Refactoring work... working on meshes
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@ -4,8 +4,7 @@
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#include <list>
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#include <vector>
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#include "SurfaceVertex.h"
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#include "SurfaceTriangle.h"
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#include "IntegralVector3.h"
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#include "VolumeIterator.h"
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@ -19,6 +18,11 @@ namespace Ogre
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SOBEL
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};
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class SurfaceVertex;
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typedef std::set<SurfaceVertex>::iterator SurfaceVertexIterator;
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class SurfaceTriangle;
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typedef std::set<SurfaceTriangle>::iterator SurfaceTriangleIterator;
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class SurfacePatch
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{
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public:
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@ -34,11 +38,15 @@ namespace Ogre
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void computeNormalsFromVolume(VolumeIterator volIter);
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void decimate(void);
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//bool verticesArePlanar(SurfaceVertexIterator iterCurrentVertex);
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UIntVector3 m_v3dOffset;
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private:
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std::set<SurfaceVertex> m_setVertices;
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std::list<SurfaceTriangle> m_listTriangles;
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std::set<SurfaceTriangle> m_setTriangles;
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//std::vector<SurfaceVertex> m_vecVertexData;
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//std::vector<uint> m_vecIndexData;
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@ -22,30 +22,32 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "OgrePrerequisites.h"
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#include "OgreVector3.h"
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namespace Ogre
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{
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class SurfaceVertex;
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typedef std::set<SurfaceVertex>::iterator SurfaceVertexIterator;
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class SurfaceTriangle;
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typedef std::set<SurfaceTriangle>::iterator SurfaceTriangleIterator;
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class SurfaceTriangle
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{
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public:
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//FIXME - maybe these should be short?
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/*ulong v0;
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ulong v1;
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ulong v2;*/
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std::set<SurfaceVertex>::iterator v0;
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std::set<SurfaceVertex>::iterator v1;
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std::set<SurfaceVertex>::iterator v2;
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SurfaceVertexIterator v0;
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SurfaceVertexIterator v1;
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SurfaceVertexIterator v2;
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SurfaceTriangle();
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SurfaceTriangle(std::set<SurfaceVertex>::iterator v0ToSet, std::set<SurfaceVertex>::iterator v1ToSet, std::set<SurfaceVertex>::iterator v2ToSet);
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//bool operator < (const SurfaceTriangle& rhs) const;
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SurfaceTriangle(SurfaceVertexIterator v0ToSet, SurfaceVertexIterator v1ToSet, SurfaceVertexIterator v2ToSet);
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};
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typedef std::set<SurfaceTriangle>::iterator SurfaceTriangleIterator;
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bool operator == (const SurfaceTriangle& lhs, const SurfaceTriangle& rhs);
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bool operator < (const SurfaceTriangle& lhs, const SurfaceTriangle& rhs);
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//bool operator < (const SurfaceTriangleIterator& lhs, const SurfaceTriangleIterator& rhs);
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}
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#endif
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@ -27,7 +27,10 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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namespace Ogre
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{
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class SurfaceVertex;
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typedef std::set<SurfaceVertex>::iterator SurfaceVertexIterator;
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class SurfaceTriangle;
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typedef std::set<SurfaceTriangle>::iterator SurfaceTriangleIterator;
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class SurfaceVertex
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{
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@ -36,18 +39,21 @@ namespace Ogre
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Vector3 normal;
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float alpha;
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std::list<std::list<SurfaceTriangle>::iterator> listTrianglesUsingThisVertex;
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std::list<SurfaceTriangleIterator> listTrianglesUsingThisVertex;
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std::list<SurfaceVertexIterator> listConnectedVertices;
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SurfaceVertex();
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SurfaceVertex(UIntVector3 positionToSet);
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SurfaceVertex(UIntVector3 positionToSet, Vector3 normalToSet);
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bool operator==(const SurfaceVertex& rhs) const;
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bool operator < (const SurfaceVertex& rhs) const;
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};
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bool operator==(const SurfaceVertex& lhs, const SurfaceVertex& rhs);
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bool operator < (const SurfaceVertex& lhs, const SurfaceVertex& rhs);
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//bool operator < (const SurfaceVertexIterator& lhs, const SurfaceVertexIterator& rhs);
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}
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#endif
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@ -1008,6 +1008,7 @@ namespace Ogre
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iterPatch->second.m_v3dOffset = offset;
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iterPatch->second.computeNormalsFromVolume(volIter);
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iterPatch->second.endDefinition();
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//iterPatch->second.decimate();
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}
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//LogManager::getSingleton().logMessage("Finished Generating Mesh Data");
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@ -1133,6 +1134,7 @@ namespace Ogre
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#endif
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bool PolyVoxSceneManager::verticesArePlanar3(uint uCurrentVertex, std::set<uint> setConnectedVertices, std::vector<SurfaceVertex>& vertexData) const
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{
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//FIXME - specially handle the case where they are all the same.
