Removed old and redundant Mesh* classes.

This commit is contained in:
David Williams 2011-01-06 22:46:24 +00:00
parent 83b2f84529
commit 3205ce6c30
10 changed files with 3 additions and 1017 deletions

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@ -30,8 +30,6 @@ freely, subject to the following restrictions:
#include "MeshDecimator.h"
#include "SurfaceExtractor.h"
#include "Mesh.h"
//Some namespaces we need
using namespace std;
using namespace PolyVox;
@ -98,47 +96,15 @@ void OpenGLWidget::setVolume(PolyVox::Volume<MaterialDensityPair44>* volData)
MeshDecimator<PositionMaterialNormal> decimator(mesh.get(), decimatedMesh.get(), 0.95f);
decimator.execute();
//computeNormalsForVertices(m_volData, *(mesh.get()), SOBEL_SMOOTHED);
decimatedMesh->generateAveragedFaceNormals(true);
//computeNormalsForVertices(m_volData, *(decimatedMesh.get()), SOBEL_SMOOTHED);
//*meshCurrent = getSmoothedSurface(*meshCurrent);
//mesh->smooth(0.3f);
//meshCurrent->generateAveragedFaceNormals(true);
if(mesh->m_vecTriangleIndices.size() > 0)
{
//mesh->makeProgressiveMesh();
/*RenderDynamicMesh rdm;
rdm.buildFromSurfaceMesh(*mesh);*/
//computeNormalsForVertices(m_volData, *(mesh.get()), SOBEL_SMOOTHED);
//mesh->smoothPositions(0.3f);
//mesh->generateAveragedFaceNormals(true);
/*for(int ct = 0; ct < 20; ct ++)
{
//cout << "Before: " << mesh->noOfDegenerateTris() << endl;
mesh->decimate();
//cout << "After: " << mesh->noOfDegenerateTris() << endl;
mesh->removeDegenerateTris();
//cout << "After Remove: " << mesh->noOfDegenerateTris() << endl << endl;
}*/
////////////////////////////////////////////////////////////////////////////////
//For decimation built into Mesh
//mesh->generateAveragedFaceNormals(true);
//mesh->decimate(0.999f);
//mesh->generateAveragedFaceNormals(true);
////////////////////////////////////////////////////////////////////////////////
/*mesh->generateAveragedFaceNormals(true);
Mesh mesh;
mesh.buildFromMesh(mesh.get());
//mesh.removeEdge(*(mesh.m_edges.begin()));
mesh.decimateAll();
mesh.fillMesh(mesh.get());*/
Vector3DUint8 v3dRegPos(uRegionX,uRegionY,uRegionZ);

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@ -8,10 +8,6 @@ SET(CORE_SRC_FILES
source/AStarPathfinder.cpp
source/GradientEstimators.cpp
source/Log.cpp
source/Mesh.cpp
source/MeshEdge.cpp
source/MeshFace.cpp
source/MeshVertex.cpp
source/Region.cpp
source/VertexTypes.cpp
source/VoxelFilters.cpp
@ -35,12 +31,8 @@ SET(CORE_INC_FILES
include/Log.h
include/Material.h
include/MaterialDensityPair.h
include/Mesh.h
include/MeshDecimator.h
include/MeshDecimator.inl
include/MeshEdge.h
include/MeshFace.h
include/MeshVertex.h
include/PolyVoxForwardDeclarations.h
include/Region.h
include/SurfaceExtractor.h

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@ -1,59 +0,0 @@
/*******************************************************************************
Copyright (c) 2005-2009 David Williams
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*******************************************************************************/
#ifndef __PolyVox_Mesh_H__
#define __PolyVox_Mesh_H__
#include "MeshEdge.h"
#include "MeshFace.h"
#include "MeshVertex.h"
#include "PolyVoxImpl/TypeDef.h"
#include <set>
namespace PolyVox
{
class POLYVOXCORE_API Mesh
{
public:
void buildFromMesh(SurfaceMesh<PositionMaterialNormal>* pMesh);
void fillMesh(SurfaceMesh<PositionMaterialNormal>* pMesh);
void matchEdgePairs(void);
void computeEdgeCosts(void);
void removeEdge(MeshEdge* pMeshEdge);
void decimateAll(void);
bool decimateOne(void);
bool isSane(void);
std::set<MeshEdge*> m_edges;
std::set<MeshFace*> m_faces;
std::set<MeshVertex*> m_vertices;
};
}
#endif

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@ -1,59 +0,0 @@
/*******************************************************************************
Copyright (c) 2005-2009 David Williams
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*******************************************************************************/
#ifndef __PolyVox_MeshEdge_H__
#define __PolyVox_MeshEdge_H__
#include "PolyVoxForwardDeclarations.h"
#include "PolyVoxImpl/TypeDef.h"
namespace PolyVox
{
class POLYVOXCORE_API MeshEdge
{
public:
MeshEdge();
bool isSane(void);
void computeEdgeCost(Mesh* pParentMesh);
MeshEdge* m_pOtherEdge;
MeshEdge* m_pNextEdge;
MeshEdge* m_pPreviousEdge;
MeshVertex* m_pSrc;
MeshVertex* m_pDest;
MeshFace* m_pFace;
float m_fCost;
};
//FIXME - Rather than being global, these should just be used to sort within the set.
