Restructuring code.
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@ -160,10 +160,7 @@ namespace PolyVox
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private:
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private:
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//Compute the cell bitmask for a particular slice in z.
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//Compute the cell bitmask for a particular slice in z.
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template<bool isPrevZAvail>
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template<bool isPrevZAvail>
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void computeBitmaskForSlice(Array3DUint8& pBitmask);
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void computeBitmaskForSlice(Array3DUint8& pBitmask,
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//Use the cell bitmasks to generate all the vertices needed for that slice
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void generateVerticesForSlice(const Array3DUint8& pBitmask,
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Array3DInt32& pIndicesX,
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Array3DInt32& pIndicesX,
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Array3DInt32& pIndicesY,
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Array3DInt32& pIndicesY,
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Array3DInt32& pIndicesZ);
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Array3DInt32& pIndicesZ);
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@ -68,9 +68,7 @@ namespace PolyVox
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m_regSlicePrevious.setUpperCorner(v3dUpperCorner);
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m_regSlicePrevious.setUpperCorner(v3dUpperCorner);
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m_regSliceCurrent = m_regSlicePrevious;
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m_regSliceCurrent = m_regSlicePrevious;
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computeBitmaskForSlice<true>(pBitmask);
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computeBitmaskForSlice<true>(pBitmask, pIndicesX, pIndicesY, pIndicesZ);
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generateVerticesForSlice(pBitmask, pIndicesX, pIndicesY, pIndicesZ);
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m_regSlicePrevious = m_regSliceCurrent;
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m_regSlicePrevious = m_regSliceCurrent;
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m_regSliceCurrent.shift(Vector3DInt32(0,0,1));
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m_regSliceCurrent.shift(Vector3DInt32(0,0,1));
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@ -93,7 +91,10 @@ namespace PolyVox
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template<typename VolumeType, typename MeshType, typename ControllerType>
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template<typename VolumeType, typename MeshType, typename ControllerType>
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template<bool isPrevZAvail>
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template<bool isPrevZAvail>
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void MarchingCubesSurfaceExtractor<VolumeType, MeshType, ControllerType>::computeBitmaskForSlice(Array3DUint8& pBitmask)
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void MarchingCubesSurfaceExtractor<VolumeType, MeshType, ControllerType>::computeBitmaskForSlice(Array3DUint8& pBitmask,
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Array3DInt32& pIndicesX,
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Array3DInt32& pIndicesY,
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Array3DInt32& pIndicesZ)
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{
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{
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const int32_t iMaxXVolSpace = m_regSizeInVoxels.getUpperX();
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const int32_t iMaxXVolSpace = m_regSizeInVoxels.getUpperX();
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const int32_t iMaxYVolSpace = m_regSizeInVoxels.getUpperY();
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const int32_t iMaxYVolSpace = m_regSizeInVoxels.getUpperY();
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@ -149,32 +150,6 @@ namespace PolyVox
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//Save the bitmask
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//Save the bitmask
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pBitmask(uXRegSpace, uYRegSpace, uZRegSpace) = iCubeIndex;
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pBitmask(uXRegSpace, uYRegSpace, uZRegSpace) = iCubeIndex;
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}
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}
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}
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}
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template<typename VolumeType, typename MeshType, typename ControllerType>
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void MarchingCubesSurfaceExtractor<VolumeType, MeshType, ControllerType>::generateVerticesForSlice(const Array3DUint8& pBitmask,
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Array3DInt32& pIndicesX,
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Array3DInt32& pIndicesY,
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Array3DInt32& pIndicesZ)
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{
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for (int32_t iZVolSpace = m_regSliceCurrent.getLowerZ(); iZVolSpace <= m_regSizeInVoxels.getUpperZ(); iZVolSpace++)
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{
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uint32_t uZRegSpace = iZVolSpace - m_regSizeInVoxels.getLowerZ();
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for (int32_t iYVolSpace = m_regSliceCurrent.getLowerY(); iYVolSpace <= m_regSizeInVoxels.getUpperY(); iYVolSpace++)
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{
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const uint32_t uYRegSpace = iYVolSpace - m_regSizeInVoxels.getLowerY();
