Changed default shader to use normal as RGB (more useful for debugging).

This commit is contained in:
David Williams 2014-05-25 21:43:37 +02:00
parent 22869e4861
commit 499db6a185

View File

@ -89,7 +89,7 @@ void OpenGLWidget::initializeGL()
vec3 normal = normalize(cross(dFdy(worldPosition.xyz), dFdx(worldPosition.xyz)));
float color = clamp(abs(dot(normalize(normal.xyz), vec3(0.9,0.1,0.5))), 0, 1);
outputColor = vec4(1.0, 0.5, color, 1.0);
outputColor = vec4(abs(normal) * 0.5 + vec3(0.5, 0.5, 0.5), 1.0);
}
)"))
{