Work on MeshDecimator.
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fff36662a5
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68ac0f0056
@ -52,14 +52,19 @@ void OpenGLWidget::initializeGL()
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glEnable(GL_DEPTH_TEST);
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glDepthFunc(GL_LEQUAL);
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//Anable smooth lighting
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glEnable(GL_LIGHTING);
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glEnable(GL_LIGHT0);
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//Enable smooth lighting
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//glEnable(GL_LIGHTING);
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//glEnable(GL_LIGHT0);
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glShadeModel(GL_SMOOTH);
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//We'll be rendering with index/vertex arrays
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_NORMAL_ARRAY);
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glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
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glEnable(GL_CULL_FACE);
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glCullFace(GL_BACK);
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}
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void OpenGLWidget::resizeGL(int w, int h)
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@ -70,7 +75,7 @@ void OpenGLWidget::resizeGL(int w, int h)
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//Set up the projection matrix
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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float frustumSize = 32.0f; //Half the volume size
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float frustumSize = 16.0f; //Half the volume size
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float aspect = static_cast<float>(width()) / static_cast<float>(height());
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glOrtho(frustumSize*aspect, -frustumSize*aspect, frustumSize, -frustumSize, 1.0, 1000);
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}
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@ -86,7 +91,7 @@ void OpenGLWidget::paintGL()
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glTranslatef(0.0f,0.0f,-100.0f); //Centre volume and move back
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glRotatef(m_xRotation, 1.0f, 0.0f, 0.0f);
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glRotatef(m_yRotation, 0.0f, 1.0f, 0.0f);
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glTranslatef(-32.0f,-32.0f,-32.0f); //Centre volume and move back
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glTranslatef(-16.0f,-16.0f,-16.0f); //Centre volume and move back
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//Bind the index buffer
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer);
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@ -24,10 +24,13 @@ freely, subject to the following restrictions:
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#include "OpenGLWidget.h"
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#include "MaterialDensityPair.h"
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#include "CubicSurfaceExtractor.h"
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#include "CubicSurfaceExtractorWithNormals.h"
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#include "SurfaceMesh.h"
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#include "Volume.h"
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#include "MeshDecimator.h"
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#include <QApplication>
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//Use the PolyVox namespace
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@ -36,7 +39,9 @@ using namespace PolyVox;
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void createSphereInVolume(Volume<MaterialDensityPair44>& volData, float fRadius)
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{
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//This vector hold the position of the center of the volume
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Vector3DFloat v3dVolCenter(volData.getWidth() / 2, volData.getHeight() / 2, volData.getDepth() / 2);
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//Vector3DFloat v3dVolCenter(volData.getWidth() / 2, volData.getHeight() / 2, volData.getDepth() / 2);
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Vector3DFloat v3dVolCenter(16, 16, 16);
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//This three-level for loop iterates over every voxel in the volume
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for (int z = 0; z < volData.getWidth(); z++)
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@ -55,14 +60,16 @@ void createSphereInVolume(Volume<MaterialDensityPair44>& volData, float fRadius)
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{
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//Our new density value
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uint8_t uDensity = MaterialDensityPair44::getMaxDensity();
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uint8_t uMaterial = 3;
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//Get the old voxel
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MaterialDensityPair44 voxel = volData.getVoxelAt(x,y,z);
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//Modify the density
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voxel.setDensity(uDensity);
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voxel.setMaterial(uMaterial);
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//Wrte the voxel value into the volume
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//Write the voxel value into the volume
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volData.setVoxelAt(x, y, z, voxel);
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}
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}
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@ -70,6 +77,28 @@ void createSphereInVolume(Volume<MaterialDensityPair44>& volData, float fRadius)
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}
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}
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void addNormals(const PolyVox::SurfaceMesh<PolyVox::PositionMaterial>& inputMesh, PolyVox::SurfaceMesh<PolyVox::PositionMaterialNormal>& outputMesh)
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{
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outputMesh.m_Region = inputMesh.m_Region;
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outputMesh.m_vecTriangleIndices.clear();
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for(int ct = 0; ct < inputMesh.m_vecTriangleIndices.size(); ++ct)
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{
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outputMesh.m_vecTriangleIndices.push_back(inputMesh.m_vecTriangleIndices[ct]);
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}
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outputMesh.m_vecVertices.clear();
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for(int ct = 0; ct < inputMesh.m_vecVertices.size(); ++ct)
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{
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PositionMaterialNormal vertex;
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vertex.position = inputMesh.m_vecVertices[ct].position;
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vertex.material = inputMesh.m_vecVertices[ct].material;
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outputMesh.m_vecVertices.push_back(vertex);
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}
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outputMesh.generateAveragedFaceNormals(true, true);
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}
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int main(int argc, char *argv[])
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{
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//Create and show the Qt OpenGL window
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@ -78,16 +107,77 @@ int main(int argc, char *argv[])
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openGLWidget.show();
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//Create an empty volume and then place a sphere in it
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Volume<MaterialDensityPair44> volData(64, 64, 64);
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createSphereInVolume(volData, 30);
