Switched to integer naming conventions from C++0x (e.g. uint16_t)

This commit is contained in:
David Williams 2009-03-30 21:44:23 +00:00
parent 47e0e66228
commit 5acbd012cf
44 changed files with 711 additions and 711 deletions

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@ -9,10 +9,10 @@ using namespace std;
void renderRegionImmediateMode(PolyVox::IndexedSurfacePatch& isp)
{
const vector<SurfaceVertex>& vecVertices = isp.getVertices();
const vector<uint32>& vecIndices = isp.getIndices();
const vector<uint32_t>& vecIndices = isp.getIndices();
glBegin(GL_TRIANGLES);
for(vector<uint32>::const_iterator iterIndex = vecIndices.begin(); iterIndex != vecIndices.end(); ++iterIndex)
for(vector<uint32_t>::const_iterator iterIndex = vecIndices.begin(); iterIndex != vecIndices.end(); ++iterIndex)
{
const SurfaceVertex& vertex = vecVertices[*iterIndex];
const Vector3DFloat& v3dVertexPos = vertex.getPosition();
@ -22,7 +22,7 @@ void renderRegionImmediateMode(PolyVox::IndexedSurfacePatch& isp)
uint8 material = vertex.getMaterial() + 0.5;
uint8_t material = vertex.getMaterial() + 0.5;
OpenGLColour colour = convertMaterialIDToColour(material);

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@ -2,7 +2,7 @@
using namespace PolyVox;
OpenGLColour convertMaterialIDToColour(PolyVox::uint8 materialID)
OpenGLColour convertMaterialIDToColour(PolyVox::uint8_t materialID)
{
OpenGLColour colour;

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@ -12,6 +12,6 @@ struct OpenGLColour
GLfloat blue;
};
OpenGLColour convertMaterialIDToColour(PolyVox::uint8 materialID);
OpenGLColour convertMaterialIDToColour(PolyVox::uint8_t materialID);
#endif //__OpenGLExample_OpenGLSupport_H__

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@ -13,7 +13,7 @@ OpenGLSurfacePatch BuildOpenGLSurfacePatch(const IndexedSurfacePatch& isp)
//Convienient access to the vertices and indices
const vector<SurfaceVertex>& vecVertices = isp.getVertices();
const vector<uint32>& vecIndices = isp.getIndices();
const vector<uint32_t>& vecIndices = isp.getIndices();
//If we have any indices...
if(!vecIndices.empty())
@ -26,7 +26,7 @@ OpenGLSurfacePatch BuildOpenGLSurfacePatch(const IndexedSurfacePatch& isp)
GLvoid* pIndices = (GLvoid*)(&(vecIndices[0]));
//Fill the OpenGL index buffer with our data.
glBufferData(GL_ELEMENT_ARRAY_BUFFER, vecIndices.size() * sizeof(uint32), pIndices, GL_STATIC_DRAW);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, vecIndices.size() * sizeof(uint32_t), pIndices, GL_STATIC_DRAW);
}
result.noOfIndices = vecIndices.size();
@ -57,7 +57,7 @@ OpenGLSurfacePatch BuildOpenGLSurfacePatch(const IndexedSurfacePatch& isp)
*ptr = vertex.getNormal().getZ();
ptr++;
uint8 material = vertex.getMaterial() + 0.5;
uint8_t material = vertex.getMaterial() + 0.5;
OpenGLColour colour = convertMaterialIDToColour(material);

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@ -14,7 +14,7 @@ OpenGLWidget::OpenGLWidget(QWidget *parent)
}
void OpenGLWidget::setVolume(PolyVox::Volume<PolyVox::uint8>* volData)
void OpenGLWidget::setVolume(PolyVox::Volume<PolyVox::uint8_t>* volData)
{
//First we free anything from the previous volume (if there was one).
m_mapOpenGLSurfacePatches.clear();
@ -26,11 +26,11 @@ void OpenGLWidget::setVolume(PolyVox::Volume<PolyVox::uint8>* volData)
{
//Our volume is broken down into cuboid regions, and we create one mesh for each region.
//This three-level for loop iterates over each region.
for(uint16 uRegionZ = 0; uRegionZ < g_uVolumeSideLengthInRegions; ++uRegionZ)
for(uint16_t uRegionZ = 0; uRegionZ < g_uVolumeSideLengthInRegions; ++uRegionZ)
{
for(uint16 uRegionY = 0; uRegionY < g_uVolumeSideLengthInRegions; ++uRegionY)
for(uint16_t uRegionY = 0; uRegionY < g_uVolumeSideLengthInRegions; ++uRegionY)
{
for(uint16 uRegionX = 0; uRegionX < g_uVolumeSideLengthInRegions; ++uRegionX)
for(uint16_t uRegionX = 0; uRegionX < g_uVolumeSideLengthInRegions; ++uRegionX)
{
//Create a new surface patch (which is basiaclly the PolyVox term for a mesh).
IndexedSurfacePatch* ispCurrent = new IndexedSurfacePatch();
@ -38,13 +38,13 @@ void OpenGLWidget::setVolume(PolyVox::Volume<PolyVox::uint8>* volData)
//Compute the extents of the current region
//FIXME - This is a little complex? PolyVox could
//provide more functions for dealing with regions?
uint16 regionStartX = uRegionX * g_uRegionSideLength;
uint16 regionStartY = uRegionY * g_uRegionSideLength;
uint16 regionStartZ = uRegionZ * g_uRegionSideLength;
uint16_t regionStartX = uRegionX * g_uRegionSideLength;
uint16_t regionStartY = uRegionY * g_uRegionSideLength;
uint16_t regionStartZ = uRegionZ * g_uRegionSideLength;
uint16 regionEndX = regionStartX + g_uRegionSideLength + 1; //Why do we need the '+1' here?
uint16 regionEndY = regionStartY + g_uRegionSideLength + 1; //Why do we need the '+1' here?
uint16 regionEndZ = regionStartZ + g_uRegionSideLength + 1; //Why do we need the '+1' here?
uint16_t regionEndX = regionStartX + g_uRegionSideLength + 1; //Why do we need the '+1' here?
uint16_t regionEndY = regionStartY + g_uRegionSideLength + 1; //Why do we need the '+1' here?
uint16_t regionEndZ = regionStartZ + g_uRegionSideLength + 1; //Why do we need the '+1' here?
Vector3DInt32 regLowerCorner(regionStartX, regionStartY, regionStartZ);
Vector3DInt32 regUpperCorner(regionEndX, regionEndY, regionEndZ);
@ -131,11 +131,11 @@ void OpenGLWidget::paintGL()
//Centre the volume on the origin
glTranslatef(-g_uVolumeSideLength/2,-g_uVolumeSideLength/2,-g_uVolumeSideLength/2);
for(uint16 uRegionZ = 0; uRegionZ < g_uVolumeSideLengthInRegions; ++uRegionZ)
for(uint16_t uRegionZ = 0; uRegionZ < g_uVolumeSideLengthInRegions; ++uRegionZ)
{
for(uint16 uRegionY = 0; uRegionY < g_uVolumeSideLengthInRegions; ++uRegionY)
for(uint16_t uRegionY = 0; uRegionY < g_uVolumeSideLengthInRegions; ++uRegionY)
{
for(uint16 uRegionX = 0; uRegionX < g_uVolumeSideLengthInRegions; ++uRegionX)
for(uint16_t uRegionX = 0; uRegionX < g_uVolumeSideLengthInRegions; ++uRegionX)
{
Vector3DUint8 v3dRegPos(uRegionX,uRegionY,uRegionZ);
if(m_bUseOpenGLVertexBufferObjects)

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@ -14,9 +14,9 @@
#include "OpenGLVertexBufferObjectSupport.h"
#include "Shapes.h"
const PolyVox::uint16 g_uVolumeSideLength = 128;
const PolyVox::uint16 g_uRegionSideLength = 16;
const PolyVox::uint16 g_uVolumeSideLengthInRegions = g_uVolumeSideLength / g_uRegionSideLength;
const PolyVox::uint16_t g_uVolumeSideLength = 128;
const PolyVox::uint16_t g_uRegionSideLength = 16;
const PolyVox::uint16_t g_uVolumeSideLengthInRegions = g_uVolumeSideLength / g_uRegionSideLength;
class OpenGLWidget : public QGLWidget
{
@ -24,7 +24,7 @@ class OpenGLWidget : public QGLWidget
public:
OpenGLWidget(QWidget *parent);
void setVolume(PolyVox::Volume<PolyVox::uint8>* volData);
void setVolume(PolyVox::Volume<PolyVox::uint8_t>* volData);
protected:
void initializeGL();
@ -36,7 +36,7 @@ class OpenGLWidget : public QGLWidget
bool m_bUseOpenGLVertexBufferObjects;
//Creates a volume 128x128x128
PolyVox::Volume<PolyVox::uint8>* m_volData;
PolyVox::Volume<PolyVox::uint8_t>* m_volData;
//Rather than storing one big mesh, the volume is broken into regions and a mesh is stored for each region
std::map<PolyVox::Vector3DUint8, OpenGLSurfacePatch> m_mapOpenGLSurfacePatches;

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@ -2,7 +2,7 @@
using namespace PolyVox;
void createSphereInVolume(Volume<uint8>& volData, float fRadius, uint8 uValue)
void createSphereInVolume(Volume<uint8_t>& volData, float fRadius, uint8_t uValue)
{
//This vector hold the position of the center of the volume
Vector3DFloat v3dVolCenter(volData.getSideLength() / 2, volData.getSideLength() / 2, volData.getSideLength() / 2);
@ -30,7 +30,7 @@ void createSphereInVolume(Volume<uint8>& volData, float fRadius, uint8 uValue)
}
}
void createCubeInVolume(Volume<uint8>& volData, Vector3DUint16 lowerCorner, Vector3DUint16 upperCorner, uint8 uValue)
void createCubeInVolume(Volume<uint8_t>& volData, Vector3DUint16 lowerCorner, Vector3DUint16 upperCorner, uint8_t uValue)
{
//This three-level for loop iterates over every voxel between the specified corners
for (int z = lowerCorner.getZ(); z <= upperCorner.getZ(); z++)

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@ -3,7 +3,7 @@
#include "PolyVoxCore/Volume.h"
void createSphereInVolume(PolyVox::Volume<PolyVox::uint8>& volData, float fRadius, PolyVox::uint8 uValue);
void createCubeInVolume(PolyVox::Volume<PolyVox::uint8>& volData, PolyVox::Vector3DUint16 lowerCorner, PolyVox::Vector3DUint16 upperCorner, PolyVox::uint8 uValue);
void createSphereInVolume(PolyVox::Volume<PolyVox::uint8_t>& volData, float fRadius, PolyVox::uint8_t uValue);
void createCubeInVolume(PolyVox::Volume<PolyVox::uint8_t>& volData, PolyVox::Vector3DUint16 lowerCorner, PolyVox::Vector3DUint16 upperCorner, PolyVox::uint8_t uValue);
#endif //__OpenGLExample_Shapes_H__

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@ -22,12 +22,12 @@ using namespace std;
int main(int argc, char *argv[])
{
Volume<uint8> volData(g_uVolumeSideLength);
Volume<uint8_t> volData(g_uVolumeSideLength);
//Make our volume contain a sphere in the center.
uint16 minPos = 0;
uint16 midPos = volData.getSideLength() / 2;
uint16 maxPos = volData.getSideLength() - 1;
uint16_t minPos = 0;
uint16_t midPos = volData.getSideLength() / 2;
uint16_t maxPos = volData.getSideLength() - 1;
createCubeInVolume(volData, Vector3DUint16(minPos, minPos, minPos), Vector3DUint16(maxPos, maxPos, maxPos), 0);
createSphereInVolume(volData, 50.0f, 5);
@ -72,9 +72,9 @@ using namespace std;
//Global variables are easier for demonstration purposes, especially
//as I'm not sure how/if I can pass variables to the GLUT functions.
//Global variables are denoted by the 'g_' prefix
const uint16 g_uVolumeSideLength = 256;
const uint16 g_uRegionSideLength = 16;
const uint16 g_uVolumeSideLengthInRegions = g_uVolumeSideLength / g_uRegionSideLength;
const uint16_t g_uVolumeSideLength = 256;
const uint16_t g_uRegionSideLength = 16;
const uint16_t g_uVolumeSideLengthInRegions = g_uVolumeSideLength / g_uRegionSideLength;
int g_xRotation = 0.0f;
int g_yRotation = 0.0f;
@ -86,7 +86,7 @@ int g_frameCounter = 0;
bool g_bUseOpenGLVertexBufferObjects;
//Creates a volume 128x128x128
Volume<uint8> g_volData(g_uVolumeSideLength);
Volume<uint8_t> g_volData(g_uVolumeSideLength);
//Rather than storing one big mesh, the volume is broken into regions and a mesh is stored for each region
OpenGLSurfacePatch g_openGLSurfacePatches[g_uVolumeSideLengthInRegions][g_uVolumeSideLengthInRegions][g_uVolumeSideLengthInRegions];
@ -133,11 +133,11 @@ void display ( void ) // Create The Display Function
//Centre the volume on the origin
glTranslatef(-g_uVolumeSideLength/2,-g_uVolumeSideLength/2,-g_uVolumeSideLength/2);
for(uint16 uRegionZ = 0; uRegionZ < g_uVolumeSideLengthInRegions; ++uRegionZ)
for(uint16_t uRegionZ = 0; uRegionZ < g_uVolumeSideLengthInRegions; ++uRegionZ)
{
for(uint16 uRegionY = 0; uRegionY < g_uVolumeSideLengthInRegions; ++uRegionY)
for(uint16_t uRegionY = 0; uRegionY < g_uVolumeSideLengthInRegions; ++uRegionY)
{
for(uint16 uRegionX = 0; uRegionX < g_uVolumeSideLengthInRegions; ++uRegionX)
for(uint16_t uRegionX = 0; uRegionX < g_uVolumeSideLengthInRegions; ++uRegionX)
{
if(g_bUseOpenGLVertexBufferObjects)
{
@ -254,9 +254,9 @@ void main ( int argc, char** argv ) // Create Main Function For Bringing It Al
}
//Make our volume contain a sphere in the center.
uint16 minPos = 0;
uint16 midPos = g_volData.getSideLength() / 2;
uint16 maxPos = g_volData.getSideLength() - 1;
uint16_t minPos = 0;
uint16_t midPos = g_volData.getSideLength() / 2;
uint16_t maxPos = g_volData.getSideLength() - 1;
createCubeInVolume(g_volData, Vector3DUint16(minPos, minPos, minPos), Vector3DUint16(maxPos, maxPos, maxPos), 0);
createSphereInVolume(g_volData, 50.0f, 5);
@ -272,11 +272,11 @@ void main ( int argc, char** argv ) // Create Main Function For Bringing It Al
//Our volume is broken down into cuboid regions, and we create one mesh for each region.
//This three-level for loop iterates over each region.
for(uint16 uRegionZ = 0; uRegionZ < g_uVolumeSideLengthInRegions; ++uRegionZ)
for(uint16_t uRegionZ = 0; uRegionZ < g_uVolumeSideLengthInRegions; ++uRegionZ)
{
for(uint16 uRegionY = 0; uRegionY < g_uVolumeSideLengthInRegions; ++uRegionY)
for(uint16_t uRegionY = 0; uRegionY < g_uVolumeSideLengthInRegions; ++uRegionY)
{
for(uint16 uRegionX = 0; uRegionX < g_uVolumeSideLengthInRegions; ++uRegionX)
for(uint16_t uRegionX = 0; uRegionX < g_uVolumeSideLengthInRegions; ++uRegionX)
{
//Create a new surface patch (which is basiaclly the PolyVox term for a mesh).
IndexedSurfacePatch* ispCurrent = new IndexedSurfacePatch();
@ -284,13 +284,13 @@ void main ( int argc, char** argv ) // Create Main Function For Bringing It Al
//Compute the extents of the current region
//FIXME - This is a little complex? PolyVox could
//provide more functions for dealing with regions?
uint16 regionStartX = uRegionX * g_uRegionSideLength;
uint16 regionStartY = uRegionY * g_uRegionSideLength;
uint16 regionStartZ = uRegionZ * g_uRegionSideLength;
uint16_t regionStartX = uRegionX * g_uRegionSideLength;
uint16_t regionStartY = uRegionY * g_uRegionSideLength;
uint16_t regionStartZ = uRegionZ * g_uRegionSideLength;
uint16 regionEndX = regionStartX + g_uRegionSideLength + 1; //Why do we need the '+1' here?
uint16 regionEndY = regionStartY + g_uRegionSideLength + 1; //Why do we need the '+1' here?
uint16 regionEndZ = regionStartZ + g_uRegionSideLength + 1; //Why do we need the '+1' here?
uint16_t regionEndX = regionStartX + g_uRegionSideLength + 1; //Why do we need the '+1' here?
uint16_t regionEndY = regionStartY + g_uRegionSideLength + 1; //Why do we need the '+1' here?
uint16_t regionEndZ = regionStartZ + g_uRegionSideLength + 1; //Why do we need the '+1' here?
Vector3DInt32 regLowerCorner(regionStartX, regionStartY, regionStartZ);
Vector3DInt32 regUpperCorner(regionEndX, regionEndY, regionEndZ);

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@ -36,25 +36,25 @@ namespace PolyVox
//Make VolumeIterator a friend
friend class VolumeIterator<VoxelType>;
public:
BlockData(uint8 uSideLength);
BlockData(uint8_t uSideLength);
BlockData(const BlockData& rhs);
~BlockData();
BlockData& operator=(const BlockData& rhs);
uint16 getSideLength(void) const;
VoxelType getVoxelAt(uint16 uXPos, uint16 uYPos, uint16 uZPos) const;
uint16_t getSideLength(void) const;
VoxelType getVoxelAt(uint16_t uXPos, uint16_t uYPos, uint16_t uZPos) const;
VoxelType getVoxelAt(const Vector3DUint16& v3dPos) const;
void setVoxelAt(uint16 uXPos, uint16 uYPos, uint16 uZPos, VoxelType tValue);
void setVoxelAt(uint16_t uXPos, uint16_t uYPos, uint16_t uZPos, VoxelType tValue);
void setVoxelAt(const Vector3DUint16& v3dPos, VoxelType tValue);
void fill(VoxelType tValue);
bool isHomogeneous(void);
private:
uint16 m_uSideLength;
uint8 m_uSideLengthPower;
uint16_t m_uSideLength;
uint8_t m_uSideLengthPower;
VoxelType* m_tData;
};
}

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@ -33,7 +33,7 @@ namespace PolyVox
{
#pragma region Constructors/Destructors
template <typename VoxelType>
BlockData<VoxelType>::BlockData(uint8 uSideLength)
BlockData<VoxelType>::BlockData(uint8_t uSideLength)
:m_tData(0)
{
//Debug mode validation
@ -87,13 +87,13 @@ namespace PolyVox
#pragma region Getters
template <typename VoxelType>
uint16 BlockData<VoxelType>::getSideLength(void) const
uint16_t BlockData<VoxelType>::getSideLength(void) const
{
return m_uSideLength;
}
template <typename VoxelType>
VoxelType BlockData<VoxelType>::getVoxelAt(uint16 uXPos, uint16 uYPos, uint16 uZPos) const
VoxelType BlockData<VoxelType>::getVoxelAt(uint16_t uXPos, uint16_t uYPos, uint16_t uZPos) const
{
assert(uXPos < m_uSideLength);
assert(uYPos < m_uSideLength);
@ -116,7 +116,7 @@ namespace PolyVox
#pragma region Setters
template <typename VoxelType>
void BlockData<VoxelType>::setVoxelAt(uint16 uXPos, uint16 uYPos, uint16 uZPos, VoxelType tValue)
void BlockData<VoxelType>::setVoxelAt(uint16_t uXPos, uint16_t uYPos, uint16_t uZPos, VoxelType tValue)
{
assert(uXPos < m_uSideLength);
assert(uYPos < m_uSideLength);
@ -150,8 +150,8 @@ namespace PolyVox
VoxelType currentVoxel = m_tData;
VoxelType firstVal = *currentVoxel;
uint32 uNoOfVoxels = m_uSideLength * m_uSideLength * m_uSideLength;
for(uint32 ct = 1; ct < uNoOfVoxels; ++ct)
uint32_t uNoOfVoxels = m_uSideLength * m_uSideLength * m_uSideLength;
for(uint32_t ct = 1; ct < uNoOfVoxels; ++ct)
{
++currentVoxel;
if(*currentVoxel != firstVal)

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@ -42,8 +42,8 @@ namespace PolyVox
template <typename VoxelType>
Vector3DFloat computeSmoothSobelGradient(VolumeIterator<VoxelType>& volIter);
POLYVOX_API void computeNormalsForVertices(Volume<uint8>* volumeData, IndexedSurfacePatch& isp, NormalGenerationMethod normalGenerationMethod);
POLYVOX_API Vector3DFloat computeNormal(Volume<uint8>* volumeData, const Vector3DFloat& v3dPos, NormalGenerationMethod normalGenerationMethod);
POLYVOX_API void computeNormalsForVertices(Volume<uint8_t>* volumeData, IndexedSurfacePatch& isp, NormalGenerationMethod normalGenerationMethod);
POLYVOX_API Vector3DFloat computeNormal(Volume<uint8_t>* volumeData, const Vector3DFloat& v3dPos, NormalGenerationMethod normalGenerationMethod);
}
#include "GradientEstimators.inl"

