Switched to integer naming conventions from C++0x (e.g. uint16_t)
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@ -31,16 +31,16 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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namespace PolyVox
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{
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void extractReferenceSurfaceImpl(Volume<uint8>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch)
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void extractReferenceSurfaceImpl(Volume<uint8_t>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch)
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{
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/*static int32 vertexIndicesX[POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1];
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static int32 vertexIndicesY[POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1];
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static int32 vertexIndicesZ[POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1];*/
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/*static int32_t vertexIndicesX[POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1];
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static int32_t vertexIndicesY[POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1];
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static int32_t vertexIndicesZ[POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1];*/
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Vector3DInt32 regionDimensions = region.dimensions() + Vector3DInt32(1,1,1);
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std::vector<int32> vertexIndicesX(regionDimensions.getX() * regionDimensions.getY() * regionDimensions.getZ());
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std::vector<int32> vertexIndicesY(regionDimensions.getX() * regionDimensions.getY() * regionDimensions.getZ());
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std::vector<int32> vertexIndicesZ(regionDimensions.getX() * regionDimensions.getY() * regionDimensions.getZ());
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std::vector<int32_t> vertexIndicesX(regionDimensions.getX() * regionDimensions.getY() * regionDimensions.getZ());
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std::vector<int32_t> vertexIndicesY(regionDimensions.getX() * regionDimensions.getY() * regionDimensions.getZ());
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std::vector<int32_t> vertexIndicesZ(regionDimensions.getX() * regionDimensions.getY() * regionDimensions.getZ());
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memset(&vertexIndicesX[0],0xFF,sizeof(vertexIndicesX[0]) * vertexIndicesX.size()); //0xFF is -1 as two's complement - this may not be portable...
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memset(&vertexIndicesY[0],0xFF,sizeof(vertexIndicesY[0]) * vertexIndicesY.size()); //FIXME - can we just use sizeof(vertexIndicesY)?
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@ -58,8 +58,8 @@ namespace PolyVox
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Vector3DFloat vertlist[12];
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Vector3DFloat normlist[12];
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uint8 vertMaterials[12];
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VolumeIterator<uint8> volIter(*volumeData);
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uint8_t vertMaterials[12];
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VolumeIterator<uint8_t> volIter(*volumeData);
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volIter.setValidRegion(region);
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//////////////////////////////////////////////////////////////////////////
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@ -71,22 +71,22 @@ namespace PolyVox
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while(volIter.moveForwardInRegionXYZ())
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{
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//Current position
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const uint16 x = volIter.getPosX();
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const uint16 y = volIter.getPosY();
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const uint16 z = volIter.getPosZ();
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const uint16_t x = volIter.getPosX();
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const uint16_t y = volIter.getPosY();
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const uint16_t z = volIter.getPosZ();
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//Voxels values
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const uint8 v000 = volIter.getVoxel();
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const uint8 v100 = volIter.peekVoxel1px0py0pz();
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const uint8 v010 = volIter.peekVoxel0px1py0pz();
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const uint8 v110 = volIter.peekVoxel1px1py0pz();
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const uint8 v001 = volIter.peekVoxel0px0py1pz();
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const uint8 v101 = volIter.peekVoxel1px0py1pz();
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const uint8 v011 = volIter.peekVoxel0px1py1pz();
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const uint8 v111 = volIter.peekVoxel1px1py1pz();
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const uint8_t v000 = volIter.getVoxel();
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const uint8_t v100 = volIter.peekVoxel1px0py0pz();
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const uint8_t v010 = volIter.peekVoxel0px1py0pz();
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const uint8_t v110 = volIter.peekVoxel1px1py0pz();
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const uint8_t v001 = volIter.peekVoxel0px0py1pz();
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const uint8_t v101 = volIter.peekVoxel1px0py1pz();
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const uint8_t v011 = volIter.peekVoxel0px1py1pz();
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const uint8_t v111 = volIter.peekVoxel1px1py1pz();
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//Determine the index into the edge table which tells us which vertices are inside of the surface
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uint8 iCubeIndex = 0;
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uint8_t iCubeIndex = 0;
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if (v000 == 0) iCubeIndex |= 1;
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if (v100 == 0) iCubeIndex |= 2;
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@ -241,30 +241,30 @@ namespace PolyVox
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//const Vector3DFloat vertex1AsFloat = (static_cast<Vector3DFloat>(vertex1) / 2.0f) - offset;
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//const Vector3DFloat vertex2AsFloat = (static_cast<Vector3DFloat>(vertex2) / 2.0f) - offset;
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const uint8 material0 = vertMaterials[triTable[iCubeIndex][i ]];
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const uint8 material1 = vertMaterials[triTable[iCubeIndex][i+1]];
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const uint8 material2 = vertMaterials[triTable[iCubeIndex][i+2]];
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const uint8_t material0 = vertMaterials[triTable[iCubeIndex][i ]];
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const uint8_t material1 = vertMaterials[triTable[iCubeIndex][i+1]];
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const uint8_t material2 = vertMaterials[triTable[iCubeIndex][i+2]];
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//If all the materials are the same, we just need one triangle for that material with all the alphas set high.
