Applied ker's patch for prefetch and flush.
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c7e452f537
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@ -78,7 +78,7 @@ int main(int argc, char *argv[])
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openGLWidget.show();
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//Create an empty volume and then place a sphere in it
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Volume<MaterialDensityPair44> volData(Region(Vector3DInt32(0,0,0), Vector3DInt32(63, 63, 63)));
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Volume<MaterialDensityPair44> volData(PolyVox::Region(Vector3DInt32(0,0,0), Vector3DInt32(63, 63, 63)));
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createSphereInVolume(volData, 30);
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//Extract the surface
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@ -72,7 +72,7 @@ void exampleLog(string message, int severity)
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int main(int argc, char *argv[])
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{
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logHandler = &exampleLog;
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Volume<MaterialDensityPair44> volData(Region(Vector3DInt32(0,0,0), Vector3DInt32(g_uVolumeSideLength-1, g_uVolumeSideLength-1, g_uVolumeSideLength-1)));
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Volume<MaterialDensityPair44> volData(PolyVox::Region(Vector3DInt32(0,0,0), Vector3DInt32(g_uVolumeSideLength-1, g_uVolumeSideLength-1, g_uVolumeSideLength-1)));
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//Make our volume contain a sphere in the center.
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int32_t minPos = 0;
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@ -250,7 +250,7 @@ int main(int argc, char *argv[])
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openGLWidget.show();
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//Create an empty volume and then place a sphere in it
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Volume<MaterialDensityPair44> volData(&load, &unload, 128);
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Volume<MaterialDensityPair44> volData(&load, &unload, 256);
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volData.setMaxNumberOfBlocksInMemory(4096);
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volData.setMaxNumberOfUncompressedBlocks(64);
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@ -267,7 +267,19 @@ int main(int argc, char *argv[])
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//createPerlinTerrain(volData);
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//createPerlinVolumeSlow(volData);
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std::cout << "Memory usage: " << (volData.calculateSizeInBytes()/1024.0/1024.0) << "MB" << std::endl;
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std::cout << "Compression ratio: 1 to " << (1.0/(volData.calculateCompressionRatio())) << std::endl;
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//volData.setBlockCacheSize(64);
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PolyVox::Region reg(Vector3DInt32(-255,0,0), Vector3DInt32(255,1024,255));
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std::cout << "Prefetching region: " << reg.getLowerCorner() << " -> " << reg.getUpperCorner() << std::endl;
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volData.prefetchRegion(reg);
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std::cout << "Memory usage: " << (volData.calculateSizeInBytes()/1024.0/1024.0) << "MB" << std::endl;
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std::cout << "Compression ratio: 1 to " << (1.0/(volData.calculateCompressionRatio())) << std::endl;
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PolyVox::Region reg2(Vector3DInt32(0,0,0), Vector3DInt32(500,500,500));
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std::cout << "Flushing region: " << reg2.getLowerCorner() << " -> " << reg2.getUpperCorner() << std::endl;
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uint32_t voxelsFlushed = volData.flushRegion(reg2);
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Vector3DInt32 size = reg2.getUpperCorner() - reg2.getLowerCorner() + Vector3DInt32(1,1,1);
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uint32_t voxelsFlushed2 = size.getX()*size.getY()*size.getZ();
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std::cout << voxelsFlushed << " Voxels were unloaded, while " << voxelsFlushed2 << " should have been unloaded" << std::endl;
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std::cout << "Memory usage: " << (volData.calculateSizeInBytes()/1024.0/1024.0) << "MB" << std::endl;
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std::cout << "Compression ratio: 1 to " << (1.0/(volData.calculateCompressionRatio())) << std::endl;
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@ -287,7 +299,6 @@ int main(int argc, char *argv[])
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//Extract the surface
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SurfaceMesh<PositionMaterialNormal> mesh;
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//CubicSurfaceExtractorWithNormals<MaterialDensityPair44> surfaceExtractor(&volData, volData.getEnclosingRegion(), &mesh);
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PolyVox::Region reg(Vector3DInt32(-255,0,0), Vector3DInt32(255,1024,255));
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SurfaceExtractor<MaterialDensityPair44> surfaceExtractor(&volData, reg, &mesh);
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//CubicSurfaceExtractorWithNormals<MaterialDensityPair44> surfaceExtractor(&volData, reg, &mesh);
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surfaceExtractor.execute();
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@ -186,6 +186,17 @@ namespace PolyVox
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bool setVoxelAt(int32_t uXPos, int32_t uYPos, int32_t uZPos, VoxelType tValue);
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/// Sets the voxel at a 3D vector position
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bool setVoxelAt(const Vector3DInt32& v3dPos, VoxelType tValue);
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/// makes sure all the voxels in the given region are loaded
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/// if MaxNumberOfBlocksInMemory is not large enough to support the region
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/// this function will return false and the volume is unchanged
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/// if all the voxels in the given region are already loaded, this function will not do anything but still return true.
