
||||
if(mZBlock > mZRegionLastBlock)
|
||||
{
|
||||
mIsValidForRegion = false;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Block<VoxelType>* currentBlock = mVolume.m_pBlocks[mBlockIndexInVolume];
|
||||
//mCurrentBlock = mVolume->m_pBlocks[mBlockIndexInVolume];
|
||||
|
||||
mXPosInVolume = (std::max)(mXRegionFirst,uint16(mXBlock * mVolume.m_uBlockSideLength));
|
||||
mYPosInVolume = (std::max)(mYRegionFirst,uint16(mYBlock * mVolume.m_uBlockSideLength));
|
||||
mZPosInVolume = (std::max)(mZRegionFirst,uint16(mZBlock * mVolume.m_uBlockSideLength));
|
||||
|
||||
mXPosInBlock = mXPosInVolume - (mXBlock << mVolume.m_uBlockSideLengthPower);
|
||||
mYPosInBlock = mYPosInVolume - (mYBlock << mVolume.m_uBlockSideLengthPower);
|
||||
mZPosInBlock = mZPosInVolume - (mZBlock << mVolume.m_uBlockSideLengthPower);
|
||||
|
||||
mVoxelIndexInBlock = mXPosInBlock +
|
||||
mYPosInBlock * mVolume.m_uBlockSideLength +
|
||||
mZPosInBlock * mVolume.m_uBlockSideLength * mVolume.m_uBlockSideLength;
|
||||
|
||||
mCurrentVoxel = currentBlock->m_tData + mVoxelIndexInBlock;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
template <typename VoxelType>
|
||||
bool BlockVolumeIterator<VoxelType>::moveForwardInRegionXYZ(void)
|
||||
{
|
||||
if(mXPosInVolume < mXRegionLast)
|
||||
{
|
||||
++mXPosInVolume;
|
||||
if(mXPosInVolume % mVolume.m_uBlockSideLength != 0)
|
||||
{
|
||||
//No need to compute new block.
|
||||
++mVoxelIndexInBlock;
|
||||
++mCurrentVoxel;
|
||||
}
|
||||
else
|
||||
{
|
||||
//A more complex situation. Just call setPosition().
|
||||
setPosition(mXPosInVolume, mYPosInVolume, mZPosInVolume);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
mXPosInVolume = mXRegionFirst;
|
||||
if(mYPosInVolume < mYRegionLast)
|
||||
{
|
||||
++mYPosInVolume;
|
||||
//In the case of 'X' we used a trick to avoid calling this evey time. It's hard to use the same
|
||||
//trick here because the x position has been reset and so is likely to be in a different block.
|
||||
setPosition(mXPosInVolume, mYPosInVolume, mZPosInVolume);
|
||||
}
|
||||
else
|
||||
{
|
||||
mYPosInVolume = mYRegionFirst;
|
||||
if(mZPosInVolume < mZRegionLast)
|
||||
{
|
||||
++mZPosInVolume;
|
||||
//In the case of 'X' we used a trick to avoid calling this evey time. It's hard to use the same
|
||||
//trick here because the x position has been reset and so is likely to be in a different block.
|
||||
setPosition(mXPosInVolume, mYPosInVolume, mZPosInVolume);
|
||||
}
|
||||
else
|
||||
{
|
||||
//We've hit the end of the region. Reset x and y positions to where they were.
|
||||
mXPosInVolume = mXRegionLast;
|
||||
mYPosInVolume = mYRegionLast;
|
||||
|
||||
//Return false to indicate we failed to move forward.
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
#pragma endregion
|
||||
|
||||
#pragma region Peekers
|
||||
template <typename VoxelType>
|
||||
VoxelType BlockVolumeIterator<VoxelType>::peekVoxel1nx1ny1nz(void) const
|
||||
{
|
||||
if((mXPosInVolume%mVolume.m_uBlockSideLength != 0) && (mYPosInVolume%mVolume.m_uBlockSideLength != 0) && (mZPosInVolume%mVolume.m_uBlockSideLength != 0))
|
||||
{
|
||||
return *(mCurrentVoxel - 1 - mVolume.m_uBlockSideLength - mVolume.m_uBlockSideLength*mVolume.m_uBlockSideLength);
|
||||
}
|
||||
return mVolume.getVoxelAt(mXPosInVolume-1,mYPosInVolume-1,mZPosInVolume-1);
|
||||
}
|
||||
|
||||
template <typename VoxelType>
|
||||
VoxelType BlockVolumeIterator<VoxelType>::peekVoxel1nx1ny0pz(void) const
|
||||
{
|
||||
if((mXPosInVolume%mVolume.m_uBlockSideLength != 0) && (mYPosInVolume%mVolume.m_uBlockSideLength != 0))
|
||||
{
|
||||
return *(mCurrentVoxel - 1 - mVolume.m_uBlockSideLength);
|
||||
}
|
||||
return mVolume.getVoxelAt(mXPosInVolume-1,mYPosInVolume-1,mZPosInVolume);
|
||||
}
|
||||
|
||||
template <typename VoxelType>
|
||||
VoxelType BlockVolumeIterator<VoxelType>::peekVoxel1nx1ny1pz(void) const
|
||||
{
|
||||
if((mXPosInVolume%mVolume.m_uBlockSideLength != 0) && (mYPosInVolume%mVolume.m_uBlockSideLength != 0) && (mZPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1))
|
||||
{
|
||||
return *(mCurrentVoxel - 1 - mVolume.m_uBlockSideLength + mVolume.m_uBlockSideLength*mVolume.m_uBlockSideLength);
|
||||
}
|
||||
return mVolume.getVoxelAt(mXPosInVolume-1,mYPosInVolume-1,mZPosInVolume+1);
|
||||
}
|
||||
|
||||
template <typename VoxelType>
|
||||
VoxelType BlockVolumeIterator<VoxelType>::peekVoxel1nx0py1nz(void) const
|
||||
{
|
||||
if((mXPosInVolume%mVolume.m_uBlockSideLength != 0) && (mZPosInVolume%mVolume.m_uBlockSideLength != 0))
|
||||
{
|
||||
return *(mCurrentVoxel - 1 - mVolume.m_uBlockSideLength*mVolume.m_uBlockSideLength);
|
||||
}
|
||||
return mVolume.getVoxelAt(mXPosInVolume-1,mYPosInVolume,mZPosInVolume-1);
|
||||
}
|
||||
|
||||
template <typename VoxelType>
|
||||
VoxelType BlockVolumeIterator<VoxelType>::peekVoxel1nx0py0pz(void) const
|
||||
{
|
||||
if((mXPosInVolume%mVolume.m_uBlockSideLength != 0))
|
||||
{
|
||||
return *(mCurrentVoxel - 1);
|
||||
}
|
||||
return mVolume.getVoxelAt(mXPosInVolume-1,mYPosInVolume,mZPosInVolume);
|
||||
}
|
||||
|
||||
template <typename VoxelType>
|
||||
VoxelType BlockVolumeIterator<VoxelType>::peekVoxel1nx0py1pz(void) const
|
||||
{
|
||||
if((mXPosInVolume%mVolume.m_uBlockSideLength != 0) && (mZPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1))
|
||||
{
|
||||
return *(mCurrentVoxel - 1 + mVolume.m_uBlockSideLength*mVolume.m_uBlockSideLength);
|
||||
}
|
||||
return mVolume.getVoxelAt(mXPosInVolume-1,mYPosInVolume,mZPosInVolume+1);
|
||||
}
|
||||
|
||||
template <typename VoxelType>
|
||||
VoxelType BlockVolumeIterator<VoxelType>::peekVoxel1nx1py1nz(void) const
|
||||
{
|
||||
if((mXPosInVolume%mVolume.m_uBlockSideLength != 0) && (mYPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1) && (mZPosInVolume%mVolume.m_uBlockSideLength != 0))
|
||||
{
|
||||
return *(mCurrentVoxel - 1 + mVolume.m_uBlockSideLength - mVolume.m_uBlockSideLength*mVolume.m_uBlockSideLength);
|
||||
}
|
||||
return mVolume.getVoxelAt(mXPosInVolume-1,mYPosInVolume+1,mZPosInVolume-1);
|
||||
}
|
||||
|
||||
template <typename VoxelType>
|
||||
VoxelType BlockVolumeIterator<VoxelType>::peekVoxel1nx1py0pz(void) const
|
||||
{
|
||||
if((mXPosInVolume%mVolume.m_uBlockSideLength != 0) && (mYPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1))
|
||||
{
|
||||
return *(mCurrentVoxel - 1 + mVolume.m_uBlockSideLength);
|
||||
}
|
||||
return mVolume.getVoxelAt(mXPosInVolume-1,mYPosInVolume+1,mZPosInVolume);
|
||||
}
|
||||
|
||||
template <typename VoxelType>
|
||||
VoxelType BlockVolumeIterator<VoxelType>::peekVoxel1nx1py1pz(void) const
|
||||
{
|
||||
if((mXPosInVolume%mVolume.m_uBlockSideLength != 0) && (mYPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1) && (mZPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1))
|
||||
{
|
||||
return *(mCurrentVoxel - 1 + mVolume.m_uBlockSideLength + mVolume.m_uBlockSideLength*mVolume.m_uBlockSideLength);
|
||||
}
|
||||
return mVolume.getVoxelAt(mXPosInVolume-1,mYPosInVolume+1,mZPosInVolume+1);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
template <typename VoxelType>
|
||||
VoxelType BlockVolumeIterator<VoxelType>::peekVoxel0px1ny1nz(void) const
|
||||
{
|
||||
if((mYPosInVolume%mVolume.m_uBlockSideLength != 0) && (mZPosInVolume%mVolume.m_uBlockSideLength != 0))
|
||||
{
|
||||
return *(mCurrentVoxel - mVolume.m_uBlockSideLength - mVolume.m_uBlockSideLength*mVolume.m_uBlockSideLength);
|
||||
}
|
||||
return mVolume.getVoxelAt(mXPosInVolume,mYPosInVolume-1,mZPosInVolume-1);
|
||||
}
|
||||
|
||||
template <typename VoxelType>
|
||||
VoxelType BlockVolumeIterator<VoxelType>::peekVoxel0px1ny0pz(void) const
|
||||
{
|
||||
if((mYPosInVolume%mVolume.m_uBlockSideLength != 0))
|
||||
{
|
||||
return *(mCurrentVoxel - mVolume.m_uBlockSideLength);
|
||||
}
|
||||
return mVolume.getVoxelAt(mXPosInVolume,mYPosInVolume-1,mZPosInVolume);
|
||||
}
|
||||
|
||||
template <typename VoxelType>
|
||||
VoxelType BlockVolumeIterator<VoxelType>::peekVoxel0px1ny1pz(void) const
|
||||
{
|
||||
if((mYPosInVolume%mVolume.m_uBlockSideLength != 0) && (mZPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1))
|
||||
{
|
||||
return *(mCurrentVoxel - mVolume.m_uBlockSideLength + mVolume.m_uBlockSideLength*mVolume.m_uBlockSideLength);
|
||||
}
|
||||
return mVolume.getVoxelAt(mXPosInVolume,mYPosInVolume-1,mZPosInVolume+1);
|
||||
}
|
||||
|
||||
template <typename VoxelType>
|
||||
VoxelType BlockVolumeIterator<VoxelType>::peekVoxel0px0py1nz(void) const
|
||||
{
|
||||
if((mZPosInVolume%mVolume.m_uBlockSideLength != 0))
|
||||
{
|
||||
return *(mCurrentVoxel - mVolume.m_uBlockSideLength*mVolume.m_uBlockSideLength);
|
||||
}
|
||||
return mVolume.getVoxelAt(mXPosInVolume,mYPosInVolume,mZPosInVolume-1);
|
||||
}
|
||||
|
||||
template <typename VoxelType>
|
||||
VoxelType BlockVolumeIterator<VoxelType>::peekVoxel0px0py0pz(void) const
|
||||
{
|
||||
return *mCurrentVoxel;
|
||||
}
|
||||
|
||||
template <typename VoxelType>
|
||||
VoxelType BlockVolumeIterator<VoxelType>::peekVoxel0px0py1pz(void) const
|
||||
{
|
||||
if((mZPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1))
|
||||
{
|
||||
return *(mCurrentVoxel + mVolume.m_uBlockSideLength*mVolume.m_uBlockSideLength);
|
||||
}
|
||||
return mVolume.getVoxelAt(mXPosInVolume,mYPosInVolume,mZPosInVolume+1);
|
||||
}
|
||||
|
||||
template <typename VoxelType>
|
||||
VoxelType BlockVolumeIterator<VoxelType>::peekVoxel0px1py1nz(void) const
|
||||
{
|
||||
if((mYPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1) && (mZPosInVolume%mVolume.m_uBlockSideLength != 0))
|
||||
{
|
||||
return *(mCurrentVoxel + mVolume.m_uBlockSideLength - mVolume.m_uBlockSideLength*mVolume.m_uBlockSideLength);
|
||||
}
|
||||
return mVolume.getVoxelAt(mXPosInVolume,mYPosInVolume+1,mZPosInVolume-1);
|
||||
}
|
||||
|
||||
template <typename VoxelType>
|
||||
VoxelType BlockVolumeIterator<VoxelType>::peekVoxel0px1py0pz(void) const
|
||||
{
|
||||
if((mYPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1))
|
||||
{
|
||||
return *(mCurrentVoxel + mVolume.m_uBlockSideLength);
|
||||
}
|
||||
return mVolume.getVoxelAt(mXPosInVolume,mYPosInVolume+1,mZPosInVolume);
|
||||
}
|
||||
|
||||
template <typename VoxelType>
|
||||
VoxelType BlockVolumeIterator<VoxelType>::peekVoxel0px1py1pz(void) const
|
||||
{
|
||||
if((mYPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1) && (mZPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1))
|
||||
{
|
||||
return *(mCurrentVoxel + mVolume.m_uBlockSideLength + mVolume.m_uBlockSideLength*mVolume.m_uBlockSideLength);
|
||||
}
|
||||
return mVolume.getVoxelAt(mXPosInVolume,mYPosInVolume+1,mZPosInVolume+1);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
template <typename VoxelType>
|
||||
VoxelType BlockVolumeIterator<VoxelType>::peekVoxel1px1ny1nz(void) const
|
||||
{
|
||||
if((mXPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1) && (mYPosInVolume%mVolume.m_uBlockSideLength != 0) && (mZPosInVolume%mVolume.m_uBlockSideLength != 0))
|
||||
{
|
||||
return *(mCurrentVoxel + 1 - mVolume.m_uBlockSideLength - mVolume.m_uBlockSideLength*mVolume.m_uBlockSideLength);
|
||||
}
|
||||
return mVolume.getVoxelAt(mXPosInVolume+1,mYPosInVolume-1,mZPosInVolume-1);
|
||||
}
|
||||
|
||||
template <typename VoxelType>
|
||||
VoxelType BlockVolumeIterator<VoxelType>::peekVoxel1px1ny0pz(void) const
|
||||
{
|
||||
if((mXPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1) && (mYPosInVolume%mVolume.m_uBlockSideLength != 0))
|
||||
{
|
||||
return *(mCurrentVoxel + 1 - mVolume.m_uBlockSideLength);
|
||||
}
|
||||
return mVolume.getVoxelAt(mXPosInVolume+1,mYPosInVolume-1,mZPosInVolume);
|
||||
}
|
||||
|
||||
template <typename VoxelType>
|
||||
VoxelType BlockVolumeIterator<VoxelType>::peekVoxel1px1ny1pz(void) const
|
||||
{
|
||||
if((mXPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1) && (mYPosInVolume%mVolume.m_uBlockSideLength != 0) && (mZPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1))
|
||||
{
|
||||
return *(mCurrentVoxel + 1 - mVolume.m_uBlockSideLength + mVolume.m_uBlockSideLength*mVolume.m_uBlockSideLength);
|
||||
}
|
||||
return mVolume.getVoxelAt(mXPosInVolume+1,mYPosInVolume-1,mZPosInVolume+1);
|
||||
}
|
||||
|
||||
template <typename VoxelType>
|
||||
VoxelType BlockVolumeIterator<VoxelType>::peekVoxel1px0py1nz(void) const
|
||||
{
|
||||
if((mXPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1) && (mZPosInVolume%mVolume.m_uBlockSideLength != 0))
|
||||
{
|
||||
return *(mCurrentVoxel + 1 - mVolume.m_uBlockSideLength*mVolume.m_uBlockSideLength);
|
||||
}
|
||||
return mVolume.getVoxelAt(mXPosInVolume+1,mYPosInVolume,mZPosInVolume-1);
|
||||
}
|
||||
|
||||
template <typename VoxelType>
|
||||
VoxelType BlockVolumeIterator<VoxelType>::peekVoxel1px0py0pz(void) const
|
||||
{
|
||||
if((mXPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1))
|
||||
{
|
||||
return *(mCurrentVoxel + 1);
|
||||
}
|
||||
return mVolume.getVoxelAt(mXPosInVolume+1,mYPosInVolume,mZPosInVolume);
|
||||
}
|
||||
|
||||
template <typename VoxelType>
|
||||
VoxelType BlockVolumeIterator<VoxelType>::peekVoxel1px0py1pz(void) const
|
||||
{
|
||||
if((mXPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1) && (mZPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1))
|
||||
{
|
||||
return *(mCurrentVoxel + 1 + mVolume.m_uBlockSideLength*mVolume.m_uBlockSideLength);
|
||||
}
|
||||
return mVolume.getVoxelAt(mXPosInVolume+1,mYPosInVolume,mZPosInVolume+1);
|
||||
}
|
||||
|
||||
template <typename VoxelType>
|
||||
VoxelType BlockVolumeIterator<VoxelType>::peekVoxel1px1py1nz(void) const
|
||||
{
|
||||
if((mXPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1) && (mYPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1) && (mZPosInVolume%mVolume.m_uBlockSideLength != 0))
|
||||
{
|
||||
return *(mCurrentVoxel + 1 + mVolume.m_uBlockSideLength - mVolume.m_uBlockSideLength*mVolume.m_uBlockSideLength);
|
||||
}
|
||||
return mVolume.getVoxelAt(mXPosInVolume+1,mYPosInVolume+1,mZPosInVolume-1);
|
||||
}
|
||||
|
||||
template <typename VoxelType>
|
||||
VoxelType BlockVolumeIterator<VoxelType>::peekVoxel1px1py0pz(void) const
|
||||
{
|
||||
if((mXPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1) && (mYPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1))
|
||||
{
|
||||
return *(mCurrentVoxel + 1 + mVolume.m_uBlockSideLength);
|
||||
}
|
||||
return mVolume.getVoxelAt(mXPosInVolume+1,mYPosInVolume+1,mZPosInVolume);
|
||||
}
|
||||
|
||||
template <typename VoxelType>
|
||||
VoxelType BlockVolumeIterator<VoxelType>::peekVoxel1px1py1pz(void) const
|
||||
{
|
||||
if((mXPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1) && (mYPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1) && (mZPosInVolume%mVolume.m_uBlockSideLength != mVolume.m_uBlockSideLength-1))
|
||||
{
|
||||
return *(mCurrentVoxel + 1 + mVolume.m_uBlockSideLength + mVolume.m_uBlockSideLength*mVolume.m_uBlockSideLength);
|
||||
}
|
||||
return mVolume.getVoxelAt(mXPosInVolume+1,mYPosInVolume+1,mZPosInVolume+1);
|
||||
}
|
||||
#pragma endregion
|
||||
}
|
45
library/include/PolyVoxCore/Constants.h
Normal file
45
library/include/PolyVoxCore/Constants.h
Normal file
@ -0,0 +1,45 @@
|
||||
#pragma region License
|
||||
/******************************************************************************
|
||||
This file is part of the PolyVox library
|
||||
Copyright (C) 2006 David Williams
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
******************************************************************************/
|
||||
#pragma endregion
|
||||
|
||||
#ifndef __PolyVox_Constants_H__
|
||||
#define __PolyVox_Constants_H__
|
||||
|
||||
#include "PolyVoxForwardDeclarations.h"
|
||||
|
||||
namespace PolyVox
|
||||
{
|
||||
//FIXME - i think we can define mod using a bitmask which flattens the upper bits. Should define that here.
|
||||
//const uint32 POLYVOX_BLOCK_SIDE_LENGTH_POWER = 5;
|
||||
//const uint32 POLYVOX_BLOCK_SIDE_LENGTH = (0x0001 << POLYVOX_BLOCK_SIDE_LENGTH_POWER);
|
||||
//const uint32 POLYVOX_NO_OF_VOXELS_IN_BLOCK = (POLYVOX_BLOCK_SIDE_LENGTH * POLYVOX_BLOCK_SIDE_LENGTH * POLYVOX_BLOCK_SIDE_LENGTH);
|
||||
|
||||
const uint16 POLYVOX_VOLUME_SIDE_LENGTH_POWER = 8;
|
||||
const uint16 POLYVOX_VOLUME_SIDE_LENGTH = (0x0001 << POLYVOX_VOLUME_SIDE_LENGTH_POWER);
|
||||
//const uint32 POLYVOX_VOLUME_SIDE_LENGTH_IN_BLOCKS = (POLYVOX_VOLUME_SIDE_LENGTH >> POLYVOX_BLOCK_SIDE_LENGTH_POWER);
|
||||
//const uint32 POLYVOX_NO_OF_BLOCKS_IN_VOLUME = (POLYVOX_VOLUME_SIDE_LENGTH_IN_BLOCKS * POLYVOX_VOLUME_SIDE_LENGTH_IN_BLOCKS * POLYVOX_VOLUME_SIDE_LENGTH_IN_BLOCKS);
|
||||
//const uint32 POLYVOX_NO_OF_VOXELS_IN_VOLUME = (POLYVOX_VOLUME_SIDE_LENGTH * POLYVOX_VOLUME_SIDE_LENGTH * POLYVOX_VOLUME_SIDE_LENGTH);
|
||||
|
||||
const uint16 POLYVOX_REGION_SIDE_LENGTH_POWER = 4;
|
||||
const uint16 POLYVOX_REGION_SIDE_LENGTH = (0x0001 << POLYVOX_REGION_SIDE_LENGTH_POWER);
|
||||
const uint16 POLYVOX_VOLUME_SIDE_LENGTH_IN_REGIONS = (POLYVOX_VOLUME_SIDE_LENGTH >> POLYVOX_REGION_SIDE_LENGTH_POWER);
|
||||
}
|
||||
|
||||
#endif
|
35
library/include/PolyVoxCore/Enums.h
Normal file
35
library/include/PolyVoxCore/Enums.h
Normal file
@ -0,0 +1,35 @@
|
||||
#pragma region License
|
||||
/******************************************************************************
|
||||
This file is part of the PolyVox library
|
||||
Copyright (C) 2006 David Williams
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
******************************************************************************/
|
||||
#pragma endregion
|
||||
|
||||
#ifndef __PolyVox_Enums_H__
|
||||
#define __PolyVox_Enums_H__
|
||||
|
||||
namespace PolyVox
|
||||
{
|
||||
enum NormalGenerationMethod
|
||||
{
|
||||
SIMPLE,
|
||||
CENTRAL_DIFFERENCE,
|
||||
SOBEL
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
49
library/include/PolyVoxCore/GradientEstimators.h
Normal file
49
library/include/PolyVoxCore/GradientEstimators.h
Normal file
@ -0,0 +1,49 @@
|
||||
#pragma region License
|
||||
/******************************************************************************
|
||||
This file is part of the PolyVox library
|
||||
Copyright (C) 2006 David Williams
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
******************************************************************************/
|
||||
#pragma endregion
|
||||
|
||||
#ifndef __PolyVox_GradientEstimators_H__
|
||||
#define __PolyVox_GradientEstimators_H__
|
||||
|
||||
#include "BlockVolumeIterator.h"
|
||||
|
||||
#include <vector>
|
||||
|
||||
namespace PolyVox
|
||||
{
|
||||
template <typename VoxelType>
|
||||
Vector3DFloat computeCentralDifferenceGradient(const BlockVolumeIterator<VoxelType>& volIter);
|
||||
|
||||
template <typename VoxelType>
|
||||
Vector3DFloat computeSmoothCentralDifferenceGradient(BlockVolumeIterator<VoxelType>& volIter);
|
||||
|
||||
template <typename VoxelType>
|
||||
Vector3DFloat computeDecimatedCentralDifferenceGradient(BlockVolumeIterator<VoxelType>& volIter);
|
||||
|
||||
template <typename VoxelType>
|
||||
Vector3DFloat computeSobelGradient(const BlockVolumeIterator<VoxelType>& volIter);
|
||||
|
||||
POLYVOX_API void computeNormalsForVertices(BlockVolume<uint8>* volumeData, RegionGeometry& regGeom, NormalGenerationMethod normalGenerationMethod);
|
||||
POLYVOX_API Vector3DFloat computeNormal(BlockVolume<uint8>* volumeData, const Vector3DFloat& position, NormalGenerationMethod normalGenerationMethod);
|
||||
}
|
||||
|
||||
#include "GradientEstimators.inl"
|
||||
|
||||
#endif //__PolyVox_GradientEstimators_H__
|
185
library/include/PolyVoxCore/GradientEstimators.inl
Normal file
185
library/include/PolyVoxCore/GradientEstimators.inl
Normal file
@ -0,0 +1,185 @@
|
||||
#pragma region License
|
||||
/******************************************************************************
|
||||
This file is part of the PolyVox library
|
||||
Copyright (C) 2006 David Williams
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
******************************************************************************/
|
||||
#pragma endregion
|
||||
|
||||
#include "VoxelFilters.h"
|
||||
|
||||
namespace PolyVox
|
||||
{
|
||||
template <typename VoxelType>
|
||||
Vector3DFloat computeCentralDifferenceGradient(const BlockVolumeIterator<VoxelType>& volIter)
|
||||
{
|
||||
//FIXME - bitwise way of doing this?
|
||||
VoxelType voxel1nx = volIter.peekVoxel1nx0py0pz() > 0 ? 1: 0;
|
||||
VoxelType voxel1px = volIter.peekVoxel1px0py0pz() > 0 ? 1: 0;
|
||||
|
||||
VoxelType voxel1ny = volIter.peekVoxel0px1ny0pz() > 0 ? 1: 0;
|
||||
VoxelType voxel1py = volIter.peekVoxel0px1py0pz() > 0 ? 1: 0;
|
||||
|
||||
VoxelType voxel1nz = volIter.peekVoxel0px0py1nz() > 0 ? 1: 0;
|
||||
VoxelType voxel1pz = volIter.peekVoxel0px0py1pz() > 0 ? 1: 0;
|
||||
|
||||
return Vector3DFloat
|
||||
(
|
||||
static_cast<float>(voxel1nx) - static_cast<float>(voxel1px),
|
||||
static_cast<float>(voxel1ny) - static_cast<float>(voxel1py),
|
||||
static_cast<float>(voxel1nz) - static_cast<float>(voxel1pz)
|
||||
);
|
||||
}
|
||||
|
||||
template <typename VoxelType>
|
||||
Vector3DFloat computeDecimatedCentralDifferenceGradient(const BlockVolumeIterator<VoxelType>& volIter)
|
||||
{
|
||||
const uint16 x = volIter.getPosX();
|
||||
const uint16 y = volIter.getPosY();
|
||||
const uint16 z = volIter.getPosZ();
|
||||
|
||||
//FIXME - bitwise way of doing this?
|
||||
VoxelType voxel1nx = volIter.getVoxelAt(x-2, y ,z ) > 0 ? 1: 0;
|
||||
VoxelType voxel1px = volIter.getVoxelAt(x-2, y ,z ) > 0 ? 1: 0;
|
||||
|
||||
VoxelType voxel1ny = volIter.getVoxelAt(x , y-2,z ) > 0 ? 1: 0;
|
||||
VoxelType voxel1py = volIter.getVoxelAt(x , y-2,z ) > 0 ? 1: 0;
|
||||
|
||||
VoxelType voxel1nz = volIter.getVoxelAt(x , y ,z-2) > 0 ? 1: 0;
|
||||
VoxelType voxel1pz = volIter.getVoxelAt(x , y ,z-2) > 0 ? 1: 0;
|
||||
|
||||
return Vector3DFloat
|
||||
(
|
||||
static_cast<float>(voxel1nx) - static_cast<float>(voxel1px),
|
||||
static_cast<float>(voxel1ny) - static_cast<float>(voxel1py),
|
||||
static_cast<float>(voxel1nz) - static_cast<float>(voxel1pz)
|
||||
);
|
||||
}
|
||||
|
||||
template <typename VoxelType>
|
||||
Vector3DFloat computeSmoothCentralDifferenceGradient(BlockVolumeIterator<VoxelType>& volIter)
|
||||
{
|
||||
uint16 initialX = volIter.getPosX();
|
||||
uint16 initialY = volIter.getPosY();
|
||||
uint16 initialZ = volIter.getPosZ();
|
||||
|
||||
//FIXME - bitwise way of doing this?
|
||||
volIter.setPosition(initialX-1, initialY, initialZ);
|
||||
float voxel1nx = computeSmoothedVoxel(volIter);
|
||||
volIter.setPosition(initialX+1, initialY, initialZ);
|
||||
float voxel1px = computeSmoothedVoxel(volIter);
|
||||
|
||||
volIter.setPosition(initialX, initialY-1, initialZ);
|
||||
float voxel1ny = computeSmoothedVoxel(volIter);
|
||||
volIter.setPosition(initialX, initialY+1, initialZ);
|
||||
float voxel1py = computeSmoothedVoxel(volIter);
|
||||
|
||||
volIter.setPosition(initialX, initialY, initialZ-1);
|
||||
float voxel1nz = computeSmoothedVoxel(volIter);
|
||||
volIter.setPosition(initialX, initialY, initialZ+1);
|
||||
float voxel1pz = computeSmoothedVoxel(volIter);
|
||||
|
||||
return Vector3DFloat
|
||||
(
|
||||
voxel1nx - voxel1px,
|
||||
voxel1ny - voxel1py,
|
||||
voxel1nz - voxel1pz
|
||||
);
|
||||
}
|
||||
|
||||
template <typename VoxelType>
|
||||
Vector3DFloat computeSobelGradient(const BlockVolumeIterator<VoxelType>& volIter)
|
||||
{
|
||||
static const int weights[3][3][3] = { { {2,3,2}, {3,6,3}, {2,3,2} }, {
|
||||
{3,6,3}, {6,0,6}, {3,6,3} }, { {2,3,2}, {3,6,3}, {2,3,2} } };
|
||||
|
||||
const VoxelType pVoxel1nx1ny1nz = volIter.peekVoxel1nx1ny1nz() > 0 ? 1: 0;
|
||||
const VoxelType pVoxel1nx1ny0pz = volIter.peekVoxel1nx1ny0pz() > 0 ? 1: 0;
|
||||
const VoxelType pVoxel1nx1ny1pz = volIter.peekVoxel1nx1ny1pz() > 0 ? 1: 0;
|
||||
const VoxelType pVoxel1nx0py1nz = volIter.peekVoxel1nx0py1nz() > 0 ? 1: 0;
|
||||
const VoxelType pVoxel1nx0py0pz = volIter.peekVoxel1nx0py0pz() > 0 ? 1: 0;
|
||||
const VoxelType pVoxel1nx0py1pz = volIter.peekVoxel1nx0py1pz() > 0 ? 1: 0;
|
||||
const VoxelType pVoxel1nx1py1nz = volIter.peekVoxel1nx1py1nz() > 0 ? 1: 0;
|
||||
const VoxelType pVoxel1nx1py0pz = volIter.peekVoxel1nx1py0pz() > 0 ? 1: 0;
|
||||
const VoxelType pVoxel1nx1py1pz = volIter.peekVoxel1nx1py1pz() > 0 ? 1: 0;
|
||||
|
||||
const VoxelType pVoxel0px1ny1nz = volIter.peekVoxel0px1ny1nz() > 0 ? 1: 0;
|
||||
const VoxelType pVoxel0px1ny0pz = volIter.peekVoxel0px1ny0pz() > 0 ? 1: 0;
|
||||
const VoxelType pVoxel0px1ny1pz = volIter.peekVoxel0px1ny1pz() > 0 ? 1: 0;
|
||||
const VoxelType pVoxel0px0py1nz = volIter.peekVoxel0px0py1nz() > 0 ? 1: 0;
|
||||
//const VoxelType pVoxel0px0py0pz = volIter.peekVoxel0px0py0pz() > 0 ? 1: 0;
|
||||
const VoxelType pVoxel0px0py1pz = volIter.peekVoxel0px0py1pz() > 0 ? 1: 0;
|
||||
const VoxelType pVoxel0px1py1nz = volIter.peekVoxel0px1py1nz() > 0 ? 1: 0;
|
||||
const VoxelType pVoxel0px1py0pz = volIter.peekVoxel0px1py0pz() > 0 ? 1: 0;
|
||||
const VoxelType pVoxel0px1py1pz = volIter.peekVoxel0px1py1pz() > 0 ? 1: 0;
|
||||
|
||||
const VoxelType pVoxel1px1ny1nz = volIter.peekVoxel1px1ny1nz() > 0 ? 1: 0;
|
||||
const VoxelType pVoxel1px1ny0pz = volIter.peekVoxel1px1ny0pz() > 0 ? 1: 0;
|
||||
const VoxelType pVoxel1px1ny1pz = volIter.peekVoxel1px1ny1pz() > 0 ? 1: 0;
|
||||
const VoxelType pVoxel1px0py1nz = volIter.peekVoxel1px0py1nz() > 0 ? 1: 0;
|
||||
const VoxelType pVoxel1px0py0pz = volIter.peekVoxel1px0py0pz() > 0 ? 1: 0;
|
||||
const VoxelType pVoxel1px0py1pz = volIter.peekVoxel1px0py1pz() > 0 ? 1: 0;
|
||||
const VoxelType pVoxel1px1py1nz = volIter.peekVoxel1px1py1nz() > 0 ? 1: 0;
|
||||
const VoxelType pVoxel1px1py0pz = volIter.peekVoxel1px1py0pz() > 0 ? 1: 0;
|
||||
const VoxelType pVoxel1px1py1pz = volIter.peekVoxel1px1py1pz() > 0 ? 1: 0;
|
||||
|
||||
const int xGrad(- weights[0][0][0] * pVoxel1nx1ny1nz -
|
||||
weights[1][0][0] * pVoxel1nx1ny0pz - weights[2][0][0] *
|
||||
pVoxel1nx1ny1pz - weights[0][1][0] * pVoxel1nx0py1nz -
|
||||
weights[1][1][0] * pVoxel1nx0py0pz - weights[2][1][0] *
|
||||
pVoxel1nx0py1pz - weights[0][2][0] * pVoxel1nx1py1nz -
|
||||
weights[1][2][0] * pVoxel1nx1py0pz - weights[2][2][0] *
|
||||
pVoxel1nx1py1pz + weights[0][0][2] * pVoxel1px1ny1nz +
|
||||
weights[1][0][2] * pVoxel1px1ny0pz + weights[2][0][2] *
|
||||
pVoxel1px1ny1pz + weights[0][1][2] * pVoxel1px0py1nz +
|
||||
weights[1][1][2] * pVoxel1px0py0pz + weights[2][1][2] *
|
||||
pVoxel1px0py1pz + weights[0][2][2] * pVoxel1px1py1nz +
|
||||
weights[1][2][2] * pVoxel1px1py0pz + weights[2][2][2] *
|
||||
pVoxel1px1py1pz);
|
||||
|
||||
const int yGrad(- weights[0][0][0] * pVoxel1nx1ny1nz -
|
||||
weights[1][0][0] * pVoxel1nx1ny0pz - weights[2][0][0] *
|
||||
pVoxel1nx1ny1pz + weights[0][2][0] * pVoxel1nx1py1nz +
|
||||
weights[1][2][0] * pVoxel1nx1py0pz + weights[2][2][0] *
|
||||
pVoxel1nx1py1pz - weights[0][0][1] * pVoxel0px1ny1nz -
|
||||
weights[1][0][1] * pVoxel0px1ny0pz - weights[2][0][1] *
|
||||
pVoxel0px1ny1pz + weights[0][2][1] * pVoxel0px1py1nz +
|
||||
weights[1][2][1] * pVoxel0px1py0pz + weights[2][2][1] *
|
||||
pVoxel0px1py1pz - weights[0][0][2] * pVoxel1px1ny1nz -
|
||||
weights[1][0][2] * pVoxel1px1ny0pz - weights[2][0][2] *
|
||||
pVoxel1px1ny1pz + weights[0][2][2] * pVoxel1px1py1nz +
|
||||
weights[1][2][2] * pVoxel1px1py0pz + weights[2][2][2] *
|
||||
pVoxel1px1py1pz);
|
||||
|
||||
const int zGrad(- weights[0][0][0] * pVoxel1nx1ny1nz +
|
||||
weights[2][0][0] * pVoxel1nx1ny1pz - weights[0][1][0] *
|
||||
pVoxel1nx0py1nz + weights[2][1][0] * pVoxel1nx0py1pz -
|
||||
weights[0][2][0] * pVoxel1nx1py1nz + weights[2][2][0] *
|
||||
pVoxel1nx1py1pz - weights[0][0][1] * pVoxel0px1ny1nz +
|
||||
weights[2][0][1] * pVoxel0px1ny1pz - weights[0][1][1] *
|
||||
pVoxel0px0py1nz + weights[2][1][1] * pVoxel0px0py1pz -
|
||||
weights[0][2][1] * pVoxel0px1py1nz + weights[2][2][1] *
|
||||
pVoxel0px1py1pz - weights[0][0][2] * pVoxel1px1ny1nz +
|
||||
weights[2][0][2] * pVoxel1px1ny1pz - weights[0][1][2] *
|
||||
pVoxel1px0py1nz + weights[2][1][2] * pVoxel1px0py1pz -
|
||||
weights[0][2][2] * pVoxel1px1py1nz + weights[2][2][2] *
|
||||
pVoxel1px1py1pz);
|
||||
|
||||
//Note: The above actually give gradients going from low density to high density.