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@ -1,6 +1,9 @@
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#include "SurfacePatch.h"
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#include "Constants.h"
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#include "SurfaceVertex.h"
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#include "SurfaceTriangle.h"
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#include "OgreLogManager.h"
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#include "OgreStringConverter.h"
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@ -11,7 +14,7 @@ namespace Ogre
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SurfacePatch::SurfacePatch()
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{
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m_setVertices.clear();
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m_listTriangles.clear();
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m_setTriangles.clear();
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m_uTrianglesAdded = 0;
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m_uVerticesAdded = 0;
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@ -49,17 +52,17 @@ namespace Ogre
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triangle.v1 = m_setVertices.insert(v1).first;
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triangle.v2 = m_setVertices.insert(v2).first;
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m_listTriangles.push_back(triangle);
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SurfaceTriangleIterator iterTriangle = m_setTriangles.insert(triangle).first;
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triangle.v0->listTrianglesUsingThisVertex.push_back(m_listTriangles.end());
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triangle.v1->listTrianglesUsingThisVertex.push_back(m_listTriangles.end());
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triangle.v2->listTrianglesUsingThisVertex.push_back(m_listTriangles.end());
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triangle.v0->listTrianglesUsingThisVertex.push_back(iterTriangle);
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triangle.v1->listTrianglesUsingThisVertex.push_back(iterTriangle);
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triangle.v2->listTrianglesUsingThisVertex.push_back(iterTriangle);
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}
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void SurfacePatch::computeNormalsFromVolume(VolumeIterator volIter)
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{
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//LogManager::getSingleton().logMessage("In SurfacePatch::computeNormalsFromVolume");
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for(std::set<SurfaceVertex>::iterator vertexIter = m_setVertices.begin(); vertexIter != m_setVertices.end(); ++vertexIter)
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for(SurfaceVertexIterator vertexIter = m_setVertices.begin(); vertexIter != m_setVertices.end(); ++vertexIter)
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{
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//LogManager::getSingleton().logMessage("In Loop");
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const float posX = (vertexIter->position.x + m_v3dOffset.x) / 2.0f;
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@ -152,7 +155,7 @@ namespace Ogre
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vertexData.resize(m_setVertices.size());
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std::copy(m_setVertices.begin(), m_setVertices.end(), vertexData.begin());
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for(std::list<SurfaceTriangle>::iterator iterTriangles = m_listTriangles.begin(); iterTriangles != m_listTriangles.end(); ++iterTriangles)
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for(SurfaceTriangleIterator iterTriangles = m_setTriangles.begin(); iterTriangles != m_setTriangles.end(); ++iterTriangles)
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{
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std::vector<SurfaceVertex>::iterator iterVertex;
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@ -166,4 +169,90 @@ namespace Ogre
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indexData.push_back(iterVertex - vertexData.begin());
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}
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}
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void SurfacePatch::decimate(void)
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{
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//Build the lists of connected vertices
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for(SurfaceVertexIterator vertexIter = m_setVertices.begin(); vertexIter != m_setVertices.end(); ++vertexIter)
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{
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for(std::list<SurfaceTriangleIterator>::iterator triangleIter = vertexIter->listTrianglesUsingThisVertex.begin(); triangleIter != vertexIter->listTrianglesUsingThisVertex.end(); ++triangleIter)
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{
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if(find(vertexIter->listConnectedVertices.begin(),vertexIter->listConnectedVertices.end(),(*triangleIter)->v0) == vertexIter->listConnectedVertices.end())
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vertexIter->listConnectedVertices.push_back((*triangleIter)->v0);
