Switched to integer naming conventions from C++0x (e.g. uint16_t)
This commit is contained in:
@ -34,12 +34,12 @@ using namespace std;
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namespace PolyVox
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{
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uint32 getDecimatedIndex(uint32 x, uint32 y , uint32 regionWidth)
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uint32_t getDecimatedIndex(uint32_t x, uint32_t y , uint32_t regionWidth)
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{
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return x + (y * (regionWidth+1));
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}
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void extractDecimatedSurfaceImpl(Volume<uint8>* volumeData, uint8 uLevel, Region region, IndexedSurfacePatch* singleMaterialPatch)
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void extractDecimatedSurfaceImpl(Volume<uint8_t>* volumeData, uint8_t uLevel, Region region, IndexedSurfacePatch* singleMaterialPatch)
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{
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singleMaterialPatch->clear();
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@ -48,18 +48,18 @@ namespace PolyVox
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//FIXME - Instead of region.width()+2 we used to use POLYVOX_REGION_SIDE_LENGTH+1
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//Normally POLYVOX_REGION_SIDE_LENGTH is the same as region.width() (often 32) but at the
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//edges of the volume it is 1 smaller. Need to think what values really belong here.
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int32* vertexIndicesX0 = new int32[(region.width()+2) * (region.height()+2)];
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int32* vertexIndicesY0 = new int32[(region.width()+2) * (region.height()+2)];
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int32* vertexIndicesZ0 = new int32[(region.width()+2) * (region.height()+2)];
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int32* vertexIndicesX1 = new int32[(region.width()+2) * (region.height()+2)];
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int32* vertexIndicesY1 = new int32[(region.width()+2) * (region.height()+2)];
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int32* vertexIndicesZ1 = new int32[(region.width()+2) * (region.height()+2)];
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int32_t* vertexIndicesX0 = new int32_t[(region.width()+2) * (region.height()+2)];
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int32_t* vertexIndicesY0 = new int32_t[(region.width()+2) * (region.height()+2)];
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int32_t* vertexIndicesZ0 = new int32_t[(region.width()+2) * (region.height()+2)];
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int32_t* vertexIndicesX1 = new int32_t[(region.width()+2) * (region.height()+2)];
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int32_t* vertexIndicesY1 = new int32_t[(region.width()+2) * (region.height()+2)];
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int32_t* vertexIndicesZ1 = new int32_t[(region.width()+2) * (region.height()+2)];
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//Cell bitmasks
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uint8* bitmask0 = new uint8[(region.width()+2) * (region.height()+2)];
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uint8* bitmask1 = new uint8[(region.width()+2) * (region.height()+2)];
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uint8_t* bitmask0 = new uint8_t[(region.width()+2) * (region.height()+2)];
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uint8_t* bitmask1 = new uint8_t[(region.width()+2) * (region.height()+2)];
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const uint8 uStepSize = uLevel == 0 ? 1 : 1 << uLevel;
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const uint8_t uStepSize = uLevel == 0 ? 1 : 1 << uLevel;
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//When generating the mesh for a region we actually look outside it in the
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// back, bottom, right direction. Protect against access violations by cropping region here
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@ -77,22 +77,22 @@ namespace PolyVox
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regSlice0.setUpperCorner(v3dUpperCorner);
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//Iterator to access the volume data
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VolumeIterator<uint8> volIter(*volumeData);
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VolumeIterator<uint8_t> volIter(*volumeData);
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//Compute bitmask for initial slice
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uint32 uNoOfNonEmptyCellsForSlice0 = computeInitialDecimatedBitmaskForSlice(volIter, uLevel, regSlice0, offset, bitmask0);
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uint32_t uNoOfNonEmptyCellsForSlice0 = computeInitialDecimatedBitmaskForSlice(volIter, uLevel, regSlice0, offset, bitmask0);
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if(uNoOfNonEmptyCellsForSlice0 != 0)
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{
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//If there were some non-empty cells then generate initial slice vertices for them
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generateDecimatedVerticesForSlice(volIter, uLevel, regSlice0, offset, bitmask0, singleMaterialPatch, vertexIndicesX0, vertexIndicesY0, vertexIndicesZ0);
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}
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for(uint32 uSlice = 1; ((uSlice <= region.depth()) && (uSlice + offset.getZ() <= regVolume.getUpperCorner().getZ())); uSlice += uStepSize)
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for(uint32_t uSlice = 1; ((uSlice <= region.depth()) && (uSlice + offset.getZ() <= regVolume.getUpperCorner().getZ())); uSlice += uStepSize)
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{
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Region regSlice1(regSlice0);
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regSlice1.shift(Vector3DInt32(0,0,uStepSize));
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uint32 uNoOfNonEmptyCellsForSlice1 = computeDecimatedBitmaskForSliceFromPrevious(volIter, uLevel, regSlice1, offset, bitmask1, bitmask0);
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uint32_t uNoOfNonEmptyCellsForSlice1 = computeDecimatedBitmaskForSliceFromPrevious(volIter, uLevel, regSlice1, offset, bitmask1, bitmask0);
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if(uNoOfNonEmptyCellsForSlice1 != 0)
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{
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@ -132,41 +132,41 @@ namespace PolyVox
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}*/
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}
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uint32 computeInitialDecimatedBitmaskForSlice(VolumeIterator<uint8>& volIter, uint8 uLevel, const Region& regSlice, const Vector3DFloat& offset, uint8* bitmask)
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uint32_t computeInitialDecimatedBitmaskForSlice(VolumeIterator<uint8_t>& volIter, uint8_t uLevel, const Region& regSlice, const Vector3DFloat& offset, uint8_t* bitmask)
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{
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const uint8 uStepSize = uLevel == 0 ? 1 : 1 << uLevel;
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uint32 uNoOfNonEmptyCells = 0;
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const uint8_t uStepSize = uLevel == 0 ? 1 : 1 << uLevel;
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uint32_t uNoOfNonEmptyCells = 0;
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//Iterate over each cell in the region
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for(uint16 y = regSlice.getLowerCorner().getY(); y <= regSlice.getUpperCorner().getY(); y += uStepSize)
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for(uint16_t y = regSlice.getLowerCorner().getY(); y <= regSlice.getUpperCorner().getY(); y += uStepSize)
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{
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for(uint16 x = regSlice.getLowerCorner().getX(); x <= regSlice.getUpperCorner().getX(); x += uStepSize)
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for(uint16_t x = regSlice.getLowerCorner().getX(); x <= regSlice.getUpperCorner().getX(); x += uStepSize)
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{
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//Current position
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volIter.setPosition(x,y,regSlice.getLowerCorner().getZ());
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//Determine the index into the edge table which tells us which vertices are inside of the surface
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uint8 iCubeIndex = 0;
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uint8_t iCubeIndex = 0;
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if((x==regSlice.getLowerCorner().getX()) && (y==regSlice.getLowerCorner().getY()))
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{
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volIter.setPosition(x,y,regSlice.getLowerCorner().getZ());
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const uint8 v000 = volIter.getSubSampledVoxel(uLevel);
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const uint8_t v000 = volIter.getSubSampledVoxel(uLevel);
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volIter.setPosition(x+uStepSize,y,regSlice.getLowerCorner().getZ());
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const uint8 v100 = volIter.getSubSampledVoxel(uLevel);
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const uint8_t v100 = volIter.getSubSampledVoxel(uLevel);
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volIter.setPosition(x,y+uStepSize,regSlice.getLowerCorner().getZ());
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const uint8 v010 = volIter.getSubSampledVoxel(uLevel);
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const uint8_t v010 = volIter.getSubSampledVoxel(uLevel);
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volIter.setPosition(x+uStepSize,y+uStepSize,regSlice.getLowerCorner().getZ());
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const uint8 v110 = volIter.getSubSampledVoxel(uLevel);
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const uint8_t v110 = volIter.getSubSampledVoxel(uLevel);
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volIter.setPosition(x,y,regSlice.getLowerCorner().getZ()+uStepSize);
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const uint8 v001 = volIter.getSubSampledVoxel(uLevel);
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const uint8_t v001 = volIter.getSubSampledVoxel(uLevel);
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volIter.setPosition(x+uStepSize,y,regSlice.getLowerCorner().getZ()+uStepSize);
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const uint8 v101 = volIter.getSubSampledVoxel(uLevel);
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const uint8_t v101 = volIter.getSubSampledVoxel(uLevel);
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volIter.setPosition(x,y+uStepSize,regSlice.getLowerCorner().getZ()+uStepSize);
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const uint8 v011 = volIter.getSubSampledVoxel(uLevel);
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const uint8_t v011 = volIter.getSubSampledVoxel(uLevel);
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volIter.setPosition(x+uStepSize,y+uStepSize,regSlice.getLowerCorner().getZ()+uStepSize);
