More work on SimpleVolume.
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@ -28,10 +28,7 @@ freely, subject to the following restrictions:
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#include "PolyVoxForwardDeclarations.h"
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#include <limits>
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#include <map>
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#include <set>
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#include <memory>
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#include <vector>
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namespace PolyVox
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{
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@ -186,8 +183,6 @@ private:
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Block* getUncompressedBlock(int32_t uBlockX, int32_t uBlockY, int32_t uBlockZ) const;
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//The block data
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//mutable std::map<Vector3DInt32, Block > m_pBlocks;
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Block* m_pBlocks;
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//We don't store an actual Block for the border, just the uncompressed data. This is partly because the border
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@ -200,6 +195,12 @@ private:
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Region m_regValidRegion;
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Region m_regValidRegionInBlocks;
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//Volume size measured in blocks.
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uint32_t m_uNoOfBlocksInVolume;
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uint16_t m_uWidthInBlocks;
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uint16_t m_uHeightInBlocks;
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uint16_t m_uDepthInBlocks;
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//The size of the blocks
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uint16_t m_uBlockSideLength;
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uint8_t m_uBlockSideLengthPower;
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@ -30,8 +30,6 @@ freely, subject to the following restrictions:
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#include <limits>
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#include <cassert>
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#include <cstdlib> //For abort()
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#include <cstring> //For memcpy
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#include <list>
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#include <stdexcept> //For invalid_argument
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namespace PolyVox
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@ -82,6 +80,8 @@ namespace PolyVox
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template <typename VoxelType>
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SimpleVolume<VoxelType>::~SimpleVolume()
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{
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delete[] m_pBlocks;
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m_pBlocks = 0;
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}
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////////////////////////////////////////////////////////////////////////////////
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@ -288,14 +288,15 @@ namespace PolyVox
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m_uBlockSideLength = uBlockSideLength;
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m_uBlockSideLengthPower = logBase2(m_uBlockSideLength);
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//Clear the previous data
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//m_pBlocks.clear();
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//delete[] m_pBlocks;
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//Allocate the new data
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//Compute the size of the volume in blocks (and note +1 at the end)
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m_uWidthInBlocks = m_regValidRegionInBlocks.getUpperCorner().getX() - m_regValidRegionInBlocks.getLowerCorner().getX() + 1;
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m_uHeightInBlocks = m_regValidRegionInBlocks.getUpperCorner().getY() - m_regValidRegionInBlocks.getLowerCorner().getY() + 1;
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m_uDepthInBlocks = m_regValidRegionInBlocks.getUpperCorner().getZ() - m_regValidRegionInBlocks.getLowerCorner().getZ() + 1;
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m_uNoOfBlocksInVolume = m_uWidthInBlocks * m_uHeightInBlocks * m_uDepthInBlocks;
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Vector3DInt32 uDimensionsInBlocks = m_regValidRegionInBlocks.getUpperCorner() - m_regValidRegionInBlocks.getLowerCorner() + Vector3DInt32(1,1,1);
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m_pBlocks = new Block[uDimensionsInBlocks.getX() * uDimensionsInBlocks.getY() * uDimensionsInBlocks.getZ()];
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for(uint32_t i = 0; i < uDimensionsInBlocks.getX() * uDimensionsInBlocks.getY() * uDimensionsInBlocks.getZ(); ++i)
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//Allocate the data
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m_pBlocks = new Block[m_uNoOfBlocksInVolume];
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for(uint32_t i = 0; i < m_uNoOfBlocksInVolume; ++i)
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{
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m_pBlocks[i].initialise(m_uBlockSideLength);
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}
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@ -313,33 +314,20 @@ namespace PolyVox
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template <typename VoxelType>
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typename SimpleVolume<VoxelType>::Block* SimpleVolume<VoxelType>::getUncompressedBlock(int32_t uBlockX, int32_t uBlockY, int32_t uBlockZ) const
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{
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Vector3DInt32 v3dBlockPos(uBlockX, uBlockY, uBlockZ);
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Vector3DInt32 uDimensionsInBlocks = m_regValidRegionInBlocks.getUpperCorner() - m_regValidRegionInBlocks.getLowerCorner() + Vector3DInt32(1,1,1);
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//The lower left corner of the volume could be
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//anywhere, but array indices need to start at zero.
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uBlockX -= m_regValidRegionInBlocks.getLowerCorner().getX();
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uBlockY -= m_regValidRegionInBlocks.getLowerCorner().getY();
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uBlockZ -= m_regValidRegionInBlocks.getLowerCorner().getZ();
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//Compute the block index
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uint32_t uBlockIndex =
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uBlockX +
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uBlockY * uDimensionsInBlocks.getX() +
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uBlockZ * uDimensionsInBlocks.getX() * uDimensionsInBlocks.getY();
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uBlockY * m_uWidthInBlocks +
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uBlockZ * m_uWidthInBlocks * m_uHeightInBlocks;
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//Get the block
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Block* block = &(m_pBlocks[uBlockIndex]);
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return block;
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//Block& block = m_pBlocks[]
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/*typename std::map<Vector3DInt32, Block >::iterator itBlock = m_pBlocks.find(v3dBlockPos);
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// check whether the block is already loaded
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if(itBlock == m_pBlocks.end())
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{
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// create the new block
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Block newBlock(m_uBlockSideLength);
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itBlock = m_pBlocks.insert(std::make_pair(v3dBlockPos, newBlock)).first;
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}
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Block& block = itBlock->second;
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return █*/
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//Return the block
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return &(m_pBlocks[uBlockIndex]);
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}
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////////////////////////////////////////////////////////////////////////////////
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