Switched to integer naming conventions from C++0x (e.g. uint16_t)

This commit is contained in:
David Williams
2009-03-30 21:44:23 +00:00
parent 47e0e66228
commit 5acbd012cf
44 changed files with 711 additions and 711 deletions

View File

@ -32,12 +32,12 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
namespace PolyVox
{
void extractFastSurfaceImpl(Volume<uint8>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch);
uint32 getIndex(uint32 x, uint32 y, uint32 regionWidth);
uint32 computeInitialRoughBitmaskForSlice(VolumeIterator<uint8>& volIter, const Region& regSlice, const Vector3DFloat& offset, uint8 *bitmask);
uint32 computeRoughBitmaskForSliceFromPrevious(VolumeIterator<uint8>& volIter, const Region& regSlice, const Vector3DFloat& offset, uint8 *bitmask, uint8 *previousBitmask);
void generateRoughIndicesForSlice(VolumeIterator<uint8>& volIter, const Region& regSlice, IndexedSurfacePatch* singleMaterialPatch, const Vector3DFloat& offset, uint8* bitmask0, uint8* bitmask1, int32 vertexIndicesX0[],int32 vertexIndicesY0[],int32 vertexIndicesZ0[], int32 vertexIndicesX1[],int32 vertexIndicesY1[],int32 vertexIndicesZ1[]);
void generateRoughVerticesForSlice(VolumeIterator<uint8>& volIter, Region& regSlice, const Vector3DFloat& offset, uint8* bitmask, IndexedSurfacePatch* singleMaterialPatch,int32 vertexIndicesX[],int32 vertexIndicesY[],int32 vertexIndicesZ[]);
void extractFastSurfaceImpl(Volume<uint8_t>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch);
uint32_t getIndex(uint32_t x, uint32_t y, uint32_t regionWidth);
uint32_t computeInitialRoughBitmaskForSlice(VolumeIterator<uint8_t>& volIter, const Region& regSlice, const Vector3DFloat& offset, uint8_t *bitmask);
uint32_t computeRoughBitmaskForSliceFromPrevious(VolumeIterator<uint8_t>& volIter, const Region& regSlice, const Vector3DFloat& offset, uint8_t *bitmask, uint8_t *previousBitmask);
void generateRoughIndicesForSlice(VolumeIterator<uint8_t>& volIter, const Region& regSlice, IndexedSurfacePatch* singleMaterialPatch, const Vector3DFloat& offset, uint8_t* bitmask0, uint8_t* bitmask1, int32_t vertexIndicesX0[],int32_t vertexIndicesY0[],int32_t vertexIndicesZ0[], int32_t vertexIndicesX1[],int32_t vertexIndicesY1[],int32_t vertexIndicesZ1[]);
void generateRoughVerticesForSlice(VolumeIterator<uint8_t>& volIter, Region& regSlice, const Vector3DFloat& offset, uint8_t* bitmask, IndexedSurfacePatch* singleMaterialPatch,int32_t vertexIndicesX[],int32_t vertexIndicesY[],int32_t vertexIndicesZ[]);
}
#endif