Tidying up.

This commit is contained in:
David Williams 2008-05-31 12:43:32 +00:00
parent c9b098b14e
commit 72a4e9902c
3 changed files with 11 additions and 166 deletions

View File

@ -35,11 +35,9 @@ namespace PolyVox
bool m_bIsEmpty;
bool m_bContainsSingleMaterialPatch;
bool m_bContainsMultiMaterialPatch;
Vector3DInt32 m_v3dRegionPosition;
IndexedSurfacePatch* m_patchSingleMaterial;
IndexedSurfacePatch* m_patchMultiMaterial;
};
}

View File

@ -34,12 +34,11 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
namespace PolyVox
{
POLYVOX_API std::list<RegionGeometry> getChangedRegionGeometry(VolumeChangeTracker& volume);
void genMultiFromSingle(IndexedSurfacePatch* singleMaterialPatch, IndexedSurfacePatch* multiMaterialPatch);
POLYVOX_API void generateRoughMeshDataForRegion(BlockVolume<boost::uint8_t>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch, IndexedSurfacePatch* multiMaterialPatch);
POLYVOX_API void generateRoughMeshDataForRegion(BlockVolume<boost::uint8_t>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch);
POLYVOX_API Vector3DFloat computeNormal(BlockVolume<boost::uint8_t>* volumeData, const Vector3DFloat& position, NormalGenerationMethod normalGenerationMethod);
POLYVOX_API void generateSmoothMeshDataForRegion(BlockVolume<boost::uint8_t>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch, IndexedSurfacePatch* multiMaterialPatch);
POLYVOX_API void generateSmoothMeshDataForRegion(BlockVolume<boost::uint8_t>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch);
POLYVOX_API Vector3DFloat computeSmoothNormal(BlockVolume<boost::uint8_t>* volumeData, const Vector3DFloat& position, NormalGenerationMethod normalGenerationMethod);
}

