Switched to integer naming conventions from C++0x (e.g. uint16_t)

This commit is contained in:
David Williams
2009-03-30 21:44:23 +00:00
parent 47e0e66228
commit 5acbd012cf
44 changed files with 711 additions and 711 deletions

View File

@ -9,10 +9,10 @@ using namespace std;
void renderRegionImmediateMode(PolyVox::IndexedSurfacePatch& isp)
{
const vector<SurfaceVertex>& vecVertices = isp.getVertices();
const vector<uint32>& vecIndices = isp.getIndices();
const vector<uint32_t>& vecIndices = isp.getIndices();
glBegin(GL_TRIANGLES);
for(vector<uint32>::const_iterator iterIndex = vecIndices.begin(); iterIndex != vecIndices.end(); ++iterIndex)
for(vector<uint32_t>::const_iterator iterIndex = vecIndices.begin(); iterIndex != vecIndices.end(); ++iterIndex)
{
const SurfaceVertex& vertex = vecVertices[*iterIndex];
const Vector3DFloat& v3dVertexPos = vertex.getPosition();
@ -22,7 +22,7 @@ void renderRegionImmediateMode(PolyVox::IndexedSurfacePatch& isp)
uint8 material = vertex.getMaterial() + 0.5;
uint8_t material = vertex.getMaterial() + 0.5;
OpenGLColour colour = convertMaterialIDToColour(material);