Tidying up normal generation code.
This commit is contained in:
174
PolyVoxCore/source/GradientEstimators.cpp
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174
PolyVoxCore/source/GradientEstimators.cpp
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@ -0,0 +1,174 @@
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#include "GradientEstimators.h"
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#include "IndexedSurfacePatch.h"
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#include "RegionGeometry.h"
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#include "SurfaceVertex.h"
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#include "boost/cstdint.hpp"
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using namespace boost;
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namespace PolyVox
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{
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POLYVOX_API void computeNormalsForVertices(BlockVolume<boost::uint8_t>* volumeData, RegionGeometry& regGeom, NormalGenerationMethod normalGenerationMethod)
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{
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std::vector<SurfaceVertex>& vecVertices = regGeom.m_patchSingleMaterial->m_vecVertices;
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std::vector<SurfaceVertex>::iterator iterSurfaceVertex = vecVertices.begin();
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while(iterSurfaceVertex != vecVertices.end())
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{
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const Vector3DFloat& v3dPos = iterSurfaceVertex->getPosition() + static_cast<Vector3DFloat>(regGeom.m_v3dRegionPosition);
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const Vector3DInt32 v3dFloor = static_cast<Vector3DInt32>(v3dPos);
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BlockVolumeIterator<boost::uint8_t> volIter(*volumeData);
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//Check all corners are within the volume, allowing a boundary for gradient estimation
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bool lowerCornerInside = volumeData->containsPoint(v3dFloor,1);
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bool upperCornerInside = volumeData->containsPoint(v3dFloor+Vector3DInt32(1,1,1),1);
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if(lowerCornerInside && upperCornerInside) //If this test fails the vertex will be left as it was
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{
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Vector3DFloat v3dGradient; //To store the result
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if(normalGenerationMethod == SOBEL)
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{
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volIter.setPosition(static_cast<Vector3DInt16>(v3dFloor));
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const Vector3DFloat gradFloor = computeSobelGradient(volIter);
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if((v3dPos.getX() - v3dFloor.getX()) > 0.001)
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{
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volIter.setPosition(static_cast<Vector3DInt16>(v3dFloor+Vector3DInt32(1,0,0)));
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}
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if((v3dPos.getY() - v3dFloor.getY()) > 0.001)
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{
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volIter.setPosition(static_cast<Vector3DInt16>(v3dFloor+Vector3DInt32(0,1,0)));
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}
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if((v3dPos.getZ() - v3dFloor.getZ()) > 0.001)
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{
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volIter.setPosition(static_cast<Vector3DInt16>(v3dFloor+Vector3DInt32(0,0,1)));
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}
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const Vector3DFloat gradCeil = computeSobelGradient(volIter);
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v3dGradient = (gradFloor + gradCeil);
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}
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if(normalGenerationMethod == CENTRAL_DIFFERENCE)
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{
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volIter.setPosition(static_cast<Vector3DInt16>(v3dFloor));
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const Vector3DFloat gradFloor = computeCentralDifferenceGradient(volIter);
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if((v3dPos.getX() - v3dFloor.getX()) > 0.001)
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{
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volIter.setPosition(static_cast<Vector3DInt16>(v3dFloor+Vector3DInt32(1,0,0)));
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}
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if((v3dPos.getY() - v3dFloor.getY()) > 0.001)
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{
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volIter.setPosition(static_cast<Vector3DInt16>(v3dFloor+Vector3DInt32(0,1,0)));
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}
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if((v3dPos.getZ() - v3dFloor.getZ()) > 0.001)
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{
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volIter.setPosition(static_cast<Vector3DInt16>(v3dFloor+Vector3DInt32(0,0,1)));
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}
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const Vector3DFloat gradCeil = computeCentralDifferenceGradient(volIter);
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v3dGradient = (gradFloor + gradCeil);
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}
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if(v3dGradient.lengthSquared() > 0.0001)
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{
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//If we got a normal of significant length then update it.