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const uint8 v111 = volIter.getSubSampledVoxel(uLevel);
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const uint8_t v111 = volIter.getSubSampledVoxel(uLevel);
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if (v000 == 0) iCubeIndex |= 1;
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if (v100 == 0) iCubeIndex |= 2;
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@ -180,28 +180,28 @@ namespace PolyVox
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else if((x>regSlice.getLowerCorner().getX()) && y==regSlice.getLowerCorner().getY())
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{
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volIter.setPosition(x+uStepSize,y,regSlice.getLowerCorner().getZ());
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const uint8 v100 = volIter.getSubSampledVoxel(uLevel);
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const uint8_t v100 = volIter.getSubSampledVoxel(uLevel);
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volIter.setPosition(x+uStepSize,y+uStepSize,regSlice.getLowerCorner().getZ());
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const uint8 v110 = volIter.getSubSampledVoxel(uLevel);
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const uint8_t v110 = volIter.getSubSampledVoxel(uLevel);
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volIter.setPosition(x+uStepSize,y,regSlice.getLowerCorner().getZ()+uStepSize);
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const uint8 v101 = volIter.getSubSampledVoxel(uLevel);
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const uint8_t v101 = volIter.getSubSampledVoxel(uLevel);
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volIter.setPosition(x+uStepSize,y+uStepSize,regSlice.getLowerCorner().getZ()+uStepSize);
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const uint8 v111 = volIter.getSubSampledVoxel(uLevel);
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const uint8_t v111 = volIter.getSubSampledVoxel(uLevel);
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//x
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uint8 iPreviousCubeIndexX = bitmask[getDecimatedIndex(x- offset.getX()-uStepSize,y- offset.getY(), regSlice.width()+1)];
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uint8 srcBit6 = iPreviousCubeIndexX & 64;
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uint8 destBit7 = srcBit6 << 1;
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uint8_t iPreviousCubeIndexX = bitmask[getDecimatedIndex(x- offset.getX()-uStepSize,y- offset.getY(), regSlice.width()+1)];
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uint8_t srcBit6 = iPreviousCubeIndexX & 64;
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uint8_t destBit7 = srcBit6 << 1;
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uint8 srcBit5 = iPreviousCubeIndexX & 32;
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uint8 destBit4 = srcBit5 >> 1;
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uint8_t srcBit5 = iPreviousCubeIndexX & 32;
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uint8_t destBit4 = srcBit5 >> 1;
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uint8 srcBit2 = iPreviousCubeIndexX & 4;
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uint8 destBit3 = srcBit2 << 1;
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uint8_t srcBit2 = iPreviousCubeIndexX & 4;
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uint8_t destBit3 = srcBit2 << 1;
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uint8 srcBit1 = iPreviousCubeIndexX & 2;
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uint8 destBit0 = srcBit1 >> 1;
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uint8_t srcBit1 = iPreviousCubeIndexX & 2;
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uint8_t destBit0 = srcBit1 >> 1;
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iCubeIndex |= destBit0;
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if (v100 == 0) iCubeIndex |= 2;
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@ -215,28 +215,28 @@ namespace PolyVox
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else if((x==regSlice.getLowerCorner().getX()) && (y>regSlice.getLowerCorner().getY()))
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{
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volIter.setPosition(x,y+uStepSize,regSlice.getLowerCorner().getZ());
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const uint8 v010 = volIter.getSubSampledVoxel(uLevel);
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const uint8_t v010 = volIter.getSubSampledVoxel(uLevel);
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volIter.setPosition(x+uStepSize,y+uStepSize,regSlice.getLowerCorner().getZ());
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const uint8 v110 = volIter.getSubSampledVoxel(uLevel);
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const uint8_t v110 = volIter.getSubSampledVoxel(uLevel);
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volIter.setPosition(x,y+uStepSize,regSlice.getLowerCorner().getZ()+uStepSize);
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const uint8 v011 = volIter.getSubSampledVoxel(uLevel);
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const uint8_t v011 = volIter.getSubSampledVoxel(uLevel);
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volIter.setPosition(x+uStepSize,y+uStepSize,regSlice.getLowerCorner().getZ()+uStepSize);
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const uint8 v111 = volIter.getSubSampledVoxel(uLevel);
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const uint8_t v111 = volIter.getSubSampledVoxel(uLevel);
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//y
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uint8 iPreviousCubeIndexY = bitmask[getDecimatedIndex(x- offset.getX(),y- offset.getY()-uStepSize, regSlice.width()+1)];
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uint8 srcBit7 = iPreviousCubeIndexY & 128;
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uint8 destBit4 = srcBit7 >> 3;
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uint8_t iPreviousCubeIndexY = bitmask[getDecimatedIndex(x- offset.getX(),y- offset.getY()-uStepSize, regSlice.width()+1)];
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uint8_t srcBit7 = iPreviousCubeIndexY & 128;
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uint8_t destBit4 = srcBit7 >> 3;
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uint8 srcBit6 = iPreviousCubeIndexY & 64;
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uint8 destBit5 = srcBit6 >> 1;
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uint8_t srcBit6 = iPreviousCubeIndexY & 64;
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uint8_t destBit5 = srcBit6 >> 1;
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uint8 srcBit3 = iPreviousCubeIndexY & 8;
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uint8 destBit0 = srcBit3 >> 3;
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uint8_t srcBit3 = iPreviousCubeIndexY & 8;
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uint8_t destBit0 = srcBit3 >> 3;
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uint8 srcBit2 = iPreviousCubeIndexY & 4;
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uint8 destBit1 = srcBit2 >> 1;
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uint8_t srcBit2 = iPreviousCubeIndexY & 4;
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uint8_t destBit1 = srcBit2 >> 1;
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iCubeIndex |= destBit0;
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iCubeIndex |= destBit1;
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@ -250,32 +250,32 @@ namespace PolyVox
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else
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{
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volIter.setPosition(x+uStepSize,y+uStepSize,regSlice.getLowerCorner().getZ());
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const uint8 v110 = volIter.getSubSampledVoxel(uLevel);
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const uint8_t v110 = volIter.getSubSampledVoxel(uLevel);
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volIter.setPosition(x+uStepSize,y+uStepSize,regSlice.getLowerCorner().getZ()+uStepSize);
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const uint8 v111 = volIter.getSubSampledVoxel(uLevel);
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const uint8_t v111 = volIter.getSubSampledVoxel(uLevel);
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//y
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uint8 iPreviousCubeIndexY = bitmask[getDecimatedIndex(x- offset.getX(),y- offset.getY()-uStepSize, regSlice.width()+1)];
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uint8 srcBit7 = iPreviousCubeIndexY & 128;
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uint8 destBit4 = srcBit7 >> 3;
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uint8_t iPreviousCubeIndexY = bitmask[getDecimatedIndex(x- offset.getX(),y- offset.getY()-uStepSize, regSlice.width()+1)];
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uint8_t srcBit7 = iPreviousCubeIndexY & 128;
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uint8_t destBit4 = srcBit7 >> 3;
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uint8 srcBit6 = iPreviousCubeIndexY & 64;
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uint8 destBit5 = srcBit6 >> 1;
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uint8_t srcBit6 = iPreviousCubeIndexY & 64;
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uint8_t destBit5 = srcBit6 >> 1;
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uint8 srcBit3 = iPreviousCubeIndexY & 8;
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uint8 destBit0 = srcBit3 >> 3;
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uint8_t srcBit3 = iPreviousCubeIndexY & 8;
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uint8_t destBit0 = srcBit3 >> 3;
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uint8 srcBit2 = iPreviousCubeIndexY & 4;
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uint8 destBit1 = srcBit2 >> 1;
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uint8_t srcBit2 = iPreviousCubeIndexY & 4;
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uint8_t destBit1 = srcBit2 >> 1;
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//x
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uint8 iPreviousCubeIndexX = bitmask[getDecimatedIndex(x- offset.getX()-uStepSize,y- offset.getY(), regSlice.width()+1)];
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uint8_t iPreviousCubeIndexX = bitmask[getDecimatedIndex(x- offset.getX()-uStepSize,y- offset.getY(), regSlice.width()+1)];
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srcBit6 = iPreviousCubeIndexX & 64;
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uint8 destBit7 = srcBit6 << 1;
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uint8_t destBit7 = srcBit6 << 1;
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srcBit2 = iPreviousCubeIndexX & 4;
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uint8 destBit3 = srcBit2 << 1;
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uint8_t destBit3 = srcBit2 << 1;
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iCubeIndex |= destBit0;
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iCubeIndex |= destBit1;
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@ -301,35 +301,35 @@ namespace PolyVox
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return uNoOfNonEmptyCells;
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}
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uint32 computeDecimatedBitmaskForSliceFromPrevious(VolumeIterator<uint8>& volIter, uint8 uLevel, const Region& regSlice, const Vector3DFloat& offset, uint8* bitmask, uint8* previousBitmask)
