Removed now redundant reference surface extractor.

This commit is contained in:
David Williams 2009-05-05 07:58:04 +00:00
parent c03c18c1e4
commit 74013b7500
6 changed files with 3 additions and 391 deletions

View File

@ -64,7 +64,7 @@ void OpenGLWidget::setVolume(PolyVox::Volume<PolyVox::uint8_t>* volData)
Vector3DInt32 regUpperCorner(regionEndX, regionEndY, regionEndZ);
//Extract the surface for this region
extractSurface(m_volData, 2, PolyVox::Region(regLowerCorner, regUpperCorner), ispCurrent);
extractSurface(m_volData, 0, PolyVox::Region(regLowerCorner, regUpperCorner), ispCurrent);
//computeNormalsForVertices(m_volData, *ispCurrent, SOBEL_SMOOTHED);
//*ispCurrent = getSmoothedSurface(*ispCurrent);

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@ -37,7 +37,6 @@ SET(IMPL_SRC_FILES
source/PolyVoxImpl/DecimatedSurfaceExtractor.cpp
source/PolyVoxImpl/FastSurfaceExtractor.cpp
source/PolyVoxImpl/MarchingCubesTables.cpp
source/PolyVoxImpl/ReferenceSurfaceExtractor.cpp
source/PolyVoxImpl/Utility.cpp
)
@ -48,7 +47,6 @@ SET(IMPL_INC_FILES
include/PolyVoxImpl/DecimatedSurfaceExtractor.h
include/PolyVoxImpl/FastSurfaceExtractor.h
include/PolyVoxImpl/MarchingCubesTables.h
include/PolyVoxImpl/ReferenceSurfaceExtractor.h
include/PolyVoxImpl/TypeDef.h
include/PolyVoxImpl/Utility.h
)

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@ -1,44 +0,0 @@
#pragma region License
/******************************************************************************
This file is part of the PolyVox library
Copyright (C) 2006 David Williams
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
******************************************************************************/
#pragma endregion
#ifndef __PolyVoxImpl_ReferenceSurfaceExtractor_H__
#define __PolyVoxImpl_ReferenceSurfaceExtractor_H__
#pragma region Headers
#include "../PolyVoxForwardDeclarations.h"
#include "TypeDef.h"
#include "CPlusPlusZeroXSupport.h"
#pragma endregion
#include <vector>
namespace PolyVox
{
///A simple version of the surface extractor optimised for readability rather than speed.
void extractReferenceSurfaceImpl(Volume<uint8_t>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch); //FIXME - should pass variables by reference?
///Determines whether a vertex already exists for a given edge, and if so returns it's index.
int32_t getIndexFor(const Vector3DFloat& pos, const Vector3DInt32& regionDimensions, const std::vector<int32_t>& vertexIndicesX, const std::vector<int32_t>& vertexIndicesY, const std::vector<int32_t>& vertexIndicesZ);
///Sets the index of an existing vertex for a given edge.
void setIndexFor(const Vector3DFloat& pos, const Vector3DInt32& regionDimensions, int32_t newIndex, std::vector<int32_t>& vertexIndicesX, std::vector<int32_t>& vertexIndicesY, std::vector<int32_t>& vertexIndicesZ);
}
#endif

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@ -19,8 +19,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
******************************************************************************/
#pragma endregion
//Based on code by Paul Bourke
//From the article "Polygonising a scalar field"
//These tables were based on the article "Polygonising a scalar field".
//They have been optimised to allow a more efficient algorithm via bitwise operations.