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//Otherwise leave it as it was (should be the 'simple' version)
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v3dGradient.normalise();
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iterSurfaceVertex->setNormal(v3dGradient);
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}
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} //(lowerCornerInside && upperCornerInside)
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++iterSurfaceVertex;
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}
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}
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Vector3DFloat computeNormal(BlockVolume<uint8_t>* volumeData, const Vector3DFloat& position, NormalGenerationMethod normalGenerationMethod)
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{
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const float posX = position.getX();
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const float posY = position.getY();
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const float posZ = position.getZ();
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const uint16_t floorX = static_cast<uint16_t>(posX);
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const uint16_t floorY = static_cast<uint16_t>(posY);
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const uint16_t floorZ = static_cast<uint16_t>(posZ);
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//Check all corners are within the volume, allowing a boundary for gradient estimation
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bool lowerCornerInside = volumeData->containsPoint(Vector3DInt32(floorX, floorY, floorZ),1);
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bool upperCornerInside = volumeData->containsPoint(Vector3DInt32(floorX+1, floorY+1, floorZ+1),1);
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if((!lowerCornerInside) || (!upperCornerInside))
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{
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normalGenerationMethod = SIMPLE;
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}
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Vector3DFloat result;
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BlockVolumeIterator<boost::uint8_t> volIter(*volumeData); //FIXME - save this somewhere - could be expensive to create?
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if(normalGenerationMethod == SOBEL)
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{
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volIter.setPosition(static_cast<uint16_t>(posX),static_cast<uint16_t>(posY),static_cast<uint16_t>(posZ));
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const Vector3DFloat gradFloor = computeSobelGradient(volIter);
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if((posX - floorX) > 0.25) //The result should be 0.0 or 0.5
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{
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volIter.setPosition(static_cast<uint16_t>(posX+1.0),static_cast<uint16_t>(posY),static_cast<uint16_t>(posZ));
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}
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if((posY - floorY) > 0.25) //The result should be 0.0 or 0.5
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{
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volIter.setPosition(static_cast<uint16_t>(posX),static_cast<uint16_t>(posY+1.0),static_cast<uint16_t>(posZ));
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}
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if((posZ - floorZ) > 0.25) //The result should be 0.0 or 0.5
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{
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volIter.setPosition(static_cast<uint16_t>(posX),static_cast<uint16_t>(posY),static_cast<uint16_t>(posZ+1.0));
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}
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const Vector3DFloat gradCeil = computeSobelGradient(volIter);
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result = ((gradFloor + gradCeil) * -1.0f);
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if(result.lengthSquared() < 0.0001)
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{
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//Operation failed - fall back on simple gradient estimation
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normalGenerationMethod = SIMPLE;
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}
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}
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if(normalGenerationMethod == CENTRAL_DIFFERENCE)
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{
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volIter.setPosition(static_cast<uint16_t>(posX),static_cast<uint16_t>(posY),static_cast<uint16_t>(posZ));
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const Vector3DFloat gradFloor = computeCentralDifferenceGradient(volIter);
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if((posX - floorX) > 0.25) //The result should be 0.0 or 0.5
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{
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volIter.setPosition(static_cast<uint16_t>(posX+1.0),static_cast<uint16_t>(posY),static_cast<uint16_t>(posZ));
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}
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if((posY - floorY) > 0.25) //The result should be 0.0 or 0.5
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{
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volIter.setPosition(static_cast<uint16_t>(posX),static_cast<uint16_t>(posY+1.0),static_cast<uint16_t>(posZ));
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}
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if((posZ - floorZ) > 0.25) //The result should be 0.0 or 0.5
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{
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volIter.setPosition(static_cast<uint16_t>(posX),static_cast<uint16_t>(posY),static_cast<uint16_t>(posZ+1.0));
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}
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const Vector3DFloat gradCeil = computeCentralDifferenceGradient(volIter);
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result = ((gradFloor + gradCeil) * -1.0f);
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if(result.lengthSquared() < 0.0001)
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{
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//Operation failed - fall back on simple gradient estimation
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normalGenerationMethod = SIMPLE;
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}
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}
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if(normalGenerationMethod == SIMPLE)
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{
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volIter.setPosition(static_cast<uint16_t>(posX),static_cast<uint16_t>(posY),static_cast<uint16_t>(posZ));
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const uint8_t uFloor = volIter.getVoxel() > 0 ? 1 : 0;
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if((posX - floorX) > 0.25) //The result should be 0.0 or 0.5
