Tidying up normal generation code.
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@ -9,10 +9,12 @@ SET(POLYVOX_VERSION "${POLYVOX_VERSION_MAJOR}.${POLYVOX_VERSION_MINOR}.${POLYVOX
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#Projects source files
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SET(SRC_FILES
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source/GradientEstimators.cpp
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source/IndexedSurfacePatch.cpp
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source/MarchingCubesTables.cpp
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source/Region.cpp
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source/RegionGeometry.cpp
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source/SurfaceAdjusters.cpp
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source/SurfaceExtractors.cpp
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source/SurfaceExtractorsDecimated.cpp
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source/SurfaceVertex.cpp
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@ -39,6 +41,7 @@ SET(INC_FILES
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include/PolyVoxForwardDeclarations.h
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include/Region.h
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include/RegionGeometry.h
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include/SurfaceAdjusters.h
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include/SurfaceExtractors.h
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include/SurfaceExtractorsDecimated.h
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include/SurfaceVertex.h
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@ -24,6 +24,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "BlockVolumeIterator.h"
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#include <vector>
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namespace PolyVox
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{
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template <typename VoxelType>
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@ -37,6 +39,9 @@ namespace PolyVox
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template <typename VoxelType>
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Vector3DFloat computeSobelGradient(const BlockVolumeIterator<VoxelType>& volIter);
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POLYVOX_API void computeNormalsForVertices(BlockVolume<boost::uint8_t>* volumeData, RegionGeometry& regGeom, NormalGenerationMethod normalGenerationMethod);
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POLYVOX_API Vector3DFloat computeNormal(BlockVolume<boost::uint8_t>* volumeData, const Vector3DFloat& position, NormalGenerationMethod normalGenerationMethod);
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}
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#include "GradientEstimators.inl"
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@ -36,9 +36,9 @@ namespace PolyVox
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return Vector3DFloat
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(
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static_cast<float>(voxel1px) - static_cast<float>(voxel1nx),
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static_cast<float>(voxel1py) - static_cast<float>(voxel1ny),
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static_cast<float>(voxel1pz) - static_cast<float>(voxel1nz)
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static_cast<float>(voxel1nx) - static_cast<float>(voxel1px),
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static_cast<float>(voxel1ny) - static_cast<float>(voxel1py),
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static_cast<float>(voxel1nz) - static_cast<float>(voxel1pz)
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);
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}
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@ -61,9 +61,9 @@ namespace PolyVox
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return Vector3DFloat
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(
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static_cast<float>(voxel1px) - static_cast<float>(voxel1nx),
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static_cast<float>(voxel1py) - static_cast<float>(voxel1ny),
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static_cast<float>(voxel1pz) - static_cast<float>(voxel1nz)
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static_cast<float>(voxel1nx) - static_cast<float>(voxel1px),
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static_cast<float>(voxel1ny) - static_cast<float>(voxel1py),
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static_cast<float>(voxel1nz) - static_cast<float>(voxel1pz)
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);
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}
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@ -134,50 +134,50 @@ namespace PolyVox
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const VoxelType pVoxel1px1py0pz = volIter.peekVoxel1px1py0pz() > 0 ? 1: 0;
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const VoxelType pVoxel1px1py1pz = volIter.peekVoxel1px1py1pz() > 0 ? 1: 0;
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const int xGrad(- weights[0][0][0] * pVoxel1nx1ny1nz -
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weights[1][0][0] * pVoxel1nx1ny0pz - weights[2][0][0] *
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pVoxel1nx1ny1pz - weights[0][1][0] * pVoxel1nx0py1nz -
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weights[1][1][0] * pVoxel1nx0py0pz - weights[2][1][0] *
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pVoxel1nx0py1pz - weights[0][2][0] * pVoxel1nx1py1nz -
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weights[1][2][0] * pVoxel1nx1py0pz - weights[2][2][0] *
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pVoxel1nx1py1pz + weights[0][0][2] * pVoxel1px1ny1nz +
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weights[1][0][2] * pVoxel1px1ny0pz + weights[2][0][2] *
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pVoxel1px1ny1pz + weights[0][1][2] * pVoxel1px0py1nz +
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weights[1][1][2] * pVoxel1px0py0pz + weights[2][1][2] *
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pVoxel1px0py1pz + weights[0][2][2] * pVoxel1px1py1nz +
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weights[1][2][2] * pVoxel1px1py0pz + weights[2][2][2] *
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pVoxel1px1py1pz);
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const int yGrad(- weights[0][0][0] * pVoxel1nx1ny1nz -
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weights[1][0][0] * pVoxel1nx1ny0pz - weights[2][0][0] *
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pVoxel1nx1ny1pz + weights[0][2][0] * pVoxel1nx1py1nz +
