Start of some refactoring work...

This commit is contained in:
David Williams 2007-08-19 16:15:56 +00:00
parent 5d22ae6e8c
commit 7bd433cbf3
11 changed files with 80 additions and 77 deletions

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@ -8,7 +8,8 @@ SET(SRC_FILES
source/MaterialMapManager.cpp
source/MaterialMapSerializer.cpp
source/PolyVoxSceneManager.cpp
source/Surface.cpp
source/SurfacePatch.cpp
source/SurfacePatchRenderable.cpp
source/Volume.cpp
source/VolumeIterator.cpp
source/VolumeManager.cpp
@ -25,10 +26,12 @@ SET(INC_FILES
include/MaterialMapManager.h
include/MaterialMapSerializer.h
include/PolyVoxSceneManager.h
include/Surface.h
include/Triangle.h
include/SurfaceEdge.h
include/SurfacePatch.h
include/SurfacePatchRenderable.h
include/SurfaceTriangle.h
include/SurfaceVertex.h
include/TypeDef.h
include/Vertex.h
include/Volume.h
include/VolumeIterator.h
include/VolumeManager.h

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@ -24,11 +24,11 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "Constants.h"
#include "MaterialMap.h"
#include "Surface.h"
#include "Triangle.h"
#include "SurfacePatchRenderable.h"
#include "SurfaceTriangle.h"
#include "TypeDef.h"
#include "Volume.h"
#include "Vertex.h"
#include "SurfaceVertex.h"
#include <set>
@ -80,9 +80,9 @@ namespace Ogre
void generateLevelVolume(void);
void generateMeshDataForRegion(uint regionX, uint regionY, uint regionZ, std::vector< std::vector<Vertex> >& vertexData, std::vector< std::vector<Triangle> >& indexData) const;
void mergeVertices6(std::vector< std::vector<Vertex> >& vertexData, std::vector< std::vector<Triangle> >& indexData) const;
bool verticesArePlanar3(uint uCurrentVertex, std::set<uint> setConnectedVertices, std::vector<Vertex>& vertexData) const;
void generateMeshDataForRegion(uint regionX, uint regionY, uint regionZ, std::vector< std::vector<SurfaceVertex> >& vertexData, std::vector< std::vector<SurfaceTriangle> >& indexData) const;
void mergeVertices6(std::vector< std::vector<SurfaceVertex> >& vertexData, std::vector< std::vector<SurfaceTriangle> >& indexData) const;
bool verticesArePlanar3(uint uCurrentVertex, std::set<uint> setConnectedVertices, std::vector<SurfaceVertex>& vertexData) const;
void doRegionGrowing(uint xStart, uint yStart, uint zStart, uchar value);
@ -96,7 +96,7 @@ namespace Ogre
bool surfaceUpToDate[OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS][OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS][OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS];
bool regionIsHomogenous[OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS][OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS][OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS];
std::map<uchar,Surface*> m_mapSurfaces[OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS][OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS][OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS];
std::map<uchar,SurfacePatchRenderable*> m_mapSurfaces[OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS][OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS][OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS];
void igniteVoxel(UIntVector3 voxelToIgnite);

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@ -1,29 +0,0 @@
#ifndef __SURFACE_H__
#define __SURFACE_H__
#include "Ogre.h"
#include <vector>
#include "Triangle.h"
#include "Vertex.h"
namespace Ogre
{
class Surface : public SimpleRenderable
{
public:
Surface(const String& material = "BaseWhiteNoLighting");
~Surface(void);
void setGeometry(std::vector<Vertex> verticesToSet, std::vector<Triangle> indicesToSet);
Real getSquaredViewDepth(const Camera *cam) const;
Real getBoundingRadius(void) const;
protected:
//void getWorldTransforms(Matrix4 *xform) const;
const Quaternion &getWorldOrientation(void) const;
const Vector3 &getWorldPosition(void) const;
};
}
#endif /* __SURFACE_H__ */