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uint32_t computeDecimatedBitmaskForSliceFromPrevious(VolumeIterator<uint8_t>& volIter, uint8_t uLevel, const Region& regSlice, const Vector3DFloat& offset, uint8_t* bitmask, uint8_t* previousBitmask)
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{
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const uint8 uStepSize = uLevel == 0 ? 1 : 1 << uLevel;
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uint32 uNoOfNonEmptyCells = 0;
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const uint8_t uStepSize = uLevel == 0 ? 1 : 1 << uLevel;
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uint32_t uNoOfNonEmptyCells = 0;
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//Iterate over each cell in the region
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for(uint16 y = regSlice.getLowerCorner().getY(); y <= regSlice.getUpperCorner().getY(); y += uStepSize)
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for(uint16_t y = regSlice.getLowerCorner().getY(); y <= regSlice.getUpperCorner().getY(); y += uStepSize)
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{
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for(uint16 x = regSlice.getLowerCorner().getX(); x <= regSlice.getUpperCorner().getX(); x += uStepSize)
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for(uint16_t x = regSlice.getLowerCorner().getX(); x <= regSlice.getUpperCorner().getX(); x += uStepSize)
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{
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//Current position
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volIter.setPosition(x,y,regSlice.getLowerCorner().getZ());
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//Determine the index into the edge table which tells us which vertices are inside of the surface
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uint8 iCubeIndex = 0;
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uint8_t iCubeIndex = 0;
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if((x==regSlice.getLowerCorner().getX()) && (y==regSlice.getLowerCorner().getY()))
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{
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volIter.setPosition(x,y,regSlice.getLowerCorner().getZ()+uStepSize);
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const uint8 v001 = volIter.getSubSampledVoxel(uLevel);
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const uint8_t v001 = volIter.getSubSampledVoxel(uLevel);
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volIter.setPosition(x+uStepSize,y,regSlice.getLowerCorner().getZ()+uStepSize);
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const uint8 v101 = volIter.getSubSampledVoxel(uLevel);
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const uint8_t v101 = volIter.getSubSampledVoxel(uLevel);
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volIter.setPosition(x,y+uStepSize,regSlice.getLowerCorner().getZ()+uStepSize);
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const uint8 v011 = volIter.getSubSampledVoxel(uLevel);
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const uint8_t v011 = volIter.getSubSampledVoxel(uLevel);
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volIter.setPosition(x+uStepSize,y+uStepSize,regSlice.getLowerCorner().getZ()+uStepSize);
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const uint8 v111 = volIter.getSubSampledVoxel(uLevel);
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const uint8_t v111 = volIter.getSubSampledVoxel(uLevel);
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//z
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uint8 iPreviousCubeIndexZ = previousBitmask[getDecimatedIndex(x- offset.getX(),y- offset.getY(), regSlice.width()+1)];
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uint8_t iPreviousCubeIndexZ = previousBitmask[getDecimatedIndex(x- offset.getX(),y- offset.getY(), regSlice.width()+1)];
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iCubeIndex = iPreviousCubeIndexZ >> 4;
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if (v001 == 0) iCubeIndex |= 16;
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@ -340,21 +340,21 @@ namespace PolyVox
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else if((x>regSlice.getLowerCorner().getX()) && y==regSlice.getLowerCorner().getY())
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{
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volIter.setPosition(x+uStepSize,y,regSlice.getLowerCorner().getZ()+uStepSize);
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const uint8 v101 = volIter.getSubSampledVoxel(uLevel);
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const uint8_t v101 = volIter.getSubSampledVoxel(uLevel);
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volIter.setPosition(x+uStepSize,y+uStepSize,regSlice.getLowerCorner().getZ()+uStepSize);
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const uint8 v111 = volIter.getSubSampledVoxel(uLevel);
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const uint8_t v111 = volIter.getSubSampledVoxel(uLevel);
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//z
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uint8 iPreviousCubeIndexZ = previousBitmask[getDecimatedIndex(x- offset.getX(),y- offset.getY(), regSlice.width()+1)];
|
||||
uint8_t iPreviousCubeIndexZ = previousBitmask[getDecimatedIndex(x- offset.getX(),y- offset.getY(), regSlice.width()+1)];
|
||||
iCubeIndex = iPreviousCubeIndexZ >> 4;
|
||||
|
||||
//x
|
||||
uint8 iPreviousCubeIndexX = bitmask[getDecimatedIndex(x- offset.getX()-uStepSize,y- offset.getY(), regSlice.width()+1)];
|
||||
uint8 srcBit6 = iPreviousCubeIndexX & 64;
|
||||
uint8 destBit7 = srcBit6 << 1;
|
||||
uint8_t iPreviousCubeIndexX = bitmask[getDecimatedIndex(x- offset.getX()-uStepSize,y- offset.getY(), regSlice.width()+1)];
|
||||
uint8_t srcBit6 = iPreviousCubeIndexX & 64;
|
||||
uint8_t destBit7 = srcBit6 << 1;
|
||||
|
||||
uint8 srcBit5 = iPreviousCubeIndexX & 32;
|
||||
uint8 destBit4 = srcBit5 >> 1;
|
||||
uint8_t srcBit5 = iPreviousCubeIndexX & 32;
|
||||
uint8_t destBit4 = srcBit5 >> 1;
|
||||
|
||||
iCubeIndex |= destBit4;
|
||||
if (v101 == 0) iCubeIndex |= 32;
|
||||
@ -364,21 +364,21 @@ namespace PolyVox
|
||||
else if((x==regSlice.getLowerCorner().getX()) && (y>regSlice.getLowerCorner().getY()))
|
||||
{
|
||||
volIter.setPosition(x,y+uStepSize,regSlice.getLowerCorner().getZ()+uStepSize);
|
||||
const uint8 v011 = volIter.getSubSampledVoxel(uLevel);
|
||||
const uint8_t v011 = volIter.getSubSampledVoxel(uLevel);
|
||||
volIter.setPosition(x+uStepSize,y+uStepSize,regSlice.getLowerCorner().getZ()+uStepSize);
|
||||
const uint8 v111 = volIter.getSubSampledVoxel(uLevel);
|
||||
const uint8_t v111 = volIter.getSubSampledVoxel(uLevel);
|
||||
|
||||
//z
|
||||
uint8 iPreviousCubeIndexZ = previousBitmask[getDecimatedIndex(x- offset.getX(),y- offset.getY(), regSlice.width()+1)];
|
||||
uint8_t iPreviousCubeIndexZ = previousBitmask[getDecimatedIndex(x- offset.getX(),y- offset.getY(), regSlice.width()+1)];
|
||||
iCubeIndex = iPreviousCubeIndexZ >> 4;
|
||||
|
||||
//y
|
||||
uint8 iPreviousCubeIndexY = bitmask[getDecimatedIndex(x- offset.getX(),y- offset.getY()-uStepSize, regSlice.width()+1)];
|
||||
uint8 srcBit7 = iPreviousCubeIndexY & 128;
|
||||
uint8 destBit4 = srcBit7 >> 3;
|
||||
uint8_t iPreviousCubeIndexY = bitmask[getDecimatedIndex(x- offset.getX(),y- offset.getY()-uStepSize, regSlice.width()+1)];
|
||||
uint8_t srcBit7 = iPreviousCubeIndexY & 128;
|
||||
uint8_t destBit4 = srcBit7 >> 3;
|
||||
|
||||
uint8 srcBit6 = iPreviousCubeIndexY & 64;
|
||||
uint8 destBit5 = srcBit6 >> 1;
|
||||
uint8_t srcBit6 = iPreviousCubeIndexY & 64;
|
||||
uint8_t destBit5 = srcBit6 >> 1;
|
||||
|
||||
iCubeIndex |= destBit4;
|
||||
iCubeIndex |= destBit5;
|
||||
@ -388,24 +388,24 @@ namespace PolyVox
|
||||
else
|
||||
{
|
||||
volIter.setPosition(x+uStepSize,y+uStepSize,regSlice.getLowerCorner().getZ()+uStepSize);
|
||||
const uint8 v111 = volIter.getSubSampledVoxel(uLevel);
|
||||
const uint8_t v111 = volIter.getSubSampledVoxel(uLevel);
|
||||
|
||||
//z
|
||||
uint8 iPreviousCubeIndexZ = previousBitmask[getDecimatedIndex(x- offset.getX(),y- offset.getY(), regSlice.width()+1)];
|
||||
uint8_t iPreviousCubeIndexZ = previousBitmask[getDecimatedIndex(x- offset.getX(),y- offset.getY(), regSlice.width()+1)];
|
||||
iCubeIndex = iPreviousCubeIndexZ >> 4;
|
||||
|
||||
//y
|
||||
uint8 iPreviousCubeIndexY = bitmask[getDecimatedIndex(x- offset.getX(),y- offset.getY()-uStepSize, regSlice.width()+1)];
|
||||
uint8 srcBit7 = iPreviousCubeIndexY & 128;
|
||||
uint8 destBit4 = srcBit7 >> 3;
|
||||
uint8_t iPreviousCubeIndexY = bitmask[getDecimatedIndex(x- offset.getX(),y- offset.getY()-uStepSize, regSlice.width()+1)];
|
||||
uint8_t srcBit7 = iPreviousCubeIndexY & 128;
|
||||
uint8_t destBit4 = srcBit7 >> 3;
|
||||
|
||||
uint8 srcBit6 = iPreviousCubeIndexY & 64;
|
||||
uint8 destBit5 = srcBit6 >> 1;
|
||||
uint8_t srcBit6 = iPreviousCubeIndexY & 64;
|
||||
uint8_t destBit5 = srcBit6 >> 1;
|
||||
|
||||
//x
|
||||
uint8 iPreviousCubeIndexX = bitmask[getDecimatedIndex(x- offset.getX()-uStepSize,y- offset.getY(), regSlice.width()+1)];
|
||||
uint8_t iPreviousCubeIndexX = bitmask[getDecimatedIndex(x- offset.getX()-uStepSize,y- offset.getY(), regSlice.width()+1)];
|
||||
srcBit6 = iPreviousCubeIndexX & 64;
|
||||
uint8 destBit7 = srcBit6 << 1;
|
||||
uint8_t destBit7 = srcBit6 << 1;
|
||||
|
||||
iCubeIndex |= destBit4;
|
||||
iCubeIndex |= destBit5;
|
||||
@ -427,23 +427,23 @@ namespace PolyVox
|
||||
return uNoOfNonEmptyCells;
|
||||
}
|
||||
|
||||
void generateDecimatedVerticesForSlice(VolumeIterator<uint8>& volIter, uint8 uLevel, Region& regSlice, const Vector3DFloat& offset, uint8* bitmask, IndexedSurfacePatch* singleMaterialPatch,int32 vertexIndicesX[],int32 vertexIndicesY[],int32 vertexIndicesZ[])
|
||||
void generateDecimatedVerticesForSlice(VolumeIterator<uint8_t>& volIter, uint8_t uLevel, Region& regSlice, const Vector3DFloat& offset, uint8_t* bitmask, IndexedSurfacePatch* singleMaterialPatch,int32_t vertexIndicesX[],int32_t vertexIndicesY[],int32_t vertexIndicesZ[])
|
||||
{
|
||||
const uint8 uStepSize = uLevel == 0 ? 1 : 1 << uLevel;
|
||||
const uint8_t uStepSize = uLevel == 0 ? 1 : 1 << uLevel;
|
||||
|
||||
//Iterate over each cell in the region
|
||||
for(uint16 y = regSlice.getLowerCorner().getY(); y <= regSlice.getUpperCorner().getY(); y += uStepSize)
|
||||
for(uint16_t y = regSlice.getLowerCorner().getY(); y <= regSlice.getUpperCorner().getY(); y += uStepSize)
|
||||
{
|
||||
for(uint16 x = regSlice.getLowerCorner().getX(); x <= regSlice.getUpperCorner().getX(); x += uStepSize)
|
||||
for(uint16_t x = regSlice.getLowerCorner().getX(); x <= regSlice.getUpperCorner().getX(); x += uStepSize)
|
||||
{
|
||||
//Current position
|
||||
const uint16 z = regSlice.getLowerCorner().getZ();
|
||||
const uint16_t z = regSlice.getLowerCorner().getZ();
|
||||
|
||||
volIter.setPosition(x,y,z);
|
||||
const uint8 v000 = volIter.getSubSampledVoxel(uLevel);
|
||||
const uint8_t v000 = volIter.getSubSampledVoxel(uLevel);
|
||||
|
||||
//Determine the index into the edge table which tells us which vertices are inside of the surface
|
||||
uint8 iCubeIndex = bitmask[getDecimatedIndex(x - offset.getX(),y - offset.getY(), regSlice.width()+1)];
|
||||
uint8_t iCubeIndex = bitmask[getDecimatedIndex(x - offset.getX(),y - offset.getY(), regSlice.width()+1)];
|
||||
|
||||
/* Cube is entirely in/out of the surface */
|
||||
if (edgeTable[iCubeIndex] == 0)
|
||||
@ -457,12 +457,12 @@ namespace PolyVox
|
||||
if(x != regSlice.getUpperCorner().getX())
|
||||
{
|
||||
volIter.setPosition(x + uStepSize,y,z);
|
||||
const uint8 v100 = volIter.getSubSampledVoxel(uLevel);
|
||||
const uint8_t v100 = volIter.getSubSampledVoxel(uLevel);
|
||||
const Vector3DFloat v3dPosition(x - offset.getX() + 0.5f * uStepSize, y - offset.getY(), z - offset.getZ());
|
||||
const Vector3DFloat v3dNormal(v000 > v100 ? 1.0f : -1.0f,0.0,0.0);
|
||||
const uint8 uMaterial = v000 | v100; //Because one of these is 0, the or operation takes the max.