bool operator==(const MeshEdge& lhs, const MeshEdge& rhs);
bool operator<(const MeshEdge& lhs, const MeshEdge& rhs);
}
#endif

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@ -1,47 +0,0 @@
/*******************************************************************************
Copyright (c) 2005-2009 David Williams
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*******************************************************************************/
#ifndef __PolyVox_MeshFace_H__
#define __PolyVox_MeshFace_H__
#include "MeshEdge.h"
#include "PolyVoxImpl/TypeDef.h"
namespace PolyVox
{
class POLYVOXCORE_API MeshFace
{
public:
MeshFace();
bool isSane(void);
MeshEdge* m_pEdge;
Vector3DFloat getNormal(void);
bool collapseFlipsFace(MeshEdge* pEdgeToCollapse);
bool collapseFlipsFaceImpl(Vector3DFloat fixed0, Vector3DFloat fixed1, Vector3DFloat oldPos, Vector3DFloat newPos);
};
}
#endif

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@ -1,50 +0,0 @@
/*******************************************************************************
Copyright (c) 2005-2009 David Williams
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*******************************************************************************/
#ifndef __PolyVox_MeshVertex_H__
#define __PolyVox_MeshVertex_H__
#include "PolyVoxForwardDeclarations.h"
#include "VertexTypes.h"
#include "PolyVoxImpl/TypeDef.h"
#include <set>
namespace PolyVox
{
class POLYVOXCORE_API MeshVertex
{
public:
MeshVertex();
PositionMaterialNormal m_vertexData;
//MeshEdge* m_pEdge;
//std::set<MeshFace*> m_faces;
//std::set<MeshEdge*> m_edges; //Edges which have this vertex as the src
long int m_index; //Bit wasteful to store this the whle time, as it's only used when converting to Meshs?
bool isSane(void);
};
}
#endif

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@ -1,446 +0,0 @@
/*******************************************************************************
Copyright (c) 2005-2009 David Williams
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*******************************************************************************/
#include "Mesh.h"
#include "SurfaceMesh.h"
#include <vector>
namespace PolyVox
{
void Mesh::buildFromMesh(SurfaceMesh<PositionMaterialNormal>* pMesh)
{
//First we copy the vertices across.
