Work on mesh generation code.
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@ -32,7 +32,7 @@ namespace Ogre
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{
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public:
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SurfaceVertex();
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SurfaceVertex(UIntVector3 positionToSet);
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SurfaceVertex(UIntVector3 positionToSet, float alphaToSet);
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SurfaceVertex(UIntVector3 positionToSet, Vector3 normalToSet);
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friend bool operator==(const SurfaceVertex& lhs, const SurfaceVertex& rhs);
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@ -50,9 +50,11 @@ namespace Ogre
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std::string toString(void) const;
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private:
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UIntVector3 position;
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Vector3 normal;
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float alpha;
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Vector3 normal;
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UIntVector3 position;
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SurfaceEdgeIterator edge;
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