Small changes for the purpose of profiling.
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@ -16,7 +16,7 @@ OpenGLWidget::OpenGLWidget(QWidget *parent)
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{
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m_xRotation = 0;
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m_yRotation = 0;
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m_uRegionSideLength = 16.0f;
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m_uRegionSideLength = 32.0f;
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timer = new QTimer(this);
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connect(timer, SIGNAL(timeout()), this, SLOT(update()));
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@ -41,6 +41,7 @@ void OpenGLWidget::setVolume(PolyVox::Volume<PolyVox::uint8_t>* volData)
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//This three-level for loop iterates over each region.
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for(PolyVox::uint16_t uRegionZ = 0; uRegionZ < m_uVolumeDepthInRegions; ++uRegionZ)
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{
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std::cout << "uRegionZ = " << uRegionZ << " of " << m_uVolumeDepthInRegions << std::endl;
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for(PolyVox::uint16_t uRegionY = 0; uRegionY < m_uVolumeHeightInRegions; ++uRegionY)
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{
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for(PolyVox::uint16_t uRegionX = 0; uRegionX < m_uVolumeWidthInRegions; ++uRegionX)
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@ -63,13 +64,10 @@ void OpenGLWidget::setVolume(PolyVox::Volume<PolyVox::uint8_t>* volData)
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Vector3DInt32 regUpperCorner(regionEndX, regionEndY, regionEndZ);
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//Extract the surface for this region
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extractReferenceSurface(m_volData, PolyVox::Region(regLowerCorner, regUpperCorner), ispCurrent);
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computeNormalsForVertices(m_volData, *ispCurrent, SOBEL_SMOOTHED);
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//for(int ct = 0; ct < 100; ct++)
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//{
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*ispCurrent = getSmoothedSurface(*ispCurrent);
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//}
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extractSurface(m_volData, 0, PolyVox::Region(regLowerCorner, regUpperCorner), ispCurrent);
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//computeNormalsForVertices(m_volData, *ispCurrent, SOBEL_SMOOTHED);
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//*ispCurrent = getSmoothedSurface(*ispCurrent);
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Vector3DUint8 v3dRegPos(uRegionX,uRegionY,uRegionZ);
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@ -94,7 +92,7 @@ void OpenGLWidget::setVolume(PolyVox::Volume<PolyVox::uint8_t>* volData)
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void OpenGLWidget::initializeGL()
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{
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m_bUseOpenGLVertexBufferObjects = true;
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m_bUseOpenGLVertexBufferObjects = false;
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if(m_bUseOpenGLVertexBufferObjects)
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{
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#ifdef WIN32
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@ -16,8 +16,6 @@
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#include "Shapes.h"
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const PolyVox::uint16_t g_uVolumeSideLength = 128;
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//const PolyVox::uint16_t g_uRegionSideLength = 16;
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//const PolyVox::uint16_t g_uVolumeSideLengthInRegions = g_uVolumeSideLength / g_uRegionSideLength;
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class OpenGLWidget : public QGLWidget
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{
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@ -53,20 +53,28 @@ int main(int argc, char *argv[])
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PolyVox::uint16_t minPos = 0;
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PolyVox::uint16_t midPos = g_uVolumeSideLength / 2;
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PolyVox::uint16_t maxPos = g_uVolumeSideLength - 1;
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createCubeInVolume(volData, Vector3DUint16(minPos, minPos, minPos), Vector3DUint16(maxPos, maxPos, maxPos), 0);
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//createCubeInVolume(volData, Vector3DUint16(minPos, minPos, minPos), Vector3DUint16(maxPos, maxPos, maxPos), 0);
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createSphereInVolume(volData, 50.0f, 5);
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createSphereInVolume(volData, 40.0f, 4);
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createSphereInVolume(volData, 30.0f, 3);
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createSphereInVolume(volData, 20.0f, 2);
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createSphereInVolume(volData, 10.0f, 1);
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cout << "Creating sphere 1" << std::endl;
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createSphereInVolume(volData, 60.0f, 5);
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cout << "Creating sphere 2" << std::endl;
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createSphereInVolume(volData, 50.0f, 4);
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cout << "Creating sphere 3" << std::endl;
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createSphereInVolume(volData, 40.0f, 3);
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cout << "Creating sphere 4" << std::endl;
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createSphereInVolume(volData, 30.0f, 2);
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cout << "Creating sphere 5" << std::endl;
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createSphereInVolume(volData, 20.0f, 1);
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cout << "Creating cubes" << std::endl;
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createCubeInVolume(volData, Vector3DUint16(minPos, minPos, minPos), Vector3DUint16(midPos-1, midPos-1, midPos-1), 0);
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createCubeInVolume(volData, Vector3DUint16(midPos+1, midPos+1, minPos), Vector3DUint16(maxPos, maxPos, midPos-1), 0);
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createCubeInVolume(volData, Vector3DUint16(midPos+1, minPos, midPos+1), Vector3DUint16(maxPos, midPos-1, maxPos), 0);
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createCubeInVolume(volData, Vector3DUint16(minPos, midPos+1, midPos+1), Vector3DUint16(midPos-1, maxPos, maxPos), 0);
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cout << "Tidying memory...";
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volData.tidyUpMemory(0);
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cout << "done." << endl;
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QApplication app(argc, argv);
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@ -42,8 +42,6 @@ namespace PolyVox
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void setNormal(const Vector3DFloat& normalToSet);
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void setPosition(const Vector3DFloat& positionToSet);
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std::string tostring(void) const;
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public:
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Vector3DFloat position;
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Vector3DFloat normal;
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@ -72,11 +72,4 @@ namespace PolyVox
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{
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position = positionToSet;
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}
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std::string SurfaceVertex::tostring(void) const
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{
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std::stringstream ss;
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ss << "SurfaceVertex: Position = (" << position.getX() << "," << position.getY() << "," << position.getZ() << "), Normal = " << normal;
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return ss.str();
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}
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}
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