Start of some refactoring work...
This commit is contained in:
parent
5d22ae6e8c
commit
7bd433cbf3
@ -8,7 +8,8 @@ SET(SRC_FILES
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source/MaterialMapManager.cpp
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source/MaterialMapSerializer.cpp
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source/PolyVoxSceneManager.cpp
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source/Surface.cpp
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source/SurfacePatch.cpp
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source/SurfacePatchRenderable.cpp
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source/Volume.cpp
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source/VolumeIterator.cpp
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source/VolumeManager.cpp
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@ -25,10 +26,12 @@ SET(INC_FILES
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include/MaterialMapManager.h
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include/MaterialMapSerializer.h
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include/PolyVoxSceneManager.h
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include/Surface.h
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include/Triangle.h
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include/SurfaceEdge.h
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include/SurfacePatch.h
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include/SurfacePatchRenderable.h
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include/SurfaceTriangle.h
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include/SurfaceVertex.h
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include/TypeDef.h
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include/Vertex.h
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include/Volume.h
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include/VolumeIterator.h
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include/VolumeManager.h
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@ -24,11 +24,11 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "Constants.h"
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#include "MaterialMap.h"
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#include "Surface.h"
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#include "Triangle.h"
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#include "SurfacePatchRenderable.h"
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#include "SurfaceTriangle.h"
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#include "TypeDef.h"
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#include "Volume.h"
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#include "Vertex.h"
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#include "SurfaceVertex.h"
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#include <set>
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@ -80,9 +80,9 @@ namespace Ogre
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void generateLevelVolume(void);
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void generateMeshDataForRegion(uint regionX, uint regionY, uint regionZ, std::vector< std::vector<Vertex> >& vertexData, std::vector< std::vector<Triangle> >& indexData) const;
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void mergeVertices6(std::vector< std::vector<Vertex> >& vertexData, std::vector< std::vector<Triangle> >& indexData) const;
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bool verticesArePlanar3(uint uCurrentVertex, std::set<uint> setConnectedVertices, std::vector<Vertex>& vertexData) const;
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void generateMeshDataForRegion(uint regionX, uint regionY, uint regionZ, std::vector< std::vector<SurfaceVertex> >& vertexData, std::vector< std::vector<SurfaceTriangle> >& indexData) const;
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void mergeVertices6(std::vector< std::vector<SurfaceVertex> >& vertexData, std::vector< std::vector<SurfaceTriangle> >& indexData) const;
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bool verticesArePlanar3(uint uCurrentVertex, std::set<uint> setConnectedVertices, std::vector<SurfaceVertex>& vertexData) const;
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void doRegionGrowing(uint xStart, uint yStart, uint zStart, uchar value);
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@ -96,7 +96,7 @@ namespace Ogre
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bool surfaceUpToDate[OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS][OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS][OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS];
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bool regionIsHomogenous[OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS][OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS][OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS];
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std::map<uchar,Surface*> m_mapSurfaces[OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS][OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS][OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS];
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std::map<uchar,SurfacePatchRenderable*> m_mapSurfaces[OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS][OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS][OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS];
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void igniteVoxel(UIntVector3 voxelToIgnite);
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@ -1,29 +0,0 @@
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#ifndef __SURFACE_H__
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#define __SURFACE_H__
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#include "Ogre.h"
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#include <vector>
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#include "Triangle.h"
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#include "Vertex.h"
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namespace Ogre
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{
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class Surface : public SimpleRenderable
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{
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public:
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Surface(const String& material = "BaseWhiteNoLighting");
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~Surface(void);
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void setGeometry(std::vector<Vertex> verticesToSet, std::vector<Triangle> indicesToSet);
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Real getSquaredViewDepth(const Camera *cam) const;
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Real getBoundingRadius(void) const;
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protected:
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//void getWorldTransforms(Matrix4 *xform) const;
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const Quaternion &getWorldOrientation(void) const;
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const Vector3 &getWorldPosition(void) const;
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};
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}
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#endif /* __SURFACE_H__ */
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include/SurfaceEdge.h
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include/SurfaceEdge.h
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include/SurfacePatch.h
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include/SurfacePatch.h
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include/SurfacePatchRenderable.h
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29
include/SurfacePatchRenderable.h
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@ -0,0 +1,29 @@
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#ifndef __SurfacePatchRenderable_H__
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#define __SurfacePatchRenderable_H__
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#include "Ogre.h"
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#include <vector>
