Removing unused code, tidying up.
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@ -32,48 +32,9 @@ freely, subject to the following restrictions:
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#include <QApplication>
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//Use the PolyVox namespace
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// Use the PolyVox namespace
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using namespace PolyVox;
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void createSphereInVolume(PagedVolume<MaterialDensityPair44>& volData, Vector3DFloat v3dVolCenter, float fRadius)
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{
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//This vector hold the position of the center of the volume
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//Vector3DFloat v3dVolCenter(volData.getWidth() / 2, volData.getHeight() / 2, volData.getDepth() / 2);
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int iRadius = fRadius;
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//This three-level for loop iterates over every voxel in the volume
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for (int z = v3dVolCenter.getZ() - iRadius; z <= v3dVolCenter.getZ() + iRadius; z++)
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{
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for (int y = v3dVolCenter.getY() - iRadius; y <= v3dVolCenter.getY() + iRadius; y++)
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{
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for (int x = v3dVolCenter.getX() - iRadius; x <= v3dVolCenter.getX() + iRadius; x++)
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{
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//Store our current position as a vector...
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Vector3DFloat v3dCurrentPos(x,y,z);
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//And compute how far the current position is from the center of the volume
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float fDistToCenter = (v3dCurrentPos - v3dVolCenter).length();
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//If the current voxel is less than 'radius' units from the center then we make it solid.
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if(fDistToCenter <= fRadius)
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{
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//Our new density value
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uint8_t uDensity = MaterialDensityPair44::getMaxDensity();
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//Get the old voxel
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MaterialDensityPair44 voxel = volData.getVoxel(x,y,z);
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//Modify the density
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voxel.setDensity(uDensity);
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//Wrte the voxel value into the volume
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volData.setVoxel(x, y, z, voxel);
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}
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}
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}
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}
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}
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/**
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* Generates data using Perlin noise.
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*/
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@ -108,11 +69,13 @@ public:
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{
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const int xpos = 50;
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const int zpos = 100;
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if((x-xpos)*(x-xpos) + (z-zpos)*(z-zpos) < 200) {
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if((x-xpos)*(x-xpos) + (z-zpos)*(z-zpos) < 200)
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{
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// tunnel
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voxel.setMaterial(0);
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voxel.setDensity(MaterialDensityPair44::getMinDensity());
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} else {
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} else
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{
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// solid
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voxel.setMaterial(245);
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voxel.setDensity(MaterialDensityPair44::getMaxDensity());
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@ -153,33 +116,24 @@ protected:
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PerlinNoisePager* pager = new PerlinNoisePager();
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PagedVolume<MaterialDensityPair44> volData(pager, 8 * 1024 * 1024, 64);
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//createSphereInVolume(volData, 30);
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//createPerlinTerrain(volData);
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//createPerlinVolumeSlow(volData);
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// Just some tests of memory usage, etc.
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std::cout << "Memory usage: " << (volData.calculateSizeInBytes() / 1024.0 / 1024.0) << "MB" << std::endl;
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//std::cout << "Compression ratio: 1 to " << (1.0/(volData.calculateCompressionRatio())) << std::endl;
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PolyVox::Region reg(Vector3DInt32(-255, 0, 0), Vector3DInt32(255, 255, 255));
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std::cout << "Prefetching region: " << reg.getLowerCorner() << " -> " << reg.getUpperCorner() << std::endl;
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volData.prefetch(reg);
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std::cout << "Memory usage: " << (volData.calculateSizeInBytes() / 1024.0 / 1024.0) << "MB" << std::endl;
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//std::cout << "Compression ratio: 1 to " << (1.0/(volData.calculateCompressionRatio())) << std::endl;
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PolyVox::Region reg2(Vector3DInt32(0, 0, 0), Vector3DInt32(254, 254, 254));
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//std::cout << "Flushing region: " << reg2.getLowerCorner() << " -> " << reg2.getUpperCorner() << std::endl;
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//volData.flush(reg2);
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//std::cout << "Memory usage: " << (volData.calculateSizeInBytes() / 1024.0 / 1024.0) << "MB" << std::endl;
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//std::cout << "Compression ratio: 1 to " << (1.0/(volData.calculateCompressionRatio())) << std::endl;
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std::cout << "Flushing entire volume" << std::endl;
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volData.flushAll();
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std::cout << "Memory usage: " << (volData.calculateSizeInBytes() / 1024.0 / 1024.0) << "MB" << std::endl;
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//std::cout << "Compression ratio: 1 to " << (1.0/(volData.calculateCompressionRatio())) << std::endl;
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//Extract the surface
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// Extract the surface
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PolyVox::Region reg2(Vector3DInt32(0, 0, 0), Vector3DInt32(254, 254, 254));
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auto mesh = extractCubicMesh(&volData, reg2);
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std::cout << "#vertices: " << mesh.getNoOfVertices() << std::endl;
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auto decodedMesh = decodeMesh(mesh);
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//Pass the surface to the OpenGL window
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// Pass the surface to the OpenGL window
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addMesh(decodedMesh);
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setCameraTransform(QVector3D(300.0f, 300.0f, 300.0f), -(PI / 4.0f), PI + (PI / 4.0f));
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@ -188,11 +142,11 @@ protected:
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int main(int argc, char *argv[])
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{
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//Create and show the Qt OpenGL window
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// Create and show the Qt OpenGL window
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QApplication app(argc, argv);
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PagingExample openGLWidget(0);
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openGLWidget.show();
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//Run the message pump.
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// Run the message pump.
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return app.exec();
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}
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