|
||||
const uint8_t uMaterial = v000 | v100; //Because one of these is 0, the or operation takes the max.
|
||||
SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial);
|
||||
uint32 uLastVertexIndex = singleMaterialPatch->addVertex(surfaceVertex);
|
||||
uint32_t uLastVertexIndex = singleMaterialPatch->addVertex(surfaceVertex);
|
||||
vertexIndicesX[getDecimatedIndex(x - offset.getX(),y - offset.getY(), regSlice.width()+1)] = uLastVertexIndex;
|
||||
}
|
||||
}
|
||||
@ -471,12 +471,12 @@ namespace PolyVox
|
||||
if(y != regSlice.getUpperCorner().getY())
|
||||
{
|
||||
volIter.setPosition(x,y + uStepSize,z);
|
||||
const uint8 v010 = volIter.getSubSampledVoxel(uLevel);
|
||||
const uint8_t v010 = volIter.getSubSampledVoxel(uLevel);
|
||||
const Vector3DFloat v3dPosition(x - offset.getX(), y - offset.getY() + 0.5f * uStepSize, z - offset.getZ());
|
||||
const Vector3DFloat v3dNormal(0.0,v000 > v010 ? 1.0f : -1.0f,0.0);
|
||||
const uint8 uMaterial = v000 | v010; //Because one of these is 0, the or operation takes the max.
|
||||
const uint8_t uMaterial = v000 | v010; //Because one of these is 0, the or operation takes the max.
|
||||
SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial);
|
||||
uint32 uLastVertexIndex = singleMaterialPatch->addVertex(surfaceVertex);
|
||||
uint32_t uLastVertexIndex = singleMaterialPatch->addVertex(surfaceVertex);
|
||||
vertexIndicesY[getDecimatedIndex(x - offset.getX(),y - offset.getY(), regSlice.width()+1)] = uLastVertexIndex;
|
||||
}
|
||||
}
|
||||
@ -485,12 +485,12 @@ namespace PolyVox
|
||||
//if(z != regSlice.getUpperCorner.getZ())
|
||||
{
|
||||
volIter.setPosition(x,y,z + uStepSize);
|
||||
const uint8 v001 = volIter.getSubSampledVoxel(uLevel);
|
||||
const uint8_t v001 = volIter.getSubSampledVoxel(uLevel);
|
||||
const Vector3DFloat v3dPosition(x - offset.getX(), y - offset.getY(), z - offset.getZ() + 0.5f * uStepSize);
|
||||
const Vector3DFloat v3dNormal(0.0,0.0,v000 > v001 ? 1.0f : -1.0f);
|
||||
const uint8 uMaterial = v000 | v001; //Because one of these is 0, the or operation takes the max.
|
||||
const uint8_t uMaterial = v000 | v001; //Because one of these is 0, the or operation takes the max.
|
||||
const SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial);
|
||||
uint32 uLastVertexIndex = singleMaterialPatch->addVertex(surfaceVertex);
|
||||
uint32_t uLastVertexIndex = singleMaterialPatch->addVertex(surfaceVertex);
|
||||
vertexIndicesZ[getDecimatedIndex(x - offset.getX(),y - offset.getY(), regSlice.width()+1)] = uLastVertexIndex;
|
||||
}
|
||||
}
|
||||
@ -498,20 +498,20 @@ namespace PolyVox
|
||||
}
|
||||
}
|
||||
|
||||
void generateDecimatedIndicesForSlice(VolumeIterator<uint8>& volIter, uint8 uLevel, const Region& regSlice, IndexedSurfacePatch* singleMaterialPatch, const Vector3DFloat& offset, uint8* bitmask0, uint8* bitmask1, int32 vertexIndicesX0[],int32 vertexIndicesY0[],int32 vertexIndicesZ0[], int32 vertexIndicesX1[],int32 vertexIndicesY1[],int32 vertexIndicesZ1[])
|
||||
void generateDecimatedIndicesForSlice(VolumeIterator<uint8_t>& volIter, uint8_t uLevel, const Region& regSlice, IndexedSurfacePatch* singleMaterialPatch, const Vector3DFloat& offset, uint8_t* bitmask0, uint8_t* bitmask1, int32_t vertexIndicesX0[],int32_t vertexIndicesY0[],int32_t vertexIndicesZ0[], int32_t vertexIndicesX1[],int32_t vertexIndicesY1[],int32_t vertexIndicesZ1[])
|
||||
{
|
||||
const uint8 uStepSize = uLevel == 0 ? 1 : 1 << uLevel;
|
||||
uint32 indlist[12];
|
||||
const uint8_t uStepSize = uLevel == 0 ? 1 : 1 << uLevel;
|
||||
uint32_t indlist[12];
|
||||
|
||||
for(uint16 y = regSlice.getLowerCorner().getY() - offset.getY(); y < regSlice.getUpperCorner().getY() - offset.getY(); y += uStepSize)
|
||||
for(uint16_t y = regSlice.getLowerCorner().getY() - offset.getY(); y < regSlice.getUpperCorner().getY() - offset.getY(); y += uStepSize)
|
||||
{
|
||||
for(uint16 x = regSlice.getLowerCorner().getX() - offset.getX(); x < regSlice.getUpperCorner().getX() - offset.getX(); x += uStepSize)
|
||||
for(uint16_t x = regSlice.getLowerCorner().getX() - offset.getX(); x < regSlice.getUpperCorner().getX() - offset.getX(); x += uStepSize)
|
||||
{
|
||||
//Current position
|
||||
const uint16 z = regSlice.getLowerCorner().getZ() - offset.getZ();
|
||||
const uint16_t z = regSlice.getLowerCorner().getZ() - offset.getZ();
|
||||
|
||||
//Determine the index into the edge table which tells us which vertices are inside of the surface
|
||||
uint8 iCubeIndex = bitmask0[getDecimatedIndex(x,y, regSlice.width()+1)];
|
||||
uint8_t iCubeIndex = bitmask0[getDecimatedIndex(x,y, regSlice.width()+1)];
|
||||
|
||||
/* Cube is entirely in/out of the surface */
|
||||
if (edgeTable[iCubeIndex] == 0)
|
||||
@ -583,9 +583,9 @@ namespace PolyVox
|
||||
|
||||
for (int i=0;triTable[iCubeIndex][i]!=-1;i+=3)
|
||||
{
|
||||
uint32 ind0 = indlist[triTable[iCubeIndex][i ]];
|
||||
uint32 ind1 = indlist[triTable[iCubeIndex][i+1]];
|
||||
uint32 ind2 = indlist[triTable[iCubeIndex][i+2]];
|
||||
uint32_t ind0 = indlist[triTable[iCubeIndex][i ]];
|
||||
uint32_t ind1 = indlist[triTable[iCubeIndex][i+1]];
|
||||
uint32_t ind2 = indlist[triTable[iCubeIndex][i+2]];
|
||||
|
||||
singleMaterialPatch->addTriangle(ind0, ind1, ind2);
|
||||
}//For each triangle
|
||||
|
@ -29,21 +29,21 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
namespace PolyVox
|
||||
{
|
||||
|
||||
void extractFastSurfaceImpl(Volume<uint8>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch)
|
||||
void extractFastSurfaceImpl(Volume<uint8_t>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch)
|
||||
{
|
||||
singleMaterialPatch->clear();
|
||||
|
||||
//For edge indices
|
||||
int32* vertexIndicesX0 = new int32[(region.width()+2) * (region.height()+2)];
|
||||
int32* vertexIndicesY0 = new int32[(region.width()+2) * (region.height()+2)];
|
||||
int32* vertexIndicesZ0 = new int32[(region.width()+2) * (region.height()+2)];
|
||||
int32* vertexIndicesX1 = new int32[(region.width()+2) * (region.height()+2)];
|
||||
int32* vertexIndicesY1 = new int32[(region.width()+2) * (region.height()+2)];
|
||||
int32* vertexIndicesZ1 = new int32[(region.width()+2) * (region.height()+2)];
|
||||
int32_t* vertexIndicesX0 = new int32_t[(region.width()+2) * (region.height()+2)];
|
||||
int32_t* vertexIndicesY0 = new int32_t[(region.width()+2) * (region.height()+2)];
|
||||
int32_t* vertexIndicesZ0 = new int32_t[(region.width()+2) * (region.height()+2)];
|
||||
int32_t* vertexIndicesX1 = new int32_t[(region.width()+2) * (region.height()+2)];
|
||||
int32_t* vertexIndicesY1 = new int32_t[(region.width()+2) * (region.height()+2)];
|
||||
int32_t* vertexIndicesZ1 = new int32_t[(region.width()+2) * (region.height()+2)];
|
||||
|
||||
//Cell bitmasks
|
||||
uint8* bitmask0 = new uint8[(region.width()+2) * (region.height()+2)];
|
||||
uint8* bitmask1 = new uint8[(region.width()+2) * (region.height()+2)];
|
||||
uint8_t* bitmask0 = new uint8_t[(region.width()+2) * (region.height()+2)];
|
||||
uint8_t* bitmask1 = new uint8_t[(region.width()+2) * (region.height()+2)];
|
||||
|
||||
//When generating the mesh for a region we actually look one voxel outside it in the
|
||||
// back, bottom, right direction. Protect against access violations by cropping region here
|
||||
@ -59,22 +59,22 @@ namespace PolyVox
|
||||
regSlice0.setUpperCorner(Vector3DInt32(regSlice0.getUpperCorner().getX(),regSlice0.getUpperCorner().getY(),regSlice0.getLowerCorner().getZ()));
|
||||
|
||||
//Iterator to access the volume data
|
||||
VolumeIterator<uint8> volIter(*volumeData);
|
