Renamed IndexedSurfacePatch to SurfaceMesh.
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3ed74a982c
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2d78808000
@ -24,18 +24,18 @@ freely, subject to the following restrictions:
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#include "OpenGLImmediateModeSupport.h"
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#include "OpenGLSupport.h"
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#include "IndexedSurfacePatch.h"
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#include "SurfaceMesh.h"
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using namespace PolyVox;
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using namespace std;
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void renderRegionImmediateMode(PolyVox::IndexedSurfacePatch& isp, unsigned int uLodLevel)
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void renderRegionImmediateMode(PolyVox::SurfaceMesh& mesh, unsigned int uLodLevel)
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{
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const vector<SurfaceVertex>& vecVertices = isp.getVertices();
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const vector<PolyVox::uint32_t>& vecIndices = isp.getIndices();
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const vector<SurfaceVertex>& vecVertices = mesh.getVertices();
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const vector<PolyVox::uint32_t>& vecIndices = mesh.getIndices();
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int beginIndex = isp.m_vecLodRecords[uLodLevel].beginIndex;
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int endIndex = isp.m_vecLodRecords[uLodLevel].endIndex;
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int beginIndex = mesh.m_vecLodRecords[uLodLevel].beginIndex;
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int endIndex = mesh.m_vecLodRecords[uLodLevel].endIndex;
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glBegin(GL_TRIANGLES);
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//for(vector<PolyVox::uint32_t>::const_iterator iterIndex = vecIndices.begin(); iterIndex != vecIndices.end(); ++iterIndex)
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@ -44,7 +44,7 @@ void renderRegionImmediateMode(PolyVox::IndexedSurfacePatch& isp, unsigned int u
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const SurfaceVertex& vertex = vecVertices[vecIndices[index]];
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const Vector3DFloat& v3dVertexPos = vertex.getPosition();
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//const Vector3DFloat v3dRegionOffset(uRegionX * g_uRegionSideLength, uRegionY * g_uRegionSideLength, uRegionZ * g_uRegionSideLength);
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const Vector3DFloat v3dFinalVertexPos = v3dVertexPos + static_cast<Vector3DFloat>(isp.m_Region.getLowerCorner());
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const Vector3DFloat v3dFinalVertexPos = v3dVertexPos + static_cast<Vector3DFloat>(mesh.m_Region.getLowerCorner());
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@ -28,6 +28,6 @@ freely, subject to the following restrictions:
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#include "glew/glew.h"
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void renderRegionImmediateMode(PolyVox::IndexedSurfacePatch& isp, unsigned int uLodLevel);
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void renderRegionImmediateMode(PolyVox::SurfaceMesh& mesh, unsigned int uLodLevel);
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#endif //__OpenGLExample_OpenGLImmediateModeSupport_H__
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@ -24,22 +24,22 @@ freely, subject to the following restrictions:
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#include "OpenGLSupport.h"
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#include "OpenGLVertexBufferObjectSupport.h"
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#include "IndexedSurfacePatch.h"
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#include "SurfaceMesh.h"
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using namespace PolyVox;
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using namespace std;
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OpenGLSurfacePatch BuildOpenGLSurfacePatch(const IndexedSurfacePatch& isp)
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OpenGLSurfaceMesh BuildOpenGLSurfaceMesh(const SurfaceMesh& mesh)
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{
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//Represents our filled in OpenGL vertex and index buffer objects.
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OpenGLSurfacePatch result;
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OpenGLSurfaceMesh result;
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//The source
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result.sourceISP = &isp;
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result.sourceMesh = &mesh;
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//Convienient access to the vertices and indices
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const vector<SurfaceVertex>& vecVertices = isp.getVertices();
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const vector<PolyVox::uint32_t>& vecIndices = isp.getIndices();
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const vector<SurfaceVertex>& vecVertices = mesh.getVertices();
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const vector<PolyVox::uint32_t>& vecIndices = mesh.getIndices();
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//If we have any indices...
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if(!vecIndices.empty())
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@ -67,7 +67,7 @@ OpenGLSurfacePatch BuildOpenGLSurfacePatch(const IndexedSurfacePatch& isp)
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const SurfaceVertex& vertex = *iterVertex;
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const Vector3DFloat& v3dVertexPos = vertex.getPosition();
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//const Vector3DFloat v3dRegionOffset(uRegionX * g_uRegionSideLength, uRegionY * g_uRegionSideLength, uRegionZ * g_uRegionSideLength);
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const Vector3DFloat v3dFinalVertexPos = v3dVertexPos + static_cast<Vector3DFloat>(isp.m_Region.getLowerCorner());
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const Vector3DFloat v3dFinalVertexPos = v3dVertexPos + static_cast<Vector3DFloat>(mesh.m_Region.getLowerCorner());
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*ptr = v3dFinalVertexPos.getX();
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ptr++;
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@ -100,23 +100,23 @@ OpenGLSurfacePatch BuildOpenGLSurfacePatch(const IndexedSurfacePatch& isp)
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return result;
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}
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void renderRegionVertexBufferObject(const OpenGLSurfacePatch& openGLSurfacePatch, unsigned int uLodLevel)
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void renderRegionVertexBufferObject(const OpenGLSurfaceMesh& openGLSurfaceMesh, unsigned int uLodLevel)
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{
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int beginIndex = openGLSurfacePatch.sourceISP->m_vecLodRecords[uLodLevel].beginIndex;
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int endIndex = openGLSurfacePatch.sourceISP->m_vecLodRecords[uLodLevel].endIndex;
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glBindBuffer(GL_ARRAY_BUFFER, openGLSurfacePatch.vertexBuffer);
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int beginIndex = openGLSurfaceMesh.sourceMesh->m_vecLodRecords[uLodLevel].beginIndex;
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int endIndex = openGLSurfaceMesh.sourceMesh->m_vecLodRecords[uLodLevel].endIndex;
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glBindBuffer(GL_ARRAY_BUFFER, openGLSurfaceMesh.vertexBuffer);
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glVertexPointer(3, GL_FLOAT, 36, 0);
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glNormalPointer(GL_FLOAT, 36, (GLvoid*)12);
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glColorPointer(3, GL_FLOAT, 36, (GLvoid*)24);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, openGLSurfacePatch.indexBuffer);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, openGLSurfaceMesh.indexBuffer);
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_NORMAL_ARRAY);
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glEnableClientState(GL_COLOR_ARRAY);
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//glDrawElements(GL_TRIANGLES, openGLSurfacePatch.noOfIndices, GL_UNSIGNED_INT, 0);
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glDrawRangeElements(GL_TRIANGLES, beginIndex, endIndex-1, endIndex - beginIndex,/* openGLSurfacePatch.noOfIndices,*/ GL_UNSIGNED_INT, 0);