View File

@ -24,16 +24,14 @@ namespace PolyVox
//Generate the surface
RegionGeometry regionGeometry;
regionGeometry.m_patchSingleMaterial = new IndexedSurfacePatch(false);
regionGeometry.m_patchMultiMaterial = new IndexedSurfacePatch(true);
regionGeometry.m_v3dRegionPosition = iterChangedRegions->getLowerCorner();
generateRoughMeshDataForRegion(volume.getVolumeData(), *iterChangedRegions, regionGeometry.m_patchSingleMaterial, regionGeometry.m_patchMultiMaterial);
generateRoughMeshDataForRegion(volume.getVolumeData(), *iterChangedRegions, regionGeometry.m_patchSingleMaterial);
//genMultiFromSingle(regionGeometry.m_patchSingleMaterial, regionGeometry.m_patchMultiMaterial);
regionGeometry.m_bContainsSingleMaterialPatch = regionGeometry.m_patchSingleMaterial->getVertices().size() > 0;
regionGeometry.m_bContainsMultiMaterialPatch = regionGeometry.m_patchMultiMaterial->getVertices().size() > 0;
regionGeometry.m_bIsEmpty = ((regionGeometry.m_patchSingleMaterial->getVertices().size() == 0) && (regionGeometry.m_patchMultiMaterial->getIndices().size() == 0));
regionGeometry.m_bIsEmpty = (regionGeometry.m_patchSingleMaterial->getVertices().size() == 0);
listChangedRegionGeometry.push_back(regionGeometry);
}
@ -41,58 +39,7 @@ namespace PolyVox
return listChangedRegionGeometry;
}
void genMultiFromSingle(IndexedSurfacePatch* singleMaterialPatch, IndexedSurfacePatch* multiMaterialPatch)
{
std::vector<SurfaceVertex>& vertices = singleMaterialPatch->m_vecVertices;
std::vector<boost::uint32_t>& indices = singleMaterialPatch->m_vecTriangleIndices;
if(vertices.size() == 0)
{
return;
}
singleMaterialPatch->m_AllowDuplicateVertices = true;
for(boost::uint32_t ct = 0; ct < indices.size()-2; ct+=3)
{
if((vertices[indices[ct]].getMaterial() != vertices[indices[ct+1]].getMaterial()) || (vertices[indices[ct]].getMaterial() != vertices[indices[ct+2]].getMaterial()))
{
SurfaceVertex vert0 = vertices[indices[ct+0]];
SurfaceVertex vert1 = vertices[indices[ct+1]];
SurfaceVertex vert2 = vertices[indices[ct+2]];
float mat0 = vert0.getMaterial();
float mat1 = vert1.getMaterial();
float mat2 = vert2.getMaterial();
vert0.setMaterial(0.0f); vert0.setAlpha(1.0);
vert1.setMaterial(0.0f); vert1.setAlpha(1.0);
vert2.setMaterial(0.0f); vert2.setAlpha(1.0);
singleMaterialPatch->addTriangle(vert0, vert1, vert2);
vert0.setMaterial(mat0); vert0.setAlpha(1.0);
vert1.setMaterial(mat0); vert1.setAlpha(0.0);
vert2.setMaterial(mat0); vert2.setAlpha(0.0);
singleMaterialPatch->addTriangle(vert0, vert1, vert2);
vert0.setMaterial(mat1); vert0.setAlpha(0.0);
vert1.setMaterial(mat1); vert1.setAlpha(1.0);
vert2.setMaterial(mat1); vert2.setAlpha(0.0);
singleMaterialPatch->addTriangle(vert0, vert1, vert2);
vert0.setMaterial(mat2); vert0.setAlpha(0.0);
vert1.setMaterial(mat2); vert1.setAlpha(0.0);
vert2.setMaterial(mat2); vert2.setAlpha(1.0);
singleMaterialPatch->addTriangle(vert0, vert1, vert2);
//Cause the original one to become degenerate...
indices[ct+0] = 0;
indices[ct+1] = 0;
indices[ct+2] = 0;
}
}
singleMaterialPatch->m_AllowDuplicateVertices = false;
}
void generateRoughMeshDataForRegion(BlockVolume<uint8_t>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch, IndexedSurfacePatch* multiMaterialPatch)
void generateRoughMeshDataForRegion(BlockVolume<uint8_t>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch)
{
//When generating the mesh for a region we actually look one voxel outside it in the
// back, bottom, right direction. Protect against access violations by cropping region here
@ -272,24 +219,7 @@ namespace PolyVox
const_cast<SurfaceVertex&>(*iterSurfaceVertex).setNormal(tempNormal);
++iterSurfaceVertex;
}
iterSurfaceVertex = multiMaterialPatch->getVertices().begin();
while(iterSurfaceVertex != multiMaterialPatch->getVertices().end())
{
Vector3DFloat tempNormal = computeNormal(volumeData, static_cast<Vector3DFloat>(iterSurfaceVertex->getPosition() + offset), CENTRAL_DIFFERENCE);
const_cast<SurfaceVertex&>(*iterSurfaceVertex).setNormal(tempNormal);
++iterSurfaceVertex;
}
uint16_t noOfRemovedVertices = 0;
//do
{
//noOfRemovedVertices = iterPatch->second.decimate();
}
//while(noOfRemovedVertices > 10); //We don't worry about the last few vertices - it's not worth the overhead of calling the function.
}
//return singleMaterialPatch;
}
Vector3DFloat computeNormal(BlockVolume<uint8_t>* volumeData, const Vector3DFloat& position, NormalGenerationMethod normalGenerationMethod)
@ -386,7 +316,7 @@ namespace PolyVox
return result;
}
void generateSmoothMeshDataForRegion(BlockVolume<uint8_t>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch, IndexedSurfacePatch* multiMaterialPatch)