|
||||
//For our normals we want the the other way around, so we switch the components as we return them.
|
||||
return Vector3DFloat(static_cast<float>(-xGrad),static_cast<float>(-yGrad),static_cast<float>(-zGrad));
|
||||
}
|
||||
}
|
59
library/include/PolyVoxCore/IndexedSurfacePatch.h
Normal file
59
library/include/PolyVoxCore/IndexedSurfacePatch.h
Normal file
@ -0,0 +1,59 @@
|
||||
#pragma region License
|
||||
/******************************************************************************
|
||||
This file is part of the PolyVox library
|
||||
Copyright (C) 2006 David Williams
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
******************************************************************************/
|
||||
#pragma endregion
|
||||
|
||||
#ifndef __PolyVox_IndexedSurfacePatch_H__
|
||||
#define __PolyVox_IndexedSurfacePatch_H__
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include "PolyVoxCStdInt.h"
|
||||
|
||||
#include "Constants.h"
|
||||
#include "PolyVoxForwardDeclarations.h"
|
||||
#include "SurfaceVertex.h"
|
||||
#include "TypeDef.h"
|
||||
|
||||
namespace PolyVox
|
||||
{
|
||||
class POLYVOX_API IndexedSurfacePatch
|
||||
{
|
||||
public:
|
||||
IndexedSurfacePatch();
|
||||
~IndexedSurfacePatch();
|
||||
|
||||
void addTriangle(const SurfaceVertex& v0,const SurfaceVertex& v1,const SurfaceVertex& v2);
|
||||
void fillVertexAndIndexData(std::vector<SurfaceVertex>& vecVertices, std::vector<uint32>& vecIndices);
|
||||
|
||||
const std::vector<SurfaceVertex>& getVertices(void) const;
|
||||
std::vector<SurfaceVertex>& getVertices(void); //FIXME - non const version should be removed.
|
||||
const std::vector<uint32>& getIndices(void) const;
|
||||
|
||||
unsigned short getNoNonUniformTrianges(void);
|
||||
unsigned short getNoUniformTrianges(void);
|
||||
|
||||
public:
|
||||
std::vector<uint32> m_vecTriangleIndices;
|
||||
std::vector<SurfaceVertex> m_vecVertices;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif /* __IndexedSurfacePatch_H__ */
|
64
library/include/PolyVoxCore/LinearVolume.h
Normal file
64
library/include/PolyVoxCore/LinearVolume.h
Normal file
@ -0,0 +1,64 @@
|
||||
#pragma region License
|
||||
/******************************************************************************
|
||||
This file is part of the PolyVox library
|
||||
Copyright (C) 2006 David Williams
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
******************************************************************************/
|
||||
#pragma endregion
|
||||
|
||||
#ifndef __PolyVox_LinearVolume_H__
|
||||
#define __PolyVox_LinearVolume_H__
|
||||
|
||||
#pragma region Headers
|
||||
#include "Constants.h"
|
||||
#include "PolyVoxForwardDeclarations.h"
|
||||
#include "TypeDef.h"
|
||||
|
||||
#include "PolyVoxCStdInt.h"
|
||||
#pragma endregion
|
||||
|
||||
namespace PolyVox
|
||||
{
|
||||
template <typename VoxelType>
|
||||
class LinearVolume
|
||||
{
|
||||
public:
|
||||
LinearVolume(uint8 uSideLengthPower);
|
||||
LinearVolume(const LinearVolume& rhs);
|
||||
~LinearVolume();
|
||||
|
||||
LinearVolume& operator=(const LinearVolume& rhs);
|
||||
|
||||
//bool isHomogeneous(void);
|
||||
|
||||
uint16 getSideLength(void);
|
||||
|
||||
VoxelType getVoxelAt(const uint16 xPosition, const uint16 yPosition, const uint16 zPosition) const;
|
||||
void setVoxelAt(const uint16 xPosition, const uint16 yPosition, const uint16 zPosition, const VoxelType value);
|
||||
|
||||
//void fillWithValue(const VoxelType value);
|
||||
|
||||
private:
|
||||
uint32 getNoOfVoxels(void);
|
||||
uint8 m_uSideLengthPower;
|
||||
uint16 m_uSideLength;
|
||||
VoxelType* m_tData;
|
||||
};
|
||||
}
|
||||
|
||||
#include "LinearVolume.inl"
|
||||
|
||||
#endif
|
102
library/include/PolyVoxCore/LinearVolume.inl
Normal file
102
library/include/PolyVoxCore/LinearVolume.inl
Normal file
@ -0,0 +1,102 @@
|
||||
#pragma region License
|
||||
/******************************************************************************
|
||||
This file is part of the PolyVox library
|
||||
Copyright (C) 2006 David Williams
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
******************************************************************************/
|
||||
#pragma endregion
|
||||
|
||||
#include <cstring>
|
||||
|
||||
namespace PolyVox
|
||||
{
|
||||
|
||||
template <typename VoxelType>
|
||||
LinearVolume<VoxelType>::LinearVolume(uint8 uSideLengthPower)
|
||||
:m_tData(0)
|
||||
{
|
||||
//Check the block size is sensible. This corresponds to a side length of 256 voxels
|
||||
assert(uSideLengthPower <= 8);
|
||||
|
||||
//Compute the side length
|
||||
m_uSideLengthPower = uSideLengthPower;
|
||||
m_uSideLength = 0x01 << uSideLengthPower;
|
||||
|
||||
//If this fails an exception will be thrown. Memory is not
|
||||
//allocated and there is nothing else in this class to clean up
|
||||
m_tData = new VoxelType[getNoOfVoxels()];
|
||||
}
|
||||
|
||||
template <typename VoxelType>
|
||||
LinearVolume<VoxelType>::LinearVolume(const LinearVolume<VoxelType>& rhs)
|
||||
{
|
||||
*this = rhs;
|
||||
}
|
||||
|
||||
template <typename VoxelType>
|
||||
LinearVolume<VoxelType>::~LinearVolume()
|
||||
{
|
||||
delete[] m_tData;
|
||||
m_tData = 0;
|
||||
}
|
||||
|
||||
template <typename VoxelType>
|
||||
LinearVolume<VoxelType>& LinearVolume<VoxelType>::operator=(const LinearVolume<VoxelType>& rhs)
|
||||
{
|
||||
if (this == &rhs)
|
||||
{
|
||||
return *this;
|
||||
}
|
||||
|
||||
memcpy(m_tData,rhs.m_tData,getNoOfVoxels());
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename VoxelType>
|
||||
VoxelType LinearVolume<VoxelType>::getVoxelAt(const uint16 xPosition, const uint16 yPosition, const uint16 zPosition) const
|
||||
{
|
||||
return m_tData
|
||||
[
|
||||
xPosition +
|
||||
yPosition * m_uSideLength +
|
||||
zPosition * m_uSideLength * m_uSideLength
|
||||
];
|
||||
}
|
||||
|
||||
template <typename VoxelType>
|
||||
void LinearVolume<VoxelType>::setVoxelAt(const uint16 xPosition, const uint16 yPosition, const uint16 zPosition, const VoxelType value)
|
||||
{
|
||||
m_tData
|
||||
[
|
||||
xPosition +
|
||||
yPosition * m_uSideLength +
|
||||
zPosition * m_uSideLength * m_uSideLength
|
||||
] = value;
|
||||
}
|
||||
|
||||
template <typename VoxelType>
|
||||
uint16 LinearVolume<VoxelType>::getSideLength(void)
|
||||
{
|
||||
return m_uSideLength;
|
||||
}
|
||||
|
||||
template <typename VoxelType>
|
||||
uint32 LinearVolume<VoxelType>::getNoOfVoxels(void)
|
||||
{
|
||||
return m_uSideLength * m_uSideLength * m_uSideLength;
|
||||
}
|
||||
}
|
31
library/include/PolyVoxCore/MarchingCubesTables.h
Normal file
31
library/include/PolyVoxCore/MarchingCubesTables.h
Normal file
@ -0,0 +1,31 @@
|
||||
#pragma region License
|
||||
/******************************************************************************
|
||||
This file is part of the PolyVox library
|
||||
Copyright (C) 2006 David Williams
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
******************************************************************************/
|
||||
#pragma endregion
|
||||
|
||||
#ifndef __PolyVox_MarchingCubeTables_H__
|
||||
#define __PolyVox_MarchingCubeTables_H__
|
||||
|
||||
namespace PolyVox
|
||||
{
|
||||
extern int edgeTable[256];
|
||||
extern int triTable[256][16];
|
||||
}
|
||||
|
||||
#endif
|
38
library/include/PolyVoxCore/PolyVoxCStdInt.h
Normal file
38
library/include/PolyVoxCore/PolyVoxCStdInt.h
Normal file
@ -0,0 +1,38 @@
|
||||
#pragma region License
|
||||
/******************************************************************************
|
||||
This file is part of the PolyVox library
|
||||
Copyright (C) 2006 David Williams
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
******************************************************************************/
|
||||
#pragma endregion
|
||||
|
||||
#ifndef __PolyVox_CStdInt_H__
|
||||
#define __PolyVox_CStdInt_H__
|
||||
|
||||
//Adding things to the std namespace in not actually allowed, but Microsoft
|
||||
//have still not added <cstdint> to thier standard library.
|
||||
namespace PolyVox
|
||||
{
|
||||
typedef char int8;
|
||||
typedef short int16;
|
||||
typedef long int32;
|
||||
typedef unsigned char uint8;
|
||||
typedef unsigned short uint16;
|
||||
typedef unsigned long uint32;
|
||||
}
|
||||
|
||||
|
||||
#endif
|
61
library/include/PolyVoxCore/PolyVoxForwardDeclarations.h
Normal file
61
library/include/PolyVoxCore/PolyVoxForwardDeclarations.h
Normal file
@ -0,0 +1,61 @@
|
||||
#pragma region License
|
||||
/******************************************************************************
|
||||
This file is part of the PolyVox library
|
||||
Copyright (C) 2006 David Williams
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
******************************************************************************/
|
||||
#pragma endregion
|
||||
|
||||
#ifndef __PolyVox_ForwardDeclarations_H__
|
||||
#define __PolyVox_ForwardDeclarations_H__
|
||||
|
||||
#include "Enums.h"
|
||||
#include "PolyVoxCStdInt.h"
|
||||
|
||||
namespace PolyVox
|
||||
{
|
||||
template <typename VoxelType> class Block;
|
||||
|
||||
//---------- BlockVolume ----------
|
||||
template <typename VoxelType> class BlockVolume;
|
||||
typedef BlockVolume<float> FloatBlockVolume;
|
||||
typedef BlockVolume<uint8> UInt8BlockVolume;
|
||||
typedef BlockVolume<uint16> UInt16BlockVolume;
|
||||
//---------------------------------
|
||||
|
||||
class IndexedSurfacePatch;
|
||||
class IntegrealVector3;
|
||||
template <typename VoxelType> class LinearVolume;
|
||||
class Region;
|
||||
class RegionGeometry;
|
||||
class SurfaceVertex;
|
||||
|
||||
//---------- Vector ----------
|
||||
template <uint32 Size, typename Type> class Vector;
|
||||
typedef Vector<3,float> Vector3DFloat;
|
||||
typedef Vector<3,double> Vector3DDouble;
|
||||
typedef Vector<3,int8> Vector3DInt8;
|
||||
typedef Vector<3,uint8> Vector3DUint8;
|
||||
typedef Vector<3,int16> Vector3DInt16;
|
||||
typedef Vector<3,uint16> Vector3DUint16;
|
||||
typedef Vector<3,int32> Vector3DInt32;
|
||||
typedef Vector<3,uint32> Vector3DUint32;
|
||||
//----------------------------
|
||||
|
||||
template <typename VoxelType> class BlockVolumeIterator;
|
||||
}
|
||||
|
||||
#endif
|
55
library/include/PolyVoxCore/Region.h
Normal file
55
library/include/PolyVoxCore/Region.h
Normal file
@ -0,0 +1,55 @@
|
||||
#pragma region License
|
||||
/******************************************************************************
|
||||
This file is part of the PolyVox library
|
||||
Copyright (C) 2006 David Williams
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
******************************************************************************/
|
||||
#pragma endregion
|
||||
|
||||
#ifndef __PolyVox_Region_H__
|
||||
#define __PolyVox_Region_H__
|
||||
|
||||
#pragma region Headers
|
||||
#include "TypeDef.h"
|
||||
#include "Vector.h"
|
||||
#pragma endregion
|
||||
|
||||
namespace PolyVox
|
||||
{
|
||||
class POLYVOX_API Region
|
||||
{
|
||||
public:
|
||||
Region();
|
||||
Region(const Vector3DInt32& v3dLowerCorner, const Vector3DInt32& v3dUpperCorner);
|
||||
|
||||
const Vector3DInt32& getLowerCorner(void) const;
|
||||
const Vector3DInt32& getUpperCorner(void) const;
|
||||
|
||||
void setLowerCorner(const Vector3DInt32& v3dLowerCorner);
|
||||
void setUpperCorner(const Vector3DInt32& v3dUpperCorner);
|
||||
|
||||
bool containsPoint(const Vector3DFloat& pos, float boundary) const;
|
||||
bool containsPoint(const Vector3DInt32& pos, uint8 boundary) const;
|
||||
void cropTo(const Region& other);
|
||||
void shift(const Vector3DInt32& amount);
|
||||
|
||||
private:
|
||||
Vector3DInt32 m_v3dLowerCorner;
|
||||
Vector3DInt32 m_v3dUpperCorner;
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
44
library/include/PolyVoxCore/RegionGeometry.h
Normal file
44
library/include/PolyVoxCore/RegionGeometry.h
Normal file
@ -0,0 +1,44 @@
|
||||
#pragma region License
|
||||
/******************************************************************************
|
||||
This file is part of the PolyVox library
|
||||
Copyright (C) 2006 David Williams
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
******************************************************************************/
|
||||
#pragma endregion
|
||||
|
||||
#ifndef __PolyVox_RegionGeometry_H__
|
||||
#define __PolyVox_RegionGeometry_H__
|
||||
|
||||
#include "PolyVoxForwardDeclarations.h"
|
||||
#include "TypeDef.h"
|
||||
#include "Vector.h"
|
||||
|
||||
namespace PolyVox
|
||||
{
|
||||
class POLYVOX_API RegionGeometry
|
||||
{
|
||||
public:
|
||||
RegionGeometry();
|
||||
|
||||
bool m_bIsEmpty;
|
||||
bool m_bContainsSingleMaterialPatch;
|
||||
|
||||
Vector3DInt32 m_v3dRegionPosition;
|
||||
IndexedSurfacePatch* m_patchSingleMaterial;
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
39
library/include/PolyVoxCore/SurfaceAdjusters.h
Normal file
39
library/include/PolyVoxCore/SurfaceAdjusters.h
Normal file
@ -0,0 +1,39 @@
|
||||
#pragma region License
|
||||
/******************************************************************************
|
||||
This file is part of the PolyVox library
|
||||
Copyright (C) 2006 David Williams
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
******************************************************************************/
|
||||
#pragma endregion
|
||||
|
||||
#ifndef __PolyVox_SurfaceAdjusters_H__
|
||||
#define __PolyVox_SurfaceAdjusters_H__
|
||||
|
||||
#pragma region Headers
|
||||
#include "Constants.h"
|
||||
#include "PolyVoxForwardDeclarations.h"
|
||||
#include "TypeDef.h"
|
||||
|
||||
#include "PolyVoxCStdInt.h"
|
||||
#pragma endregion
|
||||
|
||||
namespace PolyVox
|
||||
{
|
||||
POLYVOX_API void smoothRegionGeometry(BlockVolume<uint8>* volumeData, RegionGeometry& regGeom);
|
||||
POLYVOX_API void adjustDecimatedGeometry(BlockVolume<uint8>* volumeData, RegionGeometry& regGeom, uint8 val);
|
||||
}
|
||||
|
||||
#endif
|
65
library/include/PolyVoxCore/SurfaceEdge.h
Normal file
65
library/include/PolyVoxCore/SurfaceEdge.h
Normal file
@ -0,0 +1,65 @@
|
||||
/******************************************************************************
|
||||
This file is part of a voxel plugin for OGRE
|
||||
Copyright (C) 2006 David Williams
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
******************************************************************************/
|
||||
|
||||
#ifndef __PolyVox_SurfaceEdge_H__
|
||||
#define __PolyVox_SurfaceEdge_H__
|
||||
|
||||
#include "SurfaceTypes.h"
|
||||
|
||||
namespace PolyVox
|
||||
{
|
||||
class SurfaceEdge
|
||||
{
|
||||
public:
|
||||
SurfaceEdge(const SurfaceVertexIterator& targetToSet,const SurfaceVertexIterator& sourceToSet);
|
||||
|
||||
friend bool operator == (const SurfaceEdge& lhs, const SurfaceEdge& rhs);
|
||||
friend bool operator < (const SurfaceEdge& lhs, const SurfaceEdge& rhs);
|
||||
|
||||
|
||||
std::string tostring(void);
|
||||
|
||||
bool isDegenerate(void);
|
||||
|
||||
const SurfaceVertexIterator& getTarget(void) const;
|
||||
const SurfaceVertexIterator& getSource(void) const;
|
||||
const SurfaceEdgeIterator& getOtherHalfEdge(void) const;
|
||||
const SurfaceEdgeIterator& getPreviousHalfEdge(void) const;
|
||||
const SurfaceEdgeIterator& getNextHalfEdge(void) const;
|
||||
const SurfaceTriangleIterator& getTriangle(void) const;
|
||||
|
||||
void setPreviousHalfEdge(const SurfaceEdgeIterator& previousHalfEdgeToSet);
|
||||
void setNextHalfEdge(const SurfaceEdgeIterator& nextHalfEdgeToSet);
|
||||
void setTriangle(const SurfaceTriangleIterator& triangleToSet);
|
||||
|
||||
void pairWithOtherHalfEdge(const SurfaceEdgeIterator& otherHalfEdgeToPair);
|
||||
|
||||
private:
|
||||
SurfaceVertexIterator target;
|
||||
SurfaceVertexIterator source;
|
||||
|
||||
SurfaceEdgeIterator previousHalfEdge;
|
||||
SurfaceEdgeIterator nextHalfEdge;
|
||||
SurfaceEdgeIterator otherHalfEdge;
|
||||
|
||||
SurfaceTriangleIterator triangle;
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
51
library/include/PolyVoxCore/SurfaceExtractors.h
Normal file
51
library/include/PolyVoxCore/SurfaceExtractors.h
Normal file
@ -0,0 +1,51 @@
|
||||
#pragma region License
|
||||
/******************************************************************************
|
||||
This file is part of the PolyVox library
|
||||
Copyright (C) 2006 David Williams
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
******************************************************************************/
|
||||
#pragma endregion
|
||||
|
||||
#ifndef __PolyVox_SurfaceExtractors_H__
|
||||
#define __PolyVox_SurfaceExtractors_H__
|
||||
|
||||
#pragma region Headers
|
||||
#include "Constants.h"
|
||||
#include "PolyVoxForwardDeclarations.h"
|
||||
#include "TypeDef.h"
|
||||
|
||||
#include "PolyVoxCStdInt.h"
|
||||
|
||||
#include <list>
|
||||
#pragma endregion
|
||||
|
||||
namespace PolyVox
|
||||
{
|
||||
uint32 getIndex(uint32 x, uint32 y);
|
||||
|
||||
POLYVOX_API void generateRoughMeshDataForRegion(BlockVolume<uint8>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch);
|
||||
POLYVOX_API uint32 computeInitialRoughBitmaskForSlice(BlockVolumeIterator<uint8>& volIter, const Region& regSlice, const Vector3DFloat& offset, uint8 *bitmask);
|
||||
POLYVOX_API uint32 computeRoughBitmaskForSliceFromPrevious(BlockVolumeIterator<uint8>& volIter, const Region& regSlice, const Vector3DFloat& offset, uint8 *bitmask, uint8 *previousBitmask);
|
||||
POLYVOX_API void generateRoughIndicesForSlice(BlockVolumeIterator<uint8>& volIter, const Region& regSlice, IndexedSurfacePatch* singleMaterialPatch, const Vector3DFloat& offset, uint8* bitmask0, uint8* bitmask1, int32 vertexIndicesX0[],int32 vertexIndicesY0[],int32 vertexIndicesZ0[], int32 vertexIndicesX1[],int32 vertexIndicesY1[],int32 vertexIndicesZ1[]);
|
||||
POLYVOX_API void generateRoughVerticesForSlice(BlockVolumeIterator<uint8>& volIter, Region& regSlice, const Vector3DFloat& offset, uint8* bitmask, IndexedSurfacePatch* singleMaterialPatch,int32 vertexIndicesX[],int32 vertexIndicesY[],int32 vertexIndicesZ[]);
|
||||
|
||||
POLYVOX_API void generateReferenceMeshDataForRegion(BlockVolume<uint8>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch);
|
||||
|
||||
int32 getIndexFor(const Vector3DFloat& pos, int32 vertexIndicesX[POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1], int32 vertexIndicesY[POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1], int32 vertexIndicesZ[POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1]);
|
||||
void setIndexFor(const Vector3DFloat& pos, int32 newIndex, int32 vertexIndicesX[POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1], int32 vertexIndicesY[POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1], int32 vertexIndicesZ[POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1]);
|
||||
}
|
||||
|
||||
#endif
|
50
library/include/PolyVoxCore/SurfaceExtractorsDecimated.h
Normal file
50
library/include/PolyVoxCore/SurfaceExtractorsDecimated.h
Normal file
@ -0,0 +1,50 @@
|
||||
#pragma region License
|
||||
/******************************************************************************
|
||||
This file is part of the PolyVox library
|
||||
Copyright (C) 2006 David Williams
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
******************************************************************************/
|
||||
#pragma endregion
|
||||
|
||||
#ifndef __PolyVox_SurfaceExtractorsDecimated_H__
|
||||
#define __PolyVox_SurfaceExtractorsDecimated_H__
|
||||
|
||||
#pragma region Headers
|
||||
#include "Constants.h"
|
||||
#include "PolyVoxForwardDeclarations.h"
|
||||
#include "TypeDef.h"
|
||||
|
||||
#include "PolyVoxCStdInt.h"
|
||||
|
||||
#include <list>
|
||||
#pragma endregion
|
||||
|
||||
namespace PolyVox
|
||||
{
|
||||
uint32 getDecimatedIndex(uint32 x, uint32 y);
|
||||
|
||||
POLYVOX_API void generateDecimatedMeshDataForRegion(BlockVolume<uint8>* volumeData, uint8 uLevel, Region region, IndexedSurfacePatch* singleMaterialPatch);
|
||||
POLYVOX_API uint32 computeInitialDecimatedBitmaskForSlice(BlockVolumeIterator<uint8>& volIter, uint8 uLevel, const Region& regSlice, const Vector3DFloat& offset, uint8 *bitmask);
|
||||
POLYVOX_API uint32 computeDecimatedBitmaskForSliceFromPrevious(BlockVolumeIterator<uint8>& volIter, uint8 uLevel, const Region& regSlice, const Vector3DFloat& offset, uint8 *bitmask, uint8 *previousBitmask);
|
||||
POLYVOX_API void generateDecimatedIndicesForSlice(BlockVolumeIterator<uint8>& volIter, uint8 uLevel, const Region& regSlice, IndexedSurfacePatch* singleMaterialPatch, const Vector3DFloat& offset, uint8* bitmask0, uint8* bitmask1, int32 vertexIndicesX0[],int32 vertexIndicesY0[],int32 vertexIndicesZ0[], int32 vertexIndicesX1[],int32 vertexIndicesY1[],int32 vertexIndicesZ1[]);
|
||||
POLYVOX_API void generateDecimatedVerticesForSlice(BlockVolumeIterator<uint8>& volIter, uint8 uLevel, Region& regSlice, const Vector3DFloat& offset, uint8* bitmask, IndexedSurfacePatch* singleMaterialPatch,int32 vertexIndicesX[],int32 vertexIndicesY[],int32 vertexIndicesZ[]);
|
||||
|
||||
POLYVOX_API void generateDecimatedMeshDataForRegionSlow(BlockVolume<uint8>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch);
|
||||
|
||||
POLYVOX_API Vector3DFloat computeDecimatedNormal(BlockVolume<uint8>* volumeData, const Vector3DFloat& position, NormalGenerationMethod normalGenerationMethod);
|
||||
}
|
||||
|
||||
#endif
|
50
library/include/PolyVoxCore/SurfaceTriangle.h
Normal file
50
library/include/PolyVoxCore/SurfaceTriangle.h
Normal file
@ -0,0 +1,50 @@
|
||||
/******************************************************************************
|
||||
This file is part of a voxel plugin for OGRE
|
||||
Copyright (C) 2006 David Williams
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
******************************************************************************/
|
||||
|
||||
#ifndef __PolyVox_SurfaceTriangle_H__
|
||||
#define __PolyVox_SurfaceTriangle_H__
|
||||
|
||||
#include "SurfaceTypes.h"
|
||||
|
||||
namespace PolyVox
|
||||
{
|
||||
class SurfaceTriangle
|
||||
{
|
||||
public:
|
||||
SurfaceTriangle();
|
||||
|
||||
friend bool operator == (const SurfaceTriangle& lhs, const SurfaceTriangle& rhs);
|
||||
friend bool operator < (const SurfaceTriangle& lhs, const SurfaceTriangle& rhs);
|
||||
|
||||
const SurfaceEdgeIterator& getEdge(void) const;
|
||||
|
||||
void setEdge(const SurfaceEdgeIterator& edgeToSet);
|
||||
|
||||
//std::string tostring(void);
|
||||
|
||||
private:
|
||||
SurfaceEdgeIterator edge;
|
||||
};
|
||||
|
||||
|
||||
|
||||
//bool operator < (const SurfaceTriangleIterator& lhs, const SurfaceTriangleIterator& rhs);
|
||||
}
|
||||
|
||||
#endif
|
19
library/include/PolyVoxCore/SurfaceTypes.h
Normal file
19
library/include/PolyVoxCore/SurfaceTypes.h
Normal file
@ -0,0 +1,19 @@
|
||||
#ifndef __PolyVox_SurfaceTypes_H__
|
||||
#define __PolyVox_SurfaceTypes_H__
|
||||
|
||||
#include <set>
|
||||
|
||||
namespace PolyVox
|
||||
{
|
||||
class SurfaceVertex;
|
||||
typedef std::set<SurfaceVertex>::iterator SurfaceVertexIterator;
|
||||
typedef std::set<SurfaceVertex>::const_iterator SurfaceVertexConstIterator;
|
||||
class SurfaceTriangle;
|
||||
typedef std::set<SurfaceTriangle>::iterator SurfaceTriangleIterator;
|
||||
typedef std::set<SurfaceTriangle>::const_iterator SurfaceTriangleConstIterator;
|
||||
class SurfaceEdge;
|
||||
typedef std::set<SurfaceEdge>::iterator SurfaceEdgeIterator;
|
||||
typedef std::set<SurfaceEdge>::const_iterator SurfaceEdgeConstIterator;
|
||||
}
|
||||
|
||||
#endif
|
60
library/include/PolyVoxCore/SurfaceVertex.h
Normal file
60
library/include/PolyVoxCore/SurfaceVertex.h
Normal file
@ -0,0 +1,60 @@
|
||||
#pragma region License
|
||||
/******************************************************************************
|
||||
This file is part of the PolyVox library
|
||||
Copyright (C) 2006 David Williams
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
******************************************************************************/
|
||||
#pragma endregion
|
||||
|
||||
#ifndef __PolyVox_SurfaceVertex_H__
|
||||
#define __PolyVox_SurfaceVertex_H__
|
||||
|
||||
#include "TypeDef.h"
|
||||
#include "Vector.h"
|
||||
|
||||
namespace PolyVox
|
||||
{
|
||||
class POLYVOX_API SurfaceVertex
|
||||
{
|
||||
public:
|
||||
SurfaceVertex();
|
||||
SurfaceVertex(Vector3DFloat positionToSet, float materialToSet);
|
||||
SurfaceVertex(Vector3DFloat positionToSet, Vector3DFloat normalToSet, float materialToSet);
|
||||
|
||||
float getMaterial(void) const;
|
||||
const Vector3DFloat& getNormal(void) const;
|
||||
const Vector3DFloat& getPosition(void) const;
|
||||
|
||||
void setMaterial(float materialToSet);
|
||||
void setNormal(const Vector3DFloat& normalToSet);
|
||||
void setPosition(const Vector3DFloat& positionToSet);
|
||||
|
||||
std::string tostring(void) const;
|
||||
|
||||
private:
|
||||
Vector3DFloat position;
|
||||
Vector3DFloat normal;
|
||||
float material;
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
//bool operator < (const SurfaceVertexIterator& lhs, const SurfaceVertexIterator& rhs);
|
||||
}
|
||||
|
||||
#endif
|
37
library/include/PolyVoxCore/TypeDef.h
Normal file
37
library/include/PolyVoxCore/TypeDef.h
Normal file
@ -0,0 +1,37 @@
|
||||
#pragma region License
|
||||
/******************************************************************************
|
||||
This file is part of the PolyVox library
|
||||
Copyright (C) 2006 David Williams
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
******************************************************************************/
|
||||
#pragma endregion
|
||||
|
||||
//Dave, maybe make use of OgrePlatform.h instead?
|
||||
// I think use _OgreExport instead of POLYVOX_API and define OGRE_NONCLIENT_BUILD instead of POLYVOX_EXPORT?
|
||||
#ifndef __PolyVox_TypeDef_H__
|
||||
#define __PolyVox_TypeDef_H__
|
||||
|
||||
#ifdef WIN32
|
||||
#ifdef POLYVOX_EXPORT
|
||||
#define POLYVOX_API __declspec(dllexport)
|
||||
#else
|
||||
#define POLYVOX_API __declspec(dllimport)
|
||||
#endif
|
||||
#else
|
||||
#define POLYVOX_API __attribute__ ((visibility("default")))
|
||||
#endif
|
||||
|
||||
#endif
|
60
library/include/PolyVoxCore/Utility.h
Normal file
60
library/include/PolyVoxCore/Utility.h
Normal file
@ -0,0 +1,60 @@
|
||||
#pragma region License
|
||||
/******************************************************************************
|
||||
This file is part of the PolyVox library
|
||||
Copyright (C) 2006 David Williams
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
******************************************************************************/
|
||||
#pragma endregion
|
||||
|
||||
#ifndef __PolyVox_Utility_H__
|
||||
#define __PolyVox_Utility_H__
|
||||
|
||||
#include "TypeDef.h"
|
||||
|
||||
#include "PolyVoxForwardDeclarations.h"
|
||||
|
||||
namespace PolyVox
|
||||
{
|
||||
POLYVOX_API uint8 logBase2(uint32 uInput);
|
||||
POLYVOX_API bool isPowerOf2(uint32 uInput);
|
||||
|
||||
template <typename Type>
|
||||
Type trilinearlyInterpolate(
|
||||
const Type& v000,const Type& v100,const Type& v010,const Type& v110,
|
||||
const Type& v001,const Type& v101,const Type& v011,const Type& v111,
|
||||
const float x, const float y, const float z)
|
||||
{
|
||||
assert((x >= 0.0f) && (y >= 0.0f) && (z >= 0.0f) &&
|
||||
(x <= 1.0f) && (y <= 1.0f) && (z <= 1.0f));
|
||||
|
||||
//Interpolate along X
|
||||
Type v000_v100 = (v100 - v000) * x + v000;
|
||||
Type v001_v101 = (v101 - v001) * x + v001;
|
||||
Type v010_v110 = (v110 - v010) * x + v010;
|
||||
Type v011_v111 = (v111 - v011) * x + v011;
|
||||
|
||||
//Interpolate along Y
|
||||
Type v000_v100__v010_v110 = (v010_v110 - v000_v100) * y + v000_v100;
|
||||
Type v001_v101__v011_v111 = (v011_v111 - v001_v101) * y + v001_v101;
|
||||
|
||||
//Interpolate along Z
|
||||
Type v000_v100__v010_v110____v001_v101__v011_v111 = (v001_v101__v011_v111 - v000_v100__v010_v110) * z + v000_v100__v010_v110;
|
||||
|
||||
return v000_v100__v010_v110____v001_v101__v011_v111;
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
150
library/include/PolyVoxCore/Vector.h
Normal file
150
library/include/PolyVoxCore/Vector.h
Normal file
@ -0,0 +1,150 @@
|
||||
#pragma region License
|
||||
/******************************************************************************
|
||||
This file is part of the PolyVox library
|
||||
Copyright (C) 2006 David Williams
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
******************************************************************************/
|
||||
#pragma endregion
|
||||
|
||||
#ifndef __PolyVox_Vector_H__
|
||||
#define __PolyVox_Vector_H__
|
||||
|
||||
#pragma region Headers
|
||||
#include "PolyVoxForwardDeclarations.h"
|
||||
|
||||
#include <iostream>
|
||||
#pragma endregion
|
||||
|
||||
namespace PolyVox
|
||||
{
|
||||
///Represents a vector in space.