||||
VolumeIterator<uint8_t> volIter(*volumeData);
|
||||
|
||||
//Compute bitmask for initial slice
|
||||
uint32 uNoOfNonEmptyCellsForSlice0 = computeInitialRoughBitmaskForSlice(volIter, regSlice0, offset, bitmask0);
|
||||
uint32_t uNoOfNonEmptyCellsForSlice0 = computeInitialRoughBitmaskForSlice(volIter, regSlice0, offset, bitmask0);
|
||||
if(uNoOfNonEmptyCellsForSlice0 != 0)
|
||||
{
|
||||
//If there were some non-empty cells then generate initial slice vertices for them
|
||||
generateRoughVerticesForSlice(volIter,regSlice0, offset, bitmask0, singleMaterialPatch, vertexIndicesX0, vertexIndicesY0, vertexIndicesZ0);
|
||||
}
|
||||
|
||||
for(uint32 uSlice = 0; ((uSlice <= region.depth()-1) && (uSlice + offset.getZ() < region.getUpperCorner().getZ())); ++uSlice)
|
||||
for(uint32_t uSlice = 0; ((uSlice <= region.depth()-1) && (uSlice + offset.getZ() < region.getUpperCorner().getZ())); ++uSlice)
|
||||
{
|
||||
Region regSlice1(regSlice0);
|
||||
regSlice1.shift(Vector3DInt32(0,0,1));
|
||||
|
||||
uint32 uNoOfNonEmptyCellsForSlice1 = computeRoughBitmaskForSliceFromPrevious(volIter, regSlice1, offset, bitmask1, bitmask0);
|
||||
uint32_t uNoOfNonEmptyCellsForSlice1 = computeRoughBitmaskForSliceFromPrevious(volIter, regSlice1, offset, bitmask1, bitmask0);
|
||||
|
||||
if(uNoOfNonEmptyCellsForSlice1 != 0)
|
||||
{
|
||||
@ -105,14 +105,14 @@ namespace PolyVox
|
||||
delete[] vertexIndicesZ1;
|
||||
}
|
||||
|
||||
uint32 getIndex(uint32 x, uint32 y, uint32 regionWidth)
|
||||
uint32_t getIndex(uint32_t x, uint32_t y, uint32_t regionWidth)
|
||||
{
|
||||
return x + (y * (regionWidth+1));
|
||||
}
|
||||
|
||||
uint32 computeInitialRoughBitmaskForSlice(VolumeIterator<uint8>& volIter, const Region& regSlice, const Vector3DFloat& offset, uint8* bitmask)
|
||||
uint32_t computeInitialRoughBitmaskForSlice(VolumeIterator<uint8_t>& volIter, const Region& regSlice, const Vector3DFloat& offset, uint8_t* bitmask)
|
||||
{
|
||||
uint32 uNoOfNonEmptyCells = 0;
|
||||
uint32_t uNoOfNonEmptyCells = 0;
|
||||
|
||||
//Iterate over each cell in the region
|
||||
volIter.setPosition(regSlice.getLowerCorner().getX(),regSlice.getLowerCorner().getY(), regSlice.getLowerCorner().getZ());
|
||||
@ -120,23 +120,23 @@ namespace PolyVox
|
||||
do
|
||||
{
|
||||
//Current position
|
||||
const uint16 x = volIter.getPosX() - offset.getX();
|
||||
const uint16 y = volIter.getPosY() - offset.getY();
|
||||
const uint16_t x = volIter.getPosX() - offset.getX();
|
||||
const uint16_t y = volIter.getPosY() - offset.getY();
|
||||
|
||||
//Determine the index into the edge table which tells us which vertices are inside of the surface
|
||||
uint8 iCubeIndex = 0;
|
||||
uint8_t iCubeIndex = 0;
|
||||
|
||||
if((x==0) && (y==0))
|
||||
{
|
||||
const uint8 v000 = volIter.getVoxel();
|
||||
const uint8 v100 = volIter.peekVoxel1px0py0pz();
|
||||
const uint8 v010 = volIter.peekVoxel0px1py0pz();
|
||||
const uint8 v110 = volIter.peekVoxel1px1py0pz();
|
||||
const uint8_t v000 = volIter.getVoxel();
|
||||
const uint8_t v100 = volIter.peekVoxel1px0py0pz();
|
||||
const uint8_t v010 = volIter.peekVoxel0px1py0pz();
|
||||
const uint8_t v110 = volIter.peekVoxel1px1py0pz();
|
||||
|
||||
const uint8 v001 = volIter.peekVoxel0px0py1pz();
|
||||
const uint8 v101 = volIter.peekVoxel1px0py1pz();
|
||||
const uint8 v011 = volIter.peekVoxel0px1py1pz();
|
||||
const uint8 v111 = volIter.peekVoxel1px1py1pz();
|
||||
const uint8_t v001 = volIter.peekVoxel0px0py1pz();
|
||||
const uint8_t v101 = volIter.peekVoxel1px0py1pz();
|
||||
const uint8_t v011 = volIter.peekVoxel0px1py1pz();
|
||||
const uint8_t v111 = volIter.peekVoxel1px1py1pz();
|
||||
|
||||
if (v000 == 0) iCubeIndex |= 1;
|
||||
if (v100 == 0) iCubeIndex |= 2;
|
||||
@ -149,25 +149,25 @@ namespace PolyVox
|
||||
}
|
||||
else if((x>0) && y==0)
|
||||
{
|
||||
const uint8 v100 = volIter.peekVoxel1px0py0pz();
|
||||
const uint8 v110 = volIter.peekVoxel1px1py0pz();
|
||||
const uint8_t v100 = volIter.peekVoxel1px0py0pz();
|
||||
const uint8_t v110 = volIter.peekVoxel1px1py0pz();
|
||||
|
||||
const uint8 v101 = volIter.peekVoxel1px0py1pz();
|
||||
const uint8 v111 = volIter.peekVoxel1px1py1pz();
|
||||
const uint8_t v101 = volIter.peekVoxel1px0py1pz();
|
||||
const uint8_t v111 = volIter.peekVoxel1px1py1pz();
|
||||
|
||||
//x
|
||||
uint8 iPreviousCubeIndexX = bitmask[getIndex(x-1,y, regSlice.width()+1)];
|
||||
uint8 srcBit6 = iPreviousCubeIndexX & 64;
|
||||
uint8 destBit7 = srcBit6 << 1;
|
||||
uint8_t iPreviousCubeIndexX = bitmask[getIndex(x-1,y, regSlice.width()+1)];
|
||||
uint8_t srcBit6 = iPreviousCubeIndexX & 64;
|
||||
uint8_t destBit7 = srcBit6 << 1;
|
||||
|
||||
uint8 srcBit5 = iPreviousCubeIndexX & 32;
|
||||
uint8 destBit4 = srcBit5 >> 1;
|
||||
uint8_t srcBit5 = iPreviousCubeIndexX & 32;
|
||||
uint8_t destBit4 = srcBit5 >> 1;
|
||||
|
||||
uint8 srcBit2 = iPreviousCubeIndexX & 4;
|
||||
uint8 destBit3 = srcBit2 << 1;
|
||||
uint8_t srcBit2 = iPreviousCubeIndexX & 4;
|
||||
uint8_t destBit3 = srcBit2 << 1;
|
||||
|
||||
uint8 srcBit1 = iPreviousCubeIndexX & 2;
|
||||
uint8 destBit0 = srcBit1 >> 1;
|
||||
uint8_t srcBit1 = iPreviousCubeIndexX & 2;
|
||||
uint8_t destBit0 = srcBit1 >> 1;
|
||||
|
||||
iCubeIndex |= destBit0;
|
||||
if (v100 == 0) iCubeIndex |= 2;
|
||||
@ -180,25 +180,25 @@ namespace PolyVox
|
||||
}
|
||||
else if((x==0) && (y>0))
|
||||
{
|
||||
const uint8 v010 = volIter.peekVoxel0px1py0pz();
|
||||
const uint8 v110 = volIter.peekVoxel1px1py0pz();
|
||||
const uint8_t v010 = volIter.peekVoxel0px1py0pz();
|
||||
const uint8_t v110 = volIter.peekVoxel1px1py0pz();
|
||||
|
||||
const uint8 v011 = volIter.peekVoxel0px1py1pz();
|
||||
const uint8 v111 = volIter.peekVoxel1px1py1pz();
|
||||
const uint8_t v011 = volIter.peekVoxel0px1py1pz();
|
||||
const uint8_t v111 = volIter.peekVoxel1px1py1pz();
|
||||
|
||||
//y
|
||||
uint8 iPreviousCubeIndexY = bitmask[getIndex(x,y-1, regSlice.width()+1)];
|
||||
uint8 srcBit7 = iPreviousCubeIndexY & 128;
|
||||
uint8 destBit4 = srcBit7 >> 3;
|
||||
uint8_t iPreviousCubeIndexY = bitmask[getIndex(x,y-1, regSlice.width()+1)];
|
||||
uint8_t srcBit7 = iPreviousCubeIndexY & 128;
|
||||
uint8_t destBit4 = srcBit7 >> 3;
|
||||
|
||||
uint8 srcBit6 = iPreviousCubeIndexY & 64;
|
||||
uint8 destBit5 = srcBit6 >> 1;
|
||||
uint8_t srcBit6 = iPreviousCubeIndexY & 64;
|
||||
uint8_t destBit5 = srcBit6 >> 1;
|
||||
|
||||
uint8 srcBit3 = iPreviousCubeIndexY & 8;
|
||||
uint8 destBit0 = srcBit3 >> 3;
|
||||
uint8_t srcBit3 = iPreviousCubeIndexY & 8;
|
||||
uint8_t destBit0 = srcBit3 >> 3;
|
||||
|
||||
uint8 srcBit2 = iPreviousCubeIndexY & 4;
|
||||
uint8 destBit1 = srcBit2 >> 1;
|
||||
uint8_t srcBit2 = iPreviousCubeIndexY & 4;
|
||||
uint8_t destBit1 = srcBit2 >> 1;
|
||||
|
||||
iCubeIndex |= destBit0;
|
||||
iCubeIndex |= destBit1;
|
||||
@ -211,31 +211,31 @@ namespace PolyVox
|
||||
}
|
||||
else
|
||||
{
|
||||
const uint8 v110 = volIter.peekVoxel1px1py0pz();
|
||||
const uint8_t v110 = volIter.peekVoxel1px1py0pz();
|
||||
|
||||
const uint8 v111 = volIter.peekVoxel1px1py1pz();
|
||||
const uint8_t v111 = volIter.peekVoxel1px1py1pz();
|
||||
|
||||
//y
|
||||
uint8 iPreviousCubeIndexY = bitmask[getIndex(x,y-1, regSlice.width()+1)];
|
||||
uint8 srcBit7 = iPreviousCubeIndexY & 128;
|
||||
uint8 destBit4 = srcBit7 >> 3;
|
||||
uint8_t iPreviousCubeIndexY = bitmask[getIndex(x,y-1, regSlice.width()+1)];
|
||||
uint8_t srcBit7 = iPreviousCubeIndexY & 128;
|
||||
uint8_t destBit4 = srcBit7 >> 3;
|
||||
|
||||
uint8 srcBit6 = iPreviousCubeIndexY & 64;
|
||||