// http://local.wasp.uwa.edu.au/~pbourke/geometry/polygonise/index.html

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@ -1,334 +0,0 @@
#pragma region License
/******************************************************************************
This file is part of the PolyVox library
Copyright (C) 2006 David Williams
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
******************************************************************************/
#pragma endregion
#include "PolyVoxImpl/ReferenceSurfaceExtractor.h"
#include "Volume.h"
#include "VolumeIterator.h"
#include "IndexedSurfacePatch.h"
#include "PolyVoxImpl/MarchingCubesTables.h"
#include "Region.h"
#include "SurfaceVertex.h"
#include "Vector.h"
namespace PolyVox
{
void extractReferenceSurfaceImpl(Volume<uint8_t>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch)
{
/*static int32_t vertexIndicesX[POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1];
static int32_t vertexIndicesY[POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1];
static int32_t vertexIndicesZ[POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1][POLYVOX_REGION_SIDE_LENGTH+1];*/
Vector3DInt32 regionDimensions = region.dimensions() + Vector3DInt32(1,1,1);
std::vector<int32_t> vertexIndicesX(regionDimensions.getX() * regionDimensions.getY() * regionDimensions.getZ());
std::vector<int32_t> vertexIndicesY(regionDimensions.getX() * regionDimensions.getY() * regionDimensions.getZ());
std::vector<int32_t> vertexIndicesZ(regionDimensions.getX() * regionDimensions.getY() * regionDimensions.getZ());
memset(&vertexIndicesX[0],0xFF,sizeof(vertexIndicesX[0]) * vertexIndicesX.size()); //0xFF is -1 as two's complement - this may not be portable...
memset(&vertexIndicesY[0],0xFF,sizeof(vertexIndicesY[0]) * vertexIndicesY.size()); //FIXME - can we just use sizeof(vertexIndicesY)?
memset(&vertexIndicesZ[0],0xFF,sizeof(vertexIndicesZ[0]) * vertexIndicesZ.size());
//When generating the mesh for a region we actually look one voxel outside it in the
// back, bottom, right direction. Protect against access violations by cropping region here
Region regVolume = volumeData->getEnclosingRegion();
//regVolume.setUpperCorner(regVolume.getUpperCorner() - Vector3DInt32(1,1,1));
region.cropTo(regVolume);
region.setUpperCorner(region.getUpperCorner() - Vector3DInt32(1,1,1));
//Offset from lower block corner
const Vector3DFloat offset = static_cast<Vector3DFloat>(region.getLowerCorner());
Vector3DFloat vertlist[12];
Vector3DFloat normlist[12];
uint8_t vertMaterials[12];
VolumeIterator<uint8_t> volIter(*volumeData);
volIter.setValidRegion(region);
//////////////////////////////////////////////////////////////////////////
//Get mesh data
//////////////////////////////////////////////////////////////////////////
//Iterate over each cell in the region
volIter.setPosition(region.getLowerCorner().getX(),region.getLowerCorner().getY(), region.getLowerCorner().getZ());
while(volIter.moveForwardInRegionXYZ())
{
//Current position
const uint16_t x = volIter.getPosX();
const uint16_t y = volIter.getPosY();
const uint16_t z = volIter.getPosZ();
//Voxels values
const uint8_t v000 = volIter.getVoxel();
const uint8_t v100 = volIter.peekVoxel1px0py0pz();
const uint8_t v010 = volIter.peekVoxel0px1py0pz();
const uint8_t v110 = volIter.peekVoxel1px1py0pz();
const uint8_t v001 = volIter.peekVoxel0px0py1pz();
const uint8_t v101 = volIter.peekVoxel1px0py1pz();
const uint8_t v011 = volIter.peekVoxel0px1py1pz();
const uint8_t v111 = volIter.peekVoxel1px1py1pz();
//Determine the index into the edge table which tells us which vertices are inside of the surface
uint8_t iCubeIndex = 0;
if (v000 == 0) iCubeIndex |= 1;
if (v100 == 0) iCubeIndex |= 2;
if (v110 == 0) iCubeIndex |= 4;
if (v010 == 0) iCubeIndex |= 8;
if (v001 == 0) iCubeIndex |= 16;
if (v101 == 0) iCubeIndex |= 32;
if (v111 == 0) iCubeIndex |= 64;
if (v011 == 0) iCubeIndex |= 128;
/* Cube is entirely in/out of the surface */
if (edgeTable[iCubeIndex] == 0)
{
continue;
}
/* Find the vertices where the surface intersects the cube */
if (edgeTable[iCubeIndex] & 1)
{
vertlist[0].setX(x + 0.5f);
vertlist[0].setY(y);
vertlist[0].setZ(z);
normlist[0].setX(v000 > v100 ? 1.0f : -1.0f);
normlist[0].setY(0.0f);
normlist[0].setZ(0.0f);
vertMaterials[0] = v000 | v100; //Because one of these is 0, the or operation takes the max.