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#include "SurfaceTriangle.h"
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#include "SurfaceVertex.h"
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namespace Ogre
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{
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class SurfacePatchRenderable : public SimpleRenderable
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{
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public:
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SurfacePatchRenderable(const String& material = "BaseWhiteNoLighting");
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~SurfacePatchRenderable(void);
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void setGeometry(std::vector<SurfaceVertex> verticesToSet, std::vector<SurfaceTriangle> indicesToSet);
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Real getSquaredViewDepth(const Camera *cam) const;
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Real getBoundingRadius(void) const;
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protected:
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//void getWorldTransforms(Matrix4 *xform) const;
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const Quaternion &getWorldOrientation(void) const;
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const Vector3 &getWorldPosition(void) const;
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};
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}
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#endif /* __SurfacePatchRenderable_H__ */
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@ -17,8 +17,8 @@ along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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******************************************************************************/
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#ifndef __Triangle_H__
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#define __Triangle_H__
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#ifndef __SurfaceTriangle_H__
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#define __SurfaceTriangle_H__
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#include "OgrePrerequisites.h"
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@ -26,7 +26,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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namespace Ogre
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{
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class Triangle
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class SurfaceTriangle
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{
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public:
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@ -35,14 +35,14 @@ namespace Ogre
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ulong v1;
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ulong v2;
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Triangle()
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SurfaceTriangle()
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:v0(0)
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,v1(0)
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,v2(0)
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{
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}
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Triangle(uint v0ToSet, uint v1ToSet, uint v2ToSet)
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SurfaceTriangle(uint v0ToSet, uint v1ToSet, uint v2ToSet)
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:v0(v0ToSet)
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,v1(v1ToSet)
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,v2(v2ToSet)
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@ -17,8 +17,8 @@ along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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******************************************************************************/
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#ifndef __Vertex_H__
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#define __Vertex_H__
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#ifndef __SurfaceVertex_H__
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#define __SurfaceVertex_H__
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#include "OgrePrerequisites.h"
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@ -26,19 +26,19 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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namespace Ogre
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{
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class Vertex
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class SurfaceVertex
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{
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public:
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Vector3 position;
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Vector3 normal;
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float alpha;
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Vertex(Vector3 positionToSet)
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SurfaceVertex(Vector3 positionToSet)
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:position(positionToSet)
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{
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}
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Vertex(Vector3 positionToSet, Vector3 normalToSet)
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SurfaceVertex(Vector3 positionToSet, Vector3 normalToSet)
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:position(positionToSet)
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,normal(normalToSet)
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{
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@ -19,7 +19,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "MarchingCubesTables.h"
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#include "MaterialMapManager.h"
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#include "Vertex.h"
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#include "SurfaceVertex.h"
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#include "PolyVoxSceneManager.h"
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#include "VolumeIterator.h"
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#include "VolumeManager.h"
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@ -143,7 +143,7 @@ namespace Ogre
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{
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surfaceUpToDate[blockX][blockY][blockZ] = false;
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for(std::map<uchar,Surface*>::iterator iterSurfaces = m_mapSurfaces[blockX][blockY][blockZ].begin(); iterSurfaces != m_mapSurfaces[blockX][blockY][blockZ].end(); ++iterSurfaces)
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for(std::map<uchar,SurfacePatchRenderable*>::iterator iterSurfaces = m_mapSurfaces[blockX][blockY][blockZ].begin(); iterSurfaces != m_mapSurfaces[blockX][blockY][blockZ].end(); ++iterSurfaces)
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{
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delete iterSurfaces->second;
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}
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@ -332,8 +332,8 @@ namespace Ogre
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if(surfaceUpToDate[regionX][regionY][regionZ] == false)
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{
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//Generate the surface
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std::vector< std::vector<Vertex> > vertexData;
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std::vector< std::vector< Triangle> > indexData;
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std::vector< std::vector<SurfaceVertex> > vertexData;
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std::vector< std::vector<SurfaceTriangle> > indexData;
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generateMeshDataForRegion(regionX,regionY,regionZ,vertexData,indexData);
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//If a SceneNode doesn't exist in this position then create one.
