Cleaning up decimation.
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@ -80,6 +80,18 @@ namespace Ogre
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return result;
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}
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template <typename Type>
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IntegralVector3<Type> operator+(const IntegralVector3<Type>& lhs, const IntegralVector3<Type>& rhs)
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{
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IntegralVector3<Type> result;
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result.x = lhs.x + rhs.x;
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result.y = lhs.y + rhs.y;
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result.z = lhs.z + rhs.z;
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return result;
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}
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typedef IntegralVector3<char> CharVector3;
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typedef IntegralVector3<short> ShortVector3;
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typedef IntegralVector3<int> IntVector3;
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