//We also keep track of where each vertex went
std::vector< std::set<MeshVertex*>::iterator > vertexMapper(pMesh->getNoOfVertices());
for(int ct = 0; ct < pMesh->getNoOfVertices(); ct++)
{
MeshVertex* pMeshVertex = new MeshVertex;
pMeshVertex->m_vertexData = pMesh->m_vecVertices[ct];
vertexMapper[ct] = m_vertices.insert(pMeshVertex).first;
}
//Next, we add each triangle to the mesh
for(int triCt = 0; triCt < pMesh->getNoOfIndices() / 3; triCt++)
{
int index0 = pMesh->m_vecTriangleIndices[triCt * 3];
int index1 = pMesh->m_vecTriangleIndices[triCt * 3 + 1];
int index2 = pMesh->m_vecTriangleIndices[triCt * 3 + 2];
MeshVertex* meshVertex0 = *(vertexMapper[index0]);
MeshVertex* meshVertex1 = *(vertexMapper[index1]);
MeshVertex* meshVertex2 = *(vertexMapper[index2]);
MeshEdge* v0v1 = new MeshEdge;
v0v1->m_pSrc = meshVertex0;
v0v1->m_pDest = meshVertex1;
//meshVertex0->m_edges.insert(v0v1);
MeshEdge* v1v2 = new MeshEdge;
v1v2->m_pSrc = meshVertex1;
v1v2->m_pDest = meshVertex2;
//meshVertex1->m_edges.insert(v1v2);
MeshEdge* v2v0 = new MeshEdge;
v2v0->m_pSrc = meshVertex2;
v2v0->m_pDest = meshVertex0;
//meshVertex2->m_edges.insert(v2v0);
v0v1->m_pNextEdge = v1v2;
v1v2->m_pNextEdge = v2v0;
v2v0->m_pNextEdge = v0v1;
v0v1->m_pPreviousEdge = v2v0;
v1v2->m_pPreviousEdge = v0v1;
v2v0->m_pPreviousEdge = v1v2;
v0v1->m_pOtherEdge = 0;
v1v2->m_pOtherEdge = 0;
v2v0->m_pOtherEdge = 0;
m_edges.insert(v0v1);
m_edges.insert(v1v2);
m_edges.insert(v2v0);
//Create the face
MeshFace* meshFace = new MeshFace;
v0v1->m_pFace = meshFace;
v1v2->m_pFace = meshFace;
v2v0->m_pFace = meshFace;
meshFace->m_pEdge = v0v1; //Just use the first edge
m_faces.insert(meshFace);
//The the vertices they are used by the face
//meshVertex0->m_faces.insert(meshFace);
//meshVertex1->m_faces.insert(meshFace);
//meshVertex2->m_faces.insert(meshFace);
}
//Loop over the edges and try to match up any pairs.
/*for(std::set<MeshEdge*>::iterator edgeIter = m_edges.begin(); edgeIter != m_edges.end(); edgeIter++)
{
MeshEdge* pMeshEdge = *edgeIter;
if(pMeshEdge->m_pOtherEdge == 0)
{
//Let's see if we can find the other edge somewhere.
//Create an example of what we are looking for...
MeshEdge otherEdgeExample;
otherEdgeExample.m_pSrc = pMeshEdge->m_pDest;
otherEdgeExample.m_pDest = pMeshEdge->m_pSrc;
m_edges.find(
}
}*/
/*int counter = 0;
//Lastly, we loop over the edges and determine all those which should be adjacent
for(std::set<MeshEdge*>::iterator outerIter = m_edges.begin(); outerIter != m_edges.end(); outerIter++)
{
std::cout << counter++ << std::endl;
for(std::set<MeshEdge*>::iterator innerIter = m_edges.begin(); innerIter != m_edges.end(); innerIter++)
{
MeshEdge* edge0 = *outerIter;
MeshEdge* edge1 = *innerIter;
if((edge0->m_pSrc == edge1->m_pDest) && (edge0->m_pDest == edge1->m_pSrc))
{
edge0->m_pOtherEdge = edge1;
edge1->m_pOtherEdge = edge0;
}
}
}*/
//Match up the edge pains
matchEdgePairs();
//Compute the edge costs
computeEdgeCosts();
//Check sanity
isSane();
}
void Mesh::matchEdgePairs(void)
{
std::set<MeshEdge*> matchedEdges;
while(m_edges.empty() == false)
{
std::set<MeshEdge*>::iterator firstEdgeIter = m_edges.begin();
MeshEdge* firstEdgePtr = *firstEdgeIter;
m_edges.erase(firstEdgeIter);