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weights[1][2][0] * pVoxel1nx1py0pz + weights[2][2][0] *
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pVoxel1nx1py1pz - weights[0][0][1] * pVoxel0px1ny1nz -
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weights[1][0][1] * pVoxel0px1ny0pz - weights[2][0][1] *
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pVoxel0px1ny1pz + weights[0][2][1] * pVoxel0px1py1nz +
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weights[1][2][1] * pVoxel0px1py0pz + weights[2][2][1] *
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pVoxel0px1py1pz - weights[0][0][2] * pVoxel1px1ny1nz -
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weights[1][0][2] * pVoxel1px1ny0pz - weights[2][0][2] *
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pVoxel1px1ny1pz + weights[0][2][2] * pVoxel1px1py1nz +
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weights[1][2][2] * pVoxel1px1py0pz + weights[2][2][2] *
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pVoxel1px1py1pz);
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const int xGrad(- weights[0][0][0] * ( pVoxel1nx1ny1nz) -
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weights[1][0][0] * ( pVoxel1nx1ny0pz) - weights[2][0][0] *
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( pVoxel1nx1ny1pz) - weights[0][1][0] * ( pVoxel1nx0py1nz) -
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weights[1][1][0] * ( pVoxel1nx0py0pz) - weights[2][1][0] *
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( pVoxel1nx0py1pz) - weights[0][2][0] * ( pVoxel1nx1py1nz) -
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weights[1][2][0] * ( pVoxel1nx1py0pz) - weights[2][2][0] *
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( pVoxel1nx1py1pz) + weights[0][0][2] * ( pVoxel1px1ny1nz) +
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weights[1][0][2] * ( pVoxel1px1ny0pz) + weights[2][0][2] *
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( pVoxel1px1ny1pz) + weights[0][1][2] * ( pVoxel1px0py1nz) +
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weights[1][1][2] * ( pVoxel1px0py0pz) + weights[2][1][2] *
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( pVoxel1px0py1pz) + weights[0][2][2] * ( pVoxel1px1py1nz) +
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weights[1][2][2] * ( pVoxel1px1py0pz) + weights[2][2][2] *
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( pVoxel1px1py1pz));
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const int zGrad(- weights[0][0][0] * pVoxel1nx1ny1nz +
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weights[2][0][0] * pVoxel1nx1ny1pz - weights[0][1][0] *
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pVoxel1nx0py1nz + weights[2][1][0] * pVoxel1nx0py1pz -
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weights[0][2][0] * pVoxel1nx1py1nz + weights[2][2][0] *
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pVoxel1nx1py1pz - weights[0][0][1] * pVoxel0px1ny1nz +
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weights[2][0][1] * pVoxel0px1ny1pz - weights[0][1][1] *
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pVoxel0px0py1nz + weights[2][1][1] * pVoxel0px0py1pz -
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weights[0][2][1] * pVoxel0px1py1nz + weights[2][2][1] *
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pVoxel0px1py1pz - weights[0][0][2] * pVoxel1px1ny1nz +
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weights[2][0][2] * pVoxel1px1ny1pz - weights[0][1][2] *
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pVoxel1px0py1nz + weights[2][1][2] * pVoxel1px0py1pz -
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weights[0][2][2] * pVoxel1px1py1nz + weights[2][2][2] *
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pVoxel1px1py1pz);
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const int yGrad(- weights[0][0][0] * ( pVoxel1nx1ny1nz) -
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weights[1][0][0] * ( pVoxel1nx1ny0pz) - weights[2][0][0] *
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( pVoxel1nx1ny1pz) + weights[0][2][0] * ( pVoxel1nx1py1nz) +
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weights[1][2][0] * ( pVoxel1nx1py0pz) + weights[2][2][0] *
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( pVoxel1nx1py1pz) - weights[0][0][1] * ( pVoxel0px1ny1nz) -
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weights[1][0][1] * ( pVoxel0px1ny0pz) - weights[2][0][1] *
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( pVoxel0px1ny1pz) + weights[0][2][1] * ( pVoxel0px1py1nz) +
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weights[1][2][1] * ( pVoxel0px1py0pz) + weights[2][2][1] *
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( pVoxel0px1py1pz) - weights[0][0][2] * ( pVoxel1px1ny1nz) -
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weights[1][0][2] * ( pVoxel1px1ny0pz) - weights[2][0][2] *
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( pVoxel1px1ny1pz) + weights[0][2][2] * ( pVoxel1px1py1nz) +
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weights[1][2][2] * ( pVoxel1px1py0pz) + weights[2][2][2] *
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( pVoxel1px1py1pz));
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const int zGrad(- weights[0][0][0] * ( pVoxel1nx1ny1nz) +
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weights[2][0][0] * ( pVoxel1nx1ny1pz) - weights[0][1][0] *
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( pVoxel1nx0py1nz) + weights[2][1][0] * ( pVoxel1nx0py1pz) -
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weights[0][2][0] * ( pVoxel1nx1py1nz) + weights[2][2][0] *
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( pVoxel1nx1py1pz) - weights[0][0][1] * ( pVoxel0px1ny1nz) +
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weights[2][0][1] * ( pVoxel0px1ny1pz) - weights[0][1][1] *
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( pVoxel0px0py1nz) + weights[2][1][1] * ( pVoxel0px0py1pz) -
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weights[0][2][1] * ( pVoxel0px1py1nz) + weights[2][2][1] *
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( pVoxel0px1py1pz) - weights[0][0][2] * ( pVoxel1px1ny1nz) +
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weights[2][0][2] * ( pVoxel1px1ny1pz) - weights[0][1][2] *
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( pVoxel1px0py1nz) + weights[2][1][2] * ( pVoxel1px0py1pz) -
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weights[0][2][2] * ( pVoxel1px1py1nz) + weights[2][2][2] *
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( pVoxel1px1py1pz));
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return Vector3DFloat(static_cast<float>(xGrad),static_cast<float>(yGrad),static_cast<float>(zGrad));
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//Note: The above actually give gradients going from low density to high density.