uint8 destBit5 = srcBit6 >> 1;
|
||||
uint8_t srcBit6 = iPreviousCubeIndexY & 64;
|
||||
uint8_t destBit5 = srcBit6 >> 1;
|
||||
|
||||
uint8 srcBit3 = iPreviousCubeIndexY & 8;
|
||||
uint8 destBit0 = srcBit3 >> 3;
|
||||
uint8_t srcBit3 = iPreviousCubeIndexY & 8;
|
||||
uint8_t destBit0 = srcBit3 >> 3;
|
||||
|
||||
uint8 srcBit2 = iPreviousCubeIndexY & 4;
|
||||
uint8 destBit1 = srcBit2 >> 1;
|
||||
uint8_t srcBit2 = iPreviousCubeIndexY & 4;
|
||||
uint8_t destBit1 = srcBit2 >> 1;
|
||||
|
||||
//x
|
||||
uint8 iPreviousCubeIndexX = bitmask[getIndex(x-1,y, regSlice.width()+1)];
|
||||
uint8_t iPreviousCubeIndexX = bitmask[getIndex(x-1,y, regSlice.width()+1)];
|
||||
srcBit6 = iPreviousCubeIndexX & 64;
|
||||
uint8 destBit7 = srcBit6 << 1;
|
||||
uint8_t destBit7 = srcBit6 << 1;
|
||||
|
||||
srcBit2 = iPreviousCubeIndexX & 4;
|
||||
uint8 destBit3 = srcBit2 << 1;
|
||||
uint8_t destBit3 = srcBit2 << 1;
|
||||
|
||||
iCubeIndex |= destBit0;
|
||||
iCubeIndex |= destBit1;
|
||||
@ -260,9 +260,9 @@ namespace PolyVox
|
||||
return uNoOfNonEmptyCells;
|
||||
}
|
||||
|
||||
uint32 computeRoughBitmaskForSliceFromPrevious(VolumeIterator<uint8>& volIter, const Region& regSlice, const Vector3DFloat& offset, uint8* bitmask, uint8* previousBitmask)
|
||||
uint32_t computeRoughBitmaskForSliceFromPrevious(VolumeIterator<uint8_t>& volIter, const Region& regSlice, const Vector3DFloat& offset, uint8_t* bitmask, uint8_t* previousBitmask)
|
||||
{
|
||||
uint32 uNoOfNonEmptyCells = 0;
|
||||
uint32_t uNoOfNonEmptyCells = 0;
|
||||
|
||||
//Iterate over each cell in the region
|
||||
volIter.setPosition(regSlice.getLowerCorner().getX(),regSlice.getLowerCorner().getY(), regSlice.getLowerCorner().getZ());
|
||||
@ -270,21 +270,21 @@ namespace PolyVox
|
||||
do
|
||||
{
|
||||
//Current position
|
||||
const uint16 x = volIter.getPosX() - offset.getX();
|
||||
const uint16 y = volIter.getPosY() - offset.getY();
|
||||
const uint16_t x = volIter.getPosX() - offset.getX();
|
||||
const uint16_t y = volIter.getPosY() - offset.getY();
|
||||
|
||||
//Determine the index into the edge table which tells us which vertices are inside of the surface
|
||||
uint8 iCubeIndex = 0;
|
||||
uint8_t iCubeIndex = 0;
|
||||
|
||||
if((x==0) && (y==0))
|
||||
{
|
||||
const uint8 v001 = volIter.peekVoxel0px0py1pz();
|
||||
const uint8 v101 = volIter.peekVoxel1px0py1pz();
|
||||
const uint8 v011 = volIter.peekVoxel0px1py1pz();
|
||||
const uint8 v111 = volIter.peekVoxel1px1py1pz();
|
||||
const uint8_t v001 = volIter.peekVoxel0px0py1pz();
|
||||
const uint8_t v101 = volIter.peekVoxel1px0py1pz();
|
||||
const uint8_t v011 = volIter.peekVoxel0px1py1pz();
|
||||
const uint8_t v111 = volIter.peekVoxel1px1py1pz();
|
||||
|
||||
//z
|
||||
uint8 iPreviousCubeIndexZ = previousBitmask[getIndex(x,y, regSlice.width()+1)];
|
||||
uint8_t iPreviousCubeIndexZ = previousBitmask[getIndex(x,y, regSlice.width()+1)];
|
||||
iCubeIndex = iPreviousCubeIndexZ >> 4;
|
||||
|
||||
if (v001 == 0) iCubeIndex |= 16;
|
||||
@ -294,20 +294,20 @@ namespace PolyVox
|
||||
}
|
||||
else if((x>0) && y==0)
|
||||
{
|
||||
const uint8 v101 = volIter.peekVoxel1px0py1pz();
|
||||
const uint8 v111 = volIter.peekVoxel1px1py1pz();
|
||||
const uint8_t v101 = volIter.peekVoxel1px0py1pz();
|
||||
const uint8_t v111 = volIter.peekVoxel1px1py1pz();
|
||||
|
||||
//z
|
||||
uint8 iPreviousCubeIndexZ = previousBitmask[getIndex(x,y, regSlice.width()+1)];
|
||||
uint8_t iPreviousCubeIndexZ = previousBitmask[getIndex(x,y, regSlice.width()+1)];
|
||||
iCubeIndex = iPreviousCubeIndexZ >> 4;
|
||||
|
||||
//x
|
||||
uint8 iPreviousCubeIndexX = bitmask[getIndex(x-1,y, regSlice.width()+1)];
|
||||
uint8 srcBit6 = iPreviousCubeIndexX & 64;
|
||||
uint8 destBit7 = srcBit6 << 1;
|
||||
uint8_t iPreviousCubeIndexX = bitmask[getIndex(x-1,y, regSlice.width()+1)];
|
||||
uint8_t srcBit6 = iPreviousCubeIndexX & 64;
|
||||
uint8_t destBit7 = srcBit6 << 1;
|
||||
|
||||
uint8 srcBit5 = iPreviousCubeIndexX & 32;
|
||||
uint8 destBit4 = srcBit5 >> 1;
|
||||
uint8_t srcBit5 = iPreviousCubeIndexX & 32;
|
||||
uint8_t destBit4 = srcBit5 >> 1;
|
||||
|
||||
iCubeIndex |= destBit4;
|
||||
if (v101 == 0) iCubeIndex |= 32;
|
||||
@ -316,20 +316,20 @@ namespace PolyVox
|
||||
}
|
||||
else if((x==0) && (y>0))
|
||||
{
|
||||
const uint8 v011 = volIter.peekVoxel0px1py1pz();
|
||||
const uint8 v111 = volIter.peekVoxel1px1py1pz();
|
||||
const uint8_t v011 = volIter.peekVoxel0px1py1pz();
|
||||
const uint8_t v111 = volIter.peekVoxel1px1py1pz();
|
||||
|
||||
//z
|
||||
uint8 iPreviousCubeIndexZ = previousBitmask[getIndex(x,y, regSlice.width()+1)];
|
||||
uint8_t iPreviousCubeIndexZ = previousBitmask[getIndex(x,y, regSlice.width()+1)];
|
||||
iCubeIndex = iPreviousCubeIndexZ >> 4;
|
||||
|
||||
//y
|
||||
uint8 iPreviousCubeIndexY = bitmask[getIndex(x,y-1, regSlice.width()+1)];
|
||||
uint8 srcBit7 = iPreviousCubeIndexY & 128;
|
||||
uint8 destBit4 = srcBit7 >> 3;
|
||||
uint8_t iPreviousCubeIndexY = bitmask[getIndex(x,y-1, regSlice.width()+1)];
|
||||
uint8_t srcBit7 = iPreviousCubeIndexY & 128;
|
||||
uint8_t destBit4 = srcBit7 >> 3;
|
||||
|
||||
uint8 srcBit6 = iPreviousCubeIndexY & 64;
|
||||
uint8 destBit5 = srcBit6 >> 1;
|
||||
uint8_t srcBit6 = iPreviousCubeIndexY & 64;
|
||||
uint8_t destBit5 = srcBit6 >> 1;
|
||||
|
||||
iCubeIndex |= destBit4;
|
||||
iCubeIndex |= destBit5;
|
||||
@ -338,24 +338,24 @@ namespace PolyVox
|
||||
}
|
||||
else
|
||||
{
|
||||
const uint8 v111 = volIter.peekVoxel1px1py1pz();
|
||||
const uint8_t v111 = volIter.peekVoxel1px1py1pz();
|
||||
|
||||
//z
|
||||
uint8 iPreviousCubeIndexZ = previousBitmask[getIndex(x,y, regSlice.width()+1)];
|
||||
uint8_t iPreviousCubeIndexZ = previousBitmask[getIndex(x,y, regSlice.width()+1)];
|
||||
iCubeIndex = iPreviousCubeIndexZ >> 4;
|
||||
|
||||
//y
|
||||
uint8 iPreviousCubeIndexY = bitmask[getIndex(x,y-1, regSlice.width()+1)];
|
||||
uint8 srcBit7 = iPreviousCubeIndexY & 128;
|
||||
uint8 destBit4 = srcBit7 >> 3;
|
||||
uint8_t iPreviousCubeIndexY = bitmask[getIndex(x,y-1, regSlice.width()+1)];
|
||||
uint8_t srcBit7 = iPreviousCubeIndexY & 128;
|
||||
uint8_t destBit4 = srcBit7 >> 3;
|
||||
|
||||
uint8 srcBit6 = iPreviousCubeIndexY & 64;
|
||||
uint8 destBit5 = srcBit6 >> 1;
|
||||
uint8_t srcBit6 = iPreviousCubeIndexY & 64;
|
||||
uint8_t destBit5 = srcBit6 >> 1;
|
||||
|
||||
//x
|
||||
uint8 iPreviousCubeIndexX = bitmask[getIndex(x-1,y, regSlice.width()+1)];
|
||||
uint8_t iPreviousCubeIndexX = bitmask[getIndex(x-1,y, regSlice.width()+1)];
|
||||
srcBit6 = iPreviousCubeIndexX & 64;
|
||||
uint8 destBit7 = srcBit6 << 1;
|
||||
uint8_t destBit7 = srcBit6 << 1;
|
||||
|
||||
iCubeIndex |= destBit4;
|
||||
iCubeIndex |= destBit5;
|
||||
@ -376,7 +376,7 @@ namespace PolyVox
|
||||
return uNoOfNonEmptyCells;
|
||||
}
|
||||
|
||||
void generateRoughVerticesForSlice(VolumeIterator<uint8>& volIter, Region& regSlice, const Vector3DFloat& offset, uint8* bitmask, IndexedSurfacePatch* singleMaterialPatch,int32 vertexIndicesX[],int32 vertexIndicesY[],int32 vertexIndicesZ[])
|
||||
void generateRoughVerticesForSlice(VolumeIterator<uint8_t>& volIter, Region& regSlice, const Vector3DFloat& offset, uint8_t* bitmask, IndexedSurfacePatch* singleMaterialPatch,int32_t vertexIndicesX[],int32_t vertexIndicesY[],int32_t vertexIndicesZ[])
|
||||
{
|
||||
//Iterate over each cell in the region
|
||||
volIter.setPosition(regSlice.getLowerCorner().getX(),regSlice.getLowerCorner().getY(), regSlice.getLowerCorner().getZ());
|
||||
@ -385,14 +385,14 @@ namespace PolyVox
|
||||
do
|
||||
{
|
||||