|
||||
template <uint32 Size, typename Type>
|
||||
class Vector
|
||||
{
|
||||
public:
|
||||
///Constructor.
|
||||
Vector(Type x, Type y) throw();
|
||||
///Constructor.
|
||||
Vector(Type x, Type y, Type z) throw();
|
||||
///Constructor.
|
||||
Vector(Type x, Type y, Type z, Type w) throw();
|
||||
///Constructor
|
||||
Vector(void) throw();
|
||||
///Copy Constructor.
|
||||
Vector(const Vector<Size,Type>& vector) throw();
|
||||
///Copy Constructor which performs casting.
|
||||
template <typename CastType> explicit Vector(const Vector<Size,CastType>& vector) throw();
|
||||
///Destructor.
|
||||
~Vector(void) throw();
|
||||
|
||||
///Assignment Operator.
|
||||
Vector<Size,Type>& operator=(const Vector<Size,Type>& rhs) throw();
|
||||
///Equality Operator.
|
||||
bool operator==(const Vector<Size,Type>& rhs) const throw();
|
||||
///Comparison Operator.
|
||||
bool operator<(const Vector<Size,Type>& rhs) const throw();
|
||||
///Addition and Assignment Operator.
|
||||
Vector<Size,Type>& operator+=(const Vector<Size,Type> &rhs) throw();
|
||||
///Subtraction and Assignment Operator.
|
||||
Vector<Size,Type>& operator-=(const Vector<Size,Type> &rhs) throw();
|
||||
///Multiplication and Assignment Operator.
|
||||
Vector<Size,Type>& operator*=(const Type& rhs) throw();
|
||||
///Division and Assignment Operator.
|
||||
Vector<Size,Type>& operator/=(const Type& rhs) throw();
|
||||
|
||||
///Element Access
|
||||
Type getElement(uint32 index) const throw();
|
||||
///Get the x component of the vector.
|
||||
Type getX(void) const throw();
|
||||
///Get the y component of the vector.
|
||||
Type getY(void) const throw();
|
||||
///Get the z component of the vector.
|
||||
Type getZ(void) const throw();
|
||||
///Get the w component of the vector.
|
||||
Type getW(void) const throw();
|
||||
|
||||
///Element Access
|
||||
void setElement(uint32 index, Type tValue) throw();
|
||||
///Set the x component of the vector.
|
||||
void setX(Type tX) throw();
|
||||
///Set the y component of the vector.
|
||||
void setY(Type tY) throw();
|
||||
///Set the z component of the vector.
|
||||
void setZ(Type tZ) throw();
|
||||
///Set the w component of the vector.
|
||||
void setW(Type tW) throw();
|
||||
|
||||
///Get the length of the vector.
|
||||
double length(void) const throw();
|
||||
///Get the squared length of the vector.
|
||||
double lengthSquared(void) const throw();
|
||||
///Find the angle between this vector and that which is passed as a parameter.
|
||||
double angleTo(const Vector<Size,Type>& vector) const throw();
|
||||
///Find the cross product between this vector and the vector passed as a parameter.
|
||||
Vector<Size,Type> cross(const Vector<Size,Type>& vector) const throw();
|
||||
///Find the dot product between this vector and the vector passed as a parameter.
|
||||
Type dot(const Vector<Size,Type>& rhs) const throw();
|
||||
///Normalise the vector.
|
||||
void normalise(void) throw();
|
||||
|
||||
private:
|
||||
//Values for the vector
|
||||
Type m_tElements[Size];
|
||||
};
|
||||
|
||||
//Non-member overloaded operators.
|
||||
///Addition operator.
|
||||
template <uint32 Size,typename Type>
|
||||
Vector<Size,Type> operator+(const Vector<Size,Type>& lhs, const Vector<Size,Type>& rhs) throw();
|
||||
///Subtraction operator.
|
||||
template <uint32 Size,typename Type>
|
||||
Vector<Size,Type> operator-(const Vector<Size,Type>& lhs, const Vector<Size,Type>& rhs) throw();
|
||||
///Multiplication operator.
|
||||
template <uint32 Size,typename Type>
|
||||
Vector<Size,Type> operator*(const Vector<Size,Type>& lhs, const Type& rhs) throw();
|
||||
///Division operator.
|
||||
template <uint32 Size,typename Type>
|
||||
Vector<Size,Type> operator/(const Vector<Size,Type>& lhs, const Type& rhs) throw();
|
||||
///Stream insertion operator.
|
||||
template <uint32 Size, typename Type>
|
||||
std::ostream& operator<<(std::ostream& os, const Vector<Size,Type>& vector) throw();
|
||||
|
||||
//Some handy typedefs
|
||||
///A 3D Vector of floats.
|
||||
typedef Vector<3,float> Vector3DFloat;
|
||||
///A 3D Vector of doubles.
|
||||
typedef Vector<3,double> Vector3DDouble;
|
||||
///A 3D Vector of signed 8-bit values.
|
||||
typedef Vector<3,int8> Vector3DInt8;
|
||||
///A 3D Vector of unsigned 8-bit values.
|
||||
typedef Vector<3,uint8> Vector3DUint8;
|
||||
///A 3D Vector of signed 16-bit values.
|
||||
typedef Vector<3,int16> Vector3DInt16;
|
||||
///A 3D Vector of unsigned 16-bit values.
|
||||
typedef Vector<3,uint16> Vector3DUint16;
|
||||
///A 3D Vector of signed 32-bit values.
|
||||
typedef Vector<3,int32> Vector3DInt32;
|
||||
///A 3D Vector of unsigned 32-bit values.
|
||||
typedef Vector<3,uint32> Vector3DUint32;
|
||||
|
||||
|
||||
|
||||
}//namespace Thermite
|
||||
|
||||
#include "Vector.inl"
|
||||
|
||||
#endif
|
||||
|
536
library/include/PolyVoxCore/Vector.inl
Normal file
536
library/include/PolyVoxCore/Vector.inl
Normal file
@ -0,0 +1,536 @@
|
||||
#pragma region License
|
||||
/******************************************************************************
|
||||
This file is part of the PolyVox library
|
||||
Copyright (C) 2006 David Williams
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
******************************************************************************/
|
||||
#pragma endregion
|
||||
|
||||
#include <cassert>
|
||||
#include <cmath>
|
||||
#include <string>
|
||||
|
||||
namespace PolyVox
|
||||
{
|
||||
/**
|
||||
This Vector class is templated on both size and data type. It is designed to be
|
||||
generic but so far had only been tested with vectors of size 2 and 3. Also note
|
||||
that some of the operations do not make sense with integer types, for example it
|
||||
does not make conceptual sense to try and normalise an integer Vector.
|
||||
|
||||
The elements of the Vector are accessed via the overloaded () operator which takes
|
||||
an index indicating the element to fetch. They are set using the set() function which
|
||||
takes an index indicating the element to set and a new value for that element. For
|
||||
convienience, the functions getX(), setX(), getY(), setY(), getZ(), setZ, w() and setW()
|
||||
do the same thing for the first 4 elements of the Vector.
|
||||
|
||||
A variety of overloaded operators are also provided for comparison and arithmetic
|
||||
operations. For most of these arithmetic operators only the unary versions are
|
||||
documented below - however often binary versions are also generated by std::operators.
|
||||
|
||||
Lastly, note that for convienience a set of typedefs are included for 2 and 3 dimentionsal
|
||||
vectors with type float, double, int32, and uint32. They are used as follows:
|
||||
|
||||
Vector2DInt4 test(1,2); //Declares a 2 dimensional Vector of type int4.
|
||||
*/
|
||||
|
||||
#pragma region Constructors/Destructors
|
||||
//-------------------------- Constructors, etc ---------------------------------
|
||||
/**
|
||||
Creates a Vector object and initialises it with given values.
|
||||
\param x x component to set.
|
||||
\param y y component to set.
|
||||
*/
|
||||
template <uint32 Size,typename Type>
|
||||
Vector<Size,Type>::Vector(Type x, Type y) throw()
|
||||
{
|
||||
m_tElements[0] = x;
|
||||
m_tElements[1] = y;
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
Creates a Vector3D object and initialises it with given values.
|
||||
\param x x component to set.
|
||||
\param y y component to set.
|
||||
\param z z component to set.
|
||||
*/
|
||||
template <uint32 Size,typename Type>
|
||||
Vector<Size,Type>::Vector(Type x, Type y, Type z) throw()
|
||||
{
|
||||
m_tElements[0] = x;
|
||||
m_tElements[1] = y;
|
||||
m_tElements[2] = z;
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
Creates a Vector3D object and initialises it with given values.
|
||||
\param x x component to set.
|
||||
\param y y component to set.
|
||||
\param z z component to set.
|
||||
\param w w component to set.
|
||||
*/
|
||||
template <uint32 Size,typename Type>
|
||||
Vector<Size,Type>::Vector(Type x, Type y, Type z, Type w) throw()
|
||||
{
|
||||
m_tElements[0] = x;
|
||||
m_tElements[1] = y;
|
||||
m_tElements[2] = z;
|
||||
m_tElements[3] = w;
|
||||
}
|
||||
|
||||
/**
|
||||
Creates a Vector object but does not initialise it.
|
||||
*/
|
||||
template <uint32 Size, typename Type>
|
||||
Vector<Size, Type>::Vector(void) throw()
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
Copy constructor builds object based on object passed as parameter.
|
||||
\param vector A reference to the Vector to be copied.
|
||||
*/
|
||||
template <uint32 Size, typename Type>
|
||||
Vector<Size, Type>::Vector(const Vector<Size, Type>& vector) throw()
|
||||
{
|
||||
std::memcpy(m_tElements, vector.m_tElements, sizeof(Type) * Size);
|
||||
}
|
||||
|
||||
/**
|
||||
This copy constructor allows casting between vectors with different data types.
|
||||
It is now possible to use code such as:
|
||||
|
||||
Vector3DDouble v3dDouble(1.0,2.0,3.0);
|
||||
Vector3DFloat v3dFloat = static_cast<Vector3DFloat>(v3dDouble); //Casting
|
||||
|
||||
\param vector A reference to the Vector to be copied.
|
||||
*/
|
||||
template <uint32 Size, typename Type>
|
||||
template <typename CastType>
|
||||
Vector<Size, Type>::Vector(const Vector<Size, CastType>& vector) throw()
|
||||
{
|
||||
for(uint32 ct = 0; ct < Size; ++ct)
|
||||
{
|
||||
m_tElements[ct] = static_cast<CastType>(vector.getElement(ct));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
Destroys the Vector.
|
||||
*/
|
||||
template <uint32 Size, typename Type>
|
||||
Vector<Size, Type>::~Vector(void) throw()
|
||||
{
|
||||
}
|
||||
#pragma endregion
|
||||
|
||||
#pragma region Operators
|
||||
/**
|
||||
Assignment operator copies each element of first Vector to the second.
|
||||
\param rhs Vector to assign to.
|
||||
\return A reference to the result to allow chaining.
|
||||
*/
|
||||
template <uint32 Size, typename Type>
|
||||
Vector<Size, Type>& Vector<Size, Type>::operator=(const Vector<Size, Type>& rhs) throw()
|
||||
{
|
||||
if(this == &rhs)
|
||||
{
|
||||
return *this;
|
||||
}
|
||||
std::memcpy(m_tElements, rhs.m_tElements, sizeof(Type) * Size);
|
||||
return *this;
|
||||
}
|
||||
|
||||
/**
|
||||
Checks whether two Vectors are equal.
|
||||
\param rhs The Vector to compare to.
|
||||
\return true if the Vectors match.
|
||||
\see operator!=
|
||||
*/
|
||||
template <uint32 Size, typename Type>
|
||||
inline bool Vector<Size, Type>::operator==(const Vector<Size, Type> &rhs) const throw()
|
||||
{
|
||||
bool equal = true;
|
||||
for(uint32 ct = 0; ct < Size; ++ct)
|
||||
{
|
||||
if(m_tElements[ct] != rhs(ct))
|
||||
{
|
||||
equal = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return equal;
|
||||
}
|
||||
|
||||
/**
|
||||
Checks whether this vector is less than the parameter. The metric is
|
||||
meaningless but it allows Vectors to me used as key in sdt::map, etc.
|
||||
\param rhs The Vector to compare to.
|
||||
\return true if this is less than the parameter
|
||||
\see operator!=
|
||||
*/
|
||||
template <uint32 Size, typename Type>
|
||||
inline bool Vector<Size, Type>::operator<(const Vector<Size, Type> &rhs) const throw()
|
||||
{
|
||||
for(int ct = 0; ct < Size; ++ct)
|
||||
{
|
||||
if (m_tElements[ct] < rhs.m_tElements[ct])
|
||||
return true;
|
||||
if (rhs.m_tElements[ct] < m_tElements[ct])
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
Addition operator adds corresponding elements of the two Vectors.
|
||||
\param rhs Vector to add
|
||||
\return The resulting Vector.
|
||||
*/
|
||||
template <uint32 Size, typename Type>
|
||||
inline Vector<Size, Type>& Vector<Size, Type>::operator+=(const Vector<Size, Type>& rhs) throw()
|
||||
{
|
||||
for(uint32 ct = 0; ct < Size; ++ct)
|
||||
{
|
||||
m_tElements[ct] += rhs.m_tElements[ct];
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
/**
|
||||
Addition operator adds corresponding elements of the two Vectors.
|
||||
\param lhs Vector to add to.
|
||||
\param rhs Vector to add.
|
||||
\return The resulting Vector.
|
||||
*/
|
||||
template <uint32 Size,typename Type>
|
||||
Vector<Size,Type> operator+(const Vector<Size,Type>& lhs, const Vector<Size,Type>& rhs) throw()
|
||||
{
|
||||
Vector<Size,Type> result = lhs;
|
||||
result += rhs;
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
Subtraction operator subtracts corresponding elements of one Vector from the other.
|
||||
\param rhs Vector to subtract
|
||||
\return The resulting Vector.
|
||||
*/
|
||||
template <uint32 Size, typename Type>
|
||||
inline Vector<Size, Type>& Vector<Size, Type>::operator-=(const Vector<Size, Type>& rhs) throw()
|
||||
{
|
||||
for(uint32 ct = 0; ct < Size; ++ct)
|
||||
{
|
||||
m_tElements[ct] -= rhs.m_tElements[ct];
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
/**
|
||||
Subtraction operator subtracts corresponding elements of one Vector from the other.
|
||||
\param lhs Vector to subtract from.
|
||||
\param rhs Vector to subtract.
|
||||
\return The resulting Vector.
|
||||
*/
|
||||
template <uint32 Size,typename Type>
|
||||
Vector<Size,Type> operator-(const Vector<Size,Type>& lhs, const Vector<Size,Type>& rhs) throw()
|
||||
{
|
||||
Vector<Size,Type> result = lhs;
|
||||
result -= rhs;
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
Multiplication operator multiplies each element of the Vector by a number.
|
||||
\param rhs the number the Vector is multiplied by.
|
||||
\return The resulting Vector.
|
||||
*/
|
||||
template <uint32 Size, typename Type>
|
||||
inline Vector<Size, Type>& Vector<Size, Type>::operator*=(const Type& rhs) throw()
|
||||
{
|
||||
for(uint32 ct = 0; ct < Size; ++ct)
|
||||
{
|
||||
m_tElements[ct] *= rhs;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
/**
|
||||
Multiplication operator multiplies each element of the Vector by a number.
|
||||
\param lhs the Vector to multiply.
|
||||
\param rhs the number the Vector is multiplied by.
|
||||
\return The resulting Vector.
|
||||
*/
|
||||
template <uint32 Size,typename Type>
|
||||
Vector<Size,Type> operator*(const Vector<Size,Type>& lhs, const Type& rhs) throw()
|
||||
{
|
||||
Vector<Size,Type> result = lhs;
|
||||
result *= rhs;
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
Division operator divides each element of the Vector by a number.
|
||||
\param rhs the number the Vector is divided by.
|
||||
\return The resulting Vector.
|
||||
*/
|
||||
template <uint32 Size, typename Type>
|
||||
inline Vector<Size, Type>& Vector<Size, Type>::operator/=(const Type& rhs) throw()
|
||||
{
|
||||
for(uint32 ct = 0; ct < Size; ++ct)
|
||||
{
|
||||
m_tElements[ct] /= rhs;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
/**
|
||||
Division operator divides each element of the Vector by a number.
|
||||
\param lhs the Vector to divide.
|
||||
\param rhs the number the Vector is divided by.
|
||||
\return The resulting Vector.
|
||||
*/
|
||||
template <uint32 Size,typename Type>
|
||||
Vector<Size,Type> operator/(const Vector<Size,Type>& lhs, const Type& rhs) throw()
|
||||
{
|
||||
Vector<Size,Type> result = lhs;
|
||||
result /= rhs;
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
Enables the Vector to be used intuitively with output streams such as cout.
|
||||
\param os The output stream to write to.
|
||||
\param vector The Vector to write to the stream.
|
||||
\return A reference to the output stream to allow chaining.
|
||||
*/
|
||||
template <uint32 Size, typename Type>
|
||||
std::ostream& operator<<(std::ostream& os, const Vector<Size, Type>& vector) throw()
|
||||
{
|
||||
os << "(";
|
||||
for(uint32 ct = 0; ct < Size; ++ct)
|
||||
{
|
||||
os << vector.getElement(ct);
|
||||
if(ct < (Size-1))
|
||||
{
|
||||
os << ",";
|
||||
}
|
||||
}
|
||||
os << ")";
|
||||
return os;
|
||||
}
|
||||
#pragma endregion
|
||||
|
||||
#pragma region Getters
|
||||
/**
|
||||
Returns the element at the given position.
|
||||
\param index The index of the element to return.
|
||||
\return The element.
|
||||
*/
|
||||
template <uint32 Size, typename Type>
|
||||
inline Type Vector<Size, Type>::getElement(uint32 index) const throw()
|
||||
{
|
||||
return m_tElements[index];
|
||||
}
|
||||
|
||||
/**
|
||||
\return A const reference to the X component of a 1, 2, 3, or 4 dimensional Vector.
|
||||
*/
|
||||
template <uint32 Size, typename Type>
|
||||
inline Type Vector<Size, Type>::getX(void) const throw()
|
||||
{
|
||||
return m_tElements[0];
|
||||
}
|
||||
|
||||
/**
|
||||
\return A const reference to the Y component of a 2, 3, or 4 dimensional Vector.
|
||||
*/
|
||||
template <uint32 Size, typename Type>
|
||||
inline Type Vector<Size, Type>::getY(void) const throw()
|
||||
{
|
||||
return m_tElements[1];
|
||||
}
|
||||
|
||||
/**
|
||||
\return A const reference to the Z component of a 3 or 4 dimensional Vector.
|
||||
*/
|
||||
template <uint32 Size, typename Type>
|
||||
inline Type Vector<Size, Type>::getZ(void) const throw()
|
||||
{
|
||||
return m_tElements[2];
|
||||
}
|
||||
|
||||
/**
|
||||
\return A const reference to the W component of a 4 dimensional Vector.
|
||||
*/
|
||||
template <uint32 Size, typename Type>
|
||||
inline Type Vector<Size, Type>::getW(void) const throw()
|
||||
{
|
||||
return m_tElements[3];
|
||||
}
|
||||
#pragma endregion
|
||||
|
||||
#pragma region Setters
|
||||
/**
|
||||
\param index The index of the element to set.
|
||||
\param tValue The new value for the element.
|
||||
*/
|
||||
template <uint32 Size, typename Type>
|
||||
inline void Vector<Size, Type>::setElement(uint32 index, Type tValue) throw()
|
||||
{
|
||||
m_tElements[index] = tValue;
|
||||
}
|
||||
|
||||
/**
|
||||
\param tX The new value for the X component of a 1, 2, 3, or 4 dimensional Vector.
|
||||
*/
|
||||
template <uint32 Size, typename Type>
|
||||
inline void Vector<Size, Type>::setX(Type tX) throw()
|
||||
{
|
||||
m_tElements[0] = tX;
|
||||
}
|
||||
|
||||
/**
|
||||
\param tX The new value for the Y component of a 2, 3, or 4 dimensional Vector.
|
||||
*/
|
||||
template <uint32 Size, typename Type>
|
||||
inline void Vector<Size, Type>::setY(Type tY) throw()
|
||||
{
|
||||
m_tElements[1] = tY;
|
||||
}
|
||||
|
||||
/**
|
||||
\param tX The new value for the Z component of a 3 or 4 dimensional Vector.
|
||||
*/
|
||||
template <uint32 Size, typename Type>
|
||||
inline void Vector<Size, Type>::setZ(Type tZ) throw()
|
||||
{
|
||||
m_tElements[2] = tZ;
|
||||
}
|
||||
|
||||
/**
|
||||
\param tX The new value for the W component of a 4 dimensional Vector.
|
||||
*/
|
||||
template <uint32 Size, typename Type>
|
||||
inline void Vector<Size, Type>::setW(Type tW) throw()
|
||||
{
|
||||
m_tElements[3] = tW;
|
||||
}
|
||||
#pragma endregion
|
||||
|
||||
#pragma region Others
|
||||
/**
|
||||
NOTE: This function does not make much sense on integer Vectors.
|
||||
\return Length of the Vector.
|
||||
*/
|
||||
template <uint32 Size, typename Type>
|
||||
inline double Vector<Size, Type>::length(void) const throw()
|
||||
{
|
||||
return sqrt(lengthSquared());
|
||||
}
|
||||
|
||||
/**
|
||||
\return Squared length of the Vector.
|
||||
*/
|
||||
template <uint32 Size, typename Type>
|
||||
inline double Vector<Size, Type>::lengthSquared(void) const throw()
|
||||
{
|
||||
double result = 0.0f;
|
||||
for(uint32 ct = 0; ct < Size; ++ct)
|
||||
{
|
||||
result += m_tElements[ct] * m_tElements[ct];
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
This function is commutative, such that a.angleTo(b) == b.angleTo(a). The angle
|
||||
returned is in radians and varies between 0 and 3.14(pi). It is always positive.
|
||||
|
||||
NOTE: This function does not make much sense on integer Vectors.
|
||||
|
||||
\param Vector3D The Vector to find the angle to.
|
||||
\return The angle between them in radians.
|
||||
*/
|
||||
template <uint32 Size, typename Type>
|
||||
inline double Vector<Size, Type>::angleTo(const Vector<Size, Type>& vector) const throw()
|
||||
{
|
||||
return acos(dot(vector) / (vector.length() * this->length()));
|
||||
}
|
||||
|
||||
/**
|
||||
This function is used to calculate the cross product of two Vectors.
|
||||
The cross product is the Vector which is perpendicular to the two
|
||||
given Vectors. It is worth remembering that, unlike the dot product,
|
||||
it is not commutative. E.g a.b != b.a. The cross product obeys the
|
||||
right-hand rule such that if the two vectors are given by the index
|
||||
finger and middle finger respectively then the cross product is given
|
||||
by the thumb.
|
||||
\param a first Vector.
|
||||
\param b Second Vector.
|
||||
\return The value of the cross product.
|
||||
\see dot()
|
||||
*/
|
||||
template <uint32 Size, typename Type>
|
||||
inline Vector<Size, Type> Vector<Size, Type>::cross(const Vector<Size, Type>& vector) const throw()
|
||||
{
|
||||
Type i = vector.getZ() * this->getY() - vector.getY() * this->getZ();
|
||||
Type j = vector.getX() * this->getZ() - vector.getZ() * this->getX();
|
||||
Type k = vector.getY() * this->getX() - vector.getX() * this->getY();
|
||||
return Vector<Size, Type>(i,j,k);
|
||||
}
|
||||
|
||||
/**
|
||||
Calculates the dot product of the Vector and the parameter.
|
||||
This function is commutative, such that a.dot(b) == b.dot(a).
|
||||
\param rhs The Vector to find the dot product with.
|
||||
\return The value of the dot product.
|
||||
\see cross()
|
||||
*/
|
||||
template <uint32 Size, typename Type>
|
||||
inline Type Vector<Size, Type>::dot(const Vector<Size, Type>& rhs) const throw()
|
||||
{
|
||||
Type dotProduct = static_cast<Type>(0);
|
||||
for(uint32 ct = 0; ct < Size; ++ct)
|
||||
{
|
||||
dotProduct += m_tElements[ct] * rhs.m_tElements[ct];
|
||||
}
|
||||
return dotProduct;
|
||||
}
|
||||
|
||||
/**
|
||||
Divides the i, j, and k components by the length to give a Vector of length 1.0.
|
||||
|
||||
NOTE: This function does not make much sense on integer Vectors.
|
||||
*/
|
||||
template <uint32 Size, typename Type>
|
||||
inline void Vector<Size, Type>::normalise(void) throw()
|
||||
{
|
||||
double length = this->length();
|
||||
//FIXME - throw div by zero exception?
|
||||
if(length < 0.0001f)
|
||||
{
|
||||
return;
|
||||
}
|
||||
for(uint32 ct = 0; ct < Size; ++ct)
|
||||
{
|
||||
m_tElements[ct] /= static_cast<Type>(length);
|
||||
}
|
||||
}
|
||||
#pragma endregion
|
||||
}//namespace Thermite
|
36
library/include/PolyVoxCore/VoxelFilters.h
Normal file
36
library/include/PolyVoxCore/VoxelFilters.h
Normal file
@ -0,0 +1,36 @@
|
||||
#pragma region License
|
||||
/******************************************************************************
|
||||
This file is part of the PolyVox library
|
||||
Copyright (C) 2006 David Williams
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
******************************************************************************/
|
||||
#pragma endregion
|
||||
|
||||
#ifndef __PolyVox_VoxelFilters_H__
|
||||
#define __PolyVox_VoxelFilters_H__
|
||||
|
||||
#pragma region Headers
|
||||
#include "Constants.h"
|
||||
#include "PolyVoxForwardDeclarations.h"
|
||||
#include "TypeDef.h"
|
||||
#pragma endregion
|
||||
|
||||
namespace PolyVox
|
||||
{
|
||||
float computeSmoothedVoxel(BlockVolumeIterator<uint8>& volIter);
|
||||
}
|
||||
|
||||
#endif
|
69
library/include/PolyVoxUtil/VolumeChangeTracker.h
Normal file
69
library/include/PolyVoxUtil/VolumeChangeTracker.h
Normal file
@ -0,0 +1,69 @@
|
||||
#pragma region License
|
||||
/******************************************************************************
|
||||
This file is part of the PolyVox library
|
||||
Copyright (C) 2006 David Williams
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
******************************************************************************/
|
||||
#pragma endregion
|
||||
|
||||
#ifndef __PolyVox_VolumeChangeTracker_H__
|
||||
#define __PolyVox_VolumeChangeTracker_H__
|
||||
|
||||
#include <list>
|
||||
|
||||
#include "PolyVoxCore/Constants.h"
|
||||
#include "PolyVoxCore/PolyVoxForwardDeclarations.h"
|
||||
#include "PolyVoxCore/Region.h"
|
||||
#include "PolyVoxCore/TypeDef.h"
|
||||
|
||||
namespace PolyVox
|
||||
{
|
||||
/// Voxel scene manager
|
||||
class POLYVOX_API VolumeChangeTracker
|
||||
{
|
||||
public:
|
||||
//Constructors, etc
|
||||
VolumeChangeTracker();
|
||||
~VolumeChangeTracker();
|
||||
|
||||
//Getters
|
||||
void getChangedRegions(std::list<Region>& listToFill) const;
|
||||
Region getEnclosingRegion(void) const;
|
||||
uint16 getSideLength(void);
|
||||
BlockVolume<uint8>* getVolumeData(void) const;
|
||||
uint8 getVoxelAt(const Vector3DUint16& pos);
|
||||
uint8 getVoxelAt(uint16 uX, uint16 uY, uint16 uZ);
|
||||
|
||||
//Setters
|
||||
void setAllRegionsUpToDate(bool newUpToDateValue);
|
||||
void setLockedVoxelAt(uint16 x, uint16 y, uint16 z, uint8 value);
|
||||
void setVolumeData(BlockVolume<uint8>* volumeDataToSet);
|
||||
void setVoxelAt(uint16 x, uint16 y, uint16 z, uint8 value);
|
||||
|
||||
//Others
|
||||
void lockRegion(const Region& regToLock);
|
||||
void unlockRegion(void);
|
||||
//void markRegionChanged(uint16 firstX, uint16 firstY, uint16 firstZ, uint16 lastX, uint16 lastY, uint16 lastZ);
|
||||
|
||||
private:
|
||||
bool m_bIsLocked;
|
||||
Region m_regLastLocked;
|
||||
BlockVolume<uint8>* volumeData;
|
||||
LinearVolume<bool>* volRegionUpToDate;
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
174
library/source/PolyVoxCore/GradientEstimators.cpp
Normal file
174
library/source/PolyVoxCore/GradientEstimators.cpp
Normal file
@ -0,0 +1,174 @@
|
||||
#include "PolyVoxCore/GradientEstimators.h"
|
||||
#include "PolyVoxCore/IndexedSurfacePatch.h"
|
||||
#include "PolyVoxCore/RegionGeometry.h"
|
||||
#include "PolyVoxCore/SurfaceVertex.h"
|
||||
|
||||
#include "PolyVoxCore/PolyVoxCStdInt.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
namespace PolyVox
|
||||
{
|
||||
POLYVOX_API void computeNormalsForVertices(BlockVolume<uint8>* volumeData, RegionGeometry& regGeom, NormalGenerationMethod normalGenerationMethod)
|
||||
{
|
||||
std::vector<SurfaceVertex>& vecVertices = regGeom.m_patchSingleMaterial->m_vecVertices;
|
||||
std::vector<SurfaceVertex>::iterator iterSurfaceVertex = vecVertices.begin();
|
||||
while(iterSurfaceVertex != vecVertices.end())
|
||||
{
|
||||
const Vector3DFloat& v3dPos = iterSurfaceVertex->getPosition() + static_cast<Vector3DFloat>(regGeom.m_v3dRegionPosition);
|
||||
const Vector3DInt32 v3dFloor = static_cast<Vector3DInt32>(v3dPos);
|
||||
|
||||
BlockVolumeIterator<uint8> volIter(*volumeData);
|
||||
|
||||
//Check all corners are within the volume, allowing a boundary for gradient estimation
|
||||
bool lowerCornerInside = volumeData->containsPoint(v3dFloor,1);
|
||||
bool upperCornerInside = volumeData->containsPoint(v3dFloor+Vector3DInt32(1,1,1),1);
|
||||
|
||||
if(lowerCornerInside && upperCornerInside) //If this test fails the vertex will be left as it was
|
||||
{
|
||||
Vector3DFloat v3dGradient; //To store the result
|
||||
|
||||
if(normalGenerationMethod == SOBEL)
|
||||
{
|
||||
volIter.setPosition(static_cast<Vector3DInt16>(v3dFloor));
|
||||
const Vector3DFloat gradFloor = computeSobelGradient(volIter);
|
||||
if((v3dPos.getX() - v3dFloor.getX()) > 0.001)
|
||||
{
|
||||
volIter.setPosition(static_cast<Vector3DInt16>(v3dFloor+Vector3DInt32(1,0,0)));
|
||||
}
|
||||
if((v3dPos.getY() - v3dFloor.getY()) > 0.001)
|
||||
{
|
||||
volIter.setPosition(static_cast<Vector3DInt16>(v3dFloor+Vector3DInt32(0,1,0)));
|
||||
}
|
||||
if((v3dPos.getZ() - v3dFloor.getZ()) > 0.001)
|
||||
{
|
||||
volIter.setPosition(static_cast<Vector3DInt16>(v3dFloor+Vector3DInt32(0,0,1)));
|
||||
}
|
||||
const Vector3DFloat gradCeil = computeSobelGradient(volIter);
|
||||
v3dGradient = (gradFloor + gradCeil);
|
||||
}
|
||||
if(normalGenerationMethod == CENTRAL_DIFFERENCE)
|
||||
{
|
||||
volIter.setPosition(static_cast<Vector3DInt16>(v3dFloor));
|
||||
const Vector3DFloat gradFloor = computeCentralDifferenceGradient(volIter);
|
||||
if((v3dPos.getX() - v3dFloor.getX()) > 0.001)
|
||||
{
|
||||
volIter.setPosition(static_cast<Vector3DInt16>(v3dFloor+Vector3DInt32(1,0,0)));
|
||||
}
|
||||
if((v3dPos.getY() - v3dFloor.getY()) > 0.001)
|
||||
{
|
||||
volIter.setPosition(static_cast<Vector3DInt16>(v3dFloor+Vector3DInt32(0,1,0)));
|
||||
}
|
||||
if((v3dPos.getZ() - v3dFloor.getZ()) > 0.001)
|
||||
{
|
||||
volIter.setPosition(static_cast<Vector3DInt16>(v3dFloor+Vector3DInt32(0,0,1)));
|
||||
}
|
||||
const Vector3DFloat gradCeil = computeCentralDifferenceGradient(volIter);
|
||||
v3dGradient = (gradFloor + gradCeil);
|
||||
}
|
||||
if(v3dGradient.lengthSquared() > 0.0001)
|
||||
{
|
||||
//If we got a normal of significant length then update it.
|
||||
//Otherwise leave it as it was (should be the 'simple' version)
|
||||
v3dGradient.normalise();
|
||||
iterSurfaceVertex->setNormal(v3dGradient);
|
||||
}
|
||||
} //(lowerCornerInside && upperCornerInside)
|
||||
++iterSurfaceVertex;
|
||||
}
|
||||
}
|
||||
|
||||
Vector3DFloat computeNormal(BlockVolume<uint8>* volumeData, const Vector3DFloat& position, NormalGenerationMethod normalGenerationMethod)
|
||||
{
|
||||
const float posX = position.getX();
|
||||
const float posY = position.getY();
|
||||
const float posZ = position.getZ();
|
||||
|
||||
const uint16 floorX = static_cast<uint16>(posX);
|
||||
const uint16 floorY = static_cast<uint16>(posY);
|
||||
const uint16 floorZ = static_cast<uint16>(posZ);
|
||||
|
||||
//Check all corners are within the volume, allowing a boundary for gradient estimation
|
||||
bool lowerCornerInside = volumeData->containsPoint(Vector3DInt32(floorX, floorY, floorZ),1);
|
||||
bool upperCornerInside = volumeData->containsPoint(Vector3DInt32(floorX+1, floorY+1, floorZ+1),1);
|
||||
if((!lowerCornerInside) || (!upperCornerInside))
|
||||
{
|
||||
normalGenerationMethod = SIMPLE;
|
||||
}
|
||||
|
||||
Vector3DFloat result;
|
||||
|
||||
BlockVolumeIterator<uint8> volIter(*volumeData); //FIXME - save this somewhere - could be expensive to create?