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if(find(vertexIter->listConnectedVertices.begin(),vertexIter->listConnectedVertices.end(),(*triangleIter)->v1) == vertexIter->listConnectedVertices.end())
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vertexIter->listConnectedVertices.push_back((*triangleIter)->v1);
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if(find(vertexIter->listConnectedVertices.begin(),vertexIter->listConnectedVertices.end(),(*triangleIter)->v2) == vertexIter->listConnectedVertices.end())
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vertexIter->listConnectedVertices.push_back((*triangleIter)->v2);
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}
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}
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//do the vertex merging
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for(SurfaceVertexIterator vertexIter = m_setVertices.begin(); vertexIter != m_setVertices.end(); ++vertexIter)
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{
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if(vertexIter->alpha < 0.9)
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continue;
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if(true/*verticesArePlanar(vertexIter)*/)
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{
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//Find a vertex to merge with
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SurfaceVertexIterator vertexToMergeWith = (*(vertexIter->listTrianglesUsingThisVertex.begin()))->v0;
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if(vertexIter == vertexToMergeWith)
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{
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vertexToMergeWith = (*(vertexIter->listTrianglesUsingThisVertex.begin()))->v1;
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}
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//Change triangles to use new vertex
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for(SurfaceTriangleIterator iterTriangles = m_setTriangles.begin(); iterTriangles != m_setTriangles.end(); ++iterTriangles)
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{
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if(iterTriangles->v0 == vertexIter)
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iterTriangles->v0 = vertexToMergeWith;
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if(iterTriangles->v1 == vertexIter)
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iterTriangles->v1 = vertexToMergeWith;
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if(iterTriangles->v2 == vertexIter)
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iterTriangles->v2 = vertexToMergeWith;
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}
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//Change connected vertices to use new vertex
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}
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}
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}
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/*bool SurfacePatch::verticesArePlanar(SurfaceVertexIterator iterCurrentVertex)
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{
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//FIXME - specially handle the case where they are all the same.
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//This is happening a lot after many vertices have been moved round?
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bool allXMatch = true;
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bool allYMatch = true;
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bool allZMatch = true;
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bool allNormalsMatch = true;
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//FIXME - reorder come of these tests based on likelyness to fail?
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//std::set<uint>::iterator iterConnectedVertices;
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std::list<SurfaceVertexIterator> listConnectedVertices = iterCurrentVertex->listConnectedVertices;
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std::list<SurfaceVertexIterator>::iterator iterConnectedVertices;
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for(iterConnectedVertices = listConnectedVertices.begin(); iterConnectedVertices != listConnectedVertices.end(); ++iterConnectedVertices)
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{
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if(iterCurrentVertex->position.x != (*iterConnectedVertices)->position.x)
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{
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allXMatch = false;
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}
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if(iterCurrentVertex->position.y != (*iterConnectedVertices)->position.y)
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{
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allYMatch = false;
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}
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if(iterCurrentVertex->position.z != (*iterConnectedVertices)->position.z)
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{
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allZMatch = false;
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}
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//FIXME - are these already normalised? We should make sure they are...