//Current position
|
||||
const uint16 x = volIter.getPosX() - offset.getX();
|
||||
const uint16 y = volIter.getPosY() - offset.getY();
|
||||
const uint16 z = volIter.getPosZ() - offset.getZ();
|
||||
const uint16_t x = volIter.getPosX() - offset.getX();
|
||||
const uint16_t y = volIter.getPosY() - offset.getY();
|
||||
const uint16_t z = volIter.getPosZ() - offset.getZ();
|
||||
|
||||
const uint8 v000 = volIter.getVoxel();
|
||||
const uint8_t v000 = volIter.getVoxel();
|
||||
|
||||
//Determine the index into the edge table which tells us which vertices are inside of the surface
|
||||
uint8 iCubeIndex = bitmask[getIndex(x,y, regSlice.width()+1)];
|
||||
uint8_t iCubeIndex = bitmask[getIndex(x,y, regSlice.width()+1)];
|
||||
|
||||
/* Cube is entirely in/out of the surface */
|
||||
if (edgeTable[iCubeIndex] == 0)
|
||||
@ -405,12 +405,12 @@ namespace PolyVox
|
||||
{
|
||||
if((x + offset.getX()) != regSlice.getUpperCorner().getX())
|
||||
{
|
||||
const uint8 v100 = volIter.peekVoxel1px0py0pz();
|
||||
const uint8_t v100 = volIter.peekVoxel1px0py0pz();
|
||||
const Vector3DFloat v3dPosition(x + 0.5f, y, z);
|
||||
const Vector3DFloat v3dNormal(v000 > v100 ? 1.0f : -1.0f, 0.0f, 0.0f);
|
||||
const uint8 uMaterial = v000 | v100; //Because one of these is 0, the or operation takes the max.
|
||||
const uint8_t uMaterial = v000 | v100; //Because one of these is 0, the or operation takes the max.
|
||||
const SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial);
|
||||
uint32 uLastVertexIndex = singleMaterialPatch->addVertex(surfaceVertex);
|
||||
uint32_t uLastVertexIndex = singleMaterialPatch->addVertex(surfaceVertex);
|
||||
vertexIndicesX[getIndex(x,y, regSlice.width()+1)] = uLastVertexIndex;
|
||||
}
|
||||
}
|
||||
@ -418,12 +418,12 @@ namespace PolyVox
|
||||
{
|
||||
if((y + offset.getY()) != regSlice.getUpperCorner().getY())
|
||||
{
|
||||
const uint8 v010 = volIter.peekVoxel0px1py0pz();
|
||||
const uint8_t v010 = volIter.peekVoxel0px1py0pz();
|
||||
const Vector3DFloat v3dPosition(x, y + 0.5f, z);
|
||||
const Vector3DFloat v3dNormal(0.0f, v000 > v010 ? 1.0f : -1.0f, 0.0f);
|
||||
const uint8 uMaterial = v000 | v010;
|
||||
const uint8_t uMaterial = v000 | v010;
|
||||
SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial);
|
||||
uint32 uLastVertexIndex = singleMaterialPatch->addVertex(surfaceVertex);
|
||||
uint32_t uLastVertexIndex = singleMaterialPatch->addVertex(surfaceVertex);
|
||||
vertexIndicesY[getIndex(x,y, regSlice.width()+1)] = uLastVertexIndex;
|
||||
}
|
||||
}
|
||||
@ -431,21 +431,21 @@ namespace PolyVox
|
||||
{
|
||||
//if((z + offset.getZ()) != upperCorner.getZ())
|
||||
{
|
||||
const uint8 v001 = volIter.peekVoxel0px0py1pz();
|
||||
const uint8_t v001 = volIter.peekVoxel0px0py1pz();
|
||||
const Vector3DFloat v3dPosition(x, y, z + 0.5f);
|
||||
const Vector3DFloat v3dNormal(0.0f, 0.0f, v000 > v001 ? 1.0f : -1.0f);
|
||||
const uint8 uMaterial = v000 | v001;
|
||||
const uint8_t uMaterial = v000 | v001;
|
||||
SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial);
|
||||
uint32 uLastVertexIndex = singleMaterialPatch->addVertex(surfaceVertex);
|
||||
uint32_t uLastVertexIndex = singleMaterialPatch->addVertex(surfaceVertex);
|
||||
vertexIndicesZ[getIndex(x,y, regSlice.width()+1)] = uLastVertexIndex;
|
||||
}
|
||||
}
|
||||
}while(volIter.moveForwardInRegionXYZ());//For each cell
|
||||
}
|
||||
|
||||
void generateRoughIndicesForSlice(VolumeIterator<uint8>& volIter, const Region& regSlice, IndexedSurfacePatch* singleMaterialPatch, const Vector3DFloat& offset, uint8* bitmask0, uint8* bitmask1, int32 vertexIndicesX0[],int32 vertexIndicesY0[],int32 vertexIndicesZ0[], int32 vertexIndicesX1[],int32 vertexIndicesY1[],int32 vertexIndicesZ1[])
|
||||
void generateRoughIndicesForSlice(VolumeIterator<uint8_t>& volIter, const Region& regSlice, IndexedSurfacePatch* singleMaterialPatch, const Vector3DFloat& offset, uint8_t* bitmask0, uint8_t* bitmask1, int32_t vertexIndicesX0[],int32_t vertexIndicesY0[],int32_t vertexIndicesZ0[], int32_t vertexIndicesX1[],int32_t vertexIndicesY1[],int32_t vertexIndicesZ1[])
|
||||
{
|
||||
uint32 indlist[12];
|
||||
uint32_t indlist[12];
|
||||
|
||||
Region regCroppedSlice(regSlice);
|
||||
regCroppedSlice.setUpperCorner(regCroppedSlice.getUpperCorner() - Vector3DInt32(1,1,0));
|
||||
@ -455,12 +455,12 @@ namespace PolyVox
|
||||
do
|
||||
{
|
||||
//Current position
|
||||
const uint16 x = volIter.getPosX() - offset.getX();
|
||||
const uint16 y = volIter.getPosY() - offset.getY();
|
||||
const uint16 z = volIter.getPosZ() - offset.getZ();
|
||||
const uint16_t x = volIter.getPosX() - offset.getX();
|
||||
const uint16_t y = volIter.getPosY() - offset.getY();
|
||||
const uint16_t z = volIter.getPosZ() - offset.getZ();
|
||||
|
||||
//Determine the index into the edge table which tells us which vertices are inside of the surface
|
||||
uint8 iCubeIndex = bitmask0[getIndex(x,y, regSlice.width()+1)];
|
||||
uint8_t iCubeIndex = bitmask0[getIndex(x,y, regSlice.width()+1)];
|
||||
|
||||
/* Cube is entirely in/out of the surface */
|
||||
if (edgeTable[iCubeIndex] == 0)
|
||||
@ -532,9 +532,9 @@ namespace PolyVox
|
||||
|
||||
for (int i=0;triTable[iCubeIndex][i]!=-1;i+=3)
|
||||
{
|
||||
uint32 ind0 = indlist[triTable[iCubeIndex][i ]];
|
||||
uint32 ind1 = indlist[triTable[iCubeIndex][i+1]];
|
||||
uint32 ind2 = indlist[triTable[iCubeIndex][i+2]];
|
||||
uint32_t ind0 = indlist[triTable[iCubeIndex][i ]];
|
||||
uint32_t ind1 = indlist[triTable[iCubeIndex][i+1]];
|
||||
uint32_t ind2 = indlist[triTable[iCubeIndex][i+2]];
|
||||
|
||||
singleMaterialPatch->addTriangle(ind0, ind1, ind2);
|
||||
}//For each triangle
|
||||
|
@ -31,16 +31,16 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
|
||||
namespace PolyVox
|
||||
{
|
||||
void extractReferenceSurfaceImpl(Volume<uint8>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch)
|
||||
void extractReferenceSurfaceImpl(Volume<uint8_t>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch)
|
||||
{
|
||||
/*static int32 vertexIndicesX[POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1];
|
||||
static int32 vertexIndicesY[POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1];
|
||||
static int32 vertexIndicesZ[POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1];*/
|
||||
/*static int32_t vertexIndicesX[POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1];
|
||||
static int32_t vertexIndicesY[POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1];
|
||||
static int32_t vertexIndicesZ[POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1];*/
|
||||
|
||||
Vector3DInt32 regionDimensions = region.dimensions() + Vector3DInt32(1,1,1);
|
||||
std::vector<int32> vertexIndicesX(regionDimensions.getX() * regionDimensions.getY() * regionDimensions.getZ());
|
||||
std::vector<int32> vertexIndicesY(regionDimensions.getX() * regionDimensions.getY() * regionDimensions.getZ());
|
||||
std::vector<int32> vertexIndicesZ(regionDimensions.getX() * regionDimensions.getY() * regionDimensions.getZ());
|
||||
std::vector<int32_t> vertexIndicesX(regionDimensions.getX() * regionDimensions.getY() * regionDimensions.getZ());
|
||||
std::vector<int32_t> vertexIndicesY(regionDimensions.getX() * regionDimensions.getY() * regionDimensions.getZ());
|
||||
std::vector<int32_t> vertexIndicesZ(regionDimensions.getX() * regionDimensions.getY() * regionDimensions.getZ());
|
||||
|
||||
memset(&vertexIndicesX[0],0xFF,sizeof(vertexIndicesX[0]) * vertexIndicesX.size()); //0xFF is -1 as two's complement - this may not be portable...