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//glDrawElements(GL_TRIANGLES, openGLSurfaceMesh.noOfIndices, GL_UNSIGNED_INT, 0);
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glDrawRangeElements(GL_TRIANGLES, beginIndex, endIndex-1, endIndex - beginIndex,/* openGLSurfaceMesh.noOfIndices,*/ GL_UNSIGNED_INT, 0);
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glDisableClientState(GL_COLOR_ARRAY);
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glDisableClientState(GL_NORMAL_ARRAY);
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@ -28,15 +28,15 @@ freely, subject to the following restrictions:
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#include "glew/glew.h"
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struct OpenGLSurfacePatch
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struct OpenGLSurfaceMesh
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{
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GLulong noOfIndices;
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GLuint indexBuffer;
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GLuint vertexBuffer;
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const PolyVox::IndexedSurfacePatch* sourceISP;
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const PolyVox::SurfaceMesh* sourceMesh;
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};
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OpenGLSurfacePatch BuildOpenGLSurfacePatch(const PolyVox::IndexedSurfacePatch& isp);
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void renderRegionVertexBufferObject(const OpenGLSurfacePatch& openGLSurfacePatch, unsigned int uLodLevel);
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OpenGLSurfaceMesh BuildOpenGLSurfaceMesh(const PolyVox::SurfaceMesh& mesh);
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void renderRegionVertexBufferObject(const OpenGLSurfaceMesh& openGLSurfaceMesh, unsigned int uLodLevel);
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#endif //__OpenGLExample_OpenGLVertexBufferObjectSupport_H__
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@ -51,8 +51,8 @@ OpenGLWidget::OpenGLWidget(QWidget *parent)
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void OpenGLWidget::setVolume(PolyVox::Volume<PolyVox::uint8_t>* volData)
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{
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//First we free anything from the previous volume (if there was one).
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m_mapOpenGLSurfacePatches.clear();
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m_mapIndexedSurfacePatches.clear();
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m_mapOpenGLSurfaceMeshes.clear();
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m_mapSurfaceMeshes.clear();
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m_volData = volData;
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//If we have any volume data then generate the new surface patches.
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@ -89,63 +89,63 @@ void OpenGLWidget::setVolume(PolyVox::Volume<PolyVox::uint8_t>* volData)
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Vector3DInt16 regUpperCorner(regionEndX, regionEndY, regionEndZ);
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//Extract the surface for this region
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//extractSurface(m_volData, 0, PolyVox::Region(regLowerCorner, regUpperCorner), ispCurrent);
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POLYVOX_SHARED_PTR<IndexedSurfacePatch> isp = surfaceExtractor.extractSurfaceForRegion(PolyVox::Region(regLowerCorner, regUpperCorner));
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//extractSurface(m_volData, 0, PolyVox::Region(regLowerCorner, regUpperCorner), meshCurrent);
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POLYVOX_SHARED_PTR<SurfaceMesh> mesh = surfaceExtractor.extractSurfaceForRegion(PolyVox::Region(regLowerCorner, regUpperCorner));
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//computeNormalsForVertices(m_volData, *(isp.get()), SOBEL_SMOOTHED);
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//*ispCurrent = getSmoothedSurface(*ispCurrent);
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//isp->smooth(0.3f);
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//ispCurrent->generateAveragedFaceNormals(true);
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//computeNormalsForVertices(m_volData, *(mesh.get()), SOBEL_SMOOTHED);
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//*meshCurrent = getSmoothedSurface(*meshCurrent);
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//mesh->smooth(0.3f);
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//meshCurrent->generateAveragedFaceNormals(true);
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if(isp->m_vecTriangleIndices.size() > 0)
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if(mesh->m_vecTriangleIndices.size() > 0)
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{
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//isp->makeProgressiveMesh();
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//mesh->makeProgressiveMesh();
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/*RenderDynamicMesh rdm;
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rdm.buildFromIndexedSurfacePatch(*isp);*/
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rdm.buildFromSurfaceMesh(*mesh);*/
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//computeNormalsForVertices(m_volData, *(isp.get()), SOBEL_SMOOTHED);
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//computeNormalsForVertices(m_volData, *(mesh.get()), SOBEL_SMOOTHED);
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//isp->smoothPositions(0.3f);
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//isp->generateAveragedFaceNormals(true);
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//mesh->smoothPositions(0.3f);
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//mesh->generateAveragedFaceNormals(true);
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/*for(int ct = 0; ct < 20; ct ++)
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{
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//cout << "Before: " << isp->noOfDegenerateTris() << endl;
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isp->decimate();
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//cout << "After: " << isp->noOfDegenerateTris() << endl;
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isp->removeDegenerateTris();
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//cout << "After Remove: " << isp->noOfDegenerateTris() << endl << endl;
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//cout << "Before: " << mesh->noOfDegenerateTris() << endl;
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mesh->decimate();
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//cout << "After: " << mesh->noOfDegenerateTris() << endl;
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mesh->removeDegenerateTris();
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//cout << "After Remove: " << mesh->noOfDegenerateTris() << endl << endl;
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}*/
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////////////////////////////////////////////////////////////////////////////////
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//For decimation built into ISP
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//isp->generateAveragedFaceNormals(true);
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//For decimation built into Mesh
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//mesh->generateAveragedFaceNormals(true);
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isp->decimate(0.999f);
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mesh->decimate(0.999f);
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//isp->generateAveragedFaceNormals(true);
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//mesh->generateAveragedFaceNormals(true);
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////////////////////////////////////////////////////////////////////////////////
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/*isp->generateAveragedFaceNormals(true);
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/*mesh->generateAveragedFaceNormals(true);
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Mesh mesh;
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mesh.buildFromISP(isp.get());
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mesh.buildFromMesh(mesh.get());
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//mesh.removeEdge(*(mesh.m_edges.begin()));
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mesh.decimateAll();
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mesh.fillISP(isp.get());*/
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mesh.fillMesh(mesh.get());*/
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Vector3DUint8 v3dRegPos(uRegionX,uRegionY,uRegionZ);
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if(m_bUseOpenGLVertexBufferObjects)
