Fix to make normal calculation work with float volumes.

This commit is contained in:
David Williams 2011-10-12 22:34:54 +01:00
parent cf222acd5d
commit 6d25d6e3da

View File

@ -61,20 +61,23 @@ namespace PolyVox
////////////////////////////////////////////////////////////////////////////////
Vector3DFloat computeCentralDifferenceGradient(const typename VolumeType<VoxelType>::Sampler& volIter)
{
uint8_t voxel1nx = volIter.peekVoxel1nx0py0pz().getDensity();
uint8_t voxel1px = volIter.peekVoxel1px0py0pz().getDensity();
//FIXME - Should actually use DensityType here, both in principle and because the maths may be
//faster (and to reduce casts). So it would be good to add a way to get DensityType from a voxel.
//But watch out for when the DensityType is unsigned and the difference could be negative.
float voxel1nx = static_cast<float>(volIter.peekVoxel1nx0py0pz().getDensity());
float voxel1px = static_cast<float>(volIter.peekVoxel1px0py0pz().getDensity());
uint8_t voxel1ny = volIter.peekVoxel0px1ny0pz().getDensity();
uint8_t voxel1py = volIter.peekVoxel0px1py0pz().getDensity();
float voxel1ny = static_cast<float>(volIter.peekVoxel0px1ny0pz().getDensity());
float voxel1py = static_cast<float>(volIter.peekVoxel0px1py0pz().getDensity());
uint8_t voxel1nz = volIter.peekVoxel0px0py1nz().getDensity();
uint8_t voxel1pz = volIter.peekVoxel0px0py1pz().getDensity();
float voxel1nz = static_cast<float>(volIter.peekVoxel0px0py1nz().getDensity());
float voxel1pz = static_cast<float>(volIter.peekVoxel0px0py1pz().getDensity());
return Vector3DFloat
(
static_cast<float>(voxel1nx) - static_cast<float>(voxel1px),
static_cast<float>(voxel1ny) - static_cast<float>(voxel1py),
static_cast<float>(voxel1nz) - static_cast<float>(voxel1pz)
voxel1nx - voxel1px,
voxel1ny - voxel1py,
voxel1nz - voxel1pz
);
}
@ -83,37 +86,40 @@ namespace PolyVox
static const int weights[3][3][3] = { { {2,3,2}, {3,6,3}, {2,3,2} }, {
{3,6,3}, {6,0,6}, {3,6,3} }, { {2,3,2}, {3,6,3}, {2,3,2} } };
const uint8_t pVoxel1nx1ny1nz = volIter.peekVoxel1nx1ny1nz().getDensity();
const uint8_t pVoxel1nx1ny0pz = volIter.peekVoxel1nx1ny0pz().getDensity();
const uint8_t pVoxel1nx1ny1pz = volIter.peekVoxel1nx1ny1pz().getDensity();
const uint8_t pVoxel1nx0py1nz = volIter.peekVoxel1nx0py1nz().getDensity();
const uint8_t pVoxel1nx0py0pz = volIter.peekVoxel1nx0py0pz().getDensity();
const uint8_t pVoxel1nx0py1pz = volIter.peekVoxel1nx0py1pz().getDensity();
const uint8_t pVoxel1nx1py1nz = volIter.peekVoxel1nx1py1nz().getDensity();
const uint8_t pVoxel1nx1py0pz = volIter.peekVoxel1nx1py0pz().getDensity();
const uint8_t pVoxel1nx1py1pz = volIter.peekVoxel1nx1py1pz().getDensity();
//FIXME - Should actually use DensityType here, both in principle and because the maths may be
//faster (and to reduce casts). So it would be good to add a way to get DensityType from a voxel.
//But watch out for when the DensityType is unsigned and the difference could be negative.
const float pVoxel1nx1ny1nz = static_cast<float>(volIter.peekVoxel1nx1ny1nz().getDensity());
const float pVoxel1nx1ny0pz = static_cast<float>(volIter.peekVoxel1nx1ny0pz().getDensity());
const float pVoxel1nx1ny1pz = static_cast<float>(volIter.peekVoxel1nx1ny1pz().getDensity());
const float pVoxel1nx0py1nz = static_cast<float>(volIter.peekVoxel1nx0py1nz().getDensity());
const float pVoxel1nx0py0pz = static_cast<float>(volIter.peekVoxel1nx0py0pz().getDensity());
const float pVoxel1nx0py1pz = static_cast<float>(volIter.peekVoxel1nx0py1pz().getDensity());
const float pVoxel1nx1py1nz = static_cast<float>(volIter.peekVoxel1nx1py1nz().getDensity());
const float pVoxel1nx1py0pz = static_cast<float>(volIter.peekVoxel1nx1py0pz().getDensity());
const float pVoxel1nx1py1pz = static_cast<float>(volIter.peekVoxel1nx1py1pz().getDensity());
const uint8_t pVoxel0px1ny1nz = volIter.peekVoxel0px1ny1nz().getDensity();
const uint8_t pVoxel0px1ny0pz = volIter.peekVoxel0px1ny0pz().getDensity();
const uint8_t pVoxel0px1ny1pz = volIter.peekVoxel0px1ny1pz().getDensity();
const uint8_t pVoxel0px0py1nz = volIter.peekVoxel0px0py1nz().getDensity();
//const uint8_t pVoxel0px0py0pz = volIter.peekVoxel0px0py0pz().getDensity();