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@ -357,11 +357,11 @@ namespace Ogre
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{
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continue;
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}
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std::map<uchar,Surface*>::iterator iterSurface = m_mapSurfaces[regionX][regionY][regionZ].find(meshCt);
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std::map<uchar,SurfacePatchRenderable*>::iterator iterSurface = m_mapSurfaces[regionX][regionY][regionZ].find(meshCt);
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if(iterSurface == m_mapSurfaces[regionX][regionY][regionZ].end())
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{
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//We have to create the surface
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Surface* surface = new Surface(materialMap->getMaterialAtIndex(meshCt));
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SurfacePatchRenderable* surface = new SurfacePatchRenderable(materialMap->getMaterialAtIndex(meshCt));
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surface->setGeometry(vertexData[meshCt],indexData[meshCt]);
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m_mapSurfaces[regionX][regionY][regionZ].insert(std::make_pair(meshCt,surface));
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@ -532,7 +532,7 @@ namespace Ogre
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}
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}
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void PolyVoxSceneManager::generateMeshDataForRegion(const uint regionX, const uint regionY, const uint regionZ, std::vector< std::vector<Vertex> >& vertexData, std::vector< std::vector<Triangle> >& indexData) const
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void PolyVoxSceneManager::generateMeshDataForRegion(const uint regionX, const uint regionY, const uint regionZ, std::vector< std::vector<SurfaceVertex> >& vertexData, std::vector< std::vector<SurfaceTriangle> >& indexData) const
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{
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//LogManager::getSingleton().logMessage("Generating Mesh Data");
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/*LogManager::getSingleton().logMessage("HERE");
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@ -753,7 +753,7 @@ namespace Ogre
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unsigned int vertexScaledY;
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unsigned int vertexScaledZ;
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Triangle triangle; //Triangle to be created...
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SurfaceTriangle triangle; //Triangle to be created...
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for(std::set<uchar>::iterator materialsIter = materials.begin(); materialsIter != materials.end(); ++materialsIter)
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{
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@ -771,12 +771,12 @@ namespace Ogre
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if((index == -1))
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{
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//Add the vertex
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Vertex vertex(vertex0);
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SurfaceVertex vertex(vertex0);
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if(material0 == material)
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vertex.alpha = 1.0;
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else
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vertex.alpha = 0.0;
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vertexData[material].push_back(Vertex(vertex));
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vertexData[material].push_back(vertex);
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triangle.v0 = vertexData[material].size()-1;
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vertexIndices[vertexScaledX][vertexScaledY][vertexScaledZ][material] = vertexData[material].size()-1;
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}
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@ -798,12 +798,12 @@ namespace Ogre
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if((index == -1))
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{
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//Add the vertex
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Vertex vertex(vertex1);
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SurfaceVertex vertex(vertex1);
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if(material1 == material)
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vertex.alpha = 1.0;
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else
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vertex.alpha = 0.0;
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vertexData[material].push_back(Vertex(vertex));
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vertexData[material].push_back(vertex);
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triangle.v1 = vertexData[material].size()-1;
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vertexIndices[vertexScaledX][vertexScaledY][vertexScaledZ][material] = vertexData[material].size()-1;
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}
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@ -825,12 +825,12 @@ namespace Ogre
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if((index == -1))
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{
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//Add the vertex
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Vertex vertex(vertex2);
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SurfaceVertex vertex(vertex2);
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if(material2 == material)
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vertex.alpha = 1.0;
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else
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vertex.alpha = 0.0;
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vertexData[material].push_back(Vertex(vertex));
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vertexData[material].push_back(vertex);
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triangle.v2 = vertexData[material].size()-1;
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vertexIndices[vertexScaledX][vertexScaledY][vertexScaledZ][material] = vertexData[material].size()-1;
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}
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@ -948,7 +948,7 @@ namespace Ogre
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//Ogre::LogManager::getSingleton().logMessage("After merge: vertices = " + Ogre::StringConverter::toString(vertexData[4].size()) + ", triangles = " + Ogre::StringConverter::toString(indexData[4].size()/3));
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}
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void PolyVoxSceneManager::mergeVertices6(std::vector< std::vector<Vertex> >& vertexData, std::vector< std::vector<Triangle> >& indexData) const
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void PolyVoxSceneManager::mergeVertices6(std::vector< std::vector<SurfaceVertex> >& vertexData, std::vector< std::vector<SurfaceTriangle> >& indexData) const