matchedEdges.insert(firstEdgePtr);
//Attempt to find the opposite edge
for(std::set<MeshEdge*>::iterator edgeIter = m_edges.begin(); edgeIter != m_edges.end(); edgeIter++)
{
MeshEdge* candidate = *edgeIter;
if((firstEdgePtr->m_pSrc == candidate->m_pDest) && (firstEdgePtr->m_pDest == candidate->m_pSrc))
{
m_edges.erase(edgeIter);
matchedEdges.insert(candidate);
firstEdgePtr->m_pOtherEdge = candidate;
candidate->m_pOtherEdge = firstEdgePtr;
break;
}
}
}
m_edges = matchedEdges;
}
void Mesh::computeEdgeCosts(void)
{
for(std::set<MeshEdge*>::iterator edgeIter = m_edges.begin(); edgeIter != m_edges.end(); edgeIter++)
{
(*edgeIter)->computeEdgeCost(this);
}
}
void Mesh::fillMesh(SurfaceMesh<PositionMaterialNormal>* pMesh)
{
pMesh->clear();
for(std::set<MeshVertex*>::iterator vertItor = m_vertices.begin(); vertItor != m_vertices.end(); vertItor++)
{
MeshVertex* meshVertex = *vertItor;
meshVertex->m_index = pMesh->addVertex(meshVertex->m_vertexData);
}
for(std::set<MeshFace*>::iterator faceItor = m_faces.begin(); faceItor != m_faces.end(); faceItor++)
{
MeshFace* meshFace = *faceItor;
MeshVertex* v0 = meshFace->m_pEdge->m_pSrc;
MeshVertex* v1 = meshFace->m_pEdge->m_pNextEdge->m_pSrc;
MeshVertex* v2 = meshFace->m_pEdge->m_pNextEdge->m_pNextEdge->m_pSrc;
pMesh->addTriangle(v0->m_index, v1->m_index, v2->m_index);
}
pMesh->m_vecLodRecords.clear();
LodRecord lodRecord;
lodRecord.beginIndex = 0;
lodRecord.endIndex = pMesh->getNoOfIndices();
pMesh->m_vecLodRecords.push_back(lodRecord);
}
void Mesh::removeEdge(MeshEdge* pMeshEdge)
{
//Get the src and dest vertices
MeshVertex* pSrc = pMeshEdge->m_pSrc;
MeshVertex* pDest = pMeshEdge->m_pDest;
//Get the other half of the edge
MeshEdge* pOtherEdge = pMeshEdge->m_pOtherEdge;
//Get the faces
MeshFace* pMeshFace = pMeshEdge->m_pFace;
MeshFace* pOtherFace = 0;
if(pOtherEdge != 0)
{
pOtherFace = pOtherEdge->m_pFace;
}
//Remove the faces (the edges keep pointers to the faces, but those edges will be deleted soon anyway...)
m_faces.erase(pMeshFace);
delete pMeshFace;
pMeshFace = 0;
if(pOtherFace)
{
m_faces.erase(pOtherFace);
delete pOtherFace;
pOtherFace = 0;
}
//Erase the edges
m_edges.erase(pMeshEdge);
m_edges.erase(pMeshEdge->m_pNextEdge);
m_edges.erase(pMeshEdge->m_pPreviousEdge);
/*pMeshEdge->m_pSrc->m_edges.erase(pMeshEdge);
pMeshEdge->m_pNextEdge->m_pSrc->m_edges.erase(pMeshEdge->m_pNextEdge);
pMeshEdge->m_pPreviousEdge->m_pSrc->m_edges.erase(pMeshEdge->m_pPreviousEdge);*/
delete pMeshEdge->m_pNextEdge;
pMeshEdge->m_pNextEdge = 0;
delete pMeshEdge->m_pPreviousEdge;
pMeshEdge->m_pPreviousEdge = 0;
delete pMeshEdge;
//pMeshEdge = 0;
if(pOtherEdge)
{
m_edges.erase(pOtherEdge);
m_edges.erase(pOtherEdge->m_pNextEdge);
m_edges.erase(pOtherEdge->m_pPreviousEdge);
/*pOtherEdge->m_pSrc->m_edges.erase(pOtherEdge);
pOtherEdge->m_pNextEdge->m_pSrc->m_edges.erase(pOtherEdge->m_pNextEdge);
pOtherEdge->m_pPreviousEdge->m_pSrc->m_edges.erase(pOtherEdge->m_pPreviousEdge);*/
delete pOtherEdge->m_pNextEdge;
pOtherEdge->m_pNextEdge = 0;
delete pOtherEdge->m_pPreviousEdge;
pOtherEdge->m_pPreviousEdge = 0;
delete pOtherEdge;
//pOtherEdge = 0;
}
//Find the affected edges
/*std::set<MeshEdge*> affectedEdges = edgesStartingatEitherVertex;