const uint8_t pVoxel0px0py1pz = volIter.peekVoxel0px0py1pz().getDensity();
const uint8_t pVoxel0px1py1nz = volIter.peekVoxel0px1py1nz().getDensity();
const uint8_t pVoxel0px1py0pz = volIter.peekVoxel0px1py0pz().getDensity();
const uint8_t pVoxel0px1py1pz = volIter.peekVoxel0px1py1pz().getDensity();
const float pVoxel0px1ny1nz = static_cast<float>(volIter.peekVoxel0px1ny1nz().getDensity());
const float pVoxel0px1ny0pz = static_cast<float>(volIter.peekVoxel0px1ny0pz().getDensity());
const float pVoxel0px1ny1pz = static_cast<float>(volIter.peekVoxel0px1ny1pz().getDensity());
const float pVoxel0px0py1nz = static_cast<float>(volIter.peekVoxel0px0py1nz().getDensity());
//const float pVoxel0px0py0pz = static_cast<float>(volIter.peekVoxel0px0py0pz().getDensity());
const float pVoxel0px0py1pz = static_cast<float>(volIter.peekVoxel0px0py1pz().getDensity());
const float pVoxel0px1py1nz = static_cast<float>(volIter.peekVoxel0px1py1nz().getDensity());
const float pVoxel0px1py0pz = static_cast<float>(volIter.peekVoxel0px1py0pz().getDensity());
const float pVoxel0px1py1pz = static_cast<float>(volIter.peekVoxel0px1py1pz().getDensity());
const uint8_t pVoxel1px1ny1nz = volIter.peekVoxel1px1ny1nz().getDensity();
const uint8_t pVoxel1px1ny0pz = volIter.peekVoxel1px1ny0pz().getDensity();
const uint8_t pVoxel1px1ny1pz = volIter.peekVoxel1px1ny1pz().getDensity();
const uint8_t pVoxel1px0py1nz = volIter.peekVoxel1px0py1nz().getDensity();
const uint8_t pVoxel1px0py0pz = volIter.peekVoxel1px0py0pz().getDensity();
const uint8_t pVoxel1px0py1pz = volIter.peekVoxel1px0py1pz().getDensity();
const uint8_t pVoxel1px1py1nz = volIter.peekVoxel1px1py1nz().getDensity();
const uint8_t pVoxel1px1py0pz = volIter.peekVoxel1px1py0pz().getDensity();
const uint8_t pVoxel1px1py1pz = volIter.peekVoxel1px1py1pz().getDensity();
const float pVoxel1px1ny1nz = static_cast<float>(volIter.peekVoxel1px1ny1nz().getDensity());
const float pVoxel1px1ny0pz = static_cast<float>(volIter.peekVoxel1px1ny0pz().getDensity());
const float pVoxel1px1ny1pz = static_cast<float>(volIter.peekVoxel1px1ny1pz().getDensity());
const float pVoxel1px0py1nz = static_cast<float>(volIter.peekVoxel1px0py1nz().getDensity());
const float pVoxel1px0py0pz = static_cast<float>(volIter.peekVoxel1px0py0pz().getDensity());
const float pVoxel1px0py1pz = static_cast<float>(volIter.peekVoxel1px0py1pz().getDensity());
const float pVoxel1px1py1nz = static_cast<float>(volIter.peekVoxel1px1py1nz().getDensity());
const float pVoxel1px1py0pz = static_cast<float>(volIter.peekVoxel1px1py0pz().getDensity());
const float pVoxel1px1py1pz = static_cast<float>(volIter.peekVoxel1px1py1pz().getDensity());
const int xGrad(- weights[0][0][0] * pVoxel1nx1ny1nz -
const float xGrad(- weights[0][0][0] * pVoxel1nx1ny1nz -
weights[1][0][0] * pVoxel1nx1ny0pz - weights[2][0][0] *
pVoxel1nx1ny1pz - weights[0][1][0] * pVoxel1nx0py1nz -
weights[1][1][0] * pVoxel1nx0py0pz - weights[2][1][0] *
@ -127,7 +133,7 @@ namespace PolyVox
weights[1][2][2] * pVoxel1px1py0pz + weights[2][2][2] *
pVoxel1px1py1pz);
const int yGrad(- weights[0][0][0] * pVoxel1nx1ny1nz -
const float yGrad(- weights[0][0][0] * pVoxel1nx1ny1nz -
weights[1][0][0] * pVoxel1nx1ny0pz - weights[2][0][0] *
pVoxel1nx1ny1pz + weights[0][2][0] * pVoxel1nx1py1nz +
weights[1][2][0] * pVoxel1nx1py0pz + weights[2][2][0] *
@ -141,7 +147,7 @@ namespace PolyVox
weights[1][2][2] * pVoxel1px1py0pz + weights[2][2][2] *
pVoxel1px1py1pz);
const int zGrad(- weights[0][0][0] * pVoxel1nx1ny1nz +
const float zGrad(- weights[0][0][0] * pVoxel1nx1ny1nz +
weights[2][0][0] * pVoxel1nx1ny1pz - weights[0][1][0] *
pVoxel1nx0py1nz + weights[2][1][0] * pVoxel1nx0py1pz -
weights[0][2][0] * pVoxel1nx1py1nz + weights[2][2][0] *
@ -157,7 +163,7 @@ namespace PolyVox
//Note: The above actually give gradients going from low density to high density.
//For our normals we want the the other way around, so we switch the components as we return them.
return Vector3DFloat(static_cast<float>(-xGrad),static_cast<float>(-yGrad),static_cast<float>(-zGrad));
return Vector3DFloat(-xGrad,-yGrad,-zGrad);
}
////////////////////////////////////////////////////////////////////////////////
// End of compiler bug workaroumd.