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{
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OpenGLSurfacePatch openGLSurfacePatch = BuildOpenGLSurfacePatch(*(isp.get()));
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m_mapOpenGLSurfacePatches.insert(make_pair(v3dRegPos, openGLSurfacePatch));
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OpenGLSurfaceMesh openGLSurfaceMesh = BuildOpenGLSurfaceMesh(*(mesh.get()));
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m_mapOpenGLSurfaceMeshes.insert(make_pair(v3dRegPos, openGLSurfaceMesh));
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}
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//else
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//{
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m_mapIndexedSurfacePatches.insert(make_pair(v3dRegPos, isp));
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m_mapSurfaceMeshes.insert(make_pair(v3dRegPos, mesh));
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//}
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//delete ispCurrent;
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//delete meshCurrent;
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}
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}
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}
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@ -226,17 +226,17 @@ void OpenGLWidget::paintGL()
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for(PolyVox::uint16_t uRegionX = 0; uRegionX < m_uVolumeWidthInRegions; ++uRegionX)
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{
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Vector3DUint8 v3dRegPos(uRegionX,uRegionY,uRegionZ);
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if(m_mapIndexedSurfacePatches.find(v3dRegPos) != m_mapIndexedSurfacePatches.end())
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if(m_mapSurfaceMeshes.find(v3dRegPos) != m_mapSurfaceMeshes.end())
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{
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POLYVOX_SHARED_PTR<IndexedSurfacePatch> ispCurrent = m_mapIndexedSurfacePatches[v3dRegPos];
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unsigned int uLodLevel = 0; //ispCurrent->m_vecLodRecords.size() - 1;
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POLYVOX_SHARED_PTR<SurfaceMesh> meshCurrent = m_mapSurfaceMeshes[v3dRegPos];
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unsigned int uLodLevel = 0; //meshCurrent->m_vecLodRecords.size() - 1;
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if(m_bUseOpenGLVertexBufferObjects)
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{
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renderRegionVertexBufferObject(m_mapOpenGLSurfacePatches[v3dRegPos], uLodLevel);
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renderRegionVertexBufferObject(m_mapOpenGLSurfaceMeshes[v3dRegPos], uLodLevel);
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}
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else
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{
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renderRegionImmediateMode(*ispCurrent, uLodLevel);
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renderRegionImmediateMode(*meshCurrent, uLodLevel);
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}
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}
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}
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@ -30,7 +30,7 @@ freely, subject to the following restrictions:
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#include <QTimer>
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#include "Volume.h"
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#include "IndexedSurfacePatch.h"
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#include "SurfaceMesh.h"
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#include "PolyVoxImpl/Utility.h"
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#include "OpenGLImmediateModeSupport.h"
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@ -72,8 +72,8 @@ class OpenGLWidget : public QGLWidget
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PolyVox::Volume<PolyVox::uint8_t>* m_volData;
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//Rather than storing one big mesh, the volume is broken into regions and a mesh is stored for each region
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std::map<PolyVox::Vector3DUint8, OpenGLSurfacePatch> m_mapOpenGLSurfacePatches;
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std::map<PolyVox::Vector3DUint8, POLYVOX_SHARED_PTR<PolyVox::IndexedSurfacePatch> > m_mapIndexedSurfacePatches;
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std::map<PolyVox::Vector3DUint8, OpenGLSurfaceMesh> m_mapOpenGLSurfaceMeshes;
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std::map<PolyVox::Vector3DUint8, POLYVOX_SHARED_PTR<PolyVox::SurfaceMesh> > m_mapSurfaceMeshes;
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unsigned int m_uRegionSideLength;
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unsigned int m_uVolumeWidthInRegions;
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#include "Log.h"
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#include "Volume.h"
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#include "IndexedSurfacePatch.h"
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#include "SurfaceMesh.h"
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#include "PolyVoxImpl/Utility.h"
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#include "OpenGLImmediateModeSupport.h"
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@ -5,7 +5,7 @@ PROJECT(PolyVoxCore)
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#Projects source files
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SET(CORE_SRC_FILES
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source/GradientEstimators.cpp
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source/IndexedSurfacePatch.cpp
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source/SurfaceMesh.cpp
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source/Log.cpp
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source/Mesh.cpp
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source/MeshEdge.cpp
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@ -20,7 +20,7 @@ SET(CORE_SRC_FILES
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#Projects headers files
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SET(CORE_INC_FILES
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include/GradientEstimators.inl
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include/IndexedSurfacePatch.h
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include/SurfaceMesh.h
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include/Log.h
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include/Mesh.h
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include/MeshEdge.h
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@ -55,7 +55,7 @@ namespace PolyVox
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template <typename VoxelType>
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Vector3DFloat computeSmoothSobelGradient(VolumeSampler<VoxelType>& volIter);
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POLYVOXCORE_API void computeNormalsForVertices(Volume<uint8_t>* volumeData, IndexedSurfacePatch& isp, NormalGenerationMethod normalGenerationMethod);
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POLYVOXCORE_API void computeNormalsForVertices(Volume<uint8_t>* volumeData, SurfaceMesh& mesh, NormalGenerationMethod normalGenerationMethod);
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POLYVOXCORE_API Vector3DFloat computeNormal(Volume<uint8_t>* volumeData, const Vector3DFloat& v3dPos, NormalGenerationMethod normalGenerationMethod);
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}
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@ -40,8 +40,8 @@ namespace PolyVox
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{
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public:
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void buildFromISP(IndexedSurfacePatch* pIsp);
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void fillISP(IndexedSurfacePatch* pIsp);
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void buildFromMesh(SurfaceMesh* pMesh);
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void fillMesh(SurfaceMesh* pMesh);
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void matchEdgePairs(void);
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void computeEdgeCosts(void);
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//MeshEdge* m_pEdge;
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//std::set<MeshFace*> m_faces;
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//std::set<MeshEdge*> m_edges; //Edges which have this vertex as the src
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long int m_index; //Bit wasteful to store this the whle time, as it's only used when converting to ISPs?