|
||||
|
||||
|
||||
if(normalGenerationMethod == SOBEL)
|
||||
{
|
||||
volIter.setPosition(static_cast<uint16>(posX),static_cast<uint16>(posY),static_cast<uint16>(posZ));
|
||||
const Vector3DFloat gradFloor = computeSobelGradient(volIter);
|
||||
if((posX - floorX) > 0.25) //The result should be 0.0 or 0.5
|
||||
{
|
||||
volIter.setPosition(static_cast<uint16>(posX+1.0),static_cast<uint16>(posY),static_cast<uint16>(posZ));
|
||||
}
|
||||
if((posY - floorY) > 0.25) //The result should be 0.0 or 0.5
|
||||
{
|
||||
volIter.setPosition(static_cast<uint16>(posX),static_cast<uint16>(posY+1.0),static_cast<uint16>(posZ));
|
||||
}
|
||||
if((posZ - floorZ) > 0.25) //The result should be 0.0 or 0.5
|
||||
{
|
||||
volIter.setPosition(static_cast<uint16>(posX),static_cast<uint16>(posY),static_cast<uint16>(posZ+1.0));
|
||||
}
|
||||
const Vector3DFloat gradCeil = computeSobelGradient(volIter);
|
||||
result = ((gradFloor + gradCeil) * -1.0f);
|
||||
if(result.lengthSquared() < 0.0001)
|
||||
{
|
||||
//Operation failed - fall back on simple gradient estimation
|
||||
normalGenerationMethod = SIMPLE;
|
||||
}
|
||||
}
|
||||
if(normalGenerationMethod == CENTRAL_DIFFERENCE)
|
||||
{
|
||||
volIter.setPosition(static_cast<uint16>(posX),static_cast<uint16>(posY),static_cast<uint16>(posZ));
|
||||
const Vector3DFloat gradFloor = computeCentralDifferenceGradient(volIter);
|
||||
if((posX - floorX) > 0.25) //The result should be 0.0 or 0.5
|
||||
{
|
||||
volIter.setPosition(static_cast<uint16>(posX+1.0),static_cast<uint16>(posY),static_cast<uint16>(posZ));
|
||||
}
|
||||
if((posY - floorY) > 0.25) //The result should be 0.0 or 0.5
|
||||
{
|
||||
volIter.setPosition(static_cast<uint16>(posX),static_cast<uint16>(posY+1.0),static_cast<uint16>(posZ));
|
||||
}
|
||||
if((posZ - floorZ) > 0.25) //The result should be 0.0 or 0.5
|
||||
{
|
||||
volIter.setPosition(static_cast<uint16>(posX),static_cast<uint16>(posY),static_cast<uint16>(posZ+1.0));
|
||||
}
|
||||
const Vector3DFloat gradCeil = computeCentralDifferenceGradient(volIter);
|
||||
result = ((gradFloor + gradCeil) * -1.0f);
|
||||
if(result.lengthSquared() < 0.0001)
|
||||
{
|
||||
//Operation failed - fall back on simple gradient estimation
|
||||
normalGenerationMethod = SIMPLE;
|
||||
}
|
||||
}
|
||||
if(normalGenerationMethod == SIMPLE)
|
||||
{
|
||||
volIter.setPosition(static_cast<uint16>(posX),static_cast<uint16>(posY),static_cast<uint16>(posZ));
|
||||
const uint8 uFloor = volIter.getVoxel() > 0 ? 1 : 0;
|
||||
if((posX - floorX) > 0.25) //The result should be 0.0 or 0.5
|
||||
{
|
||||
uint8 uCeil = volIter.peekVoxel1px0py0pz() > 0 ? 1 : 0;
|
||||
result = Vector3DFloat(static_cast<float>(uFloor - uCeil),0.0,0.0);
|
||||
}
|
||||
else if((posY - floorY) > 0.25) //The result should be 0.0 or 0.5
|
||||
{
|
||||
uint8 uCeil = volIter.peekVoxel0px1py0pz() > 0 ? 1 : 0;
|
||||
result = Vector3DFloat(0.0,static_cast<float>(uFloor - uCeil),0.0);
|
||||
}
|
||||
else if((posZ - floorZ) > 0.25) //The result should be 0.0 or 0.5
|
||||
{
|
||||
uint8 uCeil = volIter.peekVoxel0px0py1pz() > 0 ? 1 : 0;
|
||||
result = Vector3DFloat(0.0, 0.0,static_cast<float>(uFloor - uCeil));
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
}
|
106
library/source/PolyVoxCore/IndexedSurfacePatch.cpp
Normal file
106
library/source/PolyVoxCore/IndexedSurfacePatch.cpp
Normal file
@ -0,0 +1,106 @@
|
||||
#pragma region License
|
||||
/******************************************************************************
|
||||
This file is part of the PolyVox library
|
||||
Copyright (C) 2006 David Williams
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
******************************************************************************/
|
||||
#pragma endregion
|
||||
|
||||
#include "PolyVoxCore/IndexedSurfacePatch.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
namespace PolyVox
|
||||
{
|
||||
IndexedSurfacePatch::IndexedSurfacePatch()
|
||||
{
|
||||
}
|
||||
|
||||
IndexedSurfacePatch::~IndexedSurfacePatch()
|
||||
{
|
||||
}
|
||||
|
||||
void IndexedSurfacePatch::addTriangle(const SurfaceVertex& v0,const SurfaceVertex& v1,const SurfaceVertex& v2)
|
||||
{
|
||||
m_vecVertices.push_back(v0);
|
||||
m_vecTriangleIndices.push_back(m_vecVertices.size()-1);
|
||||
m_vecVertices.push_back(v1);
|
||||
m_vecTriangleIndices.push_back(m_vecVertices.size()-1);
|
||||
m_vecVertices.push_back(v2);
|
||||
m_vecTriangleIndices.push_back(m_vecVertices.size()-1);
|
||||
}
|
||||
|
||||
void IndexedSurfacePatch::fillVertexAndIndexData(std::vector<SurfaceVertex>& vecVertices, std::vector<uint32>& vecIndices)
|
||||
{
|
||||
vecVertices.resize(m_vecVertices.size());
|
||||
std::copy(m_vecVertices.begin(), m_vecVertices.end(), vecVertices.begin());
|
||||
|
||||
vecIndices.resize(m_vecTriangleIndices.size());
|
||||
std::copy(m_vecTriangleIndices.begin(), m_vecTriangleIndices.end(), vecIndices.begin());
|
||||
|
||||
/*for(std::vector<SurfaceVertexIterator>::iterator iterVertices = m_vecTriangleIndices.begin(); iterVertices != m_vecTriangleIndices.end(); ++iterVertices)
|
||||
{
|
||||
std::vector<SurfaceVertex>::iterator iterVertex = lower_bound(vecVertices.begin(), vecVertices.end(), **iterVertices);
|
||||
vecIndices.push_back(iterVertex - vecVertices.begin());
|
||||
}*/
|
||||
}
|
||||
|
||||
const std::vector<SurfaceVertex>& IndexedSurfacePatch::getVertices(void) const
|
||||
{
|
||||
return m_vecVertices;
|
||||
}
|
||||
|
||||
std::vector<SurfaceVertex>& IndexedSurfacePatch::getVertices(void)
|
||||
{
|
||||
return m_vecVertices;
|
||||
}
|
||||
|
||||
const std::vector<uint32>& IndexedSurfacePatch::getIndices(void) const
|
||||
{
|
||||
return m_vecTriangleIndices;
|
||||
}
|
||||
|
||||
unsigned short IndexedSurfacePatch::getNoNonUniformTrianges(void)
|
||||
{
|
||||
unsigned short result = 0;
|
||||
for(int i = 0; i < m_vecTriangleIndices.size() - 2; i += 3)
|
||||
{
|
||||
if((m_vecVertices[m_vecTriangleIndices[i]].getMaterial() == m_vecVertices[m_vecTriangleIndices[i+1]].getMaterial())
|
||||
&& (m_vecVertices[m_vecTriangleIndices[i]].getMaterial() == m_vecVertices[m_vecTriangleIndices[i+2]].getMaterial()))
|
||||
{
|
||||
}
|
||||
else
|
||||
{
|
||||
result++;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
unsigned short IndexedSurfacePatch::getNoUniformTrianges(void)
|
||||
{
|
||||
unsigned short result = 0;
|
||||
for(int i = 0; i < m_vecTriangleIndices.size() - 2; i += 3)
|
||||
{
|
||||
if((m_vecVertices[m_vecTriangleIndices[i]].getMaterial() == m_vecVertices[m_vecTriangleIndices[i+1]].getMaterial())
|
||||
&& (m_vecVertices[m_vecTriangleIndices[i]].getMaterial() == m_vecVertices[m_vecTriangleIndices[i+2]].getMaterial()))
|
||||
{
|
||||
result++;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
}
|
326
library/source/PolyVoxCore/MarchingCubesTables.cpp
Normal file
326
library/source/PolyVoxCore/MarchingCubesTables.cpp
Normal file
@ -0,0 +1,326 @@
|
||||
#pragma region License
|
||||
/******************************************************************************
|
||||
This file is part of the PolyVox library
|
||||
Copyright (C) 2006 David Williams
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
******************************************************************************/
|
||||
#pragma endregion
|
||||
|
||||
//Based on code by Paul Bourke
|
||||
//From the article "Polygonising a scalar field"
|
||||
|
||||
// http://local.wasp.uwa.edu.au/~pbourke/geometry/polygonise/index.html
|
||||
|
||||
#include "PolyVoxCore/MarchingCubesTables.h"
|
||||
|
||||
namespace PolyVox
|
||||
{
|
||||
int edgeTable[256]=
|
||||
{
|
||||
0x0 , 0x109, 0x203, 0x30a, 0x406, 0x50f, 0x605, 0x70c,
|
||||
0x80c, 0x905, 0xa0f, 0xb06, 0xc0a, 0xd03, 0xe09, 0xf00,
|
||||
0x190, 0x99 , 0x393, 0x29a, 0x596, 0x49f, 0x795, 0x69c,
|
||||
0x99c, 0x895, 0xb9f, 0xa96, 0xd9a, 0xc93, 0xf99, 0xe90,
|
||||
0x230, 0x339, 0x33 , 0x13a, 0x636, 0x73f, 0x435, 0x53c,
|
||||
0xa3c, 0xb35, 0x83f, 0x936, 0xe3a, 0xf33, 0xc39, 0xd30,
|
||||
0x3a0, 0x2a9, 0x1a3, 0xaa , 0x7a6, 0x6af, 0x5a5, 0x4ac,
|
||||
0xbac, 0xaa5, 0x9af, 0x8a6, 0xfaa, 0xea3, 0xda9, 0xca0,
|
||||
0x460, 0x569, 0x663, 0x76a, 0x66 , 0x16f, 0x265, 0x36c,
|
||||
0xc6c, 0xd65, 0xe6f, 0xf66, 0x86a, 0x963, 0xa69, 0xb60,
|
||||
0x5f0, 0x4f9, 0x7f3, 0x6fa, 0x1f6, 0xff , 0x3f5, 0x2fc,
|
||||
0xdfc, 0xcf5, 0xfff, 0xef6, 0x9fa, 0x8f3, 0xbf9, 0xaf0,
|
||||
0x650, 0x759, 0x453, 0x55a, 0x256, 0x35f, 0x55 , 0x15c,
|
||||
0xe5c, 0xf55, 0xc5f, 0xd56, 0xa5a, 0xb53, 0x859, 0x950,
|
||||
0x7c0, 0x6c9, 0x5c3, 0x4ca, 0x3c6, 0x2cf, 0x1c5, 0xcc ,
|
||||
0xfcc, 0xec5, 0xdcf, 0xcc6, 0xbca, 0xac3, 0x9c9, 0x8c0,
|
||||
0x8c0, 0x9c9, 0xac3, 0xbca, 0xcc6, 0xdcf, 0xec5, 0xfcc,
|
||||
0xcc , 0x1c5, 0x2cf, 0x3c6, 0x4ca, 0x5c3, 0x6c9, 0x7c0,
|
||||
0x950, 0x859, 0xb53, 0xa5a, 0xd56, 0xc5f, 0xf55, 0xe5c,
|
||||
0x15c, 0x55 , 0x35f, 0x256, 0x55a, 0x453, 0x759, 0x650,
|
||||
0xaf0, 0xbf9, 0x8f3, 0x9fa, 0xef6, 0xfff, 0xcf5, 0xdfc,
|
||||
0x2fc, 0x3f5, 0xff , 0x1f6, 0x6fa, 0x7f3, 0x4f9, 0x5f0,
|
||||
0xb60, 0xa69, 0x963, 0x86a, 0xf66, 0xe6f, 0xd65, 0xc6c,
|
||||
0x36c, 0x265, 0x16f, 0x66 , 0x76a, 0x663, 0x569, 0x460,
|
||||
0xca0, 0xda9, 0xea3, 0xfaa, 0x8a6, 0x9af, 0xaa5, 0xbac,
|
||||
0x4ac, 0x5a5, 0x6af, 0x7a6, 0xaa , 0x1a3, 0x2a9, 0x3a0,
|
||||
0xd30, 0xc39, 0xf33, 0xe3a, 0x936, 0x83f, 0xb35, 0xa3c,
|
||||
0x53c, 0x435, 0x73f, 0x636, 0x13a, 0x33 , 0x339, 0x230,
|
||||
0xe90, 0xf99, 0xc93, 0xd9a, 0xa96, 0xb9f, 0x895, 0x99c,
|
||||
0x69c, 0x795, 0x49f, 0x596, 0x29a, 0x393, 0x99 , 0x190,
|
||||
0xf00, 0xe09, 0xd03, 0xc0a, 0xb06, 0xa0f, 0x905, 0x80c,
|
||||
0x70c, 0x605, 0x50f, 0x406, 0x30a, 0x203, 0x109, 0x0
|
||||
};
|
||||
|
||||
int triTable[256][16] =
|
||||
{
|
||||
{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{0, 8, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{0, 1, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{1, 8, 3, 9, 8, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{1, 2, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{0, 8, 3, 1, 2, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{9, 2, 10, 0, 2, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{2, 8, 3, 2, 10, 8, 10, 9, 8, -1, -1, -1, -1, -1, -1, -1},
|
||||
{3, 11, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{0, 11, 2, 8, 11, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{1, 9, 0, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{1, 11, 2, 1, 9, 11, 9, 8, 11, -1, -1, -1, -1, -1, -1, -1},
|
||||
{3, 10, 1, 11, 10, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{0, 10, 1, 0, 8, 10, 8, 11, 10, -1, -1, -1, -1, -1, -1, -1},
|
||||
{3, 9, 0, 3, 11, 9, 11, 10, 9, -1, -1, -1, -1, -1, -1, -1},
|
||||
{9, 8, 10, 10, 8, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{4, 7, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{4, 3, 0, 7, 3, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{0, 1, 9, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{4, 1, 9, 4, 7, 1, 7, 3, 1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{1, 2, 10, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{3, 4, 7, 3, 0, 4, 1, 2, 10, -1, -1, -1, -1, -1, -1, -1},
|
||||
{9, 2, 10, 9, 0, 2, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1},
|
||||
{2, 10, 9, 2, 9, 7, 2, 7, 3, 7, 9, 4, -1, -1, -1, -1},
|
||||
{8, 4, 7, 3, 11, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{11, 4, 7, 11, 2, 4, 2, 0, 4, -1, -1, -1, -1, -1, -1, -1},
|
||||
{9, 0, 1, 8, 4, 7, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1},
|
||||
{4, 7, 11, 9, 4, 11, 9, 11, 2, 9, 2, 1, -1, -1, -1, -1},
|
||||
{3, 10, 1, 3, 11, 10, 7, 8, 4, -1, -1, -1, -1, -1, -1, -1},
|
||||
{1, 11, 10, 1, 4, 11, 1, 0, 4, 7, 11, 4, -1, -1, -1, -1},
|
||||
{4, 7, 8, 9, 0, 11, 9, 11, 10, 11, 0, 3, -1, -1, -1, -1},
|
||||
{4, 7, 11, 4, 11, 9, 9, 11, 10, -1, -1, -1, -1, -1, -1, -1},
|
||||
{9, 5, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{9, 5, 4, 0, 8, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{0, 5, 4, 1, 5, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{8, 5, 4, 8, 3, 5, 3, 1, 5, -1, -1, -1, -1, -1, -1, -1},
|
||||
{1, 2, 10, 9, 5, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{3, 0, 8, 1, 2, 10, 4, 9, 5, -1, -1, -1, -1, -1, -1, -1},
|
||||
{5, 2, 10, 5, 4, 2, 4, 0, 2, -1, -1, -1, -1, -1, -1, -1},
|
||||
{2, 10, 5, 3, 2, 5, 3, 5, 4, 3, 4, 8, -1, -1, -1, -1},
|
||||
{9, 5, 4, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{0, 11, 2, 0, 8, 11, 4, 9, 5, -1, -1, -1, -1, -1, -1, -1},
|
||||
{0, 5, 4, 0, 1, 5, 2, 3, 11, -1, -1, -1, -1, -1, -1, -1},
|
||||
{2, 1, 5, 2, 5, 8, 2, 8, 11, 4, 8, 5, -1, -1, -1, -1},
|
||||
{10, 3, 11, 10, 1, 3, 9, 5, 4, -1, -1, -1, -1, -1, -1, -1},
|
||||
{4, 9, 5, 0, 8, 1, 8, 10, 1, 8, 11, 10, -1, -1, -1, -1},
|
||||
{5, 4, 0, 5, 0, 11, 5, 11, 10, 11, 0, 3, -1, -1, -1, -1},
|
||||
{5, 4, 8, 5, 8, 10, 10, 8, 11, -1, -1, -1, -1, -1, -1, -1},
|
||||
{9, 7, 8, 5, 7, 9, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{9, 3, 0, 9, 5, 3, 5, 7, 3, -1, -1, -1, -1, -1, -1, -1},
|
||||
{0, 7, 8, 0, 1, 7, 1, 5, 7, -1, -1, -1, -1, -1, -1, -1},
|
||||
{1, 5, 3, 3, 5, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{9, 7, 8, 9, 5, 7, 10, 1, 2, -1, -1, -1, -1, -1, -1, -1},
|
||||
{10, 1, 2, 9, 5, 0, 5, 3, 0, 5, 7, 3, -1, -1, -1, -1},
|
||||
{8, 0, 2, 8, 2, 5, 8, 5, 7, 10, 5, 2, -1, -1, -1, -1},
|
||||
{2, 10, 5, 2, 5, 3, 3, 5, 7, -1, -1, -1, -1, -1, -1, -1},
|
||||
{7, 9, 5, 7, 8, 9, 3, 11, 2, -1, -1, -1, -1, -1, -1, -1},
|
||||
{9, 5, 7, 9, 7, 2, 9, 2, 0, 2, 7, 11, -1, -1, -1, -1},
|
||||
{2, 3, 11, 0, 1, 8, 1, 7, 8, 1, 5, 7, -1, -1, -1, -1},
|
||||
{11, 2, 1, 11, 1, 7, 7, 1, 5, -1, -1, -1, -1, -1, -1, -1},
|
||||
{9, 5, 8, 8, 5, 7, 10, 1, 3, 10, 3, 11, -1, -1, -1, -1},
|
||||
{5, 7, 0, 5, 0, 9, 7, 11, 0, 1, 0, 10, 11, 10, 0, -1},
|
||||
{11, 10, 0, 11, 0, 3, 10, 5, 0, 8, 0, 7, 5, 7, 0, -1},
|
||||
{11, 10, 5, 7, 11, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{10, 6, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{0, 8, 3, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{9, 0, 1, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{1, 8, 3, 1, 9, 8, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1},
|
||||
{1, 6, 5, 2, 6, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{1, 6, 5, 1, 2, 6, 3, 0, 8, -1, -1, -1, -1, -1, -1, -1},
|
||||
{9, 6, 5, 9, 0, 6, 0, 2, 6, -1, -1, -1, -1, -1, -1, -1},
|
||||
{5, 9, 8, 5, 8, 2, 5, 2, 6, 3, 2, 8, -1, -1, -1, -1},
|
||||
{2, 3, 11, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{11, 0, 8, 11, 2, 0, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1},
|
||||
{0, 1, 9, 2, 3, 11, 5, 10, 6, -1, -1, -1, -1, -1, -1, -1},
|
||||
{5, 10, 6, 1, 9, 2, 9, 11, 2, 9, 8, 11, -1, -1, -1, -1},
|
||||
{6, 3, 11, 6, 5, 3, 5, 1, 3, -1, -1, -1, -1, -1, -1, -1},
|
||||
{0, 8, 11, 0, 11, 5, 0, 5, 1, 5, 11, 6, -1, -1, -1, -1},
|
||||
{3, 11, 6, 0, 3, 6, 0, 6, 5, 0, 5, 9, -1, -1, -1, -1},
|
||||
{6, 5, 9, 6, 9, 11, 11, 9, 8, -1, -1, -1, -1, -1, -1, -1},
|
||||
{5, 10, 6, 4, 7, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{4, 3, 0, 4, 7, 3, 6, 5, 10, -1, -1, -1, -1, -1, -1, -1},
|
||||
{1, 9, 0, 5, 10, 6, 8, 4, 7, -1, -1, -1, -1, -1, -1, -1},
|
||||
{10, 6, 5, 1, 9, 7, 1, 7, 3, 7, 9, 4, -1, -1, -1, -1},
|
||||
{6, 1, 2, 6, 5, 1, 4, 7, 8, -1, -1, -1, -1, -1, -1, -1},
|
||||
{1, 2, 5, 5, 2, 6, 3, 0, 4, 3, 4, 7, -1, -1, -1, -1},
|
||||
{8, 4, 7, 9, 0, 5, 0, 6, 5, 0, 2, 6, -1, -1, -1, -1},
|
||||
{7, 3, 9, 7, 9, 4, 3, 2, 9, 5, 9, 6, 2, 6, 9, -1},
|
||||
{3, 11, 2, 7, 8, 4, 10, 6, 5, -1, -1, -1, -1, -1, -1, -1},
|
||||
{5, 10, 6, 4, 7, 2, 4, 2, 0, 2, 7, 11, -1, -1, -1, -1},
|
||||
{0, 1, 9, 4, 7, 8, 2, 3, 11, 5, 10, 6, -1, -1, -1, -1},
|
||||
{9, 2, 1, 9, 11, 2, 9, 4, 11, 7, 11, 4, 5, 10, 6, -1},
|
||||
{8, 4, 7, 3, 11, 5, 3, 5, 1, 5, 11, 6, -1, -1, -1, -1},
|
||||
{5, 1, 11, 5, 11, 6, 1, 0, 11, 7, 11, 4, 0, 4, 11, -1},
|
||||
{0, 5, 9, 0, 6, 5, 0, 3, 6, 11, 6, 3, 8, 4, 7, -1},
|
||||
{6, 5, 9, 6, 9, 11, 4, 7, 9, 7, 11, 9, -1, -1, -1, -1},
|
||||
{10, 4, 9, 6, 4, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{4, 10, 6, 4, 9, 10, 0, 8, 3, -1, -1, -1, -1, -1, -1, -1},
|
||||
{10, 0, 1, 10, 6, 0, 6, 4, 0, -1, -1, -1, -1, -1, -1, -1},
|
||||
{8, 3, 1, 8, 1, 6, 8, 6, 4, 6, 1, 10, -1, -1, -1, -1},
|
||||
{1, 4, 9, 1, 2, 4, 2, 6, 4, -1, -1, -1, -1, -1, -1, -1},
|
||||
{3, 0, 8, 1, 2, 9, 2, 4, 9, 2, 6, 4, -1, -1, -1, -1},
|
||||
{0, 2, 4, 4, 2, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{8, 3, 2, 8, 2, 4, 4, 2, 6, -1, -1, -1, -1, -1, -1, -1},
|
||||
{10, 4, 9, 10, 6, 4, 11, 2, 3, -1, -1, -1, -1, -1, -1, -1},
|
||||
{0, 8, 2, 2, 8, 11, 4, 9, 10, 4, 10, 6, -1, -1, -1, -1},
|
||||
{3, 11, 2, 0, 1, 6, 0, 6, 4, 6, 1, 10, -1, -1, -1, -1},
|
||||
{6, 4, 1, 6, 1, 10, 4, 8, 1, 2, 1, 11, 8, 11, 1, -1},
|
||||
{9, 6, 4, 9, 3, 6, 9, 1, 3, 11, 6, 3, -1, -1, -1, -1},
|
||||
{8, 11, 1, 8, 1, 0, 11, 6, 1, 9, 1, 4, 6, 4, 1, -1},
|
||||
{3, 11, 6, 3, 6, 0, 0, 6, 4, -1, -1, -1, -1, -1, -1, -1},
|
||||
{6, 4, 8, 11, 6, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{7, 10, 6, 7, 8, 10, 8, 9, 10, -1, -1, -1, -1, -1, -1, -1},
|
||||
{0, 7, 3, 0, 10, 7, 0, 9, 10, 6, 7, 10, -1, -1, -1, -1},
|
||||
{10, 6, 7, 1, 10, 7, 1, 7, 8, 1, 8, 0, -1, -1, -1, -1},
|
||||
{10, 6, 7, 10, 7, 1, 1, 7, 3, -1, -1, -1, -1, -1, -1, -1},
|
||||
{1, 2, 6, 1, 6, 8, 1, 8, 9, 8, 6, 7, -1, -1, -1, -1},
|
||||
{2, 6, 9, 2, 9, 1, 6, 7, 9, 0, 9, 3, 7, 3, 9, -1},
|
||||
{7, 8, 0, 7, 0, 6, 6, 0, 2, -1, -1, -1, -1, -1, -1, -1},
|
||||
{7, 3, 2, 6, 7, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{2, 3, 11, 10, 6, 8, 10, 8, 9, 8, 6, 7, -1, -1, -1, -1},
|
||||
{2, 0, 7, 2, 7, 11, 0, 9, 7, 6, 7, 10, 9, 10, 7, -1},
|
||||
{1, 8, 0, 1, 7, 8, 1, 10, 7, 6, 7, 10, 2, 3, 11, -1},
|
||||
{11, 2, 1, 11, 1, 7, 10, 6, 1, 6, 7, 1, -1, -1, -1, -1},
|
||||
{8, 9, 6, 8, 6, 7, 9, 1, 6, 11, 6, 3, 1, 3, 6, -1},
|
||||
{0, 9, 1, 11, 6, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{7, 8, 0, 7, 0, 6, 3, 11, 0, 11, 6, 0, -1, -1, -1, -1},
|
||||
{7, 11, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{7, 6, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{3, 0, 8, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{0, 1, 9, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{8, 1, 9, 8, 3, 1, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1},
|
||||
{10, 1, 2, 6, 11, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{1, 2, 10, 3, 0, 8, 6, 11, 7, -1, -1, -1, -1, -1, -1, -1},
|
||||
{2, 9, 0, 2, 10, 9, 6, 11, 7, -1, -1, -1, -1, -1, -1, -1},
|
||||
{6, 11, 7, 2, 10, 3, 10, 8, 3, 10, 9, 8, -1, -1, -1, -1},
|
||||
{7, 2, 3, 6, 2, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{7, 0, 8, 7, 6, 0, 6, 2, 0, -1, -1, -1, -1, -1, -1, -1},
|
||||
{2, 7, 6, 2, 3, 7, 0, 1, 9, -1, -1, -1, -1, -1, -1, -1},
|
||||
{1, 6, 2, 1, 8, 6, 1, 9, 8, 8, 7, 6, -1, -1, -1, -1},
|
||||
{10, 7, 6, 10, 1, 7, 1, 3, 7, -1, -1, -1, -1, -1, -1, -1},
|
||||
{10, 7, 6, 1, 7, 10, 1, 8, 7, 1, 0, 8, -1, -1, -1, -1},
|
||||
{0, 3, 7, 0, 7, 10, 0, 10, 9, 6, 10, 7, -1, -1, -1, -1},
|
||||
{7, 6, 10, 7, 10, 8, 8, 10, 9, -1, -1, -1, -1, -1, -1, -1},
|
||||
{6, 8, 4, 11, 8, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{3, 6, 11, 3, 0, 6, 0, 4, 6, -1, -1, -1, -1, -1, -1, -1},
|
||||
{8, 6, 11, 8, 4, 6, 9, 0, 1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{9, 4, 6, 9, 6, 3, 9, 3, 1, 11, 3, 6, -1, -1, -1, -1},
|
||||
{6, 8, 4, 6, 11, 8, 2, 10, 1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{1, 2, 10, 3, 0, 11, 0, 6, 11, 0, 4, 6, -1, -1, -1, -1},
|
||||
{4, 11, 8, 4, 6, 11, 0, 2, 9, 2, 10, 9, -1, -1, -1, -1},
|
||||
{10, 9, 3, 10, 3, 2, 9, 4, 3, 11, 3, 6, 4, 6, 3, -1},
|
||||
{8, 2, 3, 8, 4, 2, 4, 6, 2, -1, -1, -1, -1, -1, -1, -1},
|
||||
{0, 4, 2, 4, 6, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{1, 9, 0, 2, 3, 4, 2, 4, 6, 4, 3, 8, -1, -1, -1, -1},
|
||||
{1, 9, 4, 1, 4, 2, 2, 4, 6, -1, -1, -1, -1, -1, -1, -1},
|
||||
{8, 1, 3, 8, 6, 1, 8, 4, 6, 6, 10, 1, -1, -1, -1, -1},
|
||||
{10, 1, 0, 10, 0, 6, 6, 0, 4, -1, -1, -1, -1, -1, -1, -1},
|
||||
{4, 6, 3, 4, 3, 8, 6, 10, 3, 0, 3, 9, 10, 9, 3, -1},
|
||||
{10, 9, 4, 6, 10, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{4, 9, 5, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{0, 8, 3, 4, 9, 5, 11, 7, 6, -1, -1, -1, -1, -1, -1, -1},
|
||||
{5, 0, 1, 5, 4, 0, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1},
|
||||
{11, 7, 6, 8, 3, 4, 3, 5, 4, 3, 1, 5, -1, -1, -1, -1},
|
||||
{9, 5, 4, 10, 1, 2, 7, 6, 11, -1, -1, -1, -1, -1, -1, -1},
|
||||
{6, 11, 7, 1, 2, 10, 0, 8, 3, 4, 9, 5, -1, -1, -1, -1},
|
||||
{7, 6, 11, 5, 4, 10, 4, 2, 10, 4, 0, 2, -1, -1, -1, -1},
|
||||
{3, 4, 8, 3, 5, 4, 3, 2, 5, 10, 5, 2, 11, 7, 6, -1},
|
||||
{7, 2, 3, 7, 6, 2, 5, 4, 9, -1, -1, -1, -1, -1, -1, -1},
|
||||
{9, 5, 4, 0, 8, 6, 0, 6, 2, 6, 8, 7, -1, -1, -1, -1},
|
||||
{3, 6, 2, 3, 7, 6, 1, 5, 0, 5, 4, 0, -1, -1, -1, -1},
|
||||
{6, 2, 8, 6, 8, 7, 2, 1, 8, 4, 8, 5, 1, 5, 8, -1},
|
||||
{9, 5, 4, 10, 1, 6, 1, 7, 6, 1, 3, 7, -1, -1, -1, -1},
|
||||
{1, 6, 10, 1, 7, 6, 1, 0, 7, 8, 7, 0, 9, 5, 4, -1},
|
||||
{4, 0, 10, 4, 10, 5, 0, 3, 10, 6, 10, 7, 3, 7, 10, -1},
|
||||
{7, 6, 10, 7, 10, 8, 5, 4, 10, 4, 8, 10, -1, -1, -1, -1},
|
||||
{6, 9, 5, 6, 11, 9, 11, 8, 9, -1, -1, -1, -1, -1, -1, -1},
|
||||
{3, 6, 11, 0, 6, 3, 0, 5, 6, 0, 9, 5, -1, -1, -1, -1},
|
||||
{0, 11, 8, 0, 5, 11, 0, 1, 5, 5, 6, 11, -1, -1, -1, -1},
|
||||
{6, 11, 3, 6, 3, 5, 5, 3, 1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{1, 2, 10, 9, 5, 11, 9, 11, 8, 11, 5, 6, -1, -1, -1, -1},
|
||||
{0, 11, 3, 0, 6, 11, 0, 9, 6, 5, 6, 9, 1, 2, 10, -1},
|
||||
{11, 8, 5, 11, 5, 6, 8, 0, 5, 10, 5, 2, 0, 2, 5, -1},
|
||||
{6, 11, 3, 6, 3, 5, 2, 10, 3, 10, 5, 3, -1, -1, -1, -1},
|
||||
{5, 8, 9, 5, 2, 8, 5, 6, 2, 3, 8, 2, -1, -1, -1, -1},
|
||||
{9, 5, 6, 9, 6, 0, 0, 6, 2, -1, -1, -1, -1, -1, -1, -1},
|
||||
{1, 5, 8, 1, 8, 0, 5, 6, 8, 3, 8, 2, 6, 2, 8, -1},
|
||||
{1, 5, 6, 2, 1, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{1, 3, 6, 1, 6, 10, 3, 8, 6, 5, 6, 9, 8, 9, 6, -1},
|
||||
{10, 1, 0, 10, 0, 6, 9, 5, 0, 5, 6, 0, -1, -1, -1, -1},
|
||||
{0, 3, 8, 5, 6, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{10, 5, 6, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{11, 5, 10, 7, 5, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{11, 5, 10, 11, 7, 5, 8, 3, 0, -1, -1, -1, -1, -1, -1, -1},
|
||||
{5, 11, 7, 5, 10, 11, 1, 9, 0, -1, -1, -1, -1, -1, -1, -1},
|
||||
{10, 7, 5, 10, 11, 7, 9, 8, 1, 8, 3, 1, -1, -1, -1, -1},
|
||||
{11, 1, 2, 11, 7, 1, 7, 5, 1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{0, 8, 3, 1, 2, 7, 1, 7, 5, 7, 2, 11, -1, -1, -1, -1},
|
||||
{9, 7, 5, 9, 2, 7, 9, 0, 2, 2, 11, 7, -1, -1, -1, -1},
|
||||
{7, 5, 2, 7, 2, 11, 5, 9, 2, 3, 2, 8, 9, 8, 2, -1},
|
||||
{2, 5, 10, 2, 3, 5, 3, 7, 5, -1, -1, -1, -1, -1, -1, -1},
|
||||
{8, 2, 0, 8, 5, 2, 8, 7, 5, 10, 2, 5, -1, -1, -1, -1},
|
||||
{9, 0, 1, 5, 10, 3, 5, 3, 7, 3, 10, 2, -1, -1, -1, -1},
|
||||
{9, 8, 2, 9, 2, 1, 8, 7, 2, 10, 2, 5, 7, 5, 2, -1},
|
||||
{1, 3, 5, 3, 7, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{0, 8, 7, 0, 7, 1, 1, 7, 5, -1, -1, -1, -1, -1, -1, -1},
|
||||
{9, 0, 3, 9, 3, 5, 5, 3, 7, -1, -1, -1, -1, -1, -1, -1},
|
||||
{9, 8, 7, 5, 9, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{5, 8, 4, 5, 10, 8, 10, 11, 8, -1, -1, -1, -1, -1, -1, -1},
|
||||
{5, 0, 4, 5, 11, 0, 5, 10, 11, 11, 3, 0, -1, -1, -1, -1},
|
||||
{0, 1, 9, 8, 4, 10, 8, 10, 11, 10, 4, 5, -1, -1, -1, -1},
|
||||
{10, 11, 4, 10, 4, 5, 11, 3, 4, 9, 4, 1, 3, 1, 4, -1},
|
||||
{2, 5, 1, 2, 8, 5, 2, 11, 8, 4, 5, 8, -1, -1, -1, -1},
|
||||
{0, 4, 11, 0, 11, 3, 4, 5, 11, 2, 11, 1, 5, 1, 11, -1},
|
||||
{0, 2, 5, 0, 5, 9, 2, 11, 5, 4, 5, 8, 11, 8, 5, -1},
|
||||
{9, 4, 5, 2, 11, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{2, 5, 10, 3, 5, 2, 3, 4, 5, 3, 8, 4, -1, -1, -1, -1},
|
||||
{5, 10, 2, 5, 2, 4, 4, 2, 0, -1, -1, -1, -1, -1, -1, -1},
|
||||
{3, 10, 2, 3, 5, 10, 3, 8, 5, 4, 5, 8, 0, 1, 9, -1},
|
||||
{5, 10, 2, 5, 2, 4, 1, 9, 2, 9, 4, 2, -1, -1, -1, -1},
|
||||
{8, 4, 5, 8, 5, 3, 3, 5, 1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{0, 4, 5, 1, 0, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{8, 4, 5, 8, 5, 3, 9, 0, 5, 0, 3, 5, -1, -1, -1, -1},
|
||||
{9, 4, 5, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{4, 11, 7, 4, 9, 11, 9, 10, 11, -1, -1, -1, -1, -1, -1, -1},
|
||||
{0, 8, 3, 4, 9, 7, 9, 11, 7, 9, 10, 11, -1, -1, -1, -1},
|
||||
{1, 10, 11, 1, 11, 4, 1, 4, 0, 7, 4, 11, -1, -1, -1, -1},
|
||||
{3, 1, 4, 3, 4, 8, 1, 10, 4, 7, 4, 11, 10, 11, 4, -1},
|
||||
{4, 11, 7, 9, 11, 4, 9, 2, 11, 9, 1, 2, -1, -1, -1, -1},
|
||||
{9, 7, 4, 9, 11, 7, 9, 1, 11, 2, 11, 1, 0, 8, 3, -1},
|
||||
{11, 7, 4, 11, 4, 2, 2, 4, 0, -1, -1, -1, -1, -1, -1, -1},
|
||||
{11, 7, 4, 11, 4, 2, 8, 3, 4, 3, 2, 4, -1, -1, -1, -1},
|
||||
{2, 9, 10, 2, 7, 9, 2, 3, 7, 7, 4, 9, -1, -1, -1, -1},
|
||||
{9, 10, 7, 9, 7, 4, 10, 2, 7, 8, 7, 0, 2, 0, 7, -1},
|
||||
{3, 7, 10, 3, 10, 2, 7, 4, 10, 1, 10, 0, 4, 0, 10, -1},
|
||||
{1, 10, 2, 8, 7, 4, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{4, 9, 1, 4, 1, 7, 7, 1, 3, -1, -1, -1, -1, -1, -1, -1},
|
||||
{4, 9, 1, 4, 1, 7, 0, 8, 1, 8, 7, 1, -1, -1, -1, -1},
|
||||
{4, 0, 3, 7, 4, 3, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{4, 8, 7, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{9, 10, 8, 10, 11, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{3, 0, 9, 3, 9, 11, 11, 9, 10, -1, -1, -1, -1, -1, -1, -1},
|
||||
{0, 1, 10, 0, 10, 8, 8, 10, 11, -1, -1, -1, -1, -1, -1, -1},
|
||||
{3, 1, 10, 11, 3, 10, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{1, 2, 11, 1, 11, 9, 9, 11, 8, -1, -1, -1, -1, -1, -1, -1},
|
||||
{3, 0, 9, 3, 9, 11, 1, 2, 9, 2, 11, 9, -1, -1, -1, -1},
|
||||
{0, 2, 11, 8, 0, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{3, 2, 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{2, 3, 8, 2, 8, 10, 10, 8, 9, -1, -1, -1, -1, -1, -1, -1},
|
||||
{9, 10, 2, 0, 9, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{2, 3, 8, 2, 8, 10, 0, 1, 8, 1, 10, 8, -1, -1, -1, -1},
|
||||
{1, 10, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{1, 3, 8, 9, 1, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{0, 9, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{0, 3, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
|
||||
{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}
|
||||
};
|
||||
}
|
72
library/source/PolyVoxCore/Region.cpp
Normal file
72
library/source/PolyVoxCore/Region.cpp
Normal file
@ -0,0 +1,72 @@
|
||||
#include "PolyVoxCore/Region.h"
|
||||
|
||||
namespace PolyVox
|
||||
{
|
||||
Region::Region()
|
||||
:m_v3dLowerCorner(0,0,0)
|
||||
,m_v3dUpperCorner(0,0,0)
|
||||
{
|
||||
}
|
||||
|
||||
Region::Region(const Vector3DInt32& v3dLowerCorner, const Vector3DInt32& v3dUpperCorner)
|
||||
:m_v3dLowerCorner(v3dLowerCorner)
|
||||
,m_v3dUpperCorner(v3dUpperCorner)
|
||||
{
|
||||
}
|
||||
|
||||
const Vector3DInt32& Region::getLowerCorner(void) const
|
||||
{
|
||||
return m_v3dLowerCorner;
|
||||
}
|
||||
|
||||
const Vector3DInt32& Region::getUpperCorner(void) const
|
||||
{
|
||||
return m_v3dUpperCorner;
|
||||
}
|
||||
|
||||
void Region::setLowerCorner(const Vector3DInt32& v3dLowerCorner)
|
||||
{
|
||||
m_v3dLowerCorner = v3dLowerCorner;
|
||||
}
|
||||
|
||||
void Region::setUpperCorner(const Vector3DInt32& v3dUpperCorner)
|
||||
{
|
||||
m_v3dUpperCorner = v3dUpperCorner;
|
||||
}
|
||||
|
||||
bool Region::containsPoint(const Vector3DFloat& pos, float boundary) const
|
||||
{
|
||||
return (pos.getX() <= m_v3dUpperCorner.getX() - boundary)
|
||||
&& (pos.getY() <= m_v3dUpperCorner.getY() - boundary)
|
||||
&& (pos.getZ() <= m_v3dUpperCorner.getZ() - boundary)
|
||||
&& (pos.getX() >= m_v3dLowerCorner.getX() + boundary)
|
||||
&& (pos.getY() >= m_v3dLowerCorner.getY() + boundary)
|
||||
&& (pos.getZ() >= m_v3dLowerCorner.getZ() + boundary);
|
||||
}
|
||||
|
||||
bool Region::containsPoint(const Vector3DInt32& pos, uint8 boundary) const
|
||||
{
|
||||
return (pos.getX() <= m_v3dUpperCorner.getX() - boundary)
|
||||
&& (pos.getY() <= m_v3dUpperCorner.getY() - boundary)
|
||||
&& (pos.getZ() <= m_v3dUpperCorner.getZ() - boundary)