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{
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uint8_t uCeil = volIter.peekVoxel1px0py0pz() > 0 ? 1 : 0;
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result = Vector3DFloat(static_cast<float>(uFloor - uCeil),0.0,0.0);
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}
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else if((posY - floorY) > 0.25) //The result should be 0.0 or 0.5
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{
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uint8_t uCeil = volIter.peekVoxel0px1py0pz() > 0 ? 1 : 0;
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result = Vector3DFloat(0.0,static_cast<float>(uFloor - uCeil),0.0);
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}
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else if((posZ - floorZ) > 0.25) //The result should be 0.0 or 0.5
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{
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uint8_t uCeil = volIter.peekVoxel0px0py1pz() > 0 ? 1 : 0;
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result = Vector3DFloat(0.0, 0.0,static_cast<float>(uFloor - uCeil));
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}
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}
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return result;
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}
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}
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21
PolyVoxCore/source/SurfaceAdjusters.cpp
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21
PolyVoxCore/source/SurfaceAdjusters.cpp
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@ -0,0 +1,21 @@
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#include "SurfaceAdjusters.h"
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#include "IndexedSurfacePatch.h"
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#include "RegionGeometry.h"
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#include <vector>
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namespace PolyVox
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{
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void smoothRegionGeometry(BlockVolume<boost::uint8_t>* volumeData, RegionGeometry& regGeom)
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{
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std::vector<SurfaceVertex>& vecVertices = regGeom.m_patchSingleMaterial->m_vecVertices;
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std::vector<SurfaceVertex>::iterator iterSurfaceVertex = vecVertices.begin();
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while(iterSurfaceVertex != vecVertices.end())
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{
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iterSurfaceVertex->setPosition(iterSurfaceVertex->getPosition() + iterSurfaceVertex->getNormal());
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//iterSurfaceVertex->setPosition(iterSurfaceVertex->getPosition() + Vector3DFloat(10.0f,0.0f,0.0f));
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++iterSurfaceVertex;
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}
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}
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}
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#include "SurfaceExtractors.h"
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#include "SurfaceExtractorsDecimated.h"
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#include "BlockVolume.h"
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#include "GradientEstimators.h"
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@ -7,6 +6,8 @@
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#include "MarchingCubesTables.h"
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#include "Region.h"
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#include "RegionGeometry.h"
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#include "SurfaceAdjusters.h"
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#include "SurfaceExtractorsDecimated.h"
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#include "VolumeChangeTracker.h"
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#include "BlockVolumeIterator.h"
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@ -31,6 +32,10 @@ namespace PolyVox
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generateDecimatedMeshDataForRegion(volume.getVolumeData(), 0, *iterChangedRegions, regionGeometry.m_patchSingleMaterial);
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computeNormalsForVertices(volume.getVolumeData(), regionGeometry, CENTRAL_DIFFERENCE);
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//smoothRegionGeometry(volume.getVolumeData(), regionGeometry);
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//genMultiFromSingle(regionGeometry.m_patchSingleMaterial, regionGeometry.m_patchMultiMaterial);
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regionGeometry.m_bContainsSingleMaterialPatch = regionGeometry.m_patchSingleMaterial->getVertices().size() > 0;
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@ -122,15 +127,6 @@ namespace PolyVox
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delete[] vertexIndicesY1;
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delete[] vertexIndicesZ0;
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delete[] vertexIndicesZ1;
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std::vector<SurfaceVertex>::iterator iterSurfaceVertex = singleMaterialPatch->getVertices().begin();
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while(iterSurfaceVertex != singleMaterialPatch->getVertices().end())
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{
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Vector3DFloat tempNormal = computeNormal(volumeData, static_cast<Vector3DFloat>(iterSurfaceVertex->getPosition() + offset), CENTRAL_DIFFERENCE);
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const_cast<SurfaceVertex&>(*iterSurfaceVertex).setNormal(tempNormal);
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++iterSurfaceVertex;
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}
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}
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boost::uint32_t computeInitialRoughBitmaskForSlice(BlockVolumeIterator<uint8_t>& volIter, const Region& regSlice, const Vector3DFloat& offset, uint8_t* bitmask)
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@ -428,9 +424,10 @@ namespace PolyVox
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{
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if((x + offset.getX()) != regSlice.getUpperCorner().getX())
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{
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const uint8_t v100 = volIter.peekVoxel1px0py0pz();
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const Vector3DFloat v3dPosition(x + 0.5f, y, z);
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const Vector3DFloat v3dNormal(1.0f, 0.0f, 0.0f);
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const uint8_t uMaterial = v000 | volIter.peekVoxel1px0py0pz(); //Because one of these is 0, the or operation takes the max.
