Tidying up code.
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@ -82,14 +82,7 @@ namespace PolyVox
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Array<4, uint8_t> m_faces;
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std::vector< std::list<Quad> > m_vecNegXQuads;
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std::vector< std::list<Quad> > m_vecPosXQuads;
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std::vector< std::list<Quad> > m_vecNegYQuads;
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std::vector< std::list<Quad> > m_vecPosYQuads;
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std::vector< std::list<Quad> > m_vecNegZQuads;
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std::vector< std::list<Quad> > m_vecPosZQuads;
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std::vector< std::list<Quad> > m_vecQuads[NoOfFaces];
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//Although we try to avoid creating multiple vertices at the same location, sometimes this is unavoidable
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//if they have different materials. For example, four different materials next to each other would mean
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