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long int m_index; //Bit wasteful to store this the whle time, as it's only used when converting to Meshs?
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bool isSane(void);
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};
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class MeshVertex;
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//---------------------------------
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class IndexedSurfacePatch;
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class SurfaceMesh;
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class Region;
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class SurfaceVertex;
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class SurfaceExtractor;
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@ -45,7 +45,7 @@ namespace PolyVox
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void setLodLevel(uint8_t uLodLevel);
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POLYVOX_SHARED_PTR<IndexedSurfacePatch> extractSurfaceForRegion(Region region);
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POLYVOX_SHARED_PTR<SurfaceMesh> extractSurfaceForRegion(Region region);
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private:
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//Extract the surface for a particular LOD level
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@ -106,7 +106,7 @@ namespace PolyVox
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uint32_t m_uNoOfOccupiedCells;
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//The surface patch we are currently filling.
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IndexedSurfacePatch* m_ispCurrent;
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SurfaceMesh* m_meshCurrent;
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//Information about the region we are currently processing
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Region m_regInputCropped;
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*******************************************************************************/
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#pragma endregion
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#ifndef __PolyVox_IndexedSurfacePatch_H__
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#define __PolyVox_IndexedSurfacePatch_H__
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#ifndef __PolyVox_SurfaceMesh_H__
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#define __PolyVox_SurfaceMesh_H__
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#include <vector>
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#include <set>
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@ -45,11 +45,11 @@ namespace PolyVox
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int endIndex; //Let's put it just past the end STL style
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};
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class POLYVOXCORE_API IndexedSurfacePatch
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class POLYVOXCORE_API SurfaceMesh
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{
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public:
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IndexedSurfacePatch();
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~IndexedSurfacePatch();
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SurfaceMesh();
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~SurfaceMesh();
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const std::vector<uint32_t>& getIndices(void) const;
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uint32_t getNoOfIndices(void) const;
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@ -67,7 +67,7 @@ namespace PolyVox
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void smoothPositions(float fAmount, bool bIncludeGeometryEdgeVertices = false);
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void sumNearbyNormals(bool bNormaliseResult = true);
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POLYVOX_SHARED_PTR<IndexedSurfacePatch> extractSubset(std::set<uint8_t> setMaterials);
|
||||
POLYVOX_SHARED_PTR<SurfaceMesh> extractSubset(std::set<uint8_t> setMaterials);
|
||||
|
||||
void generateAveragedFaceNormals(bool bNormalise, bool bIncludeEdgeVertices = false);
|
||||
|
||||
@ -110,4 +110,4 @@ namespace PolyVox
|
||||
};
|
||||
}
|
||||
|
||||
#endif /* __IndexedSurfacePatch_H__ */
|
||||
#endif /* __SurfaceMesh_H__ */
|
@ -46,7 +46,7 @@ namespace PolyVox
|
||||
/// by a three dimensional (x,y,z) coordinate, rather than the two dimensional (x,y)
|
||||
/// coordinate which is used to identify an element (pixel) in a normal image. Within
|
||||
/// PolyVox, the Volume class is used to store and manipulate our data before we extract
|
||||
/// our SurfacePatch's from it.
|
||||
/// our SurfaceMeshs from it.
