Work on MeshDecimator.
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@ -72,10 +72,10 @@ namespace PolyVox
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bool isSubsetCubic(std::bitset<NF_NO_OF_FLAGS> a, std::bitset<NF_NO_OF_FLAGS> b);
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bool canCollapseEdge(uint32_t uSrc, uint32_t uDest);
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bool canCollapseNormalEdge(uint32_t uSrc, uint32_t uDest);
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bool canCollapseRegionEdge(uint32_t uSrc, uint32_t uDest);
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bool canCollapseMaterialEdge(uint32_t uSrc, uint32_t uDest);
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bool collapseCausesFaceFlip(uint32_t uSrc, uint32_t uDest);
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bool canCollapseNormalEdge(uint32_t uSrc, uint32_t uDst);
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bool canCollapseRegionEdge(uint32_t uSrc, uint32_t uDst);
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bool canCollapseMaterialEdge(uint32_t uSrc, uint32_t uDst);
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bool collapseChangesFaceNormals(uint32_t uSrc, uint32_t uDst, float fThreshold);
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//Data structures used during decimation
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std::vector<uint8_t> m_vecNoOfNeighboursUsingMaterial;
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