Switched to integer naming conventions from C++0x (e.g. uint16_t)

This commit is contained in:
David Williams
2009-03-30 21:44:23 +00:00
parent 47e0e66228
commit 5acbd012cf
44 changed files with 711 additions and 711 deletions

View File

@ -14,9 +14,9 @@
#include "OpenGLVertexBufferObjectSupport.h"
#include "Shapes.h"
const PolyVox::uint16 g_uVolumeSideLength = 128;
const PolyVox::uint16 g_uRegionSideLength = 16;
const PolyVox::uint16 g_uVolumeSideLengthInRegions = g_uVolumeSideLength / g_uRegionSideLength;
const PolyVox::uint16_t g_uVolumeSideLength = 128;
const PolyVox::uint16_t g_uRegionSideLength = 16;
const PolyVox::uint16_t g_uVolumeSideLengthInRegions = g_uVolumeSideLength / g_uRegionSideLength;
class OpenGLWidget : public QGLWidget
{
@ -24,7 +24,7 @@ class OpenGLWidget : public QGLWidget
public:
OpenGLWidget(QWidget *parent);
void setVolume(PolyVox::Volume<PolyVox::uint8>* volData);
void setVolume(PolyVox::Volume<PolyVox::uint8_t>* volData);
protected:
void initializeGL();
@ -36,7 +36,7 @@ class OpenGLWidget : public QGLWidget
bool m_bUseOpenGLVertexBufferObjects;
//Creates a volume 128x128x128
PolyVox::Volume<PolyVox::uint8>* m_volData;
PolyVox::Volume<PolyVox::uint8_t>* m_volData;
//Rather than storing one big mesh, the volume is broken into regions and a mesh is stored for each region
std::map<PolyVox::Vector3DUint8, OpenGLSurfacePatch> m_mapOpenGLSurfacePatches;