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//For our normals we want the the other way around, so we switch the components as we return them.
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return Vector3DFloat(static_cast<float>(-xGrad),static_cast<float>(-yGrad),static_cast<float>(-zGrad));
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}
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}
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38
PolyVoxCore/include/SurfaceAdjusters.h
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38
PolyVoxCore/include/SurfaceAdjusters.h
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@ -0,0 +1,38 @@
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#pragma region License
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/******************************************************************************
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This file is part of the PolyVox library
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Copyright (C) 2006 David Williams
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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******************************************************************************/
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#pragma endregion
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#ifndef __PolyVox_SurfaceAdjusters_H__
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#define __PolyVox_SurfaceAdjusters_H__
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#pragma region Headers
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#include "Constants.h"
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#include "PolyVoxForwardDeclarations.h"
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#include "TypeDef.h"
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#include "boost/cstdint.hpp"
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#pragma endregion
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namespace PolyVox
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{
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POLYVOX_API void smoothRegionGeometry(BlockVolume<boost::uint8_t>* volumeData, RegionGeometry& regGeom);
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}
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#endif
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@ -45,7 +45,6 @@ namespace PolyVox
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POLYVOX_API void generateRoughVerticesForSlice(BlockVolumeIterator<boost::uint8_t>& volIter, Region& regSlice, const Vector3DFloat& offset, boost::uint8_t* bitmask, IndexedSurfacePatch* singleMaterialPatch,boost::int32_t vertexIndicesX[],boost::int32_t vertexIndicesY[],boost::int32_t vertexIndicesZ[]);
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POLYVOX_API void generateReferenceMeshDataForRegion(BlockVolume<boost::uint8_t>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch);
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POLYVOX_API Vector3DFloat computeNormal(BlockVolume<boost::uint8_t>* volumeData, const Vector3DFloat& position, NormalGenerationMethod normalGenerationMethod);
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POLYVOX_API void generateSmoothMeshDataForRegion(BlockVolume<boost::uint8_t>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch);
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POLYVOX_API Vector3DFloat computeSmoothNormal(BlockVolume<boost::uint8_t>* volumeData, const Vector3DFloat& position, NormalGenerationMethod normalGenerationMethod);
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@ -45,6 +45,7 @@ namespace PolyVox
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void setAlpha(float alphaToSet);
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void setMaterial(float materialToSet);
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void setNormal(const Vector3DFloat& normalToSet);
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void setPosition(const Vector3DFloat& positionToSet);
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std::string tostring(void) const;
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174
PolyVoxCore/source/GradientEstimators.cpp
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174
PolyVoxCore/source/GradientEstimators.cpp
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#include "GradientEstimators.h"
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#include "IndexedSurfacePatch.h"
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#include "RegionGeometry.h"
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#include "SurfaceVertex.h"
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#include "boost/cstdint.hpp"
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using namespace boost;
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namespace PolyVox
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{
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POLYVOX_API void computeNormalsForVertices(BlockVolume<boost::uint8_t>* volumeData, RegionGeometry& regGeom, NormalGenerationMethod normalGenerationMethod)
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{
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std::vector<SurfaceVertex>& vecVertices = regGeom.m_patchSingleMaterial->m_vecVertices;
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std::vector<SurfaceVertex>::iterator iterSurfaceVertex = vecVertices.begin();
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while(iterSurfaceVertex != vecVertices.end())
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{
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const Vector3DFloat& v3dPos = iterSurfaceVertex->getPosition() + static_cast<Vector3DFloat>(regGeom.m_v3dRegionPosition);
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const Vector3DInt32 v3dFloor = static_cast<Vector3DInt32>(v3dPos);
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BlockVolumeIterator<boost::uint8_t> volIter(*volumeData);
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//Check all corners are within the volume, allowing a boundary for gradient estimation
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bool lowerCornerInside = volumeData->containsPoint(v3dFloor,1);
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bool upperCornerInside = volumeData->containsPoint(v3dFloor+Vector3DInt32(1,1,1),1);
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if(lowerCornerInside && upperCornerInside) //If this test fails the vertex will be left as it was
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{
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Vector3DFloat v3dGradient; //To store the result
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if(normalGenerationMethod == SOBEL)
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{
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volIter.setPosition(static_cast<Vector3DInt16>(v3dFloor));
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const Vector3DFloat gradFloor = computeSobelGradient(volIter);
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if((v3dPos.getX() - v3dFloor.getX()) > 0.001)
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{
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volIter.setPosition(static_cast<Vector3DInt16>(v3dFloor+Vector3DInt32(1,0,0)));
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}
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if((v3dPos.getY() - v3dFloor.getY()) > 0.001)
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{
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volIter.setPosition(static_cast<Vector3DInt16>(v3dFloor+Vector3DInt32(0,1,0)));
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}
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if((v3dPos.getZ() - v3dFloor.getZ()) > 0.001)
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{
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volIter.setPosition(static_cast<Vector3DInt16>(v3dFloor+Vector3DInt32(0,0,1)));
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}
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const Vector3DFloat gradCeil = computeSobelGradient(volIter);
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v3dGradient = (gradFloor + gradCeil);
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}
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if(normalGenerationMethod == CENTRAL_DIFFERENCE)
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{
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volIter.setPosition(static_cast<Vector3DInt16>(v3dFloor));
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const Vector3DFloat gradFloor = computeCentralDifferenceGradient(volIter);
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if((v3dPos.getX() - v3dFloor.getX()) > 0.001)
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{
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volIter.setPosition(static_cast<Vector3DInt16>(v3dFloor+Vector3DInt32(1,0,0)));
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}
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if((v3dPos.getY() - v3dFloor.getY()) > 0.001)
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{
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volIter.setPosition(static_cast<Vector3DInt16>(v3dFloor+Vector3DInt32(0,1,0)));
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}
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if((v3dPos.getZ() - v3dFloor.getZ()) > 0.001)
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{
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volIter.setPosition(static_cast<Vector3DInt16>(v3dFloor+Vector3DInt32(0,0,1)));
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}
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const Vector3DFloat gradCeil = computeCentralDifferenceGradient(volIter);
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v3dGradient = (gradFloor + gradCeil);
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}
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if(v3dGradient.lengthSquared() > 0.0001)
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{
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//If we got a normal of significant length then update it.