|
||||
///
|
||||
/// <b>Data Representaion - feel free to skip</b>
|
||||
/// If stored carelessly, volume data can take up a huge amount of memory. For example, a
|
||||
|
@ -22,7 +22,7 @@ freely, subject to the following restrictions:
|
||||
*******************************************************************************/
|
||||
|
||||
#include "GradientEstimators.h"
|
||||
#include "IndexedSurfacePatch.h"
|
||||
#include "SurfaceMesh.h"
|
||||
#include "SurfaceVertex.h"
|
||||
#include "PolyVoxImpl/TypeDef.h"
|
||||
|
||||
@ -30,13 +30,13 @@ using namespace std;
|
||||
|
||||
namespace PolyVox
|
||||
{
|
||||
void computeNormalsForVertices(Volume<uint8_t>* volumeData, IndexedSurfacePatch& isp, NormalGenerationMethod normalGenerationMethod)
|
||||
void computeNormalsForVertices(Volume<uint8_t>* volumeData, SurfaceMesh& mesh, NormalGenerationMethod normalGenerationMethod)
|
||||
{
|
||||
std::vector<SurfaceVertex>& vecVertices = isp.getRawVertexData();
|
||||
std::vector<SurfaceVertex>& vecVertices = mesh.getRawVertexData();
|
||||
std::vector<SurfaceVertex>::iterator iterSurfaceVertex = vecVertices.begin();
|
||||
while(iterSurfaceVertex != vecVertices.end())
|
||||
{
|
||||
const Vector3DFloat& v3dPos = iterSurfaceVertex->getPosition() + static_cast<Vector3DFloat>(isp.m_Region.getLowerCorner());
|
||||
const Vector3DFloat& v3dPos = iterSurfaceVertex->getPosition() + static_cast<Vector3DFloat>(mesh.m_Region.getLowerCorner());
|
||||
const Vector3DInt16 v3dFloor = static_cast<Vector3DInt16>(v3dPos);
|
||||
|
||||
VolumeSampler<uint8_t> volIter(volumeData);
|
||||
|
@ -25,31 +25,31 @@ freely, subject to the following restrictions:
|
||||
|
||||
#include "Mesh.h"
|
||||
|
||||
#include "IndexedSurfacePatch.h"
|
||||
#include "SurfaceMesh.h"
|
||||
|
||||
#include <vector>
|
||||
|
||||
namespace PolyVox
|
||||
{
|
||||
void Mesh::buildFromISP(IndexedSurfacePatch* pIsp)
|
||||
void Mesh::buildFromMesh(SurfaceMesh* pMesh)
|
||||
{
|
||||
//First we copy the vertices across.
|
||||
//We also keep track of where each vertex went
|
||||
std::vector< std::set<MeshVertex*>::iterator > vertexMapper(pIsp->getNoOfVertices());
|
||||
std::vector< std::set<MeshVertex*>::iterator > vertexMapper(pMesh->getNoOfVertices());
|
||||
|
||||
for(int ct = 0; ct < pIsp->getNoOfVertices(); ct++)
|
||||
for(int ct = 0; ct < pMesh->getNoOfVertices(); ct++)
|
||||
{
|
||||
MeshVertex* pMeshVertex = new MeshVertex;
|
||||
pMeshVertex->m_vertexData = pIsp->m_vecVertices[ct];
|
||||
pMeshVertex->m_vertexData = pMesh->m_vecVertices[ct];
|
||||
vertexMapper[ct] = m_vertices.insert(pMeshVertex).first;
|
||||
}
|
||||
|
||||
//Next, we add each triangle to the mesh
|
||||
for(int triCt = 0; triCt < pIsp->getNoOfIndices() / 3; triCt++)
|
||||
for(int triCt = 0; triCt < pMesh->getNoOfIndices() / 3; triCt++)
|
||||
{
|
||||
int index0 = pIsp->m_vecTriangleIndices[triCt * 3];
|
||||
int index1 = pIsp->m_vecTriangleIndices[triCt * 3 + 1];
|
||||
int index2 = pIsp->m_vecTriangleIndices[triCt * 3 + 2];
|
||||
int index0 = pMesh->m_vecTriangleIndices[triCt * 3];
|
||||
int index1 = pMesh->m_vecTriangleIndices[triCt * 3 + 1];
|
||||
int index2 = pMesh->m_vecTriangleIndices[triCt * 3 + 2];
|
||||
|
||||
MeshVertex* meshVertex0 = *(vertexMapper[index0]);
|
||||
MeshVertex* meshVertex1 = *(vertexMapper[index1]);
|
||||
@ -188,14 +188,14 @@ namespace PolyVox
|
||||
}
|
||||
}
|
||||
|
||||
void Mesh::fillISP(IndexedSurfacePatch* pIsp)
|
||||
void Mesh::fillMesh(SurfaceMesh* pMesh)
|
||||
{
|
||||
pIsp->clear();
|
||||
pMesh->clear();
|
||||
|
||||
for(std::set<MeshVertex*>::iterator vertItor = m_vertices.begin(); vertItor != m_vertices.end(); vertItor++)
|
||||
{
|
||||
MeshVertex* meshVertex = *vertItor;
|
||||
meshVertex->m_index = pIsp->addVertex(meshVertex->m_vertexData);
|
||||
meshVertex->m_index = pMesh->addVertex(meshVertex->m_vertexData);
|
||||
}
|
||||
|
||||
for(std::set<MeshFace*>::iterator faceItor = m_faces.begin(); faceItor != m_faces.end(); faceItor++)
|
||||
@ -205,14 +205,14 @@ namespace PolyVox
|
||||
MeshVertex* v1 = meshFace->m_pEdge->m_pNextEdge->m_pSrc;
|
||||
MeshVertex* v2 = meshFace->m_pEdge->m_pNextEdge->m_pNextEdge->m_pSrc;
|
||||
|
||||
pIsp->addTriangle(v0->m_index, v1->m_index, v2->m_index);
|
||||
pMesh->addTriangle(v0->m_index, v1->m_index, v2->m_index);
|
||||
}
|
||||
|
||||
pIsp->m_vecLodRecords.clear();