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@ -47,9 +47,9 @@ namespace PolyVox
template <typename VoxelType>
Vector3DFloat computeDecimatedCentralDifferenceGradient(const VolumeIterator<VoxelType>& volIter)
{
const uint16 x = volIter.getPosX();
const uint16 y = volIter.getPosY();
const uint16 z = volIter.getPosZ();
const uint16_t x = volIter.getPosX();
const uint16_t y = volIter.getPosY();
const uint16_t z = volIter.getPosZ();
//FIXME - bitwise way of doing this?
VoxelType voxel1nx = volIter.getVoxelAt(x-2, y ,z ) > 0 ? 1: 0;
@ -72,9 +72,9 @@ namespace PolyVox
template <typename VoxelType>
Vector3DFloat computeSmoothCentralDifferenceGradient(VolumeIterator<VoxelType>& volIter)
{
uint16 initialX = volIter.getPosX();
uint16 initialY = volIter.getPosY();
uint16 initialZ = volIter.getPosZ();
uint16_t initialX = volIter.getPosX();
uint16_t initialY = volIter.getPosY();
uint16_t initialZ = volIter.getPosZ();
//FIXME - bitwise way of doing this?
volIter.setPosition(initialX-1, initialY, initialZ);
@ -189,9 +189,9 @@ namespace PolyVox
static const int weights[3][3][3] = { { {2,3,2}, {3,6,3}, {2,3,2} }, {
{3,6,3}, {6,0,6}, {3,6,3} }, { {2,3,2}, {3,6,3}, {2,3,2} } };
uint16 initialX = volIter.getPosX();
uint16 initialY = volIter.getPosY();
uint16 initialZ = volIter.getPosZ();
uint16_t initialX = volIter.getPosX();
uint16_t initialY = volIter.getPosY();
uint16_t initialZ = volIter.getPosZ();
volIter.setPosition(initialX-1, initialY-1, initialZ-1); const float pVoxel1nx1ny1nz = computeSmoothedVoxel(volIter);
volIter.setPosition(initialX-1, initialY-1, initialZ ); const float pVoxel1nx1ny0pz = computeSmoothedVoxel(volIter);

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@ -39,25 +39,25 @@ namespace PolyVox
IndexedSurfacePatch();
~IndexedSurfacePatch();
const std::vector<uint32>& getIndices(void) const;
uint32 getNoOfIndices(void) const;
uint32 getNoOfNonUniformTrianges(void) const;
uint32 getNoOfUniformTrianges(void) const;
uint32 getNoOfVertices(void) const;
const std::vector<uint32_t>& getIndices(void) const;
uint32_t getNoOfIndices(void) const;
uint32_t getNoOfNonUniformTrianges(void) const;
uint32_t getNoOfUniformTrianges(void) const;
uint32_t getNoOfVertices(void) const;
std::vector<SurfaceVertex>& getRawVertexData(void); //FIXME - this shoudl be removed
const std::vector<SurfaceVertex>& getVertices(void) const;
void addTriangle(uint32 index0, uint32 index1, uint32 index2);
uint32 addVertex(const SurfaceVertex& vertex);
void addTriangle(uint32_t index0, uint32_t index1, uint32_t index2);
uint32_t addVertex(const SurfaceVertex& vertex);
void clear(void);
const bool isEmpty(void) const;
Vector3DInt32 m_v3dRegionPosition; //FIXME - remove this?
int32 m_iTimeStamp;
int32_t m_iTimeStamp;
private:
std::vector<uint32> m_vecTriangleIndices;
std::vector<uint32_t> m_vecTriangleIndices;
std::vector<SurfaceVertex> m_vecVertices;
};

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@ -32,8 +32,8 @@ namespace PolyVox
//---------- Volume ----------
template <typename VoxelType> class Volume;
typedef Volume<float> FloatVolume;
typedef Volume<uint8> UInt8Volume;
typedef Volume<uint16> UInt16Volume;
typedef Volume<uint8_t> UInt8Volume;
typedef Volume<uint16_t> UInt16Volume;
//---------------------------------
class IndexedSurfacePatch;
@ -42,15 +42,15 @@ namespace PolyVox
class SurfaceVertex;
//---------- Vector ----------
template <uint32 Size, typename Type> class Vector;
template <uint32_t Size, typename Type> class Vector;
typedef Vector<3,float> Vector3DFloat;
typedef Vector<3,double> Vector3DDouble;
typedef Vector<3,int8> Vector3DInt8;
typedef Vector<3,uint8> Vector3DUint8;
typedef Vector<3,int16> Vector3DInt16;
typedef Vector<3,uint16> Vector3DUint16;
typedef Vector<3,int32> Vector3DInt32;
typedef Vector<3,uint32> Vector3DUint32;
typedef Vector<3,int8_t> Vector3DInt8;
typedef Vector<3,uint8_t> Vector3DUint8;
typedef Vector<3,int16_t> Vector3DInt16;
typedef Vector<3,uint16_t> Vector3DUint16;
typedef Vector<3,int32_t> Vector3DInt32;
typedef Vector<3,uint32_t> Vector3DUint32;
//----------------------------
template <typename VoxelType> class VolumeIterator;

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@ -28,12 +28,12 @@
//temporary work around until it's properly supported by C++ anyway...
namespace PolyVox
{
typedef POLYVOX_STD_NAMESPACE::int8_t int8;
typedef POLYVOX_STD_NAMESPACE::int16_t int16;
typedef POLYVOX_STD_NAMESPACE::int32_t int32;
typedef POLYVOX_STD_NAMESPACE::uint8_t uint8;
typedef POLYVOX_STD_NAMESPACE::uint16_t uint16;
typedef POLYVOX_STD_NAMESPACE::uint32_t uint32;
typedef POLYVOX_STD_NAMESPACE::int8_t int8_t;
typedef POLYVOX_STD_NAMESPACE::int16_t int16_t;
typedef POLYVOX_STD_NAMESPACE::int32_t int32_t;
typedef POLYVOX_STD_NAMESPACE::uint8_t uint8_t;
typedef POLYVOX_STD_NAMESPACE::uint16_t uint16_t;
typedef POLYVOX_STD_NAMESPACE::uint32_t uint32_t;
}
#endif

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@ -32,13 +32,13 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
namespace PolyVox
{
uint32 getDecimatedIndex(uint32 x, uint32 y, uint32 regionWidth);
uint32_t getDecimatedIndex(uint32_t x, uint32_t y, uint32_t regionWidth);
void extractDecimatedSurfaceImpl(Volume<uint8>* volumeData, uint8 uLevel, Region region, IndexedSurfacePatch* singleMaterialPatch);
uint32 computeInitialDecimatedBitmaskForSlice(VolumeIterator<uint8>& volIter, uint8 uLevel, const Region& regSlice, const Vector3DFloat& offset, uint8 *bitmask);
uint32 computeDecimatedBitmaskForSliceFromPrevious(VolumeIterator<uint8>& volIter, uint8 uLevel, const Region& regSlice, const Vector3DFloat& offset, uint8 *bitmask, uint8 *previousBitmask);
void generateDecimatedIndicesForSlice(VolumeIterator<uint8>& volIter, uint8 uLevel, const Region& regSlice, IndexedSurfacePatch* singleMaterialPatch, const Vector3DFloat& offset, uint8* bitmask0, uint8* bitmask1, int32 vertexIndicesX0[],int32 vertexIndicesY0[],int32 vertexIndicesZ0[], int32 vertexIndicesX1[],int32 vertexIndicesY1[],int32 vertexIndicesZ1[]);
void generateDecimatedVerticesForSlice(VolumeIterator<uint8>& volIter, uint8 uLevel, Region& regSlice, const Vector3DFloat& offset, uint8* bitmask, IndexedSurfacePatch* singleMaterialPatch,int32 vertexIndicesX[],int32 vertexIndicesY[],int32 vertexIndicesZ[]);
void extractDecimatedSurfaceImpl(Volume<uint8_t>* volumeData, uint8_t uLevel, Region region, IndexedSurfacePatch* singleMaterialPatch);
uint32_t computeInitialDecimatedBitmaskForSlice(VolumeIterator<uint8_t>& volIter, uint8_t uLevel, const Region& regSlice, const Vector3DFloat& offset, uint8_t *bitmask);
uint32_t computeDecimatedBitmaskForSliceFromPrevious(VolumeIterator<uint8_t>& volIter, uint8_t uLevel, const Region& regSlice, const Vector3DFloat& offset, uint8_t *bitmask, uint8_t *previousBitmask);
void generateDecimatedIndicesForSlice(VolumeIterator<uint8_t>& volIter, uint8_t uLevel, const Region& regSlice, IndexedSurfacePatch* singleMaterialPatch, const Vector3DFloat& offset, uint8_t* bitmask0, uint8_t* bitmask1, int32_t vertexIndicesX0[],int32_t vertexIndicesY0[],int32_t vertexIndicesZ0[], int32_t vertexIndicesX1[],int32_t vertexIndicesY1[],int32_t vertexIndicesZ1[]);
void generateDecimatedVerticesForSlice(VolumeIterator<uint8_t>& volIter, uint8_t uLevel, Region& regSlice, const Vector3DFloat& offset, uint8_t* bitmask, IndexedSurfacePatch* singleMaterialPatch,int32_t vertexIndicesX[],int32_t vertexIndicesY[],int32_t vertexIndicesZ[]);
}
#endif

View File

@ -32,12 +32,12 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
namespace PolyVox
{
void extractFastSurfaceImpl(Volume<uint8>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch);
uint32 getIndex(uint32 x, uint32 y, uint32 regionWidth);
uint32 computeInitialRoughBitmaskForSlice(VolumeIterator<uint8>& volIter, const Region& regSlice, const Vector3DFloat& offset, uint8 *bitmask);
uint32 computeRoughBitmaskForSliceFromPrevious(VolumeIterator<uint8>& volIter, const Region& regSlice, const Vector3DFloat& offset, uint8 *bitmask, uint8 *previousBitmask);
void generateRoughIndicesForSlice(VolumeIterator<uint8>& volIter, const Region& regSlice, IndexedSurfacePatch* singleMaterialPatch, const Vector3DFloat& offset, uint8* bitmask0, uint8* bitmask1, int32 vertexIndicesX0[],int32 vertexIndicesY0[],int32 vertexIndicesZ0[], int32 vertexIndicesX1[],int32 vertexIndicesY1[],int32 vertexIndicesZ1[]);
void generateRoughVerticesForSlice(VolumeIterator<uint8>& volIter, Region& regSlice, const Vector3DFloat& offset, uint8* bitmask, IndexedSurfacePatch* singleMaterialPatch,int32 vertexIndicesX[],int32 vertexIndicesY[],int32 vertexIndicesZ[]);
void extractFastSurfaceImpl(Volume<uint8_t>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch);
uint32_t getIndex(uint32_t x, uint32_t y, uint32_t regionWidth);
uint32_t computeInitialRoughBitmaskForSlice(VolumeIterator<uint8_t>& volIter, const Region& regSlice, const Vector3DFloat& offset, uint8_t *bitmask);
uint32_t computeRoughBitmaskForSliceFromPrevious(VolumeIterator<uint8_t>& volIter, const Region& regSlice, const Vector3DFloat& offset, uint8_t *bitmask, uint8_t *previousBitmask);
void generateRoughIndicesForSlice(VolumeIterator<uint8_t>& volIter, const Region& regSlice, IndexedSurfacePatch* singleMaterialPatch, const Vector3DFloat& offset, uint8_t* bitmask0, uint8_t* bitmask1, int32_t vertexIndicesX0[],int32_t vertexIndicesY0[],int32_t vertexIndicesZ0[], int32_t vertexIndicesX1[],int32_t vertexIndicesY1[],int32_t vertexIndicesZ1[]);
void generateRoughVerticesForSlice(VolumeIterator<uint8_t>& volIter, Region& regSlice, const Vector3DFloat& offset, uint8_t* bitmask, IndexedSurfacePatch* singleMaterialPatch,int32_t vertexIndicesX[],int32_t vertexIndicesY[],int32_t vertexIndicesZ[]);
}
#endif

View File

@ -35,11 +35,11 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
namespace PolyVox
{
///A simple version of the surface extractor optimised for readability rather than speed.
void extractReferenceSurfaceImpl(Volume<uint8>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch); //FIXME - should pass variables by reference?
void extractReferenceSurfaceImpl(Volume<uint8_t>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch); //FIXME - should pass variables by reference?
///Determines whether a vertex already exists for a given edge, and if so returns it's index.
int32 getIndexFor(const Vector3DFloat& pos, const Vector3DInt32& regionDimensions, const std::vector<int32>& vertexIndicesX, const std::vector<int32>& vertexIndicesY, const std::vector<int32>& vertexIndicesZ);
int32_t getIndexFor(const Vector3DFloat& pos, const Vector3DInt32& regionDimensions, const std::vector<int32_t>& vertexIndicesX, const std::vector<int32_t>& vertexIndicesY, const std::vector<int32_t>& vertexIndicesZ);
///Sets the index of an existing vertex for a given edge.
void setIndexFor(const Vector3DFloat& pos, const Vector3DInt32& regionDimensions, int32 newIndex, std::vector<int32>& vertexIndicesX, std::vector<int32>& vertexIndicesY, std::vector<int32>& vertexIndicesZ);
void setIndexFor(const Vector3DFloat& pos, const Vector3DInt32& regionDimensions, int32_t newIndex, std::vector<int32_t>& vertexIndicesX, std::vector<int32_t>& vertexIndicesY, std::vector<int32_t>& vertexIndicesZ);
}
#endif

View File

@ -42,15 +42,15 @@ namespace PolyVox
void setUpperCorner(const Vector3DInt32& v3dUpperCorner);
bool containsPoint(const Vector3DFloat& pos, float boundary) const;
bool containsPoint(const Vector3DInt32& pos, uint8 boundary) const;
bool containsPoint(const Vector3DInt32& pos, uint8_t boundary) const;
void cropTo(const Region& other);
int32 depth(void) const;
int32 height(void) const;
int32_t depth(void) const;
int32_t height(void) const;
void shift(const Vector3DInt32& amount);
void shiftLowerCorner(const Vector3DInt32& amount);
void shiftUpperCorner(const Vector3DInt32& amount);
Vector3DInt32 dimensions(void);
int32 width(void) const;
int32_t width(void) const;
private:
Vector3DInt32 m_v3dLowerCorner;

View File

@ -32,8 +32,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
namespace PolyVox
{
POLYVOX_API void smoothRegionGeometry(Volume<uint8>* volumeData, IndexedSurfacePatch& isp);
POLYVOX_API void adjustDecimatedGeometry(Volume<uint8>* volumeData, IndexedSurfacePatch& isp, uint8 val);
POLYVOX_API void smoothRegionGeometry(Volume<uint8_t>* volumeData, IndexedSurfacePatch& isp);
POLYVOX_API void adjustDecimatedGeometry(Volume<uint8_t>* volumeData, IndexedSurfacePatch& isp, uint8_t val);
}
#endif

View File

@ -34,8 +34,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
namespace PolyVox
{
POLYVOX_API void extractSurface(Volume<uint8>* volumeData, uint8 uLevel, Region region, IndexedSurfacePatch* singleMaterialPatch);
POLYVOX_API void extractReferenceSurface(Volume<uint8>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch);
POLYVOX_API void extractSurface(Volume<uint8_t>* volumeData, uint8_t uLevel, Region region, IndexedSurfacePatch* singleMaterialPatch);
POLYVOX_API void extractReferenceSurface(Volume<uint8_t>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch);
}
#endif

View File

@ -30,8 +30,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
namespace PolyVox
{
POLYVOX_API uint8 logBase2(uint32 uInput);
POLYVOX_API bool isPowerOf2(uint32 uInput);
POLYVOX_API uint8_t logBase2(uint32_t uInput);
POLYVOX_API bool isPowerOf2(uint32_t uInput);
template <typename Type>
Type trilinearlyInterpolate(

View File

@ -31,7 +31,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
namespace PolyVox
{
///Represents a vector in space.
template <uint32 Size, typename Type>
template <uint32_t Size, typename Type>
class Vector
{
public:
@ -66,7 +66,7 @@ namespace PolyVox
Vector<Size,Type>& operator/=(const Type& rhs) throw();
///Element Access.
Type getElement(uint32 index) const throw();
Type getElement(uint32_t index) const throw();
///Get the x component of the vector.
Type getX(void) const throw();
///Get the y component of the vector.
@ -77,7 +77,7 @@ namespace PolyVox
Type getW(void) const throw();
///Element Access.
void setElement(uint32 index, Type tValue) throw();
void setElement(uint32_t index, Type tValue) throw();
///Element Access.
void setElements(Type x, Type y) throw();
///Element Access.
@ -113,19 +113,19 @@ namespace PolyVox
//Non-member overloaded operators.
///Addition operator.
template <uint32 Size,typename Type>
template <uint32_t Size,typename Type>
Vector<Size,Type> operator+(const Vector<Size,Type>& lhs, const Vector<Size,Type>& rhs) throw();
///Subtraction operator.
template <uint32 Size,typename Type>
template <uint32_t Size,typename Type>
Vector<Size,Type> operator-(const Vector<Size,Type>& lhs, const Vector<Size,Type>& rhs) throw();
///Multiplication operator.
template <uint32 Size,typename Type>
template <uint32_t Size,typename Type>
Vector<Size,Type> operator*(const Vector<Size,Type>& lhs, const Type& rhs) throw();
///Division operator.
template <uint32 Size,typename Type>
template <uint32_t Size,typename Type>
Vector<Size,Type> operator/(const Vector<Size,Type>& lhs, const Type& rhs) throw();
///Stream insertion operator.
template <uint32 Size, typename Type>
template <uint32_t Size, typename Type>
std::ostream& operator<<(std::ostream& os, const Vector<Size,Type>& vector) throw();
//Some handy typedefs
@ -134,17 +134,17 @@ namespace PolyVox
///A 3D Vector of doubles.
typedef Vector<3,double> Vector3DDouble;
///A 3D Vector of signed 8-bit values.
typedef Vector<3,int8> Vector3DInt8;
typedef Vector<3,int8_t> Vector3DInt8;
///A 3D Vector of unsigned 8-bit values.
typedef Vector<3,uint8> Vector3DUint8;
typedef Vector<3,uint8_t> Vector3DUint8;
///A 3D Vector of signed 16-bit values.
typedef Vector<3,int16> Vector3DInt16;
typedef Vector<3,int16_t> Vector3DInt16;
///A 3D Vector of unsigned 16-bit values.
typedef Vector<3,uint16> Vector3DUint16;
typedef Vector<3,uint16_t> Vector3DUint16;
///A 3D Vector of signed 32-bit values.
typedef Vector<3,int32> Vector3DInt32;
typedef Vector<3,int32_t> Vector3DInt32;
///A 3D Vector of unsigned 32-bit values.
typedef Vector<3,uint32> Vector3DUint32;
typedef Vector<3,uint32_t> Vector3DUint32;