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//Otherwise leave it as it was (should be the 'simple' version)
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v3dGradient.normalise();
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iterSurfaceVertex->setNormal(v3dGradient);
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}
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} //(lowerCornerInside && upperCornerInside)
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++iterSurfaceVertex;
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}
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}
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Vector3DFloat computeNormal(BlockVolume<uint8_t>* volumeData, const Vector3DFloat& position, NormalGenerationMethod normalGenerationMethod)
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{
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const float posX = position.getX();
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const float posY = position.getY();
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const float posZ = position.getZ();
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const uint16_t floorX = static_cast<uint16_t>(posX);
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const uint16_t floorY = static_cast<uint16_t>(posY);
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const uint16_t floorZ = static_cast<uint16_t>(posZ);
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//Check all corners are within the volume, allowing a boundary for gradient estimation
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bool lowerCornerInside = volumeData->containsPoint(Vector3DInt32(floorX, floorY, floorZ),1);
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bool upperCornerInside = volumeData->containsPoint(Vector3DInt32(floorX+1, floorY+1, floorZ+1),1);
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if((!lowerCornerInside) || (!upperCornerInside))
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{
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normalGenerationMethod = SIMPLE;
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}
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Vector3DFloat result;
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BlockVolumeIterator<boost::uint8_t> volIter(*volumeData); //FIXME - save this somewhere - could be expensive to create?
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if(normalGenerationMethod == SOBEL)
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{
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volIter.setPosition(static_cast<uint16_t>(posX),static_cast<uint16_t>(posY),static_cast<uint16_t>(posZ));
|
||||
const Vector3DFloat gradFloor = computeSobelGradient(volIter);
|
||||
if((posX - floorX) > 0.25) //The result should be 0.0 or 0.5
|
||||
{
|
||||
volIter.setPosition(static_cast<uint16_t>(posX+1.0),static_cast<uint16_t>(posY),static_cast<uint16_t>(posZ));
|
||||
}
|
||||
if((posY - floorY) > 0.25) //The result should be 0.0 or 0.5
|
||||
{
|
||||
volIter.setPosition(static_cast<uint16_t>(posX),static_cast<uint16_t>(posY+1.0),static_cast<uint16_t>(posZ));
|
||||
}
|
||||
if((posZ - floorZ) > 0.25) //The result should be 0.0 or 0.5
|
||||
{
|
||||
volIter.setPosition(static_cast<uint16_t>(posX),static_cast<uint16_t>(posY),static_cast<uint16_t>(posZ+1.0));
|
||||
}
|
||||
const Vector3DFloat gradCeil = computeSobelGradient(volIter);
|
||||
result = ((gradFloor + gradCeil) * -1.0f);
|
||||
if(result.lengthSquared() < 0.0001)
|
||||
{
|
||||
//Operation failed - fall back on simple gradient estimation
|
||||
normalGenerationMethod = SIMPLE;
|
||||
}
|
||||
}
|
||||
if(normalGenerationMethod == CENTRAL_DIFFERENCE)
|
||||
{
|
||||
volIter.setPosition(static_cast<uint16_t>(posX),static_cast<uint16_t>(posY),static_cast<uint16_t>(posZ));
|
||||
const Vector3DFloat gradFloor = computeCentralDifferenceGradient(volIter);
|
||||
if((posX - floorX) > 0.25) //The result should be 0.0 or 0.5
|
||||
{
|
||||
volIter.setPosition(static_cast<uint16_t>(posX+1.0),static_cast<uint16_t>(posY),static_cast<uint16_t>(posZ));
|
||||
}
|
||||
if((posY - floorY) > 0.25) //The result should be 0.0 or 0.5
|
||||
{
|
||||
volIter.setPosition(static_cast<uint16_t>(posX),static_cast<uint16_t>(posY+1.0),static_cast<uint16_t>(posZ));
|
||||
}
|
||||
if((posZ - floorZ) > 0.25) //The result should be 0.0 or 0.5
|
||||
{
|
||||
volIter.setPosition(static_cast<uint16_t>(posX),static_cast<uint16_t>(posY),static_cast<uint16_t>(posZ+1.0));