}
if (edgeTable[iCubeIndex] & 2)
{
vertlist[1].setX(x + 1.0f);
vertlist[1].setY(y + 0.5f);
vertlist[1].setZ(z);
normlist[1].setX(0.0f);
normlist[1].setY(v100 > v110 ? 1.0f : -1.0f);
normlist[1].setZ(0.0f);
vertMaterials[1] = v100 | v110;
}
if (edgeTable[iCubeIndex] & 4)
{
vertlist[2].setX(x + 0.5f);
vertlist[2].setY(y + 1.0f);
vertlist[2].setZ(z);
normlist[2].setX(v010 > v110 ? 1.0f : -1.0f);
normlist[2].setY(0.0f);
normlist[2].setZ(0.0f);
vertMaterials[2] = v010 | v110;
}
if (edgeTable[iCubeIndex] & 8)
{
vertlist[3].setX(x);
vertlist[3].setY(y + 0.5f);
vertlist[3].setZ(z);
normlist[3].setX(0.0f);
normlist[3].setY(v000 > v010 ? 1.0f : -1.0f);
normlist[3].setZ(0.0f);
vertMaterials[3] = v000 | v010;
}
if (edgeTable[iCubeIndex] & 16)
{
vertlist[4].setX(x + 0.5f);
vertlist[4].setY(y);
vertlist[4].setZ(z + 1.0f);
normlist[4].setX(v001 > v101 ? 1.0f : -1.0f);
normlist[4].setY(0.0f);
normlist[4].setZ(0.0f);
vertMaterials[4] = v001 | v101;
}
if (edgeTable[iCubeIndex] & 32)
{
vertlist[5].setX(x + 1.0f);
vertlist[5].setY(y + 0.5f);
vertlist[5].setZ(z + 1.0f);
normlist[5].setX(0.0f);
normlist[5].setY(v101 > v111 ? 1.0f : -1.0f);
normlist[5].setZ(0.0f);
vertMaterials[5] = v101 | v111;
}
if (edgeTable[iCubeIndex] & 64)
{
vertlist[6].setX(x + 0.5f);
vertlist[6].setY(y + 1.0f);
vertlist[6].setZ(z + 1.0f);
normlist[6].setX(v011 > v111 ? 1.0f : -1.0f);
normlist[6].setY(0.0f);
normlist[6].setZ(0.0f);
vertMaterials[6] = v011 | v111;
}
if (edgeTable[iCubeIndex] & 128)
{
vertlist[7].setX(x);
vertlist[7].setY(y + 0.5f);
vertlist[7].setZ(z + 1.0f);
normlist[7].setX(0.0f);
normlist[7].setY(v001 > v011 ? 1.0f : -1.0f);
normlist[7].setZ(0.0f);
vertMaterials[7] = v001 | v011;
}
if (edgeTable[iCubeIndex] & 256)
{
vertlist[8].setX(x);
vertlist[8].setY(y);
vertlist[8].setZ(z + 0.5f);
normlist[8].setX(0.0f);
normlist[8].setY(0.0f);
normlist[8].setZ(v000 > v001 ? 1.0f : -1.0f);
vertMaterials[8] = v000 | v001;
}
if (edgeTable[iCubeIndex] & 512)
{
vertlist[9].setX(x + 1.0f);
vertlist[9].setY(y);
vertlist[9].setZ(z + 0.5f);
normlist[9].setX(0.0f);
normlist[9].setY(0.0f);
normlist[9].setZ(v100 > v101 ? 1.0f : -1.0f);
vertMaterials[9] = v100 | v101;
}
if (edgeTable[iCubeIndex] & 1024)
{
vertlist[10].setX(x + 1.0f);
vertlist[10].setY(y + 1.0f);
vertlist[10].setZ(z + 0.5f);
normlist[10].setX(0.0f);
normlist[10].setY(0.0f);
normlist[10].setZ(v110 > v111 ? 1.0f : -1.0f);
vertMaterials[10] = v110 | v111;
}
if (edgeTable[iCubeIndex] & 2048)
{
vertlist[11].setX(x);
vertlist[11].setY(y + 1.0f);
vertlist[11].setZ(z + 0.5f);
normlist[11].setX(0.0f);
normlist[11].setY(0.0f);
normlist[11].setZ(v010 > v011 ? 1.0f : -1.0f);
vertMaterials[11] = v010 | v011;
}
for (int i=0;triTable[iCubeIndex][i]!=-1;i+=3)
{
//The three vertices forming a triangle
const Vector3DFloat vertex0 = vertlist[triTable[iCubeIndex][i ]] - offset;