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for (int32_t iXVolSpace = m_regSliceCurrent.getLowerX(); iXVolSpace <= m_regSizeInVoxels.getUpperX(); iXVolSpace++)
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{
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//Current position
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const uint32_t uXRegSpace = iXVolSpace - m_regSizeInVoxels.getLowerX();
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//Determine the index into the edge table which tells us which vertices are inside of the surface
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const uint8_t iCubeIndex = pBitmask(uXRegSpace, uYRegSpace, uZRegSpace);
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/* Cube is entirely in/out of the surface */
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/* Cube is entirely in/out of the surface */
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if (edgeTable[iCubeIndex] == 0)
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if (edgeTable[iCubeIndex] == 0)
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@ -186,14 +161,12 @@ namespace PolyVox
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m_sampVolume.setPosition(iXVolSpace, iYVolSpace, iZVolSpace);
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m_sampVolume.setPosition(iXVolSpace, iYVolSpace, iZVolSpace);
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const typename VolumeType::VoxelType v000 = m_sampVolume.getVoxel();
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const Vector3DFloat n000 = computeCentralDifferenceGradient(m_sampVolume);
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const Vector3DFloat n000 = computeCentralDifferenceGradient(m_sampVolume);
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/* Find the vertices where the surface intersects the cube */
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/* Find the vertices where the surface intersects the cube */
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if (edgeTable[iCubeIndex] & 1)
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if (edgeTable[iCubeIndex] & 1)
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{
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{
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m_sampVolume.movePositiveX();
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m_sampVolume.movePositiveX();
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const typename VolumeType::VoxelType v100 = m_sampVolume.getVoxel();
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POLYVOX_ASSERT(v000 != v100, "Attempting to insert vertex between two voxels with the same value");
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POLYVOX_ASSERT(v000 != v100, "Attempting to insert vertex between two voxels with the same value");
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const Vector3DFloat n100 = computeCentralDifferenceGradient(m_sampVolume);
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const Vector3DFloat n100 = computeCentralDifferenceGradient(m_sampVolume);
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@ -227,7 +200,6 @@ namespace PolyVox
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if (edgeTable[iCubeIndex] & 8)
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if (edgeTable[iCubeIndex] & 8)
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{
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{
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m_sampVolume.movePositiveY();
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m_sampVolume.movePositiveY();
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const typename VolumeType::VoxelType v010 = m_sampVolume.getVoxel();
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POLYVOX_ASSERT(v000 != v010, "Attempting to insert vertex between two voxels with the same value");
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POLYVOX_ASSERT(v000 != v010, "Attempting to insert vertex between two voxels with the same value");
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const Vector3DFloat n010 = computeCentralDifferenceGradient(m_sampVolume);
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const Vector3DFloat n010 = computeCentralDifferenceGradient(m_sampVolume);
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@ -261,7 +233,6 @@ namespace PolyVox
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if (edgeTable[iCubeIndex] & 256)
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if (edgeTable[iCubeIndex] & 256)
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{
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{
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m_sampVolume.movePositiveZ();
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m_sampVolume.movePositiveZ();
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const typename VolumeType::VoxelType v001 = m_sampVolume.getVoxel();
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POLYVOX_ASSERT(v000 != v001, "Attempting to insert vertex between two voxels with the same value");
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POLYVOX_ASSERT(v000 != v001, "Attempting to insert vertex between two voxels with the same value");
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const Vector3DFloat n001 = computeCentralDifferenceGradient(m_sampVolume);
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const Vector3DFloat n001 = computeCentralDifferenceGradient(m_sampVolume);
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@ -291,7 +262,7 @@ namespace PolyVox
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m_sampVolume.moveNegativeZ();
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m_sampVolume.moveNegativeZ();
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}
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}
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}//For each cell
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}
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}
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}
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}
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}
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}
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}
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