for(std::set<MeshEdge*>::iterator edgeIter = edgesStartingatEitherVertex.begin(); edgeIter != edgesStartingatEitherVertex.end(); edgeIter++)
{
affectedEdges.insert((*edgeIter)->m_pNextEdge);
affectedEdges.insert((*edgeIter)->m_pPreviousEdge);
//if((*edgeIter)->m_pOtherEdge != 0)
//{
// affectedEdges.insert((*edgeIter)->m_pOtherEdge);
//}
}*/
//Update the source and destinations
for(std::set<MeshEdge*>::iterator edgeIter = m_edges.begin(); edgeIter != m_edges.end(); edgeIter++)
{
MeshEdge* pEdge = *edgeIter;
if(pEdge->m_pSrc == pSrc)
{
pEdge->m_pSrc = pDest;
}
if(pEdge->m_pDest == pSrc)
{
pEdge->m_pDest = pDest;
}
}
/*for(std::set<MeshVertex*>::iterator vertexIter = m_vertices.begin(); vertexIter != m_vertices.end(); vertexIter++)
{
(*vertexIter)->m_edges.clear();
}
for(std::set<MeshEdge*>::iterator edgeIter = m_edges.begin(); edgeIter != m_edges.end(); edgeIter++)
{
MeshEdge* pEdge = *edgeIter;
pEdge->m_pSrc->m_edges.insert(pEdge);
}*/
/*for(std::set<MeshEdge*>::iterator edgeIter = affectedEdges.begin(); edgeIter != affectedEdges.end(); edgeIter++)
{
MeshEdge* pEdge = *edgeIter;
if(pEdge->m_pSrc == pSrc)
{
pEdge->m_pSrc = pDest;
}
if(pEdge->m_pDest == pSrc)
{
pEdge->m_pDest = pDest;
}
}*/
//Deal with the vertices
/*pSrc->m_edges.erase(pMeshEdge);
if(pOtherEdge)
{
pDest->m_edges.erase(pOtherEdge);
}*/
//Find the edges starting at either vertex
/*std::set<MeshEdge*> edgesStartingatEitherVertex;
std::set_union(pSrc->m_edges.begin(), pSrc->m_edges.end(),
pDest->m_edges.begin(), pDest->m_edges.end(),
std::inserter(edgesStartingatEitherVertex, edgesStartingatEitherVertex.begin()));*/
//Remove the old vertex
//pDest->m_edges = edgesStartingatEitherVertex;
m_vertices.erase(pSrc);
delete pSrc; //Don't set to 0 yet as we will use the value
//Update any pairings
matchEdgePairs();
/*for(std::set<MeshEdge*>::iterator outerIter = affectedEdges.begin(); outerIter != affectedEdges.end(); outerIter++)
{
for(std::set<MeshEdge*>::iterator innerIter = affectedEdges.begin(); innerIter != affectedEdges.end(); innerIter++)
{
MeshEdge* edge0 = *outerIter;
MeshEdge* edge1 = *innerIter;
if((edge0->m_pSrc == edge1->m_pDest) && (edge0->m_pDest == edge1->m_pSrc))
{
edge0->m_pOtherEdge = edge1;
edge1->m_pOtherEdge = edge0;
}
}
}*/
//Recompute the affected edge costs
computeEdgeCosts();
/*for(std::set<MeshEdge*>::iterator edgeIter = affectedEdges.begin(); edgeIter != affectedEdges.end(); edgeIter++)
{
(*edgeIter)->computeEdgeCost();
}*/
}
void Mesh::decimateAll(void)
{
for(int ct = 0; ct < 100; ct++)
{
std::cout << ct << std::endl;
decimateOne();
//isSane();
}
/*int ct = 0;
while(decimateOne())
{
std::cout << ct++ << std::endl;
}*/
//decimateOne();
}
bool Mesh::decimateOne(void)
{
for(std::set<MeshEdge*>::iterator edgeIter = m_edges.begin(); edgeIter != m_edges.end(); edgeIter++)
{
/*for(int ct = 0; ct < 30; ct++)
{
edgeIter++;
}*/
MeshEdge* pMeshEdge = *edgeIter;
if(pMeshEdge->m_fCost < 1.0)
{
removeEdge(pMeshEdge);
return true;
}
}
return false;
}
bool Mesh::isSane(void)
{
for(std::set<MeshVertex*>::iterator vertexIter = m_vertices.begin(); vertexIter != m_vertices.end(); vertexIter++)
{
//This would be eaiser if we just propergated exceptions?