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Volume<MaterialDensityPair44> volData(32, 32, 32, 32);
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//createSphereInVolume(volData, 30);
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//This three-level for loop iterates over every voxel in the volume
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/*for (int z = 8; z < 24; z++)
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{
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for (int y = 8; y < 24; y++)
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{
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for (int x = 8; x < 16; x++)
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{
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//Our new density value
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uint8_t uDensity = MaterialDensityPair44::getMaxDensity();
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//Get the old voxel
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MaterialDensityPair44 voxel = volData.getVoxelAt(x,y,z);
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//Modify the density
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voxel.setDensity(uDensity);
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voxel.setMaterial(5);
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//Write the voxel value into the volume
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volData.setVoxelAt(x, y, z, voxel);
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}
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}
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}
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for (int z = 8; z < 24; z++)
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{
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for (int y = 8; y < 24; y++)
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{
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for (int x = 16; x < 24; x++)
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{
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//Our new density value
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uint8_t uDensity = MaterialDensityPair44::getMaxDensity();
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//Get the old voxel
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MaterialDensityPair44 voxel = volData.getVoxelAt(x,y,z);
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//Modify the density
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voxel.setDensity(uDensity);
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voxel.setMaterial(5);
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//Write the voxel value into the volume
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volData.setVoxelAt(x, y, z, voxel);
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}
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}
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}*/
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createSphereInVolume(volData, 10);
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//Extract the surface
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SurfaceMesh<PositionMaterialNormal> mesh;
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CubicSurfaceExtractorWithNormals<MaterialDensityPair44> surfaceExtractor(&volData, volData.getEnclosingRegion(), &mesh);
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Region region(Vector3DInt16(2,2,2), Vector3DInt16(20,20,20));
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SurfaceMesh<PositionMaterial> mesh;
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//CubicSurfaceExtractor<MaterialDensityPair44> surfaceExtractor(&volData, volData.getEnclosingRegion(), &mesh);
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CubicSurfaceExtractor<MaterialDensityPair44> surfaceExtractor(&volData, region, &mesh);
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surfaceExtractor.execute();
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/*SurfaceMesh<PositionMaterialNormal> meshWithNormals;
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addNormals(mesh, meshWithNormals);
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meshWithNormals.decimate(0.99);*/
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MeshDecimator<PositionMaterial> decimator(&mesh);
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decimator.execute();
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SurfaceMesh<PositionMaterialNormal> meshWithNormals;
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addNormals(mesh, meshWithNormals);
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//Pass the surface to the OpenGL window
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openGLWidget.setSurfaceMeshToRender(mesh);
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openGLWidget.setSurfaceMeshToRender(meshWithNormals);
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//openGLWidget.setSurfaceMeshToRender(mesh);
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//Run the message pump.
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return app.exec();
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@ -28,6 +28,7 @@ freely, subject to the following restrictions:
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#include "GradientEstimators.h"
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#include "MaterialDensityPair.h"
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#include "SurfaceExtractor.h"
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#include "MeshDecimator.h"
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#include "Mesh.h"
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@ -125,6 +126,9 @@ void OpenGLWidget::setVolume(PolyVox::Volume<MaterialDensityPair44>* volData)
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//mesh->decimate(0.999f);
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MeshDecimator<PositionMaterialNormal> decimator(mesh.get());
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decimator.execute();
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//mesh->generateAveragedFaceNormals(true);
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////////////////////////////////////////////////////////////////////////////////
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@ -72,10 +72,10 @@ namespace PolyVox
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bool isSubsetCubic(std::bitset<NF_NO_OF_FLAGS> a, std::bitset<NF_NO_OF_FLAGS> b);
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bool canCollapseEdge(uint32_t uSrc, uint32_t uDest);
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bool canCollapseNormalEdge(uint32_t uSrc, uint32_t uDest);
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bool canCollapseRegionEdge(uint32_t uSrc, uint32_t uDest);
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bool canCollapseMaterialEdge(uint32_t uSrc, uint32_t uDest);
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bool collapseCausesFaceFlip(uint32_t uSrc, uint32_t uDest);
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bool canCollapseNormalEdge(uint32_t uSrc, uint32_t uDst);
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bool canCollapseRegionEdge(uint32_t uSrc, uint32_t uDst);
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bool canCollapseMaterialEdge(uint32_t uSrc, uint32_t uDst);
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bool collapseChangesFaceNormals(uint32_t uSrc, uint32_t uDst, float fThreshold);
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//Data structures used during decimation
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std::vector<uint8_t> m_vecNoOfNeighboursUsingMaterial;
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@ -475,7 +475,7 @@ namespace PolyVox
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////////////////////////////////////////////////////////////////////////////////
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//The last test is whether we will flip any of the faces
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if(collapseCausesFaceFlip(uSrc,uDst))
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if(collapseChangesFaceNormals(uSrc,uDst, 0.9f))
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{
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return false;
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}
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@ -519,25 +519,30 @@ namespace PolyVox
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template <typename VertexType>
