Changed default shader to use normal as RGB (more useful for debugging).
This commit is contained in:
parent
22869e4861
commit
499db6a185
@ -89,7 +89,7 @@ void OpenGLWidget::initializeGL()
|
||||
vec3 normal = normalize(cross(dFdy(worldPosition.xyz), dFdx(worldPosition.xyz)));
|
||||
|
||||
float color = clamp(abs(dot(normalize(normal.xyz), vec3(0.9,0.1,0.5))), 0, 1);
|
||||
outputColor = vec4(1.0, 0.5, color, 1.0);
|
||||
outputColor = vec4(abs(normal) * 0.5 + vec3(0.5, 0.5, 0.5), 1.0);
|
||||
}
|
||||
)"))
|
||||
{
|
||||
|
Loading…
x
Reference in New Issue
Block a user