Refactoring work...
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@ -26,6 +26,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "MaterialMap.h"
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#include "SurfacePatchRenderable.h"
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#include "SurfaceTriangle.h"
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#include "SurfacePatch.h"
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#include "TypeDef.h"
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#include "Volume.h"
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#include "SurfaceVertex.h"
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@ -80,7 +81,7 @@ namespace Ogre
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void generateLevelVolume(void);
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void generateMeshDataForRegion(uint regionX, uint regionY, uint regionZ, std::vector< std::vector<SurfaceVertex> >& vertexData, std::vector< std::vector<SurfaceTriangle> >& indexData) const;
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std::map<uchar, SurfacePatch> generateMeshDataForRegion(uint regionX, uint regionY, uint regionZ) const;
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void mergeVertices6(std::vector< std::vector<SurfaceVertex> >& vertexData, std::vector< std::vector<SurfaceTriangle> >& indexData) const;
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bool verticesArePlanar3(uint uCurrentVertex, std::set<uint> setConnectedVertices, std::vector<SurfaceVertex>& vertexData) const;
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@ -0,0 +1,28 @@
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#ifndef __SurfacePatch_H__
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#define __SurfacePatch_H__
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#include <vector>
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#include "SurfaceVertex.h"
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#include "SurfaceTriangle.h"
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namespace Ogre
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{
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class SurfacePatch
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{
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public:
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SurfacePatch();
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~SurfacePatch();
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void addTriangle(const SurfaceVertex& v0,const SurfaceVertex& v1,const SurfaceVertex& v2);
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const std::vector<SurfaceVertex>& getVertexArray();
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const std::vector<SurfaceTriangle>& getTriangleArray();
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private:
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std::vector<SurfaceVertex> m_vecVertices;
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std::vector<SurfaceTriangle> m_vecTriangles;
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};
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}
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#endif /* __SurfacePatch_H__ */
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@ -332,9 +332,9 @@ namespace Ogre
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if(surfaceUpToDate[regionX][regionY][regionZ] == false)
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{
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//Generate the surface
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std::vector< std::vector<SurfaceVertex> > vertexData;
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std::vector< std::vector<SurfaceTriangle> > indexData;
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generateMeshDataForRegion(regionX,regionY,regionZ,vertexData,indexData);
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//std::vector< std::vector<SurfaceVertex> > vertexData;
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//std::vector< std::vector<SurfaceTriangle> > indexData;
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std::map<uchar, SurfacePatch> mapSurfacePatch = generateMeshDataForRegion(regionX,regionY,regionZ);
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//If a SceneNode doesn't exist in this position then create one.
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std::map<UIntVector3, SceneNode*>::iterator iterSceneNode = sceneNodes.find(UIntVector3(regionX,regionY,regionZ));
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@ -351,27 +351,30 @@ namespace Ogre
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}
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//For each surface attach it to the scene node.
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for(uint meshCt = 1; meshCt < 256; ++meshCt)
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//for(uint meshCt = 1; meshCt < 256; ++meshCt)
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for(std::map<uchar, SurfacePatch>::iterator iterSurfacePatch = mapSurfacePatch.begin(); iterSurfacePatch != mapSurfacePatch.end(); ++iterSurfacePatch)
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{
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if(indexData[meshCt].size() == 0)
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/*if(indexData[meshCt].size() == 0)
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{
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continue;
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}
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std::map<uchar,SurfacePatchRenderable*>::iterator iterSurface = m_mapSurfaces[regionX][regionY][regionZ].find(meshCt);
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}*/
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std::map<uchar,SurfacePatchRenderable*>::iterator iterSurface = m_mapSurfaces[regionX][regionY][regionZ].find(iterSurfacePatch->first);
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if(iterSurface == m_mapSurfaces[regionX][regionY][regionZ].end())
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{
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//We have to create the surface
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SurfacePatchRenderable* surface = new SurfacePatchRenderable(materialMap->getMaterialAtIndex(meshCt));
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surface->setGeometry(vertexData[meshCt],indexData[meshCt]);
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SurfacePatchRenderable* surface = new SurfacePatchRenderable(materialMap->getMaterialAtIndex(iterSurfacePatch->first));
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//surface->setGeometry(vertexData[meshCt],indexData[meshCt]);
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surface->setGeometry(iterSurfacePatch->second.getVertexArray(),iterSurfacePatch->second.getTriangleArray());
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m_mapSurfaces[regionX][regionY][regionZ].insert(std::make_pair(meshCt,surface));
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m_mapSurfaces[regionX][regionY][regionZ].insert(std::make_pair(iterSurfacePatch->first,surface));
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sceneNode->attachObject(surface);