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if(iterCurrentVertex->normal.normalisedCopy().dotProduct((*iterConnectedVertices)->normal.normalisedCopy()) < 0.99)
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{
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return false;
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}
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}
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return allXMatch || allYMatch || allZMatch;
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}*/
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}
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#include "SurfaceTriangle.h"
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#include "SurfaceVertex.h"
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namespace Ogre
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{
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@ -6,10 +7,42 @@ namespace Ogre
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{
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}
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SurfaceTriangle::SurfaceTriangle(std::set<SurfaceVertex>::iterator v0ToSet, std::set<SurfaceVertex>::iterator v1ToSet, std::set<SurfaceVertex>::iterator v2ToSet)
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SurfaceTriangle::SurfaceTriangle(SurfaceVertexIterator v0ToSet, SurfaceVertexIterator v1ToSet, SurfaceVertexIterator v2ToSet)
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:v0(v0ToSet)
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,v1(v1ToSet)
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,v2(v2ToSet)
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{
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}
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bool operator == (const SurfaceTriangle& lhs, const SurfaceTriangle& rhs)
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{
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return
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(
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(lhs.v0 == rhs.v0) &&
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(lhs.v1 == rhs.v1) &&
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(lhs.v2 == rhs.v2)
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);
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}
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bool operator < (const SurfaceTriangle& lhs, const SurfaceTriangle& rhs)
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{
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if(lhs.v0 == rhs.v0)
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{
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if(lhs.v1 == rhs.v1)
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{
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if(lhs.v2 == rhs.v2)
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{
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return false;
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}
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return (*(lhs.v2) < *(rhs.v2));
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}
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return (*(lhs.v1) < *(rhs.v1));
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}
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return (*(lhs.v0) < *(rhs.v0));
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}
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/*bool operator < (const SurfaceTriangleIterator& lhs, const SurfaceTriangleIterator& rhs)
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{
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return (*lhs) < (*rhs);
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}*/
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}
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@ -18,7 +18,7 @@ namespace Ogre
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{
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}
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bool SurfaceVertex::operator==(const SurfaceVertex& rhs) const
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bool operator==(const SurfaceVertex& lhs, const SurfaceVertex& rhs)
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{
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//We dont't check the normal here as it may not have been set. But if two vertices have the same position they should have the same normal too.
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/*return
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@ -45,13 +45,13 @@ namespace Ogre
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return value == rhsValue;*/
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unsigned long offset = (position.x*(OGRE_REGION_SIDE_LENGTH*2+1)*(OGRE_REGION_SIDE_LENGTH*2+1)) + (position.y*(OGRE_REGION_SIDE_LENGTH*2+1)) + (position.z);
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unsigned long lhsOffset = (lhs.position.x*(OGRE_REGION_SIDE_LENGTH*2+1)*(OGRE_REGION_SIDE_LENGTH*2+1)) + (lhs.position.y*(OGRE_REGION_SIDE_LENGTH*2+1)) + (lhs.position.z);
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unsigned long rhsOffset = (rhs.position.x*(OGRE_REGION_SIDE_LENGTH*2+1)*(OGRE_REGION_SIDE_LENGTH*2+1)) + (rhs.position.y*(OGRE_REGION_SIDE_LENGTH*2+1)) + (rhs.position.z);
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return offset == rhsOffset;
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return (lhsOffset == rhsOffset) && (abs(lhs.alpha - rhs.alpha) <= 0.01);
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}
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bool SurfaceVertex::operator < (const SurfaceVertex& rhs) const
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bool operator < (const SurfaceVertex& lhs, const SurfaceVertex& rhs)
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{
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/*if((*this) == rhs)
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{
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@ -92,9 +92,20 @@ namespace Ogre
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return value < rhsValue;*/
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unsigned long offset = (position.x*(OGRE_REGION_SIDE_LENGTH*2+1)*(OGRE_REGION_SIDE_LENGTH*2+1)) + (position.y*(OGRE_REGION_SIDE_LENGTH*2+1)) + (position.z);
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unsigned long lhsOffset = (lhs.position.x*(OGRE_REGION_SIDE_LENGTH*2+1)*(OGRE_REGION_SIDE_LENGTH*2+1)) + (lhs.position.y*(OGRE_REGION_SIDE_LENGTH*2+1)) + (lhs.position.z);
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unsigned long rhsOffset = (rhs.position.x*(OGRE_REGION_SIDE_LENGTH*2+1)*(OGRE_REGION_SIDE_LENGTH*2+1)) + (rhs.position.y*(OGRE_REGION_SIDE_LENGTH*2+1)) + (rhs.position.z);
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return offset < rhsOffset;
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return lhsOffset < rhsOffset;
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if(lhsOffset == rhsOffset)
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{
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return (lhs.alpha < rhs.alpha);
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}
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return (lhsOffset < rhsOffset);
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}
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/*bool operator < (const SurfaceVertexIterator& lhs, const SurfaceVertexIterator& rhs)
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{
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return (*lhs) < (*rhs);
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}*/
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}
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