|
||||
}
|
||||
const Vector3DFloat gradCeil = computeCentralDifferenceGradient(volIter);
|
||||
result = ((gradFloor + gradCeil) * -1.0f);
|
||||
if(result.lengthSquared() < 0.0001)
|
||||
{
|
||||
//Operation failed - fall back on simple gradient estimation
|
||||
normalGenerationMethod = SIMPLE;
|
||||
}
|
||||
}
|
||||
if(normalGenerationMethod == SIMPLE)
|
||||
{
|
||||
volIter.setPosition(static_cast<uint16_t>(posX),static_cast<uint16_t>(posY),static_cast<uint16_t>(posZ));
|
||||
const uint8_t uFloor = volIter.getVoxel() > 0 ? 1 : 0;
|
||||
if((posX - floorX) > 0.25) //The result should be 0.0 or 0.5
|
||||
{
|
||||
uint8_t uCeil = volIter.peekVoxel1px0py0pz() > 0 ? 1 : 0;
|
||||
result = Vector3DFloat(static_cast<float>(uFloor - uCeil),0.0,0.0);
|
||||
}
|
||||
else if((posY - floorY) > 0.25) //The result should be 0.0 or 0.5
|
||||
{
|
||||
uint8_t uCeil = volIter.peekVoxel0px1py0pz() > 0 ? 1 : 0;
|
||||
result = Vector3DFloat(0.0,static_cast<float>(uFloor - uCeil),0.0);
|
||||
}
|
||||
else if((posZ - floorZ) > 0.25) //The result should be 0.0 or 0.5
|
||||
{
|
||||
uint8_t uCeil = volIter.peekVoxel0px0py1pz() > 0 ? 1 : 0;
|
||||
result = Vector3DFloat(0.0, 0.0,static_cast<float>(uFloor - uCeil));
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
}
|
21
PolyVoxCore/source/SurfaceAdjusters.cpp
Normal file
21
PolyVoxCore/source/SurfaceAdjusters.cpp
Normal file
@ -0,0 +1,21 @@
|
||||
#include "SurfaceAdjusters.h"
|
||||
|
||||
#include "IndexedSurfacePatch.h"
|
||||
#include "RegionGeometry.h"
|
||||
|
||||
#include <vector>
|
||||
|
||||
namespace PolyVox
|
||||
{
|
||||
void smoothRegionGeometry(BlockVolume<boost::uint8_t>* volumeData, RegionGeometry& regGeom)
|
||||
{
|
||||
std::vector<SurfaceVertex>& vecVertices = regGeom.m_patchSingleMaterial->m_vecVertices;
|
||||
std::vector<SurfaceVertex>::iterator iterSurfaceVertex = vecVertices.begin();
|
||||
while(iterSurfaceVertex != vecVertices.end())
|
||||
{
|
||||
iterSurfaceVertex->setPosition(iterSurfaceVertex->getPosition() + iterSurfaceVertex->getNormal());
|
||||
//iterSurfaceVertex->setPosition(iterSurfaceVertex->getPosition() + Vector3DFloat(10.0f,0.0f,0.0f));
|
||||
++iterSurfaceVertex;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,5 +1,4 @@
|
||||
#include "SurfaceExtractors.h"
|
||||
#include "SurfaceExtractorsDecimated.h"
|
||||
|
||||
#include "BlockVolume.h"
|
||||
#include "GradientEstimators.h"
|
||||
@ -7,6 +6,8 @@
|
||||
#include "MarchingCubesTables.h"
|
||||
#include "Region.h"
|
||||
#include "RegionGeometry.h"
|
||||
#include "SurfaceAdjusters.h"
|
||||
#include "SurfaceExtractorsDecimated.h"
|
||||
#include "VolumeChangeTracker.h"
|
||||
#include "BlockVolumeIterator.h"
|
||||
|
||||
@ -31,6 +32,10 @@ namespace PolyVox
|
||||
|
||||
generateDecimatedMeshDataForRegion(volume.getVolumeData(), 0, *iterChangedRegions, regionGeometry.m_patchSingleMaterial);
|
||||
|
||||
computeNormalsForVertices(volume.getVolumeData(), regionGeometry, CENTRAL_DIFFERENCE);
|
||||
|
||||
//smoothRegionGeometry(volume.getVolumeData(), regionGeometry);
|
||||
|
||||
//genMultiFromSingle(regionGeometry.m_patchSingleMaterial, regionGeometry.m_patchMultiMaterial);
|
||||
|
||||
regionGeometry.m_bContainsSingleMaterialPatch = regionGeometry.m_patchSingleMaterial->getVertices().size() > 0;
|
||||
@ -122,15 +127,6 @@ namespace PolyVox
|
||||
delete[] vertexIndicesY1;
|
||||
delete[] vertexIndicesZ0;
|
||||
delete[] vertexIndicesZ1;
|
||||
|
||||
|
||||
std::vector<SurfaceVertex>::iterator iterSurfaceVertex = singleMaterialPatch->getVertices().begin();
|
||||
while(iterSurfaceVertex != singleMaterialPatch->getVertices().end())
|
||||
{
|
||||
Vector3DFloat tempNormal = computeNormal(volumeData, static_cast<Vector3DFloat>(iterSurfaceVertex->getPosition() + offset), CENTRAL_DIFFERENCE);
|
||||
const_cast<SurfaceVertex&>(*iterSurfaceVertex).setNormal(tempNormal);
|
||||
++iterSurfaceVertex;
|
||||
}
|
||||
}
|
||||
|
||||
boost::uint32_t computeInitialRoughBitmaskForSlice(BlockVolumeIterator<uint8_t>& volIter, const Region& regSlice, const Vector3DFloat& offset, uint8_t* bitmask)
|
||||
@ -428,9 +424,10 @@ namespace PolyVox
|
||||
{
|
||||
if((x + offset.getX()) != regSlice.getUpperCorner().getX())
|
||||
{
|
||||
const uint8_t v100 = volIter.peekVoxel1px0py0pz();
|
||||
const Vector3DFloat v3dPosition(x + 0.5f, y, z);
|
||||
const Vector3DFloat v3dNormal(1.0f, 0.0f, 0.0f);
|
||||
const uint8_t uMaterial = v000 | volIter.peekVoxel1px0py0pz(); //Because one of these is 0, the or operation takes the max.