const Vector3DFloat vertex1 = vertlist[triTable[iCubeIndex][i+1]] - offset;
const Vector3DFloat vertex2 = vertlist[triTable[iCubeIndex][i+2]] - offset;
const Vector3DFloat normal0 = normlist[triTable[iCubeIndex][i ]];
const Vector3DFloat normal1 = normlist[triTable[iCubeIndex][i+1]];
const Vector3DFloat normal2 = normlist[triTable[iCubeIndex][i+2]];
//Cast to floats and divide by two.
//const Vector3DFloat vertex0AsFloat = (static_cast<Vector3DFloat>(vertex0) / 2.0f) - offset;
//const Vector3DFloat vertex1AsFloat = (static_cast<Vector3DFloat>(vertex1) / 2.0f) - offset;
//const Vector3DFloat vertex2AsFloat = (static_cast<Vector3DFloat>(vertex2) / 2.0f) - offset;
const uint8_t material0 = vertMaterials[triTable[iCubeIndex][i ]];
const uint8_t material1 = vertMaterials[triTable[iCubeIndex][i+1]];
const uint8_t material2 = vertMaterials[triTable[iCubeIndex][i+2]];
//If all the materials are the same, we just need one triangle for that material with all the alphas set high.
SurfaceVertex v0(vertex0, normal0, material0 + 0.1f);
SurfaceVertex v1(vertex1, normal1, material1 + 0.1f);
SurfaceVertex v2(vertex2, normal2, material2 + 0.1f);
int32_t index0 = getIndexFor(v0.getPosition(), regionDimensions, vertexIndicesX, vertexIndicesY, vertexIndicesZ);
if(index0 == -1)
{
index0 = singleMaterialPatch->addVertex(v0);
setIndexFor(v0.getPosition(), regionDimensions, index0, vertexIndicesX, vertexIndicesY, vertexIndicesZ);
}
int32_t index1 = getIndexFor(v1.getPosition(), regionDimensions, vertexIndicesX, vertexIndicesY, vertexIndicesZ);
if(index1 == -1)
{
index1 = singleMaterialPatch->addVertex(v1);
setIndexFor(v1.getPosition(), regionDimensions, index1, vertexIndicesX, vertexIndicesY, vertexIndicesZ);
}
int32_t index2 = getIndexFor(v2.getPosition(), regionDimensions, vertexIndicesX, vertexIndicesY, vertexIndicesZ);
if(index2 == -1)
{
index2 = singleMaterialPatch->addVertex(v2);
setIndexFor(v2.getPosition(), regionDimensions, index2, vertexIndicesX, vertexIndicesY, vertexIndicesZ);
}
singleMaterialPatch->addTriangle(index0, index1, index2);
}//For each triangle
}//For each cell
}
int32_t getIndexFor(const Vector3DFloat& pos, const Vector3DInt32& regionDimensions, const std::vector<int32_t>& vertexIndicesX, const std::vector<int32_t>& vertexIndicesY, const std::vector<int32_t>& vertexIndicesZ)
{
float xIntPartAsFloat;
float xFracPart = std::modf(pos.getX(), &xIntPartAsFloat);
float yIntPartAsFloat;
float yFracPart = std::modf(pos.getY(), &yIntPartAsFloat);
float zIntPartAsFloat;
float zFracPart = std::modf(pos.getZ(), &zIntPartAsFloat);
uint16_t xIntPart = static_cast<uint16_t>(xIntPartAsFloat);
uint16_t yIntPart = static_cast<uint16_t>(yIntPartAsFloat);
uint16_t zIntPart = static_cast<uint16_t>(zIntPartAsFloat);
//Of all the fractional parts, two should be zero and one should be 0.5.
