Cleaning up decimation, moving to sets.
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@ -770,25 +770,25 @@ namespace Ogre
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SurfaceVertex surfaceVertex0(vertex0);
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if(material0 == material)
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surfaceVertex0.alpha = 1.0;
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surfaceVertex0.setAlpha(1.0);
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else
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surfaceVertex0.alpha = 0.0;
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surfaceVertex0.setAlpha(0.0);
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//surfaceVertex0.normal = Vector3(1.0,1.0,1.0);
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surfaceVertex0.setNormal(Vector3(0.0,0.0,0.0));
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SurfaceVertex surfaceVertex1(vertex1);
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if(material1 == material)
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surfaceVertex1.alpha = 1.0;
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surfaceVertex1.setAlpha(1.0);
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else
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surfaceVertex1.alpha = 0.0;
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surfaceVertex1.setAlpha(0.0);
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//surfaceVertex1.normal = Vector3(1.0,1.0,1.0);
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surfaceVertex1.setNormal(Vector3(0.0,0.0,0.0));
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SurfaceVertex surfaceVertex2(vertex2);
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if(material2 == material)
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surfaceVertex2.alpha = 1.0;
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surfaceVertex2.setAlpha(1.0);
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else
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surfaceVertex2.alpha = 0.0;
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surfaceVertex2.setAlpha(0.0);
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//surfaceVertex2.normal = Vector3(1.0,1.0,1.0);
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surfaceVertex2.setNormal(Vector3(0.0,0.0,0.0));
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