View File

@ -43,7 +43,7 @@ namespace PolyVox
documented below - however often binary versions are also generated by std::operators.
Lastly, note that for convienience a set of typedefs are included for 2 and 3 dimentionsal
vectors with type float, double, int32, and uint32. They are used as follows:
vectors with type float, double, int32_t, and uint32_t. They are used as follows:
Vector2DInt4 test(1,2); //Declares a 2 dimensional Vector of type int4.
*/
@ -55,7 +55,7 @@ namespace PolyVox
\param x x component to set.
\param y y component to set.
*/
template <uint32 Size,typename Type>
template <uint32_t Size,typename Type>
Vector<Size,Type>::Vector(Type x, Type y) throw()
{
m_tElements[0] = x;
@ -69,7 +69,7 @@ namespace PolyVox
\param y y component to set.
\param z z component to set.
*/
template <uint32 Size,typename Type>
template <uint32_t Size,typename Type>
Vector<Size,Type>::Vector(Type x, Type y, Type z) throw()
{
m_tElements[0] = x;
@ -85,7 +85,7 @@ namespace PolyVox
\param z z component to set.
\param w w component to set.
*/
template <uint32 Size,typename Type>
template <uint32_t Size,typename Type>
Vector<Size,Type>::Vector(Type x, Type y, Type z, Type w) throw()
{
m_tElements[0] = x;
@ -97,7 +97,7 @@ namespace PolyVox
/**
Creates a Vector object but does not initialise it.
*/
template <uint32 Size, typename Type>
template <uint32_t Size, typename Type>
Vector<Size, Type>::Vector(void) throw()
{
}
@ -106,7 +106,7 @@ namespace PolyVox
Copy constructor builds object based on object passed as parameter.
\param vector A reference to the Vector to be copied.
*/
template <uint32 Size, typename Type>
template <uint32_t Size, typename Type>
Vector<Size, Type>::Vector(const Vector<Size, Type>& vector) throw()
{
std::memcpy(m_tElements, vector.m_tElements, sizeof(Type) * Size);
@ -121,11 +121,11 @@ namespace PolyVox
\param vector A reference to the Vector to be copied.
*/
template <uint32 Size, typename Type>
template <uint32_t Size, typename Type>
template <typename CastType>
Vector<Size, Type>::Vector(const Vector<Size, CastType>& vector) throw()
{
for(uint32 ct = 0; ct < Size; ++ct)
for(uint32_t ct = 0; ct < Size; ++ct)
{
m_tElements[ct] = static_cast<CastType>(vector.getElement(ct));
}
@ -134,7 +134,7 @@ namespace PolyVox
/**
Destroys the Vector.
*/
template <uint32 Size, typename Type>
template <uint32_t Size, typename Type>
Vector<Size, Type>::~Vector(void) throw()
{
}
@ -146,7 +146,7 @@ namespace PolyVox
\param rhs Vector to assign to.
\return A reference to the result to allow chaining.
*/
template <uint32 Size, typename Type>
template <uint32_t Size, typename Type>
Vector<Size, Type>& Vector<Size, Type>::operator=(const Vector<Size, Type>& rhs) throw()
{
if(this == &rhs)
@ -163,11 +163,11 @@ namespace PolyVox
\return true if the Vectors match.
\see operator!=
*/
template <uint32 Size, typename Type>
template <uint32_t Size, typename Type>
inline bool Vector<Size, Type>::operator==(const Vector<Size, Type> &rhs) const throw()
{
bool equal = true;
for(uint32 ct = 0; ct < Size; ++ct)
for(uint32_t ct = 0; ct < Size; ++ct)
{
if(m_tElements[ct] != rhs.m_tElements[ct])
{
@ -185,7 +185,7 @@ namespace PolyVox
\return true if this is less than the parameter
\see operator!=
*/
template <uint32 Size, typename Type>
template <uint32_t Size, typename Type>
inline bool Vector<Size, Type>::operator<(const Vector<Size, Type> &rhs) const throw()
{
for(int ct = 0; ct < Size; ++ct)
@ -203,10 +203,10 @@ namespace PolyVox
\param rhs Vector to add
\return The resulting Vector.
*/
template <uint32 Size, typename Type>
template <uint32_t Size, typename Type>
inline Vector<Size, Type>& Vector<Size, Type>::operator+=(const Vector<Size, Type>& rhs) throw()
{
for(uint32 ct = 0; ct < Size; ++ct)
for(uint32_t ct = 0; ct < Size; ++ct)
{
m_tElements[ct] += rhs.m_tElements[ct];
}
@ -219,7 +219,7 @@ namespace PolyVox
\param rhs Vector to add.
\return The resulting Vector.
*/
template <uint32 Size,typename Type>
template <uint32_t Size,typename Type>
Vector<Size,Type> operator+(const Vector<Size,Type>& lhs, const Vector<Size,Type>& rhs) throw()
{
Vector<Size,Type> result = lhs;
@ -232,10 +232,10 @@ namespace PolyVox
\param rhs Vector to subtract
\return The resulting Vector.
*/
template <uint32 Size, typename Type>
template <uint32_t Size, typename Type>
inline Vector<Size, Type>& Vector<Size, Type>::operator-=(const Vector<Size, Type>& rhs) throw()
{
for(uint32 ct = 0; ct < Size; ++ct)
for(uint32_t ct = 0; ct < Size; ++ct)
{
m_tElements[ct] -= rhs.m_tElements[ct];
}
@ -248,7 +248,7 @@ namespace PolyVox
\param rhs Vector to subtract.
\return The resulting Vector.
*/
template <uint32 Size,typename Type>
template <uint32_t Size,typename Type>
Vector<Size,Type> operator-(const Vector<Size,Type>& lhs, const Vector<Size,Type>& rhs) throw()
{
Vector<Size,Type> result = lhs;
@ -261,10 +261,10 @@ namespace PolyVox
\param rhs the number the Vector is multiplied by.
\return The resulting Vector.
*/
template <uint32 Size, typename Type>
template <uint32_t Size, typename Type>
inline Vector<Size, Type>& Vector<Size, Type>::operator*=(const Type& rhs) throw()
{
for(uint32 ct = 0; ct < Size; ++ct)
for(uint32_t ct = 0; ct < Size; ++ct)
{
m_tElements[ct] *= rhs;
}
@ -277,7 +277,7 @@ namespace PolyVox
\param rhs the number the Vector is multiplied by.
\return The resulting Vector.
*/
template <uint32 Size,typename Type>
template <uint32_t Size,typename Type>
Vector<Size,Type> operator*(const Vector<Size,Type>& lhs, const Type& rhs) throw()
{
Vector<Size,Type> result = lhs;
@ -290,10 +290,10 @@ namespace PolyVox
\param rhs the number the Vector is divided by.
\return The resulting Vector.
*/
template <uint32 Size, typename Type>
template <uint32_t Size, typename Type>
inline Vector<Size, Type>& Vector<Size, Type>::operator/=(const Type& rhs) throw()
{
for(uint32 ct = 0; ct < Size; ++ct)
for(uint32_t ct = 0; ct < Size; ++ct)
{
m_tElements[ct] /= rhs;
}
@ -306,7 +306,7 @@ namespace PolyVox
\param rhs the number the Vector is divided by.
\return The resulting Vector.
*/
template <uint32 Size,typename Type>
template <uint32_t Size,typename Type>
Vector<Size,Type> operator/(const Vector<Size,Type>& lhs, const Type& rhs) throw()
{
Vector<Size,Type> result = lhs;
@ -320,11 +320,11 @@ namespace PolyVox
\param vector The Vector to write to the stream.
\return A reference to the output stream to allow chaining.
*/
template <uint32 Size, typename Type>
template <uint32_t Size, typename Type>
std::ostream& operator<<(std::ostream& os, const Vector<Size, Type>& vector) throw()
{
os << "(";
for(uint32 ct = 0; ct < Size; ++ct)
for(uint32_t ct = 0; ct < Size; ++ct)
{
os << vector.getElement(ct);
if(ct < (Size-1))
@ -343,8 +343,8 @@ namespace PolyVox
\param index The index of the element to return.
\return The element.
*/
template <uint32 Size, typename Type>
inline Type Vector<Size, Type>::getElement(uint32 index) const throw()
template <uint32_t Size, typename Type>
inline Type Vector<Size, Type>::getElement(uint32_t index) const throw()
{
return m_tElements[index];
}
@ -352,7 +352,7 @@ namespace PolyVox
/**
\return A const reference to the X component of a 1, 2, 3, or 4 dimensional Vector.
*/
template <uint32 Size, typename Type>
template <uint32_t Size, typename Type>
inline Type Vector<Size, Type>::getX(void) const throw()
{
return m_tElements[0];
@ -361,7 +361,7 @@ namespace PolyVox
/**
\return A const reference to the Y component of a 2, 3, or 4 dimensional Vector.
*/
template <uint32 Size, typename Type>
template <uint32_t Size, typename Type>
inline Type Vector<Size, Type>::getY(void) const throw()
{
return m_tElements[1];
@ -370,7 +370,7 @@ namespace PolyVox
/**
\return A const reference to the Z component of a 3 or 4 dimensional Vector.
*/
template <uint32 Size, typename Type>
template <uint32_t Size, typename Type>
inline Type Vector<Size, Type>::getZ(void) const throw()
{
return m_tElements[2];
@ -379,7 +379,7 @@ namespace PolyVox
/**
\return A const reference to the W component of a 4 dimensional Vector.
*/
template <uint32 Size, typename Type>
template <uint32_t Size, typename Type>
inline Type Vector<Size, Type>::getW(void) const throw()
{
return m_tElements[3];
@ -391,8 +391,8 @@ namespace PolyVox
\param index The index of the element to set.
\param tValue The new value for the element.
*/
template <uint32 Size, typename Type>
inline void Vector<Size, Type>::setElement(uint32 index, Type tValue) throw()
template <uint32_t Size, typename Type>
inline void Vector<Size, Type>::setElement(uint32_t index, Type tValue) throw()
{
m_tElements[index] = tValue;
}
@ -402,7 +402,7 @@ namespace PolyVox
\param x x component to set.
\param y y component to set.
*/
template <uint32 Size,typename Type>
template <uint32_t Size,typename Type>
inline void Vector<Size,Type>::setElements(Type x, Type y) throw()
{
m_tElements[0] = x;
@ -416,7 +416,7 @@ namespace PolyVox
\param y y component to set.
\param z z component to set.
*/
template <uint32 Size,typename Type>
template <uint32_t Size,typename Type>
inline void Vector<Size,Type>::setElements(Type x, Type y, Type z) throw()
{
m_tElements[0] = x;
@ -432,7 +432,7 @@ namespace PolyVox
\param z z component to set.
\param w w component to set.
*/
template <uint32 Size,typename Type>
template <uint32_t Size,typename Type>
inline void Vector<Size,Type>::setElements(Type x, Type y, Type z, Type w) throw()
{
m_tElements[0] = x;
@ -444,7 +444,7 @@ namespace PolyVox
/**
\param tX The new value for the X component of a 1, 2, 3, or 4 dimensional Vector.
*/
template <uint32 Size, typename Type>
template <uint32_t Size, typename Type>
inline void Vector<Size, Type>::setX(Type tX) throw()
{
m_tElements[0] = tX;
@ -453,7 +453,7 @@ namespace PolyVox
/**
\param tX The new value for the Y component of a 2, 3, or 4 dimensional Vector.
*/
template <uint32 Size, typename Type>
template <uint32_t Size, typename Type>
inline void Vector<Size, Type>::setY(Type tY) throw()
{
m_tElements[1] = tY;
@ -462,7 +462,7 @@ namespace PolyVox
/**
\param tX The new value for the Z component of a 3 or 4 dimensional Vector.
*/
template <uint32 Size, typename Type>
template <uint32_t Size, typename Type>
inline void Vector<Size, Type>::setZ(Type tZ) throw()
{
m_tElements[2] = tZ;
@ -471,7 +471,7 @@ namespace PolyVox
/**
\param tX The new value for the W component of a 4 dimensional Vector.
*/
template <uint32 Size, typename Type>
template <uint32_t Size, typename Type>
inline void Vector<Size, Type>::setW(Type tW) throw()
{
m_tElements[3] = tW;
@ -483,7 +483,7 @@ namespace PolyVox
NOTE: This function does not make much sense on integer Vectors.
\return Length of the Vector.
*/
template <uint32 Size, typename Type>
template <uint32_t Size, typename Type>
inline double Vector<Size, Type>::length(void) const throw()
{
return sqrt(lengthSquared());
@ -492,11 +492,11 @@ namespace PolyVox
/**
\return Squared length of the Vector.
*/
template <uint32 Size, typename Type>
template <uint32_t Size, typename Type>
inline double Vector<Size, Type>::lengthSquared(void) const throw()
{
double result = 0.0f;
for(uint32 ct = 0; ct < Size; ++ct)
for(uint32_t ct = 0; ct < Size; ++ct)
{
result += m_tElements[ct] * m_tElements[ct];
}
@ -512,7 +512,7 @@ namespace PolyVox
\param Vector3D The Vector to find the angle to.
\return The angle between them in radians.
*/
template <uint32 Size, typename Type>
template <uint32_t Size, typename Type>
inline double Vector<Size, Type>::angleTo(const Vector<Size, Type>& vector) const throw()
{
return acos(dot(vector) / (vector.length() * this->length()));
@ -531,7 +531,7 @@ namespace PolyVox
\return The value of the cross product.
\see dot()
*/
template <uint32 Size, typename Type>
template <uint32_t Size, typename Type>
inline Vector<Size, Type> Vector<Size, Type>::cross(const Vector<Size, Type>& vector) const throw()
{
Type i = vector.getZ() * this->getY() - vector.getY() * this->getZ();
@ -547,11 +547,11 @@ namespace PolyVox
\return The value of the dot product.
\see cross()
*/
template <uint32 Size, typename Type>
template <uint32_t Size, typename Type>
inline Type Vector<Size, Type>::dot(const Vector<Size, Type>& rhs) const throw()
{
Type dotProduct = static_cast<Type>(0);
for(uint32 ct = 0; ct < Size; ++ct)
for(uint32_t ct = 0; ct < Size; ++ct)
{
dotProduct += m_tElements[ct] * rhs.m_tElements[ct];
}
@ -563,7 +563,7 @@ namespace PolyVox
NOTE: This function does not make much sense on integer Vectors.
*/
template <uint32 Size, typename Type>
template <uint32_t Size, typename Type>
inline void Vector<Size, Type>::normalise(void) throw()
{
double length = this->length();
@ -572,7 +572,7 @@ namespace PolyVox
{
return;
}
for(uint32 ct = 0; ct < Size; ++ct)
for(uint32_t ct = 0; ct < Size; ++ct)
{
m_tElements[ct] /= static_cast<Type>(length);
}

View File

@ -49,22 +49,22 @@ namespace PolyVox
friend class VolumeIterator<VoxelType>;
public:
Volume(uint16 uSideLength, uint16 uBlockSideLength = 64);
Volume(uint16_t uSideLength, uint16_t uBlockSideLength = 64);
Volume(const Volume& rhs);
~Volume();
Volume& operator=(const Volume& rhs);
Region getEnclosingRegion(void) const;
uint16 getSideLength(void) const;
VoxelType getVoxelAt(uint16 uXPos, uint16 uYPos, uint16 uZPos) const;
uint16_t getSideLength(void) const;
VoxelType getVoxelAt(uint16_t uXPos, uint16_t uYPos, uint16_t uZPos) const;
VoxelType getVoxelAt(const Vector3DUint16& v3dPos) const;
void setVoxelAt(uint16 uXPos, uint16 uYPos, uint16 uZPos, VoxelType tValue);
void setVoxelAt(uint16_t uXPos, uint16_t uYPos, uint16_t uZPos, VoxelType tValue);
void setVoxelAt(const Vector3DUint16& v3dPos, VoxelType tValue);
VolumeIterator<VoxelType> firstVoxel(void);
void idle(uint32 uAmount);
void idle(uint32_t uAmount);
bool isRegionHomogenous(const Region& region);
VolumeIterator<VoxelType> lastVoxel(void);
@ -74,20 +74,20 @@ namespace PolyVox
Block<VoxelType>* m_pBlocks;
mutable std::map<VoxelType, POLYVOX_WEAK_PTR< BlockData<VoxelType> > > m_pHomogenousBlockData;
uint32 m_uNoOfBlocksInVolume;
uint16 m_uSideLengthInBlocks;
uint32_t m_uNoOfBlocksInVolume;
uint16_t m_uSideLengthInBlocks;
uint8 m_uSideLengthPower;
uint16 m_uSideLength;
uint8_t m_uSideLengthPower;
uint16_t m_uSideLength;
uint8 m_uBlockSideLengthPower;
uint16 m_uBlockSideLength;
uint8_t m_uBlockSideLengthPower;
uint16_t m_uBlockSideLength;
};
//Some handy typedefs
typedef Volume<float> FloatVolume;
typedef Volume<uint8> UInt8Volume;
typedef Volume<uint16> UInt16Volume;
typedef Volume<uint8_t> UInt8Volume;
typedef Volume<uint16_t> UInt16Volume;
}
#include "Volume.inl"

View File

@ -34,7 +34,7 @@ namespace PolyVox
{
#pragma region Constructors/Destructors
template <typename VoxelType>
Volume<VoxelType>::Volume(uint16 uSideLength, uint16 uBlockSideLength)
Volume<VoxelType>::Volume(uint16_t uSideLength, uint16_t uBlockSideLength)
:m_pBlocks(0)
{
//Debug mode validation
@ -75,7 +75,7 @@ namespace PolyVox
m_bIsShared = new bool[m_uNoOfBlocksInVolume];
m_bIsPotentiallySharable = new bool[m_uNoOfBlocksInVolume];
m_pHomogenousValue = new VoxelType[m_uNoOfBlocksInVolume];
for(uint32 i = 0; i < m_uNoOfBlocksInVolume; ++i)
for(uint32_t i = 0; i < m_uNoOfBlocksInVolume; ++i)
{
m_pBlocks[i] = getHomogenousBlock(0);
m_bIsShared[i] = true;
@ -84,7 +84,7 @@ namespace PolyVox
}*/
m_pBlocks = new Block<VoxelType>[m_uNoOfBlocksInVolume];
for(uint32 i = 0; i < m_uNoOfBlocksInVolume; ++i)
for(uint32_t i = 0; i < m_uNoOfBlocksInVolume; ++i)
{
m_pBlocks[i].m_pBlockData = getHomogenousBlockData(0);
m_pBlocks[i].m_bIsShared = true;
@ -102,7 +102,7 @@ namespace PolyVox
template <typename VoxelType>
Volume<VoxelType>::~Volume()
{
/*for(uint32 i = 0; i < m_uNoOfBlocksInVolume; ++i)
/*for(uint32_t i = 0; i < m_uNoOfBlocksInVolume; ++i)
{
if(m_pBlocks[i].m_bIsShared == false)
{
@ -133,25 +133,25 @@ namespace PolyVox
}
template <typename VoxelType>
uint16 Volume<VoxelType>::getSideLength(void) const
uint16_t Volume<VoxelType>::getSideLength(void) const
{
return m_uSideLength;
}
template <typename VoxelType>
VoxelType Volume<VoxelType>::getVoxelAt(uint16 uXPos, uint16 uYPos, uint16 uZPos) const
VoxelType Volume<VoxelType>::getVoxelAt(uint16_t uXPos, uint16_t uYPos, uint16_t uZPos) const
{
assert(uXPos < getSideLength());
assert(uYPos < getSideLength());
assert(uZPos < getSideLength());
const uint16 blockX = uXPos >> m_uBlockSideLengthPower;
const uint16 blockY = uYPos >> m_uBlockSideLengthPower;
const uint16 blockZ = uZPos >> m_uBlockSideLengthPower;
const uint16_t blockX = uXPos >> m_uBlockSideLengthPower;
const uint16_t blockY = uYPos >> m_uBlockSideLengthPower;
const uint16_t blockZ = uZPos >> m_uBlockSideLengthPower;
const uint16 xOffset = uXPos - (blockX << m_uBlockSideLengthPower);
const uint16 yOffset = uYPos - (blockY << m_uBlockSideLengthPower);
const uint16 zOffset = uZPos - (blockZ << m_uBlockSideLengthPower);
const uint16_t xOffset = uXPos - (blockX << m_uBlockSideLengthPower);
const uint16_t yOffset = uYPos - (blockY << m_uBlockSideLengthPower);
const uint16_t zOffset = uZPos - (blockZ << m_uBlockSideLengthPower);
const POLYVOX_SHARED_PTR< BlockData<VoxelType> > block = m_pBlocks
[
@ -176,17 +176,17 @@ namespace PolyVox
#pragma region Setters
template <typename VoxelType>
void Volume<VoxelType>::setVoxelAt(uint16 uXPos, uint16 uYPos, uint16 uZPos, VoxelType tValue)
void Volume<VoxelType>::setVoxelAt(uint16_t uXPos, uint16_t uYPos, uint16_t uZPos, VoxelType tValue)
{
const uint16 blockX = uXPos >> m_uBlockSideLengthPower;
const uint16 blockY = uYPos >> m_uBlockSideLengthPower;
const uint16 blockZ = uZPos >> m_uBlockSideLengthPower;
const uint16_t blockX = uXPos >> m_uBlockSideLengthPower;
const uint16_t blockY = uYPos >> m_uBlockSideLengthPower;
const uint16_t blockZ = uZPos >> m_uBlockSideLengthPower;
const uint16 xOffset = uXPos - (blockX << m_uBlockSideLengthPower);
const uint16 yOffset = uYPos - (blockY << m_uBlockSideLengthPower);
const uint16 zOffset = uZPos - (blockZ << m_uBlockSideLengthPower);
const uint16_t xOffset = uXPos - (blockX << m_uBlockSideLengthPower);
const uint16_t yOffset = uYPos - (blockY << m_uBlockSideLengthPower);
const uint16_t zOffset = uZPos - (blockZ << m_uBlockSideLengthPower);
const uint32 uBlockIndex =
const uint32_t uBlockIndex =
blockX +
blockY * m_uSideLengthInBlocks +
blockZ * m_uSideLengthInBlocks * m_uSideLengthInBlocks;
@ -230,14 +230,14 @@ namespace PolyVox
}
template <typename VoxelType>
void Volume<VoxelType>::idle(uint32 uAmount)
void Volume<VoxelType>::idle(uint32_t uAmount)
{
//This function performs two roles. Firstly, it examines all of the blocks which are marked as
//'potentially sharable' to determine whether they really are sharable or not. For those which
//are sharable, it adjusts the pointer and deletes tho old data. Secondly, it determines which
//homogeneous regions are not actually being used (by thier reference count) and frees them.
for(uint32 i = 0; i < m_uNoOfBlocksInVolume; ++i)
for(uint32_t i = 0; i < m_uNoOfBlocksInVolume; ++i)
{
Block<VoxelType> block = m_pBlocks[i];
if(block.m_bIsPotentiallySharable)

View File

@ -43,17 +43,17 @@ namespace PolyVox
bool operator<=(const VolumeIterator& rhs);
bool operator>=(const VolumeIterator& rhs);
uint16 getPosX(void) const;
uint16 getPosY(void) const;
uint16 getPosZ(void) const;
VoxelType getSubSampledVoxel(uint8 uLevel) const;
uint16_t getPosX(void) const;
uint16_t getPosY(void) const;
uint16_t getPosZ(void) const;
VoxelType getSubSampledVoxel(uint8_t uLevel) const;
const Volume<VoxelType>& getVolume(void) const;
VoxelType getVoxel(void) const;
void setPosition(const Vector3DInt16& v3dNewPos);
void setPosition(uint16 xPos, uint16 yPos, uint16 zPos);
void setPosition(uint16_t xPos, uint16_t yPos, uint16_t zPos);
void setValidRegion(const Region& region);
void setValidRegion(uint16 xFirst, uint16 yFirst, uint16 zFirst, uint16 xLast, uint16 yLast, uint16 zLast);
void setValidRegion(uint16_t xFirst, uint16_t yFirst, uint16_t zFirst, uint16_t xLast, uint16_t yLast, uint16_t zLast);
bool isValidForRegion(void) const;
void moveForwardInRegionFast(void);
@ -95,38 +95,38 @@ namespace PolyVox
Volume<VoxelType>& mVolume;
//The current position in the volume
uint16 mXPosInVolume;
uint16 mYPosInVolume;
uint16 mZPosInVolume;
uint16_t mXPosInVolume;
uint16_t mYPosInVolume;
uint16_t mZPosInVolume;
//The position of the current block
uint16 mXBlock;
uint16 mYBlock;
uint16 mZBlock;
uint16_t mXBlock;
uint16_t mYBlock;
uint16_t mZBlock;
//The offset into the current block
uint16 mXPosInBlock;
uint16 mYPosInBlock;
uint16 mZPosInBlock;
uint16_t mXPosInBlock;
uint16_t mYPosInBlock;
uint16_t mZPosInBlock;
//Other current position information
VoxelType* mCurrentVoxel;
uint32 mBlockIndexInVolume;
uint32 mVoxelIndexInBlock;
uint32_t mBlockIndexInVolume;
uint32_t mVoxelIndexInBlock;
uint16 mXRegionFirst;
uint16 mYRegionFirst;
uint16 mZRegionFirst;
uint16 mXRegionLast;
uint16 mYRegionLast;
uint16 mZRegionLast;
uint16_t mXRegionFirst;
uint16_t mYRegionFirst;
uint16_t mZRegionFirst;
uint16_t mXRegionLast;
uint16_t mYRegionLast;
uint16_t mZRegionLast;
uint16 mXRegionFirstBlock;
uint16 mYRegionFirstBlock;
uint16 mZRegionFirstBlock;
uint16 mXRegionLastBlock;
uint16 mYRegionLastBlock;
uint16 mZRegionLastBlock;
uint16_t mXRegionFirstBlock;
uint16_t mYRegionFirstBlock;
uint16_t mZRegionFirstBlock;
uint16_t mXRegionLastBlock;
uint16_t mYRegionLastBlock;
uint16_t mZRegionLastBlock;
bool mIsValidForRegion;
};