|
||||
pMesh->m_vecLodRecords.clear();
|
||||
LodRecord lodRecord;
|
||||
lodRecord.beginIndex = 0;
|
||||
lodRecord.endIndex = pIsp->getNoOfIndices();
|
||||
pIsp->m_vecLodRecords.push_back(lodRecord);
|
||||
lodRecord.endIndex = pMesh->getNoOfIndices();
|
||||
pMesh->m_vecLodRecords.push_back(lodRecord);
|
||||
}
|
||||
|
||||
void Mesh::removeEdge(MeshEdge* pMeshEdge)
|
||||
|
@ -23,7 +23,7 @@ freely, subject to the following restrictions:
|
||||
|
||||
#include "SurfaceExtractor.h"
|
||||
|
||||
#include "IndexedSurfacePatch.h"
|
||||
#include "SurfaceMesh.h"
|
||||
#include "PolyVoxImpl/MarchingCubesTables.h"
|
||||
#include "SurfaceVertex.h"
|
||||
|
||||
@ -49,7 +49,7 @@ namespace PolyVox
|
||||
m_uStepSize = 1 << uLodLevel;
|
||||
}
|
||||
|
||||
POLYVOX_SHARED_PTR<IndexedSurfacePatch> SurfaceExtractor::extractSurfaceForRegion(Region region)
|
||||
POLYVOX_SHARED_PTR<SurfaceMesh> SurfaceExtractor::extractSurfaceForRegion(Region region)
|
||||
{
|
||||
m_regInputUncropped = region;
|
||||
|
||||
@ -62,7 +62,7 @@ namespace PolyVox
|
||||
m_regInputCropped = region;
|
||||
m_regInputCropped.cropTo(m_regVolumeCropped);
|
||||
|
||||
m_ispCurrent = new IndexedSurfacePatch();
|
||||
m_meshCurrent = new SurfaceMesh();
|
||||
|
||||
m_uRegionWidth = m_regInputCropped.width();
|
||||
m_uRegionHeight = m_regInputCropped.height();
|
||||
@ -111,15 +111,15 @@ namespace PolyVox
|
||||
delete[] m_pPreviousVertexIndicesZ;
|
||||
delete[] m_pCurrentVertexIndicesZ;
|
||||
|
||||
m_ispCurrent->m_Region = m_regInputUncropped;
|
||||
m_meshCurrent->m_Region = m_regInputUncropped;
|
||||
|
||||
m_ispCurrent->m_vecLodRecords.clear();
|
||||
m_meshCurrent->m_vecLodRecords.clear();
|
||||
LodRecord lodRecord;
|
||||
lodRecord.beginIndex = 0;
|
||||
lodRecord.endIndex = m_ispCurrent->getNoOfIndices();
|
||||
m_ispCurrent->m_vecLodRecords.push_back(lodRecord);
|
||||
lodRecord.endIndex = m_meshCurrent->getNoOfIndices();
|
||||
m_meshCurrent->m_vecLodRecords.push_back(lodRecord);
|
||||
|
||||
return POLYVOX_SHARED_PTR<IndexedSurfacePatch>(m_ispCurrent);
|
||||
return POLYVOX_SHARED_PTR<SurfaceMesh>(m_meshCurrent);
|
||||
}
|
||||
|
||||
template<uint8_t uLodLevel>
|
||||
@ -636,7 +636,7 @@ namespace PolyVox
|
||||
surfaceVertex.setOnGeometryEdgePosY(isPosYEdge);
|
||||
surfaceVertex.setOnGeometryEdgeNegZ(isNegZEdge);
|
||||
surfaceVertex.setOnGeometryEdgePosZ(isPosZEdge);
|
||||
uint32_t uLastVertexIndex = m_ispCurrent->addVertex(surfaceVertex);
|
||||
uint32_t uLastVertexIndex = m_meshCurrent->addVertex(surfaceVertex);
|
||||
m_pCurrentVertexIndicesX[getIndex(uXVolSpace - m_regInputCropped.getLowerCorner().getX(),uYVolSpace - m_regInputCropped.getLowerCorner().getY())] = uLastVertexIndex;
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 8)
|
||||
@ -654,7 +654,7 @@ namespace PolyVox
|
||||
surfaceVertex.setOnGeometryEdgePosY(isPosYEdge);
|
||||
surfaceVertex.setOnGeometryEdgeNegZ(isNegZEdge);
|
||||
surfaceVertex.setOnGeometryEdgePosZ(isPosZEdge);
|
||||
uint32_t uLastVertexIndex = m_ispCurrent->addVertex(surfaceVertex);
|
||||
uint32_t uLastVertexIndex = m_meshCurrent->addVertex(surfaceVertex);
|
||||
m_pCurrentVertexIndicesY[getIndex(uXVolSpace - m_regInputCropped.getLowerCorner().getX(),uYVolSpace - m_regInputCropped.getLowerCorner().getY())] = uLastVertexIndex;
|
||||
}
|
||||
if (edgeTable[iCubeIndex] & 256)
|
||||
@ -672,7 +672,7 @@ namespace PolyVox
|
||||
surfaceVertex.setOnGeometryEdgePosY(isPosYEdge);
|
||||
surfaceVertex.setOnGeometryEdgeNegZ(isNegZEdge);
|
||||
surfaceVertex.setOnGeometryEdgePosZ(isPosZEdge);
|
||||
uint32_t uLastVertexIndex = m_ispCurrent->addVertex(surfaceVertex);
|
||||
uint32_t uLastVertexIndex = m_meshCurrent->addVertex(surfaceVertex);
|
||||
m_pCurrentVertexIndicesZ[getIndex(uXVolSpace - m_regInputCropped.getLowerCorner().getX(),uYVolSpace - m_regInputCropped.getLowerCorner().getY())] = uLastVertexIndex;
|
||||
}
|
||||
}//For each cell
|
||||
@ -785,7 +785,7 @@ namespace PolyVox
|
||||
assert(ind0 < 1000000);
|
||||
assert(ind1 < 1000000);
|
||||
assert(ind2 < 1000000);
|
||||
m_ispCurrent->addTriangle(ind0, ind1, ind2);
|
||||
m_meshCurrent->addTriangle(ind0, ind1, ind2);
|
||||
}
|
||||
}//For each triangle
|
||||
}//For each cell
|
||||
|
@ -23,7 +23,7 @@ freely, subject to the following restrictions:
|
||||