void generateSmoothMeshDataForRegion(BlockVolume<uint8_t>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch)
{
//When generating the mesh for a region we actually look one voxel outside it in the
// back, bottom, right direction. Protect against access violations by cropping region here
@ -586,85 +516,11 @@ namespace PolyVox
const uint8_t material1 = vertMaterials[triTable[iCubeIndex][i+1]];
const uint8_t material2 = vertMaterials[triTable[iCubeIndex][i+2]];
//If all the materials are the same, we just need one triangle for that material with all the alphas set high.
/*if((material0 == material1) && (material1 == material2))
{*/
SurfaceVertex surfaceVertex0Alpha1(vertex0,material0 + 0.1f,1.0f);
SurfaceVertex surfaceVertex1Alpha1(vertex1,material1 + 0.1f,1.0f);
SurfaceVertex surfaceVertex2Alpha1(vertex2,material2 + 0.1f,1.0f);
singleMaterialPatch->addTriangle(surfaceVertex0Alpha1, surfaceVertex1Alpha1, surfaceVertex2Alpha1);
/*}
else if(material0 == material1)
{
{
SurfaceVertex surfaceVertex0Alpha1(vertex0,material0 + 0.1,1.0);
SurfaceVertex surfaceVertex1Alpha1(vertex1,material0 + 0.1,1.0);
SurfaceVertex surfaceVertex2Alpha1(vertex2,material0 + 0.1,0.0);
multiMaterialPatch->addTriangle(surfaceVertex0Alpha1, surfaceVertex1Alpha1, surfaceVertex2Alpha1);
}
{
SurfaceVertex surfaceVertex0Alpha1(vertex0,material2 + 0.1,0.0);
SurfaceVertex surfaceVertex1Alpha1(vertex1,material2 + 0.1,0.0);
SurfaceVertex surfaceVertex2Alpha1(vertex2,material2 + 0.1,1.0);
multiMaterialPatch->addTriangle(surfaceVertex0Alpha1, surfaceVertex1Alpha1, surfaceVertex2Alpha1);
}
}
else if(material0 == material2)
{
{
SurfaceVertex surfaceVertex0Alpha1(vertex0,material0 + 0.1,1.0);
SurfaceVertex surfaceVertex1Alpha1(vertex1,material0 + 0.1,0.0);
SurfaceVertex surfaceVertex2Alpha1(vertex2,material0 + 0.1,1.0);
multiMaterialPatch->addTriangle(surfaceVertex0Alpha1, surfaceVertex1Alpha1, surfaceVertex2Alpha1);
}
{
SurfaceVertex surfaceVertex0Alpha1(vertex0,material1 + 0.1,0.0);
SurfaceVertex surfaceVertex1Alpha1(vertex1,material1 + 0.1,1.0);
SurfaceVertex surfaceVertex2Alpha1(vertex2,material1 + 0.1,0.0);
multiMaterialPatch->addTriangle(surfaceVertex0Alpha1, surfaceVertex1Alpha1, surfaceVertex2Alpha1);
}
}
else if(material1 == material2)
{
{
SurfaceVertex surfaceVertex0Alpha1(vertex0,material1 + 0.1,0.0);
SurfaceVertex surfaceVertex1Alpha1(vertex1,material1 + 0.1,1.0);
SurfaceVertex surfaceVertex2Alpha1(vertex2,material1 + 0.1,1.0);
multiMaterialPatch->addTriangle(surfaceVertex0Alpha1, surfaceVertex1Alpha1, surfaceVertex2Alpha1);
}
{
SurfaceVertex surfaceVertex0Alpha1(vertex0,material0 + 0.1,1.0);
SurfaceVertex surfaceVertex1Alpha1(vertex1,material0 + 0.1,0.0);
SurfaceVertex surfaceVertex2Alpha1(vertex2,material0 + 0.1,0.0);
multiMaterialPatch->addTriangle(surfaceVertex0Alpha1, surfaceVertex1Alpha1, surfaceVertex2Alpha1);
}
}
else
{
{
SurfaceVertex surfaceVertex0Alpha1(vertex0,material0 + 0.1,1.0);
SurfaceVertex surfaceVertex1Alpha1(vertex1,material0 + 0.1,0.0);
SurfaceVertex surfaceVertex2Alpha1(vertex2,material0 + 0.1,0.0);
multiMaterialPatch->addTriangle(surfaceVertex0Alpha1, surfaceVertex1Alpha1, surfaceVertex2Alpha1);
}
{
SurfaceVertex surfaceVertex0Alpha1(vertex0,material1 + 0.1,0.0);
SurfaceVertex surfaceVertex1Alpha1(vertex1,material1 + 0.1,1.0);
SurfaceVertex surfaceVertex2Alpha1(vertex2,material1 + 0.1,0.0);
multiMaterialPatch->addTriangle(surfaceVertex0Alpha1, surfaceVertex1Alpha1, surfaceVertex2Alpha1);
}
{
SurfaceVertex surfaceVertex0Alpha1(vertex0,material2 + 0.1,0.0);
SurfaceVertex surfaceVertex1Alpha1(vertex1,material2 + 0.1,0.0);
SurfaceVertex surfaceVertex2Alpha1(vertex2,material2 + 0.1,1.0);
multiMaterialPatch->addTriangle(surfaceVertex0Alpha1, surfaceVertex1Alpha1, surfaceVertex2Alpha1);
}
}*/
SurfaceVertex surfaceVertex0Alpha1(vertex0,material0 + 0.1f,1.0f);
SurfaceVertex surfaceVertex1Alpha1(vertex1,material1 + 0.1f,1.0f);
SurfaceVertex surfaceVertex2Alpha1(vertex2,material2 + 0.1f,1.0f);
singleMaterialPatch->addTriangle(surfaceVertex0Alpha1, surfaceVertex1Alpha1, surfaceVertex2Alpha1);
}//For each triangle
}//For each cell
@ -681,14 +537,6 @@ namespace PolyVox
const_cast<SurfaceVertex&>(*iterSurfaceVertex).setNormal(tempNormal);
++iterSurfaceVertex;
}
iterSurfaceVertex = multiMaterialPatch->getVertices().begin();
while(iterSurfaceVertex != multiMaterialPatch->getVertices().end())
{
Vector3DFloat tempNormal = computeSmoothNormal(volumeData, static_cast<Vector3DFloat>(iterSurfaceVertex->getPosition() + offset), CENTRAL_DIFFERENCE);
const_cast<SurfaceVertex&>(*iterSurfaceVertex).setNormal(tempNormal);
++iterSurfaceVertex;
}
}
}