View File

@ -108,25 +108,25 @@ namespace PolyVox
#pragma region Getters
template <typename VoxelType>
uint16 VolumeIterator<VoxelType>::getPosX(void) const
uint16_t VolumeIterator<VoxelType>::getPosX(void) const
{
return mXPosInVolume;
}
template <typename VoxelType>
uint16 VolumeIterator<VoxelType>::getPosY(void) const
uint16_t VolumeIterator<VoxelType>::getPosY(void) const
{
return mYPosInVolume;
}
template <typename VoxelType>
uint16 VolumeIterator<VoxelType>::getPosZ(void) const
uint16_t VolumeIterator<VoxelType>::getPosZ(void) const
{
return mZPosInVolume;
}
template <typename VoxelType>
VoxelType VolumeIterator<VoxelType>::getSubSampledVoxel(uint8 uLevel) const
VoxelType VolumeIterator<VoxelType>::getSubSampledVoxel(uint8_t uLevel) const
{
if(uLevel == 0)
{
@ -146,14 +146,14 @@ namespace PolyVox
}
else
{
const uint8 uSize = 1 << uLevel;
const uint8_t uSize = 1 << uLevel;
VoxelType tValue = std::numeric_limits<VoxelType>::max();
for(uint8 z = 0; z < uSize; ++z)
for(uint8_t z = 0; z < uSize; ++z)
{
for(uint8 y = 0; y < uSize; ++y)
for(uint8_t y = 0; y < uSize; ++y)
{
for(uint8 x = 0; x < uSize; ++x)
for(uint8_t x = 0; x < uSize; ++x)
{
tValue = (std::min)(tValue, mVolume.getVoxelAt(mXPosInVolume + x, mYPosInVolume + y, mZPosInVolume + z));
}
@ -184,7 +184,7 @@ namespace PolyVox
}
template <typename VoxelType>
void VolumeIterator<VoxelType>::setPosition(uint16 xPos, uint16 yPos, uint16 zPos)
void VolumeIterator<VoxelType>::setPosition(uint16_t xPos, uint16_t yPos, uint16_t zPos)
{
mXPosInVolume = xPos;
mYPosInVolume = yPos;
@ -217,7 +217,7 @@ namespace PolyVox
}
template <typename VoxelType>
void VolumeIterator<VoxelType>::setValidRegion(uint16 xFirst, uint16 yFirst, uint16 zFirst, uint16 xLast, uint16 yLast, uint16 zLast)
void VolumeIterator<VoxelType>::setValidRegion(uint16_t xFirst, uint16_t yFirst, uint16_t zFirst, uint16_t xLast, uint16_t yLast, uint16_t zLast)
{
mXRegionFirst = xFirst;
mYRegionFirst = yFirst;
@ -252,7 +252,7 @@ namespace PolyVox
mXPosInVolume++;
if((mXPosInBlock == mVolume.m_uBlockSideLength) || (mXPosInVolume > mXRegionLast))
{
mXPosInVolume = (std::max)(mXRegionFirst,uint16(mXBlock * mVolume.m_uBlockSideLength));
mXPosInVolume = (std::max)(mXRegionFirst,uint16_t(mXBlock * mVolume.m_uBlockSideLength));
mXPosInBlock = mXPosInVolume - (mXBlock << mVolume.m_uBlockSideLengthPower);
mVoxelIndexInBlock = mXPosInBlock +
mYPosInBlock * mVolume.m_uBlockSideLength +
@ -265,7 +265,7 @@ namespace PolyVox
mCurrentVoxel += mVolume.m_uBlockSideLength;
if((mYPosInBlock == mVolume.m_uBlockSideLength) || (mYPosInVolume > mYRegionLast))
{
mYPosInVolume = (std::max)(mYRegionFirst,uint16(mYBlock * mVolume.m_uBlockSideLength));
mYPosInVolume = (std::max)(mYRegionFirst,uint16_t(mYBlock * mVolume.m_uBlockSideLength));
mYPosInBlock = mYPosInVolume - (mYBlock << mVolume.m_uBlockSideLengthPower);
mVoxelIndexInBlock = mXPosInBlock +
mYPosInBlock * mVolume.m_uBlockSideLength +
@ -312,9 +312,9 @@ namespace PolyVox
BlockData<VoxelType>* currentBlock = mVolume.m_pBlocks[mBlockIndexInVolume];
//mCurrentBlock = mVolume->m_pBlocks[mBlockIndexInVolume];
mXPosInVolume = (std::max)(mXRegionFirst,uint16(mXBlock * mVolume.m_uBlockSideLength));
mYPosInVolume = (std::max)(mYRegionFirst,uint16(mYBlock * mVolume.m_uBlockSideLength));
mZPosInVolume = (std::max)(mZRegionFirst,uint16(mZBlock * mVolume.m_uBlockSideLength));
mXPosInVolume = (std::max)(mXRegionFirst,uint16_t(mXBlock * mVolume.m_uBlockSideLength));
mYPosInVolume = (std::max)(mYRegionFirst,uint16_t(mYBlock * mVolume.m_uBlockSideLength));
mZPosInVolume = (std::max)(mZRegionFirst,uint16_t(mZBlock * mVolume.m_uBlockSideLength));
mXPosInBlock = mXPosInVolume - (mXBlock << mVolume.m_uBlockSideLengthPower);
mYPosInBlock = mYPosInVolume - (mYBlock << mVolume.m_uBlockSideLengthPower);

View File

@ -30,7 +30,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
namespace PolyVox
{
float computeSmoothedVoxel(VolumeIterator<uint8>& volIter);
float computeSmoothedVoxel(VolumeIterator<uint8_t>& volIter);
}
#endif

View File

@ -31,11 +31,11 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
namespace PolyVox
{
POLYVOX_API Volume<uint8>* loadVolumeRaw(std::istream& stream);
POLYVOX_API void saveVolumeRaw(std::ostream& stream, Volume<uint8>& volume);
POLYVOX_API Volume<uint8_t>* loadVolumeRaw(std::istream& stream);
POLYVOX_API void saveVolumeRaw(std::ostream& stream, Volume<uint8_t>& volume);
POLYVOX_API Volume<uint8>* loadVolumeRle(std::istream& stream);
POLYVOX_API void saveVolumeRle(std::ostream& stream, Volume<uint8>& volume);
POLYVOX_API Volume<uint8_t>* loadVolumeRle(std::istream& stream);
POLYVOX_API void saveVolumeRle(std::ostream& stream, Volume<uint8_t>& volume);
}
#endif

View File

@ -36,43 +36,43 @@ namespace PolyVox
{
public:
//Constructors, etc
VolumeChangeTracker(Volume<uint8>* volumeDataToSet, uint16 regionSideLength);
VolumeChangeTracker(Volume<uint8_t>* volumeDataToSet, uint16_t regionSideLength);
~VolumeChangeTracker();
//Getters
int32 getCurrentTime(void) const;
int32_t getCurrentTime(void) const;
Region getEnclosingRegion(void) const;
int32 getLastModifiedTimeForRegion(uint16 uX, uint16 uY, uint16 uZ);
uint16 getSideLength(void);
Volume<uint8>* getVolumeData(void) const;
uint8 getVoxelAt(const Vector3DUint16& pos);
uint8 getVoxelAt(uint16 uX, uint16 uY, uint16 uZ);
int32_t getLastModifiedTimeForRegion(uint16_t uX, uint16_t uY, uint16_t uZ);
uint16_t getSideLength(void);
Volume<uint8_t>* getVolumeData(void) const;
uint8_t getVoxelAt(const Vector3DUint16& pos);
uint8_t getVoxelAt(uint16_t uX, uint16_t uY, uint16_t uZ);
//Setters
void setAllRegionsModified(void);
void setLockedVoxelAt(uint16 x, uint16 y, uint16 z, uint8 value);
void setVoxelAt(uint16 x, uint16 y, uint16 z, uint8 value);
void setLockedVoxelAt(uint16_t x, uint16_t y, uint16_t z, uint8_t value);
void setVoxelAt(uint16_t x, uint16_t y, uint16_t z, uint8_t value);
//Others
void lockRegion(const Region& regToLock);
void unlockRegion(void);
//void markRegionChanged(uint16 firstX, uint16 firstY, uint16 firstZ, uint16 lastX, uint16 lastY, uint16 lastZ);
//void markRegionChanged(uint16_t firstX, uint16_t firstY, uint16_t firstZ, uint16_t lastX, uint16_t lastY, uint16_t lastZ);
private:
bool m_bIsLocked;
Region m_regLastLocked;
Volume<uint8>* volumeData;
Volume<uint8_t>* volumeData;
uint16 m_uRegionSideLength;
uint8 m_uRegionSideLengthPower;
uint16 m_uVolumeSideLengthInRegions;
uint16_t m_uRegionSideLength;
uint8_t m_uRegionSideLengthPower;
uint16_t m_uVolumeSideLengthInRegions;
//It's not what the block class was designed for, but it
//provides a handy way of storing a 3D grid of values.
BlockData<int32>* volRegionLastModified;
BlockData<int32_t>* volRegionLastModified;
static int32 m_iCurrentTime;
static int32_t m_iCurrentTime;
};
}

View File

@ -6,7 +6,7 @@ using namespace std;
namespace PolyVox
{
POLYVOX_API void computeNormalsForVertices(Volume<uint8>* volumeData, IndexedSurfacePatch& isp, NormalGenerationMethod normalGenerationMethod)
POLYVOX_API void computeNormalsForVertices(Volume<uint8_t>* volumeData, IndexedSurfacePatch& isp, NormalGenerationMethod normalGenerationMethod)
{
std::vector<SurfaceVertex>& vecVertices = isp.getRawVertexData();
std::vector<SurfaceVertex>::iterator iterSurfaceVertex = vecVertices.begin();
@ -15,7 +15,7 @@ namespace PolyVox
const Vector3DFloat& v3dPos = iterSurfaceVertex->getPosition() + static_cast<Vector3DFloat>(isp.m_v3dRegionPosition);
const Vector3DInt32 v3dFloor = static_cast<Vector3DInt32>(v3dPos);
VolumeIterator<uint8> volIter(*volumeData);
VolumeIterator<uint8_t> volIter(*volumeData);
//Check all corners are within the volume, allowing a boundary for gradient estimation
bool lowerCornerInside = volumeData->getEnclosingRegion().containsPoint(v3dFloor,2);
@ -37,11 +37,11 @@ namespace PolyVox
}
}
Vector3DFloat computeNormal(Volume<uint8>* volumeData, const Vector3DFloat& v3dPos, NormalGenerationMethod normalGenerationMethod)
Vector3DFloat computeNormal(Volume<uint8_t>* volumeData, const Vector3DFloat& v3dPos, NormalGenerationMethod normalGenerationMethod)
{
Vector3DFloat v3dGradient; //To store the result
VolumeIterator<uint8> volIter(*volumeData);
VolumeIterator<uint8_t> volIter(*volumeData);
const Vector3DInt32 v3dFloor = static_cast<Vector3DInt32>(v3dPos);
@ -103,20 +103,20 @@ namespace PolyVox
if(normalGenerationMethod == SIMPLE)
{
volIter.setPosition(static_cast<Vector3DInt16>(v3dFloor));
const uint8 uFloor = volIter.getVoxel() > 0 ? 1 : 0;
const uint8_t uFloor = volIter.getVoxel() > 0 ? 1 : 0;
if((v3dPos.getX() - v3dFloor.getX()) > 0.25) //The result should be 0.0 or 0.5
{
uint8 uCeil = volIter.peekVoxel1px0py0pz() > 0 ? 1 : 0;
uint8_t uCeil = volIter.peekVoxel1px0py0pz() > 0 ? 1 : 0;
v3dGradient = Vector3DFloat(static_cast<float>(uFloor - uCeil),0.0,0.0);
}
else if((v3dPos.getY() - v3dFloor.getY()) > 0.25) //The result should be 0.0 or 0.5
{
uint8 uCeil = volIter.peekVoxel0px1py0pz() > 0 ? 1 : 0;
uint8_t uCeil = volIter.peekVoxel0px1py0pz() > 0 ? 1 : 0;
v3dGradient = Vector3DFloat(0.0,static_cast<float>(uFloor - uCeil),0.0);
}
else if((v3dPos.getZ() - v3dFloor.getZ()) > 0.25) //The result should be 0.0 or 0.5
{
uint8 uCeil = volIter.peekVoxel0px0py1pz() > 0 ? 1 : 0;
uint8_t uCeil = volIter.peekVoxel0px0py1pz() > 0 ? 1 : 0;
v3dGradient = Vector3DFloat(0.0, 0.0,static_cast<float>(uFloor - uCeil));
}
}

View File

@ -34,20 +34,20 @@ namespace PolyVox
{
}
const std::vector<uint32>& IndexedSurfacePatch::getIndices(void) const
const std::vector<uint32_t>& IndexedSurfacePatch::getIndices(void) const
{
return m_vecTriangleIndices;
}
uint32 IndexedSurfacePatch::getNoOfIndices(void) const
uint32_t IndexedSurfacePatch::getNoOfIndices(void) const
{
return m_vecTriangleIndices.size();
}
uint32 IndexedSurfacePatch::getNoOfNonUniformTrianges(void) const
uint32_t IndexedSurfacePatch::getNoOfNonUniformTrianges(void) const
{
uint32 result = 0;
for(uint32 i = 0; i < m_vecTriangleIndices.size() - 2; i += 3)
uint32_t result = 0;
for(uint32_t i = 0; i < m_vecTriangleIndices.size() - 2; i += 3)
{
if((m_vecVertices[m_vecTriangleIndices[i]].getMaterial() == m_vecVertices[m_vecTriangleIndices[i+1]].getMaterial())
&& (m_vecVertices[m_vecTriangleIndices[i]].getMaterial() == m_vecVertices[m_vecTriangleIndices[i+2]].getMaterial()))
@ -61,10 +61,10 @@ namespace PolyVox
return result;
}
uint32 IndexedSurfacePatch::getNoOfUniformTrianges(void) const
uint32_t IndexedSurfacePatch::getNoOfUniformTrianges(void) const
{
uint32 result = 0;
for(uint32 i = 0; i < m_vecTriangleIndices.size() - 2; i += 3)
uint32_t result = 0;
for(uint32_t i = 0; i < m_vecTriangleIndices.size() - 2; i += 3)
{
if((m_vecVertices[m_vecTriangleIndices[i]].getMaterial() == m_vecVertices[m_vecTriangleIndices[i+1]].getMaterial())
&& (m_vecVertices[m_vecTriangleIndices[i]].getMaterial() == m_vecVertices[m_vecTriangleIndices[i+2]].getMaterial()))
@ -75,7 +75,7 @@ namespace PolyVox
return result;
}
uint32 IndexedSurfacePatch::getNoOfVertices(void) const
uint32_t IndexedSurfacePatch::getNoOfVertices(void) const
{
return m_vecVertices.size();
}
@ -90,14 +90,14 @@ namespace PolyVox
return m_vecVertices;
}
void IndexedSurfacePatch::addTriangle(uint32 index0, uint32 index1, uint32 index2)
void IndexedSurfacePatch::addTriangle(uint32_t index0, uint32_t index1, uint32_t index2)
{
m_vecTriangleIndices.push_back(index0);
m_vecTriangleIndices.push_back(index1);
m_vecTriangleIndices.push_back(index2);
}
uint32 IndexedSurfacePatch::addVertex(const SurfaceVertex& vertex)
uint32_t IndexedSurfacePatch::addVertex(const SurfaceVertex& vertex)
{
m_vecVertices.push_back(vertex);
return m_vecVertices.size() - 1;