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SurfaceVertex v0(vertex0, normal0, material0 + 0.1f);
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SurfaceVertex v1(vertex1, normal1, material1 + 0.1f);
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SurfaceVertex v2(vertex2, normal2, material2 + 0.1f);
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int32 index0 = getIndexFor(v0.getPosition(), regionDimensions, vertexIndicesX, vertexIndicesY, vertexIndicesZ);
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int32_t index0 = getIndexFor(v0.getPosition(), regionDimensions, vertexIndicesX, vertexIndicesY, vertexIndicesZ);
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if(index0 == -1)
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{
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index0 = singleMaterialPatch->addVertex(v0);
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setIndexFor(v0.getPosition(), regionDimensions, index0, vertexIndicesX, vertexIndicesY, vertexIndicesZ);
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}
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int32 index1 = getIndexFor(v1.getPosition(), regionDimensions, vertexIndicesX, vertexIndicesY, vertexIndicesZ);
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int32_t index1 = getIndexFor(v1.getPosition(), regionDimensions, vertexIndicesX, vertexIndicesY, vertexIndicesZ);
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if(index1 == -1)
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{
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index1 = singleMaterialPatch->addVertex(v1);
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setIndexFor(v1.getPosition(), regionDimensions, index1, vertexIndicesX, vertexIndicesY, vertexIndicesZ);
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}
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int32 index2 = getIndexFor(v2.getPosition(), regionDimensions, vertexIndicesX, vertexIndicesY, vertexIndicesZ);
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int32_t index2 = getIndexFor(v2.getPosition(), regionDimensions, vertexIndicesX, vertexIndicesY, vertexIndicesZ);
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if(index2 == -1)
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{
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index2 = singleMaterialPatch->addVertex(v2);
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@ -276,7 +276,7 @@ namespace PolyVox
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}//For each cell
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}
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int32 getIndexFor(const Vector3DFloat& pos, const Vector3DInt32& regionDimensions, const std::vector<int32>& vertexIndicesX, const std::vector<int32>& vertexIndicesY, const std::vector<int32>& vertexIndicesZ)
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int32_t getIndexFor(const Vector3DFloat& pos, const Vector3DInt32& regionDimensions, const std::vector<int32_t>& vertexIndicesX, const std::vector<int32_t>& vertexIndicesY, const std::vector<int32_t>& vertexIndicesZ)
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{
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float xIntPartAsFloat;
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float xFracPart = std::modf(pos.getX(), &xIntPartAsFloat);
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@ -285,9 +285,9 @@ namespace PolyVox
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float zIntPartAsFloat;
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float zFracPart = std::modf(pos.getZ(), &zIntPartAsFloat);
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uint16 xIntPart = static_cast<uint16>(xIntPartAsFloat);
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uint16 yIntPart = static_cast<uint16>(yIntPartAsFloat);
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uint16 zIntPart = static_cast<uint16>(zIntPartAsFloat);
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uint16_t xIntPart = static_cast<uint16_t>(xIntPartAsFloat);
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uint16_t yIntPart = static_cast<uint16_t>(yIntPartAsFloat);
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uint16_t zIntPart = static_cast<uint16_t>(zIntPartAsFloat);
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//Of all the fractional parts, two should be zero and one should be 0.5.
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if(xFracPart > 0.25f)
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@ -304,7 +304,7 @@ namespace PolyVox
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}
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}
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void setIndexFor(const Vector3DFloat& pos, const Vector3DInt32& regionDimensions, int32 newIndex, std::vector<int32>& vertexIndicesX, std::vector<int32>& vertexIndicesY, std::vector<int32>& vertexIndicesZ)
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void setIndexFor(const Vector3DFloat& pos, const Vector3DInt32& regionDimensions, int32_t newIndex, std::vector<int32_t>& vertexIndicesX, std::vector<int32_t>& vertexIndicesY, std::vector<int32_t>& vertexIndicesZ)
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{
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float xIntPartAsFloat;
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float xFracPart = std::modf(pos.getX(), &xIntPartAsFloat);
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@ -313,9 +313,9 @@ namespace PolyVox
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float zIntPartAsFloat;
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float zFracPart = std::modf(pos.getZ(), &zIntPartAsFloat);
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uint16 xIntPart = static_cast<uint16>(xIntPartAsFloat);
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uint16 yIntPart = static_cast<uint16>(yIntPartAsFloat);
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uint16 zIntPart = static_cast<uint16>(zIntPartAsFloat);
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uint16_t xIntPart = static_cast<uint16_t>(xIntPartAsFloat);
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uint16_t yIntPart = static_cast<uint16_t>(yIntPartAsFloat);
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uint16_t zIntPart = static_cast<uint16_t>(zIntPartAsFloat);
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//Of all the fractional parts, two should be zero and one should be 0.5.
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if(xFracPart > 0.25f)
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