Switched to integer naming conventions from C++0x (e.g. uint16_t)
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@ -44,7 +44,7 @@ namespace PolyVox
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&& (pos.getZ() >= m_v3dLowerCorner.getZ() + boundary);
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}
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bool Region::containsPoint(const Vector3DInt32& pos, uint8 boundary) const
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bool Region::containsPoint(const Vector3DInt32& pos, uint8_t boundary) const
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{
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return (pos.getX() <= m_v3dUpperCorner.getX() - boundary)
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&& (pos.getY() <= m_v3dUpperCorner.getY() - boundary)
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@ -64,12 +64,12 @@ namespace PolyVox
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m_v3dUpperCorner.setZ((std::min)(m_v3dUpperCorner.getZ(), other.m_v3dUpperCorner.getZ()));
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}
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int32 Region::depth(void) const
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int32_t Region::depth(void) const
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{
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return m_v3dUpperCorner.getZ() - m_v3dLowerCorner.getZ();
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}
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int32 Region::height(void) const
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int32_t Region::height(void) const
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{
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return m_v3dUpperCorner.getY() - m_v3dLowerCorner.getY();
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}
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@ -95,7 +95,7 @@ namespace PolyVox
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return m_v3dUpperCorner - m_v3dLowerCorner;
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}
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int32 Region::width(void) const
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int32_t Region::width(void) const
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{
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return m_v3dUpperCorner.getX() - m_v3dLowerCorner.getX();
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}
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