View File

@ -34,12 +34,12 @@ using namespace std;
namespace PolyVox
{
uint32 getDecimatedIndex(uint32 x, uint32 y , uint32 regionWidth)
uint32_t getDecimatedIndex(uint32_t x, uint32_t y , uint32_t regionWidth)
{
return x + (y * (regionWidth+1));
}
void extractDecimatedSurfaceImpl(Volume<uint8>* volumeData, uint8 uLevel, Region region, IndexedSurfacePatch* singleMaterialPatch)
void extractDecimatedSurfaceImpl(Volume<uint8_t>* volumeData, uint8_t uLevel, Region region, IndexedSurfacePatch* singleMaterialPatch)
{
singleMaterialPatch->clear();
@ -48,18 +48,18 @@ namespace PolyVox
//FIXME - Instead of region.width()+2 we used to use POLYVOX_REGION_SIDE_LENGTH+1
//Normally POLYVOX_REGION_SIDE_LENGTH is the same as region.width() (often 32) but at the
//edges of the volume it is 1 smaller. Need to think what values really belong here.
int32* vertexIndicesX0 = new int32[(region.width()+2) * (region.height()+2)];
int32* vertexIndicesY0 = new int32[(region.width()+2) * (region.height()+2)];
int32* vertexIndicesZ0 = new int32[(region.width()+2) * (region.height()+2)];
int32* vertexIndicesX1 = new int32[(region.width()+2) * (region.height()+2)];
int32* vertexIndicesY1 = new int32[(region.width()+2) * (region.height()+2)];
int32* vertexIndicesZ1 = new int32[(region.width()+2) * (region.height()+2)];
int32_t* vertexIndicesX0 = new int32_t[(region.width()+2) * (region.height()+2)];
int32_t* vertexIndicesY0 = new int32_t[(region.width()+2) * (region.height()+2)];
int32_t* vertexIndicesZ0 = new int32_t[(region.width()+2) * (region.height()+2)];
int32_t* vertexIndicesX1 = new int32_t[(region.width()+2) * (region.height()+2)];
int32_t* vertexIndicesY1 = new int32_t[(region.width()+2) * (region.height()+2)];
int32_t* vertexIndicesZ1 = new int32_t[(region.width()+2) * (region.height()+2)];
//Cell bitmasks
uint8* bitmask0 = new uint8[(region.width()+2) * (region.height()+2)];
uint8* bitmask1 = new uint8[(region.width()+2) * (region.height()+2)];
uint8_t* bitmask0 = new uint8_t[(region.width()+2) * (region.height()+2)];
uint8_t* bitmask1 = new uint8_t[(region.width()+2) * (region.height()+2)];
const uint8 uStepSize = uLevel == 0 ? 1 : 1 << uLevel;
const uint8_t uStepSize = uLevel == 0 ? 1 : 1 << uLevel;
//When generating the mesh for a region we actually look outside it in the
// back, bottom, right direction. Protect against access violations by cropping region here
@ -77,22 +77,22 @@ namespace PolyVox
regSlice0.setUpperCorner(v3dUpperCorner);
//Iterator to access the volume data
VolumeIterator<uint8> volIter(*volumeData);
VolumeIterator<uint8_t> volIter(*volumeData);
//Compute bitmask for initial slice
uint32 uNoOfNonEmptyCellsForSlice0 = computeInitialDecimatedBitmaskForSlice(volIter, uLevel, regSlice0, offset, bitmask0);
uint32_t uNoOfNonEmptyCellsForSlice0 = computeInitialDecimatedBitmaskForSlice(volIter, uLevel, regSlice0, offset, bitmask0);
if(uNoOfNonEmptyCellsForSlice0 != 0)
{
//If there were some non-empty cells then generate initial slice vertices for them
generateDecimatedVerticesForSlice(volIter, uLevel, regSlice0, offset, bitmask0, singleMaterialPatch, vertexIndicesX0, vertexIndicesY0, vertexIndicesZ0);
}
for(uint32 uSlice = 1; ((uSlice <= region.depth()) && (uSlice + offset.getZ() <= regVolume.getUpperCorner().getZ())); uSlice += uStepSize)
for(uint32_t uSlice = 1; ((uSlice <= region.depth()) && (uSlice + offset.getZ() <= regVolume.getUpperCorner().getZ())); uSlice += uStepSize)
{
Region regSlice1(regSlice0);
regSlice1.shift(Vector3DInt32(0,0,uStepSize));
uint32 uNoOfNonEmptyCellsForSlice1 = computeDecimatedBitmaskForSliceFromPrevious(volIter, uLevel, regSlice1, offset, bitmask1, bitmask0);
uint32_t uNoOfNonEmptyCellsForSlice1 = computeDecimatedBitmaskForSliceFromPrevious(volIter, uLevel, regSlice1, offset, bitmask1, bitmask0);
if(uNoOfNonEmptyCellsForSlice1 != 0)
{
@ -132,41 +132,41 @@ namespace PolyVox
}*/
}
uint32 computeInitialDecimatedBitmaskForSlice(VolumeIterator<uint8>& volIter, uint8 uLevel, const Region& regSlice, const Vector3DFloat& offset, uint8* bitmask)
uint32_t computeInitialDecimatedBitmaskForSlice(VolumeIterator<uint8_t>& volIter, uint8_t uLevel, const Region& regSlice, const Vector3DFloat& offset, uint8_t* bitmask)
{
const uint8 uStepSize = uLevel == 0 ? 1 : 1 << uLevel;
uint32 uNoOfNonEmptyCells = 0;
const uint8_t uStepSize = uLevel == 0 ? 1 : 1 << uLevel;
uint32_t uNoOfNonEmptyCells = 0;
//Iterate over each cell in the region
for(uint16 y = regSlice.getLowerCorner().getY(); y <= regSlice.getUpperCorner().getY(); y += uStepSize)
for(uint16_t y = regSlice.getLowerCorner().getY(); y <= regSlice.getUpperCorner().getY(); y += uStepSize)
{
for(uint16 x = regSlice.getLowerCorner().getX(); x <= regSlice.getUpperCorner().getX(); x += uStepSize)
for(uint16_t x = regSlice.getLowerCorner().getX(); x <= regSlice.getUpperCorner().getX(); x += uStepSize)
{
//Current position
volIter.setPosition(x,y,regSlice.getLowerCorner().getZ());
//Determine the index into the edge table which tells us which vertices are inside of the surface
uint8 iCubeIndex = 0;
uint8_t iCubeIndex = 0;
if((x==regSlice.getLowerCorner().getX()) && (y==regSlice.getLowerCorner().getY()))
{
volIter.setPosition(x,y,regSlice.getLowerCorner().getZ());
const uint8 v000 = volIter.getSubSampledVoxel(uLevel);
const uint8_t v000 = volIter.getSubSampledVoxel(uLevel);
volIter.setPosition(x+uStepSize,y,regSlice.getLowerCorner().getZ());
const uint8 v100 = volIter.getSubSampledVoxel(uLevel);
const uint8_t v100 = volIter.getSubSampledVoxel(uLevel);
volIter.setPosition(x,y+uStepSize,regSlice.getLowerCorner().getZ());
const uint8 v010 = volIter.getSubSampledVoxel(uLevel);
const uint8_t v010 = volIter.getSubSampledVoxel(uLevel);
volIter.setPosition(x+uStepSize,y+uStepSize,regSlice.getLowerCorner().getZ());
const uint8 v110 = volIter.getSubSampledVoxel(uLevel);
const uint8_t v110 = volIter.getSubSampledVoxel(uLevel);
volIter.setPosition(x,y,regSlice.getLowerCorner().getZ()+uStepSize);
const uint8 v001 = volIter.getSubSampledVoxel(uLevel);
const uint8_t v001 = volIter.getSubSampledVoxel(uLevel);
volIter.setPosition(x+uStepSize,y,regSlice.getLowerCorner().getZ()+uStepSize);
const uint8 v101 = volIter.getSubSampledVoxel(uLevel);
const uint8_t v101 = volIter.getSubSampledVoxel(uLevel);
volIter.setPosition(x,y+uStepSize,regSlice.getLowerCorner().getZ()+uStepSize);
const uint8 v011 = volIter.getSubSampledVoxel(uLevel);
const uint8_t v011 = volIter.getSubSampledVoxel(uLevel);
volIter.setPosition(x+uStepSize,y+uStepSize,regSlice.getLowerCorner().getZ()+uStepSize);
const uint8 v111 = volIter.getSubSampledVoxel(uLevel);
const uint8_t v111 = volIter.getSubSampledVoxel(uLevel);
if (v000 == 0) iCubeIndex |= 1;
if (v100 == 0) iCubeIndex |= 2;
@ -180,28 +180,28 @@ namespace PolyVox
else if((x>regSlice.getLowerCorner().getX()) && y==regSlice.getLowerCorner().getY())
{
volIter.setPosition(x+uStepSize,y,regSlice.getLowerCorner().getZ());
const uint8 v100 = volIter.getSubSampledVoxel(uLevel);
const uint8_t v100 = volIter.getSubSampledVoxel(uLevel);
volIter.setPosition(x+uStepSize,y+uStepSize,regSlice.getLowerCorner().getZ());
const uint8 v110 = volIter.getSubSampledVoxel(uLevel);
const uint8_t v110 = volIter.getSubSampledVoxel(uLevel);
volIter.setPosition(x+uStepSize,y,regSlice.getLowerCorner().getZ()+uStepSize);
const uint8 v101 = volIter.getSubSampledVoxel(uLevel);
const uint8_t v101 = volIter.getSubSampledVoxel(uLevel);
volIter.setPosition(x+uStepSize,y+uStepSize,regSlice.getLowerCorner().getZ()+uStepSize);
const uint8 v111 = volIter.getSubSampledVoxel(uLevel);
const uint8_t v111 = volIter.getSubSampledVoxel(uLevel);
//x
uint8 iPreviousCubeIndexX = bitmask[getDecimatedIndex(x- offset.getX()-uStepSize,y- offset.getY(), regSlice.width()+1)];
uint8 srcBit6 = iPreviousCubeIndexX & 64;
uint8 destBit7 = srcBit6 << 1;
uint8_t iPreviousCubeIndexX = bitmask[getDecimatedIndex(x- offset.getX()-uStepSize,y- offset.getY(), regSlice.width()+1)];
uint8_t srcBit6 = iPreviousCubeIndexX & 64;
uint8_t destBit7 = srcBit6 << 1;
uint8 srcBit5 = iPreviousCubeIndexX & 32;
uint8 destBit4 = srcBit5 >> 1;
uint8_t srcBit5 = iPreviousCubeIndexX & 32;
uint8_t destBit4 = srcBit5 >> 1;
uint8 srcBit2 = iPreviousCubeIndexX & 4;
uint8 destBit3 = srcBit2 << 1;
uint8_t srcBit2 = iPreviousCubeIndexX & 4;
uint8_t destBit3 = srcBit2 << 1;
uint8 srcBit1 = iPreviousCubeIndexX & 2;
uint8 destBit0 = srcBit1 >> 1;
uint8_t srcBit1 = iPreviousCubeIndexX & 2;
uint8_t destBit0 = srcBit1 >> 1;
iCubeIndex |= destBit0;
if (v100 == 0) iCubeIndex |= 2;
@ -215,28 +215,28 @@ namespace PolyVox
else if((x==regSlice.getLowerCorner().getX()) && (y>regSlice.getLowerCorner().getY()))
{
volIter.setPosition(x,y+uStepSize,regSlice.getLowerCorner().getZ());
const uint8 v010 = volIter.getSubSampledVoxel(uLevel);
const uint8_t v010 = volIter.getSubSampledVoxel(uLevel);
volIter.setPosition(x+uStepSize,y+uStepSize,regSlice.getLowerCorner().getZ());
const uint8 v110 = volIter.getSubSampledVoxel(uLevel);
const uint8_t v110 = volIter.getSubSampledVoxel(uLevel);
volIter.setPosition(x,y+uStepSize,regSlice.getLowerCorner().getZ()+uStepSize);
const uint8 v011 = volIter.getSubSampledVoxel(uLevel);
const uint8_t v011 = volIter.getSubSampledVoxel(uLevel);
volIter.setPosition(x+uStepSize,y+uStepSize,regSlice.getLowerCorner().getZ()+uStepSize);
const uint8 v111 = volIter.getSubSampledVoxel(uLevel);
const uint8_t v111 = volIter.getSubSampledVoxel(uLevel);
//y
uint8 iPreviousCubeIndexY = bitmask[getDecimatedIndex(x- offset.getX(),y- offset.getY()-uStepSize, regSlice.width()+1)];
uint8 srcBit7 = iPreviousCubeIndexY & 128;
uint8 destBit4 = srcBit7 >> 3;
uint8_t iPreviousCubeIndexY = bitmask[getDecimatedIndex(x- offset.getX(),y- offset.getY()-uStepSize, regSlice.width()+1)];
uint8_t srcBit7 = iPreviousCubeIndexY & 128;
uint8_t destBit4 = srcBit7 >> 3;
uint8 srcBit6 = iPreviousCubeIndexY & 64;
uint8 destBit5 = srcBit6 >> 1;
uint8_t srcBit6 = iPreviousCubeIndexY & 64;
uint8_t destBit5 = srcBit6 >> 1;
uint8 srcBit3 = iPreviousCubeIndexY & 8;
uint8 destBit0 = srcBit3 >> 3;
uint8_t srcBit3 = iPreviousCubeIndexY & 8;
uint8_t destBit0 = srcBit3 >> 3;
uint8 srcBit2 = iPreviousCubeIndexY & 4;
uint8 destBit1 = srcBit2 >> 1;
uint8_t srcBit2 = iPreviousCubeIndexY & 4;
uint8_t destBit1 = srcBit2 >> 1;
iCubeIndex |= destBit0;
iCubeIndex |= destBit1;
@ -250,32 +250,32 @@ namespace PolyVox
else
{
volIter.setPosition(x+uStepSize,y+uStepSize,regSlice.getLowerCorner().getZ());
const uint8 v110 = volIter.getSubSampledVoxel(uLevel);
const uint8_t v110 = volIter.getSubSampledVoxel(uLevel);
volIter.setPosition(x+uStepSize,y+uStepSize,regSlice.getLowerCorner().getZ()+uStepSize);
const uint8 v111 = volIter.getSubSampledVoxel(uLevel);
const uint8_t v111 = volIter.getSubSampledVoxel(uLevel);
//y
uint8 iPreviousCubeIndexY = bitmask[getDecimatedIndex(x- offset.getX(),y- offset.getY()-uStepSize, regSlice.width()+1)];
uint8 srcBit7 = iPreviousCubeIndexY & 128;
uint8 destBit4 = srcBit7 >> 3;
uint8_t iPreviousCubeIndexY = bitmask[getDecimatedIndex(x- offset.getX(),y- offset.getY()-uStepSize, regSlice.width()+1)];
uint8_t srcBit7 = iPreviousCubeIndexY & 128;
uint8_t destBit4 = srcBit7 >> 3;
uint8 srcBit6 = iPreviousCubeIndexY & 64;
uint8 destBit5 = srcBit6 >> 1;
uint8_t srcBit6 = iPreviousCubeIndexY & 64;
uint8_t destBit5 = srcBit6 >> 1;
uint8 srcBit3 = iPreviousCubeIndexY & 8;
uint8 destBit0 = srcBit3 >> 3;
uint8_t srcBit3 = iPreviousCubeIndexY & 8;
uint8_t destBit0 = srcBit3 >> 3;
uint8 srcBit2 = iPreviousCubeIndexY & 4;
uint8 destBit1 = srcBit2 >> 1;
uint8_t srcBit2 = iPreviousCubeIndexY & 4;
uint8_t destBit1 = srcBit2 >> 1;
//x
uint8 iPreviousCubeIndexX = bitmask[getDecimatedIndex(x- offset.getX()-uStepSize,y- offset.getY(), regSlice.width()+1)];
uint8_t iPreviousCubeIndexX = bitmask[getDecimatedIndex(x- offset.getX()-uStepSize,y- offset.getY(), regSlice.width()+1)];
srcBit6 = iPreviousCubeIndexX & 64;
uint8 destBit7 = srcBit6 << 1;
uint8_t destBit7 = srcBit6 << 1;
srcBit2 = iPreviousCubeIndexX & 4;
uint8 destBit3 = srcBit2 << 1;
uint8_t destBit3 = srcBit2 << 1;
iCubeIndex |= destBit0;
iCubeIndex |= destBit1;
@ -301,35 +301,35 @@ namespace PolyVox
return uNoOfNonEmptyCells;
}
uint32 computeDecimatedBitmaskForSliceFromPrevious(VolumeIterator<uint8>& volIter, uint8 uLevel, const Region& regSlice, const Vector3DFloat& offset, uint8* bitmask, uint8* previousBitmask)
uint32_t computeDecimatedBitmaskForSliceFromPrevious(VolumeIterator<uint8_t>& volIter, uint8_t uLevel, const Region& regSlice, const Vector3DFloat& offset, uint8_t* bitmask, uint8_t* previousBitmask)
{
const uint8 uStepSize = uLevel == 0 ? 1 : 1 << uLevel;
uint32 uNoOfNonEmptyCells = 0;
const uint8_t uStepSize = uLevel == 0 ? 1 : 1 << uLevel;
uint32_t uNoOfNonEmptyCells = 0;
//Iterate over each cell in the region
for(uint16 y = regSlice.getLowerCorner().getY(); y <= regSlice.getUpperCorner().getY(); y += uStepSize)
for(uint16_t y = regSlice.getLowerCorner().getY(); y <= regSlice.getUpperCorner().getY(); y += uStepSize)
{
for(uint16 x = regSlice.getLowerCorner().getX(); x <= regSlice.getUpperCorner().getX(); x += uStepSize)
for(uint16_t x = regSlice.getLowerCorner().getX(); x <= regSlice.getUpperCorner().getX(); x += uStepSize)
{
//Current position
volIter.setPosition(x,y,regSlice.getLowerCorner().getZ());
//Determine the index into the edge table which tells us which vertices are inside of the surface
uint8 iCubeIndex = 0;
uint8_t iCubeIndex = 0;
if((x==regSlice.getLowerCorner().getX()) && (y==regSlice.getLowerCorner().getY()))
{
volIter.setPosition(x,y,regSlice.getLowerCorner().getZ()+uStepSize);
const uint8 v001 = volIter.getSubSampledVoxel(uLevel);
const uint8_t v001 = volIter.getSubSampledVoxel(uLevel);
volIter.setPosition(x+uStepSize,y,regSlice.getLowerCorner().getZ()+uStepSize);
const uint8 v101 = volIter.getSubSampledVoxel(uLevel);
const uint8_t v101 = volIter.getSubSampledVoxel(uLevel);
volIter.setPosition(x,y+uStepSize,regSlice.getLowerCorner().getZ()+uStepSize);
const uint8 v011 = volIter.getSubSampledVoxel(uLevel);
const uint8_t v011 = volIter.getSubSampledVoxel(uLevel);
volIter.setPosition(x+uStepSize,y+uStepSize,regSlice.getLowerCorner().getZ()+uStepSize);
const uint8 v111 = volIter.getSubSampledVoxel(uLevel);
const uint8_t v111 = volIter.getSubSampledVoxel(uLevel);
//z
uint8 iPreviousCubeIndexZ = previousBitmask[getDecimatedIndex(x- offset.getX(),y- offset.getY(), regSlice.width()+1)];
uint8_t iPreviousCubeIndexZ = previousBitmask[getDecimatedIndex(x- offset.getX(),y- offset.getY(), regSlice.width()+1)];
iCubeIndex = iPreviousCubeIndexZ >> 4;
if (v001 == 0) iCubeIndex |= 16;
@ -340,21 +340,21 @@ namespace PolyVox
else if((x>regSlice.getLowerCorner().getX()) && y==regSlice.getLowerCorner().getY())
{
volIter.setPosition(x+uStepSize,y,regSlice.getLowerCorner().getZ()+uStepSize);
const uint8 v101 = volIter.getSubSampledVoxel(uLevel);
const uint8_t v101 = volIter.getSubSampledVoxel(uLevel);
volIter.setPosition(x+uStepSize,y+uStepSize,regSlice.getLowerCorner().getZ()+uStepSize);
const uint8 v111 = volIter.getSubSampledVoxel(uLevel);
const uint8_t v111 = volIter.getSubSampledVoxel(uLevel);
//z
uint8 iPreviousCubeIndexZ = previousBitmask[getDecimatedIndex(x- offset.getX(),y- offset.getY(), regSlice.width()+1)];
uint8_t iPreviousCubeIndexZ = previousBitmask[getDecimatedIndex(x- offset.getX(),y- offset.getY(), regSlice.width()+1)];
iCubeIndex = iPreviousCubeIndexZ >> 4;
//x
uint8 iPreviousCubeIndexX = bitmask[getDecimatedIndex(x- offset.getX()-uStepSize,y- offset.getY(), regSlice.width()+1)];
uint8 srcBit6 = iPreviousCubeIndexX & 64;
uint8 destBit7 = srcBit6 << 1;
uint8_t iPreviousCubeIndexX = bitmask[getDecimatedIndex(x- offset.getX()-uStepSize,y- offset.getY(), regSlice.width()+1)];
uint8_t srcBit6 = iPreviousCubeIndexX & 64;
uint8_t destBit7 = srcBit6 << 1;
uint8 srcBit5 = iPreviousCubeIndexX & 32;
uint8 destBit4 = srcBit5 >> 1;
uint8_t srcBit5 = iPreviousCubeIndexX & 32;
uint8_t destBit4 = srcBit5 >> 1;
iCubeIndex |= destBit4;
if (v101 == 0) iCubeIndex |= 32;
@ -364,21 +364,21 @@ namespace PolyVox
else if((x==regSlice.getLowerCorner().getX()) && (y>regSlice.getLowerCorner().getY()))
{
volIter.setPosition(x,y+uStepSize,regSlice.getLowerCorner().getZ()+uStepSize);
const uint8 v011 = volIter.getSubSampledVoxel(uLevel);
const uint8_t v011 = volIter.getSubSampledVoxel(uLevel);
volIter.setPosition(x+uStepSize,y+uStepSize,regSlice.getLowerCorner().getZ()+uStepSize);
const uint8 v111 = volIter.getSubSampledVoxel(uLevel);
const uint8_t v111 = volIter.getSubSampledVoxel(uLevel);
//z
uint8 iPreviousCubeIndexZ = previousBitmask[getDecimatedIndex(x- offset.getX(),y- offset.getY(), regSlice.width()+1)];
uint8_t iPreviousCubeIndexZ = previousBitmask[getDecimatedIndex(x- offset.getX(),y- offset.getY(), regSlice.width()+1)];
iCubeIndex = iPreviousCubeIndexZ >> 4;
//y
uint8 iPreviousCubeIndexY = bitmask[getDecimatedIndex(x- offset.getX(),y- offset.getY()-uStepSize, regSlice.width()+1)];
uint8 srcBit7 = iPreviousCubeIndexY & 128;
uint8 destBit4 = srcBit7 >> 3;
uint8_t iPreviousCubeIndexY = bitmask[getDecimatedIndex(x- offset.getX(),y- offset.getY()-uStepSize, regSlice.width()+1)];
uint8_t srcBit7 = iPreviousCubeIndexY & 128;
uint8_t destBit4 = srcBit7 >> 3;
uint8 srcBit6 = iPreviousCubeIndexY & 64;
uint8 destBit5 = srcBit6 >> 1;
uint8_t srcBit6 = iPreviousCubeIndexY & 64;
uint8_t destBit5 = srcBit6 >> 1;
iCubeIndex |= destBit4;
iCubeIndex |= destBit5;
@ -388,24 +388,24 @@ namespace PolyVox
else
{
volIter.setPosition(x+uStepSize,y+uStepSize,regSlice.getLowerCorner().getZ()+uStepSize);
const uint8 v111 = volIter.getSubSampledVoxel(uLevel);
const uint8_t v111 = volIter.getSubSampledVoxel(uLevel);
//z
uint8 iPreviousCubeIndexZ = previousBitmask[getDecimatedIndex(x- offset.getX(),y- offset.getY(), regSlice.width()+1)];
uint8_t iPreviousCubeIndexZ = previousBitmask[getDecimatedIndex(x- offset.getX(),y- offset.getY(), regSlice.width()+1)];
iCubeIndex = iPreviousCubeIndexZ >> 4;
//y
uint8 iPreviousCubeIndexY = bitmask[getDecimatedIndex(x- offset.getX(),y- offset.getY()-uStepSize, regSlice.width()+1)];
uint8 srcBit7 = iPreviousCubeIndexY & 128;
uint8 destBit4 = srcBit7 >> 3;
uint8_t iPreviousCubeIndexY = bitmask[getDecimatedIndex(x- offset.getX(),y- offset.getY()-uStepSize, regSlice.width()+1)];
uint8_t srcBit7 = iPreviousCubeIndexY & 128;
uint8_t destBit4 = srcBit7 >> 3;
uint8 srcBit6 = iPreviousCubeIndexY & 64;
uint8 destBit5 = srcBit6 >> 1;
uint8_t srcBit6 = iPreviousCubeIndexY & 64;
uint8_t destBit5 = srcBit6 >> 1;
//x
uint8 iPreviousCubeIndexX = bitmask[getDecimatedIndex(x- offset.getX()-uStepSize,y- offset.getY(), regSlice.width()+1)];
uint8_t iPreviousCubeIndexX = bitmask[getDecimatedIndex(x- offset.getX()-uStepSize,y- offset.getY(), regSlice.width()+1)];
srcBit6 = iPreviousCubeIndexX & 64;
uint8 destBit7 = srcBit6 << 1;
uint8_t destBit7 = srcBit6 << 1;
iCubeIndex |= destBit4;
iCubeIndex |= destBit5;
@ -427,23 +427,23 @@ namespace PolyVox
return uNoOfNonEmptyCells;
}
void generateDecimatedVerticesForSlice(VolumeIterator<uint8>& volIter, uint8 uLevel, Region& regSlice, const Vector3DFloat& offset, uint8* bitmask, IndexedSurfacePatch* singleMaterialPatch,int32 vertexIndicesX[],int32 vertexIndicesY[],int32 vertexIndicesZ[])
void generateDecimatedVerticesForSlice(VolumeIterator<uint8_t>& volIter, uint8_t uLevel, Region& regSlice, const Vector3DFloat& offset, uint8_t* bitmask, IndexedSurfacePatch* singleMaterialPatch,int32_t vertexIndicesX[],int32_t vertexIndicesY[],int32_t vertexIndicesZ[])
{
const uint8 uStepSize = uLevel == 0 ? 1 : 1 << uLevel;
const uint8_t uStepSize = uLevel == 0 ? 1 : 1 << uLevel;
//Iterate over each cell in the region
for(uint16 y = regSlice.getLowerCorner().getY(); y <= regSlice.getUpperCorner().getY(); y += uStepSize)
for(uint16_t y = regSlice.getLowerCorner().getY(); y <= regSlice.getUpperCorner().getY(); y += uStepSize)
{
for(uint16 x = regSlice.getLowerCorner().getX(); x <= regSlice.getUpperCorner().getX(); x += uStepSize)
for(uint16_t x = regSlice.getLowerCorner().getX(); x <= regSlice.getUpperCorner().getX(); x += uStepSize)
{
//Current position
const uint16 z = regSlice.getLowerCorner().getZ();
const uint16_t z = regSlice.getLowerCorner().getZ();
volIter.setPosition(x,y,z);
const uint8 v000 = volIter.getSubSampledVoxel(uLevel);
const uint8_t v000 = volIter.getSubSampledVoxel(uLevel);
//Determine the index into the edge table which tells us which vertices are inside of the surface
uint8 iCubeIndex = bitmask[getDecimatedIndex(x - offset.getX(),y - offset.getY(), regSlice.width()+1)];
uint8_t iCubeIndex = bitmask[getDecimatedIndex(x - offset.getX(),y - offset.getY(), regSlice.width()+1)];
/* Cube is entirely in/out of the surface */
if (edgeTable[iCubeIndex] == 0)
@ -457,12 +457,12 @@ namespace PolyVox
if(x != regSlice.getUpperCorner().getX())
{
volIter.setPosition(x + uStepSize,y,z);
const uint8 v100 = volIter.getSubSampledVoxel(uLevel);
const uint8_t v100 = volIter.getSubSampledVoxel(uLevel);
const Vector3DFloat v3dPosition(x - offset.getX() + 0.5f * uStepSize, y - offset.getY(), z - offset.getZ());
const Vector3DFloat v3dNormal(v000 > v100 ? 1.0f : -1.0f,0.0,0.0);
const uint8 uMaterial = v000 | v100; //Because one of these is 0, the or operation takes the max.
const uint8_t uMaterial = v000 | v100; //Because one of these is 0, the or operation takes the max.
SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial);
uint32 uLastVertexIndex = singleMaterialPatch->addVertex(surfaceVertex);
uint32_t uLastVertexIndex = singleMaterialPatch->addVertex(surfaceVertex);
vertexIndicesX[getDecimatedIndex(x - offset.getX(),y - offset.getY(), regSlice.width()+1)] = uLastVertexIndex;
}
}
@ -471,12 +471,12 @@ namespace PolyVox
if(y != regSlice.getUpperCorner().getY())
{
volIter.setPosition(x,y + uStepSize,z);
const uint8 v010 = volIter.getSubSampledVoxel(uLevel);
const uint8_t v010 = volIter.getSubSampledVoxel(uLevel);
const Vector3DFloat v3dPosition(x - offset.getX(), y - offset.getY() + 0.5f * uStepSize, z - offset.getZ());
const Vector3DFloat v3dNormal(0.0,v000 > v010 ? 1.0f : -1.0f,0.0);
const uint8 uMaterial = v000 | v010; //Because one of these is 0, the or operation takes the max.
const uint8_t uMaterial = v000 | v010; //Because one of these is 0, the or operation takes the max.
SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial);
uint32 uLastVertexIndex = singleMaterialPatch->addVertex(surfaceVertex);
uint32_t uLastVertexIndex = singleMaterialPatch->addVertex(surfaceVertex);
vertexIndicesY[getDecimatedIndex(x - offset.getX(),y - offset.getY(), regSlice.width()+1)] = uLastVertexIndex;
}
}
@ -485,12 +485,12 @@ namespace PolyVox
//if(z != regSlice.getUpperCorner.getZ())
{
volIter.setPosition(x,y,z + uStepSize);
const uint8 v001 = volIter.getSubSampledVoxel(uLevel);
const uint8_t v001 = volIter.getSubSampledVoxel(uLevel);
const Vector3DFloat v3dPosition(x - offset.getX(), y - offset.getY(), z - offset.getZ() + 0.5f * uStepSize);
const Vector3DFloat v3dNormal(0.0,0.0,v000 > v001 ? 1.0f : -1.0f);
const uint8 uMaterial = v000 | v001; //Because one of these is 0, the or operation takes the max.
const uint8_t uMaterial = v000 | v001; //Because one of these is 0, the or operation takes the max.
const SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial);
uint32 uLastVertexIndex = singleMaterialPatch->addVertex(surfaceVertex);
uint32_t uLastVertexIndex = singleMaterialPatch->addVertex(surfaceVertex);
vertexIndicesZ[getDecimatedIndex(x - offset.getX(),y - offset.getY(), regSlice.width()+1)] = uLastVertexIndex;
}
}
@ -498,20 +498,20 @@ namespace PolyVox
}
}
void generateDecimatedIndicesForSlice(VolumeIterator<uint8>& volIter, uint8 uLevel, const Region& regSlice, IndexedSurfacePatch* singleMaterialPatch, const Vector3DFloat& offset, uint8* bitmask0, uint8* bitmask1, int32 vertexIndicesX0[],int32 vertexIndicesY0[],int32 vertexIndicesZ0[], int32 vertexIndicesX1[],int32 vertexIndicesY1[],int32 vertexIndicesZ1[])
void generateDecimatedIndicesForSlice(VolumeIterator<uint8_t>& volIter, uint8_t uLevel, const Region& regSlice, IndexedSurfacePatch* singleMaterialPatch, const Vector3DFloat& offset, uint8_t* bitmask0, uint8_t* bitmask1, int32_t vertexIndicesX0[],int32_t vertexIndicesY0[],int32_t vertexIndicesZ0[], int32_t vertexIndicesX1[],int32_t vertexIndicesY1[],int32_t vertexIndicesZ1[])
{
const uint8 uStepSize = uLevel == 0 ? 1 : 1 << uLevel;
uint32 indlist[12];
const uint8_t uStepSize = uLevel == 0 ? 1 : 1 << uLevel;
uint32_t indlist[12];
for(uint16 y = regSlice.getLowerCorner().getY() - offset.getY(); y < regSlice.getUpperCorner().getY() - offset.getY(); y += uStepSize)
for(uint16_t y = regSlice.getLowerCorner().getY() - offset.getY(); y < regSlice.getUpperCorner().getY() - offset.getY(); y += uStepSize)
{
for(uint16 x = regSlice.getLowerCorner().getX() - offset.getX(); x < regSlice.getUpperCorner().getX() - offset.getX(); x += uStepSize)
for(uint16_t x = regSlice.getLowerCorner().getX() - offset.getX(); x < regSlice.getUpperCorner().getX() - offset.getX(); x += uStepSize)
{
//Current position
const uint16 z = regSlice.getLowerCorner().getZ() - offset.getZ();
const uint16_t z = regSlice.getLowerCorner().getZ() - offset.getZ();
//Determine the index into the edge table which tells us which vertices are inside of the surface
uint8 iCubeIndex = bitmask0[getDecimatedIndex(x,y, regSlice.width()+1)];
uint8_t iCubeIndex = bitmask0[getDecimatedIndex(x,y, regSlice.width()+1)];
/* Cube is entirely in/out of the surface */
if (edgeTable[iCubeIndex] == 0)
@ -583,9 +583,9 @@ namespace PolyVox
for (int i=0;triTable[iCubeIndex][i]!=-1;i+=3)
{
uint32 ind0 = indlist[triTable[iCubeIndex][i ]];
uint32 ind1 = indlist[triTable[iCubeIndex][i+1]];
uint32 ind2 = indlist[triTable[iCubeIndex][i+2]];
uint32_t ind0 = indlist[triTable[iCubeIndex][i ]];
uint32_t ind1 = indlist[triTable[iCubeIndex][i+1]];
uint32_t ind2 = indlist[triTable[iCubeIndex][i+2]];
singleMaterialPatch->addTriangle(ind0, ind1, ind2);
}//For each triangle

