Slightly more sensible mouse handling.
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@ -110,8 +110,8 @@ void OpenGLWidget::paintGL()
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glTranslatef(0.0f,0.0f,-100.0f); //Centre volume and move back
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glRotatef(m_xRotation, 1.0f, 0.0f, 0.0f);
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glRotatef(m_yRotation, 0.0f, 1.0f, 0.0f);
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glRotatef(-m_xRotation, 0.0f, 1.0f, 0.0f);
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glRotatef(-m_yRotation, 1.0f, 0.0f, 0.0f);
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glTranslatef(-32.0f,-32.0f,-32.0f); //Centre volume and move back
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//Bind the index buffer
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