Work on new OpenGL example - bit of tidying up.

This commit is contained in:
David Williams 2009-03-15 18:04:26 +00:00
parent 1b5b90a56d
commit 6dccb7b3e7

View File

@ -22,6 +22,7 @@ using namespace std;
struct OpenGLSurfacePatch
{
GLulong noOfIndices;
GLuint indexBuffer;
GLuint vertexBuffer;
};
@ -37,9 +38,6 @@ const uint16 g_uVolumeSideLengthInRegions = g_uVolumeSideLength / g_uRegionSideL
BlockVolume<uint8> g_volData(logBase2(g_uVolumeSideLength));
//Rather than storing one big mesh, the volume is broken into regions and a mesh is stored for each region
IndexedSurfacePatch* g_ispRegionSurfaces[g_uVolumeSideLengthInRegions][g_uVolumeSideLengthInRegions][g_uVolumeSideLengthInRegions];
//GLuint indexBuffers[g_uVolumeSideLengthInRegions][g_uVolumeSideLengthInRegions][g_uVolumeSideLengthInRegions];
//GLuint vertexBuffers[g_uVolumeSideLengthInRegions][g_uVolumeSideLengthInRegions][g_uVolumeSideLengthInRegions];
OpenGLSurfacePatch g_openGLSurfacePatches[g_uVolumeSideLengthInRegions][g_uVolumeSideLengthInRegions][g_uVolumeSideLengthInRegions];
OpenGLSurfacePatch BuildOpenGLSurfacePatch(IndexedSurfacePatch& isp)
@ -58,6 +56,8 @@ OpenGLSurfacePatch BuildOpenGLSurfacePatch(IndexedSurfacePatch& isp)
glBufferData(GL_ELEMENT_ARRAY_BUFFER, s, blah, GL_STATIC_DRAW);
}
result.noOfIndices = vecIndices.size();
glGenBuffers(1, &result.vertexBuffer);
glBindBuffer(GL_ARRAY_BUFFER, result.vertexBuffer);
glBufferData(GL_ARRAY_BUFFER, vecVertices.size() * sizeof(GLfloat) * 6, 0, GL_STATIC_DRAW);
@ -191,9 +191,6 @@ void display ( void ) // Create The Display Function
{
for(uint16 uRegionX = 0; uRegionX < g_uVolumeSideLengthInRegions; ++uRegionX)
{
const vector<uint32>& vecIndices = g_ispRegionSurfaces[uRegionX][uRegionY][uRegionZ]->getIndices();
glBindBuffer(GL_ARRAY_BUFFER, g_openGLSurfacePatches[uRegionX][uRegionY][uRegionZ].vertexBuffer);
glVertexPointer(3, GL_FLOAT, 24, 0);
glColorPointer(3, GL_FLOAT, 24, (GLvoid*)12);
@ -203,8 +200,7 @@ void display ( void ) // Create The Display Function
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
int s = vecIndices.size();
glDrawElements(GL_TRIANGLE_STRIP, s, GL_UNSIGNED_INT, 0);
glDrawElements(GL_TRIANGLE_STRIP, g_openGLSurfacePatches[uRegionX][uRegionY][uRegionZ].noOfIndices, GL_UNSIGNED_INT, 0);
glDisableClientState(GL_COLOR_ARRAY);
glDisableClientState(GL_VERTEX_ARRAY);
@ -314,8 +310,7 @@ void main ( int argc, char** argv ) // Create Main Function For Bringing It Al
for(uint16 uRegionX = 0; uRegionX < g_uVolumeSideLengthInRegions; ++uRegionX)
{
//Create a new surface patch (which is basiaclly the PolyVox term for a mesh).
g_ispRegionSurfaces[uRegionX][uRegionY][uRegionZ] = new IndexedSurfacePatch();
IndexedSurfacePatch* ispCurrent = g_ispRegionSurfaces[uRegionX][uRegionY][uRegionZ];
IndexedSurfacePatch* ispCurrent = new IndexedSurfacePatch();
//Compute the extents of the current region
//FIXME - This is a little complex? PolyVox could
@ -336,23 +331,12 @@ void main ( int argc, char** argv ) // Create Main Function For Bringing It Al
g_openGLSurfacePatches[uRegionX][uRegionY][uRegionZ] = BuildOpenGLSurfacePatch(*ispCurrent);
delete ispCurrent;
}
}
}
glutMainLoop ( ); // Initialize The Main Loop
//Delete all the surface patches we created.
for(uint16 uRegionZ = 0; uRegionZ < g_uVolumeSideLengthInRegions; ++uRegionZ)
{
for(uint16 uRegionY = 0; uRegionY < g_uVolumeSideLengthInRegions; ++uRegionY)
{
for(uint16 uRegionX = 0; uRegionX < g_uVolumeSideLengthInRegions; ++uRegionX)
{
delete g_ispRegionSurfaces[uRegionX][uRegionY][uRegionZ];
}
}
}
}