View File

@ -29,21 +29,21 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
namespace PolyVox
{
void extractFastSurfaceImpl(Volume<uint8>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch)
void extractFastSurfaceImpl(Volume<uint8_t>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch)
{
singleMaterialPatch->clear();
//For edge indices
int32* vertexIndicesX0 = new int32[(region.width()+2) * (region.height()+2)];
int32* vertexIndicesY0 = new int32[(region.width()+2) * (region.height()+2)];
int32* vertexIndicesZ0 = new int32[(region.width()+2) * (region.height()+2)];
int32* vertexIndicesX1 = new int32[(region.width()+2) * (region.height()+2)];
int32* vertexIndicesY1 = new int32[(region.width()+2) * (region.height()+2)];
int32* vertexIndicesZ1 = new int32[(region.width()+2) * (region.height()+2)];
int32_t* vertexIndicesX0 = new int32_t[(region.width()+2) * (region.height()+2)];
int32_t* vertexIndicesY0 = new int32_t[(region.width()+2) * (region.height()+2)];
int32_t* vertexIndicesZ0 = new int32_t[(region.width()+2) * (region.height()+2)];
int32_t* vertexIndicesX1 = new int32_t[(region.width()+2) * (region.height()+2)];
int32_t* vertexIndicesY1 = new int32_t[(region.width()+2) * (region.height()+2)];
int32_t* vertexIndicesZ1 = new int32_t[(region.width()+2) * (region.height()+2)];
//Cell bitmasks
uint8* bitmask0 = new uint8[(region.width()+2) * (region.height()+2)];
uint8* bitmask1 = new uint8[(region.width()+2) * (region.height()+2)];
uint8_t* bitmask0 = new uint8_t[(region.width()+2) * (region.height()+2)];
uint8_t* bitmask1 = new uint8_t[(region.width()+2) * (region.height()+2)];
//When generating the mesh for a region we actually look one voxel outside it in the
// back, bottom, right direction. Protect against access violations by cropping region here
@ -59,22 +59,22 @@ namespace PolyVox
regSlice0.setUpperCorner(Vector3DInt32(regSlice0.getUpperCorner().getX(),regSlice0.getUpperCorner().getY(),regSlice0.getLowerCorner().getZ()));
//Iterator to access the volume data
VolumeIterator<uint8> volIter(*volumeData);
VolumeIterator<uint8_t> volIter(*volumeData);
//Compute bitmask for initial slice
uint32 uNoOfNonEmptyCellsForSlice0 = computeInitialRoughBitmaskForSlice(volIter, regSlice0, offset, bitmask0);
uint32_t uNoOfNonEmptyCellsForSlice0 = computeInitialRoughBitmaskForSlice(volIter, regSlice0, offset, bitmask0);
if(uNoOfNonEmptyCellsForSlice0 != 0)
{
//If there were some non-empty cells then generate initial slice vertices for them
generateRoughVerticesForSlice(volIter,regSlice0, offset, bitmask0, singleMaterialPatch, vertexIndicesX0, vertexIndicesY0, vertexIndicesZ0);
}
for(uint32 uSlice = 0; ((uSlice <= region.depth()-1) && (uSlice + offset.getZ() < region.getUpperCorner().getZ())); ++uSlice)
for(uint32_t uSlice = 0; ((uSlice <= region.depth()-1) && (uSlice + offset.getZ() < region.getUpperCorner().getZ())); ++uSlice)
{
Region regSlice1(regSlice0);
regSlice1.shift(Vector3DInt32(0,0,1));
uint32 uNoOfNonEmptyCellsForSlice1 = computeRoughBitmaskForSliceFromPrevious(volIter, regSlice1, offset, bitmask1, bitmask0);
uint32_t uNoOfNonEmptyCellsForSlice1 = computeRoughBitmaskForSliceFromPrevious(volIter, regSlice1, offset, bitmask1, bitmask0);
if(uNoOfNonEmptyCellsForSlice1 != 0)
{
@ -105,14 +105,14 @@ namespace PolyVox
delete[] vertexIndicesZ1;
}
uint32 getIndex(uint32 x, uint32 y, uint32 regionWidth)
uint32_t getIndex(uint32_t x, uint32_t y, uint32_t regionWidth)
{
return x + (y * (regionWidth+1));
}
uint32 computeInitialRoughBitmaskForSlice(VolumeIterator<uint8>& volIter, const Region& regSlice, const Vector3DFloat& offset, uint8* bitmask)
uint32_t computeInitialRoughBitmaskForSlice(VolumeIterator<uint8_t>& volIter, const Region& regSlice, const Vector3DFloat& offset, uint8_t* bitmask)
{
uint32 uNoOfNonEmptyCells = 0;
uint32_t uNoOfNonEmptyCells = 0;
//Iterate over each cell in the region
volIter.setPosition(regSlice.getLowerCorner().getX(),regSlice.getLowerCorner().getY(), regSlice.getLowerCorner().getZ());
@ -120,23 +120,23 @@ namespace PolyVox
do
{
//Current position
const uint16 x = volIter.getPosX() - offset.getX();
const uint16 y = volIter.getPosY() - offset.getY();
const uint16_t x = volIter.getPosX() - offset.getX();
const uint16_t y = volIter.getPosY() - offset.getY();
//Determine the index into the edge table which tells us which vertices are inside of the surface
uint8 iCubeIndex = 0;
uint8_t iCubeIndex = 0;
if((x==0) && (y==0))
{
const uint8 v000 = volIter.getVoxel();
const uint8 v100 = volIter.peekVoxel1px0py0pz();
const uint8 v010 = volIter.peekVoxel0px1py0pz();
const uint8 v110 = volIter.peekVoxel1px1py0pz();
const uint8_t v000 = volIter.getVoxel();
const uint8_t v100 = volIter.peekVoxel1px0py0pz();
const uint8_t v010 = volIter.peekVoxel0px1py0pz();
const uint8_t v110 = volIter.peekVoxel1px1py0pz();
const uint8 v001 = volIter.peekVoxel0px0py1pz();
const uint8 v101 = volIter.peekVoxel1px0py1pz();
const uint8 v011 = volIter.peekVoxel0px1py1pz();
const uint8 v111 = volIter.peekVoxel1px1py1pz();
const uint8_t v001 = volIter.peekVoxel0px0py1pz();
const uint8_t v101 = volIter.peekVoxel1px0py1pz();
const uint8_t v011 = volIter.peekVoxel0px1py1pz();
const uint8_t v111 = volIter.peekVoxel1px1py1pz();
if (v000 == 0) iCubeIndex |= 1;
if (v100 == 0) iCubeIndex |= 2;
@ -149,25 +149,25 @@ namespace PolyVox
}
else if((x>0) && y==0)
{
const uint8 v100 = volIter.peekVoxel1px0py0pz();
const uint8 v110 = volIter.peekVoxel1px1py0pz();
const uint8_t v100 = volIter.peekVoxel1px0py0pz();
const uint8_t v110 = volIter.peekVoxel1px1py0pz();
const uint8 v101 = volIter.peekVoxel1px0py1pz();
const uint8 v111 = volIter.peekVoxel1px1py1pz();
const uint8_t v101 = volIter.peekVoxel1px0py1pz();
const uint8_t v111 = volIter.peekVoxel1px1py1pz();
//x
uint8 iPreviousCubeIndexX = bitmask[getIndex(x-1,y, regSlice.width()+1)];
uint8 srcBit6 = iPreviousCubeIndexX & 64;
uint8 destBit7 = srcBit6 << 1;
uint8_t iPreviousCubeIndexX = bitmask[getIndex(x-1,y, regSlice.width()+1)];
uint8_t srcBit6 = iPreviousCubeIndexX & 64;
uint8_t destBit7 = srcBit6 << 1;
uint8 srcBit5 = iPreviousCubeIndexX & 32;
uint8 destBit4 = srcBit5 >> 1;
uint8_t srcBit5 = iPreviousCubeIndexX & 32;
uint8_t destBit4 = srcBit5 >> 1;
uint8 srcBit2 = iPreviousCubeIndexX & 4;
uint8 destBit3 = srcBit2 << 1;
uint8_t srcBit2 = iPreviousCubeIndexX & 4;
uint8_t destBit3 = srcBit2 << 1;
uint8 srcBit1 = iPreviousCubeIndexX & 2;
uint8 destBit0 = srcBit1 >> 1;
uint8_t srcBit1 = iPreviousCubeIndexX & 2;
uint8_t destBit0 = srcBit1 >> 1;
iCubeIndex |= destBit0;
if (v100 == 0) iCubeIndex |= 2;
@ -180,25 +180,25 @@ namespace PolyVox
}
else if((x==0) && (y>0))
{
const uint8 v010 = volIter.peekVoxel0px1py0pz();
const uint8 v110 = volIter.peekVoxel1px1py0pz();
const uint8_t v010 = volIter.peekVoxel0px1py0pz();
const uint8_t v110 = volIter.peekVoxel1px1py0pz();
const uint8 v011 = volIter.peekVoxel0px1py1pz();
const uint8 v111 = volIter.peekVoxel1px1py1pz();
const uint8_t v011 = volIter.peekVoxel0px1py1pz();
const uint8_t v111 = volIter.peekVoxel1px1py1pz();
//y
uint8 iPreviousCubeIndexY = bitmask[getIndex(x,y-1, regSlice.width()+1)];
uint8 srcBit7 = iPreviousCubeIndexY & 128;
uint8 destBit4 = srcBit7 >> 3;
uint8_t iPreviousCubeIndexY = bitmask[getIndex(x,y-1, regSlice.width()+1)];
uint8_t srcBit7 = iPreviousCubeIndexY & 128;
uint8_t destBit4 = srcBit7 >> 3;
uint8 srcBit6 = iPreviousCubeIndexY & 64;
uint8 destBit5 = srcBit6 >> 1;
uint8_t srcBit6 = iPreviousCubeIndexY & 64;
uint8_t destBit5 = srcBit6 >> 1;
uint8 srcBit3 = iPreviousCubeIndexY & 8;
uint8 destBit0 = srcBit3 >> 3;
uint8_t srcBit3 = iPreviousCubeIndexY & 8;
uint8_t destBit0 = srcBit3 >> 3;
uint8 srcBit2 = iPreviousCubeIndexY & 4;
uint8 destBit1 = srcBit2 >> 1;
uint8_t srcBit2 = iPreviousCubeIndexY & 4;
uint8_t destBit1 = srcBit2 >> 1;
iCubeIndex |= destBit0;
iCubeIndex |= destBit1;
@ -211,31 +211,31 @@ namespace PolyVox
}
else
{
const uint8 v110 = volIter.peekVoxel1px1py0pz();
const uint8_t v110 = volIter.peekVoxel1px1py0pz();
const uint8 v111 = volIter.peekVoxel1px1py1pz();
const uint8_t v111 = volIter.peekVoxel1px1py1pz();
//y
uint8 iPreviousCubeIndexY = bitmask[getIndex(x,y-1, regSlice.width()+1)];
uint8 srcBit7 = iPreviousCubeIndexY & 128;
uint8 destBit4 = srcBit7 >> 3;
uint8_t iPreviousCubeIndexY = bitmask[getIndex(x,y-1, regSlice.width()+1)];
uint8_t srcBit7 = iPreviousCubeIndexY & 128;
uint8_t destBit4 = srcBit7 >> 3;
uint8 srcBit6 = iPreviousCubeIndexY & 64;
uint8 destBit5 = srcBit6 >> 1;
uint8_t srcBit6 = iPreviousCubeIndexY & 64;
uint8_t destBit5 = srcBit6 >> 1;
uint8 srcBit3 = iPreviousCubeIndexY & 8;
uint8 destBit0 = srcBit3 >> 3;
uint8_t srcBit3 = iPreviousCubeIndexY & 8;
uint8_t destBit0 = srcBit3 >> 3;
uint8 srcBit2 = iPreviousCubeIndexY & 4;
uint8 destBit1 = srcBit2 >> 1;
uint8_t srcBit2 = iPreviousCubeIndexY & 4;
uint8_t destBit1 = srcBit2 >> 1;
//x
uint8 iPreviousCubeIndexX = bitmask[getIndex(x-1,y, regSlice.width()+1)];
uint8_t iPreviousCubeIndexX = bitmask[getIndex(x-1,y, regSlice.width()+1)];
srcBit6 = iPreviousCubeIndexX & 64;
uint8 destBit7 = srcBit6 << 1;
uint8_t destBit7 = srcBit6 << 1;
srcBit2 = iPreviousCubeIndexX & 4;
uint8 destBit3 = srcBit2 << 1;
uint8_t destBit3 = srcBit2 << 1;
iCubeIndex |= destBit0;
iCubeIndex |= destBit1;
@ -260,9 +260,9 @@ namespace PolyVox
return uNoOfNonEmptyCells;
}
uint32 computeRoughBitmaskForSliceFromPrevious(VolumeIterator<uint8>& volIter, const Region& regSlice, const Vector3DFloat& offset, uint8* bitmask, uint8* previousBitmask)
uint32_t computeRoughBitmaskForSliceFromPrevious(VolumeIterator<uint8_t>& volIter, const Region& regSlice, const Vector3DFloat& offset, uint8_t* bitmask, uint8_t* previousBitmask)
{
uint32 uNoOfNonEmptyCells = 0;
uint32_t uNoOfNonEmptyCells = 0;
//Iterate over each cell in the region
volIter.setPosition(regSlice.getLowerCorner().getX(),regSlice.getLowerCorner().getY(), regSlice.getLowerCorner().getZ());
@ -270,21 +270,21 @@ namespace PolyVox
do
{
//Current position
const uint16 x = volIter.getPosX() - offset.getX();
const uint16 y = volIter.getPosY() - offset.getY();
const uint16_t x = volIter.getPosX() - offset.getX();
const uint16_t y = volIter.getPosY() - offset.getY();
//Determine the index into the edge table which tells us which vertices are inside of the surface
uint8 iCubeIndex = 0;
uint8_t iCubeIndex = 0;
if((x==0) && (y==0))
{
const uint8 v001 = volIter.peekVoxel0px0py1pz();
const uint8 v101 = volIter.peekVoxel1px0py1pz();
const uint8 v011 = volIter.peekVoxel0px1py1pz();
const uint8 v111 = volIter.peekVoxel1px1py1pz();
const uint8_t v001 = volIter.peekVoxel0px0py1pz();
const uint8_t v101 = volIter.peekVoxel1px0py1pz();
const uint8_t v011 = volIter.peekVoxel0px1py1pz();
const uint8_t v111 = volIter.peekVoxel1px1py1pz();
//z
uint8 iPreviousCubeIndexZ = previousBitmask[getIndex(x,y, regSlice.width()+1)];
uint8_t iPreviousCubeIndexZ = previousBitmask[getIndex(x,y, regSlice.width()+1)];
iCubeIndex = iPreviousCubeIndexZ >> 4;
if (v001 == 0) iCubeIndex |= 16;
@ -294,20 +294,20 @@ namespace PolyVox
}
else if((x>0) && y==0)
{
const uint8 v101 = volIter.peekVoxel1px0py1pz();
const uint8 v111 = volIter.peekVoxel1px1py1pz();
const uint8_t v101 = volIter.peekVoxel1px0py1pz();
const uint8_t v111 = volIter.peekVoxel1px1py1pz();
//z
uint8 iPreviousCubeIndexZ = previousBitmask[getIndex(x,y, regSlice.width()+1)];
uint8_t iPreviousCubeIndexZ = previousBitmask[getIndex(x,y, regSlice.width()+1)];
iCubeIndex = iPreviousCubeIndexZ >> 4;
//x
uint8 iPreviousCubeIndexX = bitmask[getIndex(x-1,y, regSlice.width()+1)];
uint8 srcBit6 = iPreviousCubeIndexX & 64;
uint8 destBit7 = srcBit6 << 1;
uint8_t iPreviousCubeIndexX = bitmask[getIndex(x-1,y, regSlice.width()+1)];
uint8_t srcBit6 = iPreviousCubeIndexX & 64;
uint8_t destBit7 = srcBit6 << 1;
uint8 srcBit5 = iPreviousCubeIndexX & 32;
uint8 destBit4 = srcBit5 >> 1;
uint8_t srcBit5 = iPreviousCubeIndexX & 32;
uint8_t destBit4 = srcBit5 >> 1;
iCubeIndex |= destBit4;
if (v101 == 0) iCubeIndex |= 32;
@ -316,20 +316,20 @@ namespace PolyVox
}
else if((x==0) && (y>0))
{
const uint8 v011 = volIter.peekVoxel0px1py1pz();
const uint8 v111 = volIter.peekVoxel1px1py1pz();
const uint8_t v011 = volIter.peekVoxel0px1py1pz();
const uint8_t v111 = volIter.peekVoxel1px1py1pz();
//z
uint8 iPreviousCubeIndexZ = previousBitmask[getIndex(x,y, regSlice.width()+1)];
uint8_t iPreviousCubeIndexZ = previousBitmask[getIndex(x,y, regSlice.width()+1)];
iCubeIndex = iPreviousCubeIndexZ >> 4;
//y
uint8 iPreviousCubeIndexY = bitmask[getIndex(x,y-1, regSlice.width()+1)];
uint8 srcBit7 = iPreviousCubeIndexY & 128;
uint8 destBit4 = srcBit7 >> 3;
uint8_t iPreviousCubeIndexY = bitmask[getIndex(x,y-1, regSlice.width()+1)];
uint8_t srcBit7 = iPreviousCubeIndexY & 128;
uint8_t destBit4 = srcBit7 >> 3;
uint8 srcBit6 = iPreviousCubeIndexY & 64;
uint8 destBit5 = srcBit6 >> 1;
uint8_t srcBit6 = iPreviousCubeIndexY & 64;
uint8_t destBit5 = srcBit6 >> 1;
iCubeIndex |= destBit4;
iCubeIndex |= destBit5;
@ -338,24 +338,24 @@ namespace PolyVox
}
else
{
const uint8 v111 = volIter.peekVoxel1px1py1pz();
const uint8_t v111 = volIter.peekVoxel1px1py1pz();
//z
uint8 iPreviousCubeIndexZ = previousBitmask[getIndex(x,y, regSlice.width()+1)];
uint8_t iPreviousCubeIndexZ = previousBitmask[getIndex(x,y, regSlice.width()+1)];
iCubeIndex = iPreviousCubeIndexZ >> 4;
//y
uint8 iPreviousCubeIndexY = bitmask[getIndex(x,y-1, regSlice.width()+1)];
uint8 srcBit7 = iPreviousCubeIndexY & 128;
uint8 destBit4 = srcBit7 >> 3;
uint8_t iPreviousCubeIndexY = bitmask[getIndex(x,y-1, regSlice.width()+1)];
uint8_t srcBit7 = iPreviousCubeIndexY & 128;
uint8_t destBit4 = srcBit7 >> 3;
uint8 srcBit6 = iPreviousCubeIndexY & 64;
uint8 destBit5 = srcBit6 >> 1;
uint8_t srcBit6 = iPreviousCubeIndexY & 64;
uint8_t destBit5 = srcBit6 >> 1;
//x
uint8 iPreviousCubeIndexX = bitmask[getIndex(x-1,y, regSlice.width()+1)];
uint8_t iPreviousCubeIndexX = bitmask[getIndex(x-1,y, regSlice.width()+1)];
srcBit6 = iPreviousCubeIndexX & 64;
uint8 destBit7 = srcBit6 << 1;
uint8_t destBit7 = srcBit6 << 1;
iCubeIndex |= destBit4;
iCubeIndex |= destBit5;
@ -376,7 +376,7 @@ namespace PolyVox
return uNoOfNonEmptyCells;
}
void generateRoughVerticesForSlice(VolumeIterator<uint8>& volIter, Region& regSlice, const Vector3DFloat& offset, uint8* bitmask, IndexedSurfacePatch* singleMaterialPatch,int32 vertexIndicesX[],int32 vertexIndicesY[],int32 vertexIndicesZ[])
void generateRoughVerticesForSlice(VolumeIterator<uint8_t>& volIter, Region& regSlice, const Vector3DFloat& offset, uint8_t* bitmask, IndexedSurfacePatch* singleMaterialPatch,int32_t vertexIndicesX[],int32_t vertexIndicesY[],int32_t vertexIndicesZ[])
{
//Iterate over each cell in the region
volIter.setPosition(regSlice.getLowerCorner().getX(),regSlice.getLowerCorner().getY(), regSlice.getLowerCorner().getZ());
@ -385,14 +385,14 @@ namespace PolyVox
do
{
//Current position
const uint16 x = volIter.getPosX() - offset.getX();
const uint16 y = volIter.getPosY() - offset.getY();
const uint16 z = volIter.getPosZ() - offset.getZ();
const uint16_t x = volIter.getPosX() - offset.getX();
const uint16_t y = volIter.getPosY() - offset.getY();
const uint16_t z = volIter.getPosZ() - offset.getZ();
const uint8 v000 = volIter.getVoxel();
const uint8_t v000 = volIter.getVoxel();
//Determine the index into the edge table which tells us which vertices are inside of the surface
uint8 iCubeIndex = bitmask[getIndex(x,y, regSlice.width()+1)];
uint8_t iCubeIndex = bitmask[getIndex(x,y, regSlice.width()+1)];
/* Cube is entirely in/out of the surface */
if (edgeTable[iCubeIndex] == 0)
@ -405,12 +405,12 @@ namespace PolyVox
{
if((x + offset.getX()) != regSlice.getUpperCorner().getX())
{
const uint8 v100 = volIter.peekVoxel1px0py0pz();
const uint8_t v100 = volIter.peekVoxel1px0py0pz();
const Vector3DFloat v3dPosition(x + 0.5f, y, z);
const Vector3DFloat v3dNormal(v000 > v100 ? 1.0f : -1.0f, 0.0f, 0.0f);
const uint8 uMaterial = v000 | v100; //Because one of these is 0, the or operation takes the max.
const uint8_t uMaterial = v000 | v100; //Because one of these is 0, the or operation takes the max.
const SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial);
uint32 uLastVertexIndex = singleMaterialPatch->addVertex(surfaceVertex);
uint32_t uLastVertexIndex = singleMaterialPatch->addVertex(surfaceVertex);
vertexIndicesX[getIndex(x,y, regSlice.width()+1)] = uLastVertexIndex;
}
}
@ -418,12 +418,12 @@ namespace PolyVox
{
if((y + offset.getY()) != regSlice.getUpperCorner().getY())
{
const uint8 v010 = volIter.peekVoxel0px1py0pz();
const uint8_t v010 = volIter.peekVoxel0px1py0pz();
const Vector3DFloat v3dPosition(x, y + 0.5f, z);
const Vector3DFloat v3dNormal(0.0f, v000 > v010 ? 1.0f : -1.0f, 0.0f);
const uint8 uMaterial = v000 | v010;
const uint8_t uMaterial = v000 | v010;
SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial);
uint32 uLastVertexIndex = singleMaterialPatch->addVertex(surfaceVertex);
uint32_t uLastVertexIndex = singleMaterialPatch->addVertex(surfaceVertex);
vertexIndicesY[getIndex(x,y, regSlice.width()+1)] = uLastVertexIndex;
}
}
@ -431,21 +431,21 @@ namespace PolyVox
{
//if((z + offset.getZ()) != upperCorner.getZ())
{
const uint8 v001 = volIter.peekVoxel0px0py1pz();
const uint8_t v001 = volIter.peekVoxel0px0py1pz();
const Vector3DFloat v3dPosition(x, y, z + 0.5f);
const Vector3DFloat v3dNormal(0.0f, 0.0f, v000 > v001 ? 1.0f : -1.0f);
const uint8 uMaterial = v000 | v001;
const uint8_t uMaterial = v000 | v001;
SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial);
uint32 uLastVertexIndex = singleMaterialPatch->addVertex(surfaceVertex);
uint32_t uLastVertexIndex = singleMaterialPatch->addVertex(surfaceVertex);
vertexIndicesZ[getIndex(x,y, regSlice.width()+1)] = uLastVertexIndex;
}
}
}while(volIter.moveForwardInRegionXYZ());//For each cell
}
void generateRoughIndicesForSlice(VolumeIterator<uint8>& volIter, const Region& regSlice, IndexedSurfacePatch* singleMaterialPatch, const Vector3DFloat& offset, uint8* bitmask0, uint8* bitmask1, int32 vertexIndicesX0[],int32 vertexIndicesY0[],int32 vertexIndicesZ0[], int32 vertexIndicesX1[],int32 vertexIndicesY1[],int32 vertexIndicesZ1[])
void generateRoughIndicesForSlice(VolumeIterator<uint8_t>& volIter, const Region& regSlice, IndexedSurfacePatch* singleMaterialPatch, const Vector3DFloat& offset, uint8_t* bitmask0, uint8_t* bitmask1, int32_t vertexIndicesX0[],int32_t vertexIndicesY0[],int32_t vertexIndicesZ0[], int32_t vertexIndicesX1[],int32_t vertexIndicesY1[],int32_t vertexIndicesZ1[])
{
uint32 indlist[12];
uint32_t indlist[12];
Region regCroppedSlice(regSlice);
regCroppedSlice.setUpperCorner(regCroppedSlice.getUpperCorner() - Vector3DInt32(1,1,0));
@ -455,12 +455,12 @@ namespace PolyVox
do
{
//Current position
const uint16 x = volIter.getPosX() - offset.getX();
const uint16 y = volIter.getPosY() - offset.getY();
const uint16 z = volIter.getPosZ() - offset.getZ();
const uint16_t x = volIter.getPosX() - offset.getX();
const uint16_t y = volIter.getPosY() - offset.getY();
const uint16_t z = volIter.getPosZ() - offset.getZ();
//Determine the index into the edge table which tells us which vertices are inside of the surface
uint8 iCubeIndex = bitmask0[getIndex(x,y, regSlice.width()+1)];
uint8_t iCubeIndex = bitmask0[getIndex(x,y, regSlice.width()+1)];
/* Cube is entirely in/out of the surface */
if (edgeTable[iCubeIndex] == 0)
@ -532,9 +532,9 @@ namespace PolyVox
for (int i=0;triTable[iCubeIndex][i]!=-1;i+=3)
{
uint32 ind0 = indlist[triTable[iCubeIndex][i ]];
uint32 ind1 = indlist[triTable[iCubeIndex][i+1]];
uint32 ind2 = indlist[triTable[iCubeIndex][i+2]];
uint32_t ind0 = indlist[triTable[iCubeIndex][i ]];
uint32_t ind1 = indlist[triTable[iCubeIndex][i+1]];
uint32_t ind2 = indlist[triTable[iCubeIndex][i+2]];
singleMaterialPatch->addTriangle(ind0, ind1, ind2);
}//For each triangle