|
||||
&& (pos.getX() >= m_v3dLowerCorner.getX() + boundary)
|
||||
&& (pos.getY() >= m_v3dLowerCorner.getY() + boundary)
|
||||
&& (pos.getZ() >= m_v3dLowerCorner.getZ() + boundary);
|
||||
}
|
||||
|
||||
void Region::cropTo(const Region& other)
|
||||
{
|
||||
m_v3dLowerCorner.setX((std::max)(m_v3dLowerCorner.getX(), other.m_v3dLowerCorner.getX()));
|
||||
m_v3dLowerCorner.setY((std::max)(m_v3dLowerCorner.getY(), other.m_v3dLowerCorner.getY()));
|
||||
m_v3dLowerCorner.setZ((std::max)(m_v3dLowerCorner.getZ(), other.m_v3dLowerCorner.getZ()));
|
||||
m_v3dUpperCorner.setX((std::min)(m_v3dUpperCorner.getX(), other.m_v3dUpperCorner.getX()));
|
||||
m_v3dUpperCorner.setY((std::min)(m_v3dUpperCorner.getY(), other.m_v3dUpperCorner.getY()));
|
||||
m_v3dUpperCorner.setZ((std::min)(m_v3dUpperCorner.getZ(), other.m_v3dUpperCorner.getZ()));
|
||||
}
|
||||
|
||||
void Region::shift(const Vector3DInt32& amount)
|
||||
{
|
||||
m_v3dLowerCorner += amount;
|
||||
m_v3dUpperCorner += amount;
|
||||
}
|
||||
}
|
30
library/source/PolyVoxCore/RegionGeometry.cpp
Normal file
30
library/source/PolyVoxCore/RegionGeometry.cpp
Normal file
@ -0,0 +1,30 @@
|
||||
#pragma region License
|
||||
/******************************************************************************
|
||||
This file is part of the PolyVox library
|
||||
Copyright (C) 2006 David Williams
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
******************************************************************************/
|
||||
#pragma endregion
|
||||
|
||||
#include "PolyVoxCore/IndexedSurfacePatch.h"
|
||||
#include "PolyVoxCore/RegionGeometry.h"
|
||||
|
||||
namespace PolyVox
|
||||
{
|
||||
RegionGeometry::RegionGeometry()
|
||||
{
|
||||
}
|
||||
}
|
151
library/source/PolyVoxCore/SurfaceAdjusters.cpp
Normal file
151
library/source/PolyVoxCore/SurfaceAdjusters.cpp
Normal file
@ -0,0 +1,151 @@
|
||||
#include "PolyVoxCore/SurfaceAdjusters.h"
|
||||
|
||||
#include "PolyVoxCore/BlockVolumeIterator.h"
|
||||
#include "PolyVoxCore/GradientEstimators.h"
|
||||
#include "PolyVoxCore/IndexedSurfacePatch.h"
|
||||
#include "PolyVoxCore/RegionGeometry.h"
|
||||
#include "PolyVoxCore/Utility.h"
|
||||
#include "PolyVoxCore/VoxelFilters.h"
|
||||
|
||||
#include <vector>
|
||||
|
||||
using namespace std;
|
||||
|
||||
namespace PolyVox
|
||||
{
|
||||
void smoothRegionGeometry(BlockVolume<uint8>* volumeData, RegionGeometry& regGeom)
|
||||
{
|
||||
const uint8 uSmoothingFactor = 2;
|
||||
const float fThreshold = 0.5f;
|
||||
|
||||
BlockVolumeIterator<uint8> volIter(*volumeData);
|
||||
|
||||
std::vector<SurfaceVertex>& vecVertices = regGeom.m_patchSingleMaterial->m_vecVertices;
|
||||
std::vector<SurfaceVertex>::iterator iterSurfaceVertex = vecVertices.begin();
|
||||
while(iterSurfaceVertex != vecVertices.end())
|
||||
{
|
||||
for(int ct = 0; ct < uSmoothingFactor; ++ct)
|
||||
{
|
||||
const Vector3DFloat& v3dPos = iterSurfaceVertex->getPosition() + static_cast<Vector3DFloat>(regGeom.m_v3dRegionPosition);
|
||||
const Vector3DInt32 v3dFloor = static_cast<Vector3DInt32>(v3dPos);
|
||||
const Vector3DFloat& v3dRem = v3dPos - static_cast<Vector3DFloat>(v3dFloor);
|
||||
|
||||
//Check all corners are within the volume, allowing a boundary for gradient estimation
|
||||
bool lowerCornerInside = volumeData->containsPoint(v3dFloor,2);
|
||||
bool upperCornerInside = volumeData->containsPoint(v3dFloor+Vector3DInt32(1,1,1),2);
|
||||
|
||||
if(lowerCornerInside && upperCornerInside) //If this test fails the vertex will be left as it was
|
||||
{
|
||||
volIter.setPosition(static_cast<Vector3DInt16>(v3dFloor + Vector3DInt32(0,0,0)));
|
||||
const float v000 = computeSmoothedVoxel(volIter);
|
||||
Vector3DFloat grad000 = computeSmoothCentralDifferenceGradient(volIter);
|
||||
volIter.setPosition(static_cast<Vector3DInt16>(v3dFloor + Vector3DInt32(1,0,0)));
|
||||
const float v100 = computeSmoothedVoxel(volIter);
|
||||
Vector3DFloat grad100 = computeSmoothCentralDifferenceGradient(volIter);
|
||||
|
||||
volIter.setPosition(static_cast<Vector3DInt16>(v3dFloor + Vector3DInt32(0,1,0)));
|
||||
const float v010 = computeSmoothedVoxel(volIter);
|
||||
Vector3DFloat grad010 = computeSmoothCentralDifferenceGradient(volIter);
|
||||
volIter.setPosition(static_cast<Vector3DInt16>(v3dFloor + Vector3DInt32(1,1,0)));
|
||||
const float v110 = computeSmoothedVoxel(volIter);
|
||||
Vector3DFloat grad110 = computeSmoothCentralDifferenceGradient(volIter);
|
||||
|
||||
volIter.setPosition(static_cast<Vector3DInt16>(v3dFloor + Vector3DInt32(0,0,1)));
|
||||
const float v001 = computeSmoothedVoxel(volIter);
|
||||
Vector3DFloat grad001 = computeSmoothCentralDifferenceGradient(volIter);
|
||||
volIter.setPosition(static_cast<Vector3DInt16>(v3dFloor + Vector3DInt32(1,0,1)));
|
||||
const float v101 = computeSmoothedVoxel(volIter);
|
||||
Vector3DFloat grad101 = computeSmoothCentralDifferenceGradient(volIter);
|
||||
|
||||
volIter.setPosition(static_cast<Vector3DInt16>(v3dFloor + Vector3DInt32(0,1,1)));
|
||||
const float v011 = computeSmoothedVoxel(volIter);
|
||||
Vector3DFloat grad011 = computeSmoothCentralDifferenceGradient(volIter);
|
||||
volIter.setPosition(static_cast<Vector3DInt16>(v3dFloor + Vector3DInt32(1,1,1)));
|
||||
const float v111 = computeSmoothedVoxel(volIter);
|
||||
Vector3DFloat grad111 = computeSmoothCentralDifferenceGradient(volIter);
|
||||
|
||||
float fInterVal = trilinearlyInterpolate(v000,v100,v010,v110,v001,v101,v011,v111,v3dRem.getX(),v3dRem.getY(),v3dRem.getZ());
|
||||
Vector3DFloat fInterGrad = trilinearlyInterpolate(grad000,grad100,grad010,grad110,grad001,grad101,grad011,grad111,v3dRem.getX(),v3dRem.getY(),v3dRem.getZ());
|
||||
|
||||
fInterGrad.normalise();
|
||||
float fDiff = fInterVal - fThreshold;
|
||||
iterSurfaceVertex->setPosition(iterSurfaceVertex->getPosition() + (fInterGrad * fDiff));
|
||||
iterSurfaceVertex->setNormal(fInterGrad); //This is actually the gradient for the previous position, but it won't have moved much.
|
||||
} //if(lowerCornerInside && upperCornerInside)
|
||||
} //for(int ct = 0; ct < uSmoothingFactor; ++ct)
|
||||
++iterSurfaceVertex;
|
||||
} //while(iterSurfaceVertex != vecVertices.end())
|
||||
}
|
||||
|
||||
void adjustDecimatedGeometry(BlockVolume<uint8>* volumeData, RegionGeometry& regGeom, uint8 val)
|
||||
{
|
||||
BlockVolumeIterator<uint8> volIter(*volumeData);
|
||||
|
||||
std::vector<SurfaceVertex>& vecVertices = regGeom.m_patchSingleMaterial->m_vecVertices;
|
||||
std::vector<SurfaceVertex>::iterator iterSurfaceVertex = vecVertices.begin();
|
||||
while(iterSurfaceVertex != vecVertices.end())
|
||||
{
|
||||
Vector3DFloat v3dPos = iterSurfaceVertex->getPosition() + static_cast<Vector3DFloat>(regGeom.m_v3dRegionPosition);
|
||||
Vector3DInt32 v3dFloor = static_cast<Vector3DInt32>(v3dPos);
|
||||
|
||||
BlockVolumeIterator<uint8> volIter(*volumeData);
|
||||
|
||||
//Check all corners are within the volume, allowing a boundary for gradient estimation
|
||||
bool lowerCornerInside = volumeData->containsPoint(v3dFloor,1);
|
||||
bool upperCornerInside = volumeData->containsPoint(v3dFloor+Vector3DInt32(1,1,1),1);
|
||||
|
||||
if(lowerCornerInside && upperCornerInside) //If this test fails the vertex will be left as it was
|
||||
{
|
||||
//volIter.setPosition(static_cast<Vector3DInt16>(v3dFloor));
|
||||
//const uint8 uFloor = volIter.getVoxel();
|
||||
if(((v3dPos.getX() - v3dFloor.getX()) < 0.001) && ((v3dPos.getY() - v3dFloor.getY()) < 0.001) && ((v3dPos.getZ() - v3dFloor.getZ()) < 0.001))
|
||||
//int x = v3dPos.getX();
|
||||
//if(x % 2 != 0)
|
||||
//if((iterSurfaceVertex->getNormal().getX() > 0.5f) || (iterSurfaceVertex->getNormal().getX() < -0.5f))
|
||||
{
|
||||
//exit(0);
|
||||
//volIter.setPosition(static_cast<Vector3DInt16>(v3dFloor+Vector3DInt32(1,0,0)));
|
||||
//const uint8 uCeil = volIter.getVoxel();
|
||||
//if(uFloor == uCeil) //In this case they must both be zero
|
||||
{
|
||||
//if(iterSurfaceVertex->getNormal().getX() > 0)
|
||||
{
|
||||
iterSurfaceVertex->setPosition(iterSurfaceVertex->getPosition() - iterSurfaceVertex->getNormal() * 0.5f);
|
||||
v3dPos = iterSurfaceVertex->getPosition() + static_cast<Vector3DFloat>(regGeom.m_v3dRegionPosition);
|
||||
v3dFloor = static_cast<Vector3DInt32>(v3dPos);
|
||||
|
||||
volIter.setPosition(static_cast<Vector3DInt16>(v3dFloor));
|
||||
const uint8 uFloor = volIter.getVoxel();
|
||||
|
||||
uint8 uCeil;
|
||||
if((iterSurfaceVertex->getNormal().getX() > 0.5f) || (iterSurfaceVertex->getNormal().getX() < -0.5f))
|
||||
{
|
||||
volIter.setPosition(static_cast<Vector3DInt16>(v3dFloor+Vector3DInt32(1,0,0)));
|
||||
uCeil = volIter.getVoxel();
|
||||
}
|
||||
if((iterSurfaceVertex->getNormal().getY() > 0.5f) || (iterSurfaceVertex->getNormal().getY() < -0.5f))
|
||||
{
|
||||
volIter.setPosition(static_cast<Vector3DInt16>(v3dFloor+Vector3DInt32(0,1,0)));
|
||||
uCeil = volIter.getVoxel();
|
||||
}
|
||||
if((iterSurfaceVertex->getNormal().getZ() > 0.5f) || (iterSurfaceVertex->getNormal().getZ() < -0.5f))
|
||||
{
|
||||
volIter.setPosition(static_cast<Vector3DInt16>(v3dFloor+Vector3DInt32(0,0,1)));
|
||||
uCeil = volIter.getVoxel();
|
||||
}
|
||||
|
||||
if(uFloor == uCeil)
|
||||
{
|
||||
//NOTE: The normal should actually be multiplied by 1.0f. This works
|
||||
//for the simple cube but causes depth fighting on more complex shapes.
|
||||
iterSurfaceVertex->setPosition(iterSurfaceVertex->getPosition() - iterSurfaceVertex->getNormal() * 0.5f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
++iterSurfaceVertex;
|
||||
} //while(iterSurfaceVertex != vecVertices.end())
|
||||
}
|
||||
}
|
106
library/source/PolyVoxCore/SurfaceEdge.cpp
Normal file
106
library/source/PolyVoxCore/SurfaceEdge.cpp
Normal file
@ -0,0 +1,106 @@
|
||||
#include <sstream>
|
||||
|
||||
#include "SurfaceEdge.h"
|
||||
#include "SurfaceTriangle.h"
|
||||
#include "SurfaceVertex.h"
|
||||
|
||||
namespace PolyVox
|
||||
{
|
||||
SurfaceEdge::SurfaceEdge(const SurfaceVertexIterator& targetToSet,const SurfaceVertexIterator& sourceToSet)
|
||||
{
|
||||
target = targetToSet;
|
||||
source = sourceToSet;
|
||||
}
|
||||
|
||||
std::string SurfaceEdge::tostring(void)
|
||||
{
|
||||
std::stringstream ss;
|
||||
ss << "SurfaceEdge: Target Vertex = " << target->tostring() << "Source Vertex = " << source->tostring();
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
bool operator == (const SurfaceEdge& lhs, const SurfaceEdge& rhs)
|
||||
{
|
||||
//Vertices are unique in the set, so if the two positions are the same the
|
||||
//two iterators must also be the same. So we just check the iterators.
|
||||
return
|
||||
(
|
||||
(lhs.target == rhs.target) &&
|
||||
(lhs.source == rhs.source)
|
||||
);
|
||||
}
|
||||
|
||||
bool SurfaceEdge::isDegenerate(void)
|
||||
{
|
||||
return (target == source);
|
||||
}
|
||||
|
||||
bool operator < (const SurfaceEdge& lhs, const SurfaceEdge& rhs)
|
||||
{
|
||||
//Unlike the equality operator, we can't compare iterators.
|
||||
//So dereference and compare the results.
|
||||
if ((*lhs.target) < (*rhs.target))
|
||||
return true;
|
||||
if ((*rhs.target) < (*lhs.target))
|
||||
return false;
|
||||
|
||||
if ((*lhs.source) < (*rhs.source))
|
||||
return true;
|
||||
if ((*rhs.source) < (*lhs.source))
|
||||
return false;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
const SurfaceVertexIterator& SurfaceEdge::getTarget(void) const
|
||||
{
|
||||
return target;
|
||||
}
|
||||
|
||||
const SurfaceVertexIterator& SurfaceEdge::getSource(void) const
|
||||
{
|
||||
return source;
|
||||
}
|
||||
|
||||
void SurfaceEdge::pairWithOtherHalfEdge(const SurfaceEdgeIterator& otherHalfEdgeToPair)
|
||||
{
|
||||
otherHalfEdge = otherHalfEdgeToPair;
|
||||
previousHalfEdge = otherHalfEdgeToPair;
|
||||
nextHalfEdge = otherHalfEdgeToPair;
|
||||
}
|
||||
|
||||
const SurfaceEdgeIterator& SurfaceEdge::getOtherHalfEdge(void) const
|
||||
{
|
||||
return otherHalfEdge;
|
||||
}
|
||||
|
||||
const SurfaceEdgeIterator& SurfaceEdge::getPreviousHalfEdge(void) const
|
||||
{
|
||||
return previousHalfEdge;
|
||||
}
|
||||
|
||||
const SurfaceEdgeIterator& SurfaceEdge::getNextHalfEdge(void) const
|
||||
{
|
||||
return nextHalfEdge;
|
||||
}
|
||||
|
||||
const SurfaceTriangleIterator& SurfaceEdge::getTriangle(void) const
|
||||
{
|
||||
return triangle;
|
||||
}
|
||||
|
||||
void SurfaceEdge::setPreviousHalfEdge(const SurfaceEdgeIterator& previousHalfEdgeToSet)
|
||||
{
|
||||
previousHalfEdge = previousHalfEdgeToSet;
|
||||
}
|
||||
|
||||
void SurfaceEdge::setNextHalfEdge(const SurfaceEdgeIterator& nextHalfEdgeToSet)
|
||||
{
|
||||
nextHalfEdge = nextHalfEdgeToSet;
|
||||
}
|
||||
|
||||
void SurfaceEdge::setTriangle(const SurfaceTriangleIterator& triangleToSet)
|
||||
{
|
||||
triangle = triangleToSet;
|
||||
}
|
||||
}
|
853
library/source/PolyVoxCore/SurfaceExtractors.cpp
Normal file
853
library/source/PolyVoxCore/SurfaceExtractors.cpp
Normal file
@ -0,0 +1,853 @@
|
||||
#include "PolyVoxCore/SurfaceExtractors.h"
|
||||
|
||||
#include "PolyVoxCore/BlockVolume.h"
|
||||
#include "PolyVoxCore/GradientEstimators.h"
|
||||
#include "PolyVoxCore/IndexedSurfacePatch.h"
|
||||
#include "PolyVoxCore/MarchingCubesTables.h"
|
||||
#include "PolyVoxCore/Region.h"
|
||||
#include "PolyVoxCore/RegionGeometry.h"
|
||||
#include "PolyVoxCore/SurfaceAdjusters.h"
|
||||
#include "PolyVoxCore/SurfaceExtractorsDecimated.h"
|
||||
#include "PolyVoxCore/BlockVolumeIterator.h"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
using namespace std;
|
||||
|
||||
namespace PolyVox
|
||||
{
|
||||
uint32 getIndex(uint32 x, uint32 y)
|
||||
{
|
||||
return x + (y * (POLYVOX_REGION_SIDE_LENGTH+1));
|
||||
}
|
||||
|
||||
void generateRoughMeshDataForRegion(BlockVolume<uint8>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch)
|
||||
{
|
||||
singleMaterialPatch->m_vecVertices.clear();
|
||||
singleMaterialPatch->m_vecTriangleIndices.clear();
|
||||
|
||||
//For edge indices
|
||||
int32* vertexIndicesX0 = new int32[(POLYVOX_REGION_SIDE_LENGTH+1) * (POLYVOX_REGION_SIDE_LENGTH+1)];
|
||||
int32* vertexIndicesY0 = new int32[(POLYVOX_REGION_SIDE_LENGTH+1) * (POLYVOX_REGION_SIDE_LENGTH+1)];
|
||||
int32* vertexIndicesZ0 = new int32[(POLYVOX_REGION_SIDE_LENGTH+1) * (POLYVOX_REGION_SIDE_LENGTH+1)];
|
||||
int32* vertexIndicesX1 = new int32[(POLYVOX_REGION_SIDE_LENGTH+1) * (POLYVOX_REGION_SIDE_LENGTH+1)];
|
||||
int32* vertexIndicesY1 = new int32[(POLYVOX_REGION_SIDE_LENGTH+1) * (POLYVOX_REGION_SIDE_LENGTH+1)];
|
||||
int32* vertexIndicesZ1 = new int32[(POLYVOX_REGION_SIDE_LENGTH+1) * (POLYVOX_REGION_SIDE_LENGTH+1)];
|
||||
|
||||
//Cell bitmasks
|
||||
uint8* bitmask0 = new uint8[(POLYVOX_REGION_SIDE_LENGTH+1) * (POLYVOX_REGION_SIDE_LENGTH+1)];
|
||||
uint8* bitmask1 = new uint8[(POLYVOX_REGION_SIDE_LENGTH+1) * (POLYVOX_REGION_SIDE_LENGTH+1)];
|
||||
|
||||
//When generating the mesh for a region we actually look one voxel outside it in the
|
||||
// back, bottom, right direction. Protect against access violations by cropping region here
|
||||
Region regVolume = volumeData->getEnclosingRegion();
|
||||
regVolume.setUpperCorner(regVolume.getUpperCorner() - Vector3DInt32(1,1,1));
|
||||
region.cropTo(regVolume);
|
||||
|
||||
//Offset from volume corner
|
||||
const Vector3DFloat offset = static_cast<Vector3DFloat>(region.getLowerCorner());
|
||||
|
||||
//Create a region corresponding to the first slice
|
||||
Region regSlice0(region);
|
||||
regSlice0.setUpperCorner(Vector3DInt32(regSlice0.getUpperCorner().getX(),regSlice0.getUpperCorner().getY(),regSlice0.getLowerCorner().getZ()));
|
||||
|
||||
//Iterator to access the volume data
|
||||
BlockVolumeIterator<uint8> volIter(*volumeData);
|
||||
|
||||
//Compute bitmask for initial slice
|
||||
uint32 uNoOfNonEmptyCellsForSlice0 = computeInitialRoughBitmaskForSlice(volIter, regSlice0, offset, bitmask0);
|
||||
if(uNoOfNonEmptyCellsForSlice0 != 0)
|
||||
{
|
||||
//If there were some non-empty cells then generate initial slice vertices for them
|
||||
generateRoughVerticesForSlice(volIter,regSlice0, offset, bitmask0, singleMaterialPatch, vertexIndicesX0, vertexIndicesY0, vertexIndicesZ0);
|
||||
}
|
||||
|
||||
for(uint32 uSlice = 0; ((uSlice <= POLYVOX_REGION_SIDE_LENGTH-1) && (uSlice + offset.getZ() < region.getUpperCorner().getZ())); ++uSlice)
|
||||
{
|
||||
Region regSlice1(regSlice0);
|
||||
regSlice1.shift(Vector3DInt32(0,0,1));
|
||||
|
||||
uint32 uNoOfNonEmptyCellsForSlice1 = computeRoughBitmaskForSliceFromPrevious(volIter, regSlice1, offset, bitmask1, bitmask0);
|
||||
|
||||
if(uNoOfNonEmptyCellsForSlice1 != 0)
|
||||
{
|
||||
generateRoughVerticesForSlice(volIter,regSlice1, offset, bitmask1, singleMaterialPatch, vertexIndicesX1, vertexIndicesY1, vertexIndicesZ1);
|
||||
}
|
||||
|
||||
if((uNoOfNonEmptyCellsForSlice0 != 0) || (uNoOfNonEmptyCellsForSlice1 != 0))
|
||||
{
|
||||
generateRoughIndicesForSlice(volIter, regSlice0, singleMaterialPatch, offset, bitmask0, bitmask1, vertexIndicesX0, vertexIndicesY0, vertexIndicesZ0, vertexIndicesX1, vertexIndicesY1, vertexIndicesZ1);
|
||||
}
|
||||
|
||||
std::swap(uNoOfNonEmptyCellsForSlice0, uNoOfNonEmptyCellsForSlice1);
|
||||
std::swap(bitmask0, bitmask1);
|
||||
std::swap(vertexIndicesX0, vertexIndicesX1);
|
||||
std::swap(vertexIndicesY0, vertexIndicesY1);
|
||||
std::swap(vertexIndicesZ0, vertexIndicesZ1);
|
||||
|
||||
regSlice0 = regSlice1;
|
||||
}
|
||||
|
||||
delete[] bitmask0;
|
||||
delete[] bitmask1;
|
||||
delete[] vertexIndicesX0;
|
||||
delete[] vertexIndicesX1;
|
||||
delete[] vertexIndicesY0;
|
||||
delete[] vertexIndicesY1;
|
||||
delete[] vertexIndicesZ0;
|
||||
delete[] vertexIndicesZ1;
|
||||
}
|
||||
|
||||
uint32 computeInitialRoughBitmaskForSlice(BlockVolumeIterator<uint8>& volIter, const Region& regSlice, const Vector3DFloat& offset, uint8* bitmask)
|
||||
{
|
||||
uint32 uNoOfNonEmptyCells = 0;
|
||||
|
||||
//Iterate over each cell in the region
|
||||
volIter.setPosition(regSlice.getLowerCorner().getX(),regSlice.getLowerCorner().getY(), regSlice.getLowerCorner().getZ());
|
||||
volIter.setValidRegion(regSlice);
|
||||
do
|
||||
{
|
||||
//Current position
|
||||
const uint16 x = volIter.getPosX() - offset.getX();
|
||||
const uint16 y = volIter.getPosY() - offset.getY();
|
||||
|
||||
//Determine the index into the edge table which tells us which vertices are inside of the surface
|
||||
uint8 iCubeIndex = 0;
|
||||
|
||||
if((x==0) && (y==0))
|
||||
{
|
||||
const uint8 v000 = volIter.getVoxel();
|
||||
const uint8 v100 = volIter.peekVoxel1px0py0pz();
|
||||
const uint8 v010 = volIter.peekVoxel0px1py0pz();
|
||||
const uint8 v110 = volIter.peekVoxel1px1py0pz();
|
||||
|
||||
const uint8 v001 = volIter.peekVoxel0px0py1pz();
|
||||
const uint8 v101 = volIter.peekVoxel1px0py1pz();
|
||||
const uint8 v011 = volIter.peekVoxel0px1py1pz();
|
||||
const uint8 v111 = volIter.peekVoxel1px1py1pz();
|
||||
|
||||
if (v000 == 0) iCubeIndex |= 1;
|
||||
if (v100 == 0) iCubeIndex |= 2;
|
||||
if (v110 == 0) iCubeIndex |= 4;
|
||||
if (v010 == 0) iCubeIndex |= 8;
|
||||
if (v001 == 0) iCubeIndex |= 16;
|
||||
if (v101 == 0) iCubeIndex |= 32;
|
||||
if (v111 == 0) iCubeIndex |= 64;
|
||||
if (v011 == 0) iCubeIndex |= 128;
|
||||
}
|
||||
else if((x>0) && y==0)
|
||||
{
|
||||
const uint8 v100 = volIter.peekVoxel1px0py0pz();
|
||||
const uint8 v110 = volIter.peekVoxel1px1py0pz();
|
||||
|
||||
const uint8 v101 = volIter.peekVoxel1px0py1pz();
|
||||
const uint8 v111 = volIter.peekVoxel1px1py1pz();
|
||||
|
||||
//x
|
||||
uint8 iPreviousCubeIndexX = bitmask[getIndex(x-1,y)];
|
||||
uint8 srcBit6 = iPreviousCubeIndexX & 64;
|
||||
uint8 destBit7 = srcBit6 << 1;
|
||||
|
||||
uint8 srcBit5 = iPreviousCubeIndexX & 32;
|
||||
uint8 destBit4 = srcBit5 >> 1;
|
||||
|
||||
uint8 srcBit2 = iPreviousCubeIndexX & 4;
|
||||
uint8 destBit3 = srcBit2 << 1;
|
||||
|
||||
uint8 srcBit1 = iPreviousCubeIndexX & 2;
|
||||
uint8 destBit0 = srcBit1 >> 1;
|
||||
|
||||
iCubeIndex |= destBit0;
|
||||
if (v100 == 0) iCubeIndex |= 2;
|
||||
if (v110 == 0) iCubeIndex |= 4;
|
||||
iCubeIndex |= destBit3;
|
||||
iCubeIndex |= destBit4;
|
||||
if (v101 == 0) iCubeIndex |= 32;
|
||||
if (v111 == 0) iCubeIndex |= 64;
|
||||
iCubeIndex |= destBit7;
|
||||
}
|
||||
else if((x==0) && (y>0))
|
||||
{
|
||||
const uint8 v010 = volIter.peekVoxel0px1py0pz();
|
||||
const uint8 v110 = volIter.peekVoxel1px1py0pz();
|
||||
|
||||
const uint8 v011 = volIter.peekVoxel0px1py1pz();
|
||||
const uint8 v111 = volIter.peekVoxel1px1py1pz();
|
||||
|
||||
//y
|
||||
uint8 iPreviousCubeIndexY = bitmask[getIndex(x,y-1)];
|
||||
uint8 srcBit7 = iPreviousCubeIndexY & 128;
|
||||
uint8 destBit4 = srcBit7 >> 3;
|
||||
|
||||
uint8 srcBit6 = iPreviousCubeIndexY & 64;
|
||||
uint8 destBit5 = srcBit6 >> 1;
|
||||
|
||||
uint8 srcBit3 = iPreviousCubeIndexY & 8;
|
||||
uint8 destBit0 = srcBit3 >> 3;
|
||||
|
||||
uint8 srcBit2 = iPreviousCubeIndexY & 4;
|
||||
uint8 destBit1 = srcBit2 >> 1;
|
||||
|
||||
iCubeIndex |= destBit0;
|
||||
iCubeIndex |= destBit1;
|
||||
if (v110 == 0) iCubeIndex |= 4;
|
||||
if (v010 == 0) iCubeIndex |= 8;
|
||||
iCubeIndex |= destBit4;
|
||||
iCubeIndex |= destBit5;
|
||||
if (v111 == 0) iCubeIndex |= 64;
|
||||
if (v011 == 0) iCubeIndex |= 128;
|
||||
}
|
||||
else
|
||||
{
|
||||
const uint8 v110 = volIter.peekVoxel1px1py0pz();
|
||||
|
||||
const uint8 v111 = volIter.peekVoxel1px1py1pz();
|
||||
|
||||
//y
|
||||
uint8 iPreviousCubeIndexY = bitmask[getIndex(x,y-1)];
|
||||
uint8 srcBit7 = iPreviousCubeIndexY & 128;
|
||||
uint8 destBit4 = srcBit7 >> 3;
|
||||
|
||||
uint8 srcBit6 = iPreviousCubeIndexY & 64;
|
||||
uint8 destBit5 = srcBit6 >> 1;
|
||||
|
||||
uint8 srcBit3 = iPreviousCubeIndexY & 8;
|
||||
uint8 destBit0 = srcBit3 >> 3;
|
||||
|
||||
uint8 srcBit2 = iPreviousCubeIndexY & 4;
|
||||
uint8 destBit1 = srcBit2 >> 1;
|
||||
|
||||
//x
|
||||
uint8 iPreviousCubeIndexX = bitmask[getIndex(x-1,y)];
|
||||
srcBit6 = iPreviousCubeIndexX & 64;
|
||||
uint8 destBit7 = srcBit6 << 1;
|
||||
|
||||
srcBit2 = iPreviousCubeIndexX & 4;
|
||||
uint8 destBit3 = srcBit2 << 1;
|
||||
|
||||
iCubeIndex |= destBit0;
|
||||
iCubeIndex |= destBit1;
|
||||
if (v110 == 0) iCubeIndex |= 4;
|
||||
iCubeIndex |= destBit3;
|
||||
iCubeIndex |= destBit4;
|
||||
iCubeIndex |= destBit5;
|
||||
if (v111 == 0) iCubeIndex |= 64;
|
||||
iCubeIndex |= destBit7;
|
||||
}
|
||||
|
||||
//Save the bitmask
|
||||
bitmask[getIndex(x,y)] = iCubeIndex;
|
||||
|
||||
if(edgeTable[iCubeIndex] != 0)
|
||||
{
|
||||
++uNoOfNonEmptyCells;
|
||||
}
|
||||
|
||||
}while(volIter.moveForwardInRegionXYZ());//For each cell
|
||||
|
||||
return uNoOfNonEmptyCells;
|
||||
}
|
||||
|
||||
uint32 computeRoughBitmaskForSliceFromPrevious(BlockVolumeIterator<uint8>& volIter, const Region& regSlice, const Vector3DFloat& offset, uint8* bitmask, uint8* previousBitmask)
|
||||
{
|
||||
uint32 uNoOfNonEmptyCells = 0;
|
||||
|
||||
//Iterate over each cell in the region
|
||||
volIter.setPosition(regSlice.getLowerCorner().getX(),regSlice.getLowerCorner().getY(), regSlice.getLowerCorner().getZ());
|
||||
volIter.setValidRegion(regSlice);
|
||||
do
|
||||
{
|
||||
//Current position
|
||||
const uint16 x = volIter.getPosX() - offset.getX();
|
||||
const uint16 y = volIter.getPosY() - offset.getY();
|
||||
|
||||
//Determine the index into the edge table which tells us which vertices are inside of the surface
|
||||
uint8 iCubeIndex = 0;
|
||||
|
||||
if((x==0) && (y==0))
|
||||
{
|
||||
const uint8 v001 = volIter.peekVoxel0px0py1pz();
|
||||
const uint8 v101 = volIter.peekVoxel1px0py1pz();
|
||||
const uint8 v011 = volIter.peekVoxel0px1py1pz();
|
||||
const uint8 v111 = volIter.peekVoxel1px1py1pz();
|
||||
|
||||
//z
|
||||
uint8 iPreviousCubeIndexZ = previousBitmask[getIndex(x,y)];
|
||||
iCubeIndex = iPreviousCubeIndexZ >> 4;
|
||||
|
||||
if (v001 == 0) iCubeIndex |= 16;
|
||||
if (v101 == 0) iCubeIndex |= 32;
|
||||
if (v111 == 0) iCubeIndex |= 64;
|
||||
if (v011 == 0) iCubeIndex |= 128;
|
||||
}
|
||||
else if((x>0) && y==0)
|
||||
{
|
||||
const uint8 v101 = volIter.peekVoxel1px0py1pz();
|
||||
const uint8 v111 = volIter.peekVoxel1px1py1pz();
|
||||
|
||||
//z
|
||||
uint8 iPreviousCubeIndexZ = previousBitmask[getIndex(x,y)];
|
||||
iCubeIndex = iPreviousCubeIndexZ >> 4;
|
||||
|
||||
//x
|
||||
uint8 iPreviousCubeIndexX = bitmask[getIndex(x-1,y)];
|
||||
uint8 srcBit6 = iPreviousCubeIndexX & 64;
|
||||
uint8 destBit7 = srcBit6 << 1;
|
||||
|
||||
uint8 srcBit5 = iPreviousCubeIndexX & 32;
|
||||
uint8 destBit4 = srcBit5 >> 1;
|
||||
|
||||
iCubeIndex |= destBit4;
|
||||
if (v101 == 0) iCubeIndex |= 32;
|
||||
if (v111 == 0) iCubeIndex |= 64;
|
||||
iCubeIndex |= destBit7;
|
||||
}
|
||||
else if((x==0) && (y>0))
|
||||
{
|
||||
const uint8 v011 = volIter.peekVoxel0px1py1pz();
|
||||
const uint8 v111 = volIter.peekVoxel1px1py1pz();
|
||||
|
||||
//z
|
||||
uint8 iPreviousCubeIndexZ = previousBitmask[getIndex(x,y)];
|
||||
iCubeIndex = iPreviousCubeIndexZ >> 4;
|
||||
|
||||
//y
|
||||
uint8 iPreviousCubeIndexY = bitmask[getIndex(x,y-1)];
|
||||
uint8 srcBit7 = iPreviousCubeIndexY & 128;
|
||||
uint8 destBit4 = srcBit7 >> 3;
|
||||
|
||||
uint8 srcBit6 = iPreviousCubeIndexY & 64;
|
||||
uint8 destBit5 = srcBit6 >> 1;
|
||||
|
||||
iCubeIndex |= destBit4;
|
||||
iCubeIndex |= destBit5;
|
||||
if (v111 == 0) iCubeIndex |= 64;
|
||||
if (v011 == 0) iCubeIndex |= 128;
|
||||
}
|
||||
else
|
||||
{
|
||||
const uint8 v111 = volIter.peekVoxel1px1py1pz();
|
||||
|
||||
//z
|
||||
uint8 iPreviousCubeIndexZ = previousBitmask[getIndex(x,y)];
|
||||
iCubeIndex = iPreviousCubeIndexZ >> 4;
|
||||
|
||||
//y
|
||||
uint8 iPreviousCubeIndexY = bitmask[getIndex(x,y-1)];
|
||||
uint8 srcBit7 = iPreviousCubeIndexY & 128;
|
||||
uint8 destBit4 = srcBit7 >> 3;
|
||||
|
||||
uint8 srcBit6 = iPreviousCubeIndexY & 64;
|
||||
uint8 destBit5 = srcBit6 >> 1;
|
||||
|
||||
//x
|
||||
uint8 iPreviousCubeIndexX = bitmask[getIndex(x-1,y)];
|
||||
srcBit6 = iPreviousCubeIndexX & 64;
|
||||
uint8 destBit7 = srcBit6 << 1;
|
||||
|
||||
iCubeIndex |= destBit4;
|
||||
iCubeIndex |= destBit5;
|
||||
if (v111 == 0) iCubeIndex |= 64;
|
||||
iCubeIndex |= destBit7;
|
||||
}
|
||||
|
||||
//Save the bitmask
|
||||
bitmask[getIndex(x,y)] = iCubeIndex;
|
||||
|
||||
if(edgeTable[iCubeIndex] != 0)
|
||||
{
|
||||
++uNoOfNonEmptyCells;
|
||||
}
|
||||
|
||||
}while(volIter.moveForwardInRegionXYZ());//For each cell
|
||||
|
||||
return uNoOfNonEmptyCells;
|
||||
}
|
||||
|
||||
void generateRoughVerticesForSlice(BlockVolumeIterator<uint8>& volIter, Region& regSlice, const Vector3DFloat& offset, uint8* bitmask, IndexedSurfacePatch* singleMaterialPatch,int32 vertexIndicesX[],int32 vertexIndicesY[],int32 vertexIndicesZ[])
|
||||
{
|
||||
//Iterate over each cell in the region
|
||||
volIter.setPosition(regSlice.getLowerCorner().getX(),regSlice.getLowerCorner().getY(), regSlice.getLowerCorner().getZ());
|
||||
volIter.setValidRegion(regSlice);
|
||||
//while(volIter.moveForwardInRegionXYZ())
|
||||
do
|
||||
{
|
||||
//Current position
|
||||
const uint16 x = volIter.getPosX() - offset.getX();
|
||||
const uint16 y = volIter.getPosY() - offset.getY();
|
||||
const uint16 z = volIter.getPosZ() - offset.getZ();
|
||||
|
||||
const uint8 v000 = volIter.getVoxel();
|
||||
|
||||
//Determine the index into the edge table which tells us which vertices are inside of the surface
|
||||
uint8 iCubeIndex = bitmask[getIndex(x,y)];
|
||||
|
||||
/* Cube is entirely in/out of the surface */
|
||||
if (edgeTable[iCubeIndex] == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
/* Find the vertices where the surface intersects the cube */
|
||||
if (edgeTable[iCubeIndex] & 1)
|
||||
{
|
||||
if((x + offset.getX()) != regSlice.getUpperCorner().getX())
|
||||
{
|
||||
const uint8 v100 = volIter.peekVoxel1px0py0pz();
|
||||
const Vector3DFloat v3dPosition(x + 0.5f, y, z);
|
||||
const Vector3DFloat v3dNormal(v000 > v100 ? 1.0f : -1.0f, 0.0f, 0.0f);
|
||||
const uint8 uMaterial = v000 | v100; //Because one of these is 0, the or operation takes the max.