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}
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else
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{
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//We just update the existing surface
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iterSurface->second->setGeometry(vertexData[meshCt],indexData[meshCt]);
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//iterSurface->second->setGeometry(vertexData[meshCt],indexData[meshCt]);
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iterSurface->second->setGeometry(iterSurfacePatch->second.getVertexArray(),iterSurfacePatch->second.getTriangleArray());
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sceneNode->attachObject(iterSurface->second);
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}
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}
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@ -532,7 +535,7 @@ namespace Ogre
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}
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}
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void PolyVoxSceneManager::generateMeshDataForRegion(const uint regionX, const uint regionY, const uint regionZ, std::vector< std::vector<SurfaceVertex> >& vertexData, std::vector< std::vector<SurfaceTriangle> >& indexData) const
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std::map<uchar, SurfacePatch> PolyVoxSceneManager::generateMeshDataForRegion(const uint regionX, const uint regionY, const uint regionZ) const
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{
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//LogManager::getSingleton().logMessage("Generating Mesh Data");
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/*LogManager::getSingleton().logMessage("HERE");
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@ -551,6 +554,9 @@ namespace Ogre
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}
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LogManager::getSingleton().logMessage("DONE");*/
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//The vertex and index data
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std::vector< std::vector<SurfaceVertex> > vertexData;
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std::vector< std::vector<SurfaceTriangle> > indexData;
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vertexData.resize(256);
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indexData.resize(256);
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@ -946,6 +952,30 @@ namespace Ogre
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//Ogre::LogManager::getSingleton().logMessage("Before merge: vertices = " + Ogre::StringConverter::toString(vertexData[4].size()) + ", triangles = " + Ogre::StringConverter::toString(indexData[4].size()/3));
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//mergeVertices6(vertexData, indexData);
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//Ogre::LogManager::getSingleton().logMessage("After merge: vertices = " + Ogre::StringConverter::toString(vertexData[4].size()) + ", triangles = " + Ogre::StringConverter::toString(indexData[4].size()/3));
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std::map<uchar, SurfacePatch> result;
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for(uint materialCt = 1; materialCt < 256; materialCt++)
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{
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if(indexData[materialCt].size() == 0)
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{
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continue;
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}
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SurfacePatch surfacePatch;
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for(uint indexCt = 0; indexCt < indexData[materialCt].size(); indexCt++)
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{
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surfacePatch.addTriangle
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(
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vertexData[materialCt][indexData[materialCt][indexCt].v0],
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vertexData[materialCt][indexData[materialCt][indexCt].v1],
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vertexData[materialCt][indexData[materialCt][indexCt].v2]
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);
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}
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result.insert(std::make_pair(materialCt, surfacePatch));
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}
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return result;
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}
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void PolyVoxSceneManager::mergeVertices6(std::vector< std::vector<SurfaceVertex> >& vertexData, std::vector< std::vector<SurfaceTriangle> >& indexData) const
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@ -0,0 +1,36 @@
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#include "SurfacePatch.h"
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namespace Ogre
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{
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SurfacePatch::SurfacePatch()
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{
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}
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SurfacePatch::~SurfacePatch()
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{
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}
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void SurfacePatch::addTriangle(const SurfaceVertex& v0,const SurfaceVertex& v1,const SurfaceVertex& v2)
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{
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SurfaceTriangle triangle;
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m_vecVertices.push_back(v0);
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triangle.v0 = m_vecVertices.size()-1;
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m_vecVertices.push_back(v1);
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triangle.v1 = m_vecVertices.size()-1;
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m_vecVertices.push_back(v2);
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triangle.v2 = m_vecVertices.size()-1;
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m_vecTriangles.push_back(triangle);
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}
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const std::vector<SurfaceVertex>& SurfacePatch::getVertexArray()
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{
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return m_vecVertices;
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}
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const std::vector<SurfaceTriangle>& SurfacePatch::getTriangleArray()
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{
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return m_vecTriangles;
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}
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}
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