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const Vector3DFloat v3dNormal(v000 > v100 ? 1.0f : -1.0f, 0.0f, 0.0f);
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const uint8_t uMaterial = v000 | v100; //Because one of these is 0, the or operation takes the max.
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const SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial, 1.0);
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singleMaterialPatch->m_vecVertices.push_back(surfaceVertex);
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vertexIndicesX[getIndex(x,y)] = singleMaterialPatch->m_vecVertices.size()-1;
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@ -440,9 +437,10 @@ namespace PolyVox
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{
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if((y + offset.getY()) != regSlice.getUpperCorner().getY())
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{
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const uint8_t v010 = volIter.peekVoxel0px1py0pz();
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const Vector3DFloat v3dPosition(x, y + 0.5f, z);
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const Vector3DFloat v3dNormal(0.0f, 1.0f, 0.0f);
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const uint8_t uMaterial = v000 | volIter.peekVoxel0px1py0pz();
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const Vector3DFloat v3dNormal(0.0f, v000 > v010 ? 1.0f : -1.0f, 0.0f);
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const uint8_t uMaterial = v000 | v010;
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SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial, 1.0);
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singleMaterialPatch->m_vecVertices.push_back(surfaceVertex);
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vertexIndicesY[getIndex(x,y)] = singleMaterialPatch->m_vecVertices.size()-1;
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@ -452,9 +450,10 @@ namespace PolyVox
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{
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//if((z + offset.getZ()) != upperCorner.getZ())
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{
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const uint8_t v001 = volIter.peekVoxel0px0py1pz();
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const Vector3DFloat v3dPosition(x, y, z + 0.5f);
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const Vector3DFloat v3dNormal(0.0f, 0.0f, 1.0f);
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const uint8_t uMaterial = v000 | volIter.peekVoxel0px0py1pz();
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const Vector3DFloat v3dNormal(0.0f, 0.0f, v000 > v001 ? 1.0f : -1.0f);
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const uint8_t uMaterial = v000 | v001;
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SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial, 1.0);
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singleMaterialPatch->m_vecVertices.push_back(surfaceVertex);
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vertexIndicesZ[getIndex(x,y)] = singleMaterialPatch->m_vecVertices.size()-1;
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@ -736,7 +735,7 @@ namespace PolyVox
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//for(std::map<uint8_t, IndexedSurfacePatch*>::iterator iterPatch = surfacePatchMapResult.begin(); iterPatch != surfacePatchMapResult.end(); ++iterPatch)
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{
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/*{
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std::vector<SurfaceVertex>::iterator iterSurfaceVertex = singleMaterialPatch->getVertices().begin();
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while(iterSurfaceVertex != singleMaterialPatch->getVertices().end())
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@ -745,101 +744,7 @@ namespace PolyVox
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const_cast<SurfaceVertex&>(*iterSurfaceVertex).setNormal(tempNormal);
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++iterSurfaceVertex;
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}
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}
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}
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Vector3DFloat computeNormal(BlockVolume<uint8_t>* volumeData, const Vector3DFloat& position, NormalGenerationMethod normalGenerationMethod)
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{
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const float posX = position.getX();
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const float posY = position.getY();
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const float posZ = position.getZ();
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const uint16_t floorX = static_cast<uint16_t>(posX);
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const uint16_t floorY = static_cast<uint16_t>(posY);
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const uint16_t floorZ = static_cast<uint16_t>(posZ);
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//Check all corners are within the volume, allowing a boundary for gradient estimation
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bool lowerCornerInside = volumeData->containsPoint(Vector3DInt32(floorX, floorY, floorZ),1);
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bool upperCornerInside = volumeData->containsPoint(Vector3DInt32(floorX+1, floorY+1, floorZ+1),1);
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if((!lowerCornerInside) || (!upperCornerInside))
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{
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normalGenerationMethod = SIMPLE;
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}
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Vector3DFloat result;
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BlockVolumeIterator<boost::uint8_t> volIter(*volumeData); //FIXME - save this somewhere - could be expensive to create?