if((*vertexIter)->isSane() == false)
{
std::cout << "SANITY CHECK FAIL: Problem found in vertex set" << std::endl;
return false;
}
}
for(std::set<MeshFace*>::iterator faceIter = m_faces.begin(); faceIter != m_faces.end(); faceIter++)
{
//This would be eaiser if we just propergated exceptions?
if((*faceIter)->isSane() == false)
{
std::cout << "SANITY CHECK FAIL: Problem found in face set" << std::endl;
return false;
}
}
for(std::set<MeshEdge*>::iterator edgeIter = m_edges.begin(); edgeIter != m_edges.end(); edgeIter++)
{
//This would be eaiser if we just propergated exceptions?
if((*edgeIter)->isSane() == false)
{
std::cout << "SANITY CHECK FAIL: Problem found in edge set" << std::endl;
return false;
}
}
std::cout << "SANITY CHECK SUCCESS" << std::endl;
return true;
}
}

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@ -1,156 +0,0 @@
/*******************************************************************************
Copyright (c) 2005-2009 David Williams
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*******************************************************************************/
#include "MeshEdge.h"
#include "Mesh.h"
#include "MeshFace.h"
#include "MeshVertex.h"
#include "VertexTypes.h"
#include <set>
namespace PolyVox
{
bool operator==(const MeshEdge& lhs, const MeshEdge& rhs)
{
return lhs.m_pSrc == rhs.m_pSrc && lhs.m_pDest == rhs.m_pDest;
}
bool operator<(const MeshEdge& lhs, const MeshEdge& rhs)
{
if(lhs == rhs)
return false;
if (lhs.m_pSrc < rhs.m_pSrc)
return true;
if (rhs.m_pSrc < lhs.m_pSrc)
return false;
if (lhs.m_pDest < rhs.m_pDest)
return true;
if (rhs.m_pDest < lhs.m_pDest)
return false;
return false;
}
MeshEdge::MeshEdge()
{
m_pOtherEdge = 0;
m_pNextEdge = 0;
m_pPreviousEdge = 0;
m_pSrc = 0;
m_pDest = 0;
m_pFace = 0;
m_fCost = 1000000.0f;
}
void MeshEdge::computeEdgeCost(Mesh* pParentMesh)
{
PositionMaterialNormal v0Data = m_pSrc->m_vertexData;
PositionMaterialNormal v1Data = m_pDest->m_vertexData;
m_fCost = 1000000.0f;
//For now, don't collapse vertices on material edges...
if(v0Data.isOnMaterialEdge() || v1Data.isOnMaterialEdge())
{
return;
}
//...or those on geometry (region) edges.
if(v0Data.isOnGeometryEdge() || v1Data.isOnGeometryEdge())
{
return;
}
//Check the normals are within the threshold.