|
||||
const SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial);
|
||||
singleMaterialPatch->m_vecVertices.push_back(surfaceVertex);
|
||||
vertexIndicesX[getIndex(x,y)] = singleMaterialPatch->m_vecVertices.size()-1;
|
||||
}
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 8)
|
||||
{
|
||||
if((y + offset.getY()) != regSlice.getUpperCorner().getY())
|
||||
{
|
||||
const uint8 v010 = volIter.peekVoxel0px1py0pz();
|
||||
const Vector3DFloat v3dPosition(x, y + 0.5f, z);
|
||||
const Vector3DFloat v3dNormal(0.0f, v000 > v010 ? 1.0f : -1.0f, 0.0f);
|
||||
const uint8 uMaterial = v000 | v010;
|
||||
SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial);
|
||||
singleMaterialPatch->m_vecVertices.push_back(surfaceVertex);
|
||||
vertexIndicesY[getIndex(x,y)] = singleMaterialPatch->m_vecVertices.size()-1;
|
||||
}
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 256)
|
||||
{
|
||||
//if((z + offset.getZ()) != upperCorner.getZ())
|
||||
{
|
||||
const uint8 v001 = volIter.peekVoxel0px0py1pz();
|
||||
const Vector3DFloat v3dPosition(x, y, z + 0.5f);
|
||||
const Vector3DFloat v3dNormal(0.0f, 0.0f, v000 > v001 ? 1.0f : -1.0f);
|
||||
const uint8 uMaterial = v000 | v001;
|
||||
SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial);
|
||||
singleMaterialPatch->m_vecVertices.push_back(surfaceVertex);
|
||||
vertexIndicesZ[getIndex(x,y)] = singleMaterialPatch->m_vecVertices.size()-1;
|
||||
}
|
||||
}
|
||||
}while(volIter.moveForwardInRegionXYZ());//For each cell
|
||||
}
|
||||
|
||||
void generateRoughIndicesForSlice(BlockVolumeIterator<uint8>& volIter, const Region& regSlice, IndexedSurfacePatch* singleMaterialPatch, const Vector3DFloat& offset, uint8* bitmask0, uint8* bitmask1, int32 vertexIndicesX0[],int32 vertexIndicesY0[],int32 vertexIndicesZ0[], int32 vertexIndicesX1[],int32 vertexIndicesY1[],int32 vertexIndicesZ1[])
|
||||
{
|
||||
uint32 indlist[12];
|
||||
|
||||
Region regCroppedSlice(regSlice);
|
||||
regCroppedSlice.setUpperCorner(regCroppedSlice.getUpperCorner() - Vector3DInt32(1,1,0));
|
||||
|
||||
volIter.setPosition(regCroppedSlice.getLowerCorner().getX(),regCroppedSlice.getLowerCorner().getY(), regCroppedSlice.getLowerCorner().getZ());
|
||||
volIter.setValidRegion(regCroppedSlice);
|
||||
do
|
||||
{
|
||||
//Current position
|
||||
const uint16 x = volIter.getPosX() - offset.getX();
|
||||
const uint16 y = volIter.getPosY() - offset.getY();
|
||||
const uint16 z = volIter.getPosZ() - offset.getZ();
|
||||
|
||||
//Determine the index into the edge table which tells us which vertices are inside of the surface
|
||||
uint8 iCubeIndex = bitmask0[getIndex(x,y)];
|
||||
|
||||
/* Cube is entirely in/out of the surface */
|
||||
if (edgeTable[iCubeIndex] == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
/* Find the vertices where the surface intersects the cube */
|
||||
if (edgeTable[iCubeIndex] & 1)
|
||||
{
|
||||
indlist[0] = vertexIndicesX0[getIndex(x,y)];
|
||||
assert(indlist[0] != -1);
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 2)
|
||||
{
|
||||
indlist[1] = vertexIndicesY0[getIndex(x+1,y)];
|
||||
assert(indlist[1] != -1);
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 4)
|
||||
{
|
||||
indlist[2] = vertexIndicesX0[getIndex(x,y+1)];
|
||||
assert(indlist[2] != -1);
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 8)
|
||||
{
|
||||
indlist[3] = vertexIndicesY0[getIndex(x,y)];
|
||||
assert(indlist[3] != -1);
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 16)
|
||||
{
|
||||
indlist[4] = vertexIndicesX1[getIndex(x,y)];
|
||||
assert(indlist[4] != -1);
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 32)
|
||||
{
|
||||
indlist[5] = vertexIndicesY1[getIndex(x+1,y)];
|
||||
assert(indlist[5] != -1);
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 64)
|
||||
{
|
||||
indlist[6] = vertexIndicesX1[getIndex(x,y+1)];
|
||||
assert(indlist[6] != -1);
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 128)
|
||||
{
|
||||
indlist[7] = vertexIndicesY1[getIndex(x,y)];
|
||||
assert(indlist[7] != -1);
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 256)
|
||||
{
|
||||
indlist[8] = vertexIndicesZ0[getIndex(x,y)];
|
||||
assert(indlist[8] != -1);
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 512)
|
||||
{
|
||||
indlist[9] = vertexIndicesZ0[getIndex(x+1,y)];
|
||||
assert(indlist[9] != -1);
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 1024)
|
||||
{
|
||||
indlist[10] = vertexIndicesZ0[getIndex(x+1,y+1)];
|
||||
assert(indlist[10] != -1);
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 2048)
|
||||
{
|
||||
indlist[11] = vertexIndicesZ0[getIndex(x,y+1)];
|
||||
assert(indlist[11] != -1);
|
||||
}
|
||||
|
||||
for (int i=0;triTable[iCubeIndex][i]!=-1;i+=3)
|
||||
{
|
||||
uint32 ind0 = indlist[triTable[iCubeIndex][i ]];
|
||||
uint32 ind1 = indlist[triTable[iCubeIndex][i+1]];
|
||||
uint32 ind2 = indlist[triTable[iCubeIndex][i+2]];
|
||||
|
||||
singleMaterialPatch->m_vecTriangleIndices.push_back(ind0);
|
||||
singleMaterialPatch->m_vecTriangleIndices.push_back(ind1);
|
||||
singleMaterialPatch->m_vecTriangleIndices.push_back(ind2);
|
||||
}//For each triangle
|
||||
}while(volIter.moveForwardInRegionXYZ());//For each cell
|
||||
}
|
||||
|
||||
void generateReferenceMeshDataForRegion(BlockVolume<uint8>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch)
|
||||
{
|
||||
static int32 vertexIndicesX[POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1];
|
||||
static int32 vertexIndicesY[POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1];
|
||||
static int32 vertexIndicesZ[POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1];
|
||||
|
||||
memset(vertexIndicesX,0xFF,sizeof(vertexIndicesX)); //0xFF is -1 as two's complement - this may not be portable...
|
||||
memset(vertexIndicesY,0xFF,sizeof(vertexIndicesY));
|
||||
memset(vertexIndicesZ,0xFF,sizeof(vertexIndicesZ));
|
||||
|
||||
//When generating the mesh for a region we actually look one voxel outside it in the
|
||||
// back, bottom, right direction. Protect against access violations by cropping region here
|
||||
Region regVolume = volumeData->getEnclosingRegion();
|
||||
//regVolume.setUpperCorner(regVolume.getUpperCorner() - Vector3DInt32(1,1,1));
|
||||
region.cropTo(regVolume);
|
||||
region.setUpperCorner(region.getUpperCorner() - Vector3DInt32(1,1,1));
|
||||
|
||||
//Offset from lower block corner
|
||||
const Vector3DFloat offset = static_cast<Vector3DFloat>(region.getLowerCorner());
|
||||
|
||||
Vector3DFloat vertlist[12];
|
||||
Vector3DFloat normlist[12];
|
||||
uint8 vertMaterials[12];
|
||||
BlockVolumeIterator<uint8> volIter(*volumeData);
|
||||
volIter.setValidRegion(region);
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//Get mesh data
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//Iterate over each cell in the region
|
||||
volIter.setPosition(region.getLowerCorner().getX(),region.getLowerCorner().getY(), region.getLowerCorner().getZ());
|
||||
while(volIter.moveForwardInRegionXYZ())
|
||||
{
|
||||
//Current position
|
||||
const uint16 x = volIter.getPosX();
|
||||
const uint16 y = volIter.getPosY();
|
||||
const uint16 z = volIter.getPosZ();
|
||||
|
||||
//Voxels values
|
||||
const uint8 v000 = volIter.getVoxel();
|
||||
const uint8 v100 = volIter.peekVoxel1px0py0pz();
|
||||
const uint8 v010 = volIter.peekVoxel0px1py0pz();
|
||||
const uint8 v110 = volIter.peekVoxel1px1py0pz();
|
||||
const uint8 v001 = volIter.peekVoxel0px0py1pz();
|
||||
const uint8 v101 = volIter.peekVoxel1px0py1pz();
|
||||
const uint8 v011 = volIter.peekVoxel0px1py1pz();
|
||||
const uint8 v111 = volIter.peekVoxel1px1py1pz();
|
||||
|
||||
//Determine the index into the edge table which tells us which vertices are inside of the surface
|
||||
uint8 iCubeIndex = 0;
|
||||
|
||||
if (v000 == 0) iCubeIndex |= 1;
|
||||
if (v100 == 0) iCubeIndex |= 2;
|
||||
if (v110 == 0) iCubeIndex |= 4;
|
||||
if (v010 == 0) iCubeIndex |= 8;
|
||||
if (v001 == 0) iCubeIndex |= 16;
|
||||
if (v101 == 0) iCubeIndex |= 32;
|
||||
if (v111 == 0) iCubeIndex |= 64;
|
||||
if (v011 == 0) iCubeIndex |= 128;
|
||||
|
||||
/* Cube is entirely in/out of the surface */
|
||||
if (edgeTable[iCubeIndex] == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
/* Find the vertices where the surface intersects the cube */
|
||||
if (edgeTable[iCubeIndex] & 1)
|
||||
{
|
||||
vertlist[0].setX(x + 0.5f);
|
||||
vertlist[0].setY(y);
|
||||
vertlist[0].setZ(z);
|
||||
normlist[0].setX(v000 > v100 ? 1.0f : -1.0f);
|
||||
normlist[0].setY(0.0f);
|
||||
normlist[0].setZ(0.0f);
|
||||
vertMaterials[0] = v000 | v100; //Because one of these is 0, the or operation takes the max.
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 2)
|
||||
{
|
||||
vertlist[1].setX(x + 1.0f);
|
||||
vertlist[1].setY(y + 0.5f);
|
||||
vertlist[1].setZ(z);
|
||||
normlist[1].setX(0.0f);
|
||||
normlist[1].setY(v100 > v110 ? 1.0f : -1.0f);
|
||||
normlist[1].setZ(0.0f);
|
||||
vertMaterials[1] = v100 | v110;
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 4)
|
||||
{
|
||||
vertlist[2].setX(x + 0.5f);
|
||||
vertlist[2].setY(y + 1.0f);
|
||||
vertlist[2].setZ(z);
|
||||
normlist[2].setX(v010 > v110 ? 1.0f : -1.0f);
|
||||
normlist[2].setY(0.0f);
|
||||
normlist[2].setZ(0.0f);
|
||||
vertMaterials[2] = v010 | v110;
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 8)
|
||||
{
|
||||
vertlist[3].setX(x);
|
||||
vertlist[3].setY(y + 0.5f);
|
||||
vertlist[3].setZ(z);
|
||||
normlist[3].setX(0.0f);
|
||||
normlist[3].setY(v000 > v010 ? 1.0f : -1.0f);
|
||||
normlist[3].setZ(0.0f);
|
||||
vertMaterials[3] = v000 | v010;
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 16)
|
||||
{
|
||||
vertlist[4].setX(x + 0.5f);
|
||||
vertlist[4].setY(y);
|
||||
vertlist[4].setZ(z + 1.0f);
|
||||
normlist[4].setX(v001 > v101 ? 1.0f : -1.0f);
|
||||
normlist[4].setY(0.0f);
|
||||
normlist[4].setZ(0.0f);
|
||||
vertMaterials[4] = v001 | v101;
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 32)
|
||||
{
|
||||
vertlist[5].setX(x + 1.0f);
|
||||
vertlist[5].setY(y + 0.5f);
|
||||
vertlist[5].setZ(z + 1.0f);
|
||||
normlist[5].setX(0.0f);
|
||||
normlist[5].setY(v101 > v111 ? 1.0f : -1.0f);
|
||||
normlist[5].setZ(0.0f);
|
||||
vertMaterials[5] = v101 | v111;
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 64)
|
||||
{
|
||||
vertlist[6].setX(x + 0.5f);
|
||||
vertlist[6].setY(y + 1.0f);
|
||||
vertlist[6].setZ(z + 1.0f);
|
||||
normlist[6].setX(v011 > v111 ? 1.0f : -1.0f);
|
||||
normlist[6].setY(0.0f);
|
||||
normlist[6].setZ(0.0f);
|
||||
vertMaterials[6] = v011 | v111;
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 128)
|
||||
{
|
||||
vertlist[7].setX(x);
|
||||
vertlist[7].setY(y + 0.5f);
|
||||
vertlist[7].setZ(z + 1.0f);
|
||||
normlist[7].setX(0.0f);
|
||||
normlist[7].setY(v001 > v011 ? 1.0f : -1.0f);
|
||||
normlist[7].setZ(0.0f);
|
||||
vertMaterials[7] = v001 | v011;
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 256)
|
||||
{
|
||||
vertlist[8].setX(x);
|
||||
vertlist[8].setY(y);
|
||||
vertlist[8].setZ(z + 0.5f);
|
||||
normlist[8].setX(0.0f);
|
||||
normlist[8].setY(0.0f);
|
||||
normlist[8].setZ(v000 > v001 ? 1.0f : -1.0f);
|
||||
vertMaterials[8] = v000 | v001;
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 512)
|
||||
{
|
||||
vertlist[9].setX(x + 1.0f);
|
||||
vertlist[9].setY(y);
|
||||
vertlist[9].setZ(z + 0.5f);
|
||||
normlist[9].setX(0.0f);
|
||||
normlist[9].setY(0.0f);
|
||||
normlist[9].setZ(v100 > v101 ? 1.0f : -1.0f);
|
||||
vertMaterials[9] = v100 | v101;
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 1024)
|
||||
{
|
||||
vertlist[10].setX(x + 1.0f);
|
||||
vertlist[10].setY(y + 1.0f);
|
||||
vertlist[10].setZ(z + 0.5f);
|
||||
normlist[10].setX(0.0f);
|
||||
normlist[10].setY(0.0f);
|
||||
normlist[10].setZ(v110 > v111 ? 1.0f : -1.0f);
|
||||
vertMaterials[10] = v110 | v111;
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 2048)
|
||||
{
|
||||
vertlist[11].setX(x);
|
||||
vertlist[11].setY(y + 1.0f);
|
||||
vertlist[11].setZ(z + 0.5f);
|
||||
normlist[11].setX(0.0f);
|
||||
normlist[11].setY(0.0f);
|
||||
normlist[11].setZ(v010 > v011 ? 1.0f : -1.0f);
|
||||
vertMaterials[11] = v010 | v011;
|
||||
}
|
||||
|
||||
for (int i=0;triTable[iCubeIndex][i]!=-1;i+=3)
|
||||
{
|
||||
//The three vertices forming a triangle
|
||||
const Vector3DFloat vertex0 = vertlist[triTable[iCubeIndex][i ]] - offset;
|
||||
const Vector3DFloat vertex1 = vertlist[triTable[iCubeIndex][i+1]] - offset;
|
||||
const Vector3DFloat vertex2 = vertlist[triTable[iCubeIndex][i+2]] - offset;
|
||||
|
||||
const Vector3DFloat normal0 = normlist[triTable[iCubeIndex][i ]];
|
||||
const Vector3DFloat normal1 = normlist[triTable[iCubeIndex][i+1]];
|
||||
const Vector3DFloat normal2 = normlist[triTable[iCubeIndex][i+2]];
|
||||
|
||||
//Cast to floats and divide by two.
|
||||
//const Vector3DFloat vertex0AsFloat = (static_cast<Vector3DFloat>(vertex0) / 2.0f) - offset;
|
||||
//const Vector3DFloat vertex1AsFloat = (static_cast<Vector3DFloat>(vertex1) / 2.0f) - offset;
|
||||
//const Vector3DFloat vertex2AsFloat = (static_cast<Vector3DFloat>(vertex2) / 2.0f) - offset;
|
||||
|
||||
const uint8 material0 = vertMaterials[triTable[iCubeIndex][i ]];
|
||||
const uint8 material1 = vertMaterials[triTable[iCubeIndex][i+1]];
|
||||
const uint8 material2 = vertMaterials[triTable[iCubeIndex][i+2]];
|
||||
|
||||
//If all the materials are the same, we just need one triangle for that material with all the alphas set high.
|
||||
SurfaceVertex v0(vertex0, normal0, material0 + 0.1f);
|
||||
SurfaceVertex v1(vertex1, normal1, material1 + 0.1f);
|
||||
SurfaceVertex v2(vertex2, normal2, material2 + 0.1f);
|
||||
|
||||
//singleMaterialPatch->addTriangle(surfaceVertex0Alpha1, surfaceVertex1Alpha1, surfaceVertex2Alpha1);
|
||||
|
||||
int32 index = getIndexFor(v0.getPosition(), vertexIndicesX, vertexIndicesY, vertexIndicesZ);
|
||||
if(index == -1)
|
||||
{
|
||||
singleMaterialPatch->m_vecVertices.push_back(v0);
|
||||
singleMaterialPatch->m_vecTriangleIndices.push_back(singleMaterialPatch->m_vecVertices.size()-1);
|
||||
setIndexFor(v0.getPosition(), singleMaterialPatch->m_vecVertices.size()-1, vertexIndicesX, vertexIndicesY, vertexIndicesZ);
|
||||
}
|
||||
else
|
||||
{
|
||||
singleMaterialPatch->m_vecTriangleIndices.push_back(index);
|
||||
}
|
||||
|
||||
index = getIndexFor(v1.getPosition(), vertexIndicesX, vertexIndicesY, vertexIndicesZ);
|
||||
if(index == -1)
|
||||
{
|
||||
singleMaterialPatch->m_vecVertices.push_back(v1);
|
||||
singleMaterialPatch->m_vecTriangleIndices.push_back(singleMaterialPatch->m_vecVertices.size()-1);
|
||||
setIndexFor(v1.getPosition(), singleMaterialPatch->m_vecVertices.size()-1, vertexIndicesX, vertexIndicesY, vertexIndicesZ);
|
||||
}
|
||||
else
|
||||
{
|
||||
singleMaterialPatch->m_vecTriangleIndices.push_back(index);
|
||||
}
|
||||
|
||||
index = getIndexFor(v2.getPosition(), vertexIndicesX, vertexIndicesY, vertexIndicesZ);
|
||||
if(index == -1)
|
||||
{
|
||||
singleMaterialPatch->m_vecVertices.push_back(v2);
|
||||
singleMaterialPatch->m_vecTriangleIndices.push_back(singleMaterialPatch->m_vecVertices.size()-1);
|
||||
setIndexFor(v2.getPosition(), singleMaterialPatch->m_vecVertices.size()-1, vertexIndicesX, vertexIndicesY, vertexIndicesZ);
|
||||
}
|
||||
else
|
||||
{
|
||||
singleMaterialPatch->m_vecTriangleIndices.push_back(index);
|
||||
}
|
||||
}//For each triangle
|
||||
}//For each cell
|
||||
}
|
||||
|
||||
int32 getIndexFor(const Vector3DFloat& pos, int32 vertexIndicesX[POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1], int32 vertexIndicesY[POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1], int32 vertexIndicesZ[POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1])
|
||||
{
|
||||
assert(pos.getX() >= 0.0f);
|
||||
assert(pos.getY() >= 0.0f);
|
||||
assert(pos.getZ() >= 0.0f);
|
||||
assert(pos.getX() <= POLYVOX_REGION_SIDE_LENGTH);
|
||||
assert(pos.getY() <= POLYVOX_REGION_SIDE_LENGTH);
|
||||
assert(pos.getZ() <= POLYVOX_REGION_SIDE_LENGTH);
|
||||
|
||||
float xIntPart;
|
||||
float xFracPart = std::modf(pos.getX(), &xIntPart);
|
||||
float yIntPart;
|
||||
float yFracPart = std::modf(pos.getY(), &yIntPart);
|
||||
float zIntPart;
|
||||
float zFracPart = std::modf(pos.getZ(), &zIntPart);
|
||||
|
||||
//Of all the fractional parts, two should be zero and one should have a value.
|
||||
if(xFracPart > 0.000001f)
|
||||
{
|
||||
return vertexIndicesX[static_cast<uint16>(xIntPart)][static_cast<uint16>(yIntPart)][static_cast<uint16>(zIntPart)];
|
||||
}
|
||||
if(yFracPart > 0.000001f)
|
||||
{
|
||||
return vertexIndicesY[static_cast<uint16>(xIntPart)][static_cast<uint16>(yIntPart)][static_cast<uint16>(zIntPart)];
|
||||
}
|
||||
if(zFracPart > 0.000001f)
|
||||
{
|
||||
return vertexIndicesZ[static_cast<uint16>(xIntPart)][static_cast<uint16>(yIntPart)][static_cast<uint16>(zIntPart)];
|
||||
}
|
||||
while(true);
|
||||
}
|
||||
|
||||
void setIndexFor(const Vector3DFloat& pos, int32 newIndex, int32 vertexIndicesX[POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1], int32 vertexIndicesY[POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1], int32 vertexIndicesZ[POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1])
|
||||
{
|
||||
assert(pos.getX() >= 0.0f);
|
||||
assert(pos.getY() >= 0.0f);
|
||||
assert(pos.getZ() >= 0.0f);
|
||||
assert(pos.getX() <= POLYVOX_REGION_SIDE_LENGTH);
|
||||
assert(pos.getY() <= POLYVOX_REGION_SIDE_LENGTH);
|
||||
assert(pos.getZ() <= POLYVOX_REGION_SIDE_LENGTH);
|
||||
|
||||
assert(newIndex < 10000);
|
||||
|
||||
float xIntPart;
|
||||
float xFracPart = std::modf(pos.getX(), &xIntPart);
|
||||
float yIntPart;
|
||||
float yFracPart = std::modf(pos.getY(), &yIntPart);
|
||||
float zIntPart;
|
||||
float zFracPart = std::modf(pos.getZ(), &zIntPart);
|
||||
|
||||
//Of all the fractional parts, two should be zero and one should have a value.
|
||||
if(xFracPart > 0.000001f)
|
||||
{
|
||||
vertexIndicesX[static_cast<uint16>(xIntPart)][static_cast<uint16>(yIntPart)][static_cast<uint16>(zIntPart)] = newIndex;
|
||||
}
|
||||
if(yFracPart > 0.000001f)
|
||||
{
|
||||
vertexIndicesY[static_cast<uint16>(xIntPart)][static_cast<uint16>(yIntPart)][static_cast<uint16>(zIntPart)] = newIndex;
|
||||
}
|
||||
if(zFracPart > 0.000001f)
|
||||
{
|
||||
vertexIndicesZ[static_cast<uint16>(xIntPart)][static_cast<uint16>(yIntPart)][static_cast<uint16>(zIntPart)] = newIndex;
|
||||
}
|
||||
}
|
||||
}
|
892
library/source/PolyVoxCore/SurfaceExtractorsDecimated.cpp
Normal file
892
library/source/PolyVoxCore/SurfaceExtractorsDecimated.cpp
Normal file
@ -0,0 +1,892 @@
|
||||
#include "PolyVoxCore/SurfaceExtractorsDecimated.h"
|
||||
|
||||
#include "PolyVoxCore/BlockVolume.h"
|
||||
#include "PolyVoxCore/GradientEstimators.h"
|
||||
#include "PolyVoxCore/IndexedSurfacePatch.h"
|
||||
#include "PolyVoxCore/MarchingCubesTables.h"
|
||||
#include "PolyVoxCore/Region.h"
|
||||
#include "PolyVoxCore/RegionGeometry.h"
|
||||
#include "PolyVoxCore/BlockVolumeIterator.h"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
using namespace std;
|
||||
|
||||
namespace PolyVox
|
||||
{
|
||||
uint32 getDecimatedIndex(uint32 x, uint32 y)
|
||||
{
|
||||
return x + (y * (POLYVOX_REGION_SIDE_LENGTH+1));
|
||||
}
|
||||
|
||||
void generateDecimatedMeshDataForRegion(BlockVolume<uint8>* volumeData, uint8 uLevel, Region region, IndexedSurfacePatch* singleMaterialPatch)
|
||||
{
|
||||
singleMaterialPatch->m_vecVertices.clear();
|
||||
singleMaterialPatch->m_vecTriangleIndices.clear();
|
||||
|
||||
//For edge indices
|
||||
int32* vertexIndicesX0 = new int32[(POLYVOX_REGION_SIDE_LENGTH+1) * (POLYVOX_REGION_SIDE_LENGTH+1)];
|
||||
int32* vertexIndicesY0 = new int32[(POLYVOX_REGION_SIDE_LENGTH+1) * (POLYVOX_REGION_SIDE_LENGTH+1)];
|
||||
int32* vertexIndicesZ0 = new int32[(POLYVOX_REGION_SIDE_LENGTH+1) * (POLYVOX_REGION_SIDE_LENGTH+1)];
|
||||
int32* vertexIndicesX1 = new int32[(POLYVOX_REGION_SIDE_LENGTH+1) * (POLYVOX_REGION_SIDE_LENGTH+1)];
|
||||
int32* vertexIndicesY1 = new int32[(POLYVOX_REGION_SIDE_LENGTH+1) * (POLYVOX_REGION_SIDE_LENGTH+1)];
|
||||
int32* vertexIndicesZ1 = new int32[(POLYVOX_REGION_SIDE_LENGTH+1) * (POLYVOX_REGION_SIDE_LENGTH+1)];
|
||||
|
||||
//Cell bitmasks
|
||||
uint8* bitmask0 = new uint8[(POLYVOX_REGION_SIDE_LENGTH+1) * (POLYVOX_REGION_SIDE_LENGTH+1)];
|
||||
uint8* bitmask1 = new uint8[(POLYVOX_REGION_SIDE_LENGTH+1) * (POLYVOX_REGION_SIDE_LENGTH+1)];
|
||||
|
||||
const uint8 uStepSize = uLevel == 0 ? 1 : 1 << uLevel;
|
||||
|
||||
//When generating the mesh for a region we actually look outside it in the
|
||||
// back, bottom, right direction. Protect against access violations by cropping region here
|
||||
Region regVolume = volumeData->getEnclosingRegion();
|
||||
regVolume.setUpperCorner(regVolume.getUpperCorner() - Vector3DInt32(2*uStepSize-1,2*uStepSize-1,2*uStepSize-1));
|
||||
region.cropTo(regVolume);
|
||||
|
||||
//Offset from volume corner
|
||||
const Vector3DFloat offset = static_cast<Vector3DFloat>(region.getLowerCorner());
|
||||
|
||||
//Create a region corresponding to the first slice
|
||||
Region regSlice0(region);
|
||||
Vector3DInt32 v3dUpperCorner = regSlice0.getUpperCorner();
|
||||
v3dUpperCorner.setZ(regSlice0.getLowerCorner().getZ()); //Set the upper z to the lower z to make it one slice thick.