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if(normalGenerationMethod == SOBEL)
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{
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volIter.setPosition(static_cast<uint16_t>(posX),static_cast<uint16_t>(posY),static_cast<uint16_t>(posZ));
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const Vector3DFloat gradFloor = computeSobelGradient(volIter);
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if((posX - floorX) > 0.25) //The result should be 0.0 or 0.5
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{
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volIter.setPosition(static_cast<uint16_t>(posX+1.0),static_cast<uint16_t>(posY),static_cast<uint16_t>(posZ));
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}
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if((posY - floorY) > 0.25) //The result should be 0.0 or 0.5
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{
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volIter.setPosition(static_cast<uint16_t>(posX),static_cast<uint16_t>(posY+1.0),static_cast<uint16_t>(posZ));
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}
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if((posZ - floorZ) > 0.25) //The result should be 0.0 or 0.5
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{
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volIter.setPosition(static_cast<uint16_t>(posX),static_cast<uint16_t>(posY),static_cast<uint16_t>(posZ+1.0));
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}
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const Vector3DFloat gradCeil = computeSobelGradient(volIter);
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result = ((gradFloor + gradCeil) * -1.0f);
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if(result.lengthSquared() < 0.0001)
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{
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//Operation failed - fall back on simple gradient estimation
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normalGenerationMethod = SIMPLE;
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}
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}
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if(normalGenerationMethod == CENTRAL_DIFFERENCE)
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{
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volIter.setPosition(static_cast<uint16_t>(posX),static_cast<uint16_t>(posY),static_cast<uint16_t>(posZ));
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const Vector3DFloat gradFloor = computeCentralDifferenceGradient(volIter);
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if((posX - floorX) > 0.25) //The result should be 0.0 or 0.5
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{
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volIter.setPosition(static_cast<uint16_t>(posX+1.0),static_cast<uint16_t>(posY),static_cast<uint16_t>(posZ));
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}
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if((posY - floorY) > 0.25) //The result should be 0.0 or 0.5
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{
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volIter.setPosition(static_cast<uint16_t>(posX),static_cast<uint16_t>(posY+1.0),static_cast<uint16_t>(posZ));
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}
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if((posZ - floorZ) > 0.25) //The result should be 0.0 or 0.5
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{
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volIter.setPosition(static_cast<uint16_t>(posX),static_cast<uint16_t>(posY),static_cast<uint16_t>(posZ+1.0));
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}
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const Vector3DFloat gradCeil = computeCentralDifferenceGradient(volIter);
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result = ((gradFloor + gradCeil) * -1.0f);
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if(result.lengthSquared() < 0.0001)
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{
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//Operation failed - fall back on simple gradient estimation
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normalGenerationMethod = SIMPLE;
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}
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}
|
||||
if(normalGenerationMethod == SIMPLE)
|
||||
{
|
||||
volIter.setPosition(static_cast<uint16_t>(posX),static_cast<uint16_t>(posY),static_cast<uint16_t>(posZ));
|
||||
const uint8_t uFloor = volIter.getVoxel() > 0 ? 1 : 0;
|
||||
if((posX - floorX) > 0.25) //The result should be 0.0 or 0.5
|
||||
{
|
||||
uint8_t uCeil = volIter.peekVoxel1px0py0pz() > 0 ? 1 : 0;
|
||||
result = Vector3DFloat(static_cast<float>(uFloor - uCeil),0.0,0.0);
|
||||
}
|
||||
else if((posY - floorY) > 0.25) //The result should be 0.0 or 0.5
|
||||
{
|
||||
uint8_t uCeil = volIter.peekVoxel0px1py0pz() > 0 ? 1 : 0;
|
||||
result = Vector3DFloat(0.0,static_cast<float>(uFloor - uCeil),0.0);
|
||||
}
|
||||
else if((posZ - floorZ) > 0.25) //The result should be 0.0 or 0.5
|
||||
{
|
||||
uint8_t uCeil = volIter.peekVoxel0px0py1pz() > 0 ? 1 : 0;
|
||||
result = Vector3DFloat(0.0, 0.0,static_cast<float>(uFloor - uCeil));
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}*/
|
||||
}
|
||||
|
||||
void generateSmoothMeshDataForRegion(BlockVolume<uint8_t>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch)
|
||||
|
@ -434,10 +434,11 @@ namespace PolyVox
|
||||
{
|
||||
if(x != regSlice.getUpperCorner().getX())
|
||||
{
|
||||
volIter.setPosition(x + uStepSize,y,z);
|
||||
const uint8_t v100 = volIter.getMaxedVoxel(uLevel);
|
||||
const Vector3DFloat v3dPosition(x - offset.getX() + 0.5f * uStepSize, y - offset.getY(), z - offset.getZ());
|
||||
const Vector3DFloat v3dNormal(1.0,0.0,0.0);
|
||||
volIter.setPosition(x+uStepSize,y,z);
|
||||
const uint8_t uMaterial = v000 | volIter.getMaxedVoxel(uLevel); //Because one of these is 0, the or operation takes the max.