|
||||
const Vector3DFloat v3dNormal(v000 > v100 ? 1.0f : -1.0f, 0.0f, 0.0f);
|
||||
const uint8_t uMaterial = v000 | v100; //Because one of these is 0, the or operation takes the max.
|
||||
const SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial, 1.0);
|
||||
singleMaterialPatch->m_vecVertices.push_back(surfaceVertex);
|
||||
vertexIndicesX[getIndex(x,y)] = singleMaterialPatch->m_vecVertices.size()-1;
|
||||
@ -440,9 +437,10 @@ namespace PolyVox
|
||||
{
|
||||
if((y + offset.getY()) != regSlice.getUpperCorner().getY())
|
||||
{
|
||||
const uint8_t v010 = volIter.peekVoxel0px1py0pz();
|
||||
const Vector3DFloat v3dPosition(x, y + 0.5f, z);
|
||||
const Vector3DFloat v3dNormal(0.0f, 1.0f, 0.0f);
|
||||
const uint8_t uMaterial = v000 | volIter.peekVoxel0px1py0pz();
|
||||
const Vector3DFloat v3dNormal(0.0f, v000 > v010 ? 1.0f : -1.0f, 0.0f);
|
||||
const uint8_t uMaterial = v000 | v010;
|
||||
SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial, 1.0);
|
||||
singleMaterialPatch->m_vecVertices.push_back(surfaceVertex);
|
||||
vertexIndicesY[getIndex(x,y)] = singleMaterialPatch->m_vecVertices.size()-1;
|
||||
@ -452,9 +450,10 @@ namespace PolyVox
|
||||
{
|
||||
//if((z + offset.getZ()) != upperCorner.getZ())
|
||||
{
|
||||
const uint8_t v001 = volIter.peekVoxel0px0py1pz();
|
||||
const Vector3DFloat v3dPosition(x, y, z + 0.5f);
|
||||
const Vector3DFloat v3dNormal(0.0f, 0.0f, 1.0f);
|
||||
const uint8_t uMaterial = v000 | volIter.peekVoxel0px0py1pz();
|
||||
const Vector3DFloat v3dNormal(0.0f, 0.0f, v000 > v001 ? 1.0f : -1.0f);
|
||||
const uint8_t uMaterial = v000 | v001;
|
||||
SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial, 1.0);
|
||||
singleMaterialPatch->m_vecVertices.push_back(surfaceVertex);
|
||||
vertexIndicesZ[getIndex(x,y)] = singleMaterialPatch->m_vecVertices.size()-1;
|
||||
@ -736,7 +735,7 @@ namespace PolyVox
|
||||
|
||||
|
||||
//for(std::map<uint8_t, IndexedSurfacePatch*>::iterator iterPatch = surfacePatchMapResult.begin(); iterPatch != surfacePatchMapResult.end(); ++iterPatch)
|
||||
{
|
||||
/*{
|
||||
|
||||
std::vector<SurfaceVertex>::iterator iterSurfaceVertex = singleMaterialPatch->getVertices().begin();
|
||||
while(iterSurfaceVertex != singleMaterialPatch->getVertices().end())
|
||||
@ -745,101 +744,7 @@ namespace PolyVox
|
||||
const_cast<SurfaceVertex&>(*iterSurfaceVertex).setNormal(tempNormal);
|
||||
++iterSurfaceVertex;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Vector3DFloat computeNormal(BlockVolume<uint8_t>* volumeData, const Vector3DFloat& position, NormalGenerationMethod normalGenerationMethod)
|
||||
{
|
||||
const float posX = position.getX();
|
||||
const float posY = position.getY();
|
||||
const float posZ = position.getZ();
|
||||
|
||||
const uint16_t floorX = static_cast<uint16_t>(posX);
|
||||
const uint16_t floorY = static_cast<uint16_t>(posY);
|
||||
const uint16_t floorZ = static_cast<uint16_t>(posZ);
|
||||
|
||||
//Check all corners are within the volume, allowing a boundary for gradient estimation
|
||||
bool lowerCornerInside = volumeData->containsPoint(Vector3DInt32(floorX, floorY, floorZ),1);
|
||||
bool upperCornerInside = volumeData->containsPoint(Vector3DInt32(floorX+1, floorY+1, floorZ+1),1);
|
||||
if((!lowerCornerInside) || (!upperCornerInside))
|
||||
{
|
||||
normalGenerationMethod = SIMPLE;
|
||||
}
|
||||
|
||||
Vector3DFloat result;
|
||||
|
||||
BlockVolumeIterator<boost::uint8_t> volIter(*volumeData); //FIXME - save this somewhere - could be expensive to create?