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/// other blocks might be unloaded to make space for the new blocks
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bool prefetchRegion(Region regPrefetch);
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/// attempts to unload all the voxels in the given region.
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/// there is no guarantee that any voxels are unloaded
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/// try unloading a region whose sidelengths are multiples of BlockSideLength
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/// returns the number of voxels that were actually unloaded
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uint32_t flushRegion(Region regFlush);
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void clearBlockCache(void);
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float calculateCompressionRatio(void);
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@ -375,6 +375,63 @@ namespace PolyVox
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return setVoxelAt(v3dPos.getX(), v3dPos.getY(), v3dPos.getZ(), tValue);
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}
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template <typename VoxelType>
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bool Volume<VoxelType>::prefetchRegion(Region regPrefetch)
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{
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Vector3DInt32 start;
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for(int i = 0; i < 3; i++) start.setElement(i, regPrefetch.getLowerCorner().getElement(i) >> m_uBlockSideLengthPower);
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Vector3DInt32 end;
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for(int i = 0; i < 3; i++) end.setElement(i, regPrefetch.getUpperCorner().getElement(i) >> m_uBlockSideLengthPower);
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Vector3DInt32 size = end-start + Vector3DInt32(1,1,1);
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int32_t numblocks = size.getX() * size.getY() * size.getZ();
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if(numblocks > m_uMaxNumberOfBlocksInMemory) {
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return false;
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}
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if(numblocks > (m_uMaxNumberOfBlocksInMemory - m_pBlocks.size())) {
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// TODO: unload enough blocks to support the blocks that will be loaded.
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}
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for(int32_t x = start.getX(); x <= end.getX(); x++) {
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for(int32_t y = start.getY(); y <= end.getY(); y++) {
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for(int32_t z = start.getZ(); z <= end.getZ(); z++) {
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Block<VoxelType>* block = getUncompressedBlock(x,y,z);
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}
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}
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}
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return true;
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}
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template <typename VoxelType>
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uint32_t Volume<VoxelType>::flushRegion(Region regFlush)
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{
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Vector3DInt32 start;
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for(int i = 0; i < 3; i++) start.setElement(i, regFlush.getLowerCorner().getElement(i) >> m_uBlockSideLengthPower);
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Vector3DInt32 end;
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for(int i = 0; i < 3; i++) end.setElement(i, regFlush.getUpperCorner().getElement(i) >> m_uBlockSideLengthPower);
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uint32_t count = 0;
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for(int32_t x = start.getX(); x <= end.getX(); x++) {
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for(int32_t y = start.getY(); y <= end.getY(); y++) {
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for(int32_t z = start.getZ(); z <= end.getZ(); z++) {
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Vector3DInt32 pos(x,y,z);
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if(m_v3dLastAccessedBlockPos == pos) {
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m_pLastAccessedBlock = NULL;
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}
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typename std::map<Vector3DInt32, LoadedBlock>::iterator itBlock = m_pBlocks.find(pos);
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if(itBlock == m_pBlocks.end()) {
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// not loaded, not unloading
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continue;
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}
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eraseBlock(itBlock);
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count++;
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}
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}
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}
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if(count > ((std::numeric_limits<uint32_t>::max)() >> (m_uBlockSideLengthPower*3))) {
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// eh, this will overflow... I have no idea what to do here
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return (std::numeric_limits<uint32_t>::max)();
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}
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return count << (m_uBlockSideLengthPower*3);
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}
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template <typename VoxelType>
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void Volume<VoxelType>::clearBlockCache(void)
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{
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@ -463,6 +520,22 @@ namespace PolyVox
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m_funcDataOverflowHandler(ConstVolumeProxy, reg);
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}
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if(m_bCompressionEnabled) {
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for(uint32_t ct = 0; ct < m_vecUncompressedBlockCache.size(); ct++)
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{
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// find the block in the uncompressed cache
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if(m_vecUncompressedBlockCache[ct] == &(itBlock->second))
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{
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// TODO: compression is unneccessary? or will not compressing this cause a memleak?
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itBlock->second.block.compress();
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// put last object in cache here
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m_vecUncompressedBlockCache[ct] = m_vecUncompressedBlockCache.back();
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// decrease cache size by one since last element is now in here twice
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m_vecUncompressedBlockCache.resize(m_vecUncompressedBlockCache.size()-1);
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break;
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}
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}
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}
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m_pBlocks.erase(itBlock);
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}
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