0
include/SurfaceEdge.h Normal file
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0
include/SurfacePatch.h Normal file
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@ -0,0 +1,29 @@
#ifndef __SurfacePatchRenderable_H__
#define __SurfacePatchRenderable_H__
#include "Ogre.h"
#include <vector>
#include "SurfaceTriangle.h"
#include "SurfaceVertex.h"
namespace Ogre
{
class SurfacePatchRenderable : public SimpleRenderable
{
public:
SurfacePatchRenderable(const String& material = "BaseWhiteNoLighting");
~SurfacePatchRenderable(void);
void setGeometry(std::vector<SurfaceVertex> verticesToSet, std::vector<SurfaceTriangle> indicesToSet);
Real getSquaredViewDepth(const Camera *cam) const;
Real getBoundingRadius(void) const;
protected:
//void getWorldTransforms(Matrix4 *xform) const;
const Quaternion &getWorldOrientation(void) const;
const Vector3 &getWorldPosition(void) const;
};
}
#endif /* __SurfacePatchRenderable_H__ */

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@ -17,8 +17,8 @@ along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
******************************************************************************/
#ifndef __Triangle_H__
#define __Triangle_H__
#ifndef __SurfaceTriangle_H__
#define __SurfaceTriangle_H__
#include "OgrePrerequisites.h"
@ -26,7 +26,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
namespace Ogre
{
class Triangle
class SurfaceTriangle
{
public:
@ -35,14 +35,14 @@ namespace Ogre
ulong v1;
ulong v2;
Triangle()
SurfaceTriangle()
:v0(0)
,v1(0)
,v2(0)
{
}
Triangle(uint v0ToSet, uint v1ToSet, uint v2ToSet)
SurfaceTriangle(uint v0ToSet, uint v1ToSet, uint v2ToSet)
:v0(v0ToSet)
,v1(v1ToSet)
,v2(v2ToSet)

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@ -17,8 +17,8 @@ along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
******************************************************************************/
#ifndef __Vertex_H__
#define __Vertex_H__
#ifndef __SurfaceVertex_H__
#define __SurfaceVertex_H__
#include "OgrePrerequisites.h"
@ -26,19 +26,19 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
namespace Ogre
{
class Vertex
class SurfaceVertex
{
public:
Vector3 position;
Vector3 normal;
float alpha;
Vertex(Vector3 positionToSet)
SurfaceVertex(Vector3 positionToSet)
:position(positionToSet)
{
}
Vertex(Vector3 positionToSet, Vector3 normalToSet)
SurfaceVertex(Vector3 positionToSet, Vector3 normalToSet)
:position(positionToSet)
,normal(normalToSet)
{