|
||||
|
||||
|
||||
if(normalGenerationMethod == SOBEL)
|
||||
{
|
||||
volIter.setPosition(static_cast<uint16_t>(posX),static_cast<uint16_t>(posY),static_cast<uint16_t>(posZ));
|
||||
const Vector3DFloat gradFloor = computeSobelGradient(volIter);
|
||||
if((posX - floorX) > 0.25) //The result should be 0.0 or 0.5
|
||||
{
|
||||
volIter.setPosition(static_cast<uint16_t>(posX+1.0),static_cast<uint16_t>(posY),static_cast<uint16_t>(posZ));
|
||||
}
|
||||
if((posY - floorY) > 0.25) //The result should be 0.0 or 0.5
|
||||
{
|
||||
volIter.setPosition(static_cast<uint16_t>(posX),static_cast<uint16_t>(posY+1.0),static_cast<uint16_t>(posZ));
|
||||
}
|
||||
if((posZ - floorZ) > 0.25) //The result should be 0.0 or 0.5
|
||||
{
|
||||
volIter.setPosition(static_cast<uint16_t>(posX),static_cast<uint16_t>(posY),static_cast<uint16_t>(posZ+1.0));
|
||||
}
|
||||
const Vector3DFloat gradCeil = computeSobelGradient(volIter);
|
||||
result = ((gradFloor + gradCeil) * -1.0f);
|
||||
if(result.lengthSquared() < 0.0001)
|
||||
{
|
||||
//Operation failed - fall back on simple gradient estimation
|
||||
normalGenerationMethod = SIMPLE;
|
||||
}
|
||||
}
|
||||
if(normalGenerationMethod == CENTRAL_DIFFERENCE)
|
||||
{
|
||||
volIter.setPosition(static_cast<uint16_t>(posX),static_cast<uint16_t>(posY),static_cast<uint16_t>(posZ));
|
||||
const Vector3DFloat gradFloor = computeCentralDifferenceGradient(volIter);
|
||||
if((posX - floorX) > 0.25) //The result should be 0.0 or 0.5
|
||||
{
|
||||
volIter.setPosition(static_cast<uint16_t>(posX+1.0),static_cast<uint16_t>(posY),static_cast<uint16_t>(posZ));
|
||||
}
|
||||
if((posY - floorY) > 0.25) //The result should be 0.0 or 0.5
|
||||
{
|
||||
volIter.setPosition(static_cast<uint16_t>(posX),static_cast<uint16_t>(posY+1.0),static_cast<uint16_t>(posZ));
|
||||
}
|
||||
if((posZ - floorZ) > 0.25) //The result should be 0.0 or 0.5
|
||||
{
|
||||
volIter.setPosition(static_cast<uint16_t>(posX),static_cast<uint16_t>(posY),static_cast<uint16_t>(posZ+1.0));
|
||||
}
|
||||
const Vector3DFloat gradCeil = computeCentralDifferenceGradient(volIter);
|
||||
result = ((gradFloor + gradCeil) * -1.0f);
|
||||
if(result.lengthSquared() < 0.0001)
|
||||
{
|
||||
//Operation failed - fall back on simple gradient estimation
|
||||
normalGenerationMethod = SIMPLE;
|
||||
}
|
||||
}
|
||||
if(normalGenerationMethod == SIMPLE)
|
||||
{
|
||||
volIter.setPosition(static_cast<uint16_t>(posX),static_cast<uint16_t>(posY),static_cast<uint16_t>(posZ));
|
||||
const uint8_t uFloor = volIter.getVoxel() > 0 ? 1 : 0;
|
||||
if((posX - floorX) > 0.25) //The result should be 0.0 or 0.5
|
||||
{
|
||||
uint8_t uCeil = volIter.peekVoxel1px0py0pz() > 0 ? 1 : 0;
|
||||
result = Vector3DFloat(static_cast<float>(uFloor - uCeil),0.0,0.0);
|
||||
}
|
||||
else if((posY - floorY) > 0.25) //The result should be 0.0 or 0.5
|
||||
{
|
||||
uint8_t uCeil = volIter.peekVoxel0px1py0pz() > 0 ? 1 : 0;
|
||||
result = Vector3DFloat(0.0,static_cast<float>(uFloor - uCeil),0.0);
|
||||
}
|
||||
else if((posZ - floorZ) > 0.25) //The result should be 0.0 or 0.5
|
||||
{
|
||||
uint8_t uCeil = volIter.peekVoxel0px0py1pz() > 0 ? 1 : 0;
|
||||
result = Vector3DFloat(0.0, 0.0,static_cast<float>(uFloor - uCeil));
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}*/
|
||||
}
|
||||
|
||||
void generateSmoothMeshDataForRegion(BlockVolume<uint8_t>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch)
|
||||
|
@ -434,10 +434,11 @@ namespace PolyVox
|
||||
{
|
||||
if(x != regSlice.getUpperCorner().getX())
|
||||
{
|
||||
volIter.setPosition(x + uStepSize,y,z);
|
||||
const uint8_t v100 = volIter.getMaxedVoxel(uLevel);
|
||||
const Vector3DFloat v3dPosition(x - offset.getX() + 0.5f * uStepSize, y - offset.getY(), z - offset.getZ());
|
||||
const Vector3DFloat v3dNormal(1.0,0.0,0.0);
|
||||
volIter.setPosition(x+uStepSize,y,z);
|
||||
const uint8_t uMaterial = v000 | volIter.getMaxedVoxel(uLevel); //Because one of these is 0, the or operation takes the max.
