Tidying up normal generation code.
This commit is contained in:
@@ -1,5 +1,4 @@
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#include "SurfaceExtractors.h"
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#include "SurfaceExtractorsDecimated.h"
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#include "BlockVolume.h"
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#include "GradientEstimators.h"
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@@ -7,6 +6,8 @@
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#include "MarchingCubesTables.h"
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#include "Region.h"
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#include "RegionGeometry.h"
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#include "SurfaceAdjusters.h"
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#include "SurfaceExtractorsDecimated.h"
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#include "VolumeChangeTracker.h"
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#include "BlockVolumeIterator.h"
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@@ -31,6 +32,10 @@ namespace PolyVox
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generateDecimatedMeshDataForRegion(volume.getVolumeData(), 0, *iterChangedRegions, regionGeometry.m_patchSingleMaterial);
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computeNormalsForVertices(volume.getVolumeData(), regionGeometry, CENTRAL_DIFFERENCE);
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//smoothRegionGeometry(volume.getVolumeData(), regionGeometry);
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//genMultiFromSingle(regionGeometry.m_patchSingleMaterial, regionGeometry.m_patchMultiMaterial);
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regionGeometry.m_bContainsSingleMaterialPatch = regionGeometry.m_patchSingleMaterial->getVertices().size() > 0;
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@@ -122,15 +127,6 @@ namespace PolyVox
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delete[] vertexIndicesY1;
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delete[] vertexIndicesZ0;
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delete[] vertexIndicesZ1;
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std::vector<SurfaceVertex>::iterator iterSurfaceVertex = singleMaterialPatch->getVertices().begin();
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while(iterSurfaceVertex != singleMaterialPatch->getVertices().end())
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{
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Vector3DFloat tempNormal = computeNormal(volumeData, static_cast<Vector3DFloat>(iterSurfaceVertex->getPosition() + offset), CENTRAL_DIFFERENCE);
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const_cast<SurfaceVertex&>(*iterSurfaceVertex).setNormal(tempNormal);
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++iterSurfaceVertex;
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}
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}
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boost::uint32_t computeInitialRoughBitmaskForSlice(BlockVolumeIterator<uint8_t>& volIter, const Region& regSlice, const Vector3DFloat& offset, uint8_t* bitmask)
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@@ -428,9 +424,10 @@ namespace PolyVox
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{
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if((x + offset.getX()) != regSlice.getUpperCorner().getX())
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{
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const uint8_t v100 = volIter.peekVoxel1px0py0pz();
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const Vector3DFloat v3dPosition(x + 0.5f, y, z);
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const Vector3DFloat v3dNormal(1.0f, 0.0f, 0.0f);
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const uint8_t uMaterial = v000 | volIter.peekVoxel1px0py0pz(); //Because one of these is 0, the or operation takes the max.
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const Vector3DFloat v3dNormal(v000 > v100 ? 1.0f : -1.0f, 0.0f, 0.0f);
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const uint8_t uMaterial = v000 | v100; //Because one of these is 0, the or operation takes the max.
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const SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial, 1.0);
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singleMaterialPatch->m_vecVertices.push_back(surfaceVertex);
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vertexIndicesX[getIndex(x,y)] = singleMaterialPatch->m_vecVertices.size()-1;
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@@ -440,9 +437,10 @@ namespace PolyVox
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{
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if((y + offset.getY()) != regSlice.getUpperCorner().getY())
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{
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const uint8_t v010 = volIter.peekVoxel0px1py0pz();
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const Vector3DFloat v3dPosition(x, y + 0.5f, z);
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const Vector3DFloat v3dNormal(0.0f, 1.0f, 0.0f);
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const uint8_t uMaterial = v000 | volIter.peekVoxel0px1py0pz();
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const Vector3DFloat v3dNormal(0.0f, v000 > v010 ? 1.0f : -1.0f, 0.0f);
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const uint8_t uMaterial = v000 | v010;
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SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial, 1.0);
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singleMaterialPatch->m_vecVertices.push_back(surfaceVertex);
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vertexIndicesY[getIndex(x,y)] = singleMaterialPatch->m_vecVertices.size()-1;
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@@ -452,9 +450,10 @@ namespace PolyVox
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{
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//if((z + offset.getZ()) != upperCorner.getZ())
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{
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const uint8_t v001 = volIter.peekVoxel0px0py1pz();
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const Vector3DFloat v3dPosition(x, y, z + 0.5f);
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const Vector3DFloat v3dNormal(0.0f, 0.0f, 1.0f);
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const uint8_t uMaterial = v000 | volIter.peekVoxel0px0py1pz();
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const Vector3DFloat v3dNormal(0.0f, 0.0f, v000 > v001 ? 1.0f : -1.0f);
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const uint8_t uMaterial = v000 | v001;
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SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial, 1.0);
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singleMaterialPatch->m_vecVertices.push_back(surfaceVertex);
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vertexIndicesZ[getIndex(x,y)] = singleMaterialPatch->m_vecVertices.size()-1;
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@@ -736,7 +735,7 @@ namespace PolyVox
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//for(std::map<uint8_t, IndexedSurfacePatch*>::iterator iterPatch = surfacePatchMapResult.begin(); iterPatch != surfacePatchMapResult.end(); ++iterPatch)
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{
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/*{
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std::vector<SurfaceVertex>::iterator iterSurfaceVertex = singleMaterialPatch->getVertices().begin();
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while(iterSurfaceVertex != singleMaterialPatch->getVertices().end())
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@@ -745,101 +744,7 @@ namespace PolyVox
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const_cast<SurfaceVertex&>(*iterSurfaceVertex).setNormal(tempNormal);
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++iterSurfaceVertex;
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}
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}
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}
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Vector3DFloat computeNormal(BlockVolume<uint8_t>* volumeData, const Vector3DFloat& position, NormalGenerationMethod normalGenerationMethod)
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{
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const float posX = position.getX();
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const float posY = position.getY();
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const float posZ = position.getZ();
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const uint16_t floorX = static_cast<uint16_t>(posX);
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const uint16_t floorY = static_cast<uint16_t>(posY);
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const uint16_t floorZ = static_cast<uint16_t>(posZ);
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//Check all corners are within the volume, allowing a boundary for gradient estimation
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bool lowerCornerInside = volumeData->containsPoint(Vector3DInt32(floorX, floorY, floorZ),1);
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bool upperCornerInside = volumeData->containsPoint(Vector3DInt32(floorX+1, floorY+1, floorZ+1),1);
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if((!lowerCornerInside) || (!upperCornerInside))
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{
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normalGenerationMethod = SIMPLE;
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}
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Vector3DFloat result;
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BlockVolumeIterator<boost::uint8_t> volIter(*volumeData); //FIXME - save this somewhere - could be expensive to create?