if(xFracPart > 0.25f)
{
return vertexIndicesX[xIntPart + yIntPart * regionDimensions.getX() + zIntPart * regionDimensions.getX() * regionDimensions.getY()];
}
if(yFracPart > 0.25f)
{
return vertexIndicesY[xIntPart + yIntPart * regionDimensions.getX() + zIntPart * regionDimensions.getX() * regionDimensions.getY()];
}
if(zFracPart > 0.25f)
{
return vertexIndicesZ[xIntPart + yIntPart * regionDimensions.getX() + zIntPart * regionDimensions.getX() * regionDimensions.getY()];
}
}
void setIndexFor(const Vector3DFloat& pos, const Vector3DInt32& regionDimensions, int32_t newIndex, std::vector<int32_t>& vertexIndicesX, std::vector<int32_t>& vertexIndicesY, std::vector<int32_t>& vertexIndicesZ)
{
float xIntPartAsFloat;
float xFracPart = std::modf(pos.getX(), &xIntPartAsFloat);
float yIntPartAsFloat;
float yFracPart = std::modf(pos.getY(), &yIntPartAsFloat);
float zIntPartAsFloat;
float zFracPart = std::modf(pos.getZ(), &zIntPartAsFloat);
uint16_t xIntPart = static_cast<uint16_t>(xIntPartAsFloat);
uint16_t yIntPart = static_cast<uint16_t>(yIntPartAsFloat);
uint16_t zIntPart = static_cast<uint16_t>(zIntPartAsFloat);
//Of all the fractional parts, two should be zero and one should be 0.5.
if(xFracPart > 0.25f)
{
vertexIndicesX[xIntPart + yIntPart * regionDimensions.getX() + zIntPart * regionDimensions.getX() * regionDimensions.getY()] = newIndex;
}
if(yFracPart > 0.25f)
{
vertexIndicesY[xIntPart + yIntPart * regionDimensions.getX() + zIntPart * regionDimensions.getX() * regionDimensions.getY()] = newIndex;
}
if(zFracPart > 0.25f)
{
vertexIndicesZ[xIntPart + yIntPart * regionDimensions.getX() + zIntPart * regionDimensions.getX() * regionDimensions.getY()] = newIndex;
}
}
}

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@ -10,7 +10,6 @@
#include "PolyVoxImpl/DecimatedSurfaceExtractor.h"
#include "PolyVoxImpl/FastSurfaceExtractor.h"
#include "PolyVoxImpl/ReferenceSurfaceExtractor.h"
#include <algorithm>
@ -31,11 +30,4 @@ namespace PolyVox
singleMaterialPatch->m_v3dRegionPosition = region.getLowerCorner();
}
void extractReferenceSurface(Volume<uint8_t>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch)
{
extractReferenceSurfaceImpl(volumeData, region, singleMaterialPatch);
singleMaterialPatch->m_v3dRegionPosition = region.getLowerCorner();
}
}