|
||||
regSlice0.setUpperCorner(v3dUpperCorner);
|
||||
|
||||
//Iterator to access the volume data
|
||||
BlockVolumeIterator<uint8> volIter(*volumeData);
|
||||
|
||||
//Compute bitmask for initial slice
|
||||
uint32 uNoOfNonEmptyCellsForSlice0 = computeInitialDecimatedBitmaskForSlice(volIter, uLevel, regSlice0, offset, bitmask0);
|
||||
if(uNoOfNonEmptyCellsForSlice0 != 0)
|
||||
{
|
||||
//If there were some non-empty cells then generate initial slice vertices for them
|
||||
generateDecimatedVerticesForSlice(volIter, uLevel, regSlice0, offset, bitmask0, singleMaterialPatch, vertexIndicesX0, vertexIndicesY0, vertexIndicesZ0);
|
||||
}
|
||||
|
||||
for(uint32 uSlice = 1; ((uSlice <= POLYVOX_REGION_SIDE_LENGTH) && (uSlice + offset.getZ() <= regVolume.getUpperCorner().getZ())); uSlice += uStepSize)
|
||||
{
|
||||
Region regSlice1(regSlice0);
|
||||
regSlice1.shift(Vector3DInt32(0,0,uStepSize));
|
||||
|
||||
uint32 uNoOfNonEmptyCellsForSlice1 = computeDecimatedBitmaskForSliceFromPrevious(volIter, uLevel, regSlice1, offset, bitmask1, bitmask0);
|
||||
|
||||
if(uNoOfNonEmptyCellsForSlice1 != 0)
|
||||
{
|
||||
generateDecimatedVerticesForSlice(volIter, uLevel, regSlice1, offset, bitmask1, singleMaterialPatch, vertexIndicesX1, vertexIndicesY1, vertexIndicesZ1);
|
||||
}
|
||||
|
||||
if((uNoOfNonEmptyCellsForSlice0 != 0) || (uNoOfNonEmptyCellsForSlice1 != 0))
|
||||
{
|
||||
generateDecimatedIndicesForSlice(volIter, uLevel, regSlice0, singleMaterialPatch, offset, bitmask0, bitmask1, vertexIndicesX0, vertexIndicesY0, vertexIndicesZ0, vertexIndicesX1, vertexIndicesY1, vertexIndicesZ1);
|
||||
}
|
||||
|
||||
std::swap(uNoOfNonEmptyCellsForSlice0, uNoOfNonEmptyCellsForSlice1);
|
||||
std::swap(bitmask0, bitmask1);
|
||||
std::swap(vertexIndicesX0, vertexIndicesX1);
|
||||
std::swap(vertexIndicesY0, vertexIndicesY1);
|
||||
std::swap(vertexIndicesZ0, vertexIndicesZ1);
|
||||
|
||||
regSlice0 = regSlice1;
|
||||
}
|
||||
|
||||
delete[] bitmask0;
|
||||
delete[] bitmask1;
|
||||
delete[] vertexIndicesX0;
|
||||
delete[] vertexIndicesX1;
|
||||
delete[] vertexIndicesY0;
|
||||
delete[] vertexIndicesY1;
|
||||
delete[] vertexIndicesZ0;
|
||||
delete[] vertexIndicesZ1;
|
||||
|
||||
|
||||
/*std::vector<SurfaceVertex>::iterator iterSurfaceVertex = singleMaterialPatch->getVertices().begin();
|
||||
while(iterSurfaceVertex != singleMaterialPatch->getVertices().end())
|
||||
{
|
||||
Vector3DFloat tempNormal = computeDecimatedNormal(volumeData, static_cast<Vector3DFloat>(iterSurfaceVertex->getPosition() + offset), CENTRAL_DIFFERENCE);
|
||||
const_cast<SurfaceVertex&>(*iterSurfaceVertex).setNormal(tempNormal);
|
||||
++iterSurfaceVertex;
|
||||
}*/
|
||||
}
|
||||
|
||||
uint32 computeInitialDecimatedBitmaskForSlice(BlockVolumeIterator<uint8>& volIter, uint8 uLevel, const Region& regSlice, const Vector3DFloat& offset, uint8* bitmask)
|
||||
{
|
||||
const uint8 uStepSize = uLevel == 0 ? 1 : 1 << uLevel;
|
||||
uint32 uNoOfNonEmptyCells = 0;
|
||||
|
||||
//Iterate over each cell in the region
|
||||
for(uint16 y = regSlice.getLowerCorner().getY(); y <= regSlice.getUpperCorner().getY(); y += uStepSize)
|
||||
{
|
||||
for(uint16 x = regSlice.getLowerCorner().getX(); x <= regSlice.getUpperCorner().getX(); x += uStepSize)
|
||||
{
|
||||
//Current position
|
||||
volIter.setPosition(x,y,regSlice.getLowerCorner().getZ());
|
||||
|
||||
//Determine the index into the edge table which tells us which vertices are inside of the surface
|
||||
uint8 iCubeIndex = 0;
|
||||
|
||||
if((x==regSlice.getLowerCorner().getX()) && (y==regSlice.getLowerCorner().getY()))
|
||||
{
|
||||
volIter.setPosition(x,y,regSlice.getLowerCorner().getZ());
|
||||
const uint8 v000 = volIter.getSubSampledVoxel(uLevel);
|
||||
volIter.setPosition(x+uStepSize,y,regSlice.getLowerCorner().getZ());
|
||||
const uint8 v100 = volIter.getSubSampledVoxel(uLevel);
|
||||
volIter.setPosition(x,y+uStepSize,regSlice.getLowerCorner().getZ());
|
||||
const uint8 v010 = volIter.getSubSampledVoxel(uLevel);
|
||||
volIter.setPosition(x+uStepSize,y+uStepSize,regSlice.getLowerCorner().getZ());
|
||||
const uint8 v110 = volIter.getSubSampledVoxel(uLevel);
|
||||
|
||||
volIter.setPosition(x,y,regSlice.getLowerCorner().getZ()+uStepSize);
|
||||
const uint8 v001 = volIter.getSubSampledVoxel(uLevel);
|
||||
volIter.setPosition(x+uStepSize,y,regSlice.getLowerCorner().getZ()+uStepSize);
|
||||
const uint8 v101 = volIter.getSubSampledVoxel(uLevel);
|
||||
volIter.setPosition(x,y+uStepSize,regSlice.getLowerCorner().getZ()+uStepSize);
|
||||
const uint8 v011 = volIter.getSubSampledVoxel(uLevel);
|
||||
volIter.setPosition(x+uStepSize,y+uStepSize,regSlice.getLowerCorner().getZ()+uStepSize);
|
||||
const uint8 v111 = volIter.getSubSampledVoxel(uLevel);
|
||||
|
||||
if (v000 == 0) iCubeIndex |= 1;
|
||||
if (v100 == 0) iCubeIndex |= 2;
|
||||
if (v110 == 0) iCubeIndex |= 4;
|
||||
if (v010 == 0) iCubeIndex |= 8;
|
||||
if (v001 == 0) iCubeIndex |= 16;
|
||||
if (v101 == 0) iCubeIndex |= 32;
|
||||
if (v111 == 0) iCubeIndex |= 64;
|
||||
if (v011 == 0) iCubeIndex |= 128;
|
||||
}
|
||||
else if((x>regSlice.getLowerCorner().getX()) && y==regSlice.getLowerCorner().getY())
|
||||
{
|
||||
volIter.setPosition(x+uStepSize,y,regSlice.getLowerCorner().getZ());
|
||||
const uint8 v100 = volIter.getSubSampledVoxel(uLevel);
|
||||
volIter.setPosition(x+uStepSize,y+uStepSize,regSlice.getLowerCorner().getZ());
|
||||
const uint8 v110 = volIter.getSubSampledVoxel(uLevel);
|
||||
|
||||
volIter.setPosition(x+uStepSize,y,regSlice.getLowerCorner().getZ()+uStepSize);
|
||||
const uint8 v101 = volIter.getSubSampledVoxel(uLevel);
|
||||
volIter.setPosition(x+uStepSize,y+uStepSize,regSlice.getLowerCorner().getZ()+uStepSize);
|
||||
const uint8 v111 = volIter.getSubSampledVoxel(uLevel);
|
||||
|
||||
//x
|
||||
uint8 iPreviousCubeIndexX = bitmask[getDecimatedIndex(x- offset.getX()-uStepSize,y- offset.getY())];
|
||||
uint8 srcBit6 = iPreviousCubeIndexX & 64;
|
||||
uint8 destBit7 = srcBit6 << 1;
|
||||
|
||||
uint8 srcBit5 = iPreviousCubeIndexX & 32;
|
||||
uint8 destBit4 = srcBit5 >> 1;
|
||||
|
||||
uint8 srcBit2 = iPreviousCubeIndexX & 4;
|
||||
uint8 destBit3 = srcBit2 << 1;
|
||||
|
||||
uint8 srcBit1 = iPreviousCubeIndexX & 2;
|
||||
uint8 destBit0 = srcBit1 >> 1;
|
||||
|
||||
iCubeIndex |= destBit0;
|
||||
if (v100 == 0) iCubeIndex |= 2;
|
||||
if (v110 == 0) iCubeIndex |= 4;
|
||||
iCubeIndex |= destBit3;
|
||||
iCubeIndex |= destBit4;
|
||||
if (v101 == 0) iCubeIndex |= 32;
|
||||
if (v111 == 0) iCubeIndex |= 64;
|
||||
iCubeIndex |= destBit7;
|
||||
}
|
||||
else if((x==regSlice.getLowerCorner().getX()) && (y>regSlice.getLowerCorner().getY()))
|
||||
{
|
||||
volIter.setPosition(x,y+uStepSize,regSlice.getLowerCorner().getZ());
|
||||
const uint8 v010 = volIter.getSubSampledVoxel(uLevel);
|
||||
volIter.setPosition(x+uStepSize,y+uStepSize,regSlice.getLowerCorner().getZ());
|
||||
const uint8 v110 = volIter.getSubSampledVoxel(uLevel);
|
||||
|
||||
volIter.setPosition(x,y+uStepSize,regSlice.getLowerCorner().getZ()+uStepSize);
|
||||
const uint8 v011 = volIter.getSubSampledVoxel(uLevel);
|
||||
volIter.setPosition(x+uStepSize,y+uStepSize,regSlice.getLowerCorner().getZ()+uStepSize);
|
||||
const uint8 v111 = volIter.getSubSampledVoxel(uLevel);
|
||||
|
||||
//y
|
||||
uint8 iPreviousCubeIndexY = bitmask[getDecimatedIndex(x- offset.getX(),y- offset.getY()-uStepSize)];
|
||||
uint8 srcBit7 = iPreviousCubeIndexY & 128;
|
||||
uint8 destBit4 = srcBit7 >> 3;
|
||||
|
||||
uint8 srcBit6 = iPreviousCubeIndexY & 64;
|
||||
uint8 destBit5 = srcBit6 >> 1;
|
||||
|
||||
uint8 srcBit3 = iPreviousCubeIndexY & 8;
|
||||
uint8 destBit0 = srcBit3 >> 3;
|
||||
|
||||
uint8 srcBit2 = iPreviousCubeIndexY & 4;
|
||||
uint8 destBit1 = srcBit2 >> 1;
|
||||
|
||||
iCubeIndex |= destBit0;
|
||||
iCubeIndex |= destBit1;
|
||||
if (v110 == 0) iCubeIndex |= 4;
|
||||
if (v010 == 0) iCubeIndex |= 8;
|
||||
iCubeIndex |= destBit4;
|
||||
iCubeIndex |= destBit5;
|
||||
if (v111 == 0) iCubeIndex |= 64;
|
||||
if (v011 == 0) iCubeIndex |= 128;
|
||||
}
|
||||
else
|
||||
{
|
||||
volIter.setPosition(x+uStepSize,y+uStepSize,regSlice.getLowerCorner().getZ());
|
||||
const uint8 v110 = volIter.getSubSampledVoxel(uLevel);
|
||||
|
||||
volIter.setPosition(x+uStepSize,y+uStepSize,regSlice.getLowerCorner().getZ()+uStepSize);
|
||||
const uint8 v111 = volIter.getSubSampledVoxel(uLevel);
|
||||
|
||||
//y
|
||||
uint8 iPreviousCubeIndexY = bitmask[getDecimatedIndex(x- offset.getX(),y- offset.getY()-uStepSize)];
|
||||
uint8 srcBit7 = iPreviousCubeIndexY & 128;
|
||||
uint8 destBit4 = srcBit7 >> 3;
|
||||
|
||||
uint8 srcBit6 = iPreviousCubeIndexY & 64;
|
||||
uint8 destBit5 = srcBit6 >> 1;
|
||||
|
||||
uint8 srcBit3 = iPreviousCubeIndexY & 8;
|
||||
uint8 destBit0 = srcBit3 >> 3;
|
||||
|
||||
uint8 srcBit2 = iPreviousCubeIndexY & 4;
|
||||
uint8 destBit1 = srcBit2 >> 1;
|
||||
|
||||
//x
|
||||
uint8 iPreviousCubeIndexX = bitmask[getDecimatedIndex(x- offset.getX()-uStepSize,y- offset.getY())];
|
||||
srcBit6 = iPreviousCubeIndexX & 64;
|
||||
uint8 destBit7 = srcBit6 << 1;
|
||||
|
||||
srcBit2 = iPreviousCubeIndexX & 4;
|
||||
uint8 destBit3 = srcBit2 << 1;
|
||||
|
||||
iCubeIndex |= destBit0;
|
||||
iCubeIndex |= destBit1;
|
||||
if (v110 == 0) iCubeIndex |= 4;
|
||||
iCubeIndex |= destBit3;
|
||||
iCubeIndex |= destBit4;
|
||||
iCubeIndex |= destBit5;
|
||||
if (v111 == 0) iCubeIndex |= 64;
|
||||
iCubeIndex |= destBit7;
|
||||
}
|
||||
|
||||
//Save the bitmask
|
||||
bitmask[getDecimatedIndex(x- offset.getX(),y- offset.getY())] = iCubeIndex;
|
||||
|
||||
if(edgeTable[iCubeIndex] != 0)
|
||||
{
|
||||
++uNoOfNonEmptyCells;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
return uNoOfNonEmptyCells;
|
||||
}
|
||||
|
||||
uint32 computeDecimatedBitmaskForSliceFromPrevious(BlockVolumeIterator<uint8>& volIter, uint8 uLevel, const Region& regSlice, const Vector3DFloat& offset, uint8* bitmask, uint8* previousBitmask)
|
||||
{
|
||||
const uint8 uStepSize = uLevel == 0 ? 1 : 1 << uLevel;
|
||||
uint32 uNoOfNonEmptyCells = 0;
|
||||
|
||||
//Iterate over each cell in the region
|
||||
for(uint16 y = regSlice.getLowerCorner().getY(); y <= regSlice.getUpperCorner().getY(); y += uStepSize)
|
||||
{
|
||||
for(uint16 x = regSlice.getLowerCorner().getX(); x <= regSlice.getUpperCorner().getX(); x += uStepSize)
|
||||
{
|
||||
//Current position
|
||||
volIter.setPosition(x,y,regSlice.getLowerCorner().getZ());
|
||||
|
||||
//Determine the index into the edge table which tells us which vertices are inside of the surface
|
||||
uint8 iCubeIndex = 0;
|
||||
|
||||
if((x==regSlice.getLowerCorner().getX()) && (y==regSlice.getLowerCorner().getY()))
|
||||
{
|
||||
volIter.setPosition(x,y,regSlice.getLowerCorner().getZ()+uStepSize);
|
||||
const uint8 v001 = volIter.getSubSampledVoxel(uLevel);
|
||||
volIter.setPosition(x+uStepSize,y,regSlice.getLowerCorner().getZ()+uStepSize);
|
||||
const uint8 v101 = volIter.getSubSampledVoxel(uLevel);
|
||||
volIter.setPosition(x,y+uStepSize,regSlice.getLowerCorner().getZ()+uStepSize);
|
||||
const uint8 v011 = volIter.getSubSampledVoxel(uLevel);
|
||||
volIter.setPosition(x+uStepSize,y+uStepSize,regSlice.getLowerCorner().getZ()+uStepSize);
|
||||
const uint8 v111 = volIter.getSubSampledVoxel(uLevel);
|
||||
|
||||
//z
|
||||
uint8 iPreviousCubeIndexZ = previousBitmask[getDecimatedIndex(x- offset.getX(),y- offset.getY())];
|
||||
iCubeIndex = iPreviousCubeIndexZ >> 4;
|
||||
|
||||
if (v001 == 0) iCubeIndex |= 16;
|
||||
if (v101 == 0) iCubeIndex |= 32;
|
||||
if (v111 == 0) iCubeIndex |= 64;
|
||||
if (v011 == 0) iCubeIndex |= 128;
|
||||
}
|
||||
else if((x>regSlice.getLowerCorner().getX()) && y==regSlice.getLowerCorner().getY())
|
||||
{
|
||||
volIter.setPosition(x+uStepSize,y,regSlice.getLowerCorner().getZ()+uStepSize);
|
||||
const uint8 v101 = volIter.getSubSampledVoxel(uLevel);
|
||||
volIter.setPosition(x+uStepSize,y+uStepSize,regSlice.getLowerCorner().getZ()+uStepSize);
|
||||
const uint8 v111 = volIter.getSubSampledVoxel(uLevel);
|
||||
|
||||
//z
|
||||
uint8 iPreviousCubeIndexZ = previousBitmask[getDecimatedIndex(x- offset.getX(),y- offset.getY())];
|
||||
iCubeIndex = iPreviousCubeIndexZ >> 4;
|
||||
|
||||
//x
|
||||
uint8 iPreviousCubeIndexX = bitmask[getDecimatedIndex(x- offset.getX()-uStepSize,y- offset.getY())];
|
||||
uint8 srcBit6 = iPreviousCubeIndexX & 64;
|
||||
uint8 destBit7 = srcBit6 << 1;
|
||||
|
||||
uint8 srcBit5 = iPreviousCubeIndexX & 32;
|
||||
uint8 destBit4 = srcBit5 >> 1;
|
||||
|
||||
iCubeIndex |= destBit4;
|
||||
if (v101 == 0) iCubeIndex |= 32;
|
||||
if (v111 == 0) iCubeIndex |= 64;
|
||||
iCubeIndex |= destBit7;
|
||||
}
|
||||
else if((x==regSlice.getLowerCorner().getX()) && (y>regSlice.getLowerCorner().getY()))
|
||||
{
|
||||
volIter.setPosition(x,y+uStepSize,regSlice.getLowerCorner().getZ()+uStepSize);
|
||||
const uint8 v011 = volIter.getSubSampledVoxel(uLevel);
|
||||
volIter.setPosition(x+uStepSize,y+uStepSize,regSlice.getLowerCorner().getZ()+uStepSize);
|
||||
const uint8 v111 = volIter.getSubSampledVoxel(uLevel);
|
||||
|
||||
//z
|
||||
uint8 iPreviousCubeIndexZ = previousBitmask[getDecimatedIndex(x- offset.getX(),y- offset.getY())];
|
||||
iCubeIndex = iPreviousCubeIndexZ >> 4;
|
||||
|
||||
//y
|
||||
uint8 iPreviousCubeIndexY = bitmask[getDecimatedIndex(x- offset.getX(),y- offset.getY()-uStepSize)];
|
||||
uint8 srcBit7 = iPreviousCubeIndexY & 128;
|
||||
uint8 destBit4 = srcBit7 >> 3;
|
||||
|
||||
uint8 srcBit6 = iPreviousCubeIndexY & 64;
|
||||
uint8 destBit5 = srcBit6 >> 1;
|
||||
|
||||
iCubeIndex |= destBit4;
|
||||
iCubeIndex |= destBit5;
|
||||
if (v111 == 0) iCubeIndex |= 64;
|
||||
if (v011 == 0) iCubeIndex |= 128;
|
||||
}
|
||||
else
|
||||
{
|
||||
volIter.setPosition(x+uStepSize,y+uStepSize,regSlice.getLowerCorner().getZ()+uStepSize);
|
||||
const uint8 v111 = volIter.getSubSampledVoxel(uLevel);
|
||||
|
||||
//z
|
||||
uint8 iPreviousCubeIndexZ = previousBitmask[getDecimatedIndex(x- offset.getX(),y- offset.getY())];
|
||||
iCubeIndex = iPreviousCubeIndexZ >> 4;
|
||||
|
||||
//y
|
||||
uint8 iPreviousCubeIndexY = bitmask[getDecimatedIndex(x- offset.getX(),y- offset.getY()-uStepSize)];
|
||||
uint8 srcBit7 = iPreviousCubeIndexY & 128;
|
||||
uint8 destBit4 = srcBit7 >> 3;
|
||||
|
||||
uint8 srcBit6 = iPreviousCubeIndexY & 64;
|
||||
uint8 destBit5 = srcBit6 >> 1;
|
||||
|
||||
//x
|
||||
uint8 iPreviousCubeIndexX = bitmask[getDecimatedIndex(x- offset.getX()-uStepSize,y- offset.getY())];
|
||||
srcBit6 = iPreviousCubeIndexX & 64;
|
||||
uint8 destBit7 = srcBit6 << 1;
|
||||
|
||||
iCubeIndex |= destBit4;
|
||||
iCubeIndex |= destBit5;
|
||||
if (v111 == 0) iCubeIndex |= 64;
|
||||
iCubeIndex |= destBit7;
|
||||
}
|
||||
|
||||
//Save the bitmask
|
||||
bitmask[getDecimatedIndex(x- offset.getX(),y- offset.getY())] = iCubeIndex;
|
||||
|
||||
if(edgeTable[iCubeIndex] != 0)
|
||||
{
|
||||
++uNoOfNonEmptyCells;
|
||||
}
|
||||
|
||||
}//For each cell
|
||||
}
|
||||
|
||||
return uNoOfNonEmptyCells;
|
||||
}
|
||||
|
||||
void generateDecimatedVerticesForSlice(BlockVolumeIterator<uint8>& volIter, uint8 uLevel, Region& regSlice, const Vector3DFloat& offset, uint8* bitmask, IndexedSurfacePatch* singleMaterialPatch,int32 vertexIndicesX[],int32 vertexIndicesY[],int32 vertexIndicesZ[])
|
||||
{
|
||||
const uint8 uStepSize = uLevel == 0 ? 1 : 1 << uLevel;
|
||||
|
||||
//Iterate over each cell in the region
|
||||
for(uint16 y = regSlice.getLowerCorner().getY(); y <= regSlice.getUpperCorner().getY(); y += uStepSize)
|
||||
{
|
||||
for(uint16 x = regSlice.getLowerCorner().getX(); x <= regSlice.getUpperCorner().getX(); x += uStepSize)
|
||||
{
|
||||
//Current position
|
||||
const uint16 z = regSlice.getLowerCorner().getZ();
|
||||
|
||||
volIter.setPosition(x,y,z);
|
||||
const uint8 v000 = volIter.getSubSampledVoxel(uLevel);
|
||||
|
||||
//Determine the index into the edge table which tells us which vertices are inside of the surface
|
||||
uint8 iCubeIndex = bitmask[getDecimatedIndex(x - offset.getX(),y - offset.getY())];
|
||||
|
||||
/* Cube is entirely in/out of the surface */
|
||||
if (edgeTable[iCubeIndex] == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
/* Find the vertices where the surface intersects the cube */
|
||||
if (edgeTable[iCubeIndex] & 1)
|
||||
{
|
||||
if(x != regSlice.getUpperCorner().getX())
|
||||
{
|
||||
volIter.setPosition(x + uStepSize,y,z);
|
||||
const uint8 v100 = volIter.getSubSampledVoxel(uLevel);
|
||||
const Vector3DFloat v3dPosition(x - offset.getX() + 0.5f * uStepSize, y - offset.getY(), z - offset.getZ());
|
||||
const Vector3DFloat v3dNormal(v000 > v100 ? 1.0f : -1.0f,0.0,0.0);
|
||||
const uint8 uMaterial = v000 | v100; //Because one of these is 0, the or operation takes the max.
|
||||
SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial);
|
||||
singleMaterialPatch->m_vecVertices.push_back(surfaceVertex);
|
||||
vertexIndicesX[getDecimatedIndex(x - offset.getX(),y - offset.getY())] = singleMaterialPatch->m_vecVertices.size()-1;
|
||||
}
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 8)
|
||||
{
|
||||
if(y != regSlice.getUpperCorner().getY())
|
||||
{
|
||||
volIter.setPosition(x,y + uStepSize,z);
|
||||
const uint8 v010 = volIter.getSubSampledVoxel(uLevel);
|
||||
const Vector3DFloat v3dPosition(x - offset.getX(), y - offset.getY() + 0.5f * uStepSize, z - offset.getZ());
|
||||
const Vector3DFloat v3dNormal(0.0,v000 > v010 ? 1.0f : -1.0f,0.0);
|
||||
const uint8 uMaterial = v000 | v010; //Because one of these is 0, the or operation takes the max.
|
||||
SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial);
|
||||
singleMaterialPatch->m_vecVertices.push_back(surfaceVertex);
|
||||
vertexIndicesY[getDecimatedIndex(x - offset.getX(),y - offset.getY())] = singleMaterialPatch->m_vecVertices.size()-1;
|
||||
}
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 256)
|
||||
{
|
||||
//if(z != regSlice.getUpperCorner.getZ())
|
||||
{
|
||||
volIter.setPosition(x,y,z + uStepSize);
|
||||
const uint8 v001 = volIter.getSubSampledVoxel(uLevel);
|
||||
const Vector3DFloat v3dPosition(x - offset.getX(), y - offset.getY(), z - offset.getZ() + 0.5f * uStepSize);
|
||||
const Vector3DFloat v3dNormal(0.0,0.0,v000 > v001 ? 1.0f : -1.0f);
|
||||
const uint8 uMaterial = v000 | v001; //Because one of these is 0, the or operation takes the max.
|
||||
const SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial);
|
||||
singleMaterialPatch->m_vecVertices.push_back(surfaceVertex);
|
||||
vertexIndicesZ[getDecimatedIndex(x - offset.getX(),y - offset.getY())] = singleMaterialPatch->m_vecVertices.size()-1;
|
||||
}
|
||||
}
|
||||
}//For each cell
|
||||
}
|
||||
}
|
||||
|
||||
void generateDecimatedIndicesForSlice(BlockVolumeIterator<uint8>& volIter, uint8 uLevel, const Region& regSlice, IndexedSurfacePatch* singleMaterialPatch, const Vector3DFloat& offset, uint8* bitmask0, uint8* bitmask1, int32 vertexIndicesX0[],int32 vertexIndicesY0[],int32 vertexIndicesZ0[], int32 vertexIndicesX1[],int32 vertexIndicesY1[],int32 vertexIndicesZ1[])
|
||||
{
|
||||
const uint8 uStepSize = uLevel == 0 ? 1 : 1 << uLevel;
|
||||
uint32 indlist[12];
|
||||
|
||||
for(uint16 y = regSlice.getLowerCorner().getY() - offset.getY(); y < regSlice.getUpperCorner().getY() - offset.getY(); y += uStepSize)
|
||||
{
|
||||
for(uint16 x = regSlice.getLowerCorner().getX() - offset.getX(); x < regSlice.getUpperCorner().getX() - offset.getX(); x += uStepSize)
|
||||
{
|
||||
//Current position
|
||||
const uint16 z = regSlice.getLowerCorner().getZ() - offset.getZ();
|
||||
|
||||
//Determine the index into the edge table which tells us which vertices are inside of the surface
|
||||
uint8 iCubeIndex = bitmask0[getDecimatedIndex(x,y)];
|
||||
|
||||
/* Cube is entirely in/out of the surface */
|
||||
if (edgeTable[iCubeIndex] == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
/* Find the vertices where the surface intersects the cube */
|
||||
if (edgeTable[iCubeIndex] & 1)
|
||||
{
|
||||
indlist[0] = vertexIndicesX0[getDecimatedIndex(x,y)];
|
||||
assert(indlist[0] != -1);
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 2)
|
||||
{
|
||||
indlist[1] = vertexIndicesY0[getDecimatedIndex(x+uStepSize,y)];
|
||||
assert(indlist[1] != -1);
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 4)
|
||||
{
|
||||
indlist[2] = vertexIndicesX0[getDecimatedIndex(x,y+uStepSize)];
|
||||
assert(indlist[2] != -1);
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 8)
|
||||
{
|
||||
indlist[3] = vertexIndicesY0[getDecimatedIndex(x,y)];
|
||||
assert(indlist[3] != -1);
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 16)
|
||||
{
|
||||
indlist[4] = vertexIndicesX1[getDecimatedIndex(x,y)];
|
||||
assert(indlist[4] != -1);
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 32)
|
||||
{
|
||||
indlist[5] = vertexIndicesY1[getDecimatedIndex(x+uStepSize,y)];
|
||||
assert(indlist[5] != -1);
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 64)
|
||||
{
|
||||
indlist[6] = vertexIndicesX1[getDecimatedIndex(x,y+uStepSize)];
|
||||
assert(indlist[6] != -1);
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 128)
|
||||
{
|
||||
indlist[7] = vertexIndicesY1[getDecimatedIndex(x,y)];
|
||||
assert(indlist[7] != -1);
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 256)
|
||||
{
|
||||
indlist[8] = vertexIndicesZ0[getDecimatedIndex(x,y)];
|
||||
assert(indlist[8] != -1);
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 512)
|
||||
{
|
||||
indlist[9] = vertexIndicesZ0[getDecimatedIndex(x+uStepSize,y)];
|
||||
assert(indlist[9] != -1);
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 1024)
|
||||
{
|
||||
indlist[10] = vertexIndicesZ0[getDecimatedIndex(x+uStepSize,y+uStepSize)];
|
||||
assert(indlist[10] != -1);
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 2048)
|
||||
{
|
||||
indlist[11] = vertexIndicesZ0[getDecimatedIndex(x,y+uStepSize)];
|
||||
assert(indlist[11] != -1);
|
||||
}
|
||||
|
||||
for (int i=0;triTable[iCubeIndex][i]!=-1;i+=3)
|
||||
{
|
||||
uint32 ind0 = indlist[triTable[iCubeIndex][i ]];
|
||||
uint32 ind1 = indlist[triTable[iCubeIndex][i+1]];
|
||||
uint32 ind2 = indlist[triTable[iCubeIndex][i+2]];
|
||||
|
||||
singleMaterialPatch->m_vecTriangleIndices.push_back(ind0);
|
||||
singleMaterialPatch->m_vecTriangleIndices.push_back(ind1);
|
||||
singleMaterialPatch->m_vecTriangleIndices.push_back(ind2);
|
||||
}//For each triangle
|
||||
}//For each cell
|
||||
}
|
||||
}
|
||||
|
||||
void generateDecimatedMeshDataForRegionSlow(BlockVolume<uint8>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch)
|
||||
{
|
||||
//When generating the mesh for a region we actually look one voxel outside it in the
|
||||
// back, bottom, right direction. Protect against access violations by cropping region here
|
||||
Region regVolume = volumeData->getEnclosingRegion();
|
||||
//regVolume.setUpperCorner(regVolume.getUpperCorner() - Vector3DInt32(1,1,1));
|
||||
region.cropTo(regVolume);
|
||||
region.setUpperCorner(region.getUpperCorner() - Vector3DInt32(1,1,1));
|
||||
|
||||
//Offset from lower block corner
|
||||
const Vector3DFloat offset = static_cast<Vector3DFloat>(region.getLowerCorner());
|
||||
|
||||
Vector3DFloat vertlist[12];
|
||||
Vector3DFloat normlist[12];
|
||||
uint8 vertMaterials[12];
|
||||
BlockVolumeIterator<uint8> volIter(*volumeData);
|
||||
volIter.setValidRegion(region);
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
//Get mesh data
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//Iterate over each cell in the region
|
||||
//volIter.setPosition(region.getLowerCorner().getX(),region.getLowerCorner().getY(), region.getLowerCorner().getZ());
|
||||
for(uint16 z = region.getLowerCorner().getZ(); z <= region.getUpperCorner().getZ(); z += 2)
|
||||
{
|
||||
for(uint16 y = region.getLowerCorner().getY(); y <= region.getUpperCorner().getY(); y += 2)
|
||||
{
|
||||
for(uint16 x = region.getLowerCorner().getX(); x <= region.getUpperCorner().getX(); x += 2)
|
||||
{
|
||||
//while(volIter.moveForwardInRegionXYZ())
|
||||
//{
|
||||
volIter.setPosition(x,y,z);
|
||||
const uint8 v000 = volIter.getSubSampledVoxel(1);
|
||||
volIter.setPosition(x+2,y,z);
|
||||
const uint8 v100 = volIter.getSubSampledVoxel(1);
|
||||
volIter.setPosition(x,y+2,z);
|
||||
const uint8 v010 = volIter.getSubSampledVoxel(1);
|
||||
volIter.setPosition(x+2,y+2,z);
|
||||
const uint8 v110 = volIter.getSubSampledVoxel(1);
|
||||
volIter.setPosition(x,y,z+2);
|
||||
const uint8 v001 = volIter.getSubSampledVoxel(1);
|
||||
volIter.setPosition(x+2,y,z+2);
|
||||
const uint8 v101 = volIter.getSubSampledVoxel(1);
|
||||
volIter.setPosition(x,y+2,z+2);
|
||||
const uint8 v011 = volIter.getSubSampledVoxel(1);
|
||||
volIter.setPosition(x+2,y+2,z+2);
|
||||
const uint8 v111 = volIter.getSubSampledVoxel(1);
|
||||
|
||||
//Determine the index into the edge table which tells us which vertices are inside of the surface
|
||||
uint8 iCubeIndex = 0;
|
||||
|
||||
if (v000 == 0) iCubeIndex |= 1;
|
||||
if (v100 == 0) iCubeIndex |= 2;
|
||||
if (v110 == 0) iCubeIndex |= 4;
|
||||
if (v010 == 0) iCubeIndex |= 8;
|
||||
if (v001 == 0) iCubeIndex |= 16;
|
||||
if (v101 == 0) iCubeIndex |= 32;
|
||||
if (v111 == 0) iCubeIndex |= 64;
|
||||
if (v011 == 0) iCubeIndex |= 128;
|
||||
|
||||
/* Cube is entirely in/out of the surface */
|
||||
if (edgeTable[iCubeIndex] == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
/* Find the vertices where the surface intersects the cube */
|
||||
if (edgeTable[iCubeIndex] & 1)
|
||||
{
|
||||
vertlist[0].setX(x + 0.5f * 2.0f);
|
||||
vertlist[0].setY(y);
|
||||
vertlist[0].setZ(z);
|
||||
normlist[0] = Vector3DFloat(v000 - v100,0.0,0.0);
|
||||
vertMaterials[0] = v000 | v100; //Because one of these is 0, the or operation takes the max.