*******************************************************************************/
|
||||
#pragma endregion
|
||||
|
||||
#include "IndexedSurfacePatch.h"
|
||||
#include "SurfaceMesh.h"
|
||||
|
||||
#include <cstdlib>
|
||||
#include <list>
|
||||
@ -32,26 +32,26 @@ using namespace std;
|
||||
|
||||
namespace PolyVox
|
||||
{
|
||||
IndexedSurfacePatch::IndexedSurfacePatch()
|
||||
SurfaceMesh::SurfaceMesh()
|
||||
{
|
||||
m_iTimeStamp = -1;
|
||||
}
|
||||
|
||||
IndexedSurfacePatch::~IndexedSurfacePatch()
|
||||
SurfaceMesh::~SurfaceMesh()
|
||||
{
|
||||
}
|
||||
|
||||
const std::vector<uint32_t>& IndexedSurfacePatch::getIndices(void) const
|
||||
const std::vector<uint32_t>& SurfaceMesh::getIndices(void) const
|
||||
{
|
||||
return m_vecTriangleIndices;
|
||||
}
|
||||
|
||||
uint32_t IndexedSurfacePatch::getNoOfIndices(void) const
|
||||
uint32_t SurfaceMesh::getNoOfIndices(void) const
|
||||
{
|
||||
return m_vecTriangleIndices.size();
|
||||
}
|
||||
|
||||
uint32_t IndexedSurfacePatch::getNoOfNonUniformTrianges(void) const
|
||||
uint32_t SurfaceMesh::getNoOfNonUniformTrianges(void) const
|
||||
{
|
||||
uint32_t result = 0;
|
||||
for(uint32_t i = 0; i < m_vecTriangleIndices.size() - 2; i += 3)
|
||||
@ -68,7 +68,7 @@ namespace PolyVox
|
||||
return result;
|
||||
}
|
||||
|
||||
uint32_t IndexedSurfacePatch::getNoOfUniformTrianges(void) const
|
||||
uint32_t SurfaceMesh::getNoOfUniformTrianges(void) const
|
||||
{
|
||||
uint32_t result = 0;
|
||||
for(uint32_t i = 0; i < m_vecTriangleIndices.size() - 2; i += 3)
|
||||
@ -82,22 +82,22 @@ namespace PolyVox
|
||||
return result;
|
||||
}
|
||||
|
||||
uint32_t IndexedSurfacePatch::getNoOfVertices(void) const
|
||||
uint32_t SurfaceMesh::getNoOfVertices(void) const
|
||||
{
|
||||
return m_vecVertices.size();
|
||||
}
|
||||
|
||||
std::vector<SurfaceVertex>& IndexedSurfacePatch::getRawVertexData(void)
|
||||
std::vector<SurfaceVertex>& SurfaceMesh::getRawVertexData(void)
|
||||
{
|
||||
return m_vecVertices;
|
||||
}
|
||||
|
||||
const std::vector<SurfaceVertex>& IndexedSurfacePatch::getVertices(void) const
|
||||
const std::vector<SurfaceVertex>& SurfaceMesh::getVertices(void) const
|
||||
{
|
||||
return m_vecVertices;
|
||||
}
|
||||
|
||||
void IndexedSurfacePatch::addTriangle(uint32_t index0, uint32_t index1, uint32_t index2)
|
||||
void SurfaceMesh::addTriangle(uint32_t index0, uint32_t index1, uint32_t index2)
|
||||
{
|
||||
m_vecTriangleIndices.push_back(index0);
|
||||
m_vecTriangleIndices.push_back(index1);
|
||||
@ -115,13 +115,13 @@ namespace PolyVox
|
||||
}
|
||||
}
|
||||
|
||||
uint32_t IndexedSurfacePatch::addVertex(const SurfaceVertex& vertex)
|
||||
uint32_t SurfaceMesh::addVertex(const SurfaceVertex& vertex)
|
||||
{
|
||||
m_vecVertices.push_back(vertex);
|
||||
return m_vecVertices.size() - 1;
|
||||
}
|
||||
|
||||
void IndexedSurfacePatch::clear(void)
|
||||
void SurfaceMesh::clear(void)
|
||||
{
|
||||
m_vecVertices.clear();
|
||||
m_vecTriangleIndices.clear();
|
||||
@ -129,7 +129,7 @@ namespace PolyVox
|
||||
m_mapUsedMaterials.clear();
|
||||
}
|
||||
|
||||
const bool IndexedSurfacePatch::isEmpty(void) const
|
||||
const bool SurfaceMesh::isEmpty(void) const
|
||||
{
|
||||
return (getNoOfVertices() == 0) || (getNoOfIndices() == 0);
|
||||
}
|
||||
@ -142,10 +142,10 @@ namespace PolyVox
|
||||
/// \param fAmount A factor controlling how much the vertices move by. Find a good
|
||||
/// value by experimentation, starting with something small such as 0.1f.
|
||||
/// \param bIncludeGeometryEdgeVertices Indicates whether vertices on the edge of an
|
||||
/// IndexedSurfacePatch should be smoothed. This can cause dicontinuities between
|
||||
/// SurfaceMesh should be smoothed. This can cause dicontinuities between
|
||||
/// neighbouring patches.
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
void IndexedSurfacePatch::smoothPositions(float fAmount, bool bIncludeGeometryEdgeVertices)
|
||||
void SurfaceMesh::smoothPositions(float fAmount, bool bIncludeGeometryEdgeVertices)
|
||||
{
|
||||
if(m_vecVertices.size() == 0) //FIXME - I don't think we should need this test, but I have seen crashes otherwise...
|
||||
{
|
||||
@ -221,7 +221,7 @@ namespace PolyVox
|
||||
/// vertex. Usually, the resulting normals should be renormalised afterwards.
|
||||
/// Note: This function can cause lighting discontinuities accross region boundaries.
