Restructuring loops...
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@ -160,7 +160,7 @@ namespace PolyVox
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private:
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//Compute the cell bitmask for a particular slice in z.
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template<bool isPrevZAvail>
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void computeBitmaskForSlice(Array3DUint8& pBitmask);
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void computeBitmaskForSlice(Array3DUint8& pBitmask, uint32_t uSlice);
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//Use the cell bitmasks to generate all the vertices needed for that slice
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void generateVerticesForSlice(const Array3DUint8& pBitmask,
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@ -69,7 +69,11 @@ namespace PolyVox
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m_regSliceCurrent = m_regSlicePrevious;
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//Process the first slice (previous slice not available)
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computeBitmaskForSlice<false>(pBitmask);
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computeBitmaskForSlice<false>(pBitmask, 0);
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for (int32_t uSlice = 1; uSlice <= m_regSizeInVoxels.getUpperZ() - m_regSizeInVoxels.getLowerZ(); uSlice++)
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{
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computeBitmaskForSlice<true>(pBitmask, uSlice);
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}
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generateVerticesForSlice(pBitmask, pIndicesX, pIndicesY, pIndicesZ);
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@ -78,9 +82,7 @@ namespace PolyVox
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//Process the other slices (previous slice is available)
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for(int32_t uSlice = 1; uSlice <= m_regSizeInVoxels.getUpperZ() - m_regSizeInVoxels.getLowerZ(); uSlice++)
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{
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computeBitmaskForSlice<true>(pBitmask);
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{
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generateVerticesForSlice(pBitmask, pIndicesX, pIndicesY, pIndicesZ);
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generateIndicesForSlice(pBitmask, pIndicesX, pIndicesY, pIndicesZ);
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@ -98,19 +100,19 @@ namespace PolyVox
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template<typename VolumeType, typename MeshType, typename ControllerType>
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template<bool isPrevZAvail>
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void MarchingCubesSurfaceExtractor<VolumeType, MeshType, ControllerType>::computeBitmaskForSlice(Array3DUint8& pBitmask)
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void MarchingCubesSurfaceExtractor<VolumeType, MeshType, ControllerType>::computeBitmaskForSlice(Array3DUint8& pBitmask, uint32_t uSlice)
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{
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const int32_t iMaxXVolSpace = m_regSliceCurrent.getUpperX();
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const int32_t iMaxYVolSpace = m_regSliceCurrent.getUpperY();
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const int32_t iMaxXVolSpace = m_regSizeInVoxels.getUpperX();
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const int32_t iMaxYVolSpace = m_regSizeInVoxels.getUpperY();
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//Process the lower left corner
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int32_t iYVolSpace = m_regSliceCurrent.getLowerY();
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int32_t iXVolSpace = m_regSliceCurrent.getLowerX();
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int32_t iZVolSpace = m_regSliceCurrent.getLowerZ();
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int32_t iYVolSpace = m_regSizeInVoxels.getLowerY();
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int32_t iXVolSpace = m_regSizeInVoxels.getLowerX();
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int32_t iZVolSpace = m_regSizeInVoxels.getLowerZ() + uSlice;
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uint32_t uXRegSpace = iXVolSpace - m_regSizeInVoxels.getLowerX();
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uint32_t uYRegSpace = iYVolSpace - m_regSizeInVoxels.getLowerY();
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uint32_t uZRegSpace = iZVolSpace - m_regSizeInVoxels.getLowerZ();
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uint32_t uZRegSpace = uSlice;
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//Process all remaining elemnents of the slice. In this case, previous x and y values are always available
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for(iYVolSpace = m_regSliceCurrent.getLowerY(); iYVolSpace <= iMaxYVolSpace; iYVolSpace++)
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