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{
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for(uint material = 1; material < 256; ++material)
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{
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@ -1041,8 +1041,8 @@ namespace Ogre
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}
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//Delete degenerate triangles
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std::vector<Vertex> resultingVertexData;
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std::vector<Triangle> resultingIndexData;
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std::vector<SurfaceVertex> resultingVertexData;
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std::vector<SurfaceTriangle> resultingIndexData;
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for(uint triCt = 0; triCt < indexData[material].size(); triCt++)
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{
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if((indexData[material][triCt].v0 != indexData[material][triCt].v1) || (indexData[material][triCt].v1 != indexData[material][triCt].v2))
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@ -1053,7 +1053,7 @@ namespace Ogre
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resultingVertexData.push_back(vertexData[material][indexData[material][triCt].v1]);
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resultingVertexData.push_back(vertexData[material][indexData[material][triCt].v2]);
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Triangle triangle(pos, pos+1, pos+2);
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SurfaceTriangle triangle(pos, pos+1, pos+2);
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resultingIndexData.push_back(triangle);
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}
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}
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@ -1062,7 +1062,7 @@ namespace Ogre
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}
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}
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bool PolyVoxSceneManager::verticesArePlanar3(uint uCurrentVertex, std::set<uint> setConnectedVertices, std::vector<Vertex>& vertexData) const
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bool PolyVoxSceneManager::verticesArePlanar3(uint uCurrentVertex, std::set<uint> setConnectedVertices, std::vector<SurfaceVertex>& vertexData) const
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{
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//FIXME - specially handle the case where they are all the same.
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//This is happening a lot after many vertices have been moved round?
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0
source/SurfacePatch.cpp
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source/SurfacePatch.cpp
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@ -1,10 +1,10 @@
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#include "Surface.h"
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#include "SurfacePatchRenderable.h"
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#include "OgreVertexIndexData.h"
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namespace Ogre
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{
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Surface::Surface(const String& material)
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SurfacePatchRenderable::SurfacePatchRenderable(const String& material)
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{
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mRenderOp.vertexData = new VertexData();
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mRenderOp.indexData = new IndexData();
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@ -12,13 +12,13 @@ namespace Ogre
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this->setMaterial(material);
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}
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Surface::~Surface(void)
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SurfacePatchRenderable::~SurfacePatchRenderable(void)
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{
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delete mRenderOp.vertexData;
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delete mRenderOp.indexData;
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}
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void Surface::setGeometry(std::vector<Vertex> verticesToSet, std::vector<Triangle> indicesToSet)
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void SurfacePatchRenderable::setGeometry(std::vector<SurfaceVertex> verticesToSet, std::vector<SurfaceTriangle> indicesToSet)
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{
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//LogManager::getSingleton().logMessage("In setGeometry()");
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@ -115,7 +115,7 @@ namespace Ogre
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ibuf->unlock();
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}
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Real Surface::getSquaredViewDepth(const Camera *cam) const
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Real SurfacePatchRenderable::getSquaredViewDepth(const Camera *cam) const
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{
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Vector3 vMin, vMax, vMid, vDist;
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vMin = mBox.getMinimum();
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@ -126,7 +126,7 @@ namespace Ogre
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return vDist.squaredLength();
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}
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Real Surface::getBoundingRadius(void) const
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Real SurfacePatchRenderable::getBoundingRadius(void) const
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{
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return Math::Sqrt((std::max)(mBox.getMaximum().squaredLength(), mBox.getMinimum().squaredLength()));
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//return mRadius;
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@ -138,12 +138,12 @@ namespace Ogre
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*xform = Matrix4::IDENTITY;
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}
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*/
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const Quaternion &Surface::getWorldOrientation(void) const
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const Quaternion &SurfacePatchRenderable::getWorldOrientation(void) const
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{
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return Quaternion::IDENTITY;
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}
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const Vector3 &Surface::getWorldPosition(void) const
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const Vector3 &SurfacePatchRenderable::getWorldPosition(void) const
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{
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return Vector3::ZERO;
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}
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