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@ -19,7 +19,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "MarchingCubesTables.h"
#include "MaterialMapManager.h"
#include "Vertex.h"
#include "SurfaceVertex.h"
#include "PolyVoxSceneManager.h"
#include "VolumeIterator.h"
#include "VolumeManager.h"
@ -143,7 +143,7 @@ namespace Ogre
{
surfaceUpToDate[blockX][blockY][blockZ] = false;
for(std::map<uchar,Surface*>::iterator iterSurfaces = m_mapSurfaces[blockX][blockY][blockZ].begin(); iterSurfaces != m_mapSurfaces[blockX][blockY][blockZ].end(); ++iterSurfaces)
for(std::map<uchar,SurfacePatchRenderable*>::iterator iterSurfaces = m_mapSurfaces[blockX][blockY][blockZ].begin(); iterSurfaces != m_mapSurfaces[blockX][blockY][blockZ].end(); ++iterSurfaces)
{
delete iterSurfaces->second;
}
@ -332,8 +332,8 @@ namespace Ogre
if(surfaceUpToDate[regionX][regionY][regionZ] == false)
{
//Generate the surface
std::vector< std::vector<Vertex> > vertexData;
std::vector< std::vector< Triangle> > indexData;
std::vector< std::vector<SurfaceVertex> > vertexData;
std::vector< std::vector<SurfaceTriangle> > indexData;
generateMeshDataForRegion(regionX,regionY,regionZ,vertexData,indexData);
//If a SceneNode doesn't exist in this position then create one.
@ -357,11 +357,11 @@ namespace Ogre
{
continue;
}
std::map<uchar,Surface*>::iterator iterSurface = m_mapSurfaces[regionX][regionY][regionZ].find(meshCt);
std::map<uchar,SurfacePatchRenderable*>::iterator iterSurface = m_mapSurfaces[regionX][regionY][regionZ].find(meshCt);
if(iterSurface == m_mapSurfaces[regionX][regionY][regionZ].end())
{
//We have to create the surface
Surface* surface = new Surface(materialMap->getMaterialAtIndex(meshCt));
SurfacePatchRenderable* surface = new SurfacePatchRenderable(materialMap->getMaterialAtIndex(meshCt));
surface->setGeometry(vertexData[meshCt],indexData[meshCt]);
m_mapSurfaces[regionX][regionY][regionZ].insert(std::make_pair(meshCt,surface));
@ -532,7 +532,7 @@ namespace Ogre
}
}
void PolyVoxSceneManager::generateMeshDataForRegion(const uint regionX, const uint regionY, const uint regionZ, std::vector< std::vector<Vertex> >& vertexData, std::vector< std::vector<Triangle> >& indexData) const
void PolyVoxSceneManager::generateMeshDataForRegion(const uint regionX, const uint regionY, const uint regionZ, std::vector< std::vector<SurfaceVertex> >& vertexData, std::vector< std::vector<SurfaceTriangle> >& indexData) const
{
//LogManager::getSingleton().logMessage("Generating Mesh Data");
/*LogManager::getSingleton().logMessage("HERE");
@ -753,7 +753,7 @@ namespace Ogre
unsigned int vertexScaledY;
unsigned int vertexScaledZ;
Triangle triangle; //Triangle to be created...
SurfaceTriangle triangle; //Triangle to be created...
for(std::set<uchar>::iterator materialsIter = materials.begin(); materialsIter != materials.end(); ++materialsIter)
{
@ -771,12 +771,12 @@ namespace Ogre
if((index == -1))
{
//Add the vertex
Vertex vertex(vertex0);
SurfaceVertex vertex(vertex0);
if(material0 == material)
vertex.alpha = 1.0;
else
vertex.alpha = 0.0;
vertexData[material].push_back(Vertex(vertex));
vertexData[material].push_back(vertex);
triangle.v0 = vertexData[material].size()-1;
vertexIndices[vertexScaledX][vertexScaledY][vertexScaledZ][material] = vertexData[material].size()-1;
}
@ -798,12 +798,12 @@ namespace Ogre
if((index == -1))
{
//Add the vertex
Vertex vertex(vertex1);
SurfaceVertex vertex(vertex1);
if(material1 == material)
vertex.alpha = 1.0;
else
vertex.alpha = 0.0;
vertexData[material].push_back(Vertex(vertex));
vertexData[material].push_back(vertex);
triangle.v1 = vertexData[material].size()-1;
vertexIndices[vertexScaledX][vertexScaledY][vertexScaledZ][material] = vertexData[material].size()-1;
}
@ -825,12 +825,12 @@ namespace Ogre
if((index == -1))
{
//Add the vertex
Vertex vertex(vertex2);
SurfaceVertex vertex(vertex2);
if(material2 == material)
vertex.alpha = 1.0;
else
vertex.alpha = 0.0;
vertexData[material].push_back(Vertex(vertex));
vertexData[material].push_back(vertex);
triangle.v2 = vertexData[material].size()-1;
vertexIndices[vertexScaledX][vertexScaledY][vertexScaledZ][material] = vertexData[material].size()-1;
}
@ -948,7 +948,7 @@ namespace Ogre
//Ogre::LogManager::getSingleton().logMessage("After merge: vertices = " + Ogre::StringConverter::toString(vertexData[4].size()) + ", triangles = " + Ogre::StringConverter::toString(indexData[4].size()/3));
}
void PolyVoxSceneManager::mergeVertices6(std::vector< std::vector<Vertex> >& vertexData, std::vector< std::vector<Triangle> >& indexData) const
void PolyVoxSceneManager::mergeVertices6(std::vector< std::vector<SurfaceVertex> >& vertexData, std::vector< std::vector<SurfaceTriangle> >& indexData) const
{
for(uint material = 1; material < 256; ++material)
{
@ -1041,8 +1041,8 @@ namespace Ogre
}
//Delete degenerate triangles
std::vector<Vertex> resultingVertexData;
std::vector<Triangle> resultingIndexData;
std::vector<SurfaceVertex> resultingVertexData;
std::vector<SurfaceTriangle> resultingIndexData;
for(uint triCt = 0; triCt < indexData[material].size(); triCt++)
{
if((indexData[material][triCt].v0 != indexData[material][triCt].v1) || (indexData[material][triCt].v1 != indexData[material][triCt].v2))
@ -1053,7 +1053,7 @@ namespace Ogre
resultingVertexData.push_back(vertexData[material][indexData[material][triCt].v1]);
resultingVertexData.push_back(vertexData[material][indexData[material][triCt].v2]);
Triangle triangle(pos, pos+1, pos+2);
SurfaceTriangle triangle(pos, pos+1, pos+2);
resultingIndexData.push_back(triangle);
}
}
@ -1062,7 +1062,7 @@ namespace Ogre
}
}
bool PolyVoxSceneManager::verticesArePlanar3(uint uCurrentVertex, std::set<uint> setConnectedVertices, std::vector<Vertex>& vertexData) const
bool PolyVoxSceneManager::verticesArePlanar3(uint uCurrentVertex, std::set<uint> setConnectedVertices, std::vector<SurfaceVertex>& vertexData) const
{
//FIXME - specially handle the case where they are all the same.
//This is happening a lot after many vertices have been moved round?

