Working version of mesh decimation code which acts directly on vertex/index buffers.

Also initial work on a 'dynamic' mesh for simplification... but this probably won't be needed now.
This commit is contained in:
David Williams
2010-02-02 23:18:17 +00:00
parent 5c8dd011e7
commit 89c48cdc27
16 changed files with 1445 additions and 24 deletions

View File

@ -29,8 +29,18 @@ freely, subject to the following restrictions:
#include "PolyVoxImpl/TypeDef.h"
#include "Vector.h"
#include <bitset>
namespace PolyVox
{
enum POLYVOXCORE_API VertexFlags
{
VF_ON_MATERIAL_EDGE = 0x00,
VF_ON_GEOMETRY_EDGE_X = 0x01,
VF_ON_GEOMETRY_EDGE_Y = 0x02,
VF_ON_GEOMETRY_EDGE_Z = 0x03
};
class POLYVOXCORE_API SurfaceVertex
{
public:
@ -42,20 +52,26 @@ namespace PolyVox
const Vector3DFloat& getNormal(void) const;
const Vector3DFloat& getPosition(void) const;
bool isEdgeVertex(void) const;
void setEdgeVertex(bool isEdgeVertex);
bool isOnEdge(void) const;
bool isOnGeometryEdge(void) const;
bool isOnGeometryEdgeX(void) const;
bool isOnGeometryEdgeY(void) const;
bool isOnGeometryEdgeZ(void) const;
bool isOnMaterialEdge(void) const;
void setMaterial(float materialToSet);
void setNormal(const Vector3DFloat& normalToSet);
void setOnGeometryEdgeX(bool bOnRegionEdge);
void setOnGeometryEdgeY(bool bOnRegionEdge);
void setOnGeometryEdgeZ(bool bOnRegionEdge);
void setOnMaterialEdge(bool bOnMaterialEdge);
void setPosition(const Vector3DFloat& positionToSet);
public:
Vector3DFloat position;
Vector3DFloat normal;
float material; //FIXME: This shouldn't be float on CPU?
bool m_bIsEdgeVertex;
bool m_bIsMaterialEdgeVertex;
std::bitset<4> m_bFlags;
};