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if(normalGenerationMethod == SOBEL)
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{
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volIter.setPosition(static_cast<uint16_t>(posX),static_cast<uint16_t>(posY),static_cast<uint16_t>(posZ));
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const Vector3DFloat gradFloor = computeSobelGradient(volIter);
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if((posX - floorX) > 0.25) //The result should be 0.0 or 0.5
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{
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volIter.setPosition(static_cast<uint16_t>(posX+1.0),static_cast<uint16_t>(posY),static_cast<uint16_t>(posZ));
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}
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if((posY - floorY) > 0.25) //The result should be 0.0 or 0.5
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{
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volIter.setPosition(static_cast<uint16_t>(posX),static_cast<uint16_t>(posY+1.0),static_cast<uint16_t>(posZ));
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}
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if((posZ - floorZ) > 0.25) //The result should be 0.0 or 0.5
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{
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volIter.setPosition(static_cast<uint16_t>(posX),static_cast<uint16_t>(posY),static_cast<uint16_t>(posZ+1.0));
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}
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const Vector3DFloat gradCeil = computeSobelGradient(volIter);
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result = ((gradFloor + gradCeil) * -1.0f);
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if(result.lengthSquared() < 0.0001)
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{
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//Operation failed - fall back on simple gradient estimation
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normalGenerationMethod = SIMPLE;
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}
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}
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if(normalGenerationMethod == CENTRAL_DIFFERENCE)
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{
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volIter.setPosition(static_cast<uint16_t>(posX),static_cast<uint16_t>(posY),static_cast<uint16_t>(posZ));
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const Vector3DFloat gradFloor = computeCentralDifferenceGradient(volIter);
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if((posX - floorX) > 0.25) //The result should be 0.0 or 0.5
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{
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volIter.setPosition(static_cast<uint16_t>(posX+1.0),static_cast<uint16_t>(posY),static_cast<uint16_t>(posZ));
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}
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if((posY - floorY) > 0.25) //The result should be 0.0 or 0.5
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{
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volIter.setPosition(static_cast<uint16_t>(posX),static_cast<uint16_t>(posY+1.0),static_cast<uint16_t>(posZ));
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}
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if((posZ - floorZ) > 0.25) //The result should be 0.0 or 0.5
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{
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volIter.setPosition(static_cast<uint16_t>(posX),static_cast<uint16_t>(posY),static_cast<uint16_t>(posZ+1.0));
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}
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const Vector3DFloat gradCeil = computeCentralDifferenceGradient(volIter);
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result = ((gradFloor + gradCeil) * -1.0f);
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if(result.lengthSquared() < 0.0001)
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{
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//Operation failed - fall back on simple gradient estimation
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normalGenerationMethod = SIMPLE;
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}
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}
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if(normalGenerationMethod == SIMPLE)
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{
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volIter.setPosition(static_cast<uint16_t>(posX),static_cast<uint16_t>(posY),static_cast<uint16_t>(posZ));
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const uint8_t uFloor = volIter.getVoxel() > 0 ? 1 : 0;
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if((posX - floorX) > 0.25) //The result should be 0.0 or 0.5
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{
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uint8_t uCeil = volIter.peekVoxel1px0py0pz() > 0 ? 1 : 0;
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result = Vector3DFloat(static_cast<float>(uFloor - uCeil),0.0,0.0);
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}
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else if((posY - floorY) > 0.25) //The result should be 0.0 or 0.5
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{
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uint8_t uCeil = volIter.peekVoxel0px1py0pz() > 0 ? 1 : 0;
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result = Vector3DFloat(0.0,static_cast<float>(uFloor - uCeil),0.0);
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}
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else if((posZ - floorZ) > 0.25) //The result should be 0.0 or 0.5
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{
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uint8_t uCeil = volIter.peekVoxel0px0py1pz() > 0 ? 1 : 0;
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result = Vector3DFloat(0.0, 0.0,static_cast<float>(uFloor - uCeil));
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}
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}
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return result;
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}*/
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}
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void generateSmoothMeshDataForRegion(BlockVolume<uint8_t>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch)
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