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source/SurfacePatch.cpp Normal file
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@ -1,10 +1,10 @@
#include "Surface.h"
#include "SurfacePatchRenderable.h"
#include "OgreVertexIndexData.h"
namespace Ogre
{
Surface::Surface(const String& material)
SurfacePatchRenderable::SurfacePatchRenderable(const String& material)
{
mRenderOp.vertexData = new VertexData();
mRenderOp.indexData = new IndexData();
@ -12,13 +12,13 @@ namespace Ogre
this->setMaterial(material);
}
Surface::~Surface(void)
SurfacePatchRenderable::~SurfacePatchRenderable(void)
{
delete mRenderOp.vertexData;
delete mRenderOp.indexData;
}
void Surface::setGeometry(std::vector<Vertex> verticesToSet, std::vector<Triangle> indicesToSet)
void SurfacePatchRenderable::setGeometry(std::vector<SurfaceVertex> verticesToSet, std::vector<SurfaceTriangle> indicesToSet)
{
//LogManager::getSingleton().logMessage("In setGeometry()");
@ -115,7 +115,7 @@ namespace Ogre
ibuf->unlock();
}
Real Surface::getSquaredViewDepth(const Camera *cam) const
Real SurfacePatchRenderable::getSquaredViewDepth(const Camera *cam) const
{
Vector3 vMin, vMax, vMid, vDist;
vMin = mBox.getMinimum();
@ -126,7 +126,7 @@ namespace Ogre
return vDist.squaredLength();
}
Real Surface::getBoundingRadius(void) const
Real SurfacePatchRenderable::getBoundingRadius(void) const
{
return Math::Sqrt((std::max)(mBox.getMaximum().squaredLength(), mBox.getMinimum().squaredLength()));
//return mRadius;
@ -138,12 +138,12 @@ namespace Ogre
*xform = Matrix4::IDENTITY;
}
*/
const Quaternion &Surface::getWorldOrientation(void) const
const Quaternion &SurfacePatchRenderable::getWorldOrientation(void) const
{
return Quaternion::IDENTITY;
}
const Vector3 &Surface::getWorldPosition(void) const
const Vector3 &SurfacePatchRenderable::getWorldPosition(void) const
{
return Vector3::ZERO;
}