Switched to integer naming conventions from C++0x (e.g. uint16_t)
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@ -32,8 +32,8 @@ namespace PolyVox
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//---------- Volume ----------
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template <typename VoxelType> class Volume;
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typedef Volume<float> FloatVolume;
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typedef Volume<uint8> UInt8Volume;
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typedef Volume<uint16> UInt16Volume;
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typedef Volume<uint8_t> UInt8Volume;
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typedef Volume<uint16_t> UInt16Volume;
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//---------------------------------
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class IndexedSurfacePatch;
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@ -42,15 +42,15 @@ namespace PolyVox
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class SurfaceVertex;
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//---------- Vector ----------
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template <uint32 Size, typename Type> class Vector;
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template <uint32_t Size, typename Type> class Vector;
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typedef Vector<3,float> Vector3DFloat;
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typedef Vector<3,double> Vector3DDouble;
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typedef Vector<3,int8> Vector3DInt8;
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typedef Vector<3,uint8> Vector3DUint8;
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typedef Vector<3,int16> Vector3DInt16;
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typedef Vector<3,uint16> Vector3DUint16;
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typedef Vector<3,int32> Vector3DInt32;
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typedef Vector<3,uint32> Vector3DUint32;
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typedef Vector<3,int8_t> Vector3DInt8;
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typedef Vector<3,uint8_t> Vector3DUint8;
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typedef Vector<3,int16_t> Vector3DInt16;
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typedef Vector<3,uint16_t> Vector3DUint16;
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typedef Vector<3,int32_t> Vector3DInt32;
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typedef Vector<3,uint32_t> Vector3DUint32;
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//----------------------------
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template <typename VoxelType> class VolumeIterator;
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