View File

@ -31,16 +31,16 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
namespace PolyVox
{
void extractReferenceSurfaceImpl(Volume<uint8>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch)
void extractReferenceSurfaceImpl(Volume<uint8_t>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch)
{
/*static int32 vertexIndicesX[POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1];
static int32 vertexIndicesY[POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1];
static int32 vertexIndicesZ[POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1];*/
/*static int32_t vertexIndicesX[POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1];
static int32_t vertexIndicesY[POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1];
static int32_t vertexIndicesZ[POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1];*/
Vector3DInt32 regionDimensions = region.dimensions() + Vector3DInt32(1,1,1);
std::vector<int32> vertexIndicesX(regionDimensions.getX() * regionDimensions.getY() * regionDimensions.getZ());
std::vector<int32> vertexIndicesY(regionDimensions.getX() * regionDimensions.getY() * regionDimensions.getZ());
std::vector<int32> vertexIndicesZ(regionDimensions.getX() * regionDimensions.getY() * regionDimensions.getZ());
std::vector<int32_t> vertexIndicesX(regionDimensions.getX() * regionDimensions.getY() * regionDimensions.getZ());
std::vector<int32_t> vertexIndicesY(regionDimensions.getX() * regionDimensions.getY() * regionDimensions.getZ());
std::vector<int32_t> vertexIndicesZ(regionDimensions.getX() * regionDimensions.getY() * regionDimensions.getZ());
memset(&vertexIndicesX[0],0xFF,sizeof(vertexIndicesX[0]) * vertexIndicesX.size()); //0xFF is -1 as two's complement - this may not be portable...
memset(&vertexIndicesY[0],0xFF,sizeof(vertexIndicesY[0]) * vertexIndicesY.size()); //FIXME - can we just use sizeof(vertexIndicesY)?
@ -58,8 +58,8 @@ namespace PolyVox
Vector3DFloat vertlist[12];
Vector3DFloat normlist[12];
uint8 vertMaterials[12];
VolumeIterator<uint8> volIter(*volumeData);
uint8_t vertMaterials[12];
VolumeIterator<uint8_t> volIter(*volumeData);
volIter.setValidRegion(region);
//////////////////////////////////////////////////////////////////////////
@ -71,22 +71,22 @@ namespace PolyVox
while(volIter.moveForwardInRegionXYZ())
{
//Current position
const uint16 x = volIter.getPosX();
const uint16 y = volIter.getPosY();
const uint16 z = volIter.getPosZ();
const uint16_t x = volIter.getPosX();
const uint16_t y = volIter.getPosY();
const uint16_t z = volIter.getPosZ();
//Voxels values
const uint8 v000 = volIter.getVoxel();
const uint8 v100 = volIter.peekVoxel1px0py0pz();
const uint8 v010 = volIter.peekVoxel0px1py0pz();
const uint8 v110 = volIter.peekVoxel1px1py0pz();
const uint8 v001 = volIter.peekVoxel0px0py1pz();
const uint8 v101 = volIter.peekVoxel1px0py1pz();
const uint8 v011 = volIter.peekVoxel0px1py1pz();
const uint8 v111 = volIter.peekVoxel1px1py1pz();
const uint8_t v000 = volIter.getVoxel();
const uint8_t v100 = volIter.peekVoxel1px0py0pz();
const uint8_t v010 = volIter.peekVoxel0px1py0pz();
const uint8_t v110 = volIter.peekVoxel1px1py0pz();
const uint8_t v001 = volIter.peekVoxel0px0py1pz();
const uint8_t v101 = volIter.peekVoxel1px0py1pz();
const uint8_t v011 = volIter.peekVoxel0px1py1pz();
const uint8_t v111 = volIter.peekVoxel1px1py1pz();
//Determine the index into the edge table which tells us which vertices are inside of the surface
uint8 iCubeIndex = 0;
uint8_t iCubeIndex = 0;
if (v000 == 0) iCubeIndex |= 1;
if (v100 == 0) iCubeIndex |= 2;
@ -241,30 +241,30 @@ namespace PolyVox
//const Vector3DFloat vertex1AsFloat = (static_cast<Vector3DFloat>(vertex1) / 2.0f) - offset;
//const Vector3DFloat vertex2AsFloat = (static_cast<Vector3DFloat>(vertex2) / 2.0f) - offset;
const uint8 material0 = vertMaterials[triTable[iCubeIndex][i ]];
const uint8 material1 = vertMaterials[triTable[iCubeIndex][i+1]];
const uint8 material2 = vertMaterials[triTable[iCubeIndex][i+2]];
const uint8_t material0 = vertMaterials[triTable[iCubeIndex][i ]];
const uint8_t material1 = vertMaterials[triTable[iCubeIndex][i+1]];
const uint8_t material2 = vertMaterials[triTable[iCubeIndex][i+2]];
//If all the materials are the same, we just need one triangle for that material with all the alphas set high.
SurfaceVertex v0(vertex0, normal0, material0 + 0.1f);
SurfaceVertex v1(vertex1, normal1, material1 + 0.1f);
SurfaceVertex v2(vertex2, normal2, material2 + 0.1f);
int32 index0 = getIndexFor(v0.getPosition(), regionDimensions, vertexIndicesX, vertexIndicesY, vertexIndicesZ);
int32_t index0 = getIndexFor(v0.getPosition(), regionDimensions, vertexIndicesX, vertexIndicesY, vertexIndicesZ);
if(index0 == -1)
{
index0 = singleMaterialPatch->addVertex(v0);
setIndexFor(v0.getPosition(), regionDimensions, index0, vertexIndicesX, vertexIndicesY, vertexIndicesZ);
}
int32 index1 = getIndexFor(v1.getPosition(), regionDimensions, vertexIndicesX, vertexIndicesY, vertexIndicesZ);
int32_t index1 = getIndexFor(v1.getPosition(), regionDimensions, vertexIndicesX, vertexIndicesY, vertexIndicesZ);
if(index1 == -1)
{
index1 = singleMaterialPatch->addVertex(v1);
setIndexFor(v1.getPosition(), regionDimensions, index1, vertexIndicesX, vertexIndicesY, vertexIndicesZ);
}
int32 index2 = getIndexFor(v2.getPosition(), regionDimensions, vertexIndicesX, vertexIndicesY, vertexIndicesZ);
int32_t index2 = getIndexFor(v2.getPosition(), regionDimensions, vertexIndicesX, vertexIndicesY, vertexIndicesZ);
if(index2 == -1)
{
index2 = singleMaterialPatch->addVertex(v2);
@ -276,7 +276,7 @@ namespace PolyVox
}//For each cell
}
int32 getIndexFor(const Vector3DFloat& pos, const Vector3DInt32& regionDimensions, const std::vector<int32>& vertexIndicesX, const std::vector<int32>& vertexIndicesY, const std::vector<int32>& vertexIndicesZ)
int32_t getIndexFor(const Vector3DFloat& pos, const Vector3DInt32& regionDimensions, const std::vector<int32_t>& vertexIndicesX, const std::vector<int32_t>& vertexIndicesY, const std::vector<int32_t>& vertexIndicesZ)
{
float xIntPartAsFloat;
float xFracPart = std::modf(pos.getX(), &xIntPartAsFloat);
@ -285,9 +285,9 @@ namespace PolyVox
float zIntPartAsFloat;
float zFracPart = std::modf(pos.getZ(), &zIntPartAsFloat);
uint16 xIntPart = static_cast<uint16>(xIntPartAsFloat);
uint16 yIntPart = static_cast<uint16>(yIntPartAsFloat);
uint16 zIntPart = static_cast<uint16>(zIntPartAsFloat);
uint16_t xIntPart = static_cast<uint16_t>(xIntPartAsFloat);
uint16_t yIntPart = static_cast<uint16_t>(yIntPartAsFloat);
uint16_t zIntPart = static_cast<uint16_t>(zIntPartAsFloat);
//Of all the fractional parts, two should be zero and one should be 0.5.
if(xFracPart > 0.25f)
@ -304,7 +304,7 @@ namespace PolyVox
}
}
void setIndexFor(const Vector3DFloat& pos, const Vector3DInt32& regionDimensions, int32 newIndex, std::vector<int32>& vertexIndicesX, std::vector<int32>& vertexIndicesY, std::vector<int32>& vertexIndicesZ)
void setIndexFor(const Vector3DFloat& pos, const Vector3DInt32& regionDimensions, int32_t newIndex, std::vector<int32_t>& vertexIndicesX, std::vector<int32_t>& vertexIndicesY, std::vector<int32_t>& vertexIndicesZ)
{
float xIntPartAsFloat;
float xFracPart = std::modf(pos.getX(), &xIntPartAsFloat);
@ -313,9 +313,9 @@ namespace PolyVox
float zIntPartAsFloat;
float zFracPart = std::modf(pos.getZ(), &zIntPartAsFloat);
uint16 xIntPart = static_cast<uint16>(xIntPartAsFloat);
uint16 yIntPart = static_cast<uint16>(yIntPartAsFloat);
uint16 zIntPart = static_cast<uint16>(zIntPartAsFloat);
uint16_t xIntPart = static_cast<uint16_t>(xIntPartAsFloat);
uint16_t yIntPart = static_cast<uint16_t>(yIntPartAsFloat);
uint16_t zIntPart = static_cast<uint16_t>(zIntPartAsFloat);
//Of all the fractional parts, two should be zero and one should be 0.5.
if(xFracPart > 0.25f)

View File

@ -44,7 +44,7 @@ namespace PolyVox
&& (pos.getZ() >= m_v3dLowerCorner.getZ() + boundary);
}
bool Region::containsPoint(const Vector3DInt32& pos, uint8 boundary) const
bool Region::containsPoint(const Vector3DInt32& pos, uint8_t boundary) const
{
return (pos.getX() <= m_v3dUpperCorner.getX() - boundary)
&& (pos.getY() <= m_v3dUpperCorner.getY() - boundary)
@ -64,12 +64,12 @@ namespace PolyVox
m_v3dUpperCorner.setZ((std::min)(m_v3dUpperCorner.getZ(), other.m_v3dUpperCorner.getZ()));
}
int32 Region::depth(void) const
int32_t Region::depth(void) const
{
return m_v3dUpperCorner.getZ() - m_v3dLowerCorner.getZ();
}
int32 Region::height(void) const
int32_t Region::height(void) const
{
return m_v3dUpperCorner.getY() - m_v3dLowerCorner.getY();
}
@ -95,7 +95,7 @@ namespace PolyVox
return m_v3dUpperCorner - m_v3dLowerCorner;
}
int32 Region::width(void) const
int32_t Region::width(void) const
{
return m_v3dUpperCorner.getX() - m_v3dLowerCorner.getX();
}