if(v0Data.getNormal().dot(v1Data.getNormal()) < 0.999)
{
return;
}
//Test for face flips
for(std::set<MeshFace*>::iterator faceIter = pParentMesh->m_faces.begin(); faceIter != pParentMesh->m_faces.end(); faceIter++)
{
if((*faceIter)->collapseFlipsFace(this))
{
return;
}
}
m_fCost = 0.0f;
return;
}
bool MeshEdge::isSane(void)
{
if(m_pSrc == 0)
{
std::cout << "SANITY CHECK FAIL: Edge has no source vertex" << std::endl;
return false;
}
if(m_pDest == 0)
{
std::cout << "SANITY CHECK FAIL: Edge has no destination vertex" << std::endl;
return false;
}
if(m_pFace == 0)
{
std::cout << "SANITY CHECK FAIL: Edge has no face attached" << std::endl;
return false;
}
//Check loops
if(this != m_pNextEdge->m_pNextEdge->m_pNextEdge)
{
std::cout << "SANITY CHECK FAIL: Next edge loop is broken" << std::endl;
return false;
}
if(this != m_pPreviousEdge->m_pPreviousEdge->m_pPreviousEdge)
{
std::cout << "SANITY CHECK FAIL: Previous edge loop is broken" << std::endl;
return false;
}
//Make sure the other edge points back here
if(m_pOtherEdge != 0)
{
if(this != m_pOtherEdge->m_pOtherEdge)
{
std::cout << "SANITY CHECK FAIL: Other edge exists but does not point back here." << std::endl;
return false;
}
}
return true;
}
}

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@ -1,112 +0,0 @@
/*******************************************************************************
Copyright (c) 2005-2009 David Williams
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*******************************************************************************/
#include "MeshFace.h"
#include "MeshEdge.h"
#include "MeshVertex.h"
#include "Vector.h"
#include <iostream>
namespace PolyVox
{
MeshFace::MeshFace()
{
m_pEdge = 0;
}
bool MeshFace::isSane(void)
{
if(m_pEdge == 0)
{
std::cout << "SANITY CHECK FAIL: Face has no edge attached" << std::endl;
return false;
}
return true;
}
Vector3DFloat MeshFace::getNormal(void)
{
//Find the three vertices
Vector3DFloat pV0 = m_pEdge->m_pSrc->m_vertexData.getPosition();
Vector3DFloat pV1 = m_pEdge->m_pNextEdge->m_pSrc->m_vertexData.getPosition();
Vector3DFloat pV2 = m_pEdge->m_pNextEdge->m_pNextEdge->m_pSrc->m_vertexData.getPosition();
Vector3DFloat crossProduct = (pV1 - pV0).cross(pV2 - pV0);
assert(crossProduct.length() > 0.001);
crossProduct.normalise();
return crossProduct;
}
bool MeshFace::collapseFlipsFace(MeshEdge* pEdgeToCollapse)
{
MeshVertex* pSrc = pEdgeToCollapse->m_pSrc;
MeshVertex* pDest = pEdgeToCollapse->m_pDest;
MeshVertex* pV0 = m_pEdge->m_pSrc;
MeshVertex* pV1 = m_pEdge->m_pNextEdge->m_pSrc;
MeshVertex* pV2 = m_pEdge->m_pNextEdge->m_pNextEdge->m_pSrc;
if(pSrc == pV0)
{
return collapseFlipsFaceImpl(pV1->m_vertexData.getPosition(), pV2->m_vertexData.getPosition(), pSrc->m_vertexData.getPosition(), pDest->m_vertexData.getPosition());
}
if(pSrc == pV1)
{
return collapseFlipsFaceImpl(pV0->m_vertexData.getPosition(), pV2->m_vertexData.getPosition(), pSrc->m_vertexData.getPosition(), pDest->m_vertexData.getPosition());
}
if(pSrc == pV2)
{
return collapseFlipsFaceImpl(pV0->m_vertexData.getPosition(), pV1->m_vertexData.getPosition(), pSrc->m_vertexData.getPosition(), pDest->m_vertexData.getPosition());
}
return false;
}
bool MeshFace::collapseFlipsFaceImpl(Vector3DFloat fixed0, Vector3DFloat fixed1, Vector3DFloat oldPos, Vector3DFloat newPos)
{
Vector3DFloat oldCrossProduct = (fixed0 - oldPos).cross(fixed1 - oldPos);
Vector3DFloat newCrossProduct = (fixed0 - newPos).cross(fixed1 - newPos);
if(oldCrossProduct.length() < 0.001f)
{
return false;
}
if(newCrossProduct.length() < 0.001f)
{
return false;
}
oldCrossProduct.normalise();
newCrossProduct.normalise();
return oldCrossProduct.dot(newCrossProduct) < 0.999f;
}
}

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@ -1,43 +0,0 @@
/*******************************************************************************
Copyright (c) 2005-2009 David Williams
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*******************************************************************************/
#include "MeshVertex.h"
namespace PolyVox
{
MeshVertex::MeshVertex()
{
m_index = -1;
}
bool MeshVertex::isSane(void)
{
/*if(m_edges.empty())
{
std::cout << "SANITY CHECK FAIL: Vertex has no edges attached" << std::endl;
return false;
}*/
return true;
}
}