|
||||
const Vector3DFloat v3dNormal(v000 > v100 ? 1.0f : -1.0f,0.0,0.0);
|
||||
const uint8_t uMaterial = v000 | v100; //Because one of these is 0, the or operation takes the max.
|
||||
SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial, 1.0);
|
||||
singleMaterialPatch->m_vecVertices.push_back(surfaceVertex);
|
||||
vertexIndicesX[getDecimatedIndex(x - offset.getX(),y - offset.getY())] = singleMaterialPatch->m_vecVertices.size()-1;
|
||||
@ -447,10 +448,11 @@ namespace PolyVox
|
||||
{
|
||||
if(y != regSlice.getUpperCorner().getY())
|
||||
{
|
||||
volIter.setPosition(x,y + uStepSize,z);
|
||||
const uint8_t v010 = volIter.getMaxedVoxel(uLevel);
|
||||
const Vector3DFloat v3dPosition(x - offset.getX(), y - offset.getY() + 0.5f * uStepSize, z - offset.getZ());
|
||||
const Vector3DFloat v3dNormal(0.0,1.0,0.0);
|
||||
volIter.setPosition(x,y+uStepSize,z);
|
||||
const uint8_t uMaterial = v000 | volIter.getMaxedVoxel(uLevel); //Because one of these is 0, the or operation takes the max.
|
||||
const Vector3DFloat v3dNormal(0.0,v000 > v010 ? 1.0f : -1.0f,0.0);
|
||||
const uint8_t uMaterial = v000 | v010; //Because one of these is 0, the or operation takes the max.
|
||||
SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial, 1.0);
|
||||
singleMaterialPatch->m_vecVertices.push_back(surfaceVertex);
|
||||
vertexIndicesY[getDecimatedIndex(x - offset.getX(),y - offset.getY())] = singleMaterialPatch->m_vecVertices.size()-1;
|
||||
@ -460,10 +462,11 @@ namespace PolyVox
|
||||
{
|
||||
//if(z != regSlice.getUpperCorner.getZ())
|
||||
{
|
||||
volIter.setPosition(x,y,z + uStepSize);
|
||||
const uint8_t v001 = volIter.getMaxedVoxel(uLevel);
|
||||
const Vector3DFloat v3dPosition(x - offset.getX(), y - offset.getY(), z - offset.getZ() + 0.5f * uStepSize);
|
||||
const Vector3DFloat v3dNormal(0.0,0.0,1.0);
|
||||
volIter.setPosition(x,y,z+uStepSize);
|
||||
const uint8_t uMaterial = v000 | volIter.getMaxedVoxel(uLevel); //Because one of these is 0, the or operation takes the max.
|
||||
const Vector3DFloat v3dNormal(0.0,0.0,v000 > v001 ? 1.0f : -1.0f);
|
||||
const uint8_t uMaterial = v000 | v001; //Because one of these is 0, the or operation takes the max.
|
||||
const SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial, 1.0);
|
||||
singleMaterialPatch->m_vecVertices.push_back(surfaceVertex);
|
||||
vertexIndicesZ[getDecimatedIndex(x - offset.getX(),y - offset.getY())] = singleMaterialPatch->m_vecVertices.size()-1;
|
||||
|
@ -79,8 +79,12 @@ namespace PolyVox
|
||||
void SurfaceVertex::setNormal(const Vector3DFloat& normalToSet)
|
||||
{
|
||||
normal = normalToSet;
|
||||
normal.normalise();
|
||||
}
|
||||
}
|
||||
|
||||
void SurfaceVertex::setPosition(const Vector3DFloat& positionToSet)
|
||||
{
|
||||
position = positionToSet;
|
||||
}
|
||||
|
||||
std::string SurfaceVertex::tostring(void) const
|
||||
{
|
||||
|
27
TODO.txt
Normal file
27
TODO.txt
Normal file
@ -0,0 +1,27 @@
|
||||
For Version 0.1
|
||||
===============
|
||||
Implement Memory Pool
|
||||
Clean up normal code - make normal generation a seperate pass.
|
||||
Implement mesh smoothing.
|
||||
Refine interface to mesh generateion - flags structure?
|
||||
Refine interface to volumes and iterators.
|
||||
Implement block volume tidy() funtion.
|
||||
Remove hard-coded region size.
|
||||
Remove boost dependancy?
|
||||
Seperate namespaces - PolyVoxCore, PolyVoxUtil, PolyVoxImpl
|
||||
Move getChangedRegionGeometry() out of PolyVon and into Thermite?
|
||||
Remove/refactor IndexedSurfacePatch? Incorporate into RegionGeometry?
|
||||
Change vertex format to ints?
|
||||
Check licensing, #regions, etc.
|
||||
Decimated version of marching cubes should use less memory.
|
||||
Unit test - compare output to reference implementation
|
||||
Sort awkward use of 'offset' in decimated marching cubes.
|
||||
Add API docs
|
||||
Add manual
|
||||
Finish OpenGL sample.
|
||||
|
||||
For Version 0.2
|
||||
===============
|
||||
Detect detatched regions.
|
||||
Handle mesh generation for detatched regions.
|
||||
Generate ambient lighting from volume?
|
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Reference in New Issue
Block a user