View File

@ -12,12 +12,12 @@ using namespace std;
namespace PolyVox
{
void smoothRegionGeometry(Volume<uint8>* volumeData, IndexedSurfacePatch& isp)
void smoothRegionGeometry(Volume<uint8_t>* volumeData, IndexedSurfacePatch& isp)
{
const uint8 uSmoothingFactor = 2;
const uint8_t uSmoothingFactor = 2;
const float fThreshold = 0.5f;
VolumeIterator<uint8> volIter(*volumeData);
VolumeIterator<uint8_t> volIter(*volumeData);
std::vector<SurfaceVertex>& vecVertices = isp.getRawVertexData();
std::vector<SurfaceVertex>::iterator iterSurfaceVertex = vecVertices.begin();
@ -76,9 +76,9 @@ namespace PolyVox
} //while(iterSurfaceVertex != vecVertices.end())
}
void adjustDecimatedGeometry(Volume<uint8>* volumeData, IndexedSurfacePatch& isp, uint8 val)
void adjustDecimatedGeometry(Volume<uint8_t>* volumeData, IndexedSurfacePatch& isp, uint8_t val)
{
VolumeIterator<uint8> volIter(*volumeData);
VolumeIterator<uint8_t> volIter(*volumeData);
std::vector<SurfaceVertex>& vecVertices = isp.getRawVertexData();
std::vector<SurfaceVertex>::iterator iterSurfaceVertex = vecVertices.begin();
@ -87,7 +87,7 @@ namespace PolyVox
Vector3DFloat v3dPos = iterSurfaceVertex->getPosition() + static_cast<Vector3DFloat>(isp.m_v3dRegionPosition);
Vector3DInt32 v3dFloor = static_cast<Vector3DInt32>(v3dPos);
VolumeIterator<uint8> volIter(*volumeData);
VolumeIterator<uint8_t> volIter(*volumeData);
//Check all corners are within the volume, allowing a boundary for gradient estimation
bool lowerCornerInside = volumeData->getEnclosingRegion().containsPoint(v3dFloor,1);
@ -96,7 +96,7 @@ namespace PolyVox
if(lowerCornerInside && upperCornerInside) //If this test fails the vertex will be left as it was
{
//volIter.setPosition(static_cast<Vector3DInt16>(v3dFloor));
//const uint8 uFloor = volIter.getVoxel();
//const uint8_t uFloor = volIter.getVoxel();
if(((v3dPos.getX() - v3dFloor.getX()) < 0.001) && ((v3dPos.getY() - v3dFloor.getY()) < 0.001) && ((v3dPos.getZ() - v3dFloor.getZ()) < 0.001))
//int x = v3dPos.getX();
//if(x % 2 != 0)
@ -104,7 +104,7 @@ namespace PolyVox
{
//exit(0);
//volIter.setPosition(static_cast<Vector3DInt16>(v3dFloor+Vector3DInt32(1,0,0)));
//const uint8 uCeil = volIter.getVoxel();
//const uint8_t uCeil = volIter.getVoxel();
//if(uFloor == uCeil) //In this case they must both be zero
{
//if(iterSurfaceVertex->getNormal().getX() > 0)
@ -114,9 +114,9 @@ namespace PolyVox
v3dFloor = static_cast<Vector3DInt32>(v3dPos);
volIter.setPosition(static_cast<Vector3DInt16>(v3dFloor));
const uint8 uFloor = volIter.getVoxel();
const uint8_t uFloor = volIter.getVoxel();
uint8 uCeil;
uint8_t uCeil;
if((iterSurfaceVertex->getNormal().getX() > 0.5f) || (iterSurfaceVertex->getNormal().getX() < -0.5f))
{
volIter.setPosition(static_cast<Vector3DInt16>(v3dFloor+Vector3DInt32(1,0,0)));

View File

@ -18,7 +18,7 @@ using namespace std;
namespace PolyVox
{
void extractSurface(Volume<uint8>* volumeData, uint8 uLevel, Region region, IndexedSurfacePatch* singleMaterialPatch)
void extractSurface(Volume<uint8_t>* volumeData, uint8_t uLevel, Region region, IndexedSurfacePatch* singleMaterialPatch)
{
if(uLevel == 0)
{
@ -32,7 +32,7 @@ namespace PolyVox
singleMaterialPatch->m_v3dRegionPosition = region.getLowerCorner();
}
void extractReferenceSurface(Volume<uint8>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch)
void extractReferenceSurface(Volume<uint8_t>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch)
{
extractReferenceSurfaceImpl(volumeData, region, singleMaterialPatch);

View File

@ -28,7 +28,7 @@ namespace PolyVox
{
//Note: this function only works for inputs which are a power of two and not zero
//If this is not the case then the output is undefined.
uint8 logBase2(uint32 uInput)
uint8_t logBase2(uint32_t uInput)
{
//Debug mode validation
assert(uInput != 0);
@ -44,16 +44,16 @@ namespace PolyVox
throw std::invalid_argument("Input must be a power of two in order to compute the log.");
}
uint32 uResult = 0;
uint32_t uResult = 0;
while( (uInput >> uResult) != 0)
{
++uResult;
}
return static_cast<uint8>(uResult-1);
return static_cast<uint8_t>(uResult-1);
}
bool isPowerOf2(uint32 uInput)
bool isPowerOf2(uint32_t uInput)
{
if(uInput == 0)
return false;

View File

@ -4,7 +4,7 @@
namespace PolyVox
{
float computeSmoothedVoxel(VolumeIterator<uint8>& volIter)
float computeSmoothedVoxel(VolumeIterator<uint8_t>& volIter)
{
assert(volIter.getPosX() >= 1);
assert(volIter.getPosY() >= 1);

View File

@ -10,31 +10,31 @@ namespace PolyVox
{
//Note: we don't do much error handling in here - exceptions will simply be propergated up to the caller.
//FIXME - think about pointer ownership issues. Or could return volume by value if the copy constructor is shallow
Volume<uint8>* loadVolumeRaw(istream& stream)
Volume<uint8_t>* loadVolumeRaw(istream& stream)
{
//Read volume dimensions
uint8 volumeWidthPower = 0;
uint8 volumeHeightPower = 0;
uint8 volumeDepthPower = 0;
uint8_t volumeWidthPower = 0;
uint8_t volumeHeightPower = 0;
uint8_t volumeDepthPower = 0;
stream.read(reinterpret_cast<char*>(&volumeWidthPower), sizeof(volumeWidthPower));
stream.read(reinterpret_cast<char*>(&volumeHeightPower), sizeof(volumeHeightPower));
stream.read(reinterpret_cast<char*>(&volumeDepthPower), sizeof(volumeDepthPower));
uint16 volumeWidth = 0x0001 << volumeWidthPower;
uint16 volumeHeight = 0x0001 << volumeHeightPower;
uint16 volumeDepth = 0x0001 << volumeDepthPower;
uint16_t volumeWidth = 0x0001 << volumeWidthPower;
uint16_t volumeHeight = 0x0001 << volumeHeightPower;
uint16_t volumeDepth = 0x0001 << volumeDepthPower;
//FIXME - need to support non cubic volumes
Volume<uint8>* volume = new Volume<uint8>(volumeWidth);
Volume<uint8_t>* volume = new Volume<uint8_t>(volumeWidth);
//Read data
for(uint16 z = 0; z < volumeDepth; ++z)
for(uint16_t z = 0; z < volumeDepth; ++z)
{
for(uint16 y = 0; y < volumeHeight; ++y)
for(uint16_t y = 0; y < volumeHeight; ++y)
{
for(uint16 x = 0; x < volumeWidth; ++x)
for(uint16_t x = 0; x < volumeWidth; ++x)
{
uint8 value = 0;
uint8_t value = 0;
stream.read(reinterpret_cast<char*>(&value), sizeof(value));
volume->setVoxelAt(x,y,z,value);
@ -45,31 +45,31 @@ namespace PolyVox
return volume;
}
void saveVolumeRaw(std::ostream& stream, Volume<uint8>& volume)
void saveVolumeRaw(std::ostream& stream, Volume<uint8_t>& volume)
{
//Write volume dimensions
uint16 volumeWidth = volume.getSideLength();
uint16 volumeHeight = volume.getSideLength();
uint16 volumeDepth = volume.getSideLength();
uint16_t volumeWidth = volume.getSideLength();
uint16_t volumeHeight = volume.getSideLength();
uint16_t volumeDepth = volume.getSideLength();
uint8 volumeWidthPower = logBase2(volumeWidth);
uint8 volumeHeightPower = logBase2(volumeHeight);
uint8 volumeDepthPower = logBase2(volumeDepth);
uint8_t volumeWidthPower = logBase2(volumeWidth);
uint8_t volumeHeightPower = logBase2(volumeHeight);
uint8_t volumeDepthPower = logBase2(volumeDepth);
stream.write(reinterpret_cast<char*>(&volumeWidthPower), sizeof(volumeWidthPower));
stream.write(reinterpret_cast<char*>(&volumeHeightPower), sizeof(volumeHeightPower));
stream.write(reinterpret_cast<char*>(&volumeDepthPower), sizeof(volumeDepthPower));
//Write data
VolumeIterator<uint8> volIter(volume);
for(uint16 z = 0; z < volumeDepth; ++z)
VolumeIterator<uint8_t> volIter(volume);
for(uint16_t z = 0; z < volumeDepth; ++z)
{
for(uint16 y = 0; y < volumeHeight; ++y)
for(uint16_t y = 0; y < volumeHeight; ++y)
{
for(uint16 x = 0; x < volumeWidth; ++x)
for(uint16_t x = 0; x < volumeWidth; ++x)
{
volIter.setPosition(x,y,z);
uint8 value = volIter.getVoxel();
uint8_t value = volIter.getVoxel();
stream.write(reinterpret_cast<char*>(&value), sizeof(value));
}
}
@ -78,34 +78,34 @@ namespace PolyVox
//Note: we don't do much error handling in here - exceptions will simply be propergated up to the caller.
//FIXME - think about pointer ownership issues. Or could return volume by value if the copy constructor is shallow
Volume<uint8>* loadVolumeRle(istream& stream)
Volume<uint8_t>* loadVolumeRle(istream& stream)
{
//Read volume dimensions
uint8 volumeWidthPower = 0;
uint8 volumeHeightPower = 0;
uint8 volumeDepthPower = 0;
uint8_t volumeWidthPower = 0;
uint8_t volumeHeightPower = 0;
uint8_t volumeDepthPower = 0;
stream.read(reinterpret_cast<char*>(&volumeWidthPower), sizeof(volumeWidthPower));
stream.read(reinterpret_cast<char*>(&volumeHeightPower), sizeof(volumeHeightPower));
stream.read(reinterpret_cast<char*>(&volumeDepthPower), sizeof(volumeDepthPower));
uint16 volumeWidth = 0x0001 << volumeWidthPower;
uint16 volumeHeight = 0x0001 << volumeHeightPower;
uint16 volumeDepth = 0x0001 << volumeDepthPower;
uint16_t volumeWidth = 0x0001 << volumeWidthPower;
uint16_t volumeHeight = 0x0001 << volumeHeightPower;
uint16_t volumeDepth = 0x0001 << volumeDepthPower;
//FIXME - need to support non cubic volumes
Volume<uint8>* volume = new Volume<uint8>(volumeWidth);
Volume<uint8_t>* volume = new Volume<uint8_t>(volumeWidth);
//Read data
bool firstTime = true;
uint32 runLength = 0;
uint8 value = 0;
uint32_t runLength = 0;
uint8_t value = 0;
stream.read(reinterpret_cast<char*>(&value), sizeof(value));
stream.read(reinterpret_cast<char*>(&runLength), sizeof(runLength));
for(uint16 z = 0; z < volumeDepth; ++z)
for(uint16_t z = 0; z < volumeDepth; ++z)
{
for(uint16 y = 0; y < volumeHeight; ++y)
for(uint16_t y = 0; y < volumeHeight; ++y)
{
for(uint16 x = 0; x < volumeWidth; ++x)
for(uint16_t x = 0; x < volumeWidth; ++x)
{
if(runLength != 0)
{
@ -127,34 +127,34 @@ namespace PolyVox
return volume;
}
void saveVolumeRle(std::ostream& stream, Volume<uint8>& volume)
void saveVolumeRle(std::ostream& stream, Volume<uint8_t>& volume)
{
//Write volume dimensions
uint16 volumeWidth = volume.getSideLength();
uint16 volumeHeight = volume.getSideLength();
uint16 volumeDepth = volume.getSideLength();
uint16_t volumeWidth = volume.getSideLength();
uint16_t volumeHeight = volume.getSideLength();
uint16_t volumeDepth = volume.getSideLength();
uint8 volumeWidthPower = logBase2(volumeWidth);
uint8 volumeHeightPower = logBase2(volumeHeight);
uint8 volumeDepthPower = logBase2(volumeDepth);
uint8_t volumeWidthPower = logBase2(volumeWidth);
uint8_t volumeHeightPower = logBase2(volumeHeight);
uint8_t volumeDepthPower = logBase2(volumeDepth);
stream.write(reinterpret_cast<char*>(&volumeWidthPower), sizeof(volumeWidthPower));
stream.write(reinterpret_cast<char*>(&volumeHeightPower), sizeof(volumeHeightPower));
stream.write(reinterpret_cast<char*>(&volumeDepthPower), sizeof(volumeDepthPower));
//Write data
VolumeIterator<uint8> volIter(volume);
uint8 current = 0;
uint32 runLength = 0;
VolumeIterator<uint8_t> volIter(volume);
uint8_t current = 0;
uint32_t runLength = 0;
bool firstTime = true;
for(uint16 z = 0; z < volumeDepth; ++z)
for(uint16_t z = 0; z < volumeDepth; ++z)
{
for(uint16 y = 0; y < volumeHeight; ++y)
for(uint16_t y = 0; y < volumeHeight; ++y)
{
for(uint16 x = 0; x < volumeWidth; ++x)
for(uint16_t x = 0; x < volumeWidth; ++x)
{
volIter.setPosition(x,y,z);
uint8 value = volIter.getVoxel();
uint8_t value = volIter.getVoxel();
if(firstTime)
{
current = value;

View File

@ -35,12 +35,12 @@ using namespace std;
namespace PolyVox
{
int32 VolumeChangeTracker::m_iCurrentTime = 0;
int32_t VolumeChangeTracker::m_iCurrentTime = 0;
//////////////////////////////////////////////////////////////////////////
// VolumeChangeTracker
//////////////////////////////////////////////////////////////////////////
VolumeChangeTracker::VolumeChangeTracker(Volume<uint8>* volumeDataToSet, uint16 regionSideLength)
VolumeChangeTracker::VolumeChangeTracker(Volume<uint8_t>* volumeDataToSet, uint16_t regionSideLength)
:m_bIsLocked(false)
,volumeData(0)
,m_uRegionSideLength(regionSideLength)
@ -49,7 +49,7 @@ namespace PolyVox
m_uVolumeSideLengthInRegions = volumeData->getSideLength() / m_uRegionSideLength;
m_uRegionSideLengthPower = PolyVox::logBase2(m_uRegionSideLength);
volRegionLastModified = new BlockData<int32>(m_uRegionSideLength);
volRegionLastModified = new BlockData<int32_t>(m_uRegionSideLength);
}
VolumeChangeTracker::~VolumeChangeTracker()
@ -58,11 +58,11 @@ namespace PolyVox
void VolumeChangeTracker::setAllRegionsModified(void)
{
for(uint16 blockZ = 0; blockZ < m_uVolumeSideLengthInRegions; ++blockZ)
for(uint16_t blockZ = 0; blockZ < m_uVolumeSideLengthInRegions; ++blockZ)
{
for(uint16 blockY = 0; blockY < m_uVolumeSideLengthInRegions; ++blockY)
for(uint16_t blockY = 0; blockY < m_uVolumeSideLengthInRegions; ++blockY)
{
for(uint16 blockX = 0; blockX < m_uVolumeSideLengthInRegions; ++blockX)
for(uint16_t blockX = 0; blockX < m_uVolumeSideLengthInRegions; ++blockX)
{
volRegionLastModified->setVoxelAt(blockX, blockY, blockZ, m_iCurrentTime);
++m_iCurrentTime;
@ -71,12 +71,12 @@ namespace PolyVox
}
}
int32 VolumeChangeTracker::getCurrentTime(void) const
int32_t VolumeChangeTracker::getCurrentTime(void) const
{
return m_iCurrentTime;
}
uint16 VolumeChangeTracker::getSideLength(void)
uint16_t VolumeChangeTracker::getSideLength(void)
{
return volumeData->getSideLength();
}
@ -86,38 +86,38 @@ namespace PolyVox
return volumeData->getEnclosingRegion();
}
int32 VolumeChangeTracker::getLastModifiedTimeForRegion(uint16 uX, uint16 uY, uint16 uZ)
int32_t VolumeChangeTracker::getLastModifiedTimeForRegion(uint16_t uX, uint16_t uY, uint16_t uZ)
{
return volRegionLastModified->getVoxelAt(uX, uY, uZ);
}
uint8 VolumeChangeTracker::getVoxelAt(const Vector3DUint16& pos)
uint8_t VolumeChangeTracker::getVoxelAt(const Vector3DUint16& pos)
{
return getVoxelAt(pos.getX(), pos.getY(), pos.getZ());
}
uint8 VolumeChangeTracker::getVoxelAt(uint16 uX, uint16 uY, uint16 uZ)
uint8_t VolumeChangeTracker::getVoxelAt(uint16_t uX, uint16_t uY, uint16_t uZ)
{
assert(uX < volumeData->getSideLength());
assert(uY < volumeData->getSideLength());
assert(uZ < volumeData->getSideLength());
VolumeIterator<uint8> volIter(*volumeData);
VolumeIterator<uint8_t> volIter(*volumeData);
volIter.setPosition(uX,uY,uZ);
return volIter.getVoxel();
}
Volume<uint8>* VolumeChangeTracker::getVolumeData(void) const
Volume<uint8_t>* VolumeChangeTracker::getVolumeData(void) const
{
return volumeData;
}
//NOTE - Document the fact that the time stamp is incremented at the start, not the end.
void VolumeChangeTracker::setVoxelAt(uint16 x, uint16 y, uint16 z, uint8 value)
void VolumeChangeTracker::setVoxelAt(uint16_t x, uint16_t y, uint16_t z, uint8_t value)
{
++m_iCurrentTime;
//FIXME - rather than creating a iterator each time we should have one stored
//VolumeIterator<uint8> iterVol(*volumeData);
//VolumeIterator<uint8_t> iterVol(*volumeData);
/*iterVol.setPosition(x,y,z);
iterVol.setVoxel(value);*/
@ -135,23 +135,23 @@ namespace PolyVox
}
else //Mark surrounding regions as well
{
const uint16 regionX = x >> m_uRegionSideLengthPower;
const uint16 regionY = y >> m_uRegionSideLengthPower;
const uint16 regionZ = z >> m_uRegionSideLengthPower;
const uint16_t regionX = x >> m_uRegionSideLengthPower;
const uint16_t regionY = y >> m_uRegionSideLengthPower;
const uint16_t regionZ = z >> m_uRegionSideLengthPower;
const uint16 minRegionX = (std::max)(uint16(0),uint16(regionX-1));
const uint16 minRegionY = (std::max)(uint16(0),uint16(regionY-1));
const uint16 minRegionZ = (std::max)(uint16(0),uint16(regionZ-1));
const uint16_t minRegionX = (std::max)(uint16_t(0),uint16_t(regionX-1));
const uint16_t minRegionY = (std::max)(uint16_t(0),uint16_t(regionY-1));
const uint16_t minRegionZ = (std::max)(uint16_t(0),uint16_t(regionZ-1));
const uint16 maxRegionX = (std::min)(uint16(m_uVolumeSideLengthInRegions-1),uint16(regionX+1));
const uint16 maxRegionY = (std::min)(uint16(m_uVolumeSideLengthInRegions-1),uint16(regionY+1));
const uint16 maxRegionZ = (std::min)(uint16(m_uVolumeSideLengthInRegions-1),uint16(regionZ+1));
const uint16_t maxRegionX = (std::min)(uint16_t(m_uVolumeSideLengthInRegions-1),uint16_t(regionX+1));
const uint16_t maxRegionY = (std::min)(uint16_t(m_uVolumeSideLengthInRegions-1),uint16_t(regionY+1));
const uint16_t maxRegionZ = (std::min)(uint16_t(m_uVolumeSideLengthInRegions-1),uint16_t(regionZ+1));
for(uint16 zCt = minRegionZ; zCt <= maxRegionZ; zCt++)
for(uint16_t zCt = minRegionZ; zCt <= maxRegionZ; zCt++)
{
for(uint16 yCt = minRegionY; yCt <= maxRegionY; yCt++)
for(uint16_t yCt = minRegionY; yCt <= maxRegionY; yCt++)
{
for(uint16 xCt = minRegionX; xCt <= maxRegionX; xCt++)
for(uint16_t xCt = minRegionX; xCt <= maxRegionX; xCt++)
{
volRegionLastModified->setVoxelAt(xCt,yCt,zCt,m_iCurrentTime);
}
@ -161,12 +161,12 @@ namespace PolyVox
//++m_iCurrentTime;
}
void VolumeChangeTracker::setLockedVoxelAt(uint16 x, uint16 y, uint16 z, uint8 value)
void VolumeChangeTracker::setLockedVoxelAt(uint16_t x, uint16_t y, uint16_t z, uint8_t value)
{
assert(m_bIsLocked);
//FIXME - rather than creating a iterator each time we should have one stored
/*VolumeIterator<uint8> iterVol(*volumeData);
/*VolumeIterator<uint8_t> iterVol(*volumeData);
iterVol.setPosition(x,y,z);
iterVol.setVoxel(value);*/
volumeData->setVoxelAt(x,y,z,value);
@ -191,19 +191,19 @@ namespace PolyVox
throw std::logic_error("No region is locked. You must lock a region before you can unlock it.");
}
const uint16 firstRegionX = m_regLastLocked.getLowerCorner().getX() >> m_uRegionSideLengthPower;
const uint16 firstRegionY = m_regLastLocked.getLowerCorner().getY() >> m_uRegionSideLengthPower;
const uint16 firstRegionZ = m_regLastLocked.getLowerCorner().getZ() >> m_uRegionSideLengthPower;
const uint16_t firstRegionX = m_regLastLocked.getLowerCorner().getX() >> m_uRegionSideLengthPower;
const uint16_t firstRegionY = m_regLastLocked.getLowerCorner().getY() >> m_uRegionSideLengthPower;
const uint16_t firstRegionZ = m_regLastLocked.getLowerCorner().getZ() >> m_uRegionSideLengthPower;
const uint16 lastRegionX = m_regLastLocked.getUpperCorner().getX() >> m_uRegionSideLengthPower;
const uint16 lastRegionY = m_regLastLocked.getUpperCorner().getY() >> m_uRegionSideLengthPower;
const uint16 lastRegionZ = m_regLastLocked.getUpperCorner().getZ() >> m_uRegionSideLengthPower;
const uint16_t lastRegionX = m_regLastLocked.getUpperCorner().getX() >> m_uRegionSideLengthPower;
const uint16_t lastRegionY = m_regLastLocked.getUpperCorner().getY() >> m_uRegionSideLengthPower;
const uint16_t lastRegionZ = m_regLastLocked.getUpperCorner().getZ() >> m_uRegionSideLengthPower;
for(uint16 zCt = firstRegionZ; zCt <= lastRegionZ; zCt++)
for(uint16_t zCt = firstRegionZ; zCt <= lastRegionZ; zCt++)
{
for(uint16 yCt = firstRegionY; yCt <= lastRegionY; yCt++)
for(uint16_t yCt = firstRegionY; yCt <= lastRegionY; yCt++)
{
for(uint16 xCt = firstRegionX; xCt <= lastRegionX; xCt++)
for(uint16_t xCt = firstRegionX; xCt <= lastRegionX; xCt++)
{
volRegionLastModified->setVoxelAt(xCt,yCt,zCt,m_iCurrentTime);
}