Work on mesh generation code.

This commit is contained in:
David Williams
2007-10-05 23:28:52 +00:00
parent 08f1034d76
commit 3f79261f8f
3 changed files with 81 additions and 13 deletions

View File

@ -626,16 +626,80 @@ namespace Ogre
if((material0 == material1) && (material1 == material2))
{
SurfaceVertex surfaceVertex0(vertex0);
surfaceVertex0.setAlpha(1.0);
SurfaceVertex surfaceVertex1(vertex1);
surfaceVertex1.setAlpha(1.0);
SurfaceVertex surfaceVertex2(vertex2);
surfaceVertex2.setAlpha(1.0);
SurfaceVertex surfaceVertex0(vertex0,1.0);
SurfaceVertex surfaceVertex1(vertex1,1.0);
SurfaceVertex surfaceVertex2(vertex2,1.0);
result[material0].addTriangle(surfaceVertex0, surfaceVertex1, surfaceVertex2);
}
else if(material0 == material1)
{
{
SurfaceVertex surfaceVertex0(vertex0,1.0);
SurfaceVertex surfaceVertex1(vertex1,1.0);
SurfaceVertex surfaceVertex2(vertex2,0.0);
result[material0].addTriangle(surfaceVertex0, surfaceVertex1, surfaceVertex2);
}
{
SurfaceVertex surfaceVertex0(vertex0,0.0);
SurfaceVertex surfaceVertex1(vertex1,0.0);
SurfaceVertex surfaceVertex2(vertex2,1.0);
result[material2].addTriangle(surfaceVertex0, surfaceVertex1, surfaceVertex2);
}
}
else if(material1 == material2)
{
{
SurfaceVertex surfaceVertex0(vertex0,0.0);
SurfaceVertex surfaceVertex1(vertex1,1.0);
SurfaceVertex surfaceVertex2(vertex2,1.0);
result[material1].addTriangle(surfaceVertex0, surfaceVertex1, surfaceVertex2);
}
{
SurfaceVertex surfaceVertex0(vertex0,1.0);
SurfaceVertex surfaceVertex1(vertex1,0.0);
SurfaceVertex surfaceVertex2(vertex2,0.0);
result[material0].addTriangle(surfaceVertex0, surfaceVertex1, surfaceVertex2);
}
}
else if(material2 == material0)
{
{
SurfaceVertex surfaceVertex0(vertex0,1.0);
SurfaceVertex surfaceVertex1(vertex1,0.0);
SurfaceVertex surfaceVertex2(vertex2,1.0);
result[material0].addTriangle(surfaceVertex0, surfaceVertex1, surfaceVertex2);
}
{
SurfaceVertex surfaceVertex0(vertex0,0.0);
SurfaceVertex surfaceVertex1(vertex1,1.0);
SurfaceVertex surfaceVertex2(vertex2,0.0);
surfaceVertex2.setAlpha(0.0);
result[material1].addTriangle(surfaceVertex0, surfaceVertex1, surfaceVertex2);
}
}
else
{
{
SurfaceVertex surfaceVertex0(vertex0,1.0);
SurfaceVertex surfaceVertex1(vertex1,0.0);
SurfaceVertex surfaceVertex2(vertex2,0.0);
result[material0].addTriangle(surfaceVertex0, surfaceVertex1, surfaceVertex2);
}
{
SurfaceVertex surfaceVertex0(vertex0,0.0);
SurfaceVertex surfaceVertex1(vertex1,1.0);
SurfaceVertex surfaceVertex2(vertex2,0.0);
result[material1].addTriangle(surfaceVertex0, surfaceVertex1, surfaceVertex2);
}
{
SurfaceVertex surfaceVertex0(vertex0,0.0);
SurfaceVertex surfaceVertex1(vertex1,0.0);
SurfaceVertex surfaceVertex2(vertex2,1.0);
result[material2].addTriangle(surfaceVertex0, surfaceVertex1, surfaceVertex2);
}
}
/*else
{
std::set<uchar> materials; //FIXME - set::set is pretty slow for this as it only holds up to 3 vertices.
materials.insert(material0);
@ -666,7 +730,7 @@ namespace Ogre
result[material].addTriangle(surfaceVertex0, surfaceVertex1, surfaceVertex2);
}
}
}*/
}
}