Merging now controlled by constructor parameter.
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@ -32,23 +32,6 @@ freely, subject to the following restrictions:
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namespace PolyVox
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{
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struct IndexAndMaterial
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{
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int32_t iIndex : 24;
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int32_t uMaterial : 8;
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};
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enum FaceNames
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{
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PositiveX,
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PositiveY,
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PositiveZ,
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NegativeX,
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NegativeY,
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NegativeZ,
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NoOfFaces
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};
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struct Quad
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{
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uint32_t vertices[4];
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@ -58,8 +41,25 @@ namespace PolyVox
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template< template<typename> class VolumeType, typename VoxelType>
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class ImprovedCubicSurfaceExtractor
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{
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struct IndexAndMaterial
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{
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int32_t iIndex : 24;
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int32_t uMaterial : 8;
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};
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enum FaceNames
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{
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PositiveX,
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PositiveY,
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PositiveZ,
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NegativeX,
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NegativeY,
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NegativeZ,
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NoOfFaces
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};
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public:
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ImprovedCubicSurfaceExtractor(VolumeType<VoxelType>* volData, Region region, SurfaceMesh<PositionMaterial>* result);
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ImprovedCubicSurfaceExtractor(VolumeType<VoxelType>* volData, Region region, SurfaceMesh<PositionMaterial>* result, bool bMergeQuads = true);
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void execute();
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@ -84,6 +84,8 @@ namespace PolyVox
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std::vector< std::list<Quad> > m_vecQuads[NoOfFaces];
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bool m_bMergeQuads;
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//Although we try to avoid creating multiple vertices at the same location, sometimes this is unavoidable
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//if they have different materials. For example, four different materials next to each other would mean
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//four quads (though more triangles) sharing the vertex. As far as I can tell, four is the worst case scenario.
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@ -93,18 +95,6 @@ namespace PolyVox
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// Decimation
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////////////////////////////////////////////////////////////////////////////////
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/*class Triangle
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{
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uint32_t v0;
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uint32_t v1;
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uint32_t v2;
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}
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std::vector<Triangle> triangles;
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std::vector< std::vector<uint32_t> > trianglesUsingVertex;*/
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//std::vector<Quad> decimate(const std::vector<Quad>& quads);
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bool decimate(std::list<Quad>& quads);
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Quad mergeQuads(const Quad& q1, const Quad& q2);
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@ -33,11 +33,12 @@ namespace PolyVox
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const uint32_t ImprovedCubicSurfaceExtractor<VolumeType, VoxelType>::MaxQuadsSharingVertex = 4;
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template< template<typename> class VolumeType, typename VoxelType>
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ImprovedCubicSurfaceExtractor<VolumeType, VoxelType>::ImprovedCubicSurfaceExtractor(VolumeType<VoxelType>* volData, Region region, SurfaceMesh<PositionMaterial>* result)
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ImprovedCubicSurfaceExtractor<VolumeType, VoxelType>::ImprovedCubicSurfaceExtractor(VolumeType<VoxelType>* volData, Region region, SurfaceMesh<PositionMaterial>* result, bool bMergeQuads)
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:m_volData(volData)
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,m_sampVolume(volData)
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,m_regSizeInVoxels(region)
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,m_meshCurrent(result)
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,m_bMergeQuads(bMergeQuads)
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{
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m_meshCurrent->clear();
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}
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@ -225,7 +226,10 @@ namespace PolyVox
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{
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std::list<Quad>& listQuads = vecListQuads[slice];
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while(decimate(listQuads)){}
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if(m_bMergeQuads)
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{
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while(decimate(listQuads)){}
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}
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std::list<Quad>::iterator iterEnd = listQuads.end();
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for(std::list<Quad>::iterator quadIter = listQuads.begin(); quadIter != iterEnd; quadIter++)
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@ -320,32 +324,6 @@ namespace PolyVox
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template< template<typename> class VolumeType, typename VoxelType>
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Quad ImprovedCubicSurfaceExtractor<VolumeType, VoxelType>::mergeQuads(const Quad& q1, const Quad& q2)
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{
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/*Quad* pCurrentQuad = &q1;
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Quad* pOtherQuad = &q2;
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uint32_t uCurrentInputIndex = 0;
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uint32_t uCurrentOutputIndex = 0;
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Quad result;
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result.material = q1.material;
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do
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{
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uint32_t uIndexInOtherQuad = quadContainsVertex(*pOtherQuad, (*(pCurrentQuad)).vertices[uCurrentInputIndex]);
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if(uIndexInOtherQuad != -1)
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{
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std::swap(pCurrentQuad, pOtherQuad);
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uCurrentInputIndex = (uIndexInOtherQuad + 1) % 4;
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}
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else
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{
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result.vertices[uCurrentOutputIndex] = pCurrentQuad->vertices[uCurrentInputIndex];
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uCurrentOutputIndex++;
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uCurrentInputIndex = (uCurrentInputIndex + 1) % 4;
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}
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} while(uCurrentOutputIndex < 4);
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return result;*/
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Quad result;
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result.material = q1.material;
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