|
||||
memset(&vertexIndicesY[0],0xFF,sizeof(vertexIndicesY[0]) * vertexIndicesY.size()); //FIXME - can we just use sizeof(vertexIndicesY)?
|
||||
@ -58,8 +58,8 @@ namespace PolyVox
|
||||
|
||||
Vector3DFloat vertlist[12];
|
||||
Vector3DFloat normlist[12];
|
||||
uint8 vertMaterials[12];
|
||||
VolumeIterator<uint8> volIter(*volumeData);
|
||||
uint8_t vertMaterials[12];
|
||||
VolumeIterator<uint8_t> volIter(*volumeData);
|
||||
volIter.setValidRegion(region);
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
@ -71,22 +71,22 @@ namespace PolyVox
|
||||
while(volIter.moveForwardInRegionXYZ())
|
||||
{
|
||||
//Current position
|
||||
const uint16 x = volIter.getPosX();
|
||||
const uint16 y = volIter.getPosY();
|
||||
const uint16 z = volIter.getPosZ();
|
||||
const uint16_t x = volIter.getPosX();
|
||||
const uint16_t y = volIter.getPosY();
|
||||
const uint16_t z = volIter.getPosZ();
|
||||
|
||||
//Voxels values
|
||||
const uint8 v000 = volIter.getVoxel();
|
||||
const uint8 v100 = volIter.peekVoxel1px0py0pz();
|
||||
const uint8 v010 = volIter.peekVoxel0px1py0pz();
|
||||
const uint8 v110 = volIter.peekVoxel1px1py0pz();
|
||||
const uint8 v001 = volIter.peekVoxel0px0py1pz();
|
||||
const uint8 v101 = volIter.peekVoxel1px0py1pz();
|
||||
const uint8 v011 = volIter.peekVoxel0px1py1pz();
|
||||
const uint8 v111 = volIter.peekVoxel1px1py1pz();
|
||||
const uint8_t v000 = volIter.getVoxel();
|
||||
const uint8_t v100 = volIter.peekVoxel1px0py0pz();
|
||||
const uint8_t v010 = volIter.peekVoxel0px1py0pz();
|
||||
const uint8_t v110 = volIter.peekVoxel1px1py0pz();
|
||||
const uint8_t v001 = volIter.peekVoxel0px0py1pz();
|
||||
const uint8_t v101 = volIter.peekVoxel1px0py1pz();
|
||||
const uint8_t v011 = volIter.peekVoxel0px1py1pz();
|
||||
const uint8_t v111 = volIter.peekVoxel1px1py1pz();
|
||||
|
||||
//Determine the index into the edge table which tells us which vertices are inside of the surface
|
||||
uint8 iCubeIndex = 0;
|
||||
uint8_t iCubeIndex = 0;
|
||||
|
||||
if (v000 == 0) iCubeIndex |= 1;
|
||||
if (v100 == 0) iCubeIndex |= 2;
|
||||
@ -241,30 +241,30 @@ namespace PolyVox
|
||||
//const Vector3DFloat vertex1AsFloat = (static_cast<Vector3DFloat>(vertex1) / 2.0f) - offset;
|
||||
//const Vector3DFloat vertex2AsFloat = (static_cast<Vector3DFloat>(vertex2) / 2.0f) - offset;
|
||||
|
||||
const uint8 material0 = vertMaterials[triTable[iCubeIndex][i ]];
|
||||
const uint8 material1 = vertMaterials[triTable[iCubeIndex][i+1]];
|
||||
const uint8 material2 = vertMaterials[triTable[iCubeIndex][i+2]];
|
||||
const uint8_t material0 = vertMaterials[triTable[iCubeIndex][i ]];
|
||||
const uint8_t material1 = vertMaterials[triTable[iCubeIndex][i+1]];
|
||||
const uint8_t material2 = vertMaterials[triTable[iCubeIndex][i+2]];
|
||||
|
||||
//If all the materials are the same, we just need one triangle for that material with all the alphas set high.
|
||||
SurfaceVertex v0(vertex0, normal0, material0 + 0.1f);
|
||||
SurfaceVertex v1(vertex1, normal1, material1 + 0.1f);
|
||||
SurfaceVertex v2(vertex2, normal2, material2 + 0.1f);
|
||||
|
||||
int32 index0 = getIndexFor(v0.getPosition(), regionDimensions, vertexIndicesX, vertexIndicesY, vertexIndicesZ);
|
||||
int32_t index0 = getIndexFor(v0.getPosition(), regionDimensions, vertexIndicesX, vertexIndicesY, vertexIndicesZ);
|
||||
if(index0 == -1)
|
||||
{
|
||||
index0 = singleMaterialPatch->addVertex(v0);
|
||||
setIndexFor(v0.getPosition(), regionDimensions, index0, vertexIndicesX, vertexIndicesY, vertexIndicesZ);
|
||||
}
|
||||
|
||||
int32 index1 = getIndexFor(v1.getPosition(), regionDimensions, vertexIndicesX, vertexIndicesY, vertexIndicesZ);
|
||||
int32_t index1 = getIndexFor(v1.getPosition(), regionDimensions, vertexIndicesX, vertexIndicesY, vertexIndicesZ);
|
||||
if(index1 == -1)
|
||||
{
|
||||
index1 = singleMaterialPatch->addVertex(v1);
|
||||
setIndexFor(v1.getPosition(), regionDimensions, index1, vertexIndicesX, vertexIndicesY, vertexIndicesZ);
|
||||
}
|
||||
|
||||
int32 index2 = getIndexFor(v2.getPosition(), regionDimensions, vertexIndicesX, vertexIndicesY, vertexIndicesZ);
|
||||
int32_t index2 = getIndexFor(v2.getPosition(), regionDimensions, vertexIndicesX, vertexIndicesY, vertexIndicesZ);
|
||||
if(index2 == -1)
|
||||
{
|
||||
index2 = singleMaterialPatch->addVertex(v2);
|
||||
@ -276,7 +276,7 @@ namespace PolyVox
|
||||
}//For each cell
|
||||
}
|
||||
|
||||
int32 getIndexFor(const Vector3DFloat& pos, const Vector3DInt32& regionDimensions, const std::vector<int32>& vertexIndicesX, const std::vector<int32>& vertexIndicesY, const std::vector<int32>& vertexIndicesZ)
|
||||
int32_t getIndexFor(const Vector3DFloat& pos, const Vector3DInt32& regionDimensions, const std::vector<int32_t>& vertexIndicesX, const std::vector<int32_t>& vertexIndicesY, const std::vector<int32_t>& vertexIndicesZ)
|
||||
{
|
||||
float xIntPartAsFloat;
|
||||
float xFracPart = std::modf(pos.getX(), &xIntPartAsFloat);
|
||||
@ -285,9 +285,9 @@ namespace PolyVox
|
||||
float zIntPartAsFloat;
|
||||
float zFracPart = std::modf(pos.getZ(), &zIntPartAsFloat);
|
||||
|
||||
uint16 xIntPart = static_cast<uint16>(xIntPartAsFloat);
|
||||
uint16 yIntPart = static_cast<uint16>(yIntPartAsFloat);
|
||||
uint16 zIntPart = static_cast<uint16>(zIntPartAsFloat);
|
||||
uint16_t xIntPart = static_cast<uint16_t>(xIntPartAsFloat);
|
||||
uint16_t yIntPart = static_cast<uint16_t>(yIntPartAsFloat);
|
||||
uint16_t zIntPart = static_cast<uint16_t>(zIntPartAsFloat);
|
||||
|
||||
//Of all the fractional parts, two should be zero and one should be 0.5.
|
||||
if(xFracPart > 0.25f)
|
||||
@ -304,7 +304,7 @@ namespace PolyVox
|
||||
}
|
||||
}
|
||||
|
||||
void setIndexFor(const Vector3DFloat& pos, const Vector3DInt32& regionDimensions, int32 newIndex, std::vector<int32>& vertexIndicesX, std::vector<int32>& vertexIndicesY, std::vector<int32>& vertexIndicesZ)
|
||||
void setIndexFor(const Vector3DFloat& pos, const Vector3DInt32& regionDimensions, int32_t newIndex, std::vector<int32_t>& vertexIndicesX, std::vector<int32_t>& vertexIndicesY, std::vector<int32_t>& vertexIndicesZ)
|
||||
{
|
||||
float xIntPartAsFloat;
|
||||
float xFracPart = std::modf(pos.getX(), &xIntPartAsFloat);
|
||||
@ -313,9 +313,9 @@ namespace PolyVox
|
||||
float zIntPartAsFloat;
|
||||
float zFracPart = std::modf(pos.getZ(), &zIntPartAsFloat);
|
||||
|
||||
uint16 xIntPart = static_cast<uint16>(xIntPartAsFloat);
|
||||
uint16 yIntPart = static_cast<uint16>(yIntPartAsFloat);
|
||||
uint16 zIntPart = static_cast<uint16>(zIntPartAsFloat);
|
||||
uint16_t xIntPart = static_cast<uint16_t>(xIntPartAsFloat);
|
||||
uint16_t yIntPart = static_cast<uint16_t>(yIntPartAsFloat);
|
||||
uint16_t zIntPart = static_cast<uint16_t>(zIntPartAsFloat);
|
||||
|
||||
//Of all the fractional parts, two should be zero and one should be 0.5.
|
||||
if(xFracPart > 0.25f)
|
||||
|
Reference in New Issue
Block a user