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bool MeshDecimator<VertexType>::canCollapseNormalEdge(uint32_t uSrc, uint32_t uDst)
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{
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if(m_vecInitialVertexMetadata[uSrc].m_bNormalFlags.count() == 1) //Face
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{
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return true;
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}
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if(m_vecInitialVertexMetadata[uSrc].m_bNormalFlags.count() == 3) //Corner
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{
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return false;
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}
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if(isSubsetCubic(m_vecInitialVertexMetadata[uSrc].m_bNormalFlags, m_vecInitialVertexMetadata[uDst].m_bNormalFlags) == false)
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if(m_vecInitialVertexMetadata[uSrc].m_bNormalFlags.count() == 2) //Edge
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{
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return false;
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}
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if(isSubsetCubic(m_vecInitialVertexMetadata[uSrc].m_bNormalFlags, m_vecInitialVertexMetadata[uDst].m_bNormalFlags) == false)
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{
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return false;
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}
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if(collapseCausesFaceFlip(uSrc, uDst))
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{
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return false;
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}
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if(collapseChangesFaceNormals(uSrc, uDst, 0.999f))
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{
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return false;
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}
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/*if(m_vecInitialVertexMetadata[uSrc].normal.dot(m_vecInitialVertexMetadata[v1].normal) < 0.999f)
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{
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return false;
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}*/
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return true;
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}
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return true;
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}
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@ -545,6 +550,51 @@ namespace PolyVox
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template <typename VertexType>
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bool MeshDecimator<VertexType>::canCollapseRegionEdge(uint32_t uSrc, uint32_t uDst)
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{
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//return false;
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if(m_vecInitialVertexMetadata[uDst].isOnRegionEdge)
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{
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int matchingCoordinates = 0;
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if(abs(m_pInputMesh->m_vecVertices[uSrc].getPosition().getX() - m_pInputMesh->m_vecVertices[uDst].getPosition().getX()) < 0.001)
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{
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matchingCoordinates++;
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}
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if(abs(m_pInputMesh->m_vecVertices[uSrc].getPosition().getY() - m_pInputMesh->m_vecVertices[uDst].getPosition().getY()) < 0.001)
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{
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matchingCoordinates++;
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}
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if(abs(m_pInputMesh->m_vecVertices[uSrc].getPosition().getZ() - m_pInputMesh->m_vecVertices[uDst].getPosition().getZ()) < 0.001)
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{
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matchingCoordinates++;
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}
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if(matchingCoordinates != 2)
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{
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return false;
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}
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if(m_vecInitialVertexMetadata[uSrc].m_bNormalFlags.count() == 3) //Corner
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{
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return false;
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}
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if(m_vecInitialVertexMetadata[uSrc].trianglesUsingVertex.size() != m_vecInitialVertexMetadata[uDst].trianglesUsingVertex.size()) //Corner
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{
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return false;
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}
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if(m_vecInitialVertexMetadata[uSrc].m_bNormalFlags.count() != m_vecInitialVertexMetadata[uDst].m_bNormalFlags.count()) //Corner
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{
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return false;
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}
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if(isSubsetCubic(m_vecInitialVertexMetadata[uSrc].m_bNormalFlags, m_vecInitialVertexMetadata[uDst].m_bNormalFlags) == false)
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{
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return false;
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}
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return !collapseChangesFaceNormals(uSrc, uDst, 0.999f);
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}
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return false;
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}
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@ -555,7 +605,7 @@ namespace PolyVox
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}
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template <typename VertexType>
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bool MeshDecimator<VertexType>::collapseCausesFaceFlip(uint32_t uSrc, uint32_t uDst)
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bool MeshDecimator<VertexType>::collapseChangesFaceNormals(uint32_t uSrc, uint32_t uDst, float fThreshold)
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{
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bool faceFlipped = false;
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//list<uint32_t> triangles = trianglesUsingVertexCurrently[v0];
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@ -596,7 +646,7 @@ namespace PolyVox
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continue;
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}
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Vector3DFloat v0OldPos = m_pInputMesh->m_vecVertices[vertexMapper[v0Old]].getPosition();
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Vector3DFloat v0OldPos = m_pInputMesh->m_vecVertices[vertexMapper[v0Old]].getPosition(); //Note: we need the vertex mapper here. These neighbouring vertices may have been moved.
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Vector3DFloat v1OldPos = m_pInputMesh->m_vecVertices[vertexMapper[v1Old]].getPosition();
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Vector3DFloat v2OldPos = m_pInputMesh->m_vecVertices[vertexMapper[v2Old]].getPosition();
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@ -622,7 +672,7 @@ namespace PolyVox
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// the 0.0 to 0.9 (which should still let coplanar faces merge) but oddly nothing then merged. Investigate this.
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float dotProduct = OldNormal.dot(NewNormal);
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//cout << dotProduct << endl;
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if(dotProduct < 0.9f)
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if(dotProduct < fThreshold)
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{
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//cout << " Face flipped!!" << endl;
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