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 2)
|
||||
{
|
||||
vertlist[1].setX(x + 1.0f * 2.0f);
|
||||
vertlist[1].setY(y + 0.5f * 2.0f);
|
||||
vertlist[1].setZ(z);
|
||||
vertMaterials[1] = v100 | v110;
|
||||
normlist[1] = Vector3DFloat(0.0,v100 - v110,0.0);
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 4)
|
||||
{
|
||||
vertlist[2].setX(x + 0.5f * 2.0f);
|
||||
vertlist[2].setY(y + 1.0f * 2.0f);
|
||||
vertlist[2].setZ(z);
|
||||
vertMaterials[2] = v010 | v110;
|
||||
normlist[2] = Vector3DFloat(v010 - v110,0.0,0.0);
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 8)
|
||||
{
|
||||
vertlist[3].setX(x);
|
||||
vertlist[3].setY(y + 0.5f * 2.0f);
|
||||
vertlist[3].setZ(z);
|
||||
vertMaterials[3] = v000 | v010;
|
||||
normlist[3] = Vector3DFloat(0.0,v000 - v010,0.0);
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 16)
|
||||
{
|
||||
vertlist[4].setX(x + 0.5f * 2.0f);
|
||||
vertlist[4].setY(y);
|
||||
vertlist[4].setZ(z + 1.0f * 2.0f);
|
||||
vertMaterials[4] = v001 | v101;
|
||||
normlist[4] = Vector3DFloat(v001 - v101,0.0,0.0);
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 32)
|
||||
{
|
||||
vertlist[5].setX(x + 1.0f * 2.0f);
|
||||
vertlist[5].setY(y + 0.5f * 2.0f);
|
||||
vertlist[5].setZ(z + 1.0f * 2.0f);
|
||||
vertMaterials[5] = v101 | v111;
|
||||
normlist[5] = Vector3DFloat(0.0,v101 - v111,0.0);
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 64)
|
||||
{
|
||||
vertlist[6].setX(x + 0.5f * 2.0f);
|
||||
vertlist[6].setY(y + 1.0f * 2.0f);
|
||||
vertlist[6].setZ(z + 1.0f * 2.0f);
|
||||
vertMaterials[6] = v011 | v111;
|
||||
normlist[6] = Vector3DFloat(v011 - v111,0.0,0.0);
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 128)
|
||||
{
|
||||
vertlist[7].setX(x);
|
||||
vertlist[7].setY(y + 0.5f * 2.0f);
|
||||
vertlist[7].setZ(z + 1.0f * 2.0f);
|
||||
vertMaterials[7] = v001 | v011;
|
||||
normlist[7] = Vector3DFloat(0.0,v001 - v011,0.0);
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 256)
|
||||
{
|
||||
vertlist[8].setX(x);
|
||||
vertlist[8].setY(y);
|
||||
vertlist[8].setZ(z + 0.5f * 2.0f);
|
||||
vertMaterials[8] = v000 | v001;
|
||||
normlist[8] = Vector3DFloat(0.0,0.0,v000 - v001);
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 512)
|
||||
{
|
||||
vertlist[9].setX(x + 1.0f * 2.0f);
|
||||
vertlist[9].setY(y);
|
||||
vertlist[9].setZ(z + 0.5f * 2.0f);
|
||||
vertMaterials[9] = v100 | v101;
|
||||
normlist[9] = Vector3DFloat(0.0,0.0,v100 - v101);
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 1024)
|
||||
{
|
||||
vertlist[10].setX(x + 1.0f * 2.0f);
|
||||
vertlist[10].setY(y + 1.0f * 2.0f);
|
||||
vertlist[10].setZ(z + 0.5f * 2.0f);
|
||||
vertMaterials[10] = v110 | v111;
|
||||
normlist[10] = Vector3DFloat(0.0,0.0,v110 - v111);
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 2048)
|
||||
{
|
||||
vertlist[11].setX(x);
|
||||
vertlist[11].setY(y + 1.0f * 2.0f);
|
||||
vertlist[11].setZ(z + 0.5f * 2.0f);
|
||||
vertMaterials[11] = v010 | v011;
|
||||
normlist[11] = Vector3DFloat(0.0,0.0,v010 - v011);
|
||||
}
|
||||
|
||||
for (int i=0;triTable[iCubeIndex][i]!=-1;i+=3)
|
||||
{
|
||||
//The three vertices forming a triangle
|
||||
Vector3DFloat vertex0 = vertlist[triTable[iCubeIndex][i ]] - offset;
|
||||
Vector3DFloat vertex1 = vertlist[triTable[iCubeIndex][i+1]] - offset;
|
||||
Vector3DFloat vertex2 = vertlist[triTable[iCubeIndex][i+2]] - offset;
|
||||
|
||||
Vector3DFloat normal0 = normlist[triTable[iCubeIndex][i ]];
|
||||
Vector3DFloat normal1 = normlist[triTable[iCubeIndex][i+1]];
|
||||
Vector3DFloat normal2 = normlist[triTable[iCubeIndex][i+2]];
|
||||
|
||||
normal0.normalise();
|
||||
normal1.normalise();
|
||||
normal2.normalise();
|
||||
|
||||
vertex0 += (normal0);
|
||||
vertex1 += (normal1);
|
||||
vertex2 += (normal2);
|
||||
|
||||
//Cast to floats and divide by two.
|
||||
//const Vector3DFloat vertex0AsFloat = (static_cast<Vector3DFloat>(vertex0) / 2.0f) - offset;
|
||||
//const Vector3DFloat vertex1AsFloat = (static_cast<Vector3DFloat>(vertex1) / 2.0f) - offset;
|
||||
//const Vector3DFloat vertex2AsFloat = (static_cast<Vector3DFloat>(vertex2) / 2.0f) - offset;
|
||||
|
||||
const uint8 material0 = vertMaterials[triTable[iCubeIndex][i ]];
|
||||
const uint8 material1 = vertMaterials[triTable[iCubeIndex][i+1]];
|
||||
const uint8 material2 = vertMaterials[triTable[iCubeIndex][i+2]];
|
||||
|
||||
|
||||
//If all the materials are the same, we just need one triangle for that material with all the alphas set high.
|
||||
SurfaceVertex surfaceVertex0Alpha1(vertex0,material0 + 0.1f);
|
||||
surfaceVertex0Alpha1.setNormal(normal0);
|
||||
SurfaceVertex surfaceVertex1Alpha1(vertex1,material1 + 0.1f);
|
||||
surfaceVertex1Alpha1.setNormal(normal1);
|
||||
SurfaceVertex surfaceVertex2Alpha1(vertex2,material2 + 0.1f);
|
||||
surfaceVertex2Alpha1.setNormal(normal2);
|
||||
singleMaterialPatch->addTriangle(surfaceVertex0Alpha1, surfaceVertex1Alpha1, surfaceVertex2Alpha1);
|
||||
}//For each triangle
|
||||
//}//For each cell
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//FIXME - can it happen that we have no vertices or triangles? Should exit early?
|
||||
|
||||
|
||||
//for(std::map<uint8, IndexedSurfacePatch*>::iterator iterPatch = surfacePatchMapResult.begin(); iterPatch != surfacePatchMapResult.end(); ++iterPatch)
|
||||
{
|
||||
|
||||
/*std::vector<SurfaceVertex>::iterator iterSurfaceVertex = singleMaterialPatch->getVertices().begin();
|
||||
while(iterSurfaceVertex != singleMaterialPatch->getVertices().end())
|
||||
{
|
||||
Vector3DFloat tempNormal = computeNormal(volumeData, static_cast<Vector3DFloat>(iterSurfaceVertex->getPosition() + offset), SIMPLE);
|
||||
const_cast<SurfaceVertex&>(*iterSurfaceVertex).setNormal(tempNormal);
|
||||
++iterSurfaceVertex;
|
||||
}*/
|
||||
}
|
||||
}
|
||||
|
||||
Vector3DFloat computeDecimatedNormal(BlockVolume<uint8>* volumeData, const Vector3DFloat& position, NormalGenerationMethod normalGenerationMethod)
|
||||
{
|
||||
const float posX = position.getX();
|
||||
const float posY = position.getY();
|
||||
const float posZ = position.getZ();
|
||||
|
||||
const uint16 floorX = static_cast<uint16>(posX);
|
||||
const uint16 floorY = static_cast<uint16>(posY);
|
||||
const uint16 floorZ = static_cast<uint16>(posZ);
|
||||
|
||||
//Check all corners are within the volume, allowing a boundary for gradient estimation
|
||||
bool lowerCornerInside = volumeData->containsPoint(Vector3DInt32(floorX, floorY, floorZ),1);
|
||||
bool upperCornerInside = volumeData->containsPoint(Vector3DInt32(floorX+1, floorY+1, floorZ+1),1);
|
||||
if((!lowerCornerInside) || (!upperCornerInside))
|
||||
{
|
||||
normalGenerationMethod = SIMPLE;
|
||||
}
|
||||
|
||||
Vector3DFloat result;
|
||||
|
||||
BlockVolumeIterator<uint8> volIter(*volumeData); //FIXME - save this somewhere - could be expensive to create?
|
||||
|
||||
|
||||
if(normalGenerationMethod == SOBEL)
|
||||
{
|
||||
volIter.setPosition(static_cast<uint16>(posX),static_cast<uint16>(posY),static_cast<uint16>(posZ));
|
||||
const Vector3DFloat gradFloor = computeSobelGradient(volIter);
|
||||
if((posX - floorX) > 0.25) //The result should be 0.0 or 0.5
|
||||
{
|
||||
volIter.setPosition(static_cast<uint16>(posX+1.0),static_cast<uint16>(posY),static_cast<uint16>(posZ));
|
||||
}
|
||||
if((posY - floorY) > 0.25) //The result should be 0.0 or 0.5
|
||||
{
|
||||
volIter.setPosition(static_cast<uint16>(posX),static_cast<uint16>(posY+1.0),static_cast<uint16>(posZ));
|
||||
}
|
||||
if((posZ - floorZ) > 0.25) //The result should be 0.0 or 0.5
|
||||
{
|
||||
volIter.setPosition(static_cast<uint16>(posX),static_cast<uint16>(posY),static_cast<uint16>(posZ+1.0));
|
||||
}
|
||||
const Vector3DFloat gradCeil = computeSobelGradient(volIter);
|
||||
result = ((gradFloor + gradCeil) * -1.0f);
|
||||
if(result.lengthSquared() < 0.0001)
|
||||
{
|
||||
//Operation failed - fall back on simple gradient estimation
|
||||
normalGenerationMethod = SIMPLE;
|
||||
}
|
||||
}
|
||||
if(normalGenerationMethod == CENTRAL_DIFFERENCE)
|
||||
{
|
||||
volIter.setPosition(static_cast<uint16>(posX),static_cast<uint16>(posY),static_cast<uint16>(posZ));
|
||||
const Vector3DFloat gradFloor = computeCentralDifferenceGradient(volIter);
|
||||
if((posX - floorX) > 0.25) //The result should be 0.0 or 0.5
|
||||
{
|
||||
volIter.setPosition(static_cast<uint16>(posX+1.0),static_cast<uint16>(posY),static_cast<uint16>(posZ));
|
||||
}
|
||||
if((posY - floorY) > 0.25) //The result should be 0.0 or 0.5
|
||||
{
|
||||
volIter.setPosition(static_cast<uint16>(posX),static_cast<uint16>(posY+1.0),static_cast<uint16>(posZ));
|
||||
}
|
||||
if((posZ - floorZ) > 0.25) //The result should be 0.0 or 0.5
|
||||
{
|
||||
volIter.setPosition(static_cast<uint16>(posX),static_cast<uint16>(posY),static_cast<uint16>(posZ+1.0));
|
||||
}
|
||||
const Vector3DFloat gradCeil = computeCentralDifferenceGradient(volIter);
|
||||
result = ((gradFloor + gradCeil) * -1.0f);
|
||||
if(result.lengthSquared() < 0.0001)
|
||||
{
|
||||
//Operation failed - fall back on simple gradient estimation
|
||||
normalGenerationMethod = SIMPLE;
|
||||
}
|
||||
}
|
||||
if(normalGenerationMethod == SIMPLE)
|
||||
{
|
||||
volIter.setPosition(static_cast<uint16>(posX),static_cast<uint16>(posY),static_cast<uint16>(posZ));
|
||||
const uint8 uFloor = volIter.getVoxel() > 0 ? 1 : 0;
|
||||
if((posX - floorX) > 0.25) //The result should be 0.0 or 0.5
|
||||
{
|
||||
uint8 uCeil = volIter.peekVoxel1px0py0pz() > 0 ? 1 : 0;
|
||||
result = Vector3DFloat(static_cast<float>(uFloor - uCeil),0.0,0.0);
|
||||
}
|
||||
else if((posY - floorY) > 0.25) //The result should be 0.0 or 0.5
|
||||
{
|
||||
uint8 uCeil = volIter.peekVoxel0px1py0pz() > 0 ? 1 : 0;
|
||||
result = Vector3DFloat(0.0,static_cast<float>(uFloor - uCeil),0.0);
|
||||
}
|
||||
else if((posZ - floorZ) > 0.25) //The result should be 0.0 or 0.5
|
||||
{
|
||||
uint8 uCeil = volIter.peekVoxel0px0py1pz() > 0 ? 1 : 0;
|
||||
result = Vector3DFloat(0.0, 0.0,static_cast<float>(uFloor - uCeil));
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
}
|
59
library/source/PolyVoxCore/SurfaceTriangle.cpp
Normal file
59
library/source/PolyVoxCore/SurfaceTriangle.cpp
Normal file
@ -0,0 +1,59 @@
|
||||
#include "SurfaceTriangle.h"
|
||||
#include "SurfaceVertex.h"
|
||||
#include "SurfaceEdge.h"
|
||||
|
||||
namespace PolyVox
|
||||
{
|
||||
SurfaceTriangle::SurfaceTriangle()
|
||||
{
|
||||
}
|
||||
|
||||
const SurfaceEdgeIterator& SurfaceTriangle::getEdge(void) const
|
||||
{
|
||||
return edge;
|
||||
}
|
||||
|
||||
void SurfaceTriangle::setEdge(const SurfaceEdgeIterator& edgeToSet)
|
||||
{
|
||||
edge = edgeToSet;
|
||||
}
|
||||
|
||||
/*std::string SurfaceTriangle::tostring(void)
|
||||
{
|
||||
std::stringstream ss;
|
||||
|
||||
uint16_t ct = 0;
|
||||
SurfaceEdgeIterator edgeIter = edge;
|
||||
ss << "SurfaceTriangle:";
|
||||
do
|
||||
{
|
||||
ss << "\n Edge " << ct << " = " << edgeIter->tostring();
|
||||
if(edgeIter->hasOtherHalfEdge)
|
||||
{
|
||||
ss << "\n Opp Edge " << ct << " = " << edgeIter->otherHalfEdge->tostring();
|
||||
}
|
||||
else
|
||||
{
|
||||
ss << "\n No Other Half";
|
||||
}
|
||||
edgeIter = edgeIter->nextHalfEdge;
|
||||
++ct;
|
||||
}
|
||||
while(edgeIter != edge);
|
||||
return ss.str();
|
||||
}*/
|
||||
|
||||
bool operator == (const SurfaceTriangle& lhs, const SurfaceTriangle& rhs)
|
||||
{
|
||||
//Edges are unique in the set, so if the two positions are the same the
|
||||
//two iterators must also be the same. So we just check the iterators.
|
||||
return (lhs.edge == rhs.edge);
|
||||
}
|
||||
|
||||
bool operator < (const SurfaceTriangle& lhs, const SurfaceTriangle& rhs)
|
||||
{
|
||||
//Unlike the equality operator, we can't compare iterators.
|
||||
//So dereference and compare the results.
|
||||
return (*lhs.edge < *rhs.edge);
|
||||
}
|
||||
}
|
83
library/source/PolyVoxCore/SurfaceVertex.cpp
Normal file
83
library/source/PolyVoxCore/SurfaceVertex.cpp
Normal file
@ -0,0 +1,83 @@
|
||||
#pragma region License
|
||||
/******************************************************************************
|
||||
This file is part of the PolyVox library
|
||||
Copyright (C) 2006 David Williams
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
******************************************************************************/
|
||||
#pragma endregion
|
||||
|
||||
#include <sstream>
|
||||
|
||||
#include "PolyVoxCore/Constants.h"
|
||||
#include "PolyVoxCore/SurfaceVertex.h"
|
||||
|
||||
namespace PolyVox
|
||||
{
|
||||
SurfaceVertex::SurfaceVertex()
|
||||
{
|
||||
}
|
||||
|
||||
SurfaceVertex::SurfaceVertex(Vector3DFloat positionToSet, float materialToSet)
|
||||
:position(positionToSet)
|
||||
,material(materialToSet)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
SurfaceVertex::SurfaceVertex(Vector3DFloat positionToSet, Vector3DFloat normalToSet, float materialToSet)
|
||||
:position(positionToSet)
|
||||
,normal(normalToSet)
|
||||
,material(materialToSet)
|
||||
{
|
||||
}
|
||||
|
||||
float SurfaceVertex::getMaterial(void) const
|
||||
{
|
||||
return material;
|
||||
}
|
||||
|
||||
const Vector3DFloat& SurfaceVertex::getNormal(void) const
|
||||
{
|
||||
return normal;
|
||||
}
|
||||
|
||||
const Vector3DFloat& SurfaceVertex::getPosition(void) const
|
||||
{
|
||||
return position;
|
||||
}
|
||||
|
||||
void SurfaceVertex::setMaterial(float materialToSet)
|
||||
{
|
||||
material = materialToSet;
|
||||
}
|
||||
|
||||
void SurfaceVertex::setNormal(const Vector3DFloat& normalToSet)
|
||||
{
|
||||
normal = normalToSet;
|
||||
}
|
||||
|
||||
void SurfaceVertex::setPosition(const Vector3DFloat& positionToSet)
|
||||
{
|
||||
position = positionToSet;
|
||||
}
|
||||
|
||||
std::string SurfaceVertex::tostring(void) const
|
||||
{
|
||||
std::stringstream ss;
|
||||
ss << "SurfaceVertex: Position = (" << position.getX() << "," << position.getY() << "," << position.getZ() << "), Normal = " << normal;
|
||||
return ss.str();
|
||||
}
|
||||
}
|
51
library/source/PolyVoxCore/Utility.cpp
Normal file
51
library/source/PolyVoxCore/Utility.cpp
Normal file
@ -0,0 +1,51 @@
|
||||
#pragma region License
|
||||
/******************************************************************************
|
||||
This file is part of the PolyVox library
|
||||
Copyright (C) 2006 David Williams
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
******************************************************************************/
|
||||
#pragma endregion
|
||||
|
||||
#include "PolyVoxCore/Utility.h"
|
||||
|
||||
#include <cassert>
|
||||
|
||||
namespace PolyVox
|
||||
{
|
||||
//Note: this function only works for inputs which are a power of two and not zero
|
||||
//If this is not the case then the output is undefined.
|
||||
uint8 logBase2(uint32 uInput)
|
||||
{
|
||||
assert(uInput != 0);
|
||||
assert(isPowerOf2(uInput));
|
||||
|
||||
uint32 uResult = 0;
|
||||
while( (uInput >> uResult) != 0)
|
||||
{
|
||||
++uResult;
|
||||
}
|
||||
return static_cast<uint8>(uResult-1);
|
||||
}
|
||||
|
||||
|
||||
bool isPowerOf2(uint32 uInput)
|
||||
{
|
||||
if(uInput == 0)
|
||||
return false;
|
||||
else
|
||||
return ((uInput & (uInput-1)) == 0);
|
||||
}
|
||||
}
|
51
library/source/PolyVoxCore/VoxelFilters.cpp
Normal file
51
library/source/PolyVoxCore/VoxelFilters.cpp
Normal file
@ -0,0 +1,51 @@
|
||||
#include "PolyVoxCore/VoxelFilters.h"
|
||||
|
||||
#include "PolyVoxCore/BlockVolumeIterator.h"
|
||||
|
||||
namespace PolyVox
|
||||
{
|
||||
float computeSmoothedVoxel(BlockVolumeIterator<uint8>& volIter)
|
||||
{
|
||||
assert(volIter.getPosX() >= 1);
|
||||
assert(volIter.getPosY() >= 1);
|
||||
assert(volIter.getPosZ() >= 1);
|
||||
assert(volIter.getPosX() < volIter.getVolume().getSideLength() - 2);
|
||||
assert(volIter.getPosY() < volIter.getVolume().getSideLength() - 2);
|
||||
assert(volIter.getPosZ() < volIter.getVolume().getSideLength() - 2);
|
||||
|
||||
float sum = 0.0;
|
||||
|
||||
if(volIter.peekVoxel1nx1ny1nz() != 0) sum += 1.0f;
|
||||
if(volIter.peekVoxel1nx1ny0pz() != 0) sum += 1.0f;
|
||||
if(volIter.peekVoxel1nx1ny1pz() != 0) sum += 1.0f;
|
||||
if(volIter.peekVoxel1nx0py1nz() != 0) sum += 1.0f;
|
||||
if(volIter.peekVoxel1nx0py0pz() != 0) sum += 1.0f;
|
||||
if(volIter.peekVoxel1nx0py1pz() != 0) sum += 1.0f;
|
||||
if(volIter.peekVoxel1nx1py1nz() != 0) sum += 1.0f;
|
||||
if(volIter.peekVoxel1nx1py0pz() != 0) sum += 1.0f;
|
||||
if(volIter.peekVoxel1nx1py1pz() != 0) sum += 1.0f;
|
||||
|
||||
if(volIter.peekVoxel0px1ny1nz() != 0) sum += 1.0f;
|
||||
if(volIter.peekVoxel0px1ny0pz() != 0) sum += 1.0f;
|
||||
if(volIter.peekVoxel0px1ny1pz() != 0) sum += 1.0f;
|
||||
if(volIter.peekVoxel0px0py1nz() != 0) sum += 1.0f;
|
||||
if(volIter.getVoxel() != 0) sum += 1.0f;
|
||||
if(volIter.peekVoxel0px0py1pz() != 0) sum += 1.0f;
|
||||
if(volIter.peekVoxel0px1py1nz() != 0) sum += 1.0f;
|
||||
if(volIter.peekVoxel0px1py0pz() != 0) sum += 1.0f;
|
||||
if(volIter.peekVoxel0px1py1pz() != 0) sum += 1.0f;
|
||||
|
||||
if(volIter.peekVoxel1px1ny1nz() != 0) sum += 1.0f;
|
||||
if(volIter.peekVoxel1px1ny0pz() != 0) sum += 1.0f;
|
||||
if(volIter.peekVoxel1px1ny1pz() != 0) sum += 1.0f;
|
||||
if(volIter.peekVoxel1px0py1nz() != 0) sum += 1.0f;
|
||||
if(volIter.peekVoxel1px0py0pz() != 0) sum += 1.0f;
|
||||
if(volIter.peekVoxel1px0py1pz() != 0) sum += 1.0f;
|
||||
if(volIter.peekVoxel1px1py1nz() != 0) sum += 1.0f;
|
||||
if(volIter.peekVoxel1px1py0pz() != 0) sum += 1.0f;
|
||||
if(volIter.peekVoxel1px1py1pz() != 0) sum += 1.0f;
|
||||
|
||||
sum /= 27.0f;
|
||||
return sum;
|
||||
}
|
||||
}
|
231
library/source/PolyVoxUtil/VolumeChangeTracker.cpp
Normal file
231
library/source/PolyVoxUtil/VolumeChangeTracker.cpp
Normal file
@ -0,0 +1,231 @@
|
||||
#pragma region License
|
||||
/******************************************************************************
|
||||
This file is part of the PolyVox library
|
||||
Copyright (C) 2006 David Williams
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
******************************************************************************/
|
||||
#pragma endregion
|
||||
|
||||
#include "PolyVoxUtil/VolumeChangeTracker.h"
|
||||
|
||||
#include "PolyVoxCore/GradientEstimators.h"
|
||||
#include "PolyVoxCore/IndexedSurfacePatch.h"
|
||||
#include "PolyVoxCore/LinearVolume.h"
|
||||
#include "PolyVoxCore/MarchingCubesTables.h"
|
||||
#include "PolyVoxCore/RegionGeometry.h"
|
||||
#include "PolyVoxCore/SurfaceExtractors.h"
|
||||
#include "PolyVoxCore/SurfaceVertex.h"
|
||||
#include "PolyVoxCore/Utility.h"
|
||||
#include "PolyVoxCore/Vector.h"
|
||||
#include "PolyVoxCore/BlockVolume.h"
|
||||
#include "PolyVoxCore/BlockVolumeIterator.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
namespace PolyVox
|
||||
{
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// VolumeChangeTracker
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
VolumeChangeTracker::VolumeChangeTracker()
|
||||
:m_bIsLocked(false)
|
||||
,volumeData(0)
|
||||
{
|
||||
}
|
||||
|
||||
VolumeChangeTracker::~VolumeChangeTracker()
|
||||
{
|
||||
}
|
||||
|
||||
void VolumeChangeTracker::setVolumeData(BlockVolume<uint8>* volumeDataToSet)
|
||||
{
|
||||
volumeData = volumeDataToSet;
|
||||
volRegionUpToDate = new LinearVolume<bool>(PolyVox::logBase2(POLYVOX_VOLUME_SIDE_LENGTH_IN_REGIONS));
|
||||
}
|
||||
|
||||
|
||||
|
||||
void VolumeChangeTracker::getChangedRegions(std::list<Region>& listToFill) const
|
||||
{
|
||||
//Clear the list
|
||||
listToFill.clear();
|
||||
|
||||
//Regenerate meshes.
|
||||
for(uint16 regionZ = 0; regionZ < POLYVOX_VOLUME_SIDE_LENGTH_IN_REGIONS; ++regionZ)
|
||||
//for(uint16 regionZ = 0; regionZ < 1; ++regionZ)
|
||||
{
|
||||
for(uint16 regionY = 0; regionY < POLYVOX_VOLUME_SIDE_LENGTH_IN_REGIONS; ++regionY)
|
||||
//for(uint16 regionY = 0; regionY < 2; ++regionY)
|
||||
{
|
||||
for(uint16 regionX = 0; regionX < POLYVOX_VOLUME_SIDE_LENGTH_IN_REGIONS; ++regionX)
|
||||
//for(uint16 regionX = 0; regionX < 2; ++regionX)
|
||||
{
|
||||
if(volRegionUpToDate->getVoxelAt(regionX, regionY, regionZ) == false)
|
||||
{
|
||||
const uint16 firstX = regionX * POLYVOX_REGION_SIDE_LENGTH;
|
||||
const uint16 firstY = regionY * POLYVOX_REGION_SIDE_LENGTH;
|
||||
const uint16 firstZ = regionZ * POLYVOX_REGION_SIDE_LENGTH;
|
||||
const uint16 lastX = firstX + POLYVOX_REGION_SIDE_LENGTH;
|
||||
const uint16 lastY = firstY + POLYVOX_REGION_SIDE_LENGTH;
|
||||
const uint16 lastZ = firstZ + POLYVOX_REGION_SIDE_LENGTH;
|
||||
|
||||
listToFill.push_back(Region(Vector3DInt32(firstX, firstY, firstZ), Vector3DInt32(lastX, lastY, lastZ)));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void VolumeChangeTracker::setAllRegionsUpToDate(bool newUpToDateValue)
|
||||
{
|
||||
for(uint16 blockZ = 0; blockZ < POLYVOX_VOLUME_SIDE_LENGTH_IN_REGIONS; ++blockZ)
|
||||
{
|
||||
for(uint16 blockY = 0; blockY < POLYVOX_VOLUME_SIDE_LENGTH_IN_REGIONS; ++blockY)
|
||||
{
|
||||
for(uint16 blockX = 0; blockX < POLYVOX_VOLUME_SIDE_LENGTH_IN_REGIONS; ++blockX)
|
||||
{
|
||||
volRegionUpToDate->setVoxelAt(blockX, blockY, blockZ, newUpToDateValue);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
uint16 VolumeChangeTracker::getSideLength(void)
|
||||
{
|
||||
return volumeData->getSideLength();
|
||||
}
|
||||
|
||||
Region VolumeChangeTracker::getEnclosingRegion(void) const
|
||||
{
|
||||
return volumeData->getEnclosingRegion();
|
||||
}
|
||||
|
||||
uint8 VolumeChangeTracker::getVoxelAt(const Vector3DUint16& pos)
|
||||
{
|
||||
return getVoxelAt(pos.getX(), pos.getY(), pos.getZ());
|
||||
}
|
||||
|
||||
uint8 VolumeChangeTracker::getVoxelAt(uint16 uX, uint16 uY, uint16 uZ)
|
||||
{
|
||||
assert(uX < volumeData->getSideLength());
|
||||
assert(uY < volumeData->getSideLength());
|
||||
assert(uZ < volumeData->getSideLength());
|
||||
|
||||
BlockVolumeIterator<uint8> volIter(*volumeData);
|
||||
volIter.setPosition(uX,uY,uZ);
|
||||
return volIter.getVoxel();
|
||||
}
|
||||
|
||||
BlockVolume<uint8>* VolumeChangeTracker::getVolumeData(void) const
|
||||
{
|
||||
return volumeData;
|
||||
}
|
||||
|
||||
void VolumeChangeTracker::setVoxelAt(uint16 x, uint16 y, uint16 z, uint8 value)
|
||||
{
|
||||
//FIXME - rather than creating a iterator each time we should have one stored
|
||||
BlockVolumeIterator<uint8> iterVol(*volumeData);
|
||||
iterVol.setPosition(x,y,z);
|
||||
iterVol.setVoxel(value);
|
||||
|
||||
//If we are not on a boundary, just mark one region.
|
||||
if((x % POLYVOX_REGION_SIDE_LENGTH != 0) &&
|
||||
(x % POLYVOX_REGION_SIDE_LENGTH != POLYVOX_REGION_SIDE_LENGTH-1) &&
|
||||
(y % POLYVOX_REGION_SIDE_LENGTH != 0) &&
|
||||
(y % POLYVOX_REGION_SIDE_LENGTH != POLYVOX_REGION_SIDE_LENGTH-1) &&
|
||||
(z % POLYVOX_REGION_SIDE_LENGTH != 0) &&
|
||||
(z % POLYVOX_REGION_SIDE_LENGTH != POLYVOX_REGION_SIDE_LENGTH-1))
|
||||
{
|
||||
volRegionUpToDate->setVoxelAt(x >> POLYVOX_REGION_SIDE_LENGTH_POWER, y >> POLYVOX_REGION_SIDE_LENGTH_POWER, z >> POLYVOX_REGION_SIDE_LENGTH_POWER, false);
|
||||
}
|
||||
else //Mark surrounding regions as well
|
||||
{
|
||||
const uint16 regionX = x >> POLYVOX_REGION_SIDE_LENGTH_POWER;
|
||||
const uint16 regionY = y >> POLYVOX_REGION_SIDE_LENGTH_POWER;
|
||||
const uint16 regionZ = z >> POLYVOX_REGION_SIDE_LENGTH_POWER;
|
||||
|
||||
const uint16 minRegionX = (std::max)(uint16(0),uint16(regionX-1));
|
||||
const uint16 minRegionY = (std::max)(uint16(0),uint16(regionY-1));
|
||||
const uint16 minRegionZ = (std::max)(uint16(0),uint16(regionZ-1));
|
||||
|
||||
const uint16 maxRegionX = (std::min)(uint16(POLYVOX_VOLUME_SIDE_LENGTH_IN_REGIONS-1),uint16(regionX+1));
|
||||
const uint16 maxRegionY = (std::min)(uint16(POLYVOX_VOLUME_SIDE_LENGTH_IN_REGIONS-1),uint16(regionY+1));
|
||||
const uint16 maxRegionZ = (std::min)(uint16(POLYVOX_VOLUME_SIDE_LENGTH_IN_REGIONS-1),uint16(regionZ+1));
|
||||
|
||||
for(uint16 zCt = minRegionZ; zCt <= maxRegionZ; zCt++)
|
||||
{
|
||||
for(uint16 yCt = minRegionY; yCt <= maxRegionY; yCt++)
|
||||
{
|
||||
for(uint16 xCt = minRegionX; xCt <= maxRegionX; xCt++)
|
||||
{
|
||||
volRegionUpToDate->setVoxelAt(xCt,yCt,zCt,false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void VolumeChangeTracker::setLockedVoxelAt(uint16 x, uint16 y, uint16 z, uint8 value)
|
||||
{
|
||||
assert(m_bIsLocked);
|
||||
|
||||
//FIXME - rather than creating a iterator each time we should have one stored
|
||||
BlockVolumeIterator<uint8> iterVol(*volumeData);
|
||||
iterVol.setPosition(x,y,z);
|
||||
iterVol.setVoxel(value);
|
||||
}
|
||||
|
||||
void VolumeChangeTracker::lockRegion(const Region& regToLock)
|
||||
{
|
||||
if(m_bIsLocked)
|
||||
{
|
||||
throw std::logic_error("A region is already locked. Please unlock it before locking another.");
|
||||
}
|
||||
|
||||
m_regLastLocked = regToLock;
|
||||
m_bIsLocked = true;
|
||||
}
|
||||
|
||||
void VolumeChangeTracker::unlockRegion(void)
|
||||
{
|
||||
if(!m_bIsLocked)
|
||||
{
|
||||
throw std::logic_error("No region is locked. You must lock a region before you can unlock it.");
|
||||
}
|
||||
|
||||
const uint16 firstRegionX = m_regLastLocked.getLowerCorner().getX() >> POLYVOX_REGION_SIDE_LENGTH_POWER;
|
||||
const uint16 firstRegionY = m_regLastLocked.getLowerCorner().getY() >> POLYVOX_REGION_SIDE_LENGTH_POWER;
|
||||
const uint16 firstRegionZ = m_regLastLocked.getLowerCorner().getZ() >> POLYVOX_REGION_SIDE_LENGTH_POWER;
|
||||
|
||||
const uint16 lastRegionX = m_regLastLocked.getUpperCorner().getX() >> POLYVOX_REGION_SIDE_LENGTH_POWER;
|
||||
const uint16 lastRegionY = m_regLastLocked.getUpperCorner().getY() >> POLYVOX_REGION_SIDE_LENGTH_POWER;
|
||||
const uint16 lastRegionZ = m_regLastLocked.getUpperCorner().getZ() >> POLYVOX_REGION_SIDE_LENGTH_POWER;
|
||||
|
||||
for(uint16 zCt = firstRegionZ; zCt <= lastRegionZ; zCt++)
|
||||
{
|
||||
for(uint16 yCt = firstRegionY; yCt <= lastRegionY; yCt++)
|
||||
{
|
||||
for(uint16 xCt = firstRegionX; xCt <= lastRegionX; xCt++)
|
||||
{
|
||||
volRegionUpToDate->setVoxelAt(xCt,yCt,zCt,false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_bIsLocked = false;
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user