Removed old and redundant Mesh* classes.
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@ -30,8 +30,6 @@ freely, subject to the following restrictions:
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#include "MeshDecimator.h"
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#include "SurfaceExtractor.h"
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#include "Mesh.h"
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//Some namespaces we need
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using namespace std;
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using namespace PolyVox;
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@ -98,47 +96,15 @@ void OpenGLWidget::setVolume(PolyVox::Volume<MaterialDensityPair44>* volData)
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MeshDecimator<PositionMaterialNormal> decimator(mesh.get(), decimatedMesh.get(), 0.95f);
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decimator.execute();
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//computeNormalsForVertices(m_volData, *(mesh.get()), SOBEL_SMOOTHED);
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decimatedMesh->generateAveragedFaceNormals(true);
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//computeNormalsForVertices(m_volData, *(decimatedMesh.get()), SOBEL_SMOOTHED);
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//*meshCurrent = getSmoothedSurface(*meshCurrent);
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//mesh->smooth(0.3f);
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//meshCurrent->generateAveragedFaceNormals(true);
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if(mesh->m_vecTriangleIndices.size() > 0)
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{
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//mesh->makeProgressiveMesh();
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/*RenderDynamicMesh rdm;
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rdm.buildFromSurfaceMesh(*mesh);*/
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//computeNormalsForVertices(m_volData, *(mesh.get()), SOBEL_SMOOTHED);
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//mesh->smoothPositions(0.3f);
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//mesh->generateAveragedFaceNormals(true);
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/*for(int ct = 0; ct < 20; ct ++)
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{
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//cout << "Before: " << mesh->noOfDegenerateTris() << endl;
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mesh->decimate();
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//cout << "After: " << mesh->noOfDegenerateTris() << endl;
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mesh->removeDegenerateTris();
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//cout << "After Remove: " << mesh->noOfDegenerateTris() << endl << endl;
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}*/
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////////////////////////////////////////////////////////////////////////////////
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//For decimation built into Mesh
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//mesh->generateAveragedFaceNormals(true);
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//mesh->decimate(0.999f);
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//mesh->generateAveragedFaceNormals(true);
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////////////////////////////////////////////////////////////////////////////////
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/*mesh->generateAveragedFaceNormals(true);
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Mesh mesh;
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mesh.buildFromMesh(mesh.get());
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//mesh.removeEdge(*(mesh.m_edges.begin()));
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mesh.decimateAll();
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mesh.fillMesh(mesh.get());*/
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Vector3DUint8 v3dRegPos(uRegionX,uRegionY,uRegionZ);
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