Changed a couple of 'getVoxelAt()' to 'getVoxel()'.
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@ -184,7 +184,7 @@ void createSphereInVolume(LargeVolume<MaterialDensityPair44>& volData, Vector3DF
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uint8_t uDensity = MaterialDensityPair44::getMaxDensity();
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//Get the old voxel
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MaterialDensityPair44 voxel = volData.getVoxelAt(x,y,z);
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MaterialDensityPair44 voxel = volData.getVoxel(x,y,z);
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//Modify the density
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voxel.setDensity(uDensity);
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@ -52,8 +52,8 @@ namespace PolyVox
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Block(uint16_t uSideLength = 0);
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uint16_t getSideLength(void) const;
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VoxelType getVoxelAt(uint16_t uXPos, uint16_t uYPos, uint16_t uZPos) const;
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VoxelType getVoxelAt(const Vector3DUint16& v3dPos) const;
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VoxelType getVoxel(uint16_t uXPos, uint16_t uYPos, uint16_t uZPos) const;
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VoxelType getVoxel(const Vector3DUint16& v3dPos) const;
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void setVoxelAt(uint16_t uXPos, uint16_t uYPos, uint16_t uZPos, VoxelType tValue);
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void setVoxelAt(const Vector3DUint16& v3dPos, VoxelType tValue);
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@ -58,7 +58,7 @@ namespace PolyVox
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}
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template <typename VoxelType>
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VoxelType Block<VoxelType>::getVoxelAt(uint16_t uXPos, uint16_t uYPos, uint16_t uZPos) const
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VoxelType Block<VoxelType>::getVoxel(uint16_t uXPos, uint16_t uYPos, uint16_t uZPos) const
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{
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// This is internal code not directly called by the user. For efficiency we assert rather than throwing.
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POLYVOX_ASSERT(uXPos < m_uSideLength, "Supplied position is outside of the block");
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@ -75,9 +75,9 @@ namespace PolyVox
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}
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template <typename VoxelType>
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VoxelType Block<VoxelType>::getVoxelAt(const Vector3DUint16& v3dPos) const
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VoxelType Block<VoxelType>::getVoxel(const Vector3DUint16& v3dPos) const
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{
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return getVoxelAt(v3dPos.getX(), v3dPos.getY(), v3dPos.getZ());
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return getVoxel(v3dPos.getX(), v3dPos.getY(), v3dPos.getZ());
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}
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template <typename VoxelType>
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@ -216,7 +216,7 @@ namespace PolyVox
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Block<VoxelType>* pUncompressedBlock = getUncompressedBlock(blockX, blockY, blockZ);
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return pUncompressedBlock->getVoxelAt(xOffset,yOffset,zOffset);
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return pUncompressedBlock->getVoxel(xOffset,yOffset,zOffset);
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}
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else
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{
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@ -804,7 +804,7 @@ namespace PolyVox
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Block<VoxelType>* pUncompressedBlock = getUncompressedBlock(blockX, blockY, blockZ);
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return pUncompressedBlock->getVoxelAt(xOffset,yOffset,zOffset);
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return pUncompressedBlock->getVoxel(xOffset,yOffset,zOffset);
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}
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}
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