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
void IndexedSurfacePatch::sumNearbyNormals(bool bNormaliseResult)
|
||||
void SurfaceMesh::sumNearbyNormals(bool bNormaliseResult)
|
||||
{
|
||||
if(m_vecVertices.size() == 0) //FIXME - I don't think we should need this test, but I have seen crashes otherwise...
|
||||
{
|
||||
@ -262,7 +262,7 @@ namespace PolyVox
|
||||
}
|
||||
}
|
||||
|
||||
void IndexedSurfacePatch::generateAveragedFaceNormals(bool bNormalise, bool bIncludeEdgeVertices)
|
||||
void SurfaceMesh::generateAveragedFaceNormals(bool bNormalise, bool bIncludeEdgeVertices)
|
||||
{
|
||||
Vector3DFloat offset = static_cast<Vector3DFloat>(m_Region.getLowerCorner());
|
||||
|
||||
@ -313,7 +313,7 @@ namespace PolyVox
|
||||
|
||||
//This function looks at every vertex in the mesh and determines
|
||||
//how many of it's neighbours have the same material.
|
||||
void IndexedSurfacePatch::countNoOfNeighboursUsingMaterial(void)
|
||||
void SurfaceMesh::countNoOfNeighboursUsingMaterial(void)
|
||||
{
|
||||
//Find all the neighbouring vertices for each vertex
|
||||
std::vector< std::set<int> > neighbouringVertices(m_vecVertices.size());
|
||||
@ -348,9 +348,9 @@ namespace PolyVox
|
||||
}
|
||||
}
|
||||
|
||||
POLYVOX_SHARED_PTR<IndexedSurfacePatch> IndexedSurfacePatch::extractSubset(std::set<uint8_t> setMaterials)
|
||||
POLYVOX_SHARED_PTR<SurfaceMesh> SurfaceMesh::extractSubset(std::set<uint8_t> setMaterials)
|
||||
{
|
||||
POLYVOX_SHARED_PTR<IndexedSurfacePatch> result(new IndexedSurfacePatch);
|
||||
POLYVOX_SHARED_PTR<SurfaceMesh> result(new SurfaceMesh);
|
||||
|
||||
if(m_vecVertices.size() == 0) //FIXME - I don't think we should need this test, but I have seen crashes otherwise...
|
||||
{
|
||||
@ -413,7 +413,7 @@ namespace PolyVox
|
||||
return result;
|
||||
}
|
||||
|
||||
/*int IndexedSurfacePatch::countMaterialBoundary(void)
|
||||
/*int SurfaceMesh::countMaterialBoundary(void)
|
||||
{
|
||||
int count = 0;
|
||||
for(int ct = 0; ct < m_vecVertices.size(); ct++)
|
||||
@ -426,7 +426,7 @@ namespace PolyVox
|
||||
return count;
|
||||
}
|
||||
|
||||
void IndexedSurfacePatch::growMaterialBoundary(void)
|
||||
void SurfaceMesh::growMaterialBoundary(void)
|
||||
{
|
||||
std::vector<SurfaceVertex> vecNewVertices = m_vecVertices;
|
||||
|
||||
@ -453,7 +453,7 @@ namespace PolyVox
|
||||
m_vecVertices = vecNewVertices;
|
||||
}*/
|
||||
|
||||
void IndexedSurfacePatch::decimate(float fMinDotProductForCollapse)
|
||||
void SurfaceMesh::decimate(float fMinDotProductForCollapse)
|
||||
{
|
||||
// We will need the information from this function to
|
||||
// determine when material boundary edges can collapse.
|
||||
@ -475,7 +475,7 @@ namespace PolyVox
|
||||
}
|
||||
|
||||
// Returns true if every bit which is set in 'a' is also set in 'b'. The reverse does not need to be true.
|
||||
bool IndexedSurfacePatch::isSubset(std::bitset<VF_NO_OF_FLAGS> a, std::bitset<VF_NO_OF_FLAGS> b)
|
||||
bool SurfaceMesh::isSubset(std::bitset<VF_NO_OF_FLAGS> a, std::bitset<VF_NO_OF_FLAGS> b)
|
||||
{
|
||||
bool result = true;
|
||||
|
||||
@ -494,7 +494,7 @@ namespace PolyVox
|
||||
return result;
|
||||
}
|
||||
|
||||
uint32_t IndexedSurfacePatch::performDecimationPass(float fMinDotProductForCollapse)
|
||||
uint32_t SurfaceMesh::performDecimationPass(float fMinDotProductForCollapse)
|
||||
{
|
||||
// I'm using a vector of lists here, rather than a vector of sets,
|
||||
// because I don't believe that duplicaes should occur. But this
|
||||
@ -783,7 +783,7 @@ namespace PolyVox
|
||||
return noOfEdgesCollapsed;
|
||||
}
|
||||
|
||||
int IndexedSurfacePatch::noOfDegenerateTris(void)
|
||||
int SurfaceMesh::noOfDegenerateTris(void)
|
||||
{
|
||||
int count = 0;
|
||||
for(int triCt = 0; triCt < m_vecTriangleIndices.size();)
|
||||
@ -803,7 +803,7 @@ namespace PolyVox
|
||||
return count;
|
||||
}
|
||||
|
||||
void IndexedSurfacePatch::removeDegenerateTris(void)
|
||||
void SurfaceMesh::removeDegenerateTris(void)
|
||||
{
|
||||
int noOfNonDegenerate = 0;
|
||||
int targetCt = 0;
|
@ -26,7 +26,7 @@ freely, subject to the following restrictions:
|
||||
#include "VolumeChangeTracker.h"
|
||||
|
||||
#include "GradientEstimators.h"
|
||||
#include "IndexedSurfacePatch.h"
|
||||
#include "SurfaceMesh.h"
|
||||
#include "PolyVoxImpl/MarchingCubesTables.h"
|
||||
#include "SurfaceVertex.h"
|
||||
#include "PolyVoxImpl/Utility.h"
|
||||
|
Loading…
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Reference in New Issue
Block a user