|
||||
const Vector3DFloat v3dNormal(v000 > v100 ? 1.0f : -1.0f,0.0,0.0);
|
||||
const uint8_t uMaterial = v000 | v100; //Because one of these is 0, the or operation takes the max.
|
||||
SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial, 1.0);
|
||||
singleMaterialPatch->m_vecVertices.push_back(surfaceVertex);
|
||||
vertexIndicesX[getDecimatedIndex(x - offset.getX(),y - offset.getY())] = singleMaterialPatch->m_vecVertices.size()-1;
|
||||
@ -447,10 +448,11 @@ namespace PolyVox
|
||||
{
|
||||
if(y != regSlice.getUpperCorner().getY())
|
||||
{
|
||||
volIter.setPosition(x,y + uStepSize,z);
|
||||
const uint8_t v010 = volIter.getMaxedVoxel(uLevel);
|
||||
const Vector3DFloat v3dPosition(x - offset.getX(), y - offset.getY() + 0.5f * uStepSize, z - offset.getZ());
|
||||
const Vector3DFloat v3dNormal(0.0,1.0,0.0);
|
||||
volIter.setPosition(x,y+uStepSize,z);
|
||||
const uint8_t uMaterial = v000 | volIter.getMaxedVoxel(uLevel); //Because one of these is 0, the or operation takes the max.
|
||||
const Vector3DFloat v3dNormal(0.0,v000 > v010 ? 1.0f : -1.0f,0.0);
|
||||
const uint8_t uMaterial = v000 | v010; //Because one of these is 0, the or operation takes the max.
|
||||
SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial, 1.0);
|
||||
singleMaterialPatch->m_vecVertices.push_back(surfaceVertex);
|
||||
vertexIndicesY[getDecimatedIndex(x - offset.getX(),y - offset.getY())] = singleMaterialPatch->m_vecVertices.size()-1;
|
||||
@ -460,10 +462,11 @@ namespace PolyVox
|
||||
{
|
||||
//if(z != regSlice.getUpperCorner.getZ())
|
||||
{
|
||||
volIter.setPosition(x,y,z + uStepSize);
|
||||
const uint8_t v001 = volIter.getMaxedVoxel(uLevel);
|
||||
const Vector3DFloat v3dPosition(x - offset.getX(), y - offset.getY(), z - offset.getZ() + 0.5f * uStepSize);
|
||||
const Vector3DFloat v3dNormal(0.0,0.0,1.0);
|
||||
volIter.setPosition(x,y,z+uStepSize);
|
||||
const uint8_t uMaterial = v000 | volIter.getMaxedVoxel(uLevel); //Because one of these is 0, the or operation takes the max.
|
||||
const Vector3DFloat v3dNormal(0.0,0.0,v000 > v001 ? 1.0f : -1.0f);
|
||||
const uint8_t uMaterial = v000 | v001; //Because one of these is 0, the or operation takes the max.
|
||||
const SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial, 1.0);
|
||||
singleMaterialPatch->m_vecVertices.push_back(surfaceVertex);
|
||||
vertexIndicesZ[getDecimatedIndex(x - offset.getX(),y - offset.getY())] = singleMaterialPatch->m_vecVertices.size()-1;
|
||||
|
@ -79,8 +79,12 @@ namespace PolyVox
|
||||
void SurfaceVertex::setNormal(const Vector3DFloat& normalToSet)
|
||||
{
|
||||
normal = normalToSet;
|
||||
normal.normalise();
|
||||
}
|
||||
}
|
||||
|
||||
void SurfaceVertex::setPosition(const Vector3DFloat& positionToSet)
|
||||
{
|
||||
position = positionToSet;
|
||||
}
|
||||
|
||||
std::string SurfaceVertex::tostring(void) const
|
||||
{
|
||||
|
Reference in New Issue
Block a user