Refactoring work...

This commit is contained in:
David Williams
2007-08-19 17:09:20 +00:00
parent 7bd433cbf3
commit 47bb4b016d
4 changed files with 108 additions and 13 deletions

View File

@ -26,6 +26,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "MaterialMap.h"
#include "SurfacePatchRenderable.h"
#include "SurfaceTriangle.h"
#include "SurfacePatch.h"
#include "TypeDef.h"
#include "Volume.h"
#include "SurfaceVertex.h"
@ -80,7 +81,7 @@ namespace Ogre
void generateLevelVolume(void);
void generateMeshDataForRegion(uint regionX, uint regionY, uint regionZ, std::vector< std::vector<SurfaceVertex> >& vertexData, std::vector< std::vector<SurfaceTriangle> >& indexData) const;
std::map<uchar, SurfacePatch> generateMeshDataForRegion(uint regionX, uint regionY, uint regionZ) const;
void mergeVertices6(std::vector< std::vector<SurfaceVertex> >& vertexData, std::vector< std::vector<SurfaceTriangle> >& indexData) const;
bool verticesArePlanar3(uint uCurrentVertex, std::set<uint> setConnectedVertices, std::vector<SurfaceVertex>& vertexData) const;