Refactoring work... working on meshes

This commit is contained in:
David Williams
2007-09-02 11:16:58 +00:00
parent abe66c3d81
commit 80c6f149a5
7 changed files with 188 additions and 37 deletions

View File

@ -1,6 +1,9 @@
#include "SurfacePatch.h"
#include "Constants.h"
#include "SurfaceVertex.h"
#include "SurfaceTriangle.h"
#include "OgreLogManager.h"
#include "OgreStringConverter.h"
@ -11,7 +14,7 @@ namespace Ogre
SurfacePatch::SurfacePatch()
{
m_setVertices.clear();
m_listTriangles.clear();
m_setTriangles.clear();
m_uTrianglesAdded = 0;
m_uVerticesAdded = 0;
@ -49,17 +52,17 @@ namespace Ogre
triangle.v1 = m_setVertices.insert(v1).first;
triangle.v2 = m_setVertices.insert(v2).first;
m_listTriangles.push_back(triangle);
SurfaceTriangleIterator iterTriangle = m_setTriangles.insert(triangle).first;
triangle.v0->listTrianglesUsingThisVertex.push_back(m_listTriangles.end());
triangle.v1->listTrianglesUsingThisVertex.push_back(m_listTriangles.end());
triangle.v2->listTrianglesUsingThisVertex.push_back(m_listTriangles.end());
triangle.v0->listTrianglesUsingThisVertex.push_back(iterTriangle);
triangle.v1->listTrianglesUsingThisVertex.push_back(iterTriangle);
triangle.v2->listTrianglesUsingThisVertex.push_back(iterTriangle);
}
void SurfacePatch::computeNormalsFromVolume(VolumeIterator volIter)
{
//LogManager::getSingleton().logMessage("In SurfacePatch::computeNormalsFromVolume");
for(std::set<SurfaceVertex>::iterator vertexIter = m_setVertices.begin(); vertexIter != m_setVertices.end(); ++vertexIter)
for(SurfaceVertexIterator vertexIter = m_setVertices.begin(); vertexIter != m_setVertices.end(); ++vertexIter)
{
//LogManager::getSingleton().logMessage("In Loop");
const float posX = (vertexIter->position.x + m_v3dOffset.x) / 2.0f;
@ -152,7 +155,7 @@ namespace Ogre
vertexData.resize(m_setVertices.size());
std::copy(m_setVertices.begin(), m_setVertices.end(), vertexData.begin());
for(std::list<SurfaceTriangle>::iterator iterTriangles = m_listTriangles.begin(); iterTriangles != m_listTriangles.end(); ++iterTriangles)
for(SurfaceTriangleIterator iterTriangles = m_setTriangles.begin(); iterTriangles != m_setTriangles.end(); ++iterTriangles)
{
std::vector<SurfaceVertex>::iterator iterVertex;
@ -166,4 +169,90 @@ namespace Ogre
indexData.push_back(iterVertex - vertexData.begin());
}
}
void SurfacePatch::decimate(void)
{
//Build the lists of connected vertices
for(SurfaceVertexIterator vertexIter = m_setVertices.begin(); vertexIter != m_setVertices.end(); ++vertexIter)
{
for(std::list<SurfaceTriangleIterator>::iterator triangleIter = vertexIter->listTrianglesUsingThisVertex.begin(); triangleIter != vertexIter->listTrianglesUsingThisVertex.end(); ++triangleIter)
{
if(find(vertexIter->listConnectedVertices.begin(),vertexIter->listConnectedVertices.end(),(*triangleIter)->v0) == vertexIter->listConnectedVertices.end())
vertexIter->listConnectedVertices.push_back((*triangleIter)->v0);
if(find(vertexIter->listConnectedVertices.begin(),vertexIter->listConnectedVertices.end(),(*triangleIter)->v1) == vertexIter->listConnectedVertices.end())
vertexIter->listConnectedVertices.push_back((*triangleIter)->v1);
if(find(vertexIter->listConnectedVertices.begin(),vertexIter->listConnectedVertices.end(),(*triangleIter)->v2) == vertexIter->listConnectedVertices.end())
vertexIter->listConnectedVertices.push_back((*triangleIter)->v2);
}
}
//do the vertex merging
for(SurfaceVertexIterator vertexIter = m_setVertices.begin(); vertexIter != m_setVertices.end(); ++vertexIter)
{
if(vertexIter->alpha < 0.9)
continue;
if(true/*verticesArePlanar(vertexIter)*/)
{
//Find a vertex to merge with
SurfaceVertexIterator vertexToMergeWith = (*(vertexIter->listTrianglesUsingThisVertex.begin()))->v0;
if(vertexIter == vertexToMergeWith)
{
vertexToMergeWith = (*(vertexIter->listTrianglesUsingThisVertex.begin()))->v1;
}
//Change triangles to use new vertex
for(SurfaceTriangleIterator iterTriangles = m_setTriangles.begin(); iterTriangles != m_setTriangles.end(); ++iterTriangles)
{
if(iterTriangles->v0 == vertexIter)
iterTriangles->v0 = vertexToMergeWith;
if(iterTriangles->v1 == vertexIter)
iterTriangles->v1 = vertexToMergeWith;
if(iterTriangles->v2 == vertexIter)
iterTriangles->v2 = vertexToMergeWith;
}
//Change connected vertices to use new vertex
}
}
}
/*bool SurfacePatch::verticesArePlanar(SurfaceVertexIterator iterCurrentVertex)
{
//FIXME - specially handle the case where they are all the same.
//This is happening a lot after many vertices have been moved round?
bool allXMatch = true;
bool allYMatch = true;
bool allZMatch = true;
bool allNormalsMatch = true;
//FIXME - reorder come of these tests based on likelyness to fail?
//std::set<uint>::iterator iterConnectedVertices;
std::list<SurfaceVertexIterator> listConnectedVertices = iterCurrentVertex->listConnectedVertices;
std::list<SurfaceVertexIterator>::iterator iterConnectedVertices;
for(iterConnectedVertices = listConnectedVertices.begin(); iterConnectedVertices != listConnectedVertices.end(); ++iterConnectedVertices)
{
if(iterCurrentVertex->position.x != (*iterConnectedVertices)->position.x)
{
allXMatch = false;
}
if(iterCurrentVertex->position.y != (*iterConnectedVertices)->position.y)
{
allYMatch = false;
}
if(iterCurrentVertex->position.z != (*iterConnectedVertices)->position.z)
{
allZMatch = false;
}
//FIXME - are these already normalised? We should make sure they are...
if(iterCurrentVertex->normal.normalisedCopy().dotProduct((*iterConnectedVertices)->normal.normalisedCopy()) < 0.99)
{
return false;
}
}